From db04d03093b8d89446162e7c20e06192deaee657 Mon Sep 17 00:00:00 2001 From: Lang Hames Date: Wed, 30 Nov 2016 01:12:07 +0000 Subject: [PATCH] [RuntimeDyld] Skip undefined symbols when building the symbol table. Storing these in the symbol table (with zero values) is just wasted space. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@288225 91177308-0d34-0410-b5e6-96231b3b80d8 --- lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp b/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp index 82b582a8425..b1fa57875ed 100644 --- a/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp +++ b/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp @@ -205,6 +205,10 @@ RuntimeDyldImpl::loadObjectImpl(const object::ObjectFile &Obj) { ++I) { uint32_t Flags = I->getFlags(); + // Skip undefined symbols. + if (Flags & SymbolRef::SF_Undefined) + continue; + if (Flags & SymbolRef::SF_Common) CommonSymbols.push_back(*I); else { -- 2.50.1