From fe055cd6bc0b705b2aea554ec101f852d98f0a6e Mon Sep 17 00:00:00 2001
From: keni <keni@his.com>
Date: Sun, 5 May 2019 13:32:53 -0400
Subject: [PATCH] This is cron-daily v1-May-5-2019.  guidebook updated:
 doc/Guidebook.txt to 948099800b722f9be0e8f9c8d4d96cfda5cea98e

---
 doc/Guidebook.txt | 3048 +++++++++++++++++++++++----------------------
 1 file changed, 1590 insertions(+), 1458 deletions(-)

diff --git a/doc/Guidebook.txt b/doc/Guidebook.txt
index 575c5196f..256f8c652 100644
--- a/doc/Guidebook.txt
+++ b/doc/Guidebook.txt
@@ -126,7 +126,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -192,7 +192,7 @@
           you  have  seen on the current dungeon level; as you explore more
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -258,7 +258,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -324,7 +324,7 @@
                Intelligence  affects  your  ability to cast spells and read
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -390,7 +390,7 @@
                ical attacks.  Many dungeons show only your experience level
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -456,7 +456,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -522,7 +522,7 @@
                nasty and vicious.  Sometimes, however, they can be helpful.
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -588,7 +588,7 @@
                symbol at the chosen location, conditionally check for "More
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -654,7 +654,7 @@
                if you remember a monster there).
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -720,7 +720,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -743,7 +743,7 @@
 
           d    Drop something.
 
-               Ex. "d7a" means drop seven items of object a.
+               For example "d7a" means drop seven items of object a.
 
           D    Drop several things.
 
@@ -786,7 +786,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -852,7 +852,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -882,43 +882,43 @@
 
           ^P   Repeat previous message.
 
-               Subsequent  `^P's repeat earlier messages.  The behavior can
-               be varied via the msg_window option.
+               Subsequent  `^P's  repeat earlier messages.  For some inter-
+               faces, the behavior can be varied via the msg_window option.
 
           q    Quaff (drink) something (potion, water, etc).
 
-          Q    Select an object for your quiver, quiver sack, or just  gen-
-               erally  at  the  ready  (only one of these is available at a
-               time).  You can then throw this (or one of these) using  the
+          Q    Select  an object for your quiver, quiver sack, or just gen-
+               erally at the ready (only one of these  is  available  at  a
+               time).   You can then throw this (or one of these) using the
                `f' command.
 
-               (In  versions  prior to 3.3 this was the command to quit the
+               (In versions prior to 3.3 this was the command to  quit  the
                game, which has been moved to "#quit".)
 
           r    Read a scroll or spellbook.
 
           R    Remove a worn accessory (ring, amulet, or blindfold).
 
-               If you're wearing more than  one,  you'll  be  prompted  for
-               which  one to remove.  When you're only wearing one, then by
-               default it will be removed without asking, but you  can  set
+               If  you're  wearing  more  than  one, you'll be prompted for
+               which one to remove.  When you're only wearing one, then  by
+               default  it  will be removed without asking, but you can set
                the paranoid_confirmation option to require a prompt.
 
                This command may also be used to take off armor.  The prompt
-               for which inventory item to remove only  lists  worn  acces-
-               sories,  but  an item of worn armor can be chosen.  (See the
-               `T' command below.  It lists armor as the inventory  choices
+               for  which  inventory  item to remove only lists worn acces-
+               sories, but an item of worn armor can be chosen.   (See  the
+               `T'  command below.  It lists armor as the inventory choices
                but will accept an accessory and attempt to remove it.)
 
           ^R   Redraw the screen.
 
-          s    Search  for  secret  doors and traps around you.  It usually
+          s    Search for secret doors and traps around  you.   It  usually
                takes several tries to find something.
 
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -931,27 +931,27 @@
                Can also be used to figure out whether there is still a mon-
                ster at an adjacent "remembered, unseen monster" marker.
 
-          S    Save  the  game (which suspends play and exits the program).
-               The saved game will be restored automatically the next  time
+          S    Save the game (which suspends play and exits  the  program).
+               The  saved game will be restored automatically the next time
                you play using the same character name.
 
-               In  normal play, once a saved game is restored the file used
-               to hold the saved data is deleted.  In  explore  mode,  once
+               In normal play, once a saved game is restored the file  used
+               to  hold  the  saved data is deleted.  In explore mode, once
                restoration is accomplished you are asked whether to keep or
                delete the file.  Keeping the file makes it feasible to play
-               for  a  while  then  quit  without  saving and later restore
+               for a while then  quit  without  saving  and  later  restore
                again.
 
-               There is no "save current game state and keep playing"  com-
+               There  is no "save current game state and keep playing" com-
                mand, not even in explore mode where saved game files can be
                kept and re-used.
 
           t    Throw an object or shoot a projectile.
 
-               There's no separate "shoot" command.  If you throw an  arrow
-               while  wielding  a  bow, you are shooting that arrow and any
+               There's  no separate "shoot" command.  If you throw an arrow
+               while wielding a bow, you are shooting that  arrow  and  any
                weapon skill bonus or penalty for bow applies.  If you throw
-               an  arrow  while  not wielding a bow, you are throwing it by
+               an arrow while not wielding a bow, you are  throwing  it  by
                hand and it will generally be less effective than when shot.
 
                See also `f' (fire) for throwing or shooting an item pre-se-
@@ -959,19 +959,19 @@
 
           T    Take off armor.
 
-               If you're wearing more than one piece,  you'll  be  prompted
-               for  which  one to take off.  (Note that this treats a cloak
-               covering a suit and/or a shirt, or a suit covering a  shirt,
+               If  you're  wearing  more than one piece, you'll be prompted
+               for which one to take off.  (Note that this treats  a  cloak
+               covering  a suit and/or a shirt, or a suit covering a shirt,
                as if the underlying items weren't there.)  When you're only
-               wearing one, then by default it will be  taken  off  without
-               asking,  but you can set the paranoid_confirmation option to
+               wearing  one,  then  by default it will be taken off without
+               asking, but you can set the paranoid_confirmation option  to
                require a prompt.
 
-               This command may also be used to  remove  accessories.   The
-               prompt  for which inventory item to take off only lists worn
-               armor, but a worn accessory can be  chosen.   (See  the  `R'
+               This  command  may  also be used to remove accessories.  The
+               prompt for which inventory item to take off only lists  worn
+               armor,  but  a  worn  accessory can be chosen.  (See the `R'
                command above.  It lists accessories as the inventory choic-
-               es but will accept an item of armor and attempt to  take  it
+               es  but  will accept an item of armor and attempt to take it
                off.)
 
           ^T   Teleport, if you have the ability.
@@ -984,7 +984,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -996,44 +996,44 @@
 
                     w- - wield nothing, use your bare (or gloved) hands.
 
-               Some  characters  can wield two weapons at once; use the `X'
+               Some characters can wield two weapons at once; use  the  `X'
                command (or the "#twoweapon" extended command) to do so.
 
           W    Wear armor.
 
-               This command may also be used to put on an accessory  (ring,
-               amulet,  or blindfold).  The prompt for which inventory item
+               This  command may also be used to put on an accessory (ring,
+               amulet, or blindfold).  The prompt for which inventory  item
                to use will only list armor, but choosing an unlisted acces-
                sory will attempt to put it on.  (See the `P' command above.
-               It lists accessories as the inventory choices but  will  ac-
+               It  lists  accessories as the inventory choices but will ac-
                cept an item of armor and attempt to wear it.)
 
           x    Exchange your wielded weapon with the item in your alternate
                weapon slot.
 
                The latter is used as your secondary weapon when engaging in
-               two-weapon  combat.  Note that if one of these slots is emp-
+               two-weapon combat.  Note that if one of these slots is  emp-
                ty, the exchange still takes place.
 
           X    Toggle two-weapon combat, if your character can do it.  Also
                available via the "#twoweapon" extended command.
 
-               (In  versions  prior  to  3.6 this was the command to switch
+               (In versions prior to 3.6 this was  the  command  to  switch
                from normal play to "explore mode", also known as "discovery
                mode", which has now been moved to "#exploremode".)
 
           ^X   Display basic information about your character.
 
-               Displays  name,  role,  race, gender (unless role name makes
-               that redundant, such as Caveman or  Priestess),  and  align-
-               ment,  along  with  your patron deity and his or her opposi-
-               tion.  It also shows most of the various items  of  informa-
+               Displays name, role, race, gender (unless  role  name  makes
+               that  redundant,  such  as Caveman or Priestess), and align-
+               ment, along with your patron deity and his  or  her  opposi-
+               tion.   It  also shows most of the various items of informa-
                tion from the status line(s) in a less terse form, including
-               several additional things which don't appear in  the  normal
+               several  additional  things which don't appear in the normal
                status display due to space considerations.
 
-               In  normal  play, that's all that `^X' displays.  In explore
-               mode, the role and status feedback is augmented by  the  in-
+               In normal play, that's all that `^X' displays.   In  explore
+               mode,  the  role and status feedback is augmented by the in-
                formation provided by enlightenment magic.
 
           z    Zap a wand.
@@ -1050,7 +1050,7 @@
           (R)UNIX is a registered trademark of The Open Group.
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1092,16 +1092,16 @@
 
           +    List the spells you know.
 
-               Using this command, you can  also  rearrange  the  order  in
-               which  your  spells are listed, either by sorting the entire
-               list or by picking one spell from the menu then picking  an-
-               other  to  swap  places  with  it.  Swapping pairs of spells
+               Using  this  command,  you  can  also rearrange the order in
+               which your spells are listed, either by sorting  the  entire
+               list  or by picking one spell from the menu then picking an-
+               other to swap places with  it.   Swapping  pairs  of  spells
                changes their casting letters, so the change lasts after the
-               current  `+'  command  finishes.   Sorting the whole list is
-               temporary.  To make the most recent sort order  persist  be-
-               yond  the  current `+' command, choose the sort option again
-               and then  pick  "reassign  casting  letters".   (Any  spells
-               learned  after  that  will  be  added to the end of the list
+               current `+' command finishes.  Sorting  the  whole  list  is
+               temporary.   To  make the most recent sort order persist be-
+               yond the current `+' command, choose the sort  option  again
+               and  then  pick  "reassign  casting  letters".   (Any spells
+               learned after that will be added to  the  end  of  the  list
                rather than be inserted into the sorted ordering.)
 
           \    Show what types of objects have been discovered.
@@ -1116,7 +1116,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1126,7 +1126,7 @@
 
 
 
-               As you can see, the authors of NetHack used up all the  let-
+               As  you can see, the authors of NetHack used up all the let-
           ters, so this is a way to introduce the less frequently used com-
           mands.  What extended commands are available depends on what fea-
           tures the game was compiled with.
@@ -1135,46 +1135,46 @@
                Adjust inventory letters (most useful when the fixinv option
                is "on").  Autocompletes.  Default key is `M-a'.
 
-               This command allows you to move an item from one  particular
-               inventory  slot  to another so that it has a letter which is
+               This  command allows you to move an item from one particular
+               inventory slot to another so that it has a letter  which  is
                more meaningful for you or that it will appear in a particu-
                lar location when inventory listings are displayed.  You can
                move to a currently empty slot, or if the destination is oc-
-               cupied  -- and won't merge -- the item there will swap slots
-               with the one being moved.  "#adjust" can  also  be  used  to
-               split  a stack of objects; when choosing the item to adjust,
+               cupied -- and won't merge -- the item there will swap  slots
+               with  the  one  being  moved.  "#adjust" can also be used to
+               split a stack of objects; when choosing the item to  adjust,
                enter a count prior to its letter.
 
-               Adjusting without a count used  to  collect  all  compatible
-               stacks  when  moving  to the destination.  That behavior has
+               Adjusting  without  a  count  used to collect all compatible
+               stacks when moving to the destination.   That  behavior  has
                been changed; to gather compatible stacks, "#adjust" a stack
-               into  its  own  inventory  slot.  If it has a name assigned,
-               other stacks with the same name or with no name  will  merge
-               provided  that all their other attributes match.  If it does
-               not have a name, only other stacks with no name  are  eligi-
-               ble.   In  either  case,  otherwise compatible stacks with a
-               different name will not be merged.  This contrasts with  us-
+               into its own inventory slot.  If it  has  a  name  assigned,
+               other  stacks  with the same name or with no name will merge
+               provided that all their other attributes match.  If it  does
+               not  have  a name, only other stacks with no name are eligi-
+               ble.  In either case, otherwise  compatible  stacks  with  a
+               different  name will not be merged.  This contrasts with us-
                ing "#adjust" to move from one slot to a different slot.  In
-               that situation, moving (no count given) a  compatible  stack
+               that  situation,  moving (no count given) a compatible stack
                will merge if either stack has a name when the other doesn't
-               and give that name to the  result,  while  splitting  (count
-               given)  will  ignore  the  source stack's name when deciding
+               and  give  that  name  to the result, while splitting (count
+               given) will ignore the source  stack's  name  when  deciding
                whether to merge with the destination stack.
 
           #annotate
                Allows you to specify one line of text to associate with the
                current dungeon level.  All levels with annotations are dis-
-               played by the "#overview" command.  Autocompletes.   Default
+               played  by the "#overview" command.  Autocompletes.  Default
                key is `M-A', and also `^N' if number_pad is on.
 
           #apply
-               Apply  (use)  a  tool  such as a pick-axe, a key, or a lamp.
+               Apply (use) a tool such as a pick-axe, a  key,  or  a  lamp.
                Default key is `a'.
 
-               If the tool used acts on items on the floor, using  the  `m'
+               If  the  tool used acts on items on the floor, using the `m'
                prefix skips those items.
 
-               If  used  on a wand, that wand will be broken, releasing its
+               If used on a wand, that wand will be broken,  releasing  its
                magic in the process.  Confirmation is required.
 
           #attributes
@@ -1182,7 +1182,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1196,28 +1196,28 @@
                Toggle the autopickup option on/off.  Default key is `@'.
 
           #call
-               Call (name) a monster, or an object  in  inventory,  on  the
-               floor,  or in the discoveries list, or add an annotation for
-               the current level (same as  "#annotate").   Default  key  is
+               Call  (name)  a  monster,  or an object in inventory, on the
+               floor, or in the discoveries list, or add an annotation  for
+               the  current  level  (same  as "#annotate").  Default key is
                `C'.
 
           #cast
                Cast a spell.  Default key is `Z'.
 
           #chat
-               Talk to someone.  Default key is `M-ccq.
+               Talk to someone.  Default key is `M-c'.
 
           #close
                Close a door.  Default key is `c'.
 
           #conduct
-               List  voluntary  challenges  you  have maintained.  Autocom-
+               List voluntary challenges  you  have  maintained.   Autocom-
                pletes.  Default key is `M-C'.
 
                See the section below entitled "Conduct" for details.
 
           #dip
-               Dip an object into something.  Autocompletes.   Default  key
+               Dip  an  object into something.  Autocompletes.  Default key
                is `M-d'.
 
           #down
@@ -1230,14 +1230,14 @@
                Drop specific item types.  Default key is `D'.
 
           #eat
-               Eat  something.   Default  key is `e'.  The `m' prefix skips
+               Eat something.  Default key is `e'.  The  `m'  prefix  skips
                eating items on the floor.
 
           #engrave
                Engrave writing on the floor.  Default key is `E'.
 
           #enhance
-               Advance or check weapon and  spell  skills.   Autocompletes.
+               Advance  or  check  weapon and spell skills.  Autocompletes.
                Default key is `M-e'.
 
           #exploremode
@@ -1248,7 +1248,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1262,11 +1262,11 @@
                Force a lock.  Autocompletes.  Default key is `M-f'.
 
           #glance
-               Show  what  type  of thing a map symbol corresponds to.  De-
+               Show what type of thing a map symbol  corresponds  to.   De-
                fault key is `;'.
 
           #help
-               Show the help menu.  Default key is `?',  and  also  `h'  if
+               Show  the  help  menu.   Default key is `?', and also `h' if
                number_pad is on.
 
           #herecmdmenu
@@ -1282,15 +1282,15 @@
                Inventory specific item types.  Default key is `I'.
 
           #invoke
-               Invoke  an object's special powers.  Autocompletes.  Default
+               Invoke an object's special powers.  Autocompletes.   Default
                key is `M-i'.
 
           #jump
-               Jump to another location.  Autocompletes.   Default  key  is
+               Jump  to  another  location.  Autocompletes.  Default key is
                `M-j', and also `j' if number_pad is on.
 
           #kick
-               Kick  something.  Default key is `^D', and `k' if number_pad
+               Kick something.  Default key is `^D', and `k' if  number_pad
                is on.
 
           #known
@@ -1302,7 +1302,7 @@
                is ``'.
 
           #levelchange
-               Change your experience level.   Autocompletes.   Debug  mode
+               Change  your  experience  level.  Autocompletes.  Debug mode
                only.
 
           #lightsources
@@ -1314,7 +1314,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1325,27 +1325,27 @@
 
 
           #loot
-               Loot a box or bag on the floor beneath you,  or  the  saddle
-               from  a steed standing next to you.  Autocompletes.  Precede
-               with the `m' prefix to skip containers at your location  and
+               Loot  a  box  or bag on the floor beneath you, or the saddle
+               from a steed standing next to you.  Autocompletes.   Precede
+               with  the `m' prefix to skip containers at your location and
                go directly to removing a saddle.  Default key is `M-l', and
                also `l' if number_pad is on.
 
           #monster
-               Use a monster's special ability (when polymorphed into  mon-
+               Use  a monster's special ability (when polymorphed into mon-
                ster form).  Autocompletes.  Default key is `M-m'.
 
           #name
-               Name  a  monster, an individual object, or a type of object.
-               Same as "#call".  Autocompletes.  Default keys are `N',  `M-
+               Name a monster, an individual object, or a type  of  object.
+               Same  as "#call".  Autocompletes.  Default keys are `N', `M-
                n', and `M-N'.
 
           #offer
-               Offer  a sacrifice to the gods.  Autocompletes.  Default key
+               Offer a sacrifice to the gods.  Autocompletes.  Default  key
                is `M-o'.
 
-               You'll need to find an altar to have any chance at  success.
-               Corpses  of  recently  killed  monsters  are  the  fodder of
+               You'll  need to find an altar to have any chance at success.
+               Corpses of  recently  killed  monsters  are  the  fodder  of
                choice.
 
                The `m' prefix skips offering any items which are on the al-
@@ -1358,13 +1358,13 @@
                Show and change option settings.  Default key is `O'.
 
           #overview
-               Display  information  you've  discovered  about the dungeon.
-               Any visited level (unless forgotten due to amnesia) with  an
-               annotation  is  included,  and many things (altars, thrones,
-               fountains, and so on; extra stairs leading to  another  dun-
-               geon  branch)  trigger  an automatic annotation.  If dungeon
+               Display information you've  discovered  about  the  dungeon.
+               Any  visited level (unless forgotten due to amnesia) with an
+               annotation is included, and many  things  (altars,  thrones,
+               fountains,  and  so on; extra stairs leading to another dun-
+               geon branch) trigger an automatic  annotation.   If  dungeon
                overview is chosen during end-of-game disclosure, every vis-
-               ited  level will be included regardless of annotations.  Au-
+               ited level will be included regardless of annotations.   Au-
                tocompletes.  Default keys are `^O', and `M-O'.
 
           #panic
@@ -1380,7 +1380,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1394,36 +1394,36 @@
                Polymorph self.  Autocompletes.  Debug mode only.
 
           #pray
-               Pray to the gods for help.  Autocompletes.  Default  key  is
+               Pray  to  the gods for help.  Autocompletes.  Default key is
                `M-p'.
 
-               Praying  too  soon after receiving prior help is a bad idea.
-               (Hint: entering the dungeon alive is treated as  having  re-
+               Praying too soon after receiving prior help is a  bad  idea.
+               (Hint:  entering  the dungeon alive is treated as having re-
                ceived help.  You probably shouldn't start off a new game by
-               praying right away.)  Since using this command  by  accident
-               can  cause  trouble,  there is an option to make you confirm
-               your intent before praying.  It is enabled by  default,  and
-               you  can  reset  the paranoid_confirmation option to disable
+               praying  right  away.)  Since using this command by accident
+               can cause trouble, there is an option to  make  you  confirm
+               your  intent  before praying.  It is enabled by default, and
+               you can reset the paranoid_confirmation  option  to  disable
                it.
 
           #prevmsg
-               Show previously displayed game  messages.   Default  key  is
+               Show  previously  displayed  game  messages.  Default key is
                `^P'.
 
           #puton
-               Put  on  an  accessory  (ring, amulet, etc).  Default key is
+               Put on an accessory (ring, amulet,  etc).   Default  key  is
                `P'.
 
           #quaff
                Quaff (drink) something.  Default key is `q'.
 
           #quit
-               Quit the program without saving your  game.   Autocompletes.
+               Quit  the  program without saving your game.  Autocompletes.
                Default key is `M-q'.
 
-               Since  using  this  command by accident would throw away the
-               current game, you are asked to confirm  your  intent  before
-               quitting.   By  default  a response of `y' acknowledges that
+               Since using this command by accident would  throw  away  the
+               current  game,  you  are asked to confirm your intent before
+               quitting.  By default a response of  `y'  acknowledges  that
                intent.  You can set the paranoid_confirmation option to re-
                quire a response of "yes" instead.
 
@@ -1431,22 +1431,22 @@
                Select ammunition for quiver.  Default key is `Q'.
 
           #read
-               Read  a scroll, a spellbook, or something else.  Default key
+               Read a scroll, a spellbook, or something else.  Default  key
                is `r'.
 
           #redraw
-               Redraw the screen.  Default key is `^R', and  also  `^L'  if
+               Redraw  the  screen.   Default key is `^R', and also `^L' if
                number_pad is on.
 
           #remove
-               Remove  an  accessory  (ring,  amulet, etc).  Default key is
+               Remove an accessory (ring, amulet,  etc).   Default  key  is
                `R'.
 
           #ride
-               Ride (or stop riding) a  saddled  creature.   Autocompletes.
+               Ride  (or  stop  riding) a saddled creature.  Autocompletes.
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1459,14 +1459,14 @@
                Default key is `M-R'.
 
           #rub
-               Rub  a  lamp or a stone.  Autocompletes.  Default key is `M-
+               Rub a lamp or a stone.  Autocompletes.  Default key  is  `M-
                r'.
 
           #save
                Save the game and exit the program.  Default key is `S'.
 
           #search
-               Search for traps and secret doors around you.   Default  key
+               Search  for  traps and secret doors around you.  Default key
                is `s'.
 
           #seeall
@@ -1506,13 +1506,13 @@
                Sit down.  Autocompletes.  Default key is `M-s'.
 
           #stats
-               Show  memory  usage  statistics.  Autocompletes.  Debug mode
+               Show memory usage statistics.   Autocompletes.   Debug  mode
                only.
 
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1538,7 +1538,7 @@
                Teleport around the level.  Default key is `^T'.
 
           #terrain
-               Show bare  map  without  displaying  monsters,  objects,  or
+               Show  bare  map  without  displaying  monsters,  objects, or
                traps.  Autocompletes.
 
           #therecmdmenu
@@ -1551,16 +1551,16 @@
                Look at the timeout queue.  Autocompletes.  Debug mode only.
 
           #tip
-               Tip over a container (bag or box) to pour out its  contents.
-               Autocompletes.   Default key is `M-T'.  The `m' prefix makes
+               Tip  over a container (bag or box) to pour out its contents.
+               Autocompletes.  Default key is `M-T'.  The `m' prefix  makes
                the command use a menu.
 
           #travel
-               Travel to a specific location on the map.   Default  key  is
+               Travel  to  a  specific location on the map.  Default key is
                `_'.  Using the "request menu" prefix shows a menu of inter-
-               esting targets in sight without asking to move  the  cursor.
-               When  picking  a target with cursor and the autodescribe op-
-               tion is on, the top line will show  "(no  travel  path)"  if
+               esting  targets  in sight without asking to move the cursor.
+               When picking a target with cursor and the  autodescribe  op-
+               tion  is  on,  the  top line will show "(no travel path)" if
                your character does not know of a path to that location.
 
           #turn
@@ -1570,7 +1570,7 @@
                Toggle two-weapon combat on or off.  Autocompletes.  Default
                key is `X', and also `M-2' if number_pad is off.
 
-               Note that you must use suitable weapons  for  this  type  of
+               Note  that  you  must  use suitable weapons for this type of
                combat, or it will be automatically turned off.
 
           #untrap
@@ -1578,7 +1578,7 @@
                u', and `u' if number_pad is on.
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1588,14 +1588,14 @@
 
 
 
-               In some circumstances it can also be used to rescue  trapped
+               In  some circumstances it can also be used to rescue trapped
                monsters.
 
           #up
                Go up a staircase.  Default key is `<'.
 
