From 7acc3393a65bdb236ae3dcfac1e7de6597b7714e Mon Sep 17 00:00:00 2001 From: "nethack.allison" Date: Sat, 30 Mar 2002 20:01:09 +0000 Subject: [PATCH] remove Symantec C makefile from distribution for dos --- sys/msdos/Makefile.SC | 931 ------------------------------------------ 1 file changed, 931 deletions(-) delete mode 100644 sys/msdos/Makefile.SC diff --git a/sys/msdos/Makefile.SC b/sys/msdos/Makefile.SC deleted file mode 100644 index 5c595b14a..000000000 --- a/sys/msdos/Makefile.SC +++ /dev/null @@ -1,931 +0,0 @@ -# SCCS Id : @(#)Makefile.SC 3.4 1996/10/14 -# Copyright (c) NetHack Development Team 1996. -# -# Symantec C compiler V7.2 -# Written for Symantec SMAKE utility -# -# NOTE: This Makefile has not been tested for NetHack 3.4.1 -# -# For questions or comments : nethack-bugs@linc.cis.upenn.edu -# -# In addition to your C compiler, -# -# if you want to change you will need a -# files with suffix workalike for -# .y yacc -# .l lex -# - -# Game Installation Variables -# NOTE : Make sure GAMEDIR exists before make is started. - -GAME = nethack -GAMEDIR = c:\games\nethacks - -# -# Directories, gnu utilities like unix style directory specs -# - -DUTIL = ../util - -# But we must use dos directory specs to find src files, so.... - -DAT = ..\dat -DOC = ..\doc -INCL = ..\include -MSYS = ..\sys\msdos -SRC = ..\src -SSHR = ..\sys\share -UTIL = ..\util -WIN = ..\win\tty -WSHR = ..\win\share - -# -# Executables. - -CC = sc -LINK = link -MAKEBIN = smake - -# if you have a uudecode program, add its name here -# otherwise leave blank -UUDECODE = - - -# -# Special libraries and how to link them in. - -LIBS = - -# To build a DOS-extended executable uncomment the top line. -# To build a WIN32 console executable uncomment the second line. - -TARGENV=DOS_EXTENDED -#TARGENV=WIN32_CONSOLE - -# -# Yacc/Lex ... if you got 'em. -# -# If you have yacc/lex or a work-alike set YACC_LEX to Y -# -YACC_LEX = N - -# If YACC_LEX is Y above, set the following to values appropriate for -# your tools. -# -YACC = bison -y -LEX = flex -YTABC = y_tab.c -YTABH = y_tab.h -LEXYYC = lexyy.c - -# -# Uncomment the line below if you want to store all the level files, -# help files, etc. in a single library file. - -USE_DLB = N - -############################################################################# -# -# nothing below this line should have to be changed -# - -GAMEFILE = $(GAMEDIR)\$(GAME).exe - -LIBRARIES = $(LIBS) $(TERMLIB) - -# Changing this conditional block is not recommended -!IF "$(USE_DLB)"=="Y" -DLBFLG = -DDLB -!ELSE -DLBFLG = -!ENDIF - -####################################### -!IF "$(TARGENV)"=="DOS_EXTENDED" - -# DOS Extended Executable -# Flags. -# -# Debugging -CFLAGS = -c -Nc -w- -w2 -w3 -mx -g -I../include $(DLBFLG) -LFLAGS = /NOI /XREF /DETAILED /DEBUG cx -# Normal -#CFLAGS = -c -Nc -w- -w2 -w3 -mx -I../include $(DLBFLG) -#LFLAGS = /NOI /MAP cx - -!ELSE - -# WIN32 Console Executable -# Flags. -# -# Debugging -#CFLAGS = -c -o -Nc -w- -w2 -w3 -mx -g -gt -I../include $(DLBFLG) -#LFLAGS = /NOI /XREF /DETAILED /DEBUG cx - -# Normal -CFLAGS = -c -o -Nc -w- -w2 -w3 -mx -gt -I../include $(DLBFLG) -LFLAGS = /NOI /MAP cx -!ENDIF - -# -# Utility Objects. -# - -MAKEOBJS = makedefs.o monst.o objects.o - -SPLEVOBJS = lev_yacc.o lev_$(LEX).o lev_main.o alloc.o \ - monst.o objects.o panic.o \ - drawing.o decl.o - -DGNCOMPOBJS = dgn_yacc.o dgn_$(LEX).o dgn_main.o alloc.o \ - panic.o - -RECOVOBJS = recover.o - -# Tile related object files. - -TILOBJ = tile.o pctiles.o vidvga.o - -TEXTIO = tiletext.o tiletxt.o drawing.o decl.o monst.o objects.o - -TEXTIO2 = tiletex2.o tiletxt2.o drawing.o decl.o monst.o objects.o - -PLANAR_TIB = NetHack1.tib - -OVERVIEW_TIB = NetHacko.tib - -#TILEUTIL = $(TILOBJ) $(UTIL)\tile2bin.exe $(UTIL)\til2bin2.exe \ -# $(PLANAR_TIB) $(OVERVIEW_TIB) - -TILEUTIL = - -TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt - -TILEFILES2 = $(WSHR)\monthin.txt $(WSHR)\objthin.txt $(WSHR)\oththin.txt - -GIFREADERS = gifread.o alloc.o panic.o - -GIFREAD2 = gifread2.o alloc.o panic.o - -GIFWRITERS = gifwrite.o alloc.o panic.o - -GIFWRIT2 = gifwrit2.o alloc.o panic.o - -DLBOBJ = dlb.o - -# Object files for the game itself. - -VOBJ01 = allmain.o alloc.o apply.o artifact.o attrib.o -VOBJ02 = ball.o bones.o botl.o cmd.o dbridge.o -VOBJ03 = decl.o detect.o display.o do.o do_name.o -VOBJ04 = do_wear.o dog.o dogmove.o dokick.o dothrow.o -VOBJ05 = drawing.o dungeon.o eat.o end.o engrave.o -VOBJ06 = exper.o explode.o extralev.o files.o fountain.o -VOBJ07 = getline.o hack.o hacklib.o invent.o lock.o -VOBJ08 = mail.o main.o makemon.o mcastu.o mhitm.o -VOBJ09 = mhitu.o minion.o mkmap.o mklev.o mkmaze.o -VOBJ10 = mkobj.o mkroom.o mon.o mondata.o monmove.o -VOBJ11 = monst.o monstr.o mplayer.o mthrowu.o muse.o -VOBJ12 = music.o o_init.o objects.o objnam.o options.o -VOBJ13 = pickup.o pline.o polyself.o potion.o quest.o -VOBJ14 = questpgr.o pager.o pray.o priest.o read.o -VOBJ15 = rect.o restore.o rip.o rnd.o role.o -VOBJ16 = rumors.o save.o shk.o shknam.o sit.o -VOBJ17 = sounds.o sp_lev.o spell.o steal.o steed.o -VOBJ18 = termcap.o timeout.o topl.o topten.o track.o -VOBJ19 = trap.o u_init.o uhitm.o vault.o vision.o -VOBJ20 = vis_tab.o weapon.o were.o wield.o windows.o -VOBJ21 = wintty.o wizard.o worm.o worn.o write.o -VOBJ22 = zap.o light.o dlb.o dig.o teleport.o -VOBJ23 = random.o - -SOBJ = msdos.o sound.o sys.o tty.o unix.o video.o \ - vidtxt.o pckeys.o - -VVOBJ = version.o - -VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \ - $(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \ - $(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \ - $(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \ - $(VOBJ21) $(VOBJ22) $(VOBJ23) - -#ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(VVOBJ) -ALLOBJ = $(VOBJ) $(SOBJ) $(VVOBJ) - -# -# Header Objects. -# - -DGN_FILE_H = $(INCL)\align.h $(INCL)\dgn_file.h -DUNGEON_H = $(INCL)\align.h $(INCL)\dungeon.h -EMIN_H = $(DUNGEON_H) $(INCL)\emin.h -EPRI_H = $(DUNGEON_H) $(INCL)\align.h $(INCL)\epri.h -ESHK_H = $(DUNGEON_H) $(INCL)\eshk.h -MONDATA_H = $(INCL)\align.h $(INCL)\mondata.h -MONST_H = $(INCL)\align.h $(INCL)\monst.h -PERMONST_H = $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\align.h \ - $(INCL)\permonst.h -RM_H = $(INCL)\align.h $(INCL)\rm.h -SP_LEV_H = $(INCL)\align.h $(INCL)\sp_lev.h -VAULT_H = $(DUNGEON_H) $(INCL)\vault.h -YOUPROP_H = $(PERMONST_H) $(MONDATA_H) $(INCL)\prop.h \ - $(INCL)\pm.h $(INCL)\youprop.h -YOU_H = $(MONST_H) $(YOUPROP_H) $(INCL)\align.h \ - $(INCL)\attrib.h $(INCL)\you.h -DISPLAY_H = $(MONDATA_H) $(INCL)\vision.h $(INCL)\display.h -PCCONF_H = $(INCL)\micro.h $(INCL)\system.h $(INCL)\pcconf.h -CONFIG_H = $(GLOBAL_H) $(INCL)\tradstdc.h $(INCL)\config1.h \ - $(INCL)\config.h -DECL_H = $(YOU_H) $(INCL)\spell.h $(INCL)\color.h \ - $(INCL)\obj.h $(INCL)\onames.h $(INCL)\pm.h \ - $(INCL)\decl.h -GLOBAL_H = $(PCCONF_H) $(INCL)\coord.h $(INCL)\global.h -HACK_H = $(CONFIG_H) $(DUNGEON_H) $(DECL_H) \ - $(DISPLAY_H) $(INCL)\monsym.h $(INCL)\mkroom.h \ - $(INCL)\objclass.h $(INCL)\trap.h $(INCL)\flag.h \ - $(RM_H) $(INCL)\vision.h $(INCL)\wintype.h \ - $(INCL)\engrave.h $(INCL)\rect.h \ - $(INCL)\trampoli.h $(INCL)\hack.h -DLB_H = $(INCL)\dlb.h -TILE_H = $(INCL)\tile.h $(INCL)\pctiles.h - -!IF "$(USE_DLB)"=="Y" -DLB = dlb -DLBOBJS = dlb_main.o dlb.o alloc.o panic.o -!ELSE -DLB = -DLBOBJS = -!ENDIF - -# -# Make Rules. -# - -.SUFFIXES : .exe .o .c .y .l - -.c.o : - $(CC) $(CFLAGS) -o$@ $< - -# -# Primary Targets. -# - -# The default target. - -default : $(GAMEFILE) - -all : install.tag - -util : utility.tag - -install : install.tag - -utility.tag : $(INCL)\date.h $(INCL)\trap.h $(INCL)\onames.h \ - $(INCL)\pm.h monstr.c vis_tab.c \ - $(UTIL)\lev_comp.exe $(UTIL)\dgn_comp.exe \ - $(UTIL)\recover.exe $(TILEUTIL) - echo utilities made > utility.tag - -gifutil : $(UTIL)\gif2txt.exe $(UTIL)\txt2gif.exe - echo Optional GIF development utilities are up to date. - -install.tag : dat.tag $(GAMEFILE) -!IF "$(USE_DLB)"=="Y" - copy $(DAT)\nhdat $(GAMEDIR) - copy $(DAT)\license $(GAMEDIR) -!ELSE - copy $(DAT)\*. $(GAMEDIR) - copy $(DAT)\*.dat $(GAMEDIR) - copy $(DAT)\*.lev $(GAMEDIR) - copy $(MSYS)\msdoshlp.txt $(GAMEDIR) - if exist $(GAMEDIR)\makefile. del $(GAMEDIR)\makefile. -!ENDIF - copy $(SSHR)\termcap $(GAMEDIR) - copy *.tib $(GAMEDIR) - copy $(SSHR)\NetHack.cnf $(GAMEDIR)\defaults.nh - copy $(UTIL)\recover.exe $(GAMEDIR) - copy $(DOC)\guideb*.txt $(GAMEDIR) - echo install done > install.tag - -# The main target. - -$(GAMEFILE) : utility.tag $(ALLOBJ) - $(LINK) /STACK:100000 $(LFLAGS) @<<$(GAME).lnk - $(ALLOBJ:^ =+^ - ) - $(GAMEFILE) - $(GAME); -<thintile.tag - -tile2bin.o : $(HACK_H) $(INCL)\tile.h $(INCL)\pctiles.h $(INCL)\pcvideo.h \ - $(MSYS)\tile2bin.c - $(CC) $(CFLAGS) -o$@ $(MSYS)\tile2bin.c - -til2bin2.o : $(HACK_H) $(INCL)\tile.h $(INCL)\pctiles.h $(INCL)\pcvideo.h \ - $(MSYS)\tile2bin.c - $(CC) $(CFLAGS) -DTILE_X=8 -DOVERVIEW_FILE -o$@ $(MSYS)\tile2bin.c - -tiletext.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tiletext.c - $(CC) $(CFLAGS) -o$@ $(WSHR)\tiletext.c - -tiletex2.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tiletext.c - $(CC) $(CFLAGS) -DTILE_X=8 -o$@ $(WSHR)\tiletext.c - -tiletxt.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tilemap.c - $(CC) $(CFLAGS) -DTILETEXT -o$@ $(WSHR)\tilemap.c - -tiletxt2.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tilemap.c - $(CC) $(CFLAGS) -DTILETEXT -DTILE_X=8 -o$@ $(WSHR)\tilemap.c -# -# Optional GIF Utilities (for development) -# - -$(UTIL)\gif2txt.exe : $(GIFREADERS) $(TEXTIO) - $(LINK) $(LFLAGS) $(GIFREADERS) $(TEXTIO) - -$(UTIL)\gif2txt2.exe : $(GIFREAD2) $(TEXTIO2) - $(LINK) $(LFLAGS) $(GIFREAD2) $(TEXTIO2) - -$(UTIL)\txt2gif.exe : $(GIFWRITERS) $(TEXTIO) - $(LINK) $(LFLAGS) $(GIFWRITERS) $(TEXTIO) - -$(UTIL)\txt2gif2.exe : $(GIFWRIT2) $(TEXTIO2) - $(LINK) $(LFLAGS) $(GIFWRIT2) $(TEXTIO2) - -gifread.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\gifread.c - $(CC) $(CFLAGS) -o$@ $(WSHR)\gifread.c - -gifread2.o : $(CONFIG_H) $(INCL)\tile.h gifread.c - $(CC) $(CFLAGS) -DTILE_X=8 -o$@ $(WSHR)\gifread.c - -gifwrite.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\gifwrite.c - $(CC) $(CFLAGS) -o$@ $(WSHR)\gifwrite.c - -gifwrit2.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\gifwrite.c - $(CC) $(CFLAGS) -DTILE_X=8 -o$@ $(WSHR)\gifwrite.c - -# -# Optional tile viewer (development sources only) -# - -$(UTIL)\viewtib.exe : viewtib.o - $(LINK) $(LFLAGS) viewtib.o,$@ - -viewtib.o : $(MSYS)\viewtib.c - $(CC) $(CFLAGS) -o$@ $(MSYS)\viewtib.c - -# -# Other Util Dependencies. -# - -alloc.o : $(CONFIG_H) alloc.c - $(CC) $(CFLAGS) -o$@ alloc.c - -drawing.o : $(CONFIG_H) drawing.c - $(CC) $(CFLAGS) -o$@ drawing.c - -decl.o : $(CONFIG_H) decl.c - $(CC) $(CFLAGS) -o$@ decl.c - -monst.o : $(CONFIG_H) $(PERMONST_H) $(ESHK_H) \ - $(EPRI_H) $(VAULT_H) $(INCL)\monsym.h \ - $(INCL)\color.h monst.c - $(CC) $(CFLAGS) -o$@ monst.c - -objects.o : $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \ - $(INCL)\prop.h $(INCL)\color.h objects.c - $(CC) $(CFLAGS) -o$@ objects.c - -panic.o : $(CONFIG_H) $(UTIL)\panic.c - $(CC) $(CFLAGS) -o$@ $(UTIL)\panic.c - - - - -# -# make data.base an 8.3 filename to prevent an nmake warning -# - -DATABASE = $(DAT)\data.bas - - -dat.tag : $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \ - $(DAT)\oracles $(DAT)\quest.dat sp_lev.tag $(DLB) - @echo dat done >dat.tag - -$(DAT)\data : utility.tag $(DATABASE) - $(UTIL)\makedefs -d - -$(DAT)\rumors : utility.tag $(DAT)\rumors.tru $(DAT)\rumors.fal - $(UTIL)\makedefs -r - -$(DAT)\quest.dat : utility.tag $(DAT)\quest.txt - $(UTIL)\makedefs -q - -$(DAT)\oracles : utility.tag $(DAT)\oracles.txt - $(UTIL)\makedefs -h - -sp_lev.tag : utility.tag $(DAT)\bigroom.des $(DAT)\castle.des \ - $(DAT)\endgame.des $(DAT)\gehennom.des $(DAT)\knox.des \ - $(DAT)\medusa.des $(DAT)\oracle.des $(DAT)\tower.des \ - $(DAT)\yendor.des $(DAT)\arch.des $(DAT)\barb.des \ - $(DAT)\caveman.des $(DAT)\healer.des $(DAT)\knight.des \ - $(DAT)\monk.des $(DAT)\priest.des $(DAT)\ranger.des \ - $(DAT)\rogue.des $(DAT)\samurai.des $(DAT)\tourist.des \ - $(DAT)\valkyrie.des $(DAT)\wizard.des - cd $(DAT) - $(UTIL)\lev_comp bigroom.des - $(UTIL)\lev_comp castle.des - $(UTIL)\lev_comp endgame.des - $(UTIL)\lev_comp gehennom.des - $(UTIL)\lev_comp knox.des - $(UTIL)\lev_comp mines.des - $(UTIL)\lev_comp medusa.des - $(UTIL)\lev_comp oracle.des - $(UTIL)\lev_comp sokoban.des - $(UTIL)\lev_comp tower.des - $(UTIL)\lev_comp yendor.des - $(UTIL)\lev_comp arch.des - $(UTIL)\lev_comp barb.des - $(UTIL)\lev_comp caveman.des - $(UTIL)\lev_comp healer.des - $(UTIL)\lev_comp knight.des - $(UTIL)\lev_comp monk.des - $(UTIL)\lev_comp priest.des - $(UTIL)\lev_comp ranger.des - $(UTIL)\lev_comp rogue.des - $(UTIL)\lev_comp samurai.des - $(UTIL)\lev_comp tourist.des - $(UTIL)\lev_comp valkyrie.des - $(UTIL)\lev_comp wizard.des - cd $(SRC) - echo sp_levs done > sp_lev.tag - -$(DAT)\dungeon : utility.tag $(DAT)\dungeon.def - $(UTIL)\makedefs -e - cd $(DAT) - $(UTIL)\dgn_comp dungeon.pdf - cd $(SRC) -# -# DLB stuff -# -dlb : $(UTIL)\dlb_main.exe - cd $(DAT) - copy $(MSYS)\msdoshlp.txt . - @echo data >dlb.lst - @echo dungeon >>dlb.lst - @echo oracles >>dlb.lst - @echo options >>dlb.lst - @echo quest.dat >>dlb.lst - @echo rumors >>dlb.lst - @echo help >>dlb.lst - @echo hh >>dlb.lst - @echo cmdhelp >>dlb.lst - @echo history >>dlb.lst - @echo opthelp >>dlb.lst - @echo wizhelp >>dlb.lst - @echo license >>dlb.lst - @echo msdoshlp.txt >>dlb.lst - for %%N in (*.lev) do echo %%N >>dlb.lst - $(UTIL)\dlb_main cvIf dlb.lst nhdat - cd $(SRC) - -$(UTIL)\dlb_main.exe : $(DLBOBJS) - $(LINK) /STACK:65000 $(LFLAGS) $(DLBOBJS),$@ - -dlb_main.o : $(UTIL)\dlb_main.c $(INCL)\config.h $(DLB_H) - $(CC) $(CFLAGS) -odlb_main.o $(UTIL)\dlb_main.c - -# Game Dependencies -# Some files require movement as Gnu make doesn't like unix style '/' -# directory specs and djgcc doesn't like dos style directory specs. -# So we get to copy stuff where we might need it. Fun eh? - -# sys/share -main.o : $(HACK_H) $(DLB_H) $(SSHR)\pcmain.c - $(CC) $(CFLAGS) -o$@ $(SSHR)\pcmain.c - -tty.o : $(HACK_H) $(INCL)\wintty.h $(SSHR)\pctty.c - $(CC) $(CFLAGS) -o$@ $(SSHR)\pctty.c - -unix.o : $(HACK_H) $(SSHR)\pcunix.c - $(CC) $(CFLAGS) -o$@ $(SSHR)\pcunix.c - -sys.o : $(HACK_H) $(SSHR)\pcsys.c - $(CC) $(CFLAGS) -o$@ $(SSHR)\pcsys.c - -random.o : $(HACK_H) $(SSHR)\random.c - $(CC) $(CFLAGS) -o$@ $(SSHR)\random.c - -# sys/msdos -msdos.o : $(HACK_H) $(MSYS)\msdos.c - $(CC) $(CFLAGS) -o$@ $(MSYS)\msdos.c - -pckeys.o : $(HACK_H) $(MSYS)\pckeys.c - $(CC) $(CFLAGS) -o$@ $(MSYS)\pckeys.c - -pctiles.o : $(HACK_H) $(MSYS)\pctiles.c $(INCL)\portio.h - $(CC) $(CFLAGS) -o$@ $(MSYS)\pctiles.c - -sound.o : $(HACK_H) $(MSYS)\sound.c $(INCL)\portio.h - $(CC) $(CFLAGS) -o$@ $(MSYS)\sound.c - -video.o : $(HACK_H) $(INCL)\pcvideo.h $(INCL)\portio.h $(MSYS)\video.c - $(CC) $(CFLAGS) -o$@ $(MSYS)\video.c - -vidvga.o : $(HACK_H) $(INCL)\pcvideo.h $(INCL)\portio.h $(TILE_H) \ - $(MSYS)\vidvga.c - $(CC) $(CFLAGS) -e -o$@ $(MSYS)\vidvga.c - -vidtxt.o : $(HACK_H) $(INCL)\pcvideo.h $(INCL)\portio.h $(TILE_H) \ - $(MSYS)\vidtxt.c - $(CC) $(CFLAGS) -o$@ $(MSYS)\vidtxt.c - - - -# win/tty -getline.o : $(HACK_H) $(INCL)\wintty.h $(WIN)\getline.c - $(CC) $(CFLAGS) -o$@ $(WIN)\getline.c - -termcap.o : $(CONFIG_H) $(WIN)\termcap.c - $(CC) $(CFLAGS) -o$@ $(WIN)\termcap.c - -topl.o : $(CONFIG_H) $(WIN)\topl.c - $(CC) $(CFLAGS) -o$@ $(WIN)\topl.c - -wintty.o : $(CONFIG_H) $(WIN)\wintty.c - $(CC) $(CFLAGS) -o$@ $(WIN)\wintty.c - -# src dependencies -allmain.o : $(HACK_H) -alloc.o : $(CONFIG_H) -apply.o : $(HACK_H) $(INCL)\edog.h -artifact.o : $(HACK_H) $(INCL)\artifact.h $(INCL)\artilist.h -attrib.o : $(HACK_H) $(INCL)\artifact.h -ball.o : $(HACK_H) -bones.o : $(HACK_H) $(INCL)\lev.h -botl.o : $(HACK_H) -cmd.o : $(HACK_H) $(INCL)\func_tab.h -dbridge.o : $(HACK_H) -decl.o : $(HACK_H) $(INCL)\quest.h -detect.o : $(HACK_H) $(INCL)\artifact.h -dig.o : $(HACK_H) -display.o : $(HACK_H) -dlb.o : $(HACK_H) $(DLB_H) -do.o : $(HACK_H) $(INCL)\lev.h -do_name.o : $(HACK_H) -do_wear.o : $(HACK_H) -dog.o : $(HACK_H) $(INCL)\edog.h -dogmove.o : $(HACK_H) $(INCL)\mfndpos.h $(INCL)\edog.h -dokick.o : $(HACK_H) $(ESHK_H) -dothrow.o : $(HACK_H) -drawing.o : $(HACK_H) $(INCL)\tcap.h -dungeon.o : $(HACK_H) $(INCL)\dgn_file.h -eat.o : $(HACK_H) -end.o : $(HACK_H) $(ESHK_H) -engrave.o : $(HACK_H) $(INCL)\lev.h -exper.o : $(HACK_H) -explode.o : $(HACK_H) -extralev.o : $(HACK_H) -files.o : $(HACK_H) -fountain.o : $(HACK_H) -hack.o : $(HACK_H) -hacklib.o : $(HACK_H) -invent.o : $(HACK_H) $(INCL)\artifact.h -light.o : $(HACK_H) $(INCL)\lev.h -lock.o : $(HACK_H) -mail.o : $(HACK_H) $(INCL)\mail.h -makemon.o : $(HACK_H) $(EPRI_H) $(EMIN_H) -mcastu.o : $(HACK_H) -mhitm.o : $(HACK_H) $(INCL)\artifact.h $(INCL)\edog.h -mhitu.o : $(HACK_H) $(INCL)\artifact.h $(INCL)\edog.h -minion.o : $(HACK_H) $(EMIN_H) $(EPRI_H) -mklev.o : $(HACK_H) -mkmap.o : $(HACK_H) $(INCL)\sp_lev.h -mkmaze.o : $(HACK_H) $(INCL)\sp_lev.h -mkobj.o : $(HACK_H) $(INCL)\artifact.h $(INCL)\prop.h -mkroom.o : $(HACK_H) -mon.o : $(HACK_H) $(INCL)\mfndpos.h $(INCL)\edog.h -mondata.o : $(HACK_H) $(ESHK_H) $(EPRI_H) -monmove.o : $(HACK_H) $(INCL)\mfndpos.h $(INCL)\artifact.h -monst.o : $(CONFIG_H) $(PERM_H) $(ESHK_H) $(EPRI_H) \ - $(INCL)\color.h $(INCL)\monsym.h $(INCL)\vault.h -mplayer.o : $(HACK_H) -mthrowu.o : $(HACK_H) -muse.o : $(HACK_H) -music.o : $(HACK_H) -o_init.o : $(HACK_H) -objects.o : $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \ - $(INCL)\prop.h $(INCL)\color.h -objnam.o : $(HACK_H) -options.o : $(CONFIG_H) $(HACK_H) $(INCL)\objclass.h $(INCL)\flag.h \ - $(INCL)\tcap.h -pager.o : $(HACK_H) -pickup.o : $(HACK_H) -pline.o : $(HACK_H) $(EPRI_H) -polyself.o : $(HACK_H) -potion.o : $(HACK_H) -pray.o : $(HACK_H) $(EPRI_H) -priest.o : $(HACK_H) $(INCL)\mfndpos.h $(ESHK_H) $(EPRI_H) $(EMIN_H) -quest.o : $(HACK_H) $(INCL)\quest.h $(INCL)\qtext.h -questpgr.o : $(HACK_H) $(INCL)\qtext.h -read.o : $(HACK_H) -region.o : $(HACK_H) -rect.o : $(HACK_H) -restore.o : $(HACK_H) $(INCL)\lev.h $(INCL)\tcap.h $(INCL)\quest.h -rip.o : $(HACK_H) -rnd.o : $(HACK_H) -role.o : $(HACK_H) -rumors.o : $(HACK_H) -save.o : $(HACK_H) $(INCL)\lev.h $(INCL)\quest.h -shk.o : $(HACK_H) $(ESHK_H) -shknam.o : $(HACK_H) $(ESHK_H) -sit.o : $(HACK_H) $(INCL)\artifact.h -sounds.o : $(HACK_H) $(INCL)\edog.h -sp_lev.o : $(HACK_H) $(INCL)\sp_lev.h $(INCL)\align.h $(INCL)\rect.h -spell.o : $(HACK_H) -steal.o : $(HACK_H) -steed.o : $(HACK_H) -teleport.o : $(HACK_H) -timeout.o : $(HACK_H) -topten.o : $(HACK_H) -track.o : $(HACK_H) -trap.o : $(HACK_H) -u_init.o : $(HACK_H) -uhitm.o : $(HACK_H) -vault.o : $(HACK_H) $(INCL)\vault.h -version.o : $(HACK_H) $(INCL)\patchlev.h -vision.o : $(HACK_H) $(INCL)\vis_tab.h -weapon.o : $(HACK_H) -were.o : $(HACK_H) -wield.o : $(HACK_H) -windows.o : $(HACK_H) $(INCL)\wintty.h -wizard.o : $(HACK_H) $(INCL)\qtext.h -worm.o : $(HACK_H) $(INCL)\lev.h -worn.o : $(HACK_H) -write.o : $(HACK_H) -zap.o : $(HACK_H) - -# end of file -- 2.40.0