From d76cf9377d497ab4b9b84fbc50a975225a80bb76 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Wed, 16 Mar 2022 16:43:42 +0200 Subject: [PATCH] Unhide monster when rolling boulder explodes --- src/explode.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/explode.c b/src/explode.c index 6effc7523..c93fc5818 100644 --- a/src/explode.c +++ b/src/explode.c @@ -842,6 +842,7 @@ scatter(int sx, int sy, /* location of objects to scatter */ (void) hideunder(&g.youmonst); if (((mtmp = m_at(sx, sy)) != 0) && mtmp->mtrapped) mtmp->mtrapped = 0; + maybe_unhide_at(sx, sy); if (lostgoods) /* implies shop_origin and therefore shkp valid */ credit_report(shkp, 1, FALSE); return total; -- 2.50.1