           #vanquished
-               List  vanquished monsters.  Autocompletes.  Debug mode only.
+               List vanquished monsters.  Autocompletes.  Debug mode  only.
 
           #version
                Print compile time options for this version of NetHack.  Au-
@@ -1608,7 +1608,7 @@
                Show vision array.  Autocompletes.  Debug mode only.
 
           #wait
-               Rest  one move while doing nothing.  Default key is `.', and
+               Rest one move while doing nothing.  Default key is `.',  and
                also ` ' if rest_on_space is on.
 
           #wear
@@ -1618,7 +1618,7 @@
                Tell what a key does.  Default key is `&'.
 
           #whatis
-               Show what type of thing a symbol  corresponds  to.   Default
+               Show  what  type  of thing a symbol corresponds to.  Default
                key is `/'.
 
           #wield
@@ -1628,23 +1628,23 @@
                Wipe off your face.  Autocompletes.  Default key is `M-w'.
 
           #wizbury
-               Bury  objects  under  and around you.  Autocompletes.  Debug
+               Bury objects under and around  you.   Autocompletes.   Debug
                mode only.
 
           #wizdetect
-               Search for hidden things (secret doors or  traps  or  unseen
-               monsters)  within  a  modest  radius.  Autocompletes.  Debug
+               Search  for  hidden  things (secret doors or traps or unseen
+               monsters) within a  modest  radius.   Autocompletes.   Debug
                mode only.  Default key is `^E'.
 
           #wizgenesis
                Create a monster.  May be prefixed by a count to create more
-               than  one.  Autocompletes.  Debug mode only.  Default key is
+               than one.  Autocompletes.  Debug mode only.  Default key  is
                `^G'.
 
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1667,7 +1667,7 @@
                Default key is `^V'.
 
           #wizmap
-               Map  the  level.   Autocompletes.  Debug mode only.  Default
+               Map the level.  Autocompletes.  Debug  mode  only.   Default
                key is `^F'.
 
           #wizrumorcheck
@@ -1677,11 +1677,11 @@
                Smell monster.  Autocompletes.  Debug mode only.
 
           #wizwhere
-               Show locations of  special  levels.   Autocompletes.   Debug
+               Show  locations  of  special  levels.  Autocompletes.  Debug
                mode only.
 
           #wizwish
-               Wish  for  something.  Autocompletes.  Debug mode only.  De-
+               Wish for something.  Autocompletes.  Debug mode  only.   De-
                fault key is `^W'.
 
           #wmode
@@ -1696,21 +1696,21 @@
 
 
                If your keyboard has a meta key (which, when pressed in com-
-          bination  with  another  key,  modifies  it by setting the "meta"
-          [8th, or "high"] bit), you can invoke many extended  commands  by
+          bination with another key, modifies  it  by  setting  the  "meta"
+          [8th,  or  "high"] bit), you can invoke many extended commands by
           meta-ing the first letter of the command.
 
                In NT, OS/2, PC and ST NetHack, the "Alt" key can be used in
-          this fashion; on the Amiga, set the altmeta option  to  get  this
-          behavior.   On  other  systems,  if typing "Alt" plus another key
-          transmits a two character sequence consisting of an  Escape  fol-
-          lowed  by  the  other key, you may set the altmeta option to have
+          this  fashion;  on  the Amiga, set the altmeta option to get this
+          behavior.  On other systems, if typing  "Alt"  plus  another  key
+          transmits  a  two character sequence consisting of an Escape fol-
+          lowed by the other key, you may set the altmeta  option  to  have
           NetHack combine them into meta+key.
 
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1776,7 +1776,7 @@
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1786,7 +1786,7 @@
 
 
 
-               If the number_pad option is on, some additional letter  com-
+               If  the number_pad option is on, some additional letter com-
           mands are available:
 
           h    #help
@@ -1803,9 +1803,9 @@
 
           5.  Rooms and corridors
 
-               Rooms  and  corridors in the dungeon are either lit or dark.
-          Any lit areas within your line of sight will be  displayed;  dark
-          areas  are  only  displayed  if they are within one space of you.
+               Rooms and corridors in the dungeon are either lit  or  dark.
+          Any  lit  areas within your line of sight will be displayed; dark
+          areas are only displayed if they are within  one  space  of  you.
           Walls and corridors remain on the map as you explore them.
 
                Secret corridors are hidden.  You can find them with the `s'
@@ -1814,35 +1814,35 @@
           5.1.  Doorways
 
                Doorways connect rooms and corridors.  Some doorways have no
-          doors; you can walk right through.  Others have  doors  in  them,
+          doors;  you  can  walk right through.  Others have doors in them,
           which may be open, closed, or locked.  To open a closed door, use
-          the `o' (open) command; to close it again, use  the  `c'  (close)
+          the  `o'  (open)  command; to close it again, use the `c' (close)
           command.
 
-               You  can  get  through a locked door by using a tool to pick
+               You can get through a locked door by using a  tool  to  pick
           the lock with the `a' (apply) command, or by kicking it open with
           the `^D' (kick) command.
 
-               Open  doors  cannot be entered diagonally; you must approach
-          them straight on, horizontally or vertically.   Doorways  without
+               Open doors cannot be entered diagonally; you  must  approach
+          them  straight  on, horizontally or vertically.  Doorways without
           doors are not restricted in this fashion.
 
-               Doors  can  be  useful for shutting out monsters.  Most mon-
-          sters cannot open doors, although a few don't need to (ex. ghosts
-          can walk through doors).
+               Doors can be useful for shutting out  monsters.   Most  mon-
+          sters  cannot open doors, although a few don't need to (for exam-
+          ple, ghosts can walk through doors).
 
-               Secret  doors  are  hidden.   You can find them with the `s'
-          (search) command.  Once found they are in all ways equivalent  to
+               Secret doors are hidden.  You can find  them  with  the  `s'
+          (search)  command.  Once found they are in all ways equivalent to
           normal doors.
 
           5.2.  Traps (`^')
 
-               There  are  traps throughout the dungeon to snare the unwary
-          delver.  For example, you may suddenly fall into  a  pit  and  be
+               There are traps throughout the dungeon to snare  the  unwary
+          delver.   For  example,  you  may suddenly fall into a pit and be
           stuck for a few turns trying to climb out.  Traps don't appear on
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1854,61 +1854,61 @@
 
           your map until you see one triggered by moving onto it, see some-
           thing fall into it, or you discover it with the `s' (search) com-
-          mand.  Monsters can fall prey to traps, too, which can be a  very
+          mand.   Monsters can fall prey to traps, too, which can be a very
           useful defensive strategy.
 
                There is a special pre-mapped branch of the dungeon based on
-          the classic computer game "Sokoban."  The goal  is  to  push  the
-          boulders  into  the pits or holes.  With careful foresight, it is
-          possible to complete all of the levels according  to  the  tradi-
-          tional  rules  of Sokoban.  Some allowances are permitted in case
+          the  classic  computer  game  "Sokoban."  The goal is to push the
+          boulders into the pits or holes.  With careful foresight,  it  is
+          possible  to  complete  all of the levels according to the tradi-
+          tional rules of Sokoban.  Some allowances are permitted  in  case
           the player gets stuck; however, they will lower your luck.
 
           5.3.  Stairs and ladders (`<', `>')
 
-               In general, each level in the dungeon will have a  staircase
+               In  general, each level in the dungeon will have a staircase
           going up (`<') to the previous level and another going down (`>')
-          to the next level.  There are some exceptions  though.   For  in-
-          stance,  fairly  early  in the dungeon you will find a level with
+          to  the  next  level.  There are some exceptions though.  For in-
+          stance, fairly early in the dungeon you will find  a  level  with
           two down staircases, one continuing into the dungeon and the oth-
-          er  branching  into  an  area  known as the Gnomish Mines.  Those
-          mines eventually hit a dead end, so after exploring them (if  you
-          choose  to  do so), you'll need to climb back up to the main dun-
+          er branching into an area known  as  the  Gnomish  Mines.   Those
+          mines  eventually hit a dead end, so after exploring them (if you
+          choose to do so), you'll need to climb back up to the  main  dun-
           geon.
 
-               When you traverse a set of stairs, or trigger a  trap  which
-          sends  you to another level, the level you're leaving will be de-
-          activated and stored in a file on disk.  If you're  moving  to  a
+               When  you  traverse a set of stairs, or trigger a trap which
+          sends you to another level, the level you're leaving will be  de-
+          activated  and  stored  in a file on disk.  If you're moving to a
           previously visited level, it will be loaded from its file on disk
-          and reactivated.  If you're moving to a level which has  not  yet
-          been  visited,  it  will be created (from scratch for most random
+          and  reactivated.   If you're moving to a level which has not yet
+          been visited, it will be created (from scratch  for  most  random
           levels, from a template for some "special" levels, or loaded from
           the remains of an earlier game for a "bones" level as briefly de-
-          scribed below).  Monsters are only active on the  current  level;
+          scribed  below).   Monsters are only active on the current level;
           those on other levels are essentially placed into stasis.
 
-               Ordinarily  when  you climb a set of stairs, you will arrive
-          on the corresponding staircase  at  your  destination.   However,
-          pets  (see  below)  and  some other monsters will follow along if
+               Ordinarily when you climb a set of stairs, you  will  arrive
+          on  the  corresponding  staircase  at your destination.  However,
+          pets (see below) and some other monsters  will  follow  along  if
           they're close enough when you travel up or down stairs, and occa-
-          sionally  one  of  these  creatures  will displace you during the
+          sionally one of these creatures  will  displace  you  during  the
           climb.  When that occurs, the pet or other monster will arrive on
           the staircase and you will end up nearby.
 
-               Ladders  serve  the  same purpose as staircases, and the two
-          types of inter-level  connections  are  nearly  indistinguishable
+               Ladders serve the same purpose as staircases,  and  the  two
+          types  of  inter-level  connections  are nearly indistinguishable
           during game play.
 
           5.4.  Shops and shopping
 
-               Occasionally  you  will  run across a room with a shopkeeper
-          near the door and many items lying on the  floor.   You  can  buy
+               Occasionally you will run across a room  with  a  shopkeeper
+          near  the  door  and  many items lying on the floor.  You can buy
           items by picking them up and then using the `p' command.  You can
-          inquire about the price of an item prior to picking it up by  us-
-          ing  the  "#chat"  command  while  standing on it.  Using an item
+          inquire  about the price of an item prior to picking it up by us-
+          ing the "#chat" command while standing  on  it.   Using  an  item
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1918,35 +1918,35 @@
 
 
 
-          prior to paying for it will incur a charge,  and  the  shopkeeper
-          won't  allow  you  to leave the shop until you have paid any debt
+          prior  to  paying  for it will incur a charge, and the shopkeeper
+          won't allow you to leave the shop until you have  paid  any  debt
           you owe.
 
-               You can sell items to a shopkeeper by dropping them  to  the
-          floor  while inside a shop.  You will either be offered an amount
-          of gold and asked whether you're willing to sell,  or  you'll  be
-          told  that  the shopkeeper isn't interested (generally, your item
-          needs to be compatible with the type of  merchandise  carried  by
+               You  can  sell items to a shopkeeper by dropping them to the
+          floor while inside a shop.  You will either be offered an  amount
+          of  gold  and  asked whether you're willing to sell, or you'll be
+          told that the shopkeeper isn't interested (generally,  your  item
+          needs  to  be  compatible with the type of merchandise carried by
           the shop).
 
-               If  you drop something in a shop by accident, the shopkeeper
-          will usually claim ownership without offering  any  compensation.
+               If you drop something in a shop by accident, the  shopkeeper
+          will  usually  claim ownership without offering any compensation.
           You'll have to buy it back if you want to reclaim it.
 
-               Shopkeepers  sometimes run out of money.  When that happens,
-          you'll be offered credit instead of gold when  you  try  to  sell
-          something.   Credit  can  be used to pay for purchases, but it is
-          only good in the shop where it was  obtained;  other  shopkeepers
-          won't  honor  it.   (If you happen to find a "credit card" in the
+               Shopkeepers sometimes run out of money.  When that  happens,
+          you'll  be  offered  credit  instead of gold when you try to sell
+          something.  Credit can be used to pay for purchases,  but  it  is
+          only  good  in  the shop where it was obtained; other shopkeepers
+          won't honor it.  (If you happen to find a "credit  card"  in  the
           dungeon, don't bother trying to use it in shops; shopkeepers will
           not accept it.)
 
-               The  `$'  command,  which reports the amount of gold you are
+               The `$' command, which reports the amount of  gold  you  are
           carrying (in inventory, not inside bags or boxes), will also show
-          current  shop debt or credit, if any.  The "Iu" command lists un-
+          current shop debt or credit, if any.  The "Iu" command lists  un-
           paid items (those which still belong to the shop) if you are car-
-          rying  any.   The "Ix" command shows an inventory-like display of
-          any unpaid items which have been used up, along with  other  shop
+          rying any.  The "Ix" command shows an inventory-like  display  of
+          any  unpaid  items which have been used up, along with other shop
           fees, if any.
 
           5.4.1.  Shop idiosyncrasies
@@ -1955,13 +1955,13 @@
 
           * The price of a given item can vary due to a variety of factors.
 
-          * A shopkeeper treats the spot immediately inside the door as  if
+          * A  shopkeeper treats the spot immediately inside the door as if
             it were outside the shop.
 
           * While the shopkeeper watches you like a hawk, he will generally
             ignore any other customers.
 
-          * If a shop is "closed for inventory", it will not  open  of  its
+          * If  a  shop  is "closed for inventory," it will not open of its
             own accord.
 
           * Shops do not get restocked with new items, regardless of inven-
@@ -1969,12 +1969,12 @@
 
           6.  Monsters
 
-               Monsters you cannot see are not  displayed  on  the  screen.
-          Beware!   You  may  suddenly come upon one in a dark place.  Some
-          magic items can help you  locate  them  before  they  locate  you
+               Monsters  you  cannot  see  are not displayed on the screen.
+          Beware!  You may suddenly come upon one in a  dark  place.   Some
+          magic  items  can  help  you  locate  them before they locate you
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -1986,61 +1986,61 @@
 
           (which some monsters can do very well).
 
-               The  commands  `/' and `;' may be used to obtain information
-          about those monsters who are displayed on the screen.   The  com-
-          mand  "#name"  (by  default bound to `C'), allows you to assign a
-          name to a monster, which may be useful to  help  distinguish  one
-          from  another  when  multiple  monsters are present.  Assigning a
+               The commands `/' and `;' may be used to  obtain  information
+          about  those  monsters who are displayed on the screen.  The com-
+          mand "#name" (by default bound to `C'), allows you  to  assign  a
+          name  to  a  monster, which may be useful to help distinguish one
+          from another when multiple monsters  are  present.   Assigning  a
           name which is just a space will remove any prior name.
 
                The extended command "#chat" can be used to interact with an
           adjacent monster.  There is no actual dialog (in other words, you
           don't get to choose what you'll say), but chatting with some mon-
-          sters  such  as  a shopkeeper or the Oracle of Delphi can produce
+          sters such as a shopkeeper or the Oracle of  Delphi  can  produce
           useful results.
 
           6.1.  Fighting
 
-               If you see a monster and you wish to fight it, just  attempt
-          to  walk  into  it.   Many  monsters you find will mind their own
+               If  you see a monster and you wish to fight it, just attempt
+          to walk into it.  Many monsters you  find  will  mind  their  own
           business unless you attack them.  Some of them are very dangerous
           when angered.  Remember:  discretion is the better part of valor.
 
-               In most circumstances, if you attempt to attack  a  peaceful
-          monster  by  moving into its location, you'll be asked to confirm
-          your intent.  By default an answer of `y' acknowledges  that  in-
-          tent,  which can be error prone if you're using `y' to move.  You
+               In  most  circumstances, if you attempt to attack a peaceful
+          monster by moving into its location, you'll be asked  to  confirm
+          your  intent.   By default an answer of `y' acknowledges that in-
+          tent, which can be error prone if you're using `y' to move.   You
           can set the paranoid_confirmation option to require a response of
           "yes" instead.
 
-               If  you  can't  see a monster (if it is invisible, or if you
-          are blinded), the symbol `I' will be shown when you learn of  its
-          presence.   If you attempt to walk into it, you will try to fight
-          it just like a monster that you can see; of course, if  the  mon-
+               If you can't see a monster (if it is invisible,  or  if  you
+          are  blinded), the symbol `I' will be shown when you learn of its
+          presence.  If you attempt to walk into it, you will try to  fight
+          it  just  like a monster that you can see; of course, if the mon-
           ster has moved, you will attack empty air.  If you guess that the
-          monster has moved and you don't wish to fight, you  can  use  the
-          `m'  command to move without fighting; likewise, if you don't re-
+          monster  has  moved  and you don't wish to fight, you can use the
+          `m' command to move without fighting; likewise, if you don't  re-
           member a monster but want to try fighting anyway, you can use the
           `F' command.
 
           6.2.  Your pet
 
                You start the game with a little dog (`d'), kitten (`f'), or
-          pony (`u'), which follows you about the dungeon and  fights  mon-
-          sters  with you.  Like you, your pet needs food to survive.  Dogs
-          and cats usually feed  themselves  on  fresh  carrion  and  other
-          meats;  horses  need  vegetarian food which is harder to come by.
-          If you're worried about your pet or want to  train  it,  you  can
+          pony  (`u'),  which follows you about the dungeon and fights mon-
+          sters with you.  Like you, your pet needs food to survive.   Dogs
+          and  cats  usually  feed  themselves  on  fresh carrion and other
+          meats; horses need vegetarian food which is harder  to  come  by.
+          If  you're  worried  about  your pet or want to train it, you can
           feed it, too, by throwing it food.  A properly trained pet can be
           very useful under certain circumstances.
 
-               Your pet also gains experience from  killing  monsters,  and
-          can  grow  over  time,  gaining hit points and doing more damage.
-          Initially, your pet may even be better  at  killing  things  than
+               Your  pet  also  gains experience from killing monsters, and
+          can grow over time, gaining hit points  and  doing  more  damage.
+          Initially,  your  pet  may  even be better at killing things than
           you, which makes pets useful for low-level characters.
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2050,63 +2050,63 @@
 
 
 
-               Your  pet  will  follow  you up and down staircases if it is
-          next to you when you move.  Otherwise your pet will  be  stranded
-          and  may  become wild.  Similarly, when you trigger certain types
-          of traps which alter your location (for  instance,  a  trap  door
-          which  drops you to a lower dungeon level), any adjacent pet will
+               Your pet will follow you up and down  staircases  if  it  is
+          next  to  you when you move.  Otherwise your pet will be stranded
+          and may become wild.  Similarly, when you trigger  certain  types
+          of  traps  which  alter  your location (for instance, a trap door
+          which drops you to a lower dungeon level), any adjacent pet  will
           accompany you and any non-adjacent pet will be left behind.  Your
-          pet  may trigger such traps itself; you will not be carried along
+          pet may trigger such traps itself; you will not be carried  along
           with it even if adjacent at the time.
 
           6.3.  Steeds
 
-               Some types of creatures in the dungeon can actually be  rid-
+               Some  types of creatures in the dungeon can actually be rid-
           den if you have the right equipment and skill.  Convincing a wild
-          beast to let you saddle it up is  difficult  to  say  the  least.
-          Many  a dungeoneer has had to resort to magic and wizardry in or-
+          beast  to  let  you  saddle  it up is difficult to say the least.
+          Many a dungeoneer has had to resort to magic and wizardry in  or-
           der to forge the alliance.  Once you do have the beast under your
-          control  however,  you  can easily climb in and out of the saddle
+          control however, you can easily climb in and out  of  the  saddle
           with the "#ride" command.  Lead the beast around the dungeon when
           riding, in the same manner as you would move yourself.  It is the
           beast that you will see displayed on the map.
 
-               Riding skill is managed by the "#enhance" command.  See  the
+               Riding  skill is managed by the "#enhance" command.  See the
           section on Weapon proficiency for more information about that.
 
                Use the `a' (apply) command and pick a saddle in your inven-
-          tory to attempt to put that saddle on an adjacent  creature.   If
-          successful,  it will be transferred to that creature's inventory.
+          tory  to  attempt to put that saddle on an adjacent creature.  If
+          successful, it will be transferred to that creature's  inventory.
 
                Use the "#loot" command while adjacent to a saddled creature
-          to  try  to remove the saddle from that creature.  If successful,
+          to try to remove the saddle from that creature.   If  successful,
           it will be transferred to your inventory.
 
           6.4.  Bones levels
 
-               You may encounter the shades and corpses of other  adventur-
+               You  may encounter the shades and corpses of other adventur-
           ers (or even former incarnations of yourself!) and their personal
-          effects.  Ghosts are hard to  kill,  but  easy  to  avoid,  since
-          they're  slow and do little damage.  You can plunder the deceased
-          adventurer's possessions; however, they are likely to be  cursed.
+          effects.   Ghosts  are  hard  to  kill,  but easy to avoid, since
+          they're slow and do little damage.  You can plunder the  deceased
+          adventurer's  possessions; however, they are likely to be cursed.
           Beware of whatever killed the former player; it is probably still
           lurking around, gloating over its last victory.
 
           6.5.  Persistence of Monsters
 
                Monsters (a generic reference which also includes humans and
-          pets)  are only shown while they can be seen or otherwise sensed.
-          Moving to a location where you can't see or sense a  monster  any
-          more  will  result in it disappearing from your map, similarly if
+          pets) are only shown while they can be seen or otherwise  sensed.
+          Moving  to  a location where you can't see or sense a monster any
+          more will result in it disappearing from your map,  similarly  if
           it is the one who moved rather than you.
 
-               However, if you encounter a monster which you can't  see  or
-          sense  --  perhaps it is invisible and has just tapped you on the
-          noggin -- a special "remembered, unseen monster" marker  will  be
-          displayed  at  the  location  where  you  think it is.  That will
+               However,  if  you encounter a monster which you can't see or
+          sense -- perhaps it is invisible and has just tapped you  on  the
+          noggin  --  a special "remembered, unseen monster" marker will be
+          displayed at the location where  you  think  it  is.   That  will
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2116,8 +2116,8 @@
 
 
 
-          persist until you have proven that there  is  no  monster  there,
-          even  if the unseen monster moves to another location or you move
+          persist  until  you  have  proven that there is no monster there,
+          even if the unseen monster moves to another location or you  move
           to a spot where the marker's location ordinarily wouldn't be seen
           any more.
 
@@ -2125,54 +2125,54 @@
 
                When you find something in the dungeon, it is common to want
           to pick it up.  In NetHack, this is accomplished automatically by
-          walking  over  the object (unless you turn off the autopickup op-
-          tion (see below), or move with the `m' prefix  (see  above)),  or
+          walking over the object (unless you turn off the  autopickup  op-
+          tion  (see  below),  or move with the `m' prefix (see above)), or
           manually by using the `,' command.
 
-               If  you're carrying too many items, NetHack will tell you so
-          and you won't be able to pick up anything  more.   Otherwise,  it
-          will  add  the  object(s) to your pack and tell you what you just
+               If you're carrying too many items, NetHack will tell you  so
+          and  you  won't  be able to pick up anything more.  Otherwise, it
+          will add the object(s) to your pack and tell you  what  you  just
           picked up.
 
-               As you add items to your inventory, you also add the  weight
-          of  that  object to your load.  The amount that you can carry de-
-          pends on your strength and your constitution.  The  stronger  and
-          sturdier  you  are, the less the additional load will affect you.
+               As  you add items to your inventory, you also add the weight
+          of that object to your load.  The amount that you can  carry  de-
+          pends  on  your strength and your constitution.  The stronger and
+          sturdier you are, the less the additional load will  affect  you.
           There comes a point, though, when the weight of all of that stuff
-          you  are carrying around with you through the dungeon will encum-
+          you are carrying around with you through the dungeon will  encum-
           ber you.  Your reactions will get slower and you'll burn calories
-          faster,  requiring food more frequently to cope with it.  Eventu-
-          ally, you'll be so overloaded that you'll either have to  discard
+          faster, requiring food more frequently to cope with it.   Eventu-
+          ally,  you'll be so overloaded that you'll either have to discard
           some of what you're carrying or collapse under its weight.
 
-               NetHack  will  tell  you how badly you have loaded yourself.
-          If  you  are  encumbered,  one  of  the  conditions   "Burdened",
+               NetHack will tell you how badly you  have  loaded  yourself.
+          If   you  are  encumbered,  one  of  the  conditions  "Burdened",
           "Stressed", "Strained", "Overtaxed" or "Overloaded" will be shown
           on the bottom line status display.
 
                When you pick up an object, it is assigned an inventory let-
-          ter.   Many commands that operate on objects must ask you to find
-          out which object you want to  use.   When  NetHack  asks  you  to
+          ter.  Many commands that operate on objects must ask you to  find
+          out  which  object  you  want  to  use.  When NetHack asks you to
           choose a particular object you are carrying, you are usually pre-
-          sented with a list of inventory letters to choose from (see  Com-
+          sented  with a list of inventory letters to choose from (see Com-
           mands, above).
 
