From 5a09a01a13ee4e6e169a7ec0b7e1697ce69a87ac Mon Sep 17 00:00:00 2001 From: PatR Date: Fri, 23 Jul 2021 10:41:57 -0700 Subject: [PATCH] gold dragon and scales Add two new monsters and two new objects: gold dragon baby gold dragon gold dragon scale mail set of gold dragon scales A couple of variants seem to have added these already, but this came off my ancient list of monsters to add and was done from scratch. It's a clone of silver dragon, but instead of having reflection and breathing cold, a gold dragon emits light and breathes fire; because of the latter it can be seen with infravision like a red dragon. Adult gold dragons are lawful as in the AD&D Monster Manual rather than chaotic as the wiki pages show for the variant versions. Worn gold dragon scales operate similar to wielded Sunsword: when blessed, radius is 3 (same as a lamp), if uncursed, radius is 2, and if cursed, radius is 1 (but functions as 2 when worn by the hero, otherwise there would be no tangible effect). Gold dragon scale mail gets an extra +1, making blessed gold DSM have a bigger radius than lamps. Embedded scales have radius 1 regardless of BUC state; light for that case comes from the gold dragon monster form the hero is in. When not worn, gold scales and scale-mail don't emit any light. The tiles use a mix of yellow (for gold) and red. The two object tiles seem reasonable variations of the corresponding silver dragon ones. The two monster tiles definitely need work since the silver ones were mostly cyan and changing that to red did not produce very good result; subsequent attempt at a mixture was haphazard at best. --- doc/fixes37.0 | 6 +- include/extern.h | 1 + include/mondata.h | 9 +- include/patchlevel.h | 2 +- src/artifact.c | 7 + src/do_wear.c | 39 +- src/light.c | 26 +- src/mkobj.c | 11 +- src/monmove.c | 6 +- src/monst.c | 37 +- src/objects.c | 7 +- src/objnam.c | 15 +- src/polyself.c | 55 +- src/read.c | 9 + src/worn.c | 51 +- win/share/monsters.txt | 1100 +++++++++++++++++++++------------------- win/share/objects.txt | 788 ++++++++++++++-------------- 17 files changed, 1222 insertions(+), 947 deletions(-) diff --git a/doc/fixes37.0 b/doc/fixes37.0 index ad841ab0f..ec45cb17b 100644 --- a/doc/fixes37.0 +++ b/doc/fixes37.0 @@ -1013,8 +1013,10 @@ boiling a pool or fountain now creates a temporary cloud of steam random themed rooms in the dungeons of doom extended achievement and conduct fields for xlogfile record amount of gold in hero's possession in xlogfile -new objects: amulets of flying and guarding -new monsters: displacer beast ('f') and genetic engineer ('Q') +new objects: amulets of flying and guarding, gold dragon scale mail and + set of gold dragon scales +new monsters: displacer beast ('f') and genetic engineer ('Q'), gold dragon + and baby gold dragon (both 'D') make camera flash which reveals previously unseen map features or objects or monsters record those on the hero's map; monsters revert to 'unseen' boolean options can optionally have the form "name:value" with value taken diff --git a/include/extern.h b/include/extern.h index 0f59d7043..b47a6ac58 100644 --- a/include/extern.h +++ b/include/extern.h @@ -1338,6 +1338,7 @@ extern struct obj *rnd_treefruit_at(int, int); extern void set_corpsenm(struct obj *, int); extern long rider_revival_time(struct obj *, boolean); extern void start_corpse_timeout(struct obj *); +extern void maybe_adjust_light(struct obj *, int); extern void bless(struct obj *); extern void unbless(struct obj *); extern void curse(struct obj *); diff --git a/include/mondata.h b/include/mondata.h index 853ce6846..b0403a248 100644 --- a/include/mondata.h +++ b/include/mondata.h @@ -197,10 +197,15 @@ #define emits_light(ptr) \ (((ptr)->mlet == S_LIGHT || (ptr) == &mons[PM_FLAMING_SPHERE] \ || (ptr) == &mons[PM_SHOCKING_SPHERE] \ + || (ptr) == &mons[PM_BABY_GOLD_DRAGON] \ || (ptr) == &mons[PM_FIRE_VORTEX]) \ ? 1 \ - : ((ptr) == &mons[PM_FIRE_ELEMENTAL]) ? 1 : 0) -/* [note: the light ranges above were reduced to 1 for performance...] */ + : ((ptr) == &mons[PM_FIRE_ELEMENTAL] \ + || (ptr) == &mons[PM_GOLD_DRAGON]) ? 1 : 0) + /* [Note: the light ranges above were reduced to 1 for performance, + * otherwise screen updating on the plane of fire slowed to a crawl. + * Note too: that was with 1990s hardware and before fumarole smoke + * blocking line of sight was added, so might no longer be necessary.] */ #define likes_lava(ptr) \ (ptr == &mons[PM_FIRE_ELEMENTAL] || ptr == &mons[PM_SALAMANDER]) #define pm_invisible(ptr) \ diff --git a/include/patchlevel.h b/include/patchlevel.h index 3aee99c96..609a06cb9 100644 --- a/include/patchlevel.h +++ b/include/patchlevel.h @@ -17,7 +17,7 @@ * Incrementing EDITLEVEL can be used to force invalidation of old bones * and save files. */ -#define EDITLEVEL 35 +#define EDITLEVEL 36 /* * Development status possibilities. diff --git a/src/artifact.c b/src/artifact.c index c50b7c426..ab0ff9073 100644 --- a/src/artifact.c +++ b/src/artifact.c @@ -1675,6 +1675,13 @@ finesse_ahriman(struct obj *obj) boolean artifact_light(struct obj *obj) { + /* not artifacts but treat them as if they were because they emit + light without burning */ + if (obj && (obj->otyp == GOLD_DRAGON_SCALE_MAIL + || obj->otyp == GOLD_DRAGON_SCALES) + && (obj->owornmask & W_ARM) != 0L) + return TRUE; + return (boolean) (get_artifact(obj) && obj->oartifact == ART_SUNSWORD); } diff --git a/src/do_wear.c b/src/do_wear.c index d80c67220..36fe8ee5c 100644 --- a/src/do_wear.c +++ b/src/do_wear.c @@ -695,21 +695,37 @@ static int Armor_on(void) { /* - * No suits require special handling. Special properties conferred by - * suits are set up as intrinsics (actually 'extrinsics') by setworn() - * which is called by armor_or_accessory_on() before Armor_on(). + * Gold DSM requires special handling since it emits light when worn. */ - if (uarm) /* no known instances of !uarm here but play it safe */ - uarm->known = 1; /* suit's +/- evident because of status line AC */ + if (!uarm) /* no known instances of !uarm here but play it safe */ + return 0; + uarm->known = 1; /* suit's +/- evident because of status line AC */ + + if (artifact_light(uarm) && !uarm->lamplit) { + begin_burn(uarm, FALSE); + if (!Blind) + pline("%s %s to shine %s!", + Yname2(uarm), otense(uarm, "begin"), + arti_light_description(uarm)); + } return 0; } int Armor_off(void) { + struct obj *otmp = uarm; + boolean was_arti_light = otmp && otmp->lamplit && artifact_light(otmp); + g.context.takeoff.mask &= ~W_ARM; setworn((struct obj *) 0, W_ARM); g.context.takeoff.cancelled_don = FALSE; + + if (was_arti_light && !artifact_light(otmp)) { + end_burn(otmp, FALSE); + if (!Blind) + pline("%s shining.", Tobjnam(otmp, "stop")); + } return 0; } @@ -722,9 +738,18 @@ Armor_off(void) int Armor_gone(void) { + struct obj *otmp = uarm; + boolean was_arti_light = otmp && otmp->lamplit && artifact_light(otmp); + g.context.takeoff.mask &= ~W_ARM; setnotworn(uarm); g.context.takeoff.cancelled_don = FALSE; + + if (was_arti_light && !artifact_light(otmp)) { + end_burn(otmp, FALSE); + if (!Blind) + pline("%s shining.", Tobjnam(otmp, "stop")); + } return 0; } @@ -2773,6 +2798,10 @@ destroy_arm(register struct obj *atmp) } else if (DESTROY_ARM(uarm)) { if (donning(otmp)) cancel_don(); + /* for gold DSM, we don't want Armor_gone() to report that it + stops shining _after_ we've been told that it is destroyed */ + if (otmp->lamplit) + end_burn(otmp, FALSE); Your("armor turns to dust and falls to the %s!", surface(u.ux, u.uy)); (void) Armor_gone(); useup(otmp); diff --git a/src/light.c b/src/light.c index 273038b3e..31b950071 100644 --- a/src/light.c +++ b/src/light.c @@ -775,6 +775,8 @@ candle_light_range(struct obj *obj) int arti_light_radius(struct obj *obj) { + int res; + /* * Used by begin_burn() when setting up a new light source * (obj->lamplit will already be set by this point) and @@ -789,20 +791,34 @@ arti_light_radius(struct obj *obj) /* cursed radius of 1 is not noticeable for an item that's carried by the hero but is if it's carried by a monster or left lit on the floor (not applicable for Sunsword) */ - return (obj->blessed ? 