From d1c3312cf0f4cfac2ee81c09a2f51a99c4acf5ec Mon Sep 17 00:00:00 2001 From: "nethack.allison" Date: Fri, 22 Sep 2006 12:29:42 +0000 Subject: [PATCH] comment bits --- src/drawing.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/drawing.c b/src/drawing.c index 6651950ef..fd9a7a08a 100644 --- a/src/drawing.c +++ b/src/drawing.c @@ -1,4 +1,4 @@ -/* SCCS Id: @(#)drawing.c 3.5 2006/09/16 */ +/* SCCS Id: @(#)drawing.c 3.5 2006/09/22 */ /* Copyright (c) NetHack Development Team 1992. */ /* NetHack may be freely redistributed. See license for details. */ @@ -40,7 +40,7 @@ uchar warnsyms[WARNCOUNT] = DUMMY; /* the current warning display symbols */ const char invisexplain[] = "remembered, unseen, creature"; /* Default object class symbols. See objclass.h. - * {symbol, name explain} + * {symbol, name, explain} * name: used in object_detect(). * explain: used in do_look(). */ @@ -281,7 +281,7 @@ void NDECL((*ascgraphics_mode_callback)) = 0; /* set in tty_start_screen() */ /* * Convert the given character to an object class. If the character is not * recognized, then MAXOCLASSES is returned. Used in detect.c invent.c, - * options.c, pickup.c, sp_lev.c, and lev_main.c. + * objnam.c, options.c, pickup.c, sp_lev.c, lev_main.c, and tilemap.c. */ int def_char_to_objclass(ch) @@ -296,6 +296,7 @@ def_char_to_objclass(ch) /* * Convert a character into a monster class. This returns the _first_ * match made. If there are are no matches, return MAXMCLASSES. + * Used in detect.c, options.c, read.c, sp_lev.c, and lev_main.c */ int def_char_to_monclass(ch) -- 2.40.0