-               Some  objects,  such  as weapons, are easily differentiated.
-          Others, like scrolls and potions, are  given  descriptions  which
-          vary  according to type.  During a game, any two objects with the
-          same description are the same type.   However,  the  descriptions
+               Some objects, such as weapons,  are  easily  differentiated.
+          Others,  like  scrolls  and potions, are given descriptions which
+          vary according to type.  During a game, any two objects with  the
+          same  description  are  the same type.  However, the descriptions
           will vary from game to game.
 
                When you use one of these objects, if its effect is obvious,
-          NetHack will remember what it is for you.  If  its  effect  isn't
-          extremely  obvious,  you will be asked what you want to call this
-          type of object so you will recognize it later.  You can also  use
-          the  "#name"  command,  for the same purpose at any time, to name
-          all objects of a particular type or just  an  individual  object.
-          When  you  use "#name" on an object which has already been named,
+          NetHack  will  remember  what it is for you.  If its effect isn't
+          extremely obvious, you will be asked what you want to  call  this
+          type  of object so you will recognize it later.  You can also use
+          the "#name" command, for the same purpose at any  time,  to  name
+          all  objects  of  a particular type or just an individual object.
+          When you use "#name" on an object which has already  been  named,
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2182,63 +2182,63 @@
 
 
 
-          specifying a space as the value will remove the  prior  name  in-
+          specifying  a  space  as the value will remove the prior name in-
           stead of assigning a new one.
 
           7.1.  Curses and Blessings
 
-               Any  object  that you find may be cursed, even if the object
+               Any object that you find may be cursed, even if  the  object
           is otherwise helpful.  The most common effect of a curse is being
-          stuck  with (and to) the item.  Cursed weapons weld themselves to
-          your hand when wielded, so you cannot unwield them.   Any  cursed
-          item  you  wear is not removable by ordinary means.  In addition,
-          cursed arms and armor usually, but not always, bear negative  en-
+          stuck with (and to) the item.  Cursed weapons weld themselves  to
+          your  hand  when wielded, so you cannot unwield them.  Any cursed
+          item you wear is not removable by ordinary means.   In  addition,
+          cursed  arms and armor usually, but not always, bear negative en-
           chantments that make them less effective in combat.  Other cursed
           objects may act poorly or detrimentally in other ways.
 
-               Objects can also be blessed.   Blessed  items  usually  work
-          better  or more beneficially than normal uncursed items.  For ex-
+               Objects  can  also  be  blessed.  Blessed items usually work
+          better or more beneficially than normal uncursed items.  For  ex-
           ample, a blessed weapon will do more damage against demons.
 
                Objects which are neither cursed nor blessed are referred to
-          as  uncursed.   They  could just as easily have been described as
-          unblessed, but the uncursed designation  is  what  you  will  see
-          within  the  game.   A  "glass half full versus glass half empty"
+          as uncursed.  They could just as easily have  been  described  as
+          unblessed,  but  the  uncursed  designation  is what you will see
+          within the game.  A "glass half full  versus  glass  half  empty"
           situation; make of that what you will.
 
                There are magical means of bestowing or removing curses upon
-          objects,  so  even  if you are stuck with one, you can still have
-          the curse lifted and the item removed.  Priests  and  Priestesses
-          have  an  innate  sensitivity  to this property in any object, so
-          they can more easily avoid cursed objects  than  other  character
+          objects, so even if you are stuck with one, you  can  still  have
+          the  curse  lifted and the item removed.  Priests and Priestesses
+          have an innate sensitivity to this property  in  any  object,  so
+          they  can  more  easily avoid cursed objects than other character
           roles.
 
-               An  item with unknown status will be reported in your inven-
+               An item with unknown status will be reported in your  inven-
           tory with no prefix.  An item which you know the state of will be
-          distinguished  in  your  inventory  by  the  presence of the word
+          distinguished in your inventory  by  the  presence  of  the  word
           "cursed", "uncursed" or "blessed" in the description of the item.
-          In  some cases "uncursed" will be omitted as being redundant when
+          In some cases "uncursed" will be omitted as being redundant  when
           enough other information is displayed.  The implicit_uncursed op-
-          tion  can  be  used  to  control this; toggle it off to have "un-
+          tion can be used to control this; toggle  it  off  to  have  "un-
           cursed" be displayed even when that can be deduced from other at-
           tributes.
 
           7.2.  Weapons (`)')
 
-               Given  a  chance,  most monsters in the Mazes of Menace will
-          gratuitously try to kill you.  You need weapons for  self-defense
-          (killing  them  first).   Without  a  weapon, you do only 1-2 hit
-          points of damage (plus bonuses, if any).  Monk characters are  an
-          exception;  they  normally  do  more damage with bare (or gloved)
+               Given a chance, most monsters in the Mazes  of  Menace  will
+          gratuitously  try to kill you.  You need weapons for self-defense
+          (killing them first).  Without a weapon,  you  do  only  1-2  hit
+          points  of damage (plus bonuses, if any).  Monk characters are an
+          exception; they normally do more damage  with  bare  (or  gloved)
           hands than they do with weapons.
 
                There are wielded weapons, like maces and swords, and thrown
-          weapons,  like arrows and spears.  To hit monsters with a weapon,
-          you must wield it and attack them, or throw it at them.  You  can
-          simply  elect  to  throw  a spear.  To shoot an arrow, you should
+          weapons, like arrows and spears.  To hit monsters with a  weapon,
+          you  must wield it and attack them, or throw it at them.  You can
+          simply elect to throw a spear.  To shoot  an  arrow,  you  should
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2248,63 +2248,63 @@
 
 
 
-          first wield a bow, then throw the arrow.  Crossbows shoot  cross-
+          first  wield a bow, then throw the arrow.  Crossbows shoot cross-
           bow bolts.  Slings hurl rocks and (other) stones (like gems).
 
-               Enchanted  weapons  have  a  "plus" (or "to hit enhancement"
-          which can be either positive  or  negative)  that  adds  to  your
-          chance  to  hit and the damage you do to a monster.  The only way
+               Enchanted weapons have a "plus"  (or  "to  hit  enhancement"
+          which  can  be  either  positive  or  negative) that adds to your
+          chance to hit and the damage you do to a monster.  The  only  way
           to determine a weapon's enchantment is to have it magically iden-
-          tified  somehow.  Most weapons are subject to some type of damage
+          tified somehow.  Most weapons are subject to some type of  damage
           like rust.  Such "erosion" damage can be repaired.
 
-               The chance that an attack will successfully hit  a  monster,
-          and  the  amount  of damage such a hit will do, depends upon many
-          factors.  Among them are: type of weapon, quality of weapon  (en-
+               The  chance  that an attack will successfully hit a monster,
+          and the amount of damage such a hit will do,  depends  upon  many
+          factors.   Among them are: type of weapon, quality of weapon (en-
           chantment and/or erosion), experience level, strength, dexterity,
-          encumbrance, and proficiency (see below).   The  monster's  armor
+          encumbrance,  and  proficiency  (see below).  The monster's armor
           class -- a general defense rating, not necessarily due to wearing
           of armor -- is a factor too; also, some monsters are particularly
           vulnerable to certain types of weapons.
 
-               Many  weapons  can be wielded in one hand; some require both
-          hands.  When wielding a two-handed weapon, you  can  not  wear  a
-          shield,  and  vice versa.  When wielding a one-handed weapon, you
-          can have another weapon ready to use by setting  things  up  with
-          the  `x'  command,  which  exchanges  your primary (the one being
-          wielded) and alternate weapons.  And if you have  proficiency  in
-          the  "two weapon combat" skill, you may wield both weapons simul-
+               Many weapons can be wielded in one hand; some  require  both
+          hands.   When  wielding  a  two-handed weapon, you can not wear a
+          shield, and vice versa.  When wielding a one-handed  weapon,  you
+          can  have  another  weapon ready to use by setting things up with
+          the `x' command, which exchanges  your  primary  (the  one  being
+          wielded)  and  alternate weapons.  And if you have proficiency in
+          the "two weapon combat" skill, you may wield both weapons  simul-
           taneously as primary and secondary; use the `X' command to engage
-          or  disengage  that.   Only some types of characters (barbarians,
+          or disengage that.  Only some types  of  characters  (barbarians,
           for instance) have the necessary skill available.  Even with that
-          skill,  using  two weapons at once incurs a penalty in the chance
+          skill, using two weapons at once incurs a penalty in  the  chance
           to hit your target compared to using just one weapon at a time.
 
-               There might be times when you'd rather not wield any  weapon
-          at  all.  To accomplish that, wield `-', or else use the `A' com-
-          mand which allows you to unwield the current weapon  in  addition
+               There  might be times when you'd rather not wield any weapon
+          at all.  To accomplish that, wield `-', or else use the `A'  com-
+          mand  which  allows you to unwield the current weapon in addition
           to taking off other worn items.
 
-               Those  of you in the audience who are AD&D players, be aware
+               Those of you in the audience who are AD&D players, be  aware
           that each weapon which existed in AD&D does roughly the same dam-
-          age  to  monsters  in  NetHack.  Some of the more obscure weapons
+          age to monsters in NetHack.  Some of  the  more  obscure  weapons
           (such as the aklys, lucern hammer, and bec-de-corbin) are defined
           in an appendix to Unearthed Arcana, an AD&D supplement.
 
-               The  commands  to  use weapons are `w' (wield), `t' (throw),
-          `f' (fire, an alternate way of throwing), `Q' (quiver), `x'  (ex-
+               The commands to use weapons are `w'  (wield),  `t'  (throw),
+          `f'  (fire, an alternate way of throwing), `Q' (quiver), `x' (ex-
           change), `X' (twoweapon), and "#enhance" (see below).
 
           7.2.1.  Throwing and shooting
 
-               You  can  throw just about anything via the `t' command.  It
-          will prompt for the item to throw; picking `?' will  list  things
-          in  your  inventory  which are considered likely to be thrown, or
+               You can throw just about anything via the `t'  command.   It
+          will  prompt  for the item to throw; picking `?' will list things
+          in your inventory which are considered likely to  be  thrown,  or
           picking `*' will list your entire inventory.  After you've chosen
-          what  to  throw, you will be prompted for a direction rather than
+          what to throw, you will be prompted for a direction  rather  than
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2314,35 +2314,35 @@
 
 
 
-          for a specific target.  The distance something can be thrown  de-
+          for  a specific target.  The distance something can be thrown de-
           pends mainly on the type of object and your strength.  Arrows can
-          be thrown by hand, but can be thrown much  farther  and  will  be
+          be  thrown  by  hand,  but can be thrown much farther and will be
           more likely to hit when thrown while you are wielding a bow.
 
-               You  can  simplify  the  throwing operation by using the `Q'
-          command to select your preferred "missile", then  using  the  `f'
-          command  to  throw  it.   You'll  be  prompted for a direction as
-          above, but you don't have to specify which  item  to  throw  each
+               You can simplify the throwing operation  by  using  the  `Q'
+          command  to  select  your preferred "missile", then using the `f'
+          command to throw it.  You'll  be  prompted  for  a  direction  as
+          above,  but  you  don't  have to specify which item to throw each
           time you use `f'.  There is also an option, autoquiver, which has
           NetHack choose another item to automatically fill your quiver (or
-          quiver  sack,  or have at the ready) when the inventory slot used
+          quiver sack, or have at the ready) when the inventory  slot  used
           for `Q' runs out.
 
-               Some characters have the ability to fire a volley of  multi-
-          ple  items  in a single turn.  Knowing how to load several rounds
+               Some  characters have the ability to fire a volley of multi-
+          ple items in a single turn.  Knowing how to load  several  rounds
           of ammunition at once -- or hold several missiles in your hand --
-          and  still  hit  a target is not an easy task.  Rangers are among
-          those who are adept at this task, as are those with a high  level
-          of  proficiency  in  the  relevant  weapon skill (in bow skill if
-          you're wielding one to shoot arrows, in crossbow skill if  you're
+          and still hit a target is not an easy task.   Rangers  are  among
+          those  who are adept at this task, as are those with a high level
+          of proficiency in the relevant weapon  skill  (in  bow  skill  if
+          you're  wielding one to shoot arrows, in crossbow skill if you're
           wielding one to shoot bolts, or in sling skill if you're wielding
           one to shoot stones).  The number of items that the character has
-          a  chance  to  fire varies from turn to turn.  You can explicitly
-          limit the number of shots by using a numeric  prefix  before  the
-          `t'  or  `f'  command.  For example, "2f" (or "n2f" if using num-
+          a chance to fire varies from turn to turn.   You  can  explicitly
+          limit  the  number  of shots by using a numeric prefix before the
+          `t' or `f' command.  For example, "2f" (or "n2f"  if  using  num-
           ber_pad mode) would ensure that at most 2 arrows are shot even if
-          you  could  have  fired  3.   If you specify a larger number than
-          would have been shot ("4f" in this example), you'll just  end  up
+          you could have fired 3.  If you  specify  a  larger  number  than
+          would  have  been shot ("4f" in this example), you'll just end up
           shooting the same number (3, here) as if no limit had been speci-
           fied.  Once the volley is in motion, all of the items will travel
           in the same direction; if the first ones kill a monster, the oth-
@@ -2351,26 +2351,26 @@
           7.2.2.  Weapon proficiency
 
                You will have varying degrees of skill in the weapons avail-
-          able.   Weapon proficiency, or weapon skills, affect how well you
-          can use particular types of weapons, and you'll be  able  to  im-
-          prove  your  skills  as you progress through a game, depending on
+          able.  Weapon proficiency, or weapon skills, affect how well  you
+          can  use  particular  types of weapons, and you'll be able to im-
+          prove your skills as you progress through a  game,  depending  on
           your role, your experience level, and use of the weapons.
 
-               For the purposes of proficiency, weapons have  been  divided
-          up   into  various  groups  such  as  daggers,  broadswords,  and
-          polearms.  Each role has a limit on what level of  proficiency  a
-          character  can achieve for each group.  For instance, wizards can
-          become highly skilled in daggers or staves but not in  swords  or
+               For  the  purposes of proficiency, weapons have been divided
+          up  into  various  groups  such  as  daggers,  broadswords,   and
+          polearms.   Each  role has a limit on what level of proficiency a
+          character can achieve for each group.  For instance, wizards  can
+          become  highly  skilled in daggers or staves but not in swords or
           bows.
 
-               The  "#enhance"  extended  command is used to review current
-          weapons proficiency (also spell proficiency) and to choose  which
+               The "#enhance" extended command is used  to  review  current
+          weapons  proficiency (also spell proficiency) and to choose which
           skill(s) to improve when you've used one or more skills enough to
-          become eligible to do so.  The skill rankings are  "none"  (some-
+          become  eligible  to do so.  The skill rankings are "none" (some-
           times also referred to as "restricted", because you won't be able
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2380,63 +2380,63 @@
 
 
 
-          to advance), "unskilled", "basic", "skilled", and "expert".   Re-
+          to  advance), "unskilled", "basic", "skilled", and "expert".  Re-
           stricted skills simply will not appear in the list shown by "#en-
           hance".   (Divine  intervention  might  unrestrict  a  particular
           skill, in which case it will start at unskilled and be limited to
-          basic.)  Some characters can enhance their barehanded  combat  or
+          basic.)   Some  characters can enhance their barehanded combat or
           martial arts skill beyond expert to "master" or "grand master".
 
                Use of a weapon in which you're restricted or unskilled will
           incur a modest penalty in the chance to hit a monster and also in
-          the  amount of damage done when you do hit; at basic level, there
-          is no penalty or bonus; at skilled level, you  receive  a  modest
-          bonus  in  the chance to hit and amount of damage done; at expert
-          level, the bonus is higher.  A successful hit  has  a  chance  to
-          boost  your  training towards the next skill level (unless you've
-          already reached the limit for this skill).   Once  such  training
-          reaches  the  threshold  for that next level, you'll be told that
-          you feel more confident in your skills.  At that  point  you  can
-          use  "#enhance"  to increase one or more skills.  Such skills are
-          not increased automatically because there is a limit to your  to-
-          tal  overall  skills, so you need to actively choose which skills
+          the amount of damage done when you do hit; at basic level,  there
+          is  no  penalty  or bonus; at skilled level, you receive a modest
+          bonus in the chance to hit and amount of damage done;  at  expert
+          level,  the  bonus  is  higher.  A successful hit has a chance to
+          boost your training towards the next skill level  (unless  you've
+          already  reached  the  limit for this skill).  Once such training
+          reaches the threshold for that next level, you'll  be  told  that
+          you  feel  more  confident in your skills.  At that point you can
+          use "#enhance" to increase one or more skills.  Such  skills  are
+          not  increased automatically because there is a limit to your to-
+          tal overall skills, so you need to actively choose  which  skills
           to enhance and which to ignore.
 
           7.2.3.  Two-Weapon combat
 
                Some characters can use two weapons at once.  Setting things
-          up  to  do  so can seem cumbersome but becomes second nature with
+          up to do so can seem cumbersome but becomes  second  nature  with
           use.  To wield two weapons, you need to use the "#twoweapon" com-
-          mand.   But  first you need to have a weapon in each hand.  (Note
-          that your two weapons are not fully equal; the one  in  the  hand
-          you  normally  wield with is considered primary and the other one
+          mand.  But first you need to have a weapon in each  hand.   (Note
+          that  your  two  weapons are not fully equal; the one in the hand
+          you normally wield with is considered primary and the  other  one
           is considered secondary.  The most noticeable difference is after
-          you  stop -- or before you begin, for that matter -- wielding two
+          you stop -- or before you begin, for that matter -- wielding  two
           weapons at once.  The primary is your wielded weapon and the sec-
-          ondary  is  just an item in your inventory that's been designated
+          ondary is just an item in your inventory that's  been  designated
           as alternate weapon.)
 
                If your primary weapon is wielded but your off hand is empty
-          or  has the wrong weapon, use the sequence `x', `w', `x' to first
-          swap your primary into your off hand, wield whatever you want  as
-          secondary  weapon,  then  swap  them  both back into the intended
+          or has the wrong weapon, use the sequence `x', `w', `x' to  first
+          swap  your primary into your off hand, wield whatever you want as
+          secondary weapon, then swap them  both  back  into  the  intended
           hands.  If your secondary or alternate weapon is correct but your
           primary one is not, simply use `w' to wield the primary.  Lastly,
-          if neither hand holds the correct weapon, use `w',  `x',  `w'  to
+          if  neither  hand  holds the correct weapon, use `w', `x', `w' to
           first wield the intended secondary, swap it to off hand, and then
           wield the primary.
 
-               The whole process can be simplified via  use  of  the  push-
+               The  whole  process  can  be simplified via use of the push-
           weapon option.  When it is enabled, then using `w' to wield some-
-          thing causes the currently wielded weapon to become  your  alter-
+          thing  causes  the currently wielded weapon to become your alter-
           nate weapon.  So the sequence `w', `w' can be used to first wield
           the weapon you intend to be secondary, and then wield the one you
-          want  as  primary  which will push the first into secondary posi-
+          want as primary which will push the first  into  secondary  posi-
           tion.
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2446,8 +2446,8 @@
 
 
 
-               When in two-weapon combat mode, using the `X'  command  tog-
-          gles  back to single-weapon mode.  Throwing or dropping either of
+               When  in  two-weapon combat mode, using the `X' command tog-
+          gles back to single-weapon mode.  Throwing or dropping either  of
           the weapons or having one of them be stolen or destroyed will al-
           so make you revert to single-weapon combat.
 
@@ -2455,10 +2455,10 @@
 
                Lots of unfriendly things lurk about; you need armor to pro-
           tect yourself from their blows.  Some types of armor offer better
-          protection  than  others.   Your armor class is a measure of this
+          protection than others.  Your armor class is a  measure  of  this
           protection.  Armor class (AC) is measured as in AD&D, with 10 be-
-          ing  the equivalent of no armor, and lower numbers meaning better
-          armor.  Each suit of armor which exists in AD&D  gives  the  same
+          ing the equivalent of no armor, and lower numbers meaning  better
+          armor.   Each  suit  of armor which exists in AD&D gives the same
           protection in NetHack.  Here is an (incomplete) list of the armor
           classes provided by various suits of armor:
                              dragon scale mail         1
@@ -2480,10 +2480,11 @@
                              leather jacket            9
                              no armor                 10
 
-               You can also wear other pieces of armor (ex. helmets, boots,
-          shields,  cloaks) to lower your armor class even further, but you
-          can only wear one item of each category (one suit of  armor,  one
-          cloak, one helmet, one shield, and so on) at a time.
+               You  can  also  wear other pieces of armor (for example hel-
+          mets, boots, shields, cloaks) to lower your armor class even fur-
+          ther,  but  you can only wear one item of each category (one suit
+          of armor, one cloak, one helmet, one shield,  and  so  on)  at  a
+          time.
 
                If  a piece of armor is enchanted, its armor protection will
           be better (or worse) than normal, and its "plus" (or minus)  will
@@ -2498,11 +2499,10 @@
           rust.   Such damage can be repaired.  Some types of armor may in-
           hibit spell casting.
 
-               The commands to use armor are `W' (wear) and `T' (take off).
-          The  `A'  command  can  also be used to take off armor as well as
 
 
-          NetHack 3.6                                     February 10, 2019
+
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2512,6 +2512,8 @@
 
 
 
+               The commands to use armor are `W' (wear) and `T' (take off).
+          The  `A'  command  can  also be used to take off armor as well as
           other worn items.
 
           7.4.  Food (`%')
@@ -2541,9 +2543,9 @@
           7.5.  Scrolls (`?')
 
                Scrolls are labeled with various titles, probably chosen  by
-          ancient  wizards  for  their  amusement  value (ex. "READ ME," or
-          "THANX MAUD" backwards).  Scrolls disappear after you  read  them
-          (except for blank ones, without magic spells on them).
+          ancient wizards for their amusement value (for example "READ ME,"
+          or "THANX MAUD" backwards).  Scrolls  disappear  after  you  read
+          them (except for blank ones, without magic spells on them).
 
                One  of  the most useful of these is the scroll of identify,
           which can be used to determine what another object is, whether it
@@ -2564,11 +2566,9 @@
           ignored.  You can disable the mail daemon by turning off the mail
           option.
 
-               The command to read a scroll is `r'.
-
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2578,6 +2578,8 @@
 
 
 
+               The command to read a scroll is `r'.
+
           7.6.  Potions (`!')
 
                Potions are distinguished by the color of the liquid  inside
@@ -2629,12 +2631,10 @@
           manent  magic,  unlike  the  usually fleeting effects of potions,
           scrolls, and wands.
 
-               Putting on a ring activates its magic.  You  can  wear  only
-          two rings, one on each ring finger.
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2644,6 +2644,9 @@
 
 
 
+               Putting on a ring activates its magic.  You  can  wear  only
+          two rings, one on each ring finger.
+
                Most  rings  also cause you to grow hungry more rapidly, the
           rate varying with the type of ring.
 
@@ -2695,12 +2698,9 @@
 
                The  command to read a spellbook is the same as for scrolls,
           `r' (read).  The `+' command lists each spell you know along with
-          its level, skill category, chance of failure when casting, and an
-          estimate of how strongly it is remembered.  The `Z'  (cast)  com-
-          mand casts a spell.
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2710,6 +2710,10 @@
 
 
 
+          its level, skill category, chance of failure when casting, and an
+          estimate of how strongly it is remembered.  The `Z'  (cast)  com-
+          mand casts a spell.
+
           7.10.  Tools (`(')
 
                Tools are miscellaneous objects with various purposes.  Some
@@ -2717,7 +2721,7 @@
           example,  lamps burn out after a while.  Other tools are contain-
           ers, which objects can be placed into or taken out of.
 
-               The command to use tools is `a' (apply).
+               The command to use a tool is `a' (apply).
 
           7.10.1.  Containers
 
@@ -2758,15 +2762,11 @@
           tile weapons (if you have a sling).  In  the  most  desperate  of
           cases, you can still throw them by hand.
 
-          7.13.  Large rocks (``')
 
-               Statues  and  boulders  are not particularly useful, and are
-          generally heavy.  It is rumored that some statues  are  not  what
-          they seem.
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2776,6 +2776,12 @@
 
 
 
+          7.13.  Large rocks (``')
+
+               Statues  and  boulders  are not particularly useful, and are
+          generally heavy.  It is rumored that some statues  are  not  what
+          they seem.
+
                Very  large humanoids (giants and their ilk) have been known
           to use boulders as weapons.
 
@@ -2825,14 +2831,8 @@
           is  unusual  for  players  to adhere to challenges the first time
           they win the game.
 