3 : !obj->cursed ? 2 : 1); + res = (obj->blessed ? 3 : !obj->cursed ? 2 : 1); + + /* if poly'd into gold dragon with embedded scales, make the scales + have minimum radiance (hero as light source will use light radius + based on monster form); otherwise, worn gold DSM gives off more + light than other light sources */ + if (obj == uskin) + res = 1; + else if (obj->otyp == GOLD_DRAGON_SCALE_MAIL) /* DSM but not scales */ + ++res; + + return res; } -/* adverb describing lit artifact's light; depends on curse/bless state */ +/* adverb describing lit artifact's light; radius varies depending upon + curse/bless state; also used for gold dragon scales/scale mail */ const char * arti_light_description(struct obj *obj) { switch (arti_light_radius(obj)) { + case 4: + return "radiantly"; /* blessed gold dragon scale mail */ case 3: - return "brilliantly"; /* blessed */ + return "brilliantly"; /* blessed artifact, uncursed gold DSM */ case 2: - return "brightly"; /* uncursed */ + return "brightly"; /* uncursed artifact, cursed gold DSM */ case 1: - return "dimly"; /* cursed */ + return "dimly"; /* cursed artifact, embedded scales */ default: break; } diff --git a/src/mkobj.c b/src/mkobj.c index 7c1c7b3fa..c91a780bb 100644 --- a/src/mkobj.c +++ b/src/mkobj.c @@ -7,7 +7,6 @@ static void mkbox_cnts(struct obj *); static unsigned nextoid(struct obj *, struct obj *); -static void maybe_adjust_light(struct obj *, int); static void obj_timer_checks(struct obj *, xchar, xchar, int); static void container_weight(struct obj *); static struct obj *save_mtraits(struct obj *, struct monst *); @@ -1227,8 +1226,8 @@ start_corpse_timeout(struct obj* body) (void) start_timer(when, TIMER_OBJECT, action, obj_to_any(body)); } -static void -maybe_adjust_light(struct obj* obj, int old_range) +void +maybe_adjust_light(struct obj *obj, int old_range) { char buf[BUFSZ]; xchar ox, oy; @@ -1238,9 +1237,9 @@ maybe_adjust_light(struct obj* obj, int old_range) so will change after blessing or cursing */ if (delta) { obj_adjust_light_radius(obj, new_range); - /* simplifying assumptions: hero is wielding this object; - artifacts have to be in use to emit light and monsters' - gear won't change bless or curse state */ + /* simplifying assumptions: hero is wielding or wearing this object; + artifacts have to be in use to emit light and monsters' gear won't + change bless or curse state */ if (!Blind && get_obj_location(obj, &ox, &oy, 0)) { *buf = '\0'; if (iflags.last_msg == PLNMSG_OBJ_GLOWS) diff --git a/src/monmove.c b/src/monmove.c index a28a4288b..bbf771276 100644 --- a/src/monmove.c +++ b/src/monmove.c @@ -298,8 +298,10 @@ bee_eat_jelly(struct monst* mon, struct obj* obj) return -1; /* a queen is already present; ordinary bee hasn't moved yet */ } -#define flees_light(mon) ((mon)->data == &mons[PM_GREMLIN] \ - && (uwep && artifact_light(uwep) && uwep->lamplit)) +#define flees_light(mon) \ + ((mon)->data == &mons[PM_GREMLIN] \ + && ((uwep && uwep->lamplit && artifact_light(uwep)) \ + || (uarm && uarm->lamplit && artifact_light(uarm)))) /* we could include this in the above macro, but probably overkill/overhead */ /* && (!(which_armor((mon), W_ARMC) != 0 */ /* && which_armor((mon), W_ARMH) != 0)) */ diff --git a/src/monst.c b/src/monst.c index 1755e3072..bc19a9bad 100644 --- a/src/monst.c +++ b/src/monst.c @@ -1126,11 +1126,16 @@ NEARDATA struct permonst mons_init[] = { /* The order of the dragons is VERY IMPORTANT. Quite a few * pieces of code depend on gray being first and yellow being last. * The code also depends on the *order* being the same as that for - * dragon scale mail and dragon scales in objects.c. Baby dragons - * cannot confer intrinsics, to avoid polyself/egg abuse. + * dragon scale mail and dragon scales in objects.c. [Also, + * 'tilemap' assumes that shimmering dragon follows silver dragon.] * - * As reptiles, dragons are cold-blooded and thus aren't seen - * with infravision. Red dragons are the exception. + * Adult dragons are all lawful or chaotic; baby dragons are all + * neutral. This affects monster generation on some special levels. + * Baby dragons cannot confer intrinsics, to avoid polyself/egg abuse. + * + * As reptiles, dragons are cold-blooded and thus aren't seen with + * infravision. Red and gold dragons (also Chromatic Dragon) are + * the exceptions because they breathe fire. */ MON("baby gray dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, @@ -1138,6 +1143,13 @@ NEARDATA struct permonst mons_init[] = { SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, CLR_GRAY), + MON("baby gold dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, + A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, + NO_ATTK), + SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0, + M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, + M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, M3_INFRAVISIBLE, + 13, HI_GOLD), MON("baby silver dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), @@ -1145,6 +1157,7 @@ NEARDATA struct permonst mons_init[] = { M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, DRAGON_SILVER), #if 0 /* DEFERRED */ + /* [see "shimmering dragon" below] */ MON("baby shimmering dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), @@ -1205,6 +1218,15 @@ NEARDATA struct permonst mons_init[] = { | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, 20, CLR_GRAY), + MON("gold dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1), + A(ATTK(AT_BREA, AD_FIRE, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), + ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), + NO_ATTK, NO_ATTK), + SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_FIRE, 0, + M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS + | M1_CARNIVORE, + M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, + M3_INFRAVISIBLE, 20, HI_GOLD), MON("silver dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1), A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, @@ -1215,6 +1237,10 @@ NEARDATA struct permonst mons_init[] = { M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, 20, DRAGON_SILVER), #if 0 /* DEFERRED */ + /* shimmering scales/scale-mail would confer displacement when worn by + the hero, so shimmering dragon ought to be displaced (hero who can + see one might misjudge its location) but monster displacement hasn't + been implemented so we don't include it */ MON("shimmering dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1), A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), @@ -3042,7 +3068,8 @@ struct permonst _mons2[] = { | M2_HOSTILE | M2_NASTY | M2_COLLECT | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, 22, HI_LORD), /* Multi-headed, possessing the breath attacks of all the other dragons - * (selected at random when attacking). + * (selected at random when attacking). Despite being a superset of + * gold dragon, does not emit light. */ MON("Chromatic Dragon", S_DRAGON, LVL(16, 12, 0, 30, -14), (G_NOGEN | G_UNIQ), diff --git a/src/objects.c b/src/objects.c index 738b69825..f64293206 100644 --- a/src/objects.c +++ b/src/objects.c @@ -377,6 +377,8 @@ HELM("helm of telepathy", "visored helmet", /* 3.4.1: dragon scale mail reclassified as "magic" since magic is needed to create them */ DRGN_ARMR("gray dragon scale mail", 1, ANTIMAGIC, 1200, 1, CLR_GRAY), + /* gold DSM is a light source; there's no property for that */ +DRGN_ARMR("gold dragon scale mail", 1, 0, 900, 1, HI_GOLD), DRGN_ARMR("silver dragon scale mail", 1, REFLECTING, 1200, 1, DRAGON_SILVER), #if 0 /* DEFERRED */ DRGN_ARMR("shimmering dragon scale mail", 1, DISPLACED, 1200, 1, CLR_CYAN), @@ -389,9 +391,10 @@ DRGN_ARMR("blue dragon scale mail", 1, SHOCK_RES, 900, 1, CLR_BLUE), DRGN_ARMR("green dragon scale mail", 1, POISON_RES, 900, 