From b8dc3a6e4343cbaa44e029e365f9fb8e02c5eece Mon Sep 17 00:00:00 2001 From: "Derek S. Ray" Date: Sun, 15 Mar 2015 18:29:43 -0400 Subject: [PATCH] Initial farming-mitigation changes Remove deathdrops completely for cloned monsters Revert corpse frequency decrementing for cloned monsters Add new object 'blob of pudding' and corresponding tile Set 'P' monsters to create that object on corpsification ...add script to go through and auto-renumber objects.txt because there's no way i'm doing that by hand --- src/mon.c | 21 ++- src/objects.c | 6 +- win/share/objects.txt | 395 +++++++++++++++++++++------------------- win/share/renumtiles.pl | 84 +++++++++ 4 files changed, 310 insertions(+), 196 deletions(-) create mode 100644 win/share/renumtiles.pl diff --git a/src/mon.c b/src/mon.c index 49f6282dc..2831e4305 100644 --- a/src/mon.c +++ b/src/mon.c @@ -1,4 +1,4 @@ -/* NetHack 3.5 mon.c $NHDT-Date: 1425319883 2015/03/02 18:11:23 $ $NHDT-Branch: master $:$NHDT-Revision: 1.137 $ */ +/* NetHack 3.5 mon.c $NHDT-Date: 1426458561 2015/03/15 22:29:21 $ $NHDT-Branch: derek-farming $:$NHDT-Revision: 1.139 $ */ /* NetHack 3.5 mon.c $Date: 2012/05/16 02:15:10 $ $Revision: 1.126 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ @@ -268,6 +268,14 @@ unsigned corpseflags; obj = mksobj_at(SCR_BLANK_PAPER, x, y, TRUE, FALSE); free_mname(mtmp); break; + case PM_BLACK_PUDDING: + case PM_GREEN_SLIME: + case PM_BROWN_PUDDING: + case PM_GRAY_OOZE: + /* expired puddings will congeal into a large blob */ + obj = mksobj_at(BLOB_OF_PUDDING, x, y, TRUE, FALSE); + free_mname(mtmp); + break; default_1: default: if (mvitals[mndx].mvflags & G_NOCORPSE) @@ -1673,7 +1681,6 @@ boolean was_swallowed; /* digestion */ is_golem(mdat) || is_mplayer(mdat) || is_rider(mdat)) return TRUE; tmp = 2 + ((mdat->geno & G_FREQ) < 2) + verysmall(mdat); - if (mon->mcloned) tmp += mvitals[monsndx(mdat)].died / 25; return (boolean) !rn2(tmp); } @@ -1937,13 +1944,13 @@ int dest; int otyp; /* illogical but traditional "treasure drop" */ - if (!rn2(6) && !(mvitals[mndx].mvflags & G_NOCORPSE) && + if (!rn2(6) && !(mvitals[mndx].mvflags & G_NOCORPSE) /* no extra item from swallower or steed */ - (x != u.ux || y != u.uy) && + && (x != u.ux || y != u.uy) /* no extra item from kops--too easy to abuse */ - mdat->mlet != S_KOP && - /* reduced chance of item from cloned monster */ - (!mtmp->mcloned || !rn2(mvitals[mndx].died / 5 + 1))) { + && mdat->mlet != S_KOP + /* no items from cloned monsters */ + && !mtmp->mcloned) { otmp = mkobj(RANDOM_CLASS, TRUE); /* don't create large objects from small monsters */ otyp = otmp->otyp; diff --git a/src/objects.c b/src/objects.c index 4c015595d..91cc1e318 100644 --- a/src/objects.c +++ b/src/objects.c @@ -1,4 +1,4 @@ -/* NetHack 3.5 objects.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */ +/* NetHack 3.5 objects.c $NHDT-Date: 1426458573 2015/03/15 22:29:33 $ $NHDT-Branch: derek-farming $:$NHDT-Revision: 1.26 $ */ /* NetHack 3.5 objects.c $Date: 2011/07/28 04:00:20 $ $Revision: 1.23 $ */ /* Copyright (c) Mike Threepoint, 1989. */ /* NetHack may be freely redistributed. See license for details. */ @@ -670,6 +670,10 @@ FOOD("egg", 85, 1, 1, 1, FLESH, 80, CLR_WHITE), FOOD("meatball", 0, 1, 1, 0, FLESH, 5, CLR_BROWN), FOOD("meat stick", 0, 1, 1, 0, FLESH, 5, CLR_BROWN), FOOD("huge chunk of meat", 0,20,400, 0, FLESH,2000, CLR_BROWN), + +/* pudding 'corpses' will turn into this */ +FOOD("blob of pudding", 0, 1, 1, 0, FLESH, 0, CLR_BROWN), + /* special case because it's not mergable */ OBJECT(OBJ("meat ring", (char *)0), BITS(1,0,0,0,0,0,0,0,0,0,0,0,FLESH), diff --git a/win/share/objects.txt b/win/share/objects.txt index 0322de15f..37229118f 100644 --- a/win/share/objects.txt +++ b/win/share/objects.txt @@ -4707,7 +4707,26 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 247 (meat ring) +# tile 247 (blob of pudding) +{ + MMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMMM + MMMMMKDKKMMMMMMM + MMMKKJJJJKDMMMMM + MMKCCKKCJJJKMMMM + MMKCKKCJJJJKAMMM + MKKKKJJJDDJJKAAM + MKKKJJJJJJJJKAAA + MKCKDJJJDJJJJAAA + MKKJDJJDJJAJAAAA + MKKKKJJDKKDJJAAA + MDKDJJJKKKKAJAAM + DKKKKAJJAJDAJJAM + KKKKKKKKKJJJAJAM + MMMMMMMMMMMMMMMM + MMMMMMMMMMMMMMMM +} +# tile 248 (meat ring) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4726,7 +4745,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 248 (kelp frond) +# tile 249 (kelp frond) { MMMMFAMMMMMMMMMM MMMMFFAMMMMMMMMM @@ -4745,7 +4764,7 @@ P = (108, 145, 182) MMMMMFFFFAMMMMMM MMMMMMFFFFAMMMMM } -# tile 249 (eucalyptus leaf) +# tile 250 (eucalyptus leaf) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4764,7 +4783,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 250 (apple) +# tile 251 (apple) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4783,7 +4802,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 251 (orange) +# tile 252 (orange) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4802,7 +4821,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 252 (pear) +# tile 253 (pear) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4821,7 +4840,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 253 (melon) +# tile 254 (melon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4840,7 +4859,7 @@ P = (108, 145, 182) MMMMMMAAAMMMMMMM MMMMMMMMMMMMMMMM } -# tile 254 (banana) +# tile 255 (banana) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4859,7 +4878,7 @@ P = (108, 145, 182) MMMMMAAAAAMMMMMM MMMMMMMMMMMMMMMM } -# tile 255 (carrot) +# tile 256 (carrot) { MMMMMMMMMMMMMMMM MMMMMMMMMMFMMFMM @@ -4878,7 +4897,7 @@ P = (108, 145, 182) MMMAMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 256 (sprig of wolfsbane) +# tile 257 (sprig of wolfsbane) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4897,7 +4916,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 257 (clove of garlic) +# tile 258 (clove of garlic) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4916,7 +4935,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 258 (slime mold) +# tile 259 (slime mold) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4935,7 +4954,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 259 (lump of royal jelly) +# tile 260 (lump of royal jelly) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4954,7 +4973,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 260 (cream pie) +# tile 261 (cream pie) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4973,7 +4992,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 261 (candy bar) +# tile 262 (candy bar) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -4992,7 +5011,7 @@ P = (108, 145, 182) MMMMAMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 262 (fortune cookie) +# tile 263 (fortune cookie) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5011,7 +5030,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 263 (pancake) +# tile 264 (pancake) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5030,7 +5049,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 264 (lembas wafer) +# tile 265 (lembas wafer) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5049,7 +5068,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 265 (cram ration) +# tile 266 (cram ration) { MMMMMMMMMMMMMMMM MMMJKAMMMMMMMMMM @@ -5068,7 +5087,7 @@ P = (108, 145, 182) MMMMMAAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 266 (food ration) +# tile 267 (food ration) { MMMJJAMMMMMMMMMM MMMBPAMMMMMMMMMM @@ -5087,7 +5106,7 @@ P = (108, 145, 182) MMMMKKKKKKKKKAMM MMMMMAAAAAAAAMMM } -# tile 267 (K-ration) +# tile 268 (K-ration) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5106,7 +5125,7 @@ P = (108, 145, 182) MMMMKKKKKKKKKAMM MMMMMAAAAAAAAMMM } -# tile 268 (C-ration) +# tile 269 (C-ration) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5125,7 +5144,7 @@ P = (108, 145, 182) MMMMKKKKKKKKKAMM MMMMMAAAAAAAAMMM } -# tile 269 (tin) +# tile 270 (tin) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5144,7 +5163,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 270 (ruby / gain ability) +# tile 271 (ruby / gain ability) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5163,7 +5182,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 271 (pink / restore ability) +# tile 272 (pink / restore ability) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5182,7 +5201,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 272 (orange / confusion) +# tile 273 (orange / confusion) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5201,7 +5220,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 273 (yellow / blindness) +# tile 274 (yellow / blindness) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5220,7 +5239,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 274 (emerald / paralysis) +# tile 275 (emerald / paralysis) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5239,7 +5258,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 275 (dark green / speed) +# tile 276 (dark green / speed) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5258,7 +5277,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 276 (cyan / levitation) +# tile 277 (cyan / levitation) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5277,7 +5296,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 277 (sky blue / hallucination) +# tile 278 (sky blue / hallucination) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5296,7 +5315,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 278 (brilliant blue / invisibility) +# tile 279 (brilliant blue / invisibility) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5315,7 +5334,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 279 (magenta / see invisible) +# tile 280 (magenta / see invisible) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5334,7 +5353,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 280 (purple-red / healing) +# tile 281 (purple-red / healing) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5353,7 +5372,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 281 (puce / extra healing) +# tile 282 (puce / extra healing) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5372,7 +5391,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 282 (milky / gain level) +# tile 283 (milky / gain level) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5391,7 +5410,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 283 (swirly / enlightenment) +# tile 284 (swirly / enlightenment) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5410,7 +5429,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 284 (bubbly / monster detection) +# tile 285 (bubbly / monster detection) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5429,7 +5448,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 285 (smoky / object detection) +# tile 286 (smoky / object detection) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5448,7 +5467,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 286 (cloudy / gain energy) +# tile 287 (cloudy / gain energy) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5467,7 +5486,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 287 (effervescent / sleeping) +# tile 288 (effervescent / sleeping) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5486,7 +5505,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 288 (black / full healing) +# tile 289 (black / full healing) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5505,7 +5524,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 289 (golden / polymorph) +# tile 290 (golden / polymorph) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5524,7 +5543,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 290 (brown / booze) +# tile 291 (brown / booze) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5543,7 +5562,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 291 (fizzy / sickness) +# tile 292 (fizzy / sickness) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5562,7 +5581,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 292 (dark / fruit juice) +# tile 293 (dark / fruit juice) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5581,7 +5600,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 293 (white / acid) +# tile 294 (white / acid) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5600,7 +5619,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 294 (murky / oil) +# tile 295 (murky / oil) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5619,7 +5638,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 295 (clear / water) +# tile 296 (clear / water) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5638,7 +5657,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 296 (ZELGO MER / enchant armor) +# tile 297 (ZELGO MER / enchant armor) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5657,7 +5676,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 297 (JUYED AWK YACC / destroy armor) +# tile 298 (JUYED AWK YACC / destroy armor) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5676,7 +5695,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 298 (NR 9 / confuse monster) +# tile 299 (NR 9 / confuse monster) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5695,7 +5714,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 299 (XIXAXA XOXAXA XUXAXA / scare monster) +# tile 300 (XIXAXA XOXAXA XUXAXA / scare monster) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5714,7 +5733,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 300 (PRATYAVAYAH / remove curse) +# tile 301 (PRATYAVAYAH / remove curse) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5733,7 +5752,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 301 (DAIYEN FOOELS / enchant weapon) +# tile 302 (DAIYEN FOOELS / enchant weapon) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5752,7 +5771,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 302 (LEP GEX VEN ZEA / create monster) +# tile 303 (LEP GEX VEN ZEA / create monster) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5771,7 +5790,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 303 (PRIRUTSENIE / taming) +# tile 304 (PRIRUTSENIE / taming) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5790,7 +5809,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 304 (ELBIB YLOH / genocide) +# tile 305 (ELBIB YLOH / genocide) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5809,7 +5828,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 305 (VERR YED HORRE / light) +# tile 306 (VERR YED HORRE / light) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5828,7 +5847,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 306 (VENZAR BORGAVVE / teleportation) +# tile 307 (VENZAR BORGAVVE / teleportation) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5847,7 +5866,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 307 (THARR / gold detection) +# tile 308 (THARR / gold detection) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5866,7 +5885,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 308 (YUM YUM / food detection) +# tile 309 (YUM YUM / food detection) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5885,7 +5904,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 309 (KERNOD WEL / identify) +# tile 