Bad Data

Wrong

Tue Jun 1 20:25:10 2010

Rule Errors in our recent game

Posted in / games / wif


Cwconvoy

Tue Jun 1 14:11:22 2010

Allied Convoy Setup

The commonwealth controls the following resources and factories:

CW Resources
AreaFactoriesResourcesDistance via
MedCapeBiscayFaroesPanama
Australia1310
Canada1510
1
French Resources
AreaFactoriesResourcesDistance via
MedCapeBiscayFaroesPanama
France146
Algeria110
Iraq1210
New Caledonia110

The Commonwealth has 81 Convoy points (assuming you're using Ships in Flames).

Initial CW Convoy Chains
FromViaResourcesLengthCPs
CanadaFaroes4312
VenezuelaFaroes3412
South AfricaBay of Biscay3412
IndiaMed/Bay of Biscay2714
AustraliaPanama21020
CyprusMed/Bay of Biscay144
Totals1574
Initial CW Convoy Deployment
AreaCP
East Coast6
North Atlantic9
Central Atlantic3
Faroes9
Caribbean5
Gulf of Guinea3
Cape Verde Basin3
Cape St Vincent6
Bay of Biscay6
Tasman Sea2
New Zealand Coast2
South Pacific2
Austral2
Capricorn2
Gulf of Panama2
Arabian Sea2
Red Sea2
Eastern Med3 FR
Western Med3 FR
Initial Frency Convoy Deployment
AreaCP
Eastern Med1
Western Med2
Cape Verde Basin1 BR
Cape St Vincent1 BR

This uses 9 French CP to do all the Allied shipping through the Med. If the Italians declare war on the French and not the Commonwealth, they are likely to end up back at peace once France falls, and they won't be able to harrass the British. The CW will need 6 CP through the Med to replace the French CP. If any of those survive, they should be moved to French africa in hopes that they will be Free French.

That gives 15 Resources to the UK, maximizing their production at 21, which will give 11 BP in 1939. The chains use 66 CW convoy points and 6 French convoy points, leaving 15 free convoy points for the CW. The French will have 9 resources, giving them 5 BP in 1939.

Once Italy declares war, the Med may get too dangerous to route convoys through, and after France falls, the Bay of Biscay may be too vulnerable to German air cover.

Any of the CP in the Faroes can alternatively be put in the Bay of Biscay. The CP in the Bay of Biscay can be routed through the North Atlantic instead if an equal number of CP are also added to the Faroes.

The Med can be skipped, and the Indian resources can be brought around Africa for 8 more CP (though you'll need 9 as a CP in the red sea is needed to keep Egypt in supply).

In that case

Initial CW Convoy Deployment
FromViaResourcesLengthCPs
CanadaFaroes4312
VenezuelaFaroes3412
South AfricaFaroes3618
IndiaCape/Faroes21020
AustraliaPanama/Faroes21020
MalayaCape/Faroes11111
Totals1597

Posted in / games / wif


Frprod

Fri May 28 18:50:53 2010

French Force Pool

After set up and reserves, the french have the following:

French 1939 Force Pool
TypePool
Arm1
Mech1
Mot2
Inf0
Gar4
HQ-I1
Mil3
Mtn1

In 1940, the french will add 1 HQ-A, 1 INF, 1 MAR.

Without British help, they will produce 5 BP (Assuming 3 resources imported) in 1939, and 7 in 1940.

If the British give 4 resources, that will improve to 7 in 1939 and 10 in 1940, at a cost of 2 CW BP per turn in 1939 and 3/turn in 1940. If the convoys are there, it might make more sense to lend the BP directly.

French Build Program
TurnBPBuilds
SO 193951 HQ-I
ND 19399 (4 BP/8 res from CW)1 Pilot, 2 Gar, 1 Lnd-3
JF 19409 (2 BP/3 res from CW)1 Inf, 2 Gar, 1 Ftr-2
MA 19406 (1 BP/1 res to CW)3 Mil

If you're still alive at that point, build some air or lend everything else to the Commonwealth. Also, if the situation is hopeless, lend everything to the CW, the Vichy declaration happens after the lending stage, so the CW might as well benefit from the French production.

Posted in / games / wif


Cwprod

Thu May 27 18:35:02 2010

Commonwealth Production

Commonwealth Production Plan
TurnBPBuilds
SO39111 CP, 1 Amph/fd, 1 TRS/fd, 1 Gar, 1 Nav2, rp CA-London
ND3971 CP, 1 Gar, 1 Pilot, CV-Formidable/fu
JF40161 TRS/fd, 2 CP, CV-Victorious/fu, 1 Gar, 1 Ftr2, 1 Pilot, 1 Inf
MA40191 TRS/fu, 1 Gar, 1 Ftr2, 1 Nav3, 2 Pilot, 1 CP, CV/fd, rp BB-Queen Elizabeth
MJ40161 Amph/fu, 1 TRS/fd, 1 Inf, 1 Ftr3, 1 Pilot, BB-King George V/fu
JA40161 TRS/fu, 1 CP, 1 Amph/fd, 1 Mil, 1 Nav3, 2 Pilot

Posted in / games / wif


Russian Production

Thu May 20 18:32:53 2010

Assuming a MJ 1941 attack, you've got 10 turns before the germans roll across the border.

Russian Build Points should be as follows, assuming the Japanese don't attack.

TurnRes/FactPMBP
SO 193923/300.258 (2 from germany)
ND 193923/300.258 (2 from germany)
JF 194023/300.514 (2 from germany)
MA 194023/300.514 (2 from germany)
MJ 194023/300.514 (2 from germany)
JA 194023/300.514 (2 from germany)
SO 194023/300.514 (2 from germany)
ND 194023/300.514 (2 from germany)
JF 194123/300.514 (2 from germany)
MA 194123/300.514 (2 from germany)

You may have a couple extra BP if you demand the Rumanian and Finnish territory.

So, you've got 128 BP.

What's in the force pool?

USSR Force Pool
class type cost 1939 1940 1941 1942
ARM ARM 6 2 1 1 1
ARM HQ-A 8 1      
ARM MECH 5 5 1 2 2
CAV CAV 2 2 1    
INF GARR 2 8 2 2 2
INF HQ-I 5 1 1 1 1
INF INF 3 16 2 2 2
INF MOT 4 7 2 3 3
INF MTN 4 1      
INF PARA 5 1   1 1

Timoshenko (HQ-I), Zhukov (HQ-A), 1 Mech, 5 Inf, 2 Gar, 2 Cav, 2 Ftr 2, 3 Lnd 3, 1 Lnd 4 are set up.

That leaves 2 Arm, 4 Mech, 1 Para, 7 Mot, 1 Mtn, 11 Inf, 6 Gar.

Russian Build Program
TurnBPBuilds
SO 193982 INF, 1 Gar
ND 193982 INF, 1 Gar
JF 194014HQ-I, 2 INF, LND3
MA 1940142 INF, 1 Gar, 1 Pilot, 2 Ftr2
MJ 1940142 INF, 2 Gar, 1 Pilot, Ftr2
JA 1940142 INF, 3 Gar, Ftr2
SO 1940142 INF, 2 Mot
ND 1940142 INF, 2 Mot
JF 1941142 INF, 2 Mot
MA 1941143 Mot, 1 Cav

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