From aac0a21a7ebee4fb22eccdd99e81d0933cf14f30 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Thu, 15 Mar 2018 18:42:22 +0200 Subject: [PATCH] Make graves white Making them easy to distinguish from walls. --- doc/fixes36.1 | 2 +- src/drawing.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/fixes36.1 b/doc/fixes36.1 index c01208ca7..caf40ec87 100644 --- a/doc/fixes36.1 +++ b/doc/fixes36.1 @@ -741,7 +741,7 @@ swallowers can't re-engulf hero immediately after spitting him/her out werejackals can summon foxes and coyotes; werewolves can summon wargs allow taming monkeys and apes with bananas GENERICUSERS is now a sysconf statement instead of compile-time option -fountains are bright blue +fountains are bright blue, graves are white ray bounceback chance depends on the wall type undead #turning takes less time at higher experience level peacefuls may react when you attack other peacefuls diff --git a/src/drawing.c b/src/drawing.c index 88bc26750..d81ffa2c9 100644 --- a/src/drawing.c +++ b/src/drawing.c @@ -166,7 +166,7 @@ const struct symdef defsyms[MAXPCHARS] = { { '<', "ladder up", C(CLR_BROWN) }, /* upladder */ { '>', "ladder down", C(CLR_BROWN) }, /* dnladder */ { '_', "altar", C(CLR_GRAY) }, /* altar */ - { '|', "grave", C(CLR_GRAY) }, /* grave */ + { '|', "grave", C(CLR_WHITE) }, /* grave */ { '\\', "opulent throne", C(HI_GOLD) }, /* throne */ /*30*/ { '#', "sink", C(CLR_GRAY) }, /* sink */ { '{', "fountain", C(CLR_BRIGHT_BLUE) }, /* fountain */ -- 2.50.0