-               Several of the challenges are related  to  eating  behavior.
-          The  most difficult of these is the foodless challenge.  Although
-          creatures can survive long periods of time without food, there is
-          a  physiological  need for water; thus there is no restriction on
-          drinking  beverages,  even  if  they  provide  some  minor   food
 
-
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2842,8 +2842,13 @@
 
 
 
-          benefits.   Calling  upon  your god for help with starvation does
-          not violate any food challenges either.
+               Several of the challenges are related  to  eating  behavior.
+          The  most difficult of these is the foodless challenge.  Although
+          creatures can survive long periods of time without food, there is
+          a  physiological  need for water; thus there is no restriction on
+          drinking beverages, even if they provide some  minor  food  bene-
+          fits.   Calling  upon  your god for help with starvation does not
+          violate any food challenges either.
 
                A strict vegan diet is one which  avoids  any  food  derived
           from animals.  The primary source of nutrition is fruits and veg-
@@ -2890,15 +2895,10 @@
                An atheist is one who rejects religion.  This means that you
           cannot  #pray,  #offer  sacrifices  to  any god, #turn undead, or
           #chat with a priest.  Particularly selective  readers  may  argue
-          that  playing  Monk or Priest characters should violate this con-
-          duct; that is a choice left to the player.  Offering  the  Amulet
-          of  Yendor  to  your  god is necessary to win the game and is not
-          counted against this conduct.  You are also not penalized for be-
-          ing  spoken  to  by an angry god, priest(ess), or other religious
-          figure; a true atheist would hear the words but attach no special
+          that  playing  Monk  or  Priest  characters  should  violate this
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2908,6 +2908,11 @@
 
 
 
+          conduct; that is a choice  left  to  the  player.   Offering  the
+          Amulet  of Yendor to your god is necessary to win the game and is
+          not counted against this conduct.  You are also not penalized for
+          being  spoken to by an angry god, priest(ess), or other religious
+          figure; a true atheist would hear the words but attach no special
           meaning to them.
 
                Most  players  fight with a wielded weapon (or tool intended
@@ -2954,17 +2959,12 @@
           NetHack should do things, there are options you can set to change
           how NetHack behaves.
 
-          9.1.  Setting the options
 
-               Options  may  be  set in a number of ways.  Within the game,
-          the `O' command allows you to view all options and change most of
-          them.   You can also set options automatically by placing them in
-          a configuration file, or in the NETHACKOPTIONS environment  vari-
-          able.  Some versions of NetHack also have front-end programs that
-          allow you to set options before starting the  game  or  a  global
 
 
-          NetHack 3.6                                     February 10, 2019
+
+
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -2974,6 +2974,14 @@
 
 
 
+          9.1.  Setting the options
+
+               Options  may  be  set in a number of ways.  Within the game,
+          the `O' command allows you to view all options and change most of
+          them.   You can also set options automatically by placing them in
+          a configuration file, or in the NETHACKOPTIONS environment  vari-
+          able.  Some versions of NetHack also have front-end programs that
+          allow you to set options before starting the  game  or  a  global
           configuration for system administrators.
 
           9.2.  Using a configuration file
@@ -3019,27 +3027,27 @@
           HACKDIR
             Default  location  of  files  NetHack needs. On Windows HACKDIR
             defaults to the location of  the  NetHack.exe  or  NetHackw.exe
-            file  so setting HACKDIR to override that is not usually neces-
-            sary or recommended.
+            file  so  setting  HACKDIR  to  override  that  is  not usually
 
-          LEVELDIR
-            The location that in-progress level files are stored.  Defaults
-            to HACKDIR, must be writable.
 
-          SAVEDIR
-            The  location  where saved games are kept. Defaults to HACKDIR,
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
+          NetHack Guidebook                                              47
 
 
-          NetHack Guidebook                                              47
 
+            necessary or recommended.
 
+          LEVELDIR
+            The location that in-progress level files are stored.  Defaults
+            to HACKDIR, must be writable.
 
+          SAVEDIR
+            The  location  where saved games are kept. Defaults to HACKDIR,
             must be writable.
 
           BONESDIR
@@ -3085,18 +3093,10 @@
 
                Example:
 
-               OPTIONS=color
-               CHOOSE=char A,char B
-               [char A]
-               OPTIONS=role:arc,race:dwa,align:law,gender:fem
-               [char B]
-               OPTIONS=role:wiz,race:elf,align:cha,gender:mal
 
-          MSGTYPE
-            Change the way messages are shown in the top status line.   See
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
@@ -3106,6 +3106,15 @@
 
 
 
+               OPTIONS=color
+               CHOOSE=char A,char B
+               [char A]
+               OPTIONS=role:arc,race:dwa,align:law,gender:fem
+               [char B]
+               OPTIONS=role:wiz,race:elf,align:cha,gender:mal
+
+          MSGTYPE
+            Change the way messages are shown in the top status line.   See
             the "Configuring Message Types" section.
 
           MENUCOLOR
@@ -3140,6 +3149,29 @@
 
                Here is a short example of config file contents:
 
+
+
+
+
+
+
+
+
+
+
+
+
+
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              49
+
+
+
                # Set your character's role, race, gender, and alignment.
                OPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful
                #
@@ -3160,18 +3192,6 @@
           on or off.  You turn one of these on by adding the  name  of  the
           option  to  the list, and turn it off by typing a `!' or "no" be-
           fore the name.  Others take a character string as a  value.   You
-
-
-          NetHack 3.6                                     February 10, 2019
-
-
-
-
-
-          NetHack Guidebook                                              49
-
-
-
           can  set  string  options  by  typing the option name, a colon or
           equals sign, and then the value of the string.  The value is ter-
           minated by the next comma or the end of string.
@@ -3203,6 +3223,21 @@
           as a file name.  If it does start with `/', the  at-sign  is  op-
           tional.
 
+
+
+
+
+
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              50
+
+
+
           9.4.  Customization options
 
                Here are explanations of what the various options do.  Char-
@@ -3226,18 +3261,6 @@
             ment  from  being  picked randomly.  Cannot be set with the `O'
             command.  Persistent.
 
-
-
-          NetHack 3.6                                     February 10, 2019
-
-
-
-
-
-          NetHack Guidebook                                              50
-
-
-
           autodescribe
             Automatically describe the terrain under cursor when  asked  to
             get a location on the map (default true).  The whatis_coord op-
@@ -3270,6 +3293,17 @@
             Start the character permanently blind (default false).  Persis-
             tent.
 
+
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              51
+
+
+
           bones
             Allow  saving  and loading bones files (default true).  Persis-
             tent.
@@ -3279,12 +3313,12 @@
             "large rock" class symbol, ``').
 
           catname
-            Name  your  starting cat (ex. "catname:Morris").  Cannot be set
-            with the `O' command.
+            Name  your starting cat (for example "catname:Morris").  Cannot
+            be set with the `O' command.
 
           character
-            Synonym for "role" to pick the  type  of  your  character  (ex.
-            "character:Monk").  See role for more details.
+            Synonym for "role" to pick the type of your character (for  ex-
+            ample "character:Monk").  See role for more details.
 
           checkpoint
             Save  game state after each level change, for possible recovery
@@ -3292,18 +3326,6 @@
 
           checkspace
             Check free disk space before writing  files  to  disk  (default
-
-
-          NetHack 3.6                                     February 10, 2019
-
-
-
-
-
-          NetHack Guidebook                                              51
-
-
-
             on).   You may have to turn this off if you have more than 2 GB
             free space on the partition used for your save and level  files
             (because  too much space might overflow the calculation and end
@@ -3333,6 +3355,21 @@
             sponse of `n' for each candidate).  Persistent.  The possibili-
             ties are:
 
+
+
+
+
+
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              52
+
+
+
                  i - disclose your inventory;
                  a - disclose your attributes;
                  v - summarize monsters that have been vanquished;
@@ -3358,18 +3395,6 @@
             Asking refers to picking one of the orderings from a menu.  The
             `+' disclose without prompting choice, or  being  prompted  and
             answering `y' rather than `a', will default to showing monsters
-
-
-          NetHack 3.6                                     February 10, 2019
-
-
-
-
-
-          NetHack Guidebook                                              52
-
-
-
             in the traditional order, from high level to low level.
 
             Omitted categories are implicitly added with `n' prefix.  Spec-
@@ -3377,27 +3402,44 @@
             Order of the disclosure categories  does  not  matter,  program
             display for end-of-game disclosure follows a set sequence.
 
-            (ex.  "disclose:yi  na  +v -g o") The example sets inventory to
-            prompt and default to yes, attributes to prompt and default  to
-            no,  vanquished to disclose without prompting, genocided to not
-            disclose and not prompt, conduct to implicitly prompt  and  de-
-            fault to no, and overview to disclose without prompting.
+            (for  example "disclose:yi na +v -g o") The example sets inven-
+            tory to prompt and default to yes, attributes to prompt and de-
+            fault to no, vanquished to disclose without prompting, genocid-
+            ed to not disclose and not prompt, conduct to implicitly prompt
+            and  default to no, and overview to disclose without prompting.
 
-            Note  that  the  vanquished monsters list includes all monsters
+            Note that the vanquished monsters list  includes  all  monsters
             killed by traps and each other as well as by you.  And the dun-
             geon overview shows all levels you had visited but does not re-
             veal things about them that you hadn't discovered.
 
           dogname
-            Name your starting dog (ex.  "dogname:Fang").   Cannot  be  set
-            with the `O' command.
+            Name your starting dog (for example "dogname:Fang").  Cannot be
+            set with the `O' command.
 
           extmenu
-            Changes  the  extended  commands  interface to pop-up a menu of
+            Changes the extended commands interface to  pop-up  a  menu  of
             available commands.  It is keystroke compatible with the tradi-
-            tional  interface  except that it does not require that you hit
-            Enter.  It is implemented only by the tty port  (default  off),
-            when the game has been compiled to support tty graphics.
+            tional interface except that it does not require that  you  hit
+            Enter.   It is implemented for the tty interface (default off).
+
+
+
+
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              53
+
+
+
+            For the X11 interface, which always uses a menu for choosing an
+            extended command, it controls whether the menu shows all avail-
+            able commands (on) or just the subset of  commands  which  have
+            traditionally been considered extended ones (off).
 
           female
             An  obsolete  synonym  for "gender:female".  Cannot be set with
@@ -3413,29 +3455,17 @@
             text query with possible menu letters. Default is off.
 
           fruit
-            Name  a fruit after something you enjoy eating (ex. "fruit:man-
-            go") (default "slime mold").  Basically a nostalgic whimsy that
-            NetHack  uses  from time to time.  You should set this to some-
-            thing you find more appetizing than slime  mold.   Apples,  or-
-            anges,  pears, bananas, and melons already exist in NetHack, so
-            don't use those.
+            Name  a  fruit  after  something  you enjoy eating (for example
+            "fruit:mango") (default "slime mold").  Basically  a  nostalgic
+            whimsy  that  NetHack  uses  from time to time.  You should set
+            this to something you find more  appetizing  than  slime  mold.
+            Apples,  oranges,  pears,  bananas, and melons already exist in
+            NetHack, so don't use those.
 
           gender
             Your starting gender (gender:male or gender:female).   You  may
             specify  just  the first letter.  Although you can still denote
             your gender using the "male" and "female" options, the "gender"
-
-
-          NetHack 3.6                                     February 10, 2019
-
-
-
-
-
-          NetHack Guidebook                                              53
-
-
-
             option  will  take precedence.  The default is to randomly pick
             an appropriate gender.  If you prefix the  value  with  `!'  or
             "no",  you will exclude that gender from being picked randomly.
@@ -3460,6 +3490,18 @@
           herecmd_menu
             When using a windowport that supports  mouse  and  clicking  on
             yourself  or  next  to you, show a menu of possible actions for
+
+
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              54
+
+
+
             the location.  Same as "#herecmdmenu" and "#therecmdmenu"  com-
             mands.
 
@@ -3470,6 +3512,10 @@
             is often used; with tiles, generally displays  a  heart  symbol
             near pets.
 
+            With  the  curses interface, the petattr option controls how to
+            highlight pets and setting it will turn the  hilite_pet  option
+            on or off as warranted.
+
           hilite_pile
             Visually  distinguish  piles of objects from individual objects
             (default off).  The behavior of this option depends on the type
@@ -3483,25 +3529,13 @@
             is on.
 
           horsename
-            Name  your starting horse (ex. "horsename:Trigger").  Cannot be
-            set with the `O' command.
+            Name  your  starting  horse  (for example "horsename:Trigger").
+            Cannot be set with the `O' command.
 
           ignintr
             Ignore interrupt signals, including breaks (default off).  Per-
             sistent.
 
-
-
-          NetHack 3.6                                     February 10, 2019
-
-
-
-
-
-          NetHack Guidebook                                              54
-
-
-
           implicit_uncursed
             Omit "uncursed" from inventory lists, if possible (default on).
 
@@ -3521,19 +3555,32 @@
           mail
             Enable mail delivery during the game (default on).  Persistent.
 
-          male
-            An  obsolete synonym for "gender:male".  Cannot be set with the
-            `O' command.
 
-          mention_walls
-            Give feedback when walking against a wall (default off).
 
-          menucolors
-            Enable coloring menu lines  (default  off).   See  "Configuring
-            Menu Colors" on how to configure the colors.
 
-          menustyle
-            Controls the interface used when you need to choose various ob-
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              55
+
+
+
+          male
+            An  obsolete synonym for "gender:male".  Cannot be set with the
+            `O' command.
+
+          mention_walls
+            Give feedback when walking against a wall (default off).
+
+          menucolors
+            Enable coloring menu lines  (default  off).   See  "Configuring
+            Menu Colors" on how to configure the colors.
+
+          menustyle
+            Controls the interface used when you need to choose various ob-
             jects (in response to the Drop  command,  for  instance).   The
             value  specified  should be the first letter of one of the fol-
             lowing:  traditional, combination, full,  or  partial.   Tradi-
@@ -3557,17 +3604,6 @@
             of  a  menu.  Implemented by the Amiga, Gem and tty ports.  De-
             fault `\'.
 
-
-          NetHack 3.6                                     February 10, 2019
-
-
-
-
-
-          NetHack Guidebook                                              55
-
-
-
           menu_first_page
             Menu character accelerator to jump to the first page in a menu.
             Implemented by the Amiga, Gem and tty ports.  Default `^'.
@@ -3586,6 +3622,18 @@
             a  menu.  Implemented by the Amiga, Gem and tty ports.  Default
             `~'.
 
+
+
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              56
+
+
+
           menu_last_page
             Menu character accelerator to jump to the last page in a  menu.
             Implemented by the Amiga, Gem and tty ports.  Default `|'.
@@ -3622,57 +3670,57 @@
 
           monpolycontrol
             Prompt for new form whenever any monster changes shape (default
+            off).  Debug mode only.
 
+          mouse_support
+            Allow  use  of  the mouse for input and travel.  Valid settings
+            are:
 
-          NetHack 3.6                                     February 10, 2019
+                 0 - disabled
+                 1 - enabled and make OS adjustments to support mouse use in the game
+                 2 - like 1 but does not make any OS adjustments
 
+            Omitting a value is the  same  as  specifying  1  and  negating
+            mouse_support is the same as specifying 0.
 
+          msghistory
+            The  number of top line messages to keep (and be able to recall
+            with `^P') (default 20).  Cannot be set with the `O' command.
 
 
 
-          NetHack Guidebook                                              56
 
+          NetHack 3.6                                         April 9, 2019
 
 
-            off).  Debug mode only.
 
-          mouse_support
-            Allow  use  of  the mouse for input and travel.  Valid settings
-            are:
 
-             0 - disabled
-             1 - enabled and make OS adjustments to support  mouse  use  in
-                 the game.
-             2 - like 1 but does not make any OS adjustments
 
-            For  backward  compatibility,  omitting  a value is the same as
-            specifying 1 and negating mouse_support is the same as specify-
-            ing 0.
+          NetHack Guidebook                                              57
+
 
-          msghistory
-            The  number of top line messages to keep (and be able to recall
-            with `^P') (default 20).  Cannot be set with the `O' command.
 
           msg_window
             Allows you to change the way recalled messages  are  displayed.
-            (It  is currently implemented for tty only.)  The possible val-
-            ues are:
+            Currently  it  is only supported for tty (all four choices) and
+            for curses (`f' and `r' choices, default  `r').   The  possible
+            values are:
 
                  s - single message (default; only choice prior to 3.4.0);
                  c - combination, two messages as "single", then as "full";
                  f - full window, oldest message first;
                  r - full window reversed, newest message first.
 
-            For backward compatibility, no  value  needs  to  be  specified
-            (which  defaults  to  "full"),  or  it  can  be  negated (which
+            For  backward  compatibility,  no  value  needs to be specified
+            (which defaults  to  "full"),  or  it  can  be  negated  (which
             defaults to "single").
 
           name
-            Set your character's name (defaults to your  user  name).   You
-            can  also set your character's role by appending a dash and one
+            Set  your  character's  name (defaults to your user name).  You
+            can also set your character's role by appending a dash and  one
             or more letters of the role (that is, by suffixing one of -A -B
-            -C  -H  -K  -M  -P -Ra -Ro -S -T -V -W).  If -@ is used for the
-            role, then a random one will be automatically  chosen.   Cannot
+            -C -H -K -M -P -Ra -Ro -S -T -V -W).  If -@  is  used  for  the
+            role,  then  a random one will be automatically chosen.  Cannot
             be set with the `O' command.
 
           news
@@ -3687,19 +3735,7 @@
             Send padding nulls to the terminal (default on).  Persistent.
 
           number_pad
-            Use digit keys instead of letters to move (default 0  or  off).
-
-
-          NetHack 3.6                                     February 10, 2019
-
-
-
-
-
-          NetHack Guidebook                                              57
-
-
-
+            Use  digit  keys instead of letters to move (default 0 or off).
             Valid settings are:
 
              0 - move by letters; "yuhjklbn"
@@ -3709,94 +3745,132 @@
              4 - combines 3 with 2; phone layout plus MS-DOS compatibility
             -1 - by letters but use `z' to go northwest, `y' to zap wands
 
-            For  backward  compatibility,  omitting  a value is the same as
-            specifying 1 and negating number_pad is the same as  specifying
-            0.   (Settings 2 and 4 are for compatibility with MS-DOS or old
+            For backward compatibility, omitting a value  is  the  same  as
+            specifying  1 and negating number_pad is the same as specifying
+            0.  (Settings 2 and 4 are for compatibility with MS-DOS or  old
             PC Hack; in addition to the different behavior for `5', `Alt-5'
             acts as `G' and `Alt-0' acts as `I'.  Setting -1 is to accommo-
-            date some QWERTZ keyboards which have the location of  the  `y'
-            and  `z'  keys  swapped.)   When  moving by numbers, to enter a
+            date  some  QWERTZ keyboards which have the location of the `y'
+            and `z' keys swapped.)  When moving  by  numbers,  to  enter  a
             count prefix for those commands which accept one (such as "12s"
-            to  search  twelve  times),  precede  it  with  the  letter `n'
+            to search  twelve  times),  precede  it  with  the  letter  `n'
+
+
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              58
+
+
+
             ("n12s").
 
           packorder
-            Specify  the  order  to   list   object   types   in   (default
+            Specify   the   order   to   list   object  types  in  (default
             "")[%?+!=/(*`0_").  The value of this option should be a string
             containing the symbols for the various object types.  Any omit-
             ted types are filled in at the end from the previous order.
 
           paranoid_confirmation
-            A  space  separated list of specific situations where alternate
-            prompting  is  desired.   The  default  is   paranoid_confirma-
+            A space separated list of specific situations  where  alternate
+            prompting   is  desired.   The  default  is  paranoid_confirma-
             tion:pray.
 
-            Confirm     - for  any  prompts  which are set to require "yes"
-                          rather than `y', also require "no" to reject  in-
+            Confirm     - for any prompts which are set  to  require  "yes"
+                          rather  than `y', also require "no" to reject in-
                           stead of accepting any non-yes response as no
             quit        - require "yes" rather than `y' to confirm quitting
-                          the game or switching  into  non-scoring  explore
+                          the  game  or  switching into non-scoring explore
                           mode;
-            die         - require  "yes"  rather  than `y' to confirm dying
-                          (not useful in normal play;  applies  to  explore
+            die         - require "yes" rather than `y'  to  confirm  dying
+                          (not  useful  in  normal play; applies to explore
                           mode);
-            bones       - require  "yes"  rather than `y' to confirm saving
+            bones       - require "yes" rather than `y' to  confirm  saving
                           bones data when dying in debug mode;
-            attack      - require "yes" rather than `y' to confirm  attack-
+            attack      - require  "yes" rather than `y' to confirm attack-
                           ing a peaceful monster;
             wand-break  - require "yes" rather than `y' to confirm breaking
                           a wand;
             Were-change - require "yes" rather than `y' to confirm changing
-                          form  due  to lycanthropy when hero has polymorph
+                          form due to lycanthropy when hero  has  polymorph
                           control;
-            pray        - require `y' to confirm an attempt to pray  rather
+            pray        - require  `y' to confirm an attempt to pray rather
                           than immediately praying; on by default;
-            Remove      - require  selection from inventory for `R' and `T'
-                          commands even when wearing  just  one  applicable
+            Remove      - require selection from inventory for `R' and  `T'
+                          commands  even  when  wearing just one applicable
                           item.
+            all         - turn on all of the above.
 
+            By default, the pray choice is enabled,  the  others  disabled.
+            To  disable  it  without  setting any of the other choices, use
+            "paranoid_confirmation:none".  To keep it enabled while setting
+            any  of  the  others,  include  it  in the list, such as "para-
+            noid_confirmation:attack pray Remove".
 
-          NetHack 3.6                                     February 10, 2019
+          perm_invent
+            If true, always display your current  inventory  in  a  window.
+            This  only makes sense for windowing system interfaces that im-
+            plement this feature.
 
+          petattr
+            Specifies one or more text highlighting attributes to use  when
+            showing  pets  on  the  map.   Effectively  a  superset  of the
+            hilite_pet boolean option.  Curses interface only; value is one
+            or more of the following letters.
 
 
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack Guidebook                                              58
 
 
 
-            all         - turn on all of the above.
+          NetHack Guidebook                                              59
 
-            By  default,  the  pray choice is enabled, the others disabled.
-            To disable it without setting any of  the  other  choices,  use
-            "paranoid_confirmation:none".  To keep it enabled while setting
-            any of the others, include it  in  the  list,  such  as  "para-
-            noid_confirmation:attack pray Remove".
 
-          perm_invent
-            If  true,  always  display  your current inventory in a window.
-            This only makes sense for windowing system interfaces that  im-
-            plement this feature.
+
+                 n - Normal text (no highlighting)
+                 i - Inverse video (default)
+                 b - Bold text
+                 u - Underlined text
+                 k - blinKing text
+                 d - Dim text
+                 t - iTalic text
+                 l - Left line indicator
+                 r - Right line indicator
+
+            Some  of  those  choices might not work, particularly the final
+            three, depending upon terminal hardware or  terminal  emulation
+            software.
+
+            Currently  multiple  highlight-style letters can be combined by
+            simply stringing them together (for example, "bk"), but in  the
+            future  they  might require being separated by plus signs (such
+            as "b+k", which works already).  When using the `n' choice,  it
+            should  be specified on its own, not in combination with any of
+            the other letters.
 
           pettype
-            Specify  the  type  of  your  initial pet, if you are playing a
-            character class that uses multiple types of pets; or choose  to
-            have  no initial pet at all.  Possible values are "cat", "dog",
+            Specify the type of your initial pet,  if  you  are  playing  a
+            character  class that uses multiple types of pets; or choose to
+            have no initial pet at all.  Possible values are "cat",  "dog",
             "horse", and "none".  If the choice is not allowed for the role
-            you  are  currently  playing, it will be silently ignored.  For
-            example, "horse" will only be honored when  playing  a  knight.
+            you are currently playing, it will be  silently  ignored.   For
+            example,  "horse"  will  only be honored when playing a knight.
             Cannot be set with the `O' command.
 
           pickup_burden
-            When  you  pick  up  an item that would exceed this encumbrance
-            level (Unencumbered, Burdened, streSsed,  straiNed,  overTaxed,
-            or  overLoaded),  you  will  be  asked if you want to continue.
+            When you pick up an item that  would  exceed  this  encumbrance
+            level  (Unencumbered,  Burdened, streSsed, straiNed, overTaxed,
+            or overLoaded), you will be asked  if  you  want  to  continue.
             (Default `S').  Persistent.
 
           pickup_thrown
-            If this option is on and autopickup is also on, try to pick  up
-            things  that  you threw, even if they aren't in pickup_types or
+            If  this option is on and autopickup is also on, try to pick up
+            things that you threw, even if they aren't in  pickup_types  or
             match an autopickup exception.  Default is on.  Persistent.
 
           pickup_types
@@ -3806,102 +3880,102 @@
             sistent.
 
           pile_limit
-            When  walking  across a pile of objects on the floor, threshold
-            at which the message "there are few/several/many objects  here"
-            is  given  instead of showing a popup list of those objects.  A
-            value of 0 means "no limit" (always list the objects); a  value
-            of  1 effectively means "never show the objects" since the pile
-            size will always be at least that  big;  default  value  is  5.
-            Persistent.
+            When walking across a pile of objects on the  floor,  threshold
+            at  which the message "there are few/several/many objects here"
+            is given instead of showing a popup list of those  objects.   A
+            value  of 0 means "no limit" (always list the objects); a value
+            of 1 effectively means "never show the objects" since the  pile
+            size  will  always  be  at  least that big; default value is 5.
 