310 (KERNOD WEL / identify) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5904,7 +5923,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 310 (ELAM EBOW / magic mapping) +# tile 311 (ELAM EBOW / magic mapping) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5923,7 +5942,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 311 (DUAM XNAHT / amnesia) +# tile 312 (DUAM XNAHT / amnesia) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5942,7 +5961,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 312 (ANDOVA BEGARIN / fire) +# tile 313 (ANDOVA BEGARIN / fire) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5961,7 +5980,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 313 (KIRJE / earth) +# tile 314 (KIRJE / earth) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5980,7 +5999,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 314 (VE FORBRYDERNE / punishment) +# tile 315 (VE FORBRYDERNE / punishment) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -5999,7 +6018,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 315 (HACKEM MUCHE / charging) +# tile 316 (HACKEM MUCHE / charging) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6018,7 +6037,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 316 (VELOX NEB / stinking cloud) +# tile 317 (VELOX NEB / stinking cloud) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6037,7 +6056,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 317 (FOOBIE BLETCH) +# tile 318 (FOOBIE BLETCH) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6056,7 +6075,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 318 (TEMOV) +# tile 319 (TEMOV) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6075,7 +6094,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 319 (GARVEN DEH) +# tile 320 (GARVEN DEH) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6094,7 +6113,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 320 (READ ME) +# tile 321 (READ ME) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6113,7 +6132,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 321 (stamped / mail) +# tile 322 (stamped / mail) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6132,7 +6151,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 322 (unlabeled / blank paper) +# tile 323 (unlabeled / blank paper) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6151,7 +6170,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 323 (parchment / dig) +# tile 324 (parchment / dig) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6170,7 +6189,7 @@ P = (108, 145, 182) MMMMMMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 324 (vellum / magic missile) +# tile 325 (vellum / magic missile) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6189,7 +6208,7 @@ P = (108, 145, 182) MMMMMMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 325 (ragged / fireball) +# tile 326 (ragged / fireball) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6208,7 +6227,7 @@ P = (108, 145, 182) MMMMMMOOJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 326 (dog eared / cone of cold) +# tile 327 (dog eared / cone of cold) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6227,7 +6246,7 @@ P = (108, 145, 182) MMMMMMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 327 (mottled / sleep) +# tile 328 (mottled / sleep) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6246,7 +6265,7 @@ P = (108, 145, 182) MMMMMMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 328 (stained / finger of death) +# tile 329 (stained / finger of death) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6265,7 +6284,7 @@ P = (108, 145, 182) MMMMMMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 329 (cloth / light) +# tile 330 (cloth / light) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6284,7 +6303,7 @@ P = (108, 145, 182) MMMMMMMPPPAAMMMM MMMMMMMMMMMMMMMM } -# tile 330 (leathery / detect monsters) +# tile 331 (leathery / detect monsters) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6303,7 +6322,7 @@ P = (108, 145, 182) MMMMMMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 331 (white / healing) +# tile 332 (white / healing) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6322,7 +6341,7 @@ P = (108, 145, 182) MMMMMMMPNNAAMMMM MMMMMMMMMMMMMMMM } -# tile 332 (pink / knock) +# tile 333 (pink / knock) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6341,7 +6360,7 @@ P = (108, 145, 182) MMMMMMMIIIAAMMMM MMMMMMMMMMMMMMMM } -# tile 333 (red / force bolt) +# tile 334 (red / force bolt) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6360,7 +6379,7 @@ P = (108, 145, 182) MMMMMMMDDDAAMMMM MMMMMMMMMMMMMMMM } -# tile 334 (orange / confuse monster) +# tile 335 (orange / confuse monster) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6379,7 +6398,7 @@ P = (108, 145, 182) MMMMMMMCCCAAMMMM MMMMMMMMMMMMMMMM } -# tile 335 (yellow / cure blindness) +# tile 336 (yellow / cure blindness) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6398,7 +6417,7 @@ P = (108, 145, 182) MMMMMMMHHHAAMMMM MMMMMMMMMMMMMMMM } -# tile 336 (velvet / drain life) +# tile 337 (velvet / drain life) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6417,7 +6436,7 @@ P = (108, 145, 182) MMMMMMMEEEAAMMMM MMMMMMMMMMMMMMMM } -# tile 337 (light green / slow monster) +# tile 338 (light green / slow monster) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6436,7 +6455,7 @@ P = (108, 145, 182) MMMMMMMGGGAAMMMM MMMMMMMMMMMMMMMM } -# tile 338 (dark green / wizard lock) +# tile 339 (dark green / wizard lock) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6455,7 +6474,7 @@ P = (108, 145, 182) MMMMMMMFFFAAMMMM MMMMMMMMMMMMMMMM } -# tile 339 (turquoise / create monster) +# tile 340 (turquoise / create monster) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6474,7 +6493,7 @@ P = (108, 145, 182) MMMMMMMFBBAAMMMM MMMMMMMMMMMMMMMM } -# tile 340 (cyan / detect food) +# tile 341 (cyan / detect food) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6493,7 +6512,7 @@ P = (108, 145, 182) MMMMMMMBBBAAMMMM MMMMMMMMMMMMMMMM } -# tile 341 (light blue / cause fear) +# tile 342 (light blue / cause fear) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6512,7 +6531,7 @@ P = (108, 145, 182) MMMMMMMBBBAAMMMM MMMMMMMMMMMMMMMM } -# tile 342 (dark blue / clairvoyance) +# tile 343 (dark blue / clairvoyance) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6531,7 +6550,7 @@ P = (108, 145, 182) MMMMMMMEEEAAMMMM MMMMMMMMMMMMMMMM } -# tile 343 (indigo / cure sickness) +# tile 344 (indigo / cure sickness) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6550,7 +6569,7 @@ P = (108, 145, 182) MMMMMMMEEEAAMMMM MMMMMMMMMMMMMMMM } -# tile 344 (magenta / charm monster) +# tile 345 (magenta / charm monster) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6569,7 +6588,7 @@ P = (108, 145, 182) MMMMMMMIIIAAMMMM MMMMMMMMMMMMMMMM } -# tile 345 (purple / haste self) +# tile 346 (purple / haste self) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6588,7 +6607,7 @@ P = (108, 145, 182) MMMMMMMIIIAAMMMM MMMMMMMMMMMMMMMM } -# tile 346 (violet / detect unseen) +# tile 347 (violet / detect unseen) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6607,7 +6626,7 @@ P = (108, 145, 182) MMMMMMMIIIAAMMMM MMMMMMMMMMMMMMMM } -# tile 347 (tan / levitation) +# tile 348 (tan / levitation) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6626,7 +6645,7 @@ P = (108, 145, 182) MMMMMMMKKKAAMMMM MMMMMMMMMMMMMMMM } -# tile 348 (plaid / extra healing) +# tile 349 (plaid / extra healing) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6645,7 +6664,7 @@ P = (108, 145, 182) MMMMMMMEFDAAMMMM MMMMMMMMMMMMMMMM } -# tile 349 (light brown / restore ability) +# tile 350 (light brown / restore ability) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6664,7 +6683,7 @@ P = (108, 145, 182) MMMMMMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 350 (dark brown / invisibility) +# tile 351 (dark brown / invisibility) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6683,7 +6702,7 @@ P = (108, 145, 182) MMMMMMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 351 (gray / detect treasure) +# tile 352 (gray / detect treasure) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6702,7 +6721,7 @@ P = (108, 145, 182) MMMMMMMPPPAAMMMM MMMMMMMMMMMMMMMM } -# tile 352 (wrinkled / remove curse) +# tile 353 (wrinkled / remove curse) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6721,7 +6740,7 @@ P = (108, 145, 182) MMMMMMJJKKAAMMMM MMMMMMMMMMMMMMMM } -# tile 353 (dusty / magic mapping) +# tile 354 (dusty / magic mapping) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6740,7 +6759,7 @@ P = (108, 145, 182) MKAKAMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 354 (bronze / identify) +# tile 355 (bronze / identify) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6759,7 +6778,7 @@ P = (108, 145, 182) MMMMMMMCCCAAMMMM MMMMMMMMMMMMMMMM } -# tile 355 (copper / turn undead) +# tile 356 (copper / turn undead) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6778,7 +6797,7 @@ P = (108, 145, 182) MMMMMMMJCJAAMMMM MMMMMMMMMMMMMMMM } -# tile 356 (silver / polymorph) +# tile 357 (silver / polymorph) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6797,7 +6816,7 @@ P = (108, 145, 182) MMMMMMMPPPAAMMMM MMMMMMMMMMMMMMMM } -# tile 357 (gold / teleport away) +# tile 358 (gold / teleport away) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6816,7 +6835,7 @@ P = (108, 145, 182) MMMMMMMHHHAAMMMM MMMMMMMMMMMMMMMM } -# tile 358 (glittering / create familiar) +# tile 359 (glittering / create familiar) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6835,7 +6854,7 @@ P = (108, 145, 182) MMMMMMMPPPANMMMM MMMMMMMNMMMMMMMM } -# tile 359 (shining / cancellation) +# tile 360 (shining / cancellation) { MMMMNMMMMMMMMMMM MMMMMMMNMMMMMMMM @@ -6854,7 +6873,7 @@ P = (108, 145, 182) MMMMMMMPPPAAMMMM MMMMMMMMMMMMMMMM } -# tile 360 (dull / protection) +# tile 361 (dull / protection) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6873,7 +6892,7 @@ P = (108, 145, 182) MMMMMMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 361 (thin / jumping) +# tile 