From 649a33a8bb711ae88c97846e80a7cb7eb1a20ab4 Mon Sep 17 00:00:00 2001 From: Zhongxing Xu Date: Tue, 17 Aug 2010 00:36:37 +0000 Subject: [PATCH] Generate a node instead of a sink. A leak is not a fatal error. git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@111217 91177308-0d34-0410-b5e6-96231b3b80d8 --- lib/Checker/MallocChecker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/Checker/MallocChecker.cpp b/lib/Checker/MallocChecker.cpp index ba904bc6b7..4aeaae424e 100644 --- a/lib/Checker/MallocChecker.cpp +++ b/lib/Checker/MallocChecker.cpp @@ -571,7 +571,7 @@ void MallocChecker::EvalDeadSymbols(CheckerContext &C,SymbolReaper &SymReaper) { for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) { if (SymReaper.isDead(I->first)) { if (I->second.isAllocated()) { - if (ExplodedNode *N = C.GenerateSink()) { + if (ExplodedNode *N = C.GenerateNode()) { if (!BT_Leak) BT_Leak = new BuiltinBug("Memory leak", "Allocated memory never released. Potential memory leak."); -- 2.50.1