-          playmode
-            Values  are  "normal", "explore", or "debug".  Allows selection
-            of explore mode (also known as discovery mode)  or  debug  mode
-            (also known as wizard mode) instead of normal play.  Debug mode
-            might only be allowed for someone logged in under a  particular
-            user  name  (on  multi-user systems) or specifying a particular
 
+          NetHack 3.6                                         April 9, 2019
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
 
+          NetHack Guidebook                                              60
 
-          NetHack Guidebook                                              59
 
 
+            Persistent.
 
+          playmode
+            Values are "normal", "explore", or "debug".   Allows  selection
+            of  explore  mode  (also known as discovery mode) or debug mode
+            (also known as wizard mode) instead of normal play.  Debug mode
+            might  only be allowed for someone logged in under a particular
+            user name (on multi-user systems) or  specifying  a  particular
             character name (on single-user systems) or it might be disabled
-            entirely.   Requesting  it when not allowed or not possible re-
+            entirely.  Requesting it when not allowed or not  possible  re-
             sults in explore mode instead.  Default is normal play.
 
           pushweapon
-            Using the `w' (wield) command when already  wielding  something
-            pushes  the  old  item into your alternate weapon slot (default
-            off).  Likewise for the `a' (apply) command if  it  causes  the
+            Using  the  `w' (wield) command when already wielding something
+            pushes the old item into your alternate  weapon  slot  (default
+            off).   Likewise  for  the `a' (apply) command if it causes the
             applied item to become wielded.  Persistent.
 
           race
             Selects your race (for example, "race:human").  Default is ran-
-            dom.  If you prefix the value with `!' or "no",  you  will  ex-
+            dom.   If  you  prefix the value with `!' or "no", you will ex-
             clude that race from being picked randomly.  Cannot be set with
             the `O' command.  Persistent.
 
           rest_on_space
-            Make the space bar a synonym for the `.' (#wait)  command  (de-
+            Make  the  space bar a synonym for the `.' (#wait) command (de-
             fault off).  Persistent.
 
           role
-            Pick  your  type of character (ex. "role:Samurai"); synonym for
-            "character".  See "name" for an alternate method of  specifying
-            your  role.  Normally only the first letter of the value is ex-
-            amined; `r' is an exception with "Rogue", "Ranger",  and  "ran-
-            dom"  values.   If  you  prefix the value with `!' or "no", you
-            will exclude that role from being picked randomly.   Cannot  be
-            set with the `O' command.  Persistent.
+            Pick your type of character (for example "role:Samurai");  syn-
+            onym  for  "character".   See "name" for an alternate method of
+            specifying your role.  Normally only the first  letter  of  the
+            value  is examined; `r' is an exception with "Rogue", "Ranger",
+            and "random" values.  If you prefix the value with `!' or "no",
+            you  will exclude that role from being picked randomly.  Cannot
+            be set with the `O' command.  Persistent.
 
           roguesymset
-            This  option may be used to select one of the named symbol sets
-            found within "symbols" to alter the symbols  displayed  on  the
+            This option may be used to select one of the named symbol  sets
+            found  within  "symbols"  to alter the symbols displayed on the
             screen on the rogue level.
 
           rlecomp
             When writing out a save file, perform run length compression of
-            the map.  Not all ports support run length compression. It  has
+            the  map.  Not all ports support run length compression. It has
             no effect on reading an existing save file.
 
           runmode
-            Controls  the amount of screen updating for the map window when
-            engaged in multi-turn movement (running via shift+direction  or
-            control+direction  and  so  forth, or via the travel command or
+            Controls the amount of screen updating for the map window  when
+            engaged  in multi-turn movement (running via shift+direction or
+            control+direction and so forth, or via the  travel  command  or
             mouse click).  The possible values are:
 
             teleport - update the map after movement has finished;
-            run      - update the map after every seven or so steps;
-            walk     - update the map after each step;
-            crawl    - like walk, but pause briefly after each step.
 
-            This option only affects the game's screen display, not the ac-
-            tual  results  of moving.  The default is "run"; versions prior
-            to 3.4.1 used "teleport" only.  Whether or not  the  effect  is
-            noticeable will depend upon the window port used or on the type
 
+          NetHack 3.6                                         April 9, 2019
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
 
+          NetHack Guidebook                                              61
 
-          NetHack Guidebook                                              60
 
 
+            run      - update the map after every seven or so steps;
+            walk     - update the map after each step;
+            crawl    - like walk, but pause briefly after each step.
 
+            This option only affects the game's screen display, not the ac-
+            tual results of moving.  The default is "run";  versions  prior
+            to  3.4.1  used  "teleport" only.  Whether or not the effect is
+            noticeable will depend upon the window port used or on the type
             of terminal.  Persistent.
 
           safe_pet
-            Prevent you from (knowingly) attacking your pets (default  on).
+            Prevent  you from (knowingly) attacking your pets (default on).
             Persistent.
 
           sanity_check
@@ -3909,19 +3983,19 @@
             off).  Debug mode only.
 
           scores
-            Control what parts of the score list you are shown at  the  end
-            (ex.  "scores:5 top scores/4 around my score/own scores").  On-
-            ly the first letter of each category (`t', `a', or `o') is nec-
-            essary.  Persistent.
+            Control  what  parts of the score list you are shown at the end
+            (for  example  "scores:5  top  scores/4  around  my   score/own
+            scores").  Only the first letter of each category (`t', `a', or
+            `o') is necessary.  Persistent.
 
           showexp
             Show your accumulated experience points on bottom line (default
             off).  Persistent.
 
           showrace
-            Display yourself as the glyph for your race,  rather  than  the
-            glyph  for your role (default off).  Note that this setting af-
-            fects only the appearance of the display, not the way the  game
+            Display  yourself  as  the glyph for your race, rather than the
+            glyph for your role (default off).  Note that this setting  af-
+            fects  only the appearance of the display, not the way the game
             treats you.  Persistent.
 
           showscore
@@ -3933,65 +4007,65 @@
 
           sortloot
             Controls the sorting behavior of the pickup lists for inventory
-            and  #loot commands and some others.  Persistent.  The possible
+            and #loot commands and some others.  Persistent.  The  possible
             values are:
 
             full - always sort the lists;
-            loot - only sort the lists that don't  use  inventory  letters,
+            loot - only  sort  the  lists that don't use inventory letters,
                    like with the #loot and pickup commands;
             none - show lists the traditional way without sorting.
 
           sortpack
-            Sort  the  pack contents by type when displaying inventory (de-
+            Sort the pack contents by type when displaying  inventory  (de-
             fault on).  Persistent.
 
-          sparkle
-            Display a sparkly effect when a monster (including yourself) is
-            hit  by  an attack to which it is resistant (default on).  Per-
-            sistent.
 
-          standout
-            Boldface monsters and "--More--" (default off).  Persistent.
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
+          NetHack Guidebook                                              62
 
 
-          NetHack Guidebook                                              61
 
+          sparkle
+            Display a sparkly effect when a monster (including yourself) is
+            hit by an attack to which it is resistant (default  on).   Per-
+            sistent.
 
+          standout
+            Boldface monsters and "--More--" (default off).  Persistent.
 
           statushilites
-            Controls how many turns status hilite behaviors  highlight  the
-            field.   If  negated  or set to zero, disables status hiliting.
+            Controls  how  many turns status hilite behaviors highlight the
+            field.  If negated or set to zero,  disables  status  hiliting.
             See "Configuring Status Hilites" for further information.
 
           status_updates
-            Allow updates to the status lines at the bottom of  the  screen
+            Allow  updates  to the status lines at the bottom of the screen
             (default true).
 
           suppress_alert
-            This  option  may be set to a NetHack version level to suppress
-            alert notification messages about feature changes for that  and
-            prior versions (ex. "suppress_alert:3.3.1").
+            This option may be set to a NetHack version level  to  suppress
+            alert  notification messages about feature changes for that and
+            prior versions (for example "suppress_alert:3.3.1").
 
           symset
-            This  option may be used to select one of the named symbol sets
-            found within "symbols" to alter the symbols  displayed  on  the
-            screen.   Use "symset:default" to explicitly select the default
+            This option may be used to select one of the named symbol  sets
+            found  within  "symbols"  to alter the symbols displayed on the
+            screen.  Use "symset:default" to explicitly select the  default
             symbols.
 
           time
-            Show the elapsed game time in turns  on  bottom  line  (default
+            Show  the  elapsed  game  time in turns on bottom line (default
             off).  Persistent.
 
           timed_delay
-            When  pausing  momentarily for display effect, such as with ex-
-            plosions and moving objects, use a timer  rather  than  sending
-            extra  characters  to  the screen.  (Applies to "tty" interface
+            When pausing momentarily for display effect, such as  with  ex-
+            plosions  and  moving  objects, use a timer rather than sending
+            extra characters to the screen.  (Applies  to  "tty"  interface
             only; "X11" interface always uses a timer based delay.  The de-
             fault is on if configured into the program.)  Persistent.
 
@@ -4001,37 +4075,36 @@
 
           toptenwin
             Put the ending display in a NetHack window instead of on stdout
-            (default  off).  Setting this option makes the score list visi-
-            ble when a windowing version of NetHack is  started  without  a
-            parent  window,  but  it no longer leaves the score list around
+            (default off).  Setting this option makes the score list  visi-
+            ble  when  a  windowing version of NetHack is started without a
+            parent window, but it no longer leaves the  score  list  around
             after game end on a terminal or emulating window.
 
           travel
             Allow the travel command (default on).  Turning this option off
-            will  prevent  the game from attempting unintended moves if you
+            will prevent the game from attempting unintended moves  if  you
             make inadvertent mouse clicks on the map window.  Persistent.
 
-          verbose
-            Provide more commentary during the game (default on).   Persis-
-            tent.
 
-          whatis_coord
-            When  using  the  `/' or `;' commands to look around on the map
-            with   autodescribe   on,   display   coordinates   after   the
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
+          NetHack Guidebook                                              63
 
 
-          NetHack Guidebook                                              62
-
 
+          verbose
+            Provide  more commentary during the game (default on).  Persis-
+            tent.
 
-            description.   Also  works  in  other  situations where you are
-            asked to pick a location.
+          whatis_coord
+            When using the `/' or `;' commands to look around  on  the  map
+            with  autodescribe  on,  display coordinates after the descrip-
+            tion.  Also works in other situations where you  are  asked  to
+            pick a location.
 
             The possible settings are:
 
@@ -4047,54 +4120,58 @@
 
           whatis_filter
             When getting a location on the map, and using the keys to cycle
-            through  next and previous targets, allows filtering the possi-
+            through next and previous targets, allows filtering the  possi-
             ble targets.
 
-
-
                  n - no filtering [default]
                  v - in view only
                  a - in same area only
 
-            The area-filter tries to be slightly predictive  --  if  you're
+            The  area-filter  tries  to be slightly predictive -- if you're
             standing on a doorway, it will consider the area on the side of
             the door you were last moving towards.
 
-            Filtering can also be changed when getting a location with  the
+            Filtering  can also be changed when getting a location with the
             "getpos.filter" key.
 
           whatis_menu
-            When  getting  a  location on the map, and using a key to cycle
+            When getting a location on the map, and using a  key  to  cycle
             through next and previous targets, use a menu instead to pick a
             target.  (default off)
 
           whatis_moveskip
-            When  getting a location on the map, and using shifted movement
+            When getting a location on the map, and using shifted  movement
             keys or meta-digit keys to fast-move, instead of moving 8 units
             at a time, move by skipping the same glyphs.  (default off)
 
           windowtype
             When the program has been built to support multiple interfaces,
-            select which one to use, such as "tty" or  "X11"  (default  de-
+            select  which  one  to use, such as "tty" or "X11" (default de-
             pends on build-time settings; use "#version" to check).  Cannot
             be set with the `O' command.
 
-          wizweight
-            Augment object descriptions with their objects' weight (default
-            off).  Debug mode only.
 
 
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
+          NetHack Guidebook                                              64
 
 
-          NetHack Guidebook                                              63
 
+            When  used,  it  should be the first option set since its value
+            might enable or disable the availability of various  other  op-
+            tions.   For multiple lines in a configuration file, that would
+            be the first non-comment line.  For a comma-separated  list  in
+            NETHACKOPTIONS or an OPTIONS line in a configuration file, that
+            would be the rightmost option in the list.
 
+          wizweight
+            Augment object descriptions with their objects' weight (default
+            off).  Debug mode only.
 
           zerocomp
             When  writing out a save file, perform zero-comp compression of
@@ -4139,28 +4216,27 @@
 
           font_map
             if NetHack can, it should use a font by the chosen name for the
-            map window.
-
-          font_menu
-            If  NetHack  can,  it  should use a font by the chosen name for
-            menu windows.
 
-          font_message
-            If NetHack can, it should use a font by the chosen name for the
-            message window.
 
+          NetHack 3.6                                         April 9, 2019
 
 
 
-          NetHack 3.6                                     February 10, 2019
 
 
+          NetHack Guidebook                                              65
 
 
 
-          NetHack Guidebook                                              64
+            map window.
 
+          font_menu
+            If  NetHack  can,  it  should use a font by the chosen name for
+            menu windows.
 
+          font_message
+            If NetHack can, it should use a font by the chosen name for the
+            message window.
 
           font_status
             If NetHack can, it should use a font by the chosen name for the
@@ -4192,6 +4268,11 @@
             If NetHack can, it should try and display on the entire  screen
             rather than in a window.
 
+          guicolor
+            Use  color  text and/or highlighting attributes when displaying
+            some non-map data (such as menu selector letters).  Curses  in-
+            terface only; default is on.
+
           large_font
             If NetHack can, it should use a large font.
 
@@ -4201,6 +4282,18 @@
 
           player_selection
             If NetHack can, it should pop up dialog boxes, or  use  prompts
+
+
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              66
+
+
+
             for character selection.
 
           popup_dialog
@@ -4217,17 +4310,6 @@
             If  NetHack can, it should scroll the display by this number of
             cells when the hero reaches the scroll_margin.
 
-
-          NetHack 3.6                                     February 10, 2019
-
-
-
-
-
-          NetHack Guidebook                                              65
-
-
-
           scroll_margin
             If NetHack can, it should scroll the display when the  hero  or
             cursor  is  this number of cells away from the edge of the win-
@@ -4246,15 +4328,40 @@
             If NetHack can, it should display an opening splash screen when
             it starts up (default yes).
 
+          statuslines
+            Number of lines for traditional below-the-map  status  display.
+            Acceptable  values  are 2 and 3 (default is 2).  Curses and tty
+            interfaces only.
+
+          term_cols  and
+
+          term_rows
+            Curses interface only.  Number of columns and rows to  use  for
+            the display.  Curses will attempt to resize to the values spec-
+            ified but will settle for smaller sizes if they  are  too  big.
+            Default is the current window size.
+
           tiled_map
             If NetHack can, it should display a tiled map if it can.
 
           tile_file
-            Specify the name of an alternative tile file  to  override  the
+            Specify  the  name  of an alternative tile file to override the
             default.
 
+
+
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              67
+
+
+
           tile_height
-            Specify  the  preferred  height  of each tile in a tile capable
+            Specify the preferred height of each tile  in  a  tile  capable
             port.
 
           tile_width
@@ -4264,55 +4371,69 @@
             Use bold black instead of blue for black glyphs (TTY only).
 
           use_inverse
-            If  NetHack can, it should display inverse when the game speci-
+            If NetHack can, it should display inverse when the game  speci-
             fies it.
 
           vary_msgcount
-            If NetHack can, it should display this number of messages at  a
+            If  NetHack can, it should display this number of messages at a
             time in the message window.
 
+          windowborders
+            Whether to draw boxes around  the  map,  status  area,  message
+            area,  and  persistent inventory window if enabled.  Curses in-
+            terface only.  Acceptable values are
+
+                 0 - off, never show borders
+                 1 - on, always show borders
+                 2 - auto, on if display is at least (24+2)x(80+2)  (default)
+
+            (The 26x82 size threshold for `2' refers to number of rows  and
+            columns  of  the  display.   A  width  of  at least 110 columns
+            (80+2+26+2) is needed for align_status set to left or right.)
+
           windowcolors
-            If  NetHack  can,  it should display windows with the specified
+            If NetHack can, it should display windows  with  the  specified
             foreground/background colors. Windows GUI only. The format is
 
                OPTION=windowcolors:wintype foreground/background
 
-               where wintype is one  of  "menu",  "message",  "status",  or
-          "text",  and foreground and background are colors, either a hexa-
-          decimal \'#rrggbb', one of the named colors (black,  red,  green,
-          brown,  blue, magenta, cyan, orange, brightgreen, yellow, bright-
-          blue, brightmagenta, brightcyan, white, trueblack, gray,  purple,
+               where  wintype  is  one  of  "menu", "message", "status", or
+          "text", and foreground and background are colors, either a  hexa-
+          decimal  \'#rrggbb',  one of the named colors (black, red, green,
+          brown, blue, magenta, cyan, orange, brightgreen, yellow,  bright-
+          blue,  brightmagenta, brightcyan, white, trueblack, gray, purple,
+          silver, maroon, fuchsia, lime, olive, navy, teal, aqua),  or  one
+          of  Windows UI colors (activeborder, activecaption, appworkspace,
+          background, btnface, btnshadow, btntext,  captiontext,  graytext,
+          greytext,  highlight, highlighttext, inactiveborder, inactivecap-
+          tion, menu, menutext,  scrollbar,  window,  windowframe,  window-
+          text).
 
+          wraptext
+            If NetHack can, it should wrap long lines of text if they don't
+            fit in the visible area of the window.
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack Guidebook                                              66
 
 
 
-          silver,  maroon,  fuchsia, lime, olive, navy, teal, aqua), or one
-          of Windows UI colors (activeborder, activecaption,  appworkspace,
-          background,  btnface,  btnshadow, btntext, captiontext, graytext,
-          greytext, highlight, highlighttext, inactiveborder,  inactivecap-
-          tion,  menu,  menutext,  scrollbar,  window, windowframe, window-
-          text).
+          NetHack Guidebook                                              68
+
 
-          wraptext
-            If NetHack can, it should wrap long lines of text if they don't
-            fit in the visible area of the window.
 
           9.6.  Platform-specific Customization options
 
-               Here  are  explanations of options that are used by specific
+               Here are explanations of options that are used  by  specific
           platforms or ports to customize and change the port behavior.
 
           altkeyhandler
-            Select an alternate keystroke handler dll to  load  (Win32  tty
-            NetHack  only).   The  name of the handler is specified without
+            Select  an  alternate  keystroke handler dll to load (Win32 tty
+            NetHack only).  The name of the handler  is  specified  without
             the .dll extension and without any path information.  Cannot be
             set with the `O' command.
 
@@ -4322,135 +4443,134 @@
 
           altmeta
             On other (non-Amiga) systems where this option is available, it
-            can  be set to tell NetHack to convert a two character sequence
-            beginning with ESC into a meta-shifted version  of  the  second
+            can be set to tell NetHack to convert a two character  sequence
+            beginning  with  ESC  into a meta-shifted version of the second
             character (default off).
 
-            This  conversion is only done for commands, not for other input
+            This conversion is only done for commands, not for other  input
             prompts.  Note that typing one or more digits as a count prefix
             prior to a command -- preceded by n if the number_pad option is
-            set -- is also subject to this  conversion,  so  attempting  to
-            abort  the  count  by typing ESC will leave NetHack waiting for
+            set  --  is  also  subject to this conversion, so attempting to
+            abort the count by typing ESC will leave  NetHack  waiting  for
             another character to complete the two character sequence.  Type
-            a  second  ESC  to  finish  cancelling  such a count.  At other
+            a second ESC to finish  cancelling  such  a  count.   At  other
             prompts a single ESC suffices.
 
           BIOS
             Use BIOS calls to update the screen display quickly and to read
-            the  keyboard  (allowing  the use of arrow keys to move) on ma-
-            chines with an IBM PC compatible BIOS ROM (default  off,  OS/2,
+            the keyboard (allowing the use of arrow keys to  move)  on  ma-
+            chines  with  an IBM PC compatible BIOS ROM (default off, OS/2,
             PC, and ST NetHack only).
 
           flush
-            (default off, AMIGA NetHack only).
+            (default off, Amiga NetHack only).
 
           MACgraphics
             (default on, Mac NetHack only).
 
+          page_wait
+            (default on, Mac NetHack only).
 
+          rawio
+            Force raw (non-cbreak) mode for faster output and more  bullet-
+            proof  input  (MS-DOS sometimes treats `^P' as a printer toggle
+            without it) (default off,  OS/2,  PC,  and  ST  NetHack  only).
+            Note:   DEC  Rainbows hang if this is turned on.  Cannot be set
+            with the `O' command.
 
-
-          NetHack 3.6                                     February 10, 2019
+          soundcard
+            (default on, PC NetHack only).  Cannot  be  set  with  the  `O'
 
 
+          NetHack 3.6                                         April 9, 2019
 
 
 
-          NetHack Guidebook                                              67
 
 
+          NetHack Guidebook                                              69
 
-          page_wait
-            (default on, Mac NetHack only).
 
-          rawio
-            Force  raw (non-cbreak) mode for faster output and more bullet-
-            proof input (MS-DOS sometimes treats `^P' as a  printer  toggle
-            without  it)  (default  off,  OS/2,  PC,  and ST NetHack only).
-            Note:  DEC Rainbows hang if this is turned on.  Cannot  be  set
-            with the `O' command.
 
-          soundcard
-            (default on, PC NetHack only).  Cannot be set with the `O' com-
-            mand.
+            command.
 
           subkeyvalue
-            (Win32 tty NetHack only).  May be used to alter  the  value  of
+            (Win32  tty  NetHack  only).  May be used to alter the value of
             keystrokes that the operating system returns to NetHack to help
-            compensate for international keyboard issues.   OPTIONS=subkey-
-            value:171/92  will  return 92 to NetHack, if 171 was originally
-            going to be returned.  You can use multiple subkeyvalue  state-
+            compensate  for international keyboard issues.  OPTIONS=subkey-
+            value:171/92 will return 92 to NetHack, if 171  was  originally
+            going  to be returned.  You can use multiple subkeyvalue state-
             ments in the config file if needed.  Cannot be set with the `O'
             command.
 
           video
             Set the video mode used (PC NetHack only).  Values are "autode-
-            tect",  "default",  or  "vga".   Setting "vga" (or "autodetect"
-            with vga hardware present)  will  cause  the  game  to  display
+            tect", "default", or "vga".   Setting  "vga"  (or  "autodetect"
+            with  vga  hardware  present)  will  cause  the game to display
             tiles.  Cannot be set with the `O' command.
 
           videocolors
-            Set  the  color  palette for PC systems using NO_TERMS (default
-            4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only).  The  order
-            of   colors   is   red,  green,  brown,  blue,  magenta,  cyan,
-            bright.white, bright.red,  bright.green,  yellow,  bright.blue,
-            bright.magenta,  and  bright.cyan.   Cannot be set with the `O'
+            Set the color palette for PC systems  using  NO_TERMS  (default
+            4-2-6-1-5-3-15-12-10-14-9-13-11,  (PC NetHack only).  The order
+            of  colors  is  red,  green,  brown,   blue,   magenta,   cyan,
+            bright.white,  bright.red,  bright.green,  yellow, bright.blue,
+            bright.magenta, and bright.cyan.  Cannot be set  with  the  `O'
             command.
 
           videoshades
             Set the intensity level of the three gray scales available (de-
             fault dark normal light, PC NetHack only).  If the game display
-            is difficult to read, try adjusting these scales; if this  does
-            not  correct  the  problem, try !color.  Cannot be set with the
+            is  difficult to read, try adjusting these scales; if this does
+            not correct the problem, try !color.  Cannot be  set  with  the
             `O' command.
 
