From a7b8099ecb542393846f044f4d38f148cff7adaf Mon Sep 17 00:00:00 2001 From: nhmall Date: Mon, 30 Jan 2023 19:24:21 -0500 Subject: [PATCH] some Makefile.nmake fixups --- sys/windows/Makefile.nmake | 198 ++++++++++++++++--------------------- 1 file changed, 87 insertions(+), 111 deletions(-) diff --git a/sys/windows/Makefile.nmake b/sys/windows/Makefile.nmake index 71983f606..368e08cdf 100644 --- a/sys/windows/Makefile.nmake +++ b/sys/windows/Makefile.nmake @@ -49,7 +49,7 @@ GAMEDIR = ..\binary # Default game build directory # # windsound uses built-in Microsoft API's, no 3rd party download is required. -SOUND_LIBRARIES = windsound +#SOUND_LIBRARIES = windsound # #------------------------------------------------------------------------------ @@ -758,15 +758,6 @@ SNDTEMP= # SOUND Support #================================================================= -!IF "$(HAVE_SOUNDLIB)" == "Y" -!IF "$(NEED_USERSOUNDS)" == "Y" -SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DUSER_SOUNDS -!ENDIF -!IF "$(NEED_SEAUTOMAP)" == "Y" -SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_SOUNDEFFECTS_AUTOMAP -!ENDIF - -!IF "$(NEED_WAV)" == "Y" WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \ $(SndWavDir)\se_squeak_B_flat.wav $(SndWavDir)\se_squeak_C.wav \ $(SndWavDir)\se_squeak_D.wav $(SndWavDir)\se_squeak_D_flat.wav \ @@ -798,6 +789,13 @@ WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \ $(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \ $(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \ $(SndWavDir)\sound_Wooden_Harp_G.wav + +!IF "$(HAVE_SOUNDLIB)" == "Y" +!IF "$(NEED_USERSOUNDS)" == "Y" +SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DUSER_SOUNDS +!ENDIF +!IF "$(NEED_SEAUTOMAP)" == "Y" +SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_SOUNDEFFECTS_AUTOMAP !ENDIF !ENDIF #HAVE_SOUNDLIB @@ -1146,6 +1144,10 @@ DLB = {$(MSWSYS)}.c{$(OBJGUI)}.o: $(Q)$(CC) $(CFLAGS) -I$(MSWSYS) $(GUIDEF) -Fo$@ $< +{$(MSWSYS)}.uu{$(MSWSYS)}.bmp: + $(U)uudecode.exe $< + move $(SRC)\$(@B).bmp $@ + #========================================== # Rules for files in util #========================================== @@ -1180,6 +1182,10 @@ DLB = {$(MSWIN)}.c{$(OBJGUI)}.o: $(Q)$(CC) $(CFLAGS) $(GUIDEF) -I$(MSWSYS) -I$(MSWIN) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< +{$(MSWIN)}.uu{$(MSWIN)}.bmp: + $(U)uudecode.exe $< + move $(SRC)\$(@B).bmp $@ + #========================================== # Rules for files in win\curses #========================================== @@ -1213,9 +1219,8 @@ DLB = #=============================================================================== {$(SndWavDir)}.uu{$(SndWavDir)}.wav: - cd $(SndWavDir) - ..\..\util\uudecode.exe $(@B).uu - cd ..\..