From cfdba61c3c51cff0e63e5cf8997a1eeb5d5f1a5a Mon Sep 17 00:00:00 2001 From: Sandro Tosi Date: Mon, 23 Apr 2012 19:45:07 +0200 Subject: [PATCH] Issue #14641: minor fixes to sockets Howto; patch by Dionysios Kalofonos --- Doc/howto/sockets.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Doc/howto/sockets.rst b/Doc/howto/sockets.rst index a4ae9c0b1b..279bb3ef5e 100644 --- a/Doc/howto/sockets.rst +++ b/Doc/howto/sockets.rst @@ -153,7 +153,7 @@ I'm not going to talk about it here, except to warn you that you need to use there, you may wait forever for the reply, because the request may still be in your output buffer. -Now we come the major stumbling block of sockets - ``send`` and ``recv`` operate +Now we come to the major stumbling block of sockets - ``send`` and ``recv`` operate on the network buffers. They do not necessarily handle all the bytes you hand them (or expect from them), because their major focus is handling the network buffers. In general, they return when the associated network buffers have been @@ -164,7 +164,7 @@ been completely dealt with. When a ``recv`` returns 0 bytes, it means the other side has closed (or is in the process of closing) the connection. You will not receive any more data on this connection. Ever. You may be able to send data successfully; I'll talk -about that some on the next page. +more about this later. A protocol like HTTP uses a socket for only one transfer. The client sends a request, then reads a reply. That's it. The socket is discarded. This means that -- 2.40.0