           9.7.  Regular Expressions
 
-               Regular expressions are normally POSIX extended regular  ex-
-          pressions.  It is possible to compile NetHack without regular ex-
-          pression support on a platform where there is no regular  expres-
-          sion  library.  While this is not true of any modern platform, if
-          your NetHack was built this way, patterns are instead  glob  pat-
+               Regular  expressions are normally POSIX extended regular ex-
+          pressions. It is possible to compile NetHack without regular  ex-
+          pression  support on a platform where there is no regular expres-
+          sion library. While this is not true of any modern  platform,  if
+          your  NetHack  was built this way, patterns are instead glob pat-
           terns. This applies to Autopickup exceptions, Message types, Menu
           colors, and User sounds.
 
+          9.8.  Configuring Autopickup Exceptions
 
+               You can further refine the behavior of the autopickup option
+          beyond what is available through the pickup_types option.
 
-          NetHack 3.6                                     February 10, 2019
+               By placing autopickup_exception lines in your  configuration
+          file,  you  can  define  patterns  to be checked when the game is
+          about to autopickup something.
 
+          autopickup_exception
+            Sets an exception to the pickup_types  option.   The  autopick-
+            up_exception  option should be followed by a regular expression
 
 
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack Guidebook                                              68
 
 
 
-          9.8.  Configuring Autopickup Exceptions
+          NetHack Guidebook                                              70
 
-               You can further refine the behavior of the autopickup option
-          beyond what is available through the pickup_types option.
 
-               By  placing autopickup_exception lines in your configuration
-          file, you can define patterns to be  checked  when  the  game  is
-          about to autopickup something.
 
-          autopickup_exception
-            Sets  an  exception  to the pickup_types option.  The autopick-
-            up_exception option should be followed by a regular  expression
-            to  be  used as a pattern to match against the singular form of
+            to be used as a pattern to match against the singular  form  of
             the description of an object at your location.
 
-            In addition, some characters are treated specially if they  oc-
+            In  addition, some characters are treated specially if they oc-
             cur as the first character in the pattern, specifically:
 
                  < - always pickup an object that matches rest of pattern;
                  > - never pickup an object that matches rest of pattern.
 
-            A  "never pickup" rule takes precedence over an "always pickup"
+            A "never pickup" rule takes precedence over an "always  pickup"
             rule if both match.
 
-            Exceptions can be set with the `O' command, but ones  set  that
+            Exceptions  can  be set with the `O' command, but ones set that
             way will not be preserved across saves and restores.
 
           Here are some examples:
@@ -4459,17 +4579,17 @@
                  autopickup_exception=">*corpse"
                  autopickup_exception=">* cursed*"
 
-               The  first  example  above  will result in autopickup of any
-          type of arrow.  The second example results in  the  exclusion  of
-          any  corpse from autopickup.  The last example results in the ex-
+               The first example above will result  in  autopickup  of  any
+          type  of  arrow.   The second example results in the exclusion of
+          any corpse from autopickup.  The last example results in the  ex-
           clusion of items known to be cursed from autopickup.
 
           9.9.  Changing Key Bindings
 
-               It is possible to change the default key  bindings  of  some
-          special  commands,  menu accelerator keys, and extended commands,
-          by using BIND stanzas in the configuration file.  Format is  key,
-          followed  by  the  command to bind to, separated by a colon.  The
+               It  is  possible  to change the default key bindings of some
+          special commands, menu accelerator keys, and  extended  commands,
+          by  using BIND stanzas in the configuration file.  Format is key,
+          followed by the command to bind to, separated by  a  colon.   The
           key can be a single character ("x"), a control key ("^X", "C-x"),
           a meta key ("M-x"), or a three-digit decimal ASCII code.
 
@@ -4479,39 +4599,38 @@
                BIND={:menu_first_page
                BIND=v:loot
 
+          Extended command keys
+            You can bind multiple keys to the same extended  command.   Un-
+            bind  a  key by using "nothing" as the extended command to bind
+            to.  You can also bind the "<esc>",  "<enter>",  and  "<space>"
+            keys.
 
+          Menu accelerator keys
+            The  menu  control  or accelerator keys can also be rebound via
+            OPTIONS-lines in the config file.  You cannot bind object  sym-
+            bols into menu accelerators.
 
-
-          NetHack 3.6                                     February 10, 2019
+          Special command keys
+            Below  are  the  special commands you can rebind.  Some of them
 
 
+          NetHack 3.6                                         April 9, 2019
 
 
 
-          NetHack Guidebook                                              69
 
 
+          NetHack Guidebook                                              71
 
-          Extended command keys
-            You  can  bind multiple keys to the same extended command.  Un-
-            bind a key by using "nothing" as the extended command  to  bind
-            to.   You  can  also bind the "<esc>", "<enter>", and "<space>"
-            keys.
 
-          Menu accelerator keys
-            The menu control or accelerator keys can also  be  rebound  via
-            OPTIONS-lines  in the config file.  You cannot bind object sym-
-            bols into menu accelerators.
 
-          Special command keys
-            Below are the special commands you can rebind.   Some  of  them
-            can  be  bound to same keys with no problems, others are in the
-            same "context", and if bound to same keys, only  one  of  those
-            commands  will be available.  Special command can only be bound
+            can be bound to same keys with no problems, others are  in  the
+            same  "context",  and  if bound to same keys, only one of those
+            commands will be available.  Special command can only be  bound
             to a single key.
 
           count
-            Prefix key to start a count, to  repeat  a  command  this  many
+            Prefix  key  to  start  a  count, to repeat a command this many
             times.  With number_pad only.  Default is `n'.
 
           doinv
@@ -4521,19 +4640,19 @@
             Prefix key to force fight a direction.  Default is `F'.
 
           fight.numpad
-            Prefix  key  to force fight a direction.  With number_pad only.
+            Prefix key to force fight a direction.  With  number_pad  only.
             Default is `-'.
 
           getdir.help
-            When asked for a direction, the key to show the help.   Default
+            When  asked for a direction, the key to show the help.  Default
             is `?'.
 
           getdir.self
-            When  asked  for  a direction, the key to target yourself.  De-
+            When asked for a direction, the key to  target  yourself.   De-
             fault is `.'.
 
           getdir.self2
-            When asked for a direction, the key to  target  yourself.   De-
+            When  asked  for  a direction, the key to target yourself.  De-
             fault is `s'.
 
           getpos.autodescribe
@@ -4545,116 +4664,116 @@
             esting thing.  Default is `a'.
 
           getpos.all.prev
-            When  asked  for  a location, the key to go to previous closest
-
+            When asked for a location, the key to go  to  previous  closest
+            interesting thing.  Default is `A'.
 
-          NetHack 3.6                                     February 10, 2019
+          getpos.door.next
+            When  asked  for a location, the key to go to next closest door
+            or doorway.  Default is `d'.
 
+          getpos.door.prev
+            When asked for a location, the key to go  to  previous  closest
+            door or doorway.  Default is `D'.
 
+          getpos.help
+            When  asked  for  a location, the key to show help.  Default is
+            `?'.
 
 
+          NetHack 3.6                                         April 9, 2019
 
-          NetHack Guidebook                                              70
 
 
 
-            interesting thing.  Default is `A'.
 
-          getpos.door.next
-            When asked for a location, the key to go to next  closest  door
-            or doorway.  Default is `d'.
+          NetHack Guidebook                                              72
 
-          getpos.door.prev
-            When  asked  for  a location, the key to go to previous closest
-            door or doorway.  Default is `D'.
 
-          getpos.help
-            When asked for a location, the key to show  help.   Default  is
-            `?'.
 
           getpos.mon.next
-            When  asked  for a location, the key to go to next closest mon-
+            When asked for a location, the key to go to next  closest  mon-
             ster.  Default is `m'.
 
           getpos.mon.prev
-            When asked for a location, the key to go  to  previous  closest
+            When  asked  for  a location, the key to go to previous closest
             monster.  Default is `M'.
 
           getpos.obj.next
-            When  asked  for  a location, the key to go to next closest ob-
+            When asked for a location, the key to go to  next  closest  ob-
             ject.  Default is `o'.
 
           getpos.obj.prev
-            When asked for a location, the key to go  to  previous  closest
+            When  asked  for  a location, the key to go to previous closest
             object.  Default is `O'.
 
           getpos.menu
-            When  asked for a location, and using one of the next or previ-
-            ous keys to cycle through targets, toggle showing  a  menu  in-
+            When asked for a location, and using one of the next or  previ-
+            ous  keys  to  cycle through targets, toggle showing a menu in-
             stead.  Default is `!'.
 
           getpos.moveskip
-            When  asked for a location, and using the shifted movement keys
-            or meta-digit keys to fast-move around, move  by  skipping  the
+            When asked for a location, and using the shifted movement  keys
+            or  meta-digit  keys  to fast-move around, move by skipping the
             same glyphs instead of by 8 units.  Default is `*'.
 
           getpos.filter
             When asked for a location, change the filtering mode when using
-            one of the next or previous  keys  to  cycle  through  targets.
-            Toggles  between  no  filtering,  in view only, and in the same
+            one  of  the  next  or  previous keys to cycle through targets.
+            Toggles between no filtering, in view only,  and  in  the  same
             area only.  Default is `"'.
 
           getpos.pick
-            When asked for a location, the key to choose the location,  and
+            When  asked for a location, the key to choose the location, and
             possibly ask for more info.  Default is `.'.
 
           getpos.pick.once
-            When  asked for a location, the key to choose the location, and
+            When asked for a location, the key to choose the location,  and
             skip asking for more info.  Default is `,'.
 
+          getpos.pick.quick
+            When asked for a location, the key to choose the location, skip
+            asking for more info, and exit the location asking  loop.   De-
+            fault is `;'.
 
+          getpos.pick.verbose
+            When  asked for a location, the key to choose the location, and
+            show more info without asking.  Default is `:'.
 
-          NetHack 3.6                                     February 10, 2019
+          getpos.self
+            When asked for a location, the key to go to your location.  De-
+            fault is `@'.
 
 
 
 
+          NetHack 3.6                                         April 9, 2019
 
-          NetHack Guidebook                                              71
 
 
 
-          getpos.pick.quick
-            When asked for a location, the key to choose the location, skip
-            asking  for  more info, and exit the location asking loop.  De-
-            fault is `;'.
 
-          getpos.pick.verbose
-            When asked for a location, the key to choose the location,  and
-            show more info without asking.  Default is `:'.
+          NetHack Guidebook                                              73
+
 
-          getpos.self
-            When asked for a location, the key to go to your location.  De-
-            fault is `@'.
 
           getpos.unexplored.next
-            When asked for a location, the key to go to next closest  unex-
+            When  asked for a location, the key to go to next closest unex-
             plored location.  Default is `x'.
 
           getpos.unexplored.prev
-            When  asked  for  a location, the key to go to previous closest
+            When asked for a location, the key to go  to  previous  closest
             unexplored location.  Default is `X'.
 
           getpos.valid
-            When asked for a location, the key to go to show  valid  target
+            When  asked  for a location, the key to go to show valid target
             locations.  Default is `$'.
 
           getpos.valid.next
-            When  asked for a location, the key to go to next closest valid
+            When asked for a location, the key to go to next closest  valid
             location.  Default is `z'.
 
           getpos.valid.prev
-            When asked for a location, the key to go  to  previous  closest
+            When  asked  for  a location, the key to go to previous closest
             valid location.  Default is `Z'.
 
           nopickup
@@ -4664,7 +4783,7 @@
             Key to redraw the screen.  Default is `^R'.
 
           redraw.numpad
-            Key  to  redraw  the screen.  With number_pad only.  Default is
+            Key to redraw the screen.  With number_pad  only.   Default  is
             `^L'.
 
           repeat
@@ -4677,23 +4796,11 @@
             Prefix key to run towards a direction.  Default is `G'.
 
           run.nopickup
-            Prefix  key to run towards a direction without picking up items
-
-
-          NetHack 3.6                                     February 10, 2019
-
-
-
-
-
-          NetHack Guidebook                                              72
-
-
-
+            Prefix key to run towards a direction without picking up  items
             on the way.  Default is `M'.
 
           run.numpad
-            Prefix key to run towards a direction.  With  number_pad  only.
+            Prefix  key  to run towards a direction.  With number_pad only.
             Default is `5'.
 
           rush
@@ -4704,6 +4811,17 @@
                You can change the way the messages are shown in the message
           area, when the message matches a user-defined pattern.
 
+
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              74
+
+
+
                In general, the config file entries to configure the message
           types look like this: MSGTYPE=type "pattern"
 
@@ -4717,177 +4835,208 @@
             show  - show message normally;
             hide  - never show the message;
             stop  - wait for user with more-prompt;
-            norep - show  the  message once, but not again if no other mes-
+            norep - show the message once, but not again if no  other  mes-
                     sage is shown in between.
 
-            Here's an example of message  types  using  NetHack's  internal
+            Here's  an  example  of  message types using NetHack's internal
             pattern matching facility:
 
                  MSGTYPE=stop "You feel hungry."
                  MSGTYPE=hide "You displaced *."
 
-            specifies  that  whenever a message "You feel hungry" is shown,
-            the user is prompted with more-prompt, and a  message  matching
+            specifies that whenever a message "You feel hungry"  is  shown,
+            the  user  is prompted with more-prompt, and a message matching
             "You displaced <something>." is not shown at all.
 
-            The  order  of the defined MSGTYPE-lines is important; the last
-            matching rule is used. Put the general case  first,  exceptions
+            The order of the defined MSGTYPE-lines is important;  the  last
+            matching  rule  is used. Put the general case first, exceptions
             below them.
 
           9.11.  Configuring Menu Colors
 
                Some platforms allow you to define colors used in menu lines
-          when the line matches a user-defined pattern. At  this  time  the
+          when  the  line  matches a user-defined pattern. At this time the
           tty, win32tty and win32gui support this.
 
-               In  general,  the  config file entries to configure the menu
+               In general, the config file entries to  configure  the  menu
           color mappings look like this:
 
+               MENUCOLOR="pattern"=color&attribute
 
+                 pattern    - the pattern to match;
+                 color      - the  color to use for lines matching the pat-
+                              tern;
+                 attribute  - the attribute to use for lines  matching  the
+                              pattern.  The  attribute  is optional, and if
+                              left out, you must also leave out the preced-
+                              ing  ampersand.   If no attribute is defined,
+                              no attribute is used.
 
+            The pattern should be a regular expression.
 
-          NetHack 3.6                                     February 10, 2019
-
+            Allowed colors are black, red,  green,  brown,  blue,  magenta,
+            cyan,  gray,  orange,  light-green,  yellow, light-blue, light-
 
 
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack Guidebook                                              73
 
 
 
-               MENUCOLOR="pattern"=color&attribute
+          NetHack Guidebook                                              75
 
-                 pattern    - the pattern to match;
-                 color      - the color to use for lines matching the  pat-
-                              tern;
-                 attribute  - the  attribute  to use for lines matching the
-                              pattern. The attribute is  optional,  and  if
-                              left out, you must also leave out the preced-
-                              ing ampersand.  If no attribute  is  defined,
-                              no attribute is used.
 
-            The pattern should be a regular expression.
 
-            Allowed  colors  are  black,  red, green, brown, blue, magenta,
-            cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagen-
-            ta, lightcyan, and white.
+            magenta, light-cyan, and  white.   And  no-color,  the  default
+            foreground  color,  which  isn't necessarily the same as any of
+            the other colors.
 
-            Allowed  attributes  are none, bold, dim, underline, blink, and
-            inverse.  Note that the platform used  may  interpret  the  at-
-            tributes any way it wants.
+            Allowed attributes are none, bold, dim, underline,  blink,  and
+            inverse.   "Normal"  is  a  synonym  for "none".  Note that the
+            platform used may interpret the attributes any way it wants.
 
-            Here's  an example of menu colors using NetHack's internal pat-
+            Here's an example of menu colors using NetHack's internal  pat-
             tern matching facility:
 
                  MENUCOLOR="* blessed *"=green
                  MENUCOLOR="* cursed *"=red
                  MENUCOLOR="* cursed *(being worn)"=red&underline
 
-            specifies that any menu line with " blessed " contained  in  it
-            will  be  shown  in  green color, lines with " cursed " will be
-            shown in red, and lines with  " cursed "  followed  by  "(being
-            worn)"  on  the same line will be shown in red color and under-
-            lined.  You can have multiple MENUCOLOR entries in your  config
-            file,  and  the  last  MENUCOLOR-line  in your config file that
+            specifies  that  any menu line with " blessed " contained in it
+            will be shown in green color, lines  with  " cursed "  will  be
+            shown  in  red,  and  lines with " cursed " followed by "(being
+            worn)" on the same line will be shown in red color  and  under-
+            lined.   You can have multiple MENUCOLOR entries in your config
+            file, and the last MENUCOLOR-line  in  your  config  file  that
             matches a menu line will be used for the line.
 
                Note that if you intend to have one or more color specifica-
-          tions  match " uncursed ", you will probably want to turn the im-
+          tions match " uncursed ", you will probably want to turn the  im-
           plicit_uncursed option off so that all items known to be uncursed
           are actually displayed with the "uncursed" description.
 
           9.12.  Configuring User Sounds
 
-               Some  platforms allow you to define sound files to be played
-          when a message that matches a user-defined pattern  is  delivered
+               Some platforms allow you to define sound files to be  played
+          when  a  message that matches a user-defined pattern is delivered
           to the message window.  At this time the Qt port and the win32tty
           and win32gui ports support the use of user sounds.
 
-               The following config file entries are  relevant  to  mapping
+               The  following  config  file entries are relevant to mapping
           user sounds to messages:
 
           SOUNDDIR
             The directory that houses the sound files to be played.
 
+          SOUND
+            An entry that maps a sound file  to  a  user-specified  message
+            pattern.   Each  SOUND  entry is broken down into the following
+            parts:
 
+            MESG       - message window mapping (the only one supported  in
+                         3.6);
+            pattern    - the pattern to match;
+            sound file - the sound file to play;
+            volume     - the volume to be set while playing the sound file.
 
-          NetHack 3.6                                     February 10, 2019
+            The pattern should be a POSIX extended regular expression.
 
 
 
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack Guidebook                                              74
 
 
 
-          SOUND
-            An  entry  that  maps  a sound file to a user-specified message
-            pattern.  Each SOUND entry is broken down  into  the  following
-            parts:
+          NetHack Guidebook                                              76
 
-            MESG       - message  window mapping (the only one supported in
-                         3.6);
-            pattern    - the pattern to match;
-            sound file - the sound file to play;
-            volume     - the volume to be set while playing the sound file.
 
-            The pattern should be a POSIX extended regular expression.
 
           9.13.  Configuring Status Hilites
 
                Your copy of NetHack may have been compiled with support for
-          "Status Hilites".  If so, you can customize your game display  by
+          "Status  Hilites".  If so, you can customize your game display by
           setting thresholds to change the color or appearance of fields in
           the status display.
 
                The format for defining status colors is:
 
-               OPTION=hilite_status: field-name/behavior/color&attributes
+          OPTION=hilite_status:field-name/behavior/color&attributes
 
-               For example, the following line in  your  config  file  will
-          cause  the  hitpoints  field  to display in the color red if your
-          hitpoints drop to or below a threshold of 30%:
+               For  example,  the following line in your configuration file
+          will cause the hitpoints field to display in  the  color  red  if
+          your hitpoints drop to or below a threshold of 30%:
 
-               OPTION=hilite_status: hitpoints/<=30%/red/normal
+          OPTION=hilite_status:hitpoints/<=30%/red/normal
 
-               For another example, the following line in your config  file
-          will cause wisdom to be displayed red if it drops and green if it
-          rises.
+          (That example is actually specifying red&normal for <=30% and no-
+          color&normal for >30%.)
 
-               OPTION=hilite_status: wisdom/down/red/up/green
+               For another example, the following line in  your  configura-
+          tion  file  will cause wisdom to be displayed red if it drops and
+          green if it rises:
 
-               You can adjust the display of the following status fields:
-                      title             strength         dexterity
-                  constitution        intelligence        wisdom
-                    charisma           alignment           score
-                carrying-capacity         gold             power
-                    power-max       experience-level    armor-class
-                       HD                 time            hunger
-                    hitpoints        hitpoints-max     dungeon-level
-                   experience          condition
+          OPTION=hilite_status:wisdom/down/red/up/green
 
-            The pseudo-field "characteristics" can be used to set  all  six
-            of  Str,  Dex,  Con,  Int,  Wis, and Cha at once.  "HD" is "hit
-            dice", an approximation  of  experience  level  displayed  when
-            polymorphed.   "experience", "time", and "score" are condition-
-            ally displayed depending upon your other option settings.
+               Allowed colors are black, red, green, brown, blue,  magenta,
+          cyan, gray, orange, light-green, yellow, light-blue, light-magen-
+          ta, light-cyan, and white.  And  "no-color",  the  default  fore-
+          ground color on the display, which is not necessarily the same as
+          black or white or any of the other colors.
 
-            Instead of a behavior, "condition" takes the  following  condi-
-            tion  flags:  stone,  slime,  strngl, foodpois, termill, blind,
+               Allowed attributes are none, bold,  dim,  underline,  blink,
+          and  inverse.   "Normal" is a synonym for "none"; they should not
+          be used in combination with any of the other attributes.
 
+               To specify both a color and an attribute, use `&' to combine
+          them.   To specify multiple attributes, use `+' to combine those.
+          For example: "magenta&inverse+dim".
 
-          NetHack 3.6                                     February 10, 2019
+               Note that the display may substitute  or  ignore  particular
+          attributes  depending  upon  its capabilities, and in general may
+          interpret the attributes any way it wants.  For example, on  some
+          display systems a request for bold might yield blink or vice ver-
+          sa.  On others, issuing an attribute request while another is al-
+          ready  set up will replace the earlier attribute rather than com-
+          bine with it.  Since NetHack issues  attribute  requests  sequen-
+          tially (at least with the tty interface) rather than all at once,
+          the only way a situation like that can be controlled is to speci-
+          fy just one attribute.
 
+               You  can  adjust  the  appearance  of  the  following status
+          fields:
 
 
 
+          NetHack 3.6                                         April 9, 2019
+
+
+
+
+
+          NetHack Guidebook                                              77
+
 
-          NetHack Guidebook                                              75
 
+                     title       dungeon-level   experience-level
+                    strength         gold           experience
+                   dexterity       hitpoints            HD
+                  constitution   hitpoints-max         time
+                  intelligence       power            hunger
+                     wisdom        power-max     carrying-capacity
+                    charisma      armor-class        condition
+                   alignment                           score
 
+            The pseudo-field "characteristics" can be used to set  all  six
+            of  Str,  Dex,  Con,  Int,  Wis, and Cha at once.  "HD" is "hit
+            dice", an approximation  of  experience  level  displayed  when
+            polymorphed.   "experience", "time", and "score" are condition-
+            ally displayed depending upon your other option settings.
 
+            Instead of a behavior, "condition" takes the  following  condi-
+            tion  flags:  stone,  slime,  strngl, foodpois, termill, blind,
             deaf, stun, conf, hallu, lev, fly, and ride.  You can use  "ma-
             jor_troubles"  as  an  alias  for  stone  through termill, "mi-
             nor_troubles" for blind through hallu, "movement" for lev, fly,
@@ -4915,82 +5064,74 @@
                  when  value  is below or above the percentage.  Use prefix
                  `<' or `>' to match when strictly below  or  above.   (The
                  numeric  limit  is  relaxed  slightly  for those: >-1% and
-                 <101% are allowed.)  Only  valid  for  "power"  and  "hit-
-                 points" fields.
+                 <101% are allowed.)  Only valid for "hitpoints" and  "pow-
+                 er" fields.
 
                * absolute  value  sets  the  attribute when the field value
                  matches that number.  The number must be 0 or higher,  ex-
-                 cept  for  "armor-class' which allows negative values.  If
-                 the number is prefixed with `<=' or `>=', it also  matches
-                 when  value  is  below  or above.  If the prefix is `<' or
-                 `>', only match when strictly above or below.
-
-               * text match sets the attribute when the field value matches
-                 the  text.  Text matches can only be used for "alignment",
-                 "carrying-capacity", "hunger", "dungeon-level",  and  "ti-
-                 tle".   For  title,  only the role's rank title is tested;
-                 the character's name is ignored.
-
-            Allowed colors are black, red,  green,  brown,  blue,  magenta,
-            cyan,  gray, orange, lightgreen, yellow, lightblue, lightmagen-
-            ta, lightcyan, and white.
+                 cept  for  "armor-class' which allows negative values, and
+                 may optionally be preceded by `='.  If the number is  pre-
+                 ceded  by `<=' or `>=' instead, it also matches when value
+                 is below or above.  If the prefix  is  `<'  or  `>',  only
+                 match when strictly above or below.
 
-            Allowed attributes are bold, inverse,  underline,  blink,  dim,
-            and  normal.  Note that the platform used may interpret the at-
-            tributes any way it wants.
 