362 (thin / jumping) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6892,7 +6911,7 @@ P = (108, 145, 182) MMMMMMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 362 (thick / stone to flesh) +# tile 363 (thick / stone to flesh) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6911,7 +6930,7 @@ P = (108, 145, 182) MMMMMMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 363 (plain / blank paper) +# tile 364 (plain / blank paper) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6930,7 +6949,7 @@ P = (108, 145, 182) MMMMMMMJJJAAMMMM MMMMMMMMMMMMMMMM } -# tile 364 (papyrus / Book of the Dead) +# tile 365 (papyrus / Book of the Dead) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6949,7 +6968,7 @@ P = (108, 145, 182) MMMMMMMAAAMMMMMM MMMMMMMMMMMMMMMM } -# tile 365 (glass / light) +# tile 366 (glass / light) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6968,7 +6987,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 366 (balsa / secret door detection) +# tile 367 (balsa / secret door detection) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -6987,7 +7006,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 367 (crystal / enlightenment) +# tile 368 (crystal / enlightenment) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7006,7 +7025,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 368 (maple / create monster) +# tile 369 (maple / create monster) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7025,7 +7044,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 369 (pine / wishing) +# tile 370 (pine / wishing) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7044,7 +7063,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 370 (oak / nothing) +# tile 371 (oak / nothing) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7063,7 +7082,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 371 (ebony / striking) +# tile 372 (ebony / striking) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7082,7 +7101,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 372 (marble / make invisible) +# tile 373 (marble / make invisible) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7101,7 +7120,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 373 (tin / slow monster) +# tile 374 (tin / slow monster) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7120,7 +7139,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 374 (brass / speed monster) +# tile 375 (brass / speed monster) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7139,7 +7158,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 375 (copper / undead turning) +# tile 376 (copper / undead turning) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7158,7 +7177,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 376 (silver / polymorph) +# tile 377 (silver / polymorph) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7177,7 +7196,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 377 (platinum / cancellation) +# tile 378 (platinum / cancellation) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7196,7 +7215,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 378 (iridium / teleportation) +# tile 379 (iridium / teleportation) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7215,7 +7234,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 379 (zinc / opening) +# tile 380 (zinc / opening) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7234,7 +7253,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 380 (aluminum / locking) +# tile 381 (aluminum / locking) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7253,7 +7272,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 381 (uranium / probing) +# tile 382 (uranium / probing) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7272,7 +7291,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 382 (iron / digging) +# tile 383 (iron / digging) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7291,7 +7310,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 383 (steel / magic missile) +# tile 384 (steel / magic missile) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7310,7 +7329,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 384 (hexagonal / fire) +# tile 385 (hexagonal / fire) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7329,7 +7348,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 385 (short / cold) +# tile 386 (short / cold) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7348,7 +7367,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 386 (runed / sleep) +# tile 387 (runed / sleep) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7367,7 +7386,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 387 (long / death) +# tile 388 (long / death) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMNOM @@ -7386,7 +7405,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 388 (curved / lightning) +# tile 389 (curved / lightning) { MMMMMMMMMMMMMMMM MMMMMMMNOMMMMMMM @@ -7405,7 +7424,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 389 (forked) +# tile 390 (forked) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7424,7 +7443,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 390 (spiked) +# tile 391 (spiked) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7443,7 +7462,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 391 (jeweled) +# tile 392 (jeweled) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7462,7 +7481,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 392 (gold piece) +# tile 393 (gold piece) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7481,7 +7500,7 @@ P = (108, 145, 182) MMMMMMMMMHAMMMMM MMMMMMMMMMMHAMMM } -# tile 393 (white / dilithium crystal) +# tile 394 (white / dilithium crystal) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7500,7 +7519,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 394 (white / diamond) +# tile 395 (white / diamond) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7519,7 +7538,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 395 (red / ruby) +# tile 396 (red / ruby) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7538,7 +7557,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 396 (orange / jacinth) +# tile 397 (orange / jacinth) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7557,7 +7576,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 397 (blue / sapphire) +# tile 398 (blue / sapphire) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7576,7 +7595,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 398 (black / black opal) +# tile 399 (black / black opal) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7595,7 +7614,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 399 (green / emerald) +# tile 400 (green / emerald) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7614,7 +7633,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 400 (green / turquoise) +# tile 401 (green / turquoise) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7633,7 +7652,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 401 (yellow / citrine) +# tile 402 (yellow / citrine) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7652,7 +7671,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 402 (green / aquamarine) +# tile 403 (green / aquamarine) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7671,7 +7690,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 403 (yellowish brown / amber) +# tile 404 (yellowish brown / amber) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7690,7 +7709,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 404 (yellowish brown / topaz) +# tile 405 (yellowish brown / topaz) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7709,7 +7728,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 405 (black / jet) +# tile 406 (black / jet) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7728,7 +7747,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 406 (white / opal) +# tile 407 (white / opal) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7747,7 +7766,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 407 (yellow / chrysoberyl) +# tile 408 (yellow / chrysoberyl) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7766,7 +7785,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 408 (red / garnet) +# tile 409 (red / garnet) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7785,7 +7804,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 409 (violet / amethyst) +# tile 410 (violet / amethyst) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7804,7 +7823,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 410 (red / jasper) +# tile 411 (red / jasper) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7823,7 +7842,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 411 (violet / fluorite) +# tile 412 (violet / fluorite) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7842,7 +7861,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 412 (black / obsidian) +# tile 413 (black / obsidian) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7861,7 +7880,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 413 (orange / agate) +# tile 414 (orange / agate) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7880,7 +7899,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 414 (green / jade) +# tile 415 (green / jade) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7899,7 +7918,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 415 (white / worthless piece of white glass) +# tile 416 (white / worthless piece of white glass) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7918,7 +7937,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 416 (blue / worthless piece of blue glass) +# tile 417 (blue / worthless piece of blue glass) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7937,7 +7956,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 417 (red / worthless piece of red glass) +# tile 418 (red / worthless piece of red glass) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7956,7 +7975,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 418 (yellowish