1. In
d4de062, in Feb 2010, libevent adopted OpenBSD implementation of
arc4random_uniform.
2. In
https://github.com/openbsd/src/commit/
728918cba93e0418bea2a73c9784f6b80c2a9dbd,
in Jun 2012, OpenBSD improved their implementation to be faster, by
changing arc4random_uniform() to calculate ``2**32 % upper_bound'' as
``-upper_bound % upper_bound''.
Alternatively we can simply remove arc4random_uniform() since it is not
used by libevent anyway, but let's just sync the header for now.
if (upper_bound < 2)
return 0;
-#if (UINT_MAX > 0xffffffffUL)
- min = 0x100000000UL % upper_bound;
-#else
- /* Calculate (2**32 % upper_bound) avoiding 64-bit math */
- if (upper_bound > 0x80000000)
- min = 1 + ~upper_bound; /* 2**32 - upper_bound */
- else {
- /* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */
- min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound;
- }
-#endif
+ /* 2**32 % x == (2**32 - x) % x */
+ min = -upper_bound % upper_bound;
/*
* This could theoretically loop forever but each retry has