-            The in-game options menu can help  you  determine  the  correct
-            syntax for a config file.
+          NetHack 3.6                                         April 9, 2019
 
 
 
-          NetHack 3.6                                     February 10, 2019
-
 
 
+          NetHack Guidebook                                              78
 
 
-          NetHack Guidebook                                              76
 
+               * text match sets the attribute when the field value matches
+                 the text.  Text matches can only be used for  "alignment",
+                 "carrying-capacity",  "hunger",  "dungeon-level", and "ti-
+                 tle".  For title, only the role's rank  title  is  tested;
+                 the character's name is ignored.
 
+               The  in-game options menu can help you determine the correct
+          syntax for a config file.
 
-            The  whole feature  can  be  disabled  by  setting  option sta-
-            tushilites to 0.
+               The whole feature can be disabled  by  setting  option  sta-
+          tushilites to 0.
 
-            Example hilites:
+               Example hilites:
 
-                 OPTION=hilite_status: gold/up/yellow/down/brown
-                 OPTION=hilite_status: characteristics/up/green/down/red
-                 OPTION=hilite_status: hitpoints/100%/gray&normal
-                 OPTION=hilite_status: hitpoints/<100%/green&normal
-                 OPTION=hilite_status: hitpoints/<66%/yellow&normal
-                 OPTION=hilite_status: hitpoints/<50%/orange&normal
-                 OPTION=hilite_status: hitpoints/<33%/red&bold
-                 OPTION=hilite_status: hitpoints/<15%/red&inverse
-                 OPTION=hilite_status: condition/major/orange&inverse
-                 OPTION=hilite_status: condition/lev+fly/red&inverse
+               OPTION=hilite_status: gold/up/yellow/down/brown
+               OPTION=hilite_status: characteristics/up/green/down/red
+               OPTION=hilite_status: hitpoints/100%/gray&normal
+               OPTION=hilite_status: hitpoints/<100%/green&normal
+               OPTION=hilite_status: hitpoints/<66%/yellow&normal
+               OPTION=hilite_status: hitpoints/<50%/orange&normal
+               OPTION=hilite_status: hitpoints/<33%/red&bold
+               OPTION=hilite_status: hitpoints/<15%/red&inverse
+               OPTION=hilite_status: condition/major/orange&inverse
+               OPTION=hilite_status: condition/lev+fly/red&inverse
 
           9.14.  Modifying NetHack Symbols
 
                NetHack can load entire symbol sets from the symbol file.
 
-               The options that are used to select a particular symbol  set
+               The  options that are used to select a particular symbol set
           from the symbol file are:
 
           symset
             Set the name of the symbol set that you want to load.
 
           roguesymset
-            Set  the  name of the symbol set that you want to load for dis-
+            Set the name of the symbol set that you want to load  for  dis-
             play on the rogue level.
 
-               You can also override one or more symbols using the  SYMBOLS
-          config  file  option.  Symbols are specified as name:value pairs.
-          Note that NetHack escape-processes the value  string  in  conven-
+               You  can also override one or more symbols using the SYMBOLS
+          config file option. Symbols are specified  as  name:value  pairs.
+          Note  that  NetHack  escape-processes the value string in conven-
           tional C fashion.  This means that \ is a prefix to take the fol-
-          lowing character literally.  Thus \ needs to  be  represented  as
-          \\.   The  special prefix form \m switches on the meta bit in the
-          symbol value, and the ^ prefix causes the following character  to
+          lowing  character  literally.   Thus \ needs to be represented as
+          \\.  The special prefix form \m switches on the meta bit  in  the
+          symbol  value, and the ^ prefix causes the following character to
           be treated as a control character.
 
                                   NetHack Symbols
@@ -4998,28 +5139,28 @@
           ------------------------------------------------------------------------
                   S_air                  (air)
              _    S_altar                (altar)
-             "    S_amulet               (amulet)
-             A    S_angel                (angelic being)
-             a    S_ant                  (ant or other insect)
-             ^    S_anti_magic_trap      (anti-magic field)
-             [    S_armor                (suit or piece of armor)
-             [    S_armour               (suit or piece of armor)
-             ^    S_arrow_trap           (arrow trap)
-             0    S_ball                 (iron ball)
-             #    S_bars                 (iron bars)
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
 
 
-          NetHack Guidebook                                              77
+          NetHack Guidebook                                              79
 
 
 
+             "    S_amulet               (amulet)
+             A    S_angel                (angelic being)
+             a    S_ant                  (ant or other insect)
+             ^    S_anti_magic_trap      (anti-magic field)
+             [    S_armor                (suit or piece of armor)
+             [    S_armour               (suit or piece of armor)
+             ^    S_arrow_trap           (arrow trap)
+             0    S_ball                 (iron ball)
+             #    S_bars                 (iron bars)
              B    S_bat                  (bat or bird)
              ^    S_bear_trap            (bear trap)
              -    S_blcorn               (bottom left corner)
@@ -5064,28 +5205,28 @@
              {    S_fountain             (fountain)
              F    S_fungus               (fungus or mold)
              *    S_gem                  (gem or rock)
-                  S_ghost                (ghost)
-             H    S_giant                (giant humanoid)
-             G    S_gnome                (gnome)
-             '    S_golem                (golem)
-             |    S_grave                (grave)
-             g    S_gremlin              (gremlin)
-             -    S_hbeam                (horizontal beam [zap animation])
-             #    S_hcdbridge            (horizontal raised drawbridge)
-             +    S_hcdoor               (closed door in horizontal wall)
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
 
 
-          NetHack Guidebook                                              78
+          NetHack Guidebook                                              80
 
 
 
+                  S_ghost                (ghost)
+             H    S_giant                (giant humanoid)
+             G    S_gnome                (gnome)
+             '    S_golem                (golem)
+             |    S_grave                (grave)
+             g    S_gremlin              (gremlin)
+             -    S_hbeam                (horizontal beam [zap animation])
+             #    S_hcdbridge            (horizontal raised drawbridge)
+             +    S_hcdoor               (closed door in horizontal wall)
              .    S_hodbridge            (horizontal lowered drawbridge)
              |    S_hodoor               (open door in horizontal wall)
              ^    S_hole                 (hole)
@@ -5130,28 +5271,28 @@
              =    S_ring                 (ring)
              `    S_rock                 (boulder or statue)
              r    S_rodent               (rodent)
-             ^    S_rolling_boulder_trap (rolling boulder trap)
-             .    S_room                 (floor of a room)
-             /    S_rslant               (diagonal beam [zap animation])
-             ^    S_rust_trap            (rust trap)
-             R    S_rustmonst            (rust monster or disenchanter)
-             ?    S_scroll               (scroll)
-             #    S_sink                 (sink)
-             ^    S_sleeping_gas_trap    (sleeping gas trap)
-             S    S_snake                (snake)
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
 
 
-          NetHack Guidebook                                              79
+          NetHack Guidebook                                              81
 
 
 
+             ^    S_rolling_boulder_trap (rolling boulder trap)
+             .    S_room                 (floor of a room)
+             /    S_rslant               (diagonal beam [zap animation])
+             ^    S_rust_trap            (rust trap)
+             R    S_rustmonst            (rust monster or disenchanter)
+             ?    S_scroll               (scroll)
+             #    S_sink                 (sink)
+             ^    S_sleeping_gas_trap    (sleeping gas trap)
+             S    S_snake                (snake)
              s    S_spider               (arachnid or centipede)
              ^    S_spiked_pit           (spiked pit)
              ^    S_squeaky_board        (squeaky board)
@@ -5175,7 +5316,7 @@
              \    S_throne               (opulent throne)
              -    S_tlcorn               (top left corner)
              |    S_tlwall               (wall)
-             (    S_tool                 (useful item (pick-axe key lamp...))
+             (    S_tool                 (useful item (pick-axe, key, lamp...))
              ^    S_trap_door            (trap door)
              t    S_trapper              (trapper or lurker above)
              -    S_trcorn               (top right corner)
@@ -5196,99 +5337,99 @@
              .    S_vodbridge            (vertical lowered drawbridge)
              -    S_vodoor               (open door in vertical wall)
              v    S_vortex               (vortex)
-             |    S_vwall                (vertical wall)
-             /    S_wand                 (wand)
-             }    S_water                (water)
-             )    S_weapon               (weapon)
-             "    S_web                  (web)
-             w    S_worm                 (worm)
-             ~    S_worm_tail            (long worm tail)
-             W    S_wraith               (wraith)
-             x    S_xan                  (xan or other mythical/fantastic insect)
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
 
 
-          NetHack Guidebook                                              80
+          NetHack Guidebook                                              82
 
 
 
+             |    S_vwall                (vertical wall)
+             /    S_wand                 (wand)
+             }    S_water                (water)
+             )    S_weapon               (weapon)
+             "    S_web                  (web)
+             w    S_worm                 (worm)
+             ~    S_worm_tail            (long worm tail)
+             W    S_wraith               (wraith)
+             x    S_xan                  (xan or other mythical/fantastic insect)
              X    S_xorn                 (xorn)
              Y    S_yeti                 (apelike creature)
              Z    S_zombie               (zombie)
              z    S_zruty                (zruty)
 
-               There  is  one  additional  class  of  object,  described as
-          "strange object", which will occasionally be the shape  taken  on
+               There is  one  additional  class  of  object,  described  as
+          "strange  object",  which will occasionally be the shape taken on
           by mimics and shown as `]' for maps displayed as text characters.
           Although the displayed character is the same as the default value
-          for  "S_mimic_def", it is a different symbol and there is no cor-
+          for "S_mimic_def", it is a different symbol and there is no  cor-
           responding "S_strange_object" symbol nor any way to assign an al-
           ternate value for it.
 
           9.15.  Configuring NetHack for Play by the Blind
 
-               NetHack  can be set up to use only standard ASCII characters
-          for making maps of the dungeons. This makes the  MS-DOS  versions
-          of  NetHack  completely  accessible  to  the blind who use speech
-          and/or Braille access technologies.  Players will require a  good
-          working  knowledge  of their screen-reader's review features, and
-          will have to know how to  navigate  horizontally  and  vertically
-          character  by character. They will also find the search capabili-
-          ties of their screen-readers to be quite valuable. Be certain  to
-          examine  this  Guidebook  before playing so you have an idea what
-          the screen layout is like. You'll also need to be able to  locate
-          the  PC  cursor.  It  is  always where your character is located.
-          Merely searching for an @-sign will not always find your  charac-
+               NetHack can be set up to use only standard ASCII  characters
+          for  making  maps of the dungeons. This makes the MS-DOS versions
+          of NetHack completely accessible to  the  blind  who  use  speech
+          and/or  Braille access technologies.  Players will require a good
+          working knowledge of their screen-reader's review  features,  and
+          will  have  to  know  how to navigate horizontally and vertically
+          character by character. They will also find the search  capabili-
+          ties  of their screen-readers to be quite valuable. Be certain to
+          examine this Guidebook before playing so you have  an  idea  what
+          the  screen layout is like. You'll also need to be able to locate
+          the PC cursor. It is always  where  your  character  is  located.
+          Merely  searching for an @-sign will not always find your charac-
           ter since there are other humanoids represented by the same sign.
-          Your screen-reader should also have a function  which  gives  you
-          the  row  and  column  of  your  review cursor and the PC cursor.
-          These co-ordinates are often useful in giving  players  a  better
+          Your  screen-reader  should  also have a function which gives you
+          the row and column of your  review  cursor  and  the  PC  cursor.
+          These  co-ordinates  are  often useful in giving players a better
           sense of the overall location of items on the screen.
 
-               NetHack  can  also  be compiled with support for sending the
-          game messages to an external program, such  as  a  text-to-speech
-          synthesizer.   If the "#version" extended command shows "external
-          program as a message handler", your  NetHack  has  been  compiled
+               NetHack can also be compiled with support  for  sending  the
+          game  messages  to  an external program, such as a text-to-speech
+          synthesizer.  If the "#version" extended command shows  "external
+          program  as  a  message  handler", your NetHack has been compiled
           with the capability.  When compiling NetHack from source on Linux
-          and other POSIX systems, define MSGHANDLER to enable it.  To  use
-          the  capability,  set the environment variable NETHACK_MSGHANDLER
+          and  other POSIX systems, define MSGHANDLER to enable it.  To use
+          the capability, set the environment  variable  NETHACK_MSGHANDLER
           to an executable, which will be executed with the game message as
           the program's only parameter.
 
-               While  it is not difficult for experienced users to edit the
-          defaults.nh file to accomplish this, novices may find  this  task
-          somewhat daunting.  Included within the "symbols" file of all of-
-          ficial distributions of NetHack is a symset called NHAccess.  Se-
-          lecting  that  symset  in  your configuration file will cause the
-          game to run in a manner accessible to the blind.  After you  have
-          gained  some experience with the game and with editing files, you
-          may want to alter settings via  SYMBOLS=  in  your  configuration
-          file  to better suit your preferences.  The most crucial settings
-          to make the game accessible are:
+               While it is not difficult for experienced users to edit  the
+          defaults.nh  file  to accomplish this, novices may find this task
 
 
+          NetHack 3.6                                         April 9, 2019
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
 
+          NetHack Guidebook                                              83
 
-          NetHack Guidebook                                              81
 
 
+          somewhat daunting.  Included within the "symbols" file of all of-
+          ficial distributions of NetHack is a symset called NHAccess.  Se-
+          lecting that symset in your configuration  file  will  cause  the
+          game  to run in a manner accessible to the blind.  After you have
+          gained some experience with the game and with editing files,  you
+          may  want  to  alter  settings via SYMBOLS= in your configuration
+          file to better suit your preferences.  The most crucial  settings
+          to make the game accessible are:
 
           symset:NHAccess
             Load a symbol set appropriate for use by blind players.
 
           roguesymset:NHAccess
-            Load a symbol set for the rogue level that is  appropriate  for
+            Load  a  symbol set for the rogue level that is appropriate for
             use by blind players.
 
           menustyle:traditional
@@ -5298,59 +5439,61 @@
             Show menus on a cleared screen and aligned to the left edge.
 
           number_pad
-            A  lot  of  speech access programs use the number-pad to review
+            A lot of speech access programs use the  number-pad  to  review
             the screen.  If this is the case, disable the number_pad option
             and use the traditional Rogue-like commands.
 
           autodescribe
-            Automatically  describe  the terrain under the cursor when tar-
+            Automatically describe the terrain under the cursor  when  tar-
             geting.
 
           mention_walls
-            Give feedback messages when walking  towards  a  wall  or  when
+            Give  feedback  messages  when  walking  towards a wall or when
             travel command was interrupted.
 
           whatis_coord:compass
-            When  targeting  with cursor, describe the cursor position with
+            When targeting with cursor, describe the cursor  position  with
             coordinates relative to your character.
 
           whatis_filter:area
-            When targeting with cursor, filter possible locations  so  only
-            those  in  the  same area (eg. same room, or same corridor) are
+            When  targeting  with cursor, filter possible locations so only
+            those in the same area (eg. same room, or  same  corridor)  are
             considered.
 
           whatis_moveskip
-            When targeting with cursor and using fast-move, skip  the  same
+            When  targeting  with cursor and using fast-move, skip the same
             glyphs instead of moving 8 units at a time.
 
           nostatus_updates
-            Prevent  updates  to  the  status  lines  at  the bottom of the
-            screen, if your screen-reader reads those lines. The  same  in-
+            Prevent updates to the  status  lines  at  the  bottom  of  the
+            screen,  if  your screen-reader reads those lines. The same in-
             formation can be seen via the #attributes command.
 
-          9.16.  Global Configuration for System Administrators
 
-               If  NetHack  is compiled with the SYSCF option, a system ad-
-          ministrator should set up a global configuration; this is a  file
-          in the same format as the traditional per-user configuration file
-          (see above).  This file should be named sysconf and placed in the
-          same  directory  as the other NetHack support files.  The options
-          recognized in this file are listed below.  Any option not set us-
-          es  a  compiled-in default (which may not be appropriate for your
-          system).
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
 
 
-          NetHack Guidebook                                              82
+          NetHack Guidebook                                              84
 
 
 
-            WIZARDS = A space-separated list of user names who are  allowed
+          9.16.  Global Configuration for System Administrators
+
+               If NetHack is compiled with the SYSCF option, a  system  ad-
+          ministrator  should set up a global configuration; this is a file
+          in the same format as the traditional per-user configuration file
+          (see above).  This file should be named sysconf and placed in the
+          same directory as the other NetHack support files.   The  options
+          recognized in this file are listed below.  Any option not set us-
+          es a compiled-in default (which may not be appropriate  for  your
+          system).
+
+            WIZARDS = A  space-separated list of user names who are allowed
             to play in debug mode (commonly referred to as wizard mode).  A
             value of a single asterisk (*) allows anyone to start a game in
             debug mode.
@@ -5358,28 +5501,28 @@
             SHELLERS = A list of users who are allowed to use the shell es-
             cape command (!).  The syntax is the same as WIZARDS.
 
-            EXPLORERS = A list of users who are allowed to use the  explore
+            EXPLORERS = A  list of users who are allowed to use the explore
             mode.  The syntax is the same as WIZARDS.
 
             MAXPLAYERS = Limit the maximum number of games that can be run-
             ning at the same time.
 
-            SUPPORT = A string explaining how to get local support (no  de-
+            SUPPORT = A  string explaining how to get local support (no de-
             fault value).
 
-            RECOVER = A  string  explaining  how  to recover a game on this
+            RECOVER = A string explaining how to recover  a  game  on  this
             system (no default value).
 
-            SEDUCE = 0 or 1 to disable or enable, respectively, the  SEDUCE
-            option.   When disabled, incubi and succubi behave like nymphs.
+            SEDUCE = 0  or 1 to disable or enable, respectively, the SEDUCE
+            option.  When disabled, incubi and succubi behave like  nymphs.
 
-            CHECK_PLNAME = Setting this to 1 will make the EXPLORERS,  WIZ-
+            CHECK_PLNAME = Setting  this to 1 will make the EXPLORERS, WIZ-
             ARDS, and SHELLERS check for the player name instead of the us-
             er's login name.
 
             CHECK_SAVE_UID = 0 or 1 to disable or enable, respectively, the
-            UID  (used  identification  number) checking for save files (to
-            verify that the user who is  restoring  is  the  same  one  who
+            UID (used identification number) checking for  save  files  (to
+            verify  that  the  user  who  is  restoring is the same one who
             saved).
 
                The following options affect the score file:
@@ -5388,34 +5531,33 @@
 
             ENTRYMAX = Maximum number of entries in the score file.
 
-            POINTSMIN = Minimum  number  of  points  to get an entry in the
+            POINTSMIN = Minimum number of points to get  an  entry  in  the
             score file.
 
-            PERS_IS_UID = 0 or 1 to use user names or numeric userids,  re-
+            PERS_IS_UID = 0  or 1 to use user names or numeric userids, re-
             spectively, to identify unique people for the score file.
 
-            MAX_STATUENAME_RANK = Maximum  number  of score file entries to
-            use for random statue names (default is 10).
-
-            DUMPLOGFILE = A  filename  where  the  end-of-game  dumplog  is
-            saved.   Not defining this will prevent dumplog from being cre-
-            ated. Only available if your game is compiled with DUMPLOG. Al-
-            lows the following placeholders:
 
-            %% - literal `%'
-            %v - version (eg. "3.6.2-0")
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
+          NetHack Guidebook                                              85
 
 
-          NetHack Guidebook                                              83
 
+            MAX_STATUENAME_RANK = Maximum number of score file  entries  to
+            use for random statue names (default is 10).
 
+            DUMPLOGFILE = A  filename  where  the  end-of-game  dumplog  is
+            saved.  Not defining this will prevent dumplog from being  cre-
+            ated. Only available if your game is compiled with DUMPLOG. Al-
+            lows the following placeholders:
 
+            %% - literal `%'
+            %v - version (eg. "3.6.2-0")
             %u - game UID
             %t - game start time, UNIX timestamp format
             %T - current time, UNIX timestamp format
@@ -5426,285 +5568,284 @@
 
           10.  Scoring
 
-               NetHack  maintains  a  list  of the top scores or scorers on
+               NetHack maintains a list of the top  scores  or  scorers  on
           your machine, depending on how it is set up.  In the latter case,
-          each  account  on the machine can post only one non-winning score
-          on this list.  If you score higher  than  someone  else  on  this
-          list,  or better your previous score, you will be inserted in the
-          proper place under your current name.  How many scores  are  kept
+          each account on the machine can post only one  non-winning  score
+          on  this  list.   If  you  score higher than someone else on this
+          list, or better your previous score, you will be inserted in  the
+          proper  place  under your current name.  How many scores are kept
           can also be set up when NetHack is compiled.
 
-               Your  score  is  chiefly  based upon how much experience you
+               Your score is chiefly based upon  how  much  experience  you
           gained, how much loot you accumulated, how deep you explored, and
           how the game ended.  If you quit the game, you escape with all of
-          your gold intact.  If, however, you get killed in  the  Mazes  of
+          your  gold  intact.   If, however, you get killed in the Mazes of
           Menace, the guild will only hear about 90% of your gold when your
-          corpse is discovered (adventurers  have  been  known  to  collect
-          finder's  fees).   So, consider whether you want to take one last
-          hit at that monster and possibly live,  or  quit  and  stop  with
-          whatever  you  have.  If you quit, you keep all your gold, but if
+          corpse  is  discovered  (adventurers  have  been known to collect
+          finder's fees).  So, consider whether you want to take  one  last
+          hit  at  that  monster  and  possibly live, or quit and stop with
+          whatever you have.  If you quit, you keep all your gold,  but  if
           you swing and live, you might find more.
 
-               If you just want to see what the current  top  players/games
+               If  you  just want to see what the current top players/games
           list is, you can type nethack -s all on most versions.
 
           11.  Explore mode
 
-               NetHack  is  an intricate and difficult game.  Novices might
+               NetHack is an intricate and difficult game.   Novices  might
           falter in fear, aware of their ignorance of the means to survive.
           Well, fear not.  Your dungeon comes equipped with an "explore" or
-          "discovery" mode that enables you to  keep  old  save  files  and
-          cheat  death, at the paltry cost of not getting on the high score
+          "discovery"  mode  that  enables  you  to keep old save files and
+          cheat death, at the paltry cost of not getting on the high  score
           list.
 
-               There are two ways of enabling  explore  mode.   One  is  to
-          start  the game with the -X command-line switch or with the play-
-          mode:explore option.  The other is to  issue  the  "#exploremode"
-          extended  command while already playing the game.  Starting a new
-          game in explore mode provides your character with a wand of wish-
-          ing  in  initial  inventory; switching during play does not.  The
-          other benefits of explore mode are left for the trepid reader  to
-          discover.
+               There  are  two  ways  of  enabling explore mode.  One is to
+          start the game with the -X command-line switch or with the  play-
+          mode:explore  option.   The  other is to issue the "#exploremode"
 
-          11.1.  Debug mode
 
-               Debug mode, also known as wizard mode, is undocumented aside
-          from this brief description and the  various  "debug  mode  only"
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
+          NetHack Guidebook                                              86
 
 
-          NetHack Guidebook                                              84
 
+          extended command while already playing the game.  Starting a  new
+          game in explore mode provides your character with a wand of wish-
+          ing in initial inventory; switching during play  does  not.   The
+          other  benefits of explore mode are left for the trepid reader to
+          discover.
 
+          11.1.  Debug mode
 
-          commands  listed  among the command descriptions.  It is intended
+               Debug mode, also known as wizard mode, is undocumented aside
+          from  this  brief  description  and the various "debug mode only"
+          commands listed among the command descriptions.  It  is  intended
           for tracking down problems within the program rather than to pro-
-          vide  god-like  powers to your character, and players who attempt
-          debugging are expected to figure out how to  use  it  themselves.
-          It  is  initiated  by  starting the game with the -D command-line
+          vide god-like powers to your character, and players  who  attempt
+          debugging  are  expected  to figure out how to use it themselves.
+          It is initiated by starting the game  with  the  -D  command-line
           switch or with the playmode:debug option.
 
-               For some systems, the player must be logged in under a  par-
-          ticular  user  name  to be allowed to use debug mode; for others,
-          the hero must be given a particular character name  (but  may  be
-          any  role;  there's  no  connection between "wizard mode" and the
-          Wizard role).  Attempting to start a game in debug mode when  not
-          allowed  or  not available will result in falling back to explore
+               For  some systems, the player must be logged in under a par-
+          ticular user name to be allowed to use debug  mode;  for  others,
+          the  hero  must  be given a particular character name (but may be
+          any role; there's no connection between  "wizard  mode"  and  the
+          Wizard  role).  Attempting to start a game in debug mode when not
+          allowed or not available will result in falling back  to  explore
           mode instead.
 
