From c5e0ecc15a3b8b5503f4734dc9a281cb89859b68 Mon Sep 17 00:00:00 2001 From: "nethack.rankin" Date: Wed, 15 Jan 2003 09:06:57 +0000 Subject: [PATCH] more on_fire handling Add several more monsters to the special case handling for fire attacks. --- src/mondata.c | 37 +++++++++++++++++++++++++++++++------ 1 file changed, 31 insertions(+), 6 deletions(-) diff --git a/src/mondata.c b/src/mondata.c index e953bf94e..c54701f7c 100644 --- a/src/mondata.c +++ b/src/mondata.c @@ -703,12 +703,37 @@ on_fire(mptr, mattk) struct permonst *mptr; struct attack *mattk; { - return (mptr == &mons[PM_WATER_ELEMENTAL]) ? "boiling" : - (mptr == &mons[PM_FLAMING_SPHERE]) ? "already on fire" : - (mptr == &mons[PM_STONE_GOLEM] || mptr == &mons[PM_CLAY_GOLEM] || - mptr == &mons[PM_GOLD_GOLEM]) ? "heating up" : - (mptr == &mons[PM_GLASS_GOLEM]) ? "getting soft" : - (mattk->aatyp == AT_HUGS) ? "being roasted" : "on fire"; + const char *what; + + switch (monsndx(mptr)) { + case PM_FLAMING_SPHERE: + case PM_FIRE_VORTEX: + case PM_FIRE_ELEMENTAL: + what = "already on fire"; + break; + case PM_WATER_ELEMENTAL: + case PM_FOG_CLOUD: + case PM_STEAM_VORTEX: + what = "boiling"; + break; + case PM_ICE_VORTEX: + case PM_GLASS_GOLEM: + what = "melting"; + break; + case PM_STONE_GOLEM: + case PM_CLAY_GOLEM: + case PM_GOLD_GOLEM: + case PM_AIR_ELEMENTAL: + case PM_EARTH_ELEMENTAL: + case PM_DUST_VORTEX: + case PM_ENERGY_VORTEX: + what = "heating up"; + break; + default: + what = (mattk->aatyp == AT_HUGS) ? "being roasted" : "on fire"; + break; + } + return what; } #endif /* OVLB */ -- 2.40.0