From 94ddf4329c57c561330d43a9ca460ca8aa588353 Mon Sep 17 00:00:00 2001 From: nhmall Date: Sun, 26 Sep 2021 15:48:59 -0400 Subject: [PATCH] update fixes37.0 and doc/Guidebook.txt make format of pull request entries consistent --- doc/fixes37.0 | 88 +++++++++++++++++++++++++++++---------------------- 1 file changed, 51 insertions(+), 37 deletions(-) diff --git a/doc/fixes37.0 b/doc/fixes37.0 index 8fadd8e14..af51617ec 100644 --- a/doc/fixes37.0 +++ b/doc/fixes37.0 @@ -1214,46 +1214,60 @@ X11: echo getline prompt and response (wishes, applying names) to message NetHack Community Patches (or Variation) Included ------------------------------------------------- -hallucinatory trap names from github pull request #174 -autounlock feature originally from unnethack in github pull request #228 -replace "You feel cold" message for freezing unseen door (github #265) -applying a candelabrum with no candles gives a tip (github #265) -candelabrum now reads "(n of 7 candles attached)" (github #265) -show appropriate message on throne when crowned (github #265) -choir chanting, bathing in darkness for death by Moloch (github #265) -remove "iron hook" unidentified description (github #265) -suppress "Unknown command" messages in the dumplog. (github #265) -give player message informing them they can use #enhance (github #265) -neutral sacrifices disappear in a cloud of smoke (github #265) -call potion bottles by nonsensical names if hallucinating (github #265) -add a default message for chatting to gnomes (github #265) -better reporting directions for impossible() (github #265) -underwater fire scroll causes vaporization (github #265) -default shk sell prompt to N (github #265) -teach non-mindless monsters about the Castle trapdoors (github #265) -always print a message when the hero teleports (github #265) -always print a message when the hero level teleports (github #265) -remove Sokoban luck penalties for actions you can't cheat with (github #260) -sounds for minotaurs (github #298) +hallucinatory trap names (pr #174 by copperwater) +autounlock feature originally from unnethack (pr #228 by copperwater) +replace "You feel cold" message for freezing unseen door (pr #265 by + copperwater) +applying a candelabrum with no candles gives a tip (pr #265 by copperwater) +candelabrum now reads "(n of 7 candles attached)" (pr #265 by copperwater) +show appropriate message on throne when crowned (pr #265 by copperwater) +choir chanting, bathing in darkness for death by Moloch (pr #265 by + copperwater) +remove "iron hook" unidentified description (pr #265 by copperwater) +suppress "Unknown command" messages in the dumplog. (pr #265 by copperwater) +give player message informing them they can use #enhance (pr #265 by + copperwater) +neutral sacrifices disappear in a cloud of smoke (pr #265 by copperwater) +call potion bottles by nonsensical names if hallucinating (pr #265 by + copperwater) +add a default message for chatting to gnomes (pr #265 by copperwater) +better reporting directions for impossible() (pr #265 by copperwater) +underwater fire scroll causes vaporization (pr #265 by copperwater) +default shk sell prompt to N (pr #265 by copperwater) +teach non-mindless monsters about the Castle trapdoors (pr #265 by copperwater) +always print a message when the hero teleports (pr #265 by copperwater) +always print a message when the hero level teleports (pr #265 by copperwater) +remove Sokoban luck penalties for actions you can't cheat with (pr #260 by + copperwater) +sounds for minotaurs (pr #298 by NullCGT) correct the Guidebook descriptions for msdos video_width and video_height to state that they work with video:vesa; the video:vga setting that was described there forces the 640x480x16 mode where video_width and - video_height don't operate (github #294) -redo rndmonst() to operate in a single pass (github pull request #286) -fix the "stuck pets" issue (github #329) -allow themed room subrooms to be filled (github #347) -allow rereading spellbooks to refresh memory at any time (github #261) -allow themed rooms constrained by level difficulty (github #344) -add a varied form of LIBNH nethack library contribution (github #385, #403) -add cross-compile to WASM (github #385, #403, #412) -differentiating gendered monster tiles from NullCGT (#430) -check bones data directly for deja vu messages (#374) -unify code for extracting an object from a monster's inventory (#455) -make engraving an occupation (#460) -fpostfx index out of bounds when eating standard eggs (github pr#547) -"readable" Hawaiian shirt designs (github pr#407) + video_height don't operate (pr #294 by chasonr) +redo rndmonst() to operate in a single pass (pr #286 by copperwater ) +fix the "stuck pets" issue (issue #329) +allow themed room subrooms to be filled (pr #347 by copperwater) +allow rereading spellbooks to refresh memory at any time (pr #261 by + copperwater) +allow themed rooms constrained by level difficulty (pr #344 by copperwater) +add a varied form of LIBNH nethack library contribution (pr #385, #403 + by apowers313) +add cross-compile to WASM (github #385, #403, #412 by apowers313) +differentiating gendered monster tiles (pr #430 by NullCGT) +check bones data directly for deja vu messages (pr #374 by entrez) +unify code for extracting an object from a monster's inventory (pr #455 by + copperwater) +make engraving an occupation (pr #460 by copperwater) +fpostfx index out of bounds when eating standard eggs (github pr#547 by + janne-hmp) +"readable" Hawaiian shirt designs (github pr#407 by entrez) permit blind feeling for objects on trap door and fix up msgs when dropping - on trapdoor (github pr#574) + on trapdoor (github pr#574 by entrez) +m-prefix movement into warning symbol (pr #575 by entrez) +running on ice sent hero in weird directions (pr #588 by copperwater) +delete extra lines in Guidebook.mn (pr #590 by argrath) +Supply missing changes on Guidebook.tex (pr #591 by argrath) + Code Cleanup and Reorganization @@ -1337,7 +1351,7 @@ expand glyphs to map wall styles that can vary between main, mines, gehennom, knox and sokoban; tile interfaces were already doing that on the fly by swapping several tiles in and out on those levels expand glyphs to map altars that can vary between unaligned, chaotic, - neutral, lawful and shrines; tty was already doing that on the fly + neutral, lawful and other; tty was already doing that on the fly per map cell via display code explosion types are mapped and can vary between dark, noxious, muddy, wet, magical, fiery and frosty; tile interfaces already had unique tiles -- 2.50.0