           12.  Credits
 
-               The original hack game was  modeled  on  the  Berkeley  UNIX
-          rogue  game.   Large  portions  of  this  paper  were shamelessly
-          cribbed from A Guide to the Dungeons of Doom, by Michael  C.  Toy
-          and  Kenneth  C.  R. C. Arnold.  Small portions were adapted from
+               The  original  hack  game  was  modeled on the Berkeley UNIX
+          rogue game.   Large  portions  of  this  paper  were  shamelessly
+          cribbed  from  A Guide to the Dungeons of Doom, by Michael C. Toy
+          and Kenneth C. R. C. Arnold.  Small portions  were  adapted  from
           Further Exploration of the Dungeons of Doom, by Ken Arromdee.
 
                NetHack is the product of literally dozens of people's work.
-          Main  events  in the course of the game development are described
+          Main events in the course of the game development  are  described
           below:
 
-               Jay Fenlason wrote the original Hack, with help  from  Kenny
+               Jay  Fenlason  wrote the original Hack, with help from Kenny
           Woodland, Mike Thome and Jon Payne.
 
                Andries Brouwer did a major re-write, transforming Hack into
-          a very different game, and published (at  least)  three  versions
+          a  very  different  game, and published (at least) three versions
           (1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet.
 
-               Don  G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
-          producing PC HACK 1.01e, added support for DEC  Rainbow  graphics
-          in  version 1.03g, and went on to produce at least four more ver-
+               Don G. Kneller ported Hack 1.0.3 to Microsoft C and  MS-DOS,
+          producing  PC  HACK 1.01e, added support for DEC Rainbow graphics
+          in version 1.03g, and went on to produce at least four more  ver-
           sions (3.0, 3.2, 3.51, and 3.6).
 
-               R. Black ported PC HACK 3.51 to  Lattice  C  and  the  Atari
+               R.  Black  ported  PC  HACK  3.51 to Lattice C and the Atari
           520/1040ST, producing ST Hack 1.03.
 
                Mike Stephenson merged these various versions back together,
-          incorporating many of the added features,  and  produced  NetHack
-          1.4.   He  then  coordinated a cast of thousands in enhancing and
-          debugging NetHack 1.4 and released NetHack versions 2.2 and  2.3.
+          incorporating  many  of  the added features, and produced NetHack
 
-               Later, Mike coordinated a major rewrite of the game, heading
-          a team which included Ken Arromdee, Jean-Christophe Collet, Steve
-          Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike Threep-
-          oint, and Janet Walz, to produce NetHack 3.0c.
 
-               NetHack 3.0 was ported to the Atari by  Eric  R.  Smith,  to
-          OS/2  by  Timo Hakulinen, and to VMS by David Gentzel.  The three
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
+          NetHack Guidebook                                              87
 
 
-          NetHack Guidebook                                              85
 
+          1.4.  He then coordinated a cast of thousands  in  enhancing  and
+          debugging  NetHack 1.4 and released NetHack versions 2.2 and 2.3.
 
+               Later, Mike coordinated a major rewrite of the game, heading
+          a team which included Ken Arromdee, Jean-Christophe Collet, Steve
+          Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike Threep-
+          oint, and Janet Walz, to produce NetHack 3.0c.
 
+               NetHack  3.0  was  ported  to the Atari by Eric R. Smith, to
+          OS/2 by Timo Hakulinen, and to VMS by David Gentzel.   The  three
           of them and Kevin Darcy later joined the main NetHack Development
           Team to produce subsequent revisions of 3.0.
 
-               Olaf  Seibert ported NetHack 2.3 and 3.0 to the Amiga.  Norm
-          Meluch, Stephen Spackman and Pierre  Martineau  designed  overlay
-          code  for  PC  NetHack 3.0.  Johnny Lee ported NetHack 3.0 to the
-          Macintosh.  Along with various other Dungeoneers, they  continued
-          to  enhance  the PC, Macintosh, and Amiga ports through the later
+               Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga.   Norm
+          Meluch,  Stephen  Spackman  and Pierre Martineau designed overlay
+          code for PC NetHack 3.0.  Johnny Lee ported NetHack  3.0  to  the
+          Macintosh.   Along with various other Dungeoneers, they continued
+          to enhance the PC, Macintosh, and Amiga ports through  the  later
           revisions of 3.0.
 
-               Headed by Mike Stephenson and coordinated by  Izchak  Miller
-          and  Janet  Walz, the NetHack Development Team which now included
-          Ken Arromdee, David Cohrs, Jean-Christophe Collet,  Kevin  Darcy,
-          Matt  Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
+               Headed  by  Mike Stephenson and coordinated by Izchak Miller
+          and Janet Walz, the NetHack Development Team which  now  included
+          Ken  Arromdee,  David Cohrs, Jean-Christophe Collet, Kevin Darcy,
+          Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat  Rankin,
           Eric Raymond, and Eric Smith undertook a radical revision of 3.0.
           They re-structured the game's design, and re-wrote major parts of
-          the code.  They added multiple dungeons, a new  display,  special
-          individual  character  quests,  a  new endgame and many other new
+          the  code.   They added multiple dungeons, a new display, special
+          individual character quests, a new endgame  and  many  other  new
           features, and produced NetHack 3.1.
 
-               Ken Lorber, Gregg Wonderly and Greg Olson,  with  help  from
-          Richard  Addison,  Mike  Passaretti,  and Olaf Seibert, developed
+               Ken  Lorber,  Gregg  Wonderly and Greg Olson, with help from
+          Richard Addison, Mike Passaretti,  and  Olaf  Seibert,  developed
           NetHack 3.1 for the Amiga.
 
-               Norm Meluch and Kevin Smolkowski, with help from Carl  Sche-
+               Norm  Meluch and Kevin Smolkowski, with help from Carl Sche-
           lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported
           NetHack 3.1 to the PC.
 
                Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike
-          Engber,  David  Hairston, Michael Hamel, Jonathan Handler, Johnny
-          Lee, Tim Lennan, Rob Menke, and Andy Swanson,  developed  NetHack
+          Engber, David Hairston, Michael Hamel, Jonathan  Handler,  Johnny
+          Lee,  Tim  Lennan, Rob Menke, and Andy Swanson, developed NetHack
           3.1 for the Macintosh, porting it for MPW.  Building on their de-
           velopment, Barton House added a Think C port.
 
                Timo Hakulinen ported NetHack 3.1 to OS/2.  Eric Smith port-
-          ed  NetHack  3.1 to the Atari.  Pat Rankin, with help from Joshua
-          Delahunty, was responsible for the VMS version  of  NetHack  3.1.
+          ed NetHack 3.1 to the Atari.  Pat Rankin, with help  from  Joshua
+          Delahunty,  was  responsible  for the VMS version of NetHack 3.1.
           Michael Allison ported NetHack 3.1 to Windows NT.
 
-               Dean  Luick,  with  help from David Cohrs, developed NetHack
-          3.1 for X11.  Warwick Allison wrote a tiled  version  of  NetHack
-          for  the Atari; he later contributed the tiles to the NetHack De-
-          velopment Team and tile support was then  added  to  other  plat-
+               Dean Luick, with help from David  Cohrs,  developed  NetHack
+          3.1  for  X11.   Warwick Allison wrote a tiled version of NetHack
+          for the Atari; he later contributed the tiles to the NetHack  De-
+          velopment  Team  and  tile  support was then added to other plat-
           forms.
 
-               The 3.2 NetHack Development Team, comprised of Michael Alli-
-          son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
-          Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er-
-          ic Smith, Mike Stephenson, Janet Walz, and Paul Winner,  released
-          version 3.2 in April of 1996.
-
-               Version 3.2 marked the tenth anniversary of the formation of
-          the development team.  In a testament to their dedication to  the
-          game,  all  thirteen  members of the original NetHack Development
 
+          NetHack 3.6                                         April 9, 2019
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
 
+          NetHack Guidebook                                              88
 
-          NetHack Guidebook                                              86
 
 
+               The 3.2 NetHack Development Team, comprised of Michael Alli-
+          son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
+          Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er-
+          ic  Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
+          version 3.2 in April of 1996.
 
-          Team remained on the team at the start of work on  that  release.
-          During  the interval between the release of 3.1.3 and 3.2, one of
-          the founding members of the NetHack Development Team, Dr.  Izchak
-          Miller,  was diagnosed with cancer and passed away.  That release
-          of the game was dedicated to him by the development  and  porting
+               Version 3.2 marked the tenth anniversary of the formation of
+          the  development team.  In a testament to their dedication to the
+          game, all thirteen members of the  original  NetHack  Development
+          Team  remained  on the team at the start of work on that release.
+          During the interval between the release of 3.1.3 and 3.2, one  of
+          the  founding members of the NetHack Development Team, Dr. Izchak
+          Miller, was diagnosed with cancer and passed away.  That  release
+          of  the  game was dedicated to him by the development and porting
           teams.
 
                During the lifespan of NetHack 3.1 and 3.2, several enthusi-
-          asts of the game added their own modifications to  the  game  and
+          asts  of  the  game added their own modifications to the game and
           made these "variants" publicly available:
 
-               Tom  Proudfoot  and  Yuval Oren created NetHack++, which was
-          quickly renamed NetHack--.  Working independently, Stephen  White
-          wrote  NetHack Plus.  Tom Proudfoot later merged NetHack Plus and
+               Tom Proudfoot and Yuval Oren created  NetHack++,  which  was
+          quickly  renamed NetHack--.  Working independently, Stephen White
+          wrote NetHack Plus.  Tom Proudfoot later merged NetHack Plus  and
           his own NetHack-- to produce SLASH.  Larry Stewart-Zerba and War-
-          wick  Allison  improved  the spell casting system with the Wizard
-          Patch.  Warwick Allison also ported NetHack to use the Qt  inter-
+          wick Allison improved the spell casting system  with  the  Wizard
+          Patch.   Warwick Allison also ported NetHack to use the Qt inter-
           face.
 
-               Warren  Cheung  combined SLASH with the Wizard Patch to pro-
-          duce Slash'EM, and with the help of Kevin Hugo, added  more  fea-
-          tures.   Kevin  later joined the NetHack Development Team and in-
+               Warren Cheung combined SLASH with the Wizard Patch  to  pro-
+          duce  Slash'EM,  and with the help of Kevin Hugo, added more fea-
+          tures.  Kevin later joined the NetHack Development Team  and  in-
           corporated the best of these ideas in NetHack 3.3.
 
                The final update to 3.2 was the bug fix release 3.2.3, which
-          was  released  simultaneously with 3.3.0 in December 1999 just in
+          was released simultaneously with 3.3.0 in December 1999  just  in
           time for the Year 2000.
 
-               The 3.3 NetHack Development Team, consisting of Michael  Al-
-          lison,  Ken  Arromdee,  David  Cohrs, Jessie Collet, Steve Creps,
-          Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken  Lor-
-          ber,  Dean  Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
-          Walz, and Paul Winner, released 3.3.0 in December 1999 and  3.3.1
+               The  3.3 NetHack Development Team, consisting of Michael Al-
+          lison, Ken Arromdee, David Cohrs,  Jessie  Collet,  Steve  Creps,
+          Kevin  Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
+          ber, Dean Luick, Pat Rankin, Eric Smith, Mike  Stephenson,  Janet
+          Walz,  and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
           in August of 2000.
 
                Version 3.3 offered many firsts. It was the first version to
-          separate race and profession. The Elf class was removed in  pref-
+          separate  race and profession. The Elf class was removed in pref-
           erence to an elf race, and the races of dwarves, gnomes, and orcs
-          made their first appearance in the game  alongside  the  familiar
-          human  race.  Monk and Ranger roles joined Archeologists, Barbar-
-          ians,  Cavemen,  Healers,  Knights,  Priests,  Rogues,   Samurai,
-          Tourists,  Valkyries  and  of  course,  Wizards.  It was also the
-          first version to allow you to ride a steed,  and  was  the  first
-          version  to  have  a  publicly available web-site listing all the
-          bugs that had been discovered.  Despite that  constantly  growing
-          bug  list,  3.3 proved stable enough to last for more than a year
-          and a half.
+          made  their  first  appearance in the game alongside the familiar
+          human race.  Monk and Ranger roles joined Archeologists,  Barbar-
+          ians,   Cavemen,  Healers,  Knights,  Priests,  Rogues,  Samurai,
+          Tourists, Valkyries and of course,  Wizards.   It  was  also  the
+          first  version  to  allow  you to ride a steed, and was the first
+          version to have a publicly available  web-site  listing  all  the
+          bugs  that  had been discovered.  Despite that constantly growing
 
-               The 3.4 NetHack  Development  Team  initially  consisted  of
-          Michael  Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
-          Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson,  Janet
-          Walz,  and Paul Winner, with  Warwick Allison joining just before
-          the release of NetHack 3.4.0 in March 2002.
 
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
+          NetHack Guidebook                                              89
 
 
-          NetHack Guidebook                                              87
 
+          bug list, 3.3 proved stable enough to last for more than  a  year
+          and a half.
 
+               The  3.4  NetHack  Development  Team  initially consisted of
+          Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet,  Kevin
+          Hugo,  Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
+          Walz, and Paul Winner, with  Warwick Allison joining just  before
+          the release of NetHack 3.4.0 in March 2002.
 
-               As with version 3.3, various people contributed to the  game
+               As  with version 3.3, various people contributed to the game
           as a whole as well as supporting ports on the different platforms
           that NetHack runs on:
 
                Pat Rankin maintained 3.4 for VMS.
 
-               Michael Allison maintained NetHack 3.4 for the MS-DOS  plat-
+               Michael  Allison maintained NetHack 3.4 for the MS-DOS plat-
           form.  Paul Winner and Yitzhak Sapir provided encouragement.
 
-               Dean  Luick, Mark Modrall, and Kevin Hugo maintained and en-
+               Dean Luick, Mark Modrall, and Kevin Hugo maintained and  en-
           hanced the Macintosh port of 3.4.
 
-               Michael Allison, David Cohrs, Alex  Kompel,  Dion  Nicolaas,
-          and  Yitzhak  Sapir maintained and enhanced 3.4 for the Microsoft
+               Michael  Allison,  David  Cohrs, Alex Kompel, Dion Nicolaas,
+          and Yitzhak Sapir maintained and enhanced 3.4 for  the  Microsoft
           Windows platform.  Alex Kompel contributed a new graphical inter-
-          face  for  the Windows port.  Alex Kompel also contributed a Win-
+          face for the Windows port.  Alex Kompel also contributed  a  Win-
           dows CE port for 3.4.1.
 
                Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
-          the  past several releases. Unfortunately Ron's last OS/2 machine
-          stopped working in early 2006. A great many  thanks  to  Ron  for
+          the past several releases. Unfortunately Ron's last OS/2  machine
+          stopped  working  in  early  2006. A great many thanks to Ron for
           keeping NetHack alive on OS/2 all these years.
 
-               Janne  Salmijarvi  and  Teemu Suikki maintained and enhanced
-          the Amiga port of 3.4 after Janne Salmijarvi resurrected  it  for
+               Janne Salmijarvi and Teemu Suikki  maintained  and  enhanced
+          the  Amiga  port of 3.4 after Janne Salmijarvi resurrected it for
           3.3.1.
 
                Christian "Marvin" Bressler maintained 3.4 for the Atari af-
@@ -5713,121 +5854,118 @@
                The release of NetHack 3.4.3 in December 2003 marked the be-
           ginning of a long release hiatus. 3.4.3 proved to be a remarkably
           stable version that provided continued enjoyment by the community
-          for  more  than a decade. The NetHack Development Team slowly and
-          quietly continued to work on the game behind  the  scenes  during
-          the  tenure of 3.4.3. It was during that same period that several
+          for more than a decade. The NetHack Development Team  slowly  and
+          quietly  continued  to  work on the game behind the scenes during
+          the tenure of 3.4.3. It was during that same period that  several
           new  variants  emerged  within  the  NetHack  community.  Notably
           sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack
-          and its successors originally by Daniel Thaler and then  by  Alex
-          Smith,  and  Dynahack by Tung Nguyen. Some of those variants con-
-          tinue to be developed, maintained, and enjoyed by  the  community
+          and  its  successors originally by Daniel Thaler and then by Alex
+          Smith, and Dynahack by Tung Nguyen. Some of those  variants  con-
+          tinue  to  be developed, maintained, and enjoyed by the community
           to this day.
 
                In September 2014, an interim snapshot of the code under de-
           velopment was released publicly by other parties. Since that code
-          was  a  work-in-progress  and had not gone through the process of
-          debugging it as a suitable release, it was decided that the  ver-
-          sion  numbers  present on that code snapshot would be retired and
-          never used in an official NetHack release.  An  announcement  was
-          posted  on  the  NetHack  Development Team's official nethack.org
-          website to that effect, stating  that  there  would  never  be  a
-          3.4.4, 3.5, or 3.5.0 official release version.
 
 
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack 3.6                                     February 10, 2019
-
 
 
 
+          NetHack Guidebook                                              90
 
-          NetHack Guidebook                                              88
 
 
+          was a work-in-progress and had not gone through  the  process  of
+          debugging  it as a suitable release, it was decided that the ver-
+          sion numbers present on that code snapshot would be  retired  and
+          never  used  in  an official NetHack release. An announcement was
+          posted on the NetHack  Development  Team's  official  nethack.org
+          website  to  that  effect,  stating  that  there would never be a
+          3.4.4, 3.5, or 3.5.0 official release version.
 
-               In  January  2015,  preparation  began  for  the  release of
+               In January  2015,  preparation  began  for  the  release  of
           NetHack 3.6.
 
-               At the beginning of development for  what  would  eventually
-          get  released as 3.6.0, the NetHack Development Team consisted of
-          Warwick Allison, Michael  Allison,  Ken  Arromdee,  David  Cohrs,
-          Jessie  Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
-          son, Janet Walz, and Paul Winner.  In early 2015,  ahead  of  the
+               At  the  beginning  of development for what would eventually
+          get released as 3.6.0, the NetHack Development Team consisted  of
+          Warwick  Allison,  Michael  Allison,  Ken  Arromdee, David Cohrs,
+          Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike  Stephen-
+          son,  Janet  Walz,  and Paul Winner.  In early 2015, ahead of the
           release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek
           S. Ray joined the NetHack Development Team.
 
                Near the end of the development of 3.6.0, one of the signif-
-          icant  inspirations  for  many  of  the humorous and fun features
-          found in the game, author Terry Pratchett, passed  away.  NetHack
+          icant inspirations for many of  the  humorous  and  fun  features
+          found  in  the game, author Terry Pratchett, passed away. NetHack
           3.6.0 introduced a tribute to him.
 
                3.6.0 was released in December 2015, and merged work done by
-          the development team since the release of 3.4.3 with some of  the
+          the  development team since the release of 3.4.3 with some of the
           beloved community patches. Many bugs were fixed and some code was
           restructured.
 
-               In late April 2018, several hundred bug fixes for 3.6.0  and
-          some  new  features were assembled and released as NetHack 3.6.1.
+               In  late April 2018, several hundred bug fixes for 3.6.0 and
+          some new features were assembled and released as  NetHack  3.6.1.
           The NetHack Development Team at the time of release of 3.6.1 con-
-          sisted  of  Warwick Allison, Michael Allison, Ken Arromdee, David
-          Cohrs, Jessie Collet, Pasi  Kallinen,  Ken  Lorber,  Dean  Luick,
-          Patric  Mueller,  Pat  Rankin,  Derek  S.  Ray,  Alex Smith, Mike
+          sisted of Warwick Allison, Michael Allison, Ken  Arromdee,  David
+          Cohrs,  Jessie  Collet,  Pasi  Kallinen,  Ken Lorber, Dean Luick,
+          Patric Mueller, Pat  Rankin,  Derek  S.  Ray,  Alex  Smith,  Mike
           Stephenson, Janet Walz, and Paul Winner.
 
-               The NetHack Development Team, as well as  Steve  VanDevender
+               The  NetHack  Development Team, as well as Steve VanDevender
           and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper-
           ate on various UNIX flavors and maintained the X11 interface.
 
-               Ken Lorber, Haoyang Wang, Pat Rankin, and Dean  Luick  main-
+               Ken  Lorber,  Haoyang Wang, Pat Rankin, and Dean Luick main-
           tained the port of NetHack 3.6 for Mac OSX.
 
-               Michael  Allison,  David Cohrs, Barton House, Pasi Kallinen,
-          Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir  main-
+               Michael Allison, David Cohrs, Barton House,  Pasi  Kallinen,
+          Alex  Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
           tained the port of NetHack 3.6 for Microsoft Windows.
 
-               Pat  Rankin  attempted  to  keep  the  VMS  port running for
-          NetHack 3.6.1, hindered by limited access. Kevin  Smolkowski  has
-          updated  and  tested  it  for  the most recent version of OpenVMS
+               Pat Rankin attempted  to  keep  the  VMS  port  running  for
+          NetHack  3.6.1,  hindered by limited access. Kevin Smolkowski has
+          updated and tested it for the  most  recent  version  of  OpenVMS
           (V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka
           IA64) but not VAX.
 
-               Ray Chason resurrected the msdos port for 3.6.1 and contrib-
-          uted the necessary updates to the community at large.
-
-               The official NetHack web site is maintained by Ken Lorber at
-          http://www.nethack.org/.
-
 
 
+          NetHack 3.6                                         April 9, 2019
 
 
-          NetHack 3.6                                     February 10, 2019
 
 
 
+          NetHack Guidebook                                              91
 
 
-          NetHack Guidebook                                              89
 
+               Ray Chason resurrected the msdos port for 3.6.1 and contrib-
+          uted the necessary updates to the community at large.
 
+               The official NetHack web site is maintained by Ken Lorber at
+          http://www.nethack.org/.
 
           12.1.  SPECIAL THANKS
 
                On behalf of the NetHack community, thank you very much once
-          again to M. Drew Streib and Pasi Kallinen for providing a  public
-          NetHack  server  at  nethack.alt.org. Thanks to Keith Simpson and
+          again  to M. Drew Streib and Pasi Kallinen for providing a public
+          NetHack server at nethack.alt.org. Thanks to  Keith  Simpson  and
           Andy Thomson for hardfought.org. Thanks to all those unnamed dun-
-          geoneers  who  invest  their  time and effort into annual NetHack
-          tournaments such as Junethack, The  November  NetHack  Tournament
-          and  in days past, devnull.net (gone for now, but not forgotten).
+          geoneers who invest their time and  effort  into  annual  NetHack
+          tournaments  such  as  Junethack, The November NetHack Tournament
+          and in days past, devnull.net (gone for now, but not  forgotten).
 
                                  - - - - - - - - - -
 
-               From time to time, some depraved  individual  out  there  in
-          netland  sends a particularly intriguing modification to help out
+               From  time  to  time,  some depraved individual out there in
+          netland sends a particularly intriguing modification to help  out
           with the game.  The NetHack Development Team sometimes makes note
-          of  the  names of the worst of these miscreants in this, the list
+          of the names of the worst of these miscreants in this,  the  list
           of Dungeoneers:
                Adam Aronow              Janet Walz            Nathan Eady
                Alex Kompel           Janne Salmijarvi         Norm Meluch
@@ -5859,32 +5997,32 @@
             Eric Hendrickson          Mark Gooderum          Stephen White
               Eric R. Smith            Mark Modrall           Steve Creps
              Eric S. Raymond         Marvin Bressler         Steve Linhart
-              Erik Andersen            Matthew Day         Steve VanDevender
-            Frederick Roeber           Merlyn LeRoy           Teemu Suikki
-               Gil Neiger            Michael Allison           Tim Lennan
-               Greg Laskin             Michael Feir          Timo Hakulinen
-               Greg Olson             Michael Hamel             Tom Almy
-             Gregg Wonderly          Michael Sokolov            Tom West
 
 
 
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
 
 
-          NetHack Guidebook                                              90
+          NetHack Guidebook                                              92
 
 
 
+              Erik Andersen            Matthew Day         Steve VanDevender
+            Frederick Roeber           Merlyn LeRoy           Teemu Suikki
+               Gil Neiger            Michael Allison           Tim Lennan
+               Greg Laskin             Michael Feir          Timo Hakulinen
+               Greg Olson             Michael Hamel             Tom Almy
+             Gregg Wonderly          Michael Sokolov            Tom West
               Hao-yang Wang            Mike Engber           Warren Cheung
               Helge Hafting            Mike Gallop          Warwick Allison
           Irina Rempt-Drijfhout      Mike Passaretti         Yitzhak Sapir
               Izchak Miller          Mike Stephenson
               J. Ali Harlow            Mikko Juola
 
-               Brand and product names are trademarks or registered  trade-
+               Brand  and product names are trademarks or registered trade-
           marks of their respective holders.
 
 
@@ -5928,13 +6066,7 @@
 
 
 
-
-
-
-
-
-
-          NetHack 3.6                                     February 10, 2019
+          NetHack 3.6                                         April 9, 2019
 
 
 
-- 
2.40.0