From 710c3dbe897ff48b9aa190822a5acdbfa7c41ef7 Mon Sep 17 00:00:00 2001 From: "nethack.rankin" Date: Sun, 19 Mar 2006 06:48:47 +0000 Subject: [PATCH] dungeon tidbit Nothing actually uses the s_level.flags.rogue_like flag, but since the dungeon compiler is prepared to handle it we might as well have it do so. --- dat/dungeon.def | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/dat/dungeon.def b/dat/dungeon.def index 7fb375fc2..b4c6a12d7 100644 --- a/dat/dungeon.def +++ b/dat/dungeon.def @@ -1,4 +1,4 @@ -# SCCS Id: @(#)dungeon.def 3.5 1996/03/10 +# SCCS Id: @(#)dungeon.def 3.5 2006/03/18 # Copyright (c) 1990-95 by M. Stephenson # NetHack may be freely redistributed. See license for details. # @@ -18,6 +18,7 @@ DUNGEON: "The Dungeons of Doom" "D" (25, 5) ALIGNMENT: unaligned BRANCH: "The Gnomish Mines" @ (2, 3) %REINCARNATION LEVEL: "rogue" "R" @ (15, 4) +%REINCARNATION LEVELDESC: roguelike LEVEL: "oracle" "O" @ (5, 5) LEVALIGN: neutral CHAINBRANCH: "Sokoban" "oracle" + (1, 0) up @@ -78,7 +79,7 @@ RNDLEVEL: "minend" "E" @ (-1, 0) 3 # The Questdungeon # # This is a proto-dungeon. The level file names will be prepended with -# the first letter of the character name during initialization. +# three letter role abbreviation during initialization, replacing "x". # A special "x-fill" level must be defined in the levels description # file. It will be used for all levels not defined explicitly below. # -- 2.50.1