\src + $(U)uudecode.exe $(SndWavDir)\$(@B).uu + move $(SRC)\$(@B).wav $(SndWavDir)\$(@B).wav #========================================== # Rules for files in sound\windsound @@ -1449,11 +1454,11 @@ $(OGUI)NetHackW.res: $(SRC)\tiles.bmp $(MSWIN)\NetHackW.rc \ $(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico \ $(MSWIN)\rip.bmp $(MSWIN)\splash.bmp $(WAVS) @echo Building resource file $@ from $** - @$(rc) -nologo -r -fo$@ -i$(MSWIN) -dNDEBUG -I..\sound\wav $(MSWIN)\NetHackW.rc + $(rc) -nologo -r -fo$@ -i$(MSWIN) -i$(SndWavDir) -dNDEBUG $(MSWIN)\NetHackW.rc $(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(WAVS) @echo Building resource file $@ from $** - @$(rc) -nologo -r -fo$@ -i$(MSWSYS) -dNDEBUG -I..\sound\wav $(MSWSYS)\console.rc + $(rc) -nologo -r -fo$@ -i$(MSWSYS) -i$(SndWavDir) -dNDEBUG $(MSWSYS)\console.rc # # Secondary Targets. @@ -1556,50 +1561,21 @@ $(U)uudecode.exe: $(OUTL)uudecode.o $(OUTL)uudecode.o: $(SSYS)\uudecode.c $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)\uudecode.c -$(MSWSYS)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu - @chdir $(MSWSYS) - @..\..\util\uudecode.exe nhico.uu - @chdir ..\..\src - -$(MSWIN)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu - @chdir $(MSWIN) - @..\..\util\uudecode.exe ../../sys/windows/nhico.uu - @chdir ..\..\src - $(MSWIN)\mnsel.bmp: $(U)uudecode.exe $(MSWIN)\mnsel.uu - @chdir $(MSWIN) - @..\..\util\uudecode.exe mnsel.uu - @chdir ..\..\src - $(MSWIN)\mnselcnt.bmp: $(U)uudecode.exe $(MSWIN)\mnselcnt.uu - @chdir $(MSWIN) - @..\..\util\uudecode.exe mnselcnt.uu - @chdir ..\..\src - $(MSWIN)\mnunsel.bmp: $(U)uudecode.exe $(MSWIN)\mnunsel.uu - @chdir $(MSWIN) - @..\..\util\uudecode.exe mnunsel.uu - @chdir ..\..\src - $(MSWIN)\petmark.bmp: $(U)uudecode.exe $(MSWIN)\petmark.uu - @chdir $(MSWIN) - @..\..\util\uudecode.exe petmark.uu - @chdir ..\..\src - $(MSWIN)\pilemark.bmp: $(U)uudecode.exe $(MSWIN)\pilemark.uu - @chdir $(MSWIN) - @..\..\util\uudecode.exe pilemark.uu - @chdir ..\..\src - $(MSWIN)\rip.bmp: $(U)uudecode.exe $(MSWIN)\rip.uu - @chdir $(MSWIN) - @..\..\util\uudecode.exe rip.uu - @chdir ..\..\src - $(MSWIN)\splash.bmp: $(U)uudecode.exe $(MSWIN)\splash.uu - @chdir $(MSWIN) - @..\..\util\uudecode.exe splash.uu - @chdir ..\..\src + +$(MSWIN)\NetHack.ico: $(U)uudecode.exe $(MSWSYS)\nhico.uu + $(U)uudecode.exe $(MSWSYS)\nhico.uu + move nethack.ico $@ + +$(MSWSYS)\NetHack.ico: $(U)uudecode.exe $(MSWSYS)\nhico.uu + $(U)uudecode.exe $(MSWSYS)\nhico.uu + move nethack.ico $@ #================================================= # Create directories for holding output files @@ -2109,65 +2085,65 @@ $(DAT)\bogusmon: $(U)makedefs.exe $(DAT)\bogusmon.txt #=============================================================================== # Integrated sound files #=============================================================================== -$(SndWavDir)se_squeak_A.wav: $(SndWavDir)se_squeak_A.uu $(U)uudecode.exe -$(SndWavDir)se_squeak_B.wav: $(SndWavDir)se_squeak_B.uu $(U)uudecode.exe -$(SndWavDir)se_squeak_B_flat.wav: $(SndWavDir)se_squeak_B_flat.uu $(U)uudecode.exe -$(SndWavDir)se_squeak_C.wav: $(SndWavDir)se_squeak_C.uu $(U)uudecode.exe -$(SndWavDir)se_squeak_D.wav: $(SndWavDir)se_squeak_D.uu $(U)uudecode.exe -$(SndWavDir)se_squeak_D_flat.wav: $(SndWavDir)se_squeak_D_flat.uu $(U)uudecode.exe -$(SndWavDir)se_squeak_E.wav: $(SndWavDir)se_squeak_E.uu $(U)uudecode.exe -$(SndWavDir)se_squeak_E_flat.wav: $(SndWavDir)se_squeak_E_flat.uu $(U)uudecode.exe -$(SndWavDir)se_squeak_F.wav: $(SndWavDir)se_squeak_F.uu $(U)uudecode.exe -$(SndWavDir)se_squeak_F_sharp.wav: $(SndWavDir)se_squeak_F_sharp.uu $(U)uudecode.exe -$(SndWavDir)se_squeak_G.wav: $(SndWavDir)se_squeak_G.uu $(U)uudecode.exe -$(SndWavDir)se_squeak_G_sharp.wav: $(SndWavDir)se_squeak_G_sharp.uu $(U)uudecode.exe -$(SndWavDir)sound_Bell.wav: $(SndWavDir)sound_Bell.uu $(U)uudecode.exe -$(SndWavDir)sound_Bugle_A.wav: $(SndWavDir)sound_Bugle_A.uu $(U)uudecode.exe -$(SndWavDir)sound_Bugle_B.wav: $(SndWavDir)sound_Bugle_B.uu $(U)uudecode.exe -$(SndWavDir)sound_Bugle_C.wav: $(SndWavDir)sound_Bugle_C.uu $(U)uudecode.exe -$(SndWavDir)sound_Bugle_D.wav: $(SndWavDir)sound_Bugle_D.uu $(U)uudecode.exe -$(SndWavDir)sound_Bugle_E.wav: 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$(U)uudecode.exe -$(SndWavDir)sound_Wooden_Flute_G.wav: $(SndWavDir)sound_Wooden_Flute_G.uu $(U)uudecode.exe -$(SndWavDir)sound_Wooden_Harp_A.wav: $(SndWavDir)sound_Wooden_Harp_A.uu $(U)uudecode.exe -$(SndWavDir)sound_Wooden_Harp_B.wav: $(SndWavDir)sound_Wooden_Harp_B.uu $(U)uudecode.exe -$(SndWavDir)sound_Wooden_Harp_C.wav: $(SndWavDir)sound_Wooden_Harp_C.uu $(U)uudecode.exe -$(SndWavDir)sound_Wooden_Harp_D.wav: $(SndWavDir)sound_Wooden_Harp_D.uu $(U)uudecode.exe -$(SndWavDir)sound_Wooden_Harp_E.wav: $(SndWavDir)sound_Wooden_Harp_E.uu $(U)uudecode.exe -$(SndWavDir)sound_Wooden_Harp_F.wav: $(SndWavDir)sound_Wooden_Harp_F.uu $(U)uudecode.exe -$(SndWavDir)sound_Wooden_Harp_G.wav: $(SndWavDir)sound_Wooden_Harp_G.uu $(U)uudecode.exe +$(SndWavDir)\se_squeak_A.wav: $(SndWavDir)\se_squeak_A.uu $(U)uudecode.exe +$(SndWavDir)\se_squeak_B.wav: $(SndWavDir)\se_squeak_B.uu $(U)uudecode.exe +$(SndWavDir)\se_squeak_B_flat.wav: $(SndWavDir)\se_squeak_B_flat.uu $(U)uudecode.exe +$(SndWavDir)\se_squeak_C.wav: $(SndWavDir)\se_squeak_C.uu $(U)uudecode.exe +$(SndWavDir)\se_squeak_D.wav: $(SndWavDir)\se_squeak_D.uu $(U)uudecode.exe +$(SndWavDir)\se_squeak_D_flat.wav: $(SndWavDir)\se_squeak_D_flat.uu $(U)uudecode.exe +$(SndWavDir)\se_squeak_E.wav: $(SndWavDir)\se_squeak_E.uu $(U)uudecode.exe +$(SndWavDir)\se_squeak_E_flat.wav: $(SndWavDir)\se_squeak_E_flat.uu $(U)uudecode.exe +$(SndWavDir)\se_squeak_F.wav: $(SndWavDir)\se_squeak_F.uu $(U)uudecode.exe +$(SndWavDir)\se_squeak_F_sharp.wav: $(SndWavDir)\se_squeak_F_sharp.uu $(U)uudecode.exe +$(SndWavDir)\se_squeak_G.wav: $(SndWavDir)\se_squeak_G.uu $(U)uudecode.exe +$(SndWavDir)\se_squeak_G_sharp.wav: $(SndWavDir)\se_squeak_G_sharp.uu $(U)uudecode.exe +$(SndWavDir)\sound_Bell.wav: $(SndWavDir)\sound_Bell.uu $(U)uudecode.exe +$(SndWavDir)\sound_Bugle_A.wav: $(SndWavDir)\sound_Bugle_A.uu $(U)uudecode.exe +$(SndWavDir)\sound_Bugle_B.wav: $(SndWavDir)\sound_Bugle_B.uu $(U)uudecode.exe +$(SndWavDir)\sound_Bugle_C.wav: $(SndWavDir)\sound_Bugle_C.uu $(U)uudecode.exe +$(SndWavDir)\sound_Bugle_D.wav: $(SndWavDir)\sound_Bugle_D.uu $(U)uudecode.exe +$(SndWavDir)\sound_Bugle_E.wav: $(SndWavDir)\sound_Bugle_E.uu $(U)uudecode.exe +$(SndWavDir)\sound_Bugle_F.wav: $(SndWavDir)\sound_Bugle_F.uu $(U)uudecode.exe +$(SndWavDir)\sound_Bugle_G.wav: $(SndWavDir)\sound_Bugle_G.uu $(U)uudecode.exe +$(SndWavDir)\sound_Drum_Of_Earthquake.wav: $(SndWavDir)\sound_Drum_Of_Earthquake.uu $(U)uudecode.exe +$(SndWavDir)\sound_Fire_Horn.wav: $(SndWavDir)\sound_Fire_Horn.uu $(U)uudecode.exe +$(SndWavDir)\sound_Frost_Horn.wav: $(SndWavDir)\sound_Frost_Horn.uu $(U)uudecode.exe +$(SndWavDir)\sound_Leather_Drum.wav: $(SndWavDir)\sound_Leather_Drum.uu $(U)uudecode.exe +$(SndWavDir)\sound_Magic_Harp_A.wav: $(SndWavDir)\sound_Magic_Harp_A.uu $(U)uudecode.exe +$(SndWavDir)\sound_Magic_Harp_B.wav: $(SndWavDir)\sound_Magic_Harp_B.uu $(U)uudecode.exe +$(SndWavDir)\sound_Magic_Harp_C.wav: $(SndWavDir)\sound_Magic_Harp_C.uu $(U)uudecode.exe 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$(U)uudecode.exe +$(SndWavDir)\sound_Tooled_Horn_A.wav: $(SndWavDir)\sound_Tooled_Horn_A.uu $(U)uudecode.exe +$(SndWavDir)\sound_Tooled_Horn_B.wav: $(SndWavDir)\sound_Tooled_Horn_B.uu $(U)uudecode.exe +$(SndWavDir)\sound_Tooled_Horn_C.wav: $(SndWavDir)\sound_Tooled_Horn_C.uu $(U)uudecode.exe +$(SndWavDir)\sound_Tooled_Horn_D.wav: $(SndWavDir)\sound_Tooled_Horn_D.uu $(U)uudecode.exe +$(SndWavDir)\sound_Tooled_Horn_E.wav: $(SndWavDir)\sound_Tooled_Horn_E.uu $(U)uudecode.exe +$(SndWavDir)\sound_Tooled_Horn_F.wav: $(SndWavDir)\sound_Tooled_Horn_F.uu $(U)uudecode.exe +$(SndWavDir)\sound_Tooled_Horn_G.wav: $(SndWavDir)\sound_Tooled_Horn_G.uu $(U)uudecode.exe +$(SndWavDir)\sound_Wooden_Flute_A.wav: $(SndWavDir)\sound_Wooden_Flute_A.uu $(U)uudecode.exe +$(SndWavDir)\sound_Wooden_Flute_B.wav: $(SndWavDir)\sound_Wooden_Flute_B.uu $(U)uudecode.exe +$(SndWavDir)\sound_Wooden_Flute_C.wav: $(SndWavDir)\sound_Wooden_Flute_C.uu $(U)uudecode.exe +$(SndWavDir)\sound_Wooden_Flute_D.wav: 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#=============================================================================== # Housekeeping -- 2.50.1