brown / worthless piece of yellowish brown glass) +# tile 419 (yellowish brown / worthless piece of yellowish brown glass) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7975,7 +7994,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 419 (orange / worthless piece of orange glass) +# tile 420 (orange / worthless piece of orange glass) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -7994,7 +8013,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 420 (yellow / worthless piece of yellow glass) +# tile 421 (yellow / worthless piece of yellow glass) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8013,7 +8032,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 421 (black / worthless piece of black glass) +# tile 422 (black / worthless piece of black glass) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8032,7 +8051,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 422 (green / worthless piece of green glass) +# tile 423 (green / worthless piece of green glass) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8051,7 +8070,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 423 (violet / worthless piece of violet glass) +# tile 424 (violet / worthless piece of violet glass) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8070,7 +8089,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 424 (gray / luckstone) +# tile 425 (gray / luckstone) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8089,7 +8108,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 425 (gray / loadstone) +# tile 426 (gray / loadstone) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8108,7 +8127,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 426 (gray / touchstone) +# tile 427 (gray / touchstone) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8127,7 +8146,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 427 (gray / flint) +# tile 428 (gray / flint) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8146,7 +8165,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 428 (rock) +# tile 429 (rock) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8165,7 +8184,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 429 (boulder) +# tile 430 (boulder) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8184,7 +8203,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 430 (statue) +# tile 431 (statue) { MMMMMMMMMMMMMMMM MMMMMMMMJJMMMMMM @@ -8203,7 +8222,7 @@ P = (108, 145, 182) MMMMMJJJJJJAAMMM MMMMMMMMMMMMMMMM } -# tile 431 (heavy iron ball) +# tile 432 (heavy iron ball) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8222,7 +8241,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 432 (iron chain) +# tile 433 (iron chain) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8241,7 +8260,7 @@ P = (108, 145, 182) MMMMMMMMMMMPPMPA MMMMMMMMMMMMAAMM } -# tile 433 (splash of venom / blinding venom) +# tile 434 (splash of venom / blinding venom) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8260,7 +8279,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 434 (splash of venom / acid venom) +# tile 435 (splash of venom / acid venom) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM diff --git a/win/share/renumtiles.pl b/win/share/renumtiles.pl new file mode 100644 index 000000000..e7a02e6c8 --- /dev/null +++ b/win/share/renumtiles.pl @@ -0,0 +1,84 @@ +#!/bin/perl +# +# $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ +# $Date: 2002/01/05 21:06:02 $ $Revision: 1.1 $ +# + +sub bail($); + +use Getopt::Std; + +$Getopt::Std::STANDARD_HELP_VERSION = TRUE; +$main::VERSION = 1.0; + +my %commands = ( + 'd' => 'debug mode; parse objects.txt to stdout instead of updating', +); + +getopts(join('', keys(%commands))); + +my $debug = (defined($opt_d) && $opt_d == 1); +my $tilecount = 0; +my $outfile = $debug ? "-" : "objects.txt"; +my $infile = $debug ? "objects.txt" : "objects.bak"; + + +unless ($debug) { + if (-e "$infile") { die "something didn't clean up objects.bak from last time; stopping\n"; } + rename($outfile,$infile) or die "couldn't move objects.txt to objects.bak; stopping\n"; +} + +open(INFILE, "<$infile") or bail("couldn't open $infile; bailing"); +open(OUTFILE, ">$outfile") or bail("couldn't open $outfile; bailing"); + +while (my $line = ) +{ + if (my ($tiletext) = $line =~ /^# tile \d+ (.*)/) + { + $line = "# tile $tilecount $tiletext\n"; + $tilecount++; + } + + print OUTFILE $line; +} + +close(INFILE); +close(OUTFILE); + +exit; + +sub main::HELP_MESSAGE() +{ + print <<"STARTHELP"; +Usage: renumtiles.pl [OPTIONS] + +STARTHELP + foreach $cmd (keys(%commands)) { + printf("%10s %s\n", '-'.$cmd, $commands{$cmd}); + } + print <<"ENDHELP"; + +\t--help display this help message and exit +\t--version display version and exit +ENDHELP + exit; +} + +sub main::VERSION_MESSAGE() +{ + my ($objglob, $optpackage, $ver, $switches) = @_; + print <<"STARTHELP"; +renumtiles $ver -- tile-renumbering utility for NetHack +STARTHELP +} + +sub bail($) +{ + unless ($debug) { + unlink $outfile; + rename ($infile,$outfile); + } + shift; + die "$_\n"; +} + -- 2.50.1