From f05f716dbc0733d225d8ec6f91914225f7dbbd0f Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Fri, 10 Jul 2015 16:17:01 +0300 Subject: [PATCH] Fix dark_room glyphs when restored from save If color or dark_room options were toggled during gameplay, and then the game is saved and restored with different options, the dark room glyphs were wrong. Reported by both Boudewijn and Pat. --- src/restore.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/restore.c b/src/restore.c index bb591294c..851f0c22a 100644 --- a/src/restore.c +++ b/src/restore.c @@ -883,6 +883,7 @@ register int fd; load_qtlist(); /* re-load the quest text info */ /* Set up the vision internals, after levl[] data is loaded */ /* but before docrt(). */ + reglyph_darkroom(); vision_reset(); vision_full_recalc = 1; /* recompute vision (not saved) */ -- 2.40.0