1, CLR_GREEN), DRGN_ARMR("yellow dragon scale mail", 1, ACID_RES, 900, 1, CLR_YELLOW), /* For now, only dragons leave these. */ -/* 3.4.1: dragon scales left classified as "non-magic"; they confer - magical properties but are produced "naturally" */ +/* 3.4.1: dragon scales left classified as "non-magic"; they confer magical + properties but are produced "naturally"; affects use as polypile fodder */ DRGN_ARMR("gray dragon scales", 0, ANTIMAGIC, 700, 7, CLR_GRAY), +DRGN_ARMR("gold dragon scales", 0, 0, 500, 7, HI_GOLD), DRGN_ARMR("silver dragon scales", 0, REFLECTING, 700, 7, DRAGON_SILVER), #if 0 /* DEFERRED */ DRGN_ARMR("shimmering dragon scales", 0, DISPLACED, 700, 7, CLR_CYAN), diff --git a/src/objnam.c b/src/objnam.c index 2c720edfa..4c3f49f82 100644 --- a/src/objnam.c +++ b/src/objnam.c @@ -1093,6 +1093,9 @@ doname_base(struct obj* obj, unsigned int doname_flags) if (obj == uarmg && Glib) /* just appended "(something)", * change to "(something; slippery)" */ Strcpy(rindex(bp, ')'), "; slippery)"); + else if (!Blind && obj->lamplit && artifact_light(obj)) + Sprintf(rindex(bp, ')'), ", %s lit)", + arti_light_description(obj)); } /*FALLTHRU*/ case WEAPON_CLASS: @@ -1228,13 +1231,17 @@ doname_base(struct obj* obj, unsigned int doname_flags) /* avoid "tethered wielded in right hand" for twoweapon */ (twoweap_primary && !tethered) ? "wielded" : "weapon", twoweap_primary ? "right " : "", hand_s); - - if (g.warn_obj_cnt && obj == uwep - && (EWarn_of_mon & W_WEP) != 0L) { - if (!Blind) /* we know bp[] ends with ')'; overwrite that */ + if (!Blind) { + if (g.warn_obj_cnt && obj == uwep + && (EWarn_of_mon & W_WEP) != 0L) + /* we know bp[] ends with ')'; overwrite that */ Sprintf(eos(bp) - 1, ", %s %s)", glow_verb(g.warn_obj_cnt, TRUE), glow_color(obj->oartifact)); + else if (obj->lamplit && artifact_light(obj)) + /* as above, overwrite known closing paren */ + Sprintf(eos(bp) - 1, ", %s lit)", + arti_light_description(obj)); } } } diff --git a/src/polyself.c b/src/polyself.c index 3c4077499..fe349bc19 100644 --- a/src/polyself.c +++ b/src/polyself.c @@ -456,7 +456,9 @@ polyself(int psflags) by_class: class = name_to_monclass(buf, &mntmp); if (class && mntmp == NON_PM) - mntmp = mkclass_poly(class); + mntmp = (draconian && class == S_DRAGON) + ? armor_to_dragon(uarm->otyp) + : mkclass_poly(class); } if (mntmp < LOW_PM) { if (!class) @@ -514,24 +516,23 @@ polyself(int psflags) do_merge: mntmp = armor_to_dragon(uarm->otyp); if (!(g.mvitals[mntmp].mvflags & G_GENOD)) { + unsigned was_lit = uarm->lamplit; + int arm_light = artifact_light(uarm) ? arti_light_radius(uarm) + : 0; + /* allow G_EXTINCT */ if (Is_dragon_scales(uarm)) { /* dragon scales remain intact as uskin */ You("merge with your scaly armor."); - } else { /* dragon scale mail */ - /* d.scale mail first reverts to scales */ - char *p, *dsmail; - + } else { /* dragon scale mail reverts to scales */ /* similar to noarmor(invent.c), shorten to " scale mail" */ - dsmail = strcpy(buf, simpleonames(uarm)); - if ((p = strstri(dsmail, " dragon ")) != 0) - while ((p[1] = p[8]) != '\0') - ++p; - /* tricky phrasing; dragon scale mail - is singular, dragon scales are plural */ - Your("%s reverts to scales as you merge with them.", - dsmail); + Strcpy(buf, simpleonames(uarm)); + strsubst(buf, " dragon ", " "); + /* tricky phrasing; dragon scale mail is singular, dragon + scales are plural (note: we don't use "set of scales", + which usually overrides the distinction, here) */ + Your("%s reverts to scales as you merge with them.", buf); /* uarm->spe enchantment remains unchanged; re-converting scales to mail poses risk of evaporation due to over enchanting */ @@ -543,6 +544,8 @@ polyself(int psflags) uarm = (struct obj *) 0; /* save/restore hack */ uskin->owornmask |= I_SPECIAL; + if (was_lit) + maybe_adjust_light(uskin, arm_light); update_inventory(); } } else if (iswere) { @@ -554,9 +557,10 @@ polyself(int psflags) } else if (isvamp) { do_vampyr: if (mntmp < LOW_PM || (mons[mntmp].geno & G_UNIQ)) { - mntmp = (g.youmonst.data == &mons[PM_VAMPIRE_LEADER] && !rn2(10)) - ? PM_WOLF - : !rn2(4) ? PM_FOG_CLOUD : PM_VAMPIRE_BAT; + mntmp = (g.youmonst.data == &mons[PM_VAMPIRE_LEADER] + && !rn2(10)) ? PM_WOLF + : !rn2(4) ? PM_FOG_CLOUD + : PM_VAMPIRE_BAT; if (g.youmonst.cham >= LOW_PM && !is_vampire(g.youmonst.data) && !rn2(2)) mntmp = g.youmonst.cham; @@ -920,6 +924,11 @@ break_armor(void) if ((otmp = uarm) != 0) { if (donning(otmp)) cancel_don(); + /* for gold DSM, we don't want Armor_gone() to report that it + stops shining _after_ we've been told that it is destroyed */ + if (otmp->lamplit) + end_burn(otmp, FALSE); + You("break out of your armor!"); exercise(A_STR, FALSE); (void) Armor_gone(); @@ -945,6 +954,10 @@ break_armor(void) if (donning(otmp)) cancel_don(); Your("armor falls around you!"); + /* [note: _gone() instead of _off() dates to when life-saving + could force fire resisting armor back on if hero burned in + hell (3.0, predating Gehennom); the armor isn't actually + gone here but also isn't available to be put back on] */ (void) Armor_gone(); dropp(otmp); } @@ -1653,12 +1666,17 @@ void skinback(boolean silently) { if (uskin) { + int old_light = arti_light_radius(uskin); + if (!silently) Your("skin returns to its original form."); uarm = uskin; uskin = (struct obj *) 0; /* undo save/restore hack */ uarm->owornmask &= ~I_SPECIAL; + + if (artifact_light(uarm)) + maybe_adjust_light(uarm, old_light); } } @@ -1877,6 +1895,9 @@ armor_to_dragon(int atyp) case SILVER_DRAGON_SCALE_MAIL: case SILVER_DRAGON_SCALES: return PM_SILVER_DRAGON; + case GOLD_DRAGON_SCALE_MAIL: + case GOLD_DRAGON_SCALES: + return PM_GOLD_DRAGON; #if 0 /* DEFERRED */ case SHIMMERING_DRAGON_SCALE_MAIL: case SHIMMERING_DRAGON_SCALES: @@ -1904,7 +1925,7 @@ armor_to_dragon(int atyp) case YELLOW_DRAGON_SCALES: return PM_YELLOW_DRAGON; default: - return -1; + return NON_PM; } } diff --git a/src/read.c b/src/read.c index 6e3e78edc..66f4b4a45 100644 --- a/src/read.c +++ b/src/read.c @@ -1113,11 +1113,17 @@ seffect_enchant_armor(struct obj **sobjp) ? rnd(3 - otmp->spe / 3) : 1; if (s >= 0 && Is_dragon_scales(otmp)) { + unsigned was_lit = otmp->lamplit; + int old_light = artifact_light(otmp) ? arti_light_radius(otmp) : 0; + /* dragon scales get turned into dragon scale mail */ pline("%s merges and hardens!", Yname2(otmp)); setworn((struct obj *) 0, W_ARM); /* assumes same order */ otmp->otyp += GRAY_DRAGON_SCALE_MAIL - GRAY_DRAGON_SCALES; + otmp->lamplit = 0; /* don't want bless() or uncurse() to adjust + * light radius because scales -> scale_mail will + * result in a second increase with own message */ if (sblessed) { otmp->spe++; cap_spe(otmp); @@ -1129,6 +1135,9 @@ seffect_enchant_armor(struct obj **sobjp) setworn(otmp, W_ARM); if (otmp->unpaid) alter_cost(otmp, 0L); /* shop bill */ + otmp->lamplit = was_lit; + if (old_light) + maybe_adjust_light(otmp, old_light); return; } pline("%s %s%s%s%s for a %s.", Yname2(otmp), diff --git a/src/worn.c b/src/worn.c index b1817eeed..050d20c91 100644 --- a/src/worn.c +++ b/src/worn.c @@ -528,8 +528,9 @@ m_dowear_type(struct monst *mon, long flag, boolean creation, boolean racialexception) { struct obj *old, *best, *obj; + long oldmask = 0L; int m_delay = 0; - int unseen = !canseemon(mon); + int sawmon = canseemon(mon), sawloc = cansee(mon->mx, mon->my); boolean autocurse; char nambuf[BUFSZ]; @@ -629,13 +630,15 @@ m_dowear_type(struct monst *mon, long flag, boolean creation, m_delay += 2; /* when upgrading a piece of armor, account for time spent taking off current one */ - if (old) + if (old) { m_delay += objects[old->otyp].oc_delay; - if (old) /* do this first to avoid "(being worn)" */ - old->owornmask = 0L; + oldmask = old->owornmask; /* needed later by artifact_light() */ + old->owornmask = 0L; /* avoid doname() showing "(being worn)" */ + } + if (!creation) { - if (canseemon(mon)) { + if (sawmon) { char buf[BUFSZ]; if (old) @@ -654,20 +657,45 @@ m_dowear_type(struct monst *mon, long flag, boolean creation, if (mon->mfrozen) mon->mcanmove = 0; } - if (old) + if (old) { update_mon_intrinsics(mon, old, FALSE, creation); + + /* owornmask was cleared above but artifact_light() expects it */ + old->owornmask = oldmask; + if (old->lamplit && artifact_light(old)) + end_burn(old, FALSE); + old->owornmask = 0L; + } mon->misc_worn_check |= flag; best->owornmask |= flag; if (autocurse) curse(best); + if (artifact_light(best) && !best->lamplit) { + begin_burn(best, FALSE); + vision_recalc(1); + if (!creation && best->lamplit && cansee(mon->mx, mon->my)) { + const char *adesc = arti_light_description(best); + + if (sawmon) /* could already see monster */ + pline("%s %s to shine %s.", Yname2(best), + otense(best, "begin"), adesc); + else if (canseemon(mon)) /* didn't see it until new light */ + pline("%s %s shining %s.", Yname2(best), + otense(best, "are"), adesc); + else if (sawloc) /* saw location but not invisible monster */ + pline("%s begins to shine %s.", Something, adesc); + else /* didn't see location until new light */ + pline("%s is shining %s.", Something, adesc); + } + } update_mon_intrinsics(mon, best, TRUE, creation); /* if couldn't see it but now can, or vice versa, */ - if (!creation && (unseen ^ !canseemon(mon))) { + if (!creation && (sawmon ^ !canseemon(mon))) { if (mon->minvis && !See_invisible) { pline("Suddenly you cannot see %s.", nambuf); makeknown(best->otyp); - } /* else if (!mon->minvis) pline("%s suddenly appears!", - Amonnam(mon)); */ + } /* else if (!mon->minvis) + * pline("%s suddenly appears!", Amonnam(mon)); */ } } #undef RACE_EXCEPTION @@ -1057,6 +1085,11 @@ extract_from_minvent( impossible("extract_from_minvent called on object not in minvent"); return; } + /* handle gold dragon scales/scale-mail (lit when worn) before clearing + obj->owornmask because artifact_light() expects that to be W_ARM */ + if ((unwornmask & W_ARM) != 0 && obj->lamplit && artifact_light(obj)) + end_burn(obj, FALSE); + obj_extract_self(obj); obj->owornmask = 0L; if (unwornmask) { diff --git a/win/share/monsters.txt b/win/share/monsters.txt index a7e97fa09..2c614ce9b 100644 --- a/win/share/monsters.txt +++ b/win/share/monsters.txt @@ -5195,7 +5195,45 @@ Z = (195, 195, 195) .....BPAA..PPAA. ...........PAA.. } -# tile 272 (baby silver dragon,male) +# tile 272 (baby gold dragon,male) +{ + ................ + ................ + ................ + .....PPPA....... + ....ODODDA...... + ...PDDDDDA...... + ..CHHHAPDA.AAA.. + .CHCDA.PDAAAAAA. + ..D..PHDAAAAAAA. + ....PPHHDDDAAAA. + ...PNNHHHDDDAAA. + ..PHNPHHDHHDDAA. + ..PHDPHHNPDADDA. + ..PHAPH.APDADDA. + .....PHAA..DDAA. + ...........DAA.. +} +# tile 273 (baby gold dragon,female) +{ + ................ + ................ + ................ + .....PPPA....... + ....ODODDA...... + ...PDDDDDA...... + ..CHHHAPDA.AAA.. + .CHCDA.PDAAAAAA. + ..D..PHDAAAAAAA. + ....PPHHDDDAAAA. + ...PNNHHHDDDAAA. + ..PHNPHHDHHDDAA. + ..PHDPHHNPDADDA. + ..PHAPH.APDADDA. + .....PHAA..DDAA. + ...........DAA.. +} +# tile 274 (baby silver dragon,male) { ................ ................ @@ -5214,7 +5252,7 @@ Z = (195, 195, 195) .....PBAA..BBAA. ...........BAA.. } -# tile 273 (baby silver dragon,female) +# tile 275 (baby silver dragon,female) { ................ ................ @@ -5233,7 +5271,7 @@ Z = (195, 195, 195) .....PBAA..BBAA. ...........BAA.. } -# tile 274 (baby shimmering dragon,male) +# tile 276 (baby shimmering dragon,male) { .I.............. ...BBBBBBB.I.... @@ -5252,7 +5290,7 @@ Z = (195, 195, 195) B....BPAA..PPAAB .B.........PAAB. } -# tile 275 (baby shimmering dragon,female) +# tile 277 (baby shimmering dragon,female) { .I.............. ...BBBBBBB.I.... @@ -5271,7 +5309,7 @@ Z = (195, 195, 195) B....BPAA..PPAAB .B.........PAAB. } -# tile 276 (baby red dragon,male) +# tile 278 (baby red dragon,male) { ................ ................ @@ -5290,7 +5328,7 @@ Z = (195, 195, 195) .....IDAA..DDAA. ...........DAA.. } -# tile 277 (baby red dragon,female) +# tile 279 (baby red dragon,female) { ................ ................ @@ -5309,7 +5347,7 @@ Z = (195, 195, 195) .....IDAA..DDAA. ...........DAA.. } -# tile 278 (baby white dragon,male) +# tile 280 (baby white dragon,male) { ................ ................ @@ -5328,7 +5366,7 @@ Z = (195, 195, 195) .....NOAA..OOAA. ...........OAA.. } -# tile 279 (baby white dragon,female) +# tile 281 (baby white dragon,female) { ................ ................ @@ -5347,7 +5385,7 @@ Z = (195, 195, 195) .....NOAA..OOAA. ...........OAA.. } -# tile 280 (baby orange dragon,male) +# tile 282 (baby orange dragon,male) { ................ ................ @@ -5366,7 +5404,7 @@ Z = (195, 195, 195) .....LCAA..CCAA. ...........CAA.. } -# tile 281 (baby orange dragon,female) +# tile 283 (baby orange dragon,female) { ................ ................ @@ -5385,7 +5423,7 @@ Z = (195, 195, 195) .....LCAA..CCAA. ...........CAA.. } -# tile 282 (baby black dragon,male) +# tile 284 (baby black dragon,male) { ................ ................ @@ -5404,7 +5442,7 @@ Z = (195, 195, 195) .....AAP...AAPP. ...........APP.. } -# tile 283 (baby black dragon,female) +# tile 285 (baby black dragon,female) { ................ ................ @@ -5423,7 +5461,7 @@ Z = (195, 195, 195) .....AAP...AAPP. ...........APP.. } -# tile 284 (baby blue dragon,male) +# tile 286 (baby blue dragon,male) { ................ ................ @@ -5442,7 +5480,7 @@ Z = (195, 195, 195) .....BEAA..EEAA. ...........EAA.. } -# tile 285 (baby blue dragon,female) +# tile 287 (baby blue dragon,female) { ................ ................ @@ -5461,7 +5499,7 @@ Z = (195, 195, 195) .....BEAA..EEAA. ...........EAA.. } -# tile 286 (baby green dragon,male) +# tile 288 (baby green dragon,male) { ................ ................ @@ -5480,7 +5518,7 @@ Z = (195, 195, 195) .....GFAA..FFAA. ...........FAA.. } -# tile 287 (baby green dragon,female) +# tile 289 (baby green dragon,female) { ................ ................ @@ -5499,7 +5537,7 @@ Z = (195, 195, 195) .....GFAA..FFAA. ...........FAA.. } -# tile 288 (baby yellow dragon,male) +# tile 290 (baby yellow dragon,male) { ................ ................ @@ -5518,7 +5556,7 @@ Z = (195, 195, 195) .....NHAA..HHAA. ...........HAA.. } -# tile 289 (baby yellow dragon,female) +# tile 291 (baby yellow dragon,female) { ................ ................ @@ -5537,7 +5575,7 @@ Z = (195, 195, 195) .....NHAA..HHAA. ...........HAA.. } -# tile 290 (gray dragon,male) +# tile 292 (gray dragon,male) { ......BBBPA..... .....NPNPPPA.... @@ -5556,7 +5594,7 @@ Z = (195, 195, 195) ....BPAA...PP.A. ........PPPP.A.. } -# tile 291 (gray dragon,female) +# tile 293 (gray dragon,female) { ......BBBPA..... .....NPNPPPA.... @@ -5575,7 +5613,45 @@ Z = (195, 195, 195) ....BPAA...PP.A. ........PPPP.A.. } -# tile 292 (silver dragon,male) +# tile 294 (gold dragon,male) +{ + ......PPPDA..... + .....OHOHHDA.... + ....PHHHHDDA.... + ..DCHHD..HDA.... + CHCHCD..PHDA.... + HD.D...PHDA..... + ......HPDAAAAAA. + ....PHPDAAAAAAAA + ..PHHPDA.HH.AAA. + .PHHHPDHHDHH.AA. + .PHHHPDDHHDHHAA. + DDHHPPDHHDHHDHA. + PD.HPDDHHDD.D.A. + PDAAPD.AADHADHA. + ....PDAA...HD.A. + ........DDHD.A.. +} +# tile 295 (gold dragon,female) +{ + ......PPPDA..... + .....OHOHHDA.... + ....PHHHHDDA.... + ..DCHHD..HDA.... + CHCHCD..PHDA.... + HD.D...PHDA..... + ......HPDAAAAAA. + ....PHPDAAAAAAAA + ..PHHPDA.HH.AAA. + .PHHHPDHHDHH.AA. + .PHHHPDDHHDHHAA. + DDHHPPDHHDHHDHA. + PD.HPDDHHDD.D.A. + PDAAPD.AADHADHA. + ....PDAA...HD.A. + ........DDHD.A.. +} +# tile 296 (silver dragon,male) { ......PPPBA..... .....OBOBBBA.... @@ -5594,7 +5670,7 @@ Z = (195, 195, 195) ....PBAA...BB.A. ........BBBB.A.. } -# tile 293 (silver dragon,female) +# tile 297 (silver dragon,female) { ......PPPBA..... .....OBOBBBA.... @@ -5613,7 +5689,7 @@ Z = (195, 195, 195) ....PBAA...BB.A. ........BBBB.A.. } -# tile 294 (shimmering dragon,male) +# tile 298 (shimmering dragon,male) { .I.BF.BBBPAFB... ..BF.NPNPPPAFB.I @@ -5632,7 +5708,7 @@ Z = (195, 195, 195) ....BPAA...PP.AB ........PPPP.AB. } -# tile 295 (shimmering dragon,female) +# tile 299 (shimmering dragon,female) { .I.BF.BBBPAFB... ..BF.NPNPPPAFB.I @@ -5651,7 +5727,7 @@ Z = (195, 195, 195) ....BPAA...PP.AB ........PPPP.AB. } -# tile 296 (red dragon,male) +# tile 300 (red dragon,male) { ......IIIDA..... .....NDNDDDA.... @@ -5670,7 +5746,7 @@ Z = (195, 195, 195) ....IDAAJJJDDJA. ........DDDDJA.. } -# tile 297 (red dragon,female) +# tile 301 (red dragon,female) { ......IIIDA..... .....NDNDDDA.... @@ -5689,7 +5765,7 @@ Z = (195, 195, 195) ....IDAAJJJDDJA. ........DDDDJA.. } -# tile 298 (white dragon,male) +# tile 302 (white dragon,male) { ......NNNOA..... .....IOIOOOA.... @@ -5708,7 +5784,7 @@ Z = (195, 195, 195) ....NOAA...OOJA. ........OOOOJA.. } -# tile 299 (white dragon,female) +# tile 303 (white dragon,female) { ......NNNOA..... .....IOIOOOA.... @@ -5727,7 +5803,7 @@ Z = (195, 195, 195) ....NOAA...OOJA. ........OOOOJA.. } -# tile 300 (orange dragon,male) +# tile 304 (orange dragon,male) { ......LLLCA..... .....NCNCCCA.... @@ -5746,7 +5822,7 @@ Z = (195, 195, 195) ....LCAA.KKCCJA. ........CCCCJA.. } -# tile 301 (orange dragon,female) +# tile 305 (orange dragon,female) { ......LLLCA..... .....NCNCCCA.... @@ -5765,7 +5841,7 @@ Z = (195, 195, 195) ....LCAA.KKCCJA. ........CCCCJA.. } -# tile 302 (black dragon,male) +# tile 306 (black dragon,male) { ......AAAA...... .....NANAAA..... @@ -5784,7 +5860,7 @@ Z = (195, 195, 195) ....AAPP...AAAP. ........AAAAA... } -# tile 303 (black dragon,female) +# tile 307 (black dragon,female) { ......AAAA...... .....NANAAA..... @@ -5803,7 +5879,7 @@ Z = (195, 195, 195) ....AAPP...AAAP. ........AAAAA... } -# tile 304 (blue dragon,male) +# tile 308 (blue dragon,male) { ......BBBEA..... .....NENEEEA.... @@ -5822,7 +5898,7 @@ Z = (195, 195, 195) ....BEAA...EEJA. ...P....EEEEJA.. } -# tile 305 (blue dragon,female) +# tile 309 (blue dragon,female) { ......BBBEA..... .....NENEEEA.... @@ -5841,7 +5917,7 @@ Z = (195, 195, 195) ....BEAA...EEJA. ...P....EEEEJA.. } -# tile 306 (green dragon,male) +# tile 310 (green dragon,male) { ......GGGFA..... .....NFNFFFA.... @@ -5860,7 +5936,7 @@ Z = (195, 195, 195) ....GFAA...FFJA. ........FFFFJA.. } -# tile 307 (green dragon,female) +# tile 311 (green dragon,female) { ......GGGFA..... .....NFNFFFA.... @@ -5879,7 +5955,7 @@ Z = (195, 195, 195) ....GFAA...FFJA. ........FFFFJA.. } -# tile 308 (yellow dragon,male) +# tile 312 (yellow dragon,male) { ......NNNHA..... .....DHDHHHA.... @@ -5898,7 +5974,7 @@ Z = (195, 195, 195) ....NHAAJJJHHJA. ........HHHHJA.. } -# tile 309 (yellow dragon,female) +# tile 313 (yellow dragon,female) { ......NNNHA..... .....DHDHHHA.... @@ -5917,7 +5993,7 @@ Z = (195, 195, 195) ....NHAAJJJHHJA. ........HHHHJA.. } -# tile 310 (stalker,male) +# tile 314 (stalker,male) { ................ .......PPP...... @@ -5936,7 +6012,7 @@ Z = (195, 195, 195) .....PP..PP..... ................ } -# tile 311 (stalker,female) +# tile 315 (stalker,female) { ................ .......PPP...... @@ -5955,7 +6031,7 @@ Z = (195, 195, 195) .....PP..PP..... ................ } -# tile 312 (air elemental,male) +# tile 316 (air elemental,male) { ................ ...P.PPP..P..... @@ -5974,7 +6050,7 @@ Z = (195, 195, 195) ...PP.APPPA..... ................ } -# tile 313 (air elemental,female) +# tile 317 (air elemental,female) { ................ ...P.PPP..P..... @@ -5993,7 +6069,7 @@ Z = (195, 195, 195) ...PP.APPPA..... ................ } -# tile 314 (fire elemental,male) +# tile 318 (fire elemental,male) { ................ .H..LDDD........ @@ -6012,7 +6088,7 @@ Z = (195, 195, 195) ..LDDCADDDA..... ................ } -# tile 315 (fire elemental,female) +# tile 319 (fire elemental,female) { ................ .H..LDDD........ @@ -6031,7 +6107,7 @@ Z = (195, 195, 195) ..LDDCADDDA..... ................ } -# tile 316 (earth elemental,male) +# tile 320 (earth elemental,male) { ..F............. ....CKKK..F..... @@ -6050,7 +6126,7 @@ Z = (195, 195, 195) ..CKKJAKKKA..... ................ } -# tile 317 (earth elemental,female) +# tile 321 (earth elemental,female) { ..F............. ....CKKK..F..... @@ -6069,7 +6145,7 @@ Z = (195, 195, 195) ..CKKJAKKKA..... ................ } -# tile 318 (water elemental,male) +# tile 322 (water elemental,male) { ................ ....PBBB..E..... @@ -6088,7 +6164,7 @@ Z = (195, 195, 195) ..PBBEABBBA..... ................ } -# tile 319 (water elemental,female) +# tile 323 (water elemental,female) { ................ ....PBBB..E..... @@ -6107,7 +6183,7 @@ Z = (195, 195, 195) ..PBBEABBBA..... ................ } -# tile 320 (lichen,male) +# tile 324 (lichen,male) { ................ ................ @@ -6126,7 +6202,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 321 (lichen,female) +# tile 325 (lichen,female) { ................ ................ @@ -6145,7 +6221,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 322 (brown mold,male) +# tile 326 (brown mold,male) { ................ ................ @@ -6164,7 +6240,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 323 (brown mold,female) +# tile 327 (brown mold,female) { ................ ................ @@ -6183,7 +6259,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 324 (yellow mold,male) +# tile 328 (yellow mold,male) { ................ ................ @@ -6202,7 +6278,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 325 (yellow mold,female) +# tile 329 (yellow mold,female) { ................ ................ @@ -6221,7 +6297,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 326 (green mold,male) +# tile 330 (green mold,male) { ................ ................ @@ -6240,7 +6316,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 327 (green mold,female) +# tile 331 (green mold,female) { ................ ................ @@ -6259,7 +6335,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 328 (red mold,male) +# tile 332 (red mold,male) { ................ ................ @@ -6278,7 +6354,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 329 (red mold,female) +# tile 333 (red mold,female) { ................ ................ @@ -6297,7 +6373,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 330 (shrieker,male) +# tile 334 (shrieker,male) { ................ ................ @@ -6316,7 +6392,7 @@ Z = (195, 195, 195) ...AAAAAAAAAA... ................ } -# tile 331 (shrieker,female) +# tile 335 (shrieker,female) { ................ ................ @@ -6335,7 +6411,7 @@ Z = (195, 195, 195) ...AAAAAAAAAA... ................ } -# tile 332 (violet fungus,male) +# tile 336 (violet fungus,male) { ................ ................ @@ -6354,7 +6430,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 333 (violet fungus,female) +# tile 337 (violet fungus,female) { ................ ................ @@ -6373,7 +6449,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 334 (gnome,male) +# tile 338 (gnome,male) { ................ ................ @@ -6392,7 +6468,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 335 (gnome,female) +# tile 339 (gnome,female) { ................ ................ @@ -6411,7 +6487,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 336 (gnome leader,male) +# tile 340 (gnome leader,male) { ................ ................ @@ -6430,7 +6506,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 337 (gnome leader,female) +# tile 341 (gnome leader,female) { ................ ................ @@ -6449,7 +6525,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 338 (gnomish wizard,male) +# tile 342 (gnomish wizard,male) { ................ ................ @@ -6468,7 +6544,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 339 (gnomish wizard,female) +# tile 343 (gnomish wizard,female) { ................ ................ @@ -6487,7 +6563,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 340 (gnome ruler,male) +# tile 344 (gnome ruler,male) { ................ ................ @@ -6506,7 +6582,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 341 (gnome ruler,female) +# tile 345 (gnome ruler,female) { ................ ................ @@ -6525,7 +6601,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 342 (giant,male) +# tile 346 (giant,male) { ......JJJJAA.... ....JJJJJJJJA... @@ -6544,7 +6620,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 343 (giant,female) +# tile 347 (giant,female) { ......JJJJAA.... ....JJJJJJJJA... @@ -6563,7 +6639,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 344 (stone giant,male) +# tile 348 (stone giant,male) { ......JJJJAA.... ....JJJJJJJJA... @@ -6582,7 +6658,7 @@ Z = (195, 195, 195) .....ALJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 345 (stone giant,female) +# tile 349 (stone giant,female) { ......JJJJAA.... ....JJJJJJJJA... @@ -6601,7 +6677,7 @@ Z = (195, 195, 195) .....ALJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 346 (hill giant,male) +# tile 350 (hill giant,male) { ......JJJJAA.... ....JJJJJJJJA... @@ -6620,7 +6696,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.LLLLKAA } -# tile 347 (hill giant,female) +# tile 351 (hill giant,female) { ......JJJJAA.... ....JJJJJJJJA... @@ -6639,7 +6715,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.LLLLKAA } -# tile 348 (fire giant,male) +# tile 352 (fire giant,male) { ....PPDDDDAA.... ....PDDDDDDDA... @@ -6658,7 +6734,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.LLLLKAA } -# tile 349 (fire giant,female) +# tile 353 (fire giant,female) { ....PPDDDDAA.... ....PDDDDDDDA... @@ -6677,7 +6753,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.LLLLKAA } -# tile 350 (frost giant,male) +# tile 354 (frost giant,male) { .....KJJJJAA.... ....KJJJJJJJA... @@ -6696,7 +6772,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 351 (frost giant,female) +# tile 355 (frost giant,female) { .....KJJJJAA.... ....KJJJJJJJA... @@ -6715,7 +6791,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 352 (ettin,male) +# tile 356 (ettin,male) { ....NN..ONOP.... ..NNOOPNNOOPP... @@ -6734,7 +6810,7 @@ Z = (195, 195, 195) .....BPAABPAAAAA ...PPPPA.BPPPFAA } -# tile 353 (ettin,female) +# tile 357 (ettin,female) { ....NN..ONOP.... ..NNOOPNNOOPP... @@ -6753,7 +6829,7 @@ Z = (195, 195, 195) .....BPAABPAAAAA ...PPPPA.BPPPFAA } -# tile 354 (storm giant,male) +# tile 358 (storm giant,male) { ......JJJJAA.... ....JJJJJJJJA... @@ -6772,7 +6848,7 @@ Z = (195, 195, 195) .....CLJACCJAAAA ...LLLLJ.LLLLKAA } -# tile 355 (storm giant,female) +# tile 359 (storm giant,female) { ......JJJJAA.... ....JJJJJJJJA... @@ -6791,7 +6867,7 @@ Z = (195, 195, 195) .....CLJACCJAAAA ...LLLLJ.LLLLKAA } -# tile 356 (titan,male) +# tile 360 (titan,male) { .....AAAAAAA.... ....AALLLLAAA... @@ -6810,7 +6886,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 357 (titan,female) +# tile 361 (titan,female) { .....AAAAAAA.... ....AALLLLAAA... @@ -6829,7 +6905,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 358 (minotaur,male) +# tile 362 (minotaur,male) { ................ .O..........O... @@ -6848,7 +6924,7 @@ Z = (195, 195, 195) ....CLCACLCAAAAA ..LLLLL.LLLLLAA. } -# tile 359 (minotaur,female) +# tile 363 (minotaur,female) { ................ .O..........O... @@ -6867,7 +6943,7 @@ Z = (195, 195, 195) ....CLCACLCAAAAA ..LLLLL.LLLLLAA. } -# tile 360 (jabberwock,male) +# tile 364 (jabberwock,male) { ................ ...DP........... @@ -6886,7 +6962,7 @@ Z = (195, 195, 195) ...IDAA..ID..... ................ } -# tile 361 (jabberwock,female) +# tile 365 (jabberwock,female) { ................ ...DP........... @@ -6905,7 +6981,7 @@ Z = (195, 195, 195) ...IDAA..ID..... ................ } -# tile 362 (vorpal jabberwock,male) +# tile 366 (vorpal jabberwock,male) { ................ ...GP........... @@ -6924,7 +7000,7 @@ Z = (195, 195, 195) ...FGAA..FG..... ................ } -# tile 363 (vorpal jabberwock,female) +# tile 367 (vorpal jabberwock,female) { ................ ...GP........... @@ -6943,7 +7019,7 @@ Z = (195, 195, 195) ...FGAA..FG..... ................ } -# tile 364 (Keystone Kop,male) +# tile 368 (Keystone Kop,male) { ................ ....AA.......... @@ -6962,7 +7038,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 365 (Keystone Kop,female) +# tile 369 (Keystone Kop,female) { ................ ....AA.......... @@ -6981,7 +7057,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 366 (Kop Sergeant,male) +# tile 370 (Kop Sergeant,male) { ................ ....AA.......... @@ -7000,7 +7076,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 367 (Kop Sergeant,female) +# tile 371 (Kop Sergeant,female) { ................ ....AA.......... @@ -7019,7 +7095,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 368 (Kop Lieutenant,male) +# tile 372 (Kop Lieutenant,male) { ................ ....AA.......... @@ -7038,7 +7114,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 369 (Kop Lieutenant,female) +# tile 373 (Kop Lieutenant,female) { ................ ....AA.......... @@ -7057,7 +7133,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 370 (Kop Kaptain,male) +# tile 374 (Kop Kaptain,male) { ................ ....AA....C..... @@ -7076,7 +7152,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 371 (Kop Kaptain,female) +# tile 375 (Kop Kaptain,female) { ................ ....AA....C..... @@ -7095,7 +7171,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 372 (lich,male) +# tile 376 (lich,male) { ................ ................ @@ -7114,7 +7190,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 373 (lich,female) +# tile 377 (lich,female) { ................ ................ @@ -7133,7 +7209,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 374 (demilich,male) +# tile 378 (demilich,male) { ................ ................ @@ -7152,7 +7228,7 @@ Z = (195, 195, 195) ......LLL....... ................ } -# tile 375 (demilich,female) +# tile 379 (demilich,female) { ................ ................ @@ -7171,7 +7247,7 @@ Z = (195, 195, 195) ......LLL....... ................ } -# tile 376 (master lich,male) +# tile 380 (master lich,male) { ...H............ ...HCH.H........ @@ -7190,7 +7266,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 377 (master lich,female) +# tile 381 (master lich,female) { ...H............ ...HCH.H........ @@ -7209,7 +7285,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 378 (arch-lich,male) +# tile 382 (arch-lich,male) { ................ ................ @@ -7228,7 +7304,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 379 (arch-lich,female) +# tile 383 (arch-lich,female) { ................ ................ @@ -7247,7 +7323,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 380 (kobold mummy,male) +# tile 384 (kobold mummy,male) { ................ ................ @@ -7266,7 +7342,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 381 (kobold mummy,female) +# tile 385 (kobold mummy,female) { ................ ................ @@ -7285,7 +7361,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 382 (gnome mummy,male) +# tile 386 (gnome mummy,male) { ................ ................ @@ -7304,7 +7380,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 383 (gnome mummy,female) +# tile 387 (gnome mummy,female) { ................ ................ @@ -7323,7 +7399,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 384 (orc mummy,male) +# tile 388 (orc mummy,male) { ................ ................ @@ -7342,7 +7418,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 385 (orc mummy,female) +# tile 389 (orc mummy,female) { ................ ................ @@ -7361,7 +7437,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 386 (dwarf mummy,male) +# tile 390 (dwarf mummy,male) { ................ ................ @@ -7380,7 +7456,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 387 (dwarf mummy,female) +# tile 391 (dwarf mummy,female) { ................ ................ @@ -7399,7 +7475,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 388 (elf mummy,male) +# tile 392 (elf mummy,male) { ................ ................ @@ -7418,7 +7494,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 389 (elf mummy,female) +# tile 393 (elf mummy,female) { ................ ................ @@ -7437,7 +7513,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 390 (human mummy,male) +# tile 394 (human mummy,male) { ................ ................ @@ -7456,7 +7532,7 @@ Z = (195, 195, 195) ..NNN.NNNA...... ................ } -# tile 391 (human mummy,female) +# tile 395 (human mummy,female) { ................ ................ @@ -7475,7 +7551,7 @@ Z = (195, 195, 195) ..NNN.NNNA...... ................ } -# tile 392 (ettin mummy,male) +# tile 396 (ettin mummy,male) { .....NN..ONOO... ...NNOOONNOOOO.. @@ -7494,7 +7570,7 @@ Z = (195, 195, 195) .....NOOANOOAAAA ...OOOOO.OOOOKAA } -# tile 393 (ettin mummy,female) +# tile 397 (ettin mummy,female) { .....NN..ONOO... ...NNOOONNOOOO.. @@ -7513,7 +7589,7 @@ Z = (195, 195, 195) .....NOOANOOAAAA ...OOOOO.OOOOKAA } -# tile 394 (giant mummy,male) +# tile 398 (giant mummy,male) { ......ONOOAA.... ....ONNNOOOOA... @@ -7532,7 +7608,7 @@ Z = (195, 195, 195) .....NOOANOOAAAA ...OOOOO.OOOOKAA } -# tile 395 (giant mummy,female) +# tile 399 (giant mummy,female) { ......ONOOAA.... ....ONNNOOOOA... @@ -7551,7 +7627,7 @@ Z = (195, 195, 195) .....NOOANOOAAAA ...OOOOO.OOOOKAA } -# tile 396 (red naga hatchling,male) +# tile 400 (red naga hatchling,male) { ................ ................ @@ -7570,7 +7646,7 @@ Z = (195, 195, 195) ....IIDDDDDA.... ................ } -# tile 397 (red naga hatchling,female) +# tile 401 (red naga hatchling,female) { ................ ................ @@ -7589,7 +7665,7 @@ Z = (195, 195, 195) ....IIDDDDDA.... ................ } -# tile 398 (black naga hatchling,male) +# tile 402 (black naga hatchling,male) { ................ ................ @@ -7608,7 +7684,7 @@ Z = (195, 195, 195) ....AAAAAAAA.... ................ } -# tile 399 (black naga hatchling,female) +# tile 403 (black naga hatchling,female) { ................ ................ @@ -7627,7 +7703,7 @@ Z = (195, 195, 195) ....AAAAAAAA.... ................ } -# tile 400 (golden naga hatchling,male) +# tile 404 (golden naga hatchling,male) { ................ ................ @@ -7646,7 +7722,7 @@ Z = (195, 195, 195) ....NNHHHHHA.... ................ } -# tile 401 (golden naga hatchling,female) +# tile 405 (golden naga hatchling,female) { ................ ................ @@ -7665,7 +7741,7 @@ Z = (195, 195, 195) ....NNHHHHHA.... ................ } -# tile 402 (guardian naga hatchling,male) +# tile 406 (guardian naga hatchling,male) { ................ ................ @@ -7684,7 +7760,7 @@ Z = (195, 195, 195) ....GGFFFFFA.... ................ } -# tile 403 (guardian naga hatchling,female) +# tile 407 (guardian naga hatchling,female) { ................ ................ @@ -7703,7 +7779,7 @@ Z = (195, 195, 195) ....GGFFFFFA.... ................ } -# tile 404 (red naga,male) +# tile 408 (red naga,male) { ................ ....KK.......... @@ -7722,7 +7798,7 @@ Z = (195, 195, 195) .....DDAA..DDA.. ..........DA.... } -# tile 405 (red naga,female) +# tile 409 (red naga,female) { ................ ....KK.......... @@ -7741,7 +7817,7 @@ Z = (195, 195, 195) .....DDAA..DDA.. ..........DA.... } -# tile 406 (black naga,male) +# tile 410 (black naga,male) { ................ ....KK.......... @@ -7760,7 +7836,7 @@ Z = (195, 195, 195) .....AAPP..AAP.. ..........AP.... } -# tile 407 (black naga,female) +# tile 411 (black naga,female) { ................ ....KK.......... @@ -7779,7 +7855,7 @@ Z = (195, 195, 195) .....AAPP..AAP.. ..........AP.... } -# tile 408 (golden naga,male) +# tile 412 (golden naga,male) { ................ ....KK.......... @@ -7798,7 +7874,7 @@ Z = (195, 195, 195) .....HHAA..HHA.. ..........HA.... } -# tile 409 (golden naga,female) +# tile 413 (golden naga,female) { ................ ....KK.......... @@ -7817,7 +7893,7 @@ Z = (195, 195, 195) .....HHAA..HHA.. ..........HA.... } -# tile 410 (guardian naga,male) +# tile 414 (guardian naga,male) { ................ ....KK.......... @@ -7836,7 +7912,7 @@ Z = (195, 195, 195) .....FFAA..FFA.. ..........FA.... } -# tile 411 (guardian naga,female) +# tile 415 (guardian naga,female) { ................ ....KK.......... @@ -7855,7 +7931,7 @@ Z = (195, 195, 195) .....FFAA..FFA.. ..........FA.... } -# tile 412 (ogre,male) +# tile 416 (ogre,male) { ................ ................ @@ -7874,7 +7950,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 413 (ogre,female) +# tile 417 (ogre,female) { ................ ................ @@ -7893,7 +7969,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 414 (ogre leader,male) +# tile 418 (ogre leader,male) { ................ ................ @@ -7912,7 +7988,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 415 (ogre leader,female) +# tile 419 (ogre leader,female) { ................ ................ @@ -7931,7 +8007,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 416 (ogre tyrant,male) +# tile 420 (ogre tyrant,male) { ...H..C..H...... ...HDCHCDH...... @@ -7950,7 +8026,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 417 (ogre tyrant,female) +# tile 421 (ogre tyrant,female) { ...HH.C.HH...... ...HDCHCDH...... @@ -7969,7 +8045,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 418 (gray ooze,male) +# tile 422 (gray ooze,male) { ................ ................ @@ -7988,7 +8064,7 @@ Z = (195, 195, 195) .........KCCCJ.. ................ } -# tile 419 (gray ooze,female) +# tile 423 (gray ooze,female) { ................ ................ @@ -8007,7 +8083,7 @@ Z = (195, 195, 195) .........KCCCJ.. ................ } -# tile 420 (brown pudding,male) +# tile 424 (brown pudding,male) { ................ ................ @@ -8026,7 +8102,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 421 (brown pudding,female) +# tile 425 (brown pudding,female) { ................ ................ @@ -8045,7 +8121,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 422 (green slime,male) +# tile 426 (green slime,male) { ................ ................ @@ -8064,7 +8140,7 @@ Z = (195, 195, 195) NGGFGGF..GF..... ..GGF..GGF..G... } -# tile 423 (green slime,female) +# tile 427 (green slime,female) { ................ ................ @@ -8083,7 +8159,7 @@ Z = (195, 195, 195) NGGFGGF..GF..... ..GGF..GGF..G... } -# tile 424 (black pudding,male) +# tile 428 (black pudding,male) { ........A....... ........AA...... @@ -8102,7 +8178,7 @@ Z = (195, 195, 195) ........AAAAAAAA ..........AAAA.. } -# tile 425 (black pudding,female) +# tile 429 (black pudding,female) { ........A....... ........AA...... @@ -8121,7 +8197,7 @@ Z = (195, 195, 195) ........AAAAAAAA ..........AAAA.. } -# tile 426 (quantum mechanic,male) +# tile 430 (quantum mechanic,male) { ................ ......LLLL...... @@ -8140,7 +8216,7 @@ Z = (195, 195, 195) ....NAAEBAANN... ................ } -# tile 427 (quantum mechanic,female) +# tile 431 (quantum mechanic,female) { ................ ......JJJJJ..... @@ -8159,7 +8235,7 @@ Z = (195, 195, 195) ....NAAEBAANN... ................ } -# tile 428 (genetic engineer,male) +# tile 432 (genetic engineer,male) { ................ ......LLLL...... @@ -8178,7 +8254,7 @@ Z = (195, 195, 195) ..AANAAEPAANN... ................ } -# tile 429 (genetic engineer,female) +# tile 433 (genetic engineer,female) { ................ ......LLLL...... @@ -8197,7 +8273,7 @@ Z = (195, 195, 195) ..AANAAEPAANN... ................ } -# tile 430 (rust monster,male) +# tile 434 (rust monster,male) { ................ ....EEEE........ @@ -8216,7 +8292,7 @@ Z = (195, 195, 195) ......AAAA...... ................ } -# tile 431 (rust monster,female) +# tile 435 (rust monster,female) { ................ ....EEEE........ @@ -8235,7 +8311,7 @@ Z = (195, 195, 195) ......AAAA...... ................ } -# tile 432 (disenchanter,male) +# tile 436 (disenchanter,male) { ................ ....PPPP........ @@ -8254,7 +8330,7 @@ Z = (195, 195, 195) ......AAAA...... ................ } -# tile 433 (disenchanter,female) +# tile 437 (disenchanter,female) { ................ ....PPPP........ @@ -8273,7 +8349,7 @@ Z = (195, 195, 195) ......AAAA...... ................ } -# tile 434 (garter snake,male) +# tile 438 (garter snake,male) { ................ ................ @@ -8292,7 +8368,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 435 (garter snake,female) +# tile 439 (garter snake,female) { ................ ................ @@ -8311,7 +8387,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 436 (snake,male) +# tile 440 (snake,male) { ................ ................ @@ -8330,7 +8406,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 437 (snake,female) +# tile 441 (snake,female) { ................ ................ @@ -8349,7 +8425,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 438 (water moccasin,male) +# tile 442 (water moccasin,male) { ................ ................ @@ -8368,7 +8444,7 @@ Z = (195, 195, 195) .....AAAAA...... ................ } -# tile 439 (water moccasin,female) +# tile 443 (water moccasin,female) { ................ ................ @@ -8387,7 +8463,7 @@ Z = (195, 195, 195) .....AAAAA...... ................ } -# tile 440 (python,male) +# tile 444 (python,male) { ................ ................ @@ -8406,7 +8482,7 @@ Z = (195, 195, 195) .....JJJJJAA.... ................ } -# tile 441 (python,female) +# tile 445 (python,female) { ................ ................ @@ -8425,7 +8501,7 @@ Z = (195, 195, 195) .....JJJJJAA.... ................ } -# tile 442 (pit viper,male) +# tile 446 (pit viper,male) { ................ ................ @@ -8444,7 +8520,7 @@ Z = (195, 195, 195) ......AAAA...... ................ } -# tile 443 (pit viper,female) +# tile 447 (pit viper,female) { ................ ................ @@ -8463,7 +8539,7 @@ Z = (195, 195, 195) ......AAAA...... ................ } -# tile 444 (cobra,male) +# tile 448 (cobra,male) { ................ ................ @@ -8482,7 +8558,7 @@ Z = (195, 195, 195) .....AAAAAAAAA.. ................ } -# tile 445 (cobra,female) +# tile 449 (cobra,female) { ................ ................ @@ -8501,7 +8577,7 @@ Z = (195, 195, 195) .....AAAAAAAAA.. ................ } -# tile 446 (troll,male) +# tile 450 (troll,male) { ................ ..AAAAAA........ @@ -8520,7 +8596,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 447 (troll,female) +# tile 451 (troll,female) { ................ ..AAAAAA........ @@ -8539,7 +8615,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 448 (ice troll,male) +# tile 452 (ice troll,male) { ................ ..OONOOO........ @@ -8558,7 +8634,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 449 (ice troll,female) +# tile 453 (ice troll,female) { ................ ..OONOOO........ @@ -8577,7 +8653,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 450 (rock troll,male) +# tile 454 (rock troll,male) { ................ ...AAAAA........ @@ -8596,7 +8672,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 451 (rock troll,female) +# tile 455 (rock troll,female) { ................ ...AAAAA........ @@ -8615,7 +8691,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 452 (water troll,male) +# tile 456 (water troll,male) { ................ ...AAAAA........ @@ -8634,7 +8710,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 453 (water troll,female) +# tile 457 (water troll,female) { ................ ...AAAAA........ @@ -8653,7 +8729,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 454 (Olog-hai,male) +# tile 458 (Olog-hai,male) { ...PPPPP........ ..PPAAAPP....... @@ -8672,7 +8748,7 @@ Z = (195, 195, 195) ..AAA.AAA....... ................ } -# tile 455 (Olog-hai,female) +# tile 459 (Olog-hai,female) { ...PPPPP........ ..PPAAAPP....... @@ -8691,7 +8767,7 @@ Z = (195, 195, 195) ..AAA.AAA....... ................ } -# tile 456 (umber hulk,male) +# tile 460 (umber hulk,male) { ................ ...AAAAA........ @@ -8710,7 +8786,7 @@ Z = (195, 195, 195) .AAAP..AAP...... ................ } -# tile 457 (umber hulk,female) +# tile 461 (umber hulk,female) { ................ ...AAAAA........ @@ -8729,7 +8805,7 @@ Z = (195, 195, 195) .AAAP..AAP...... ................ } -# tile 458 (vampire,male) +# tile 462 (vampire,male) { ................ ................ @@ -8748,7 +8824,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 459 (vampire,female) +# tile 463 (vampire,female) { ................ ................ @@ -8767,7 +8843,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 460 (vampire leader,male) +# tile 464 (vampire leader,male) { ................ .....AAAA....... @@ -8786,7 +8862,7 @@ Z = (195, 195, 195) .N..AAPP..AP.... ................ } -# tile 461 (vampire leader,female) +# tile 465 (vampire leader,female) { ................ .....AAAA....... @@ -8805,7 +8881,7 @@ Z = (195, 195, 195) .N..AAPP..AP.... ................ } -# tile 462 (vampire mage,male) +# tile 466 (vampire mage,male) { ................ ................ @@ -8824,7 +8900,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 463 (vampire mage,female) +# tile 467 (vampire mage,female) { ................ ................ @@ -8843,7 +8919,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 464 (Vlad the Impaler,male) +# tile 468 (Vlad the Impaler,male) { ................ ..N..AAAA....... @@ -8862,7 +8938,7 @@ Z = (195, 195, 195) ..N.AAPP..AP.... ................ } -# tile 465 (Vlad the Impaler,female) +# tile 469 (Vlad the Impaler,female) { ................ ..N..AAAA....... @@ -8881,7 +8957,7 @@ Z = (195, 195, 195) ..N.AAPP..AP.... ................ } -# tile 466 (barrow wight,male) +# tile 470 (barrow wight,male) { ................ ................ @@ -8900,7 +8976,7 @@ Z = (195, 195, 195) .J.....LLAA..... ................ } -# tile 467 (barrow wight,female) +# tile 471 (barrow wight,female) { ................ .......OOOOO.... @@ -8919,7 +8995,7 @@ Z = (195, 195, 195) .J.....LLAA..... ................ } -# tile 468 (wraith,male) +# tile 472 (wraith,male) { ................ ................ @@ -8938,7 +9014,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 469 (wraith,female) +# tile 473 (wraith,female) { ................ ................ @@ -8957,7 +9033,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 470 (Nazgul,male) +# tile 474 (Nazgul,male) { ................ ................ @@ -8976,7 +9052,7 @@ Z = (195, 195, 195) ......PPPPA..... ................ } -# tile 471 (Nazgul,female) +# tile 475 (Nazgul,female) { ................ ................ @@ -8995,7 +9071,7 @@ Z = (195, 195, 195) ......PPPPA..... ................ } -# tile 472 (xorn,male) +# tile 476 (xorn,male) { ................ ................ @@ -9014,7 +9090,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 473 (xorn,female) +# tile 477 (xorn,female) { ................ ................ @@ -9033,7 +9109,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 474 (monkey,male) +# tile 478 (monkey,male) { ................ ................ @@ -9052,7 +9128,7 @@ Z = (195, 195, 195) .....JJA.JJA.... ................ } -# tile 475 (monkey,female) +# tile 479 (monkey,female) { ................ ................ @@ -9071,7 +9147,7 @@ Z = (195, 195, 195) .....JJA.JJA.... ................ } -# tile 476 (ape,male) +# tile 480 (ape,male) { ................ ................ @@ -9090,7 +9166,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 477 (ape,female) +# tile 481 (ape,female) { ................ ................ @@ -9109,7 +9185,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 478 (owlbear,male) +# tile 482 (owlbear,male) { ................ ....K.....K..... @@ -9128,7 +9204,7 @@ Z = (195, 195, 195) ...PJPJAJPJPA... ................ } -# tile 479 (owlbear,female) +# tile 483 (owlbear,female) { ................ ....K.....K..... @@ -9147,7 +9223,7 @@ Z = (195, 195, 195) ...PJPJAJPJPA... ................ } -# tile 480 (yeti,male) +# tile 484 (yeti,male) { ................ ....BNNN........ @@ -9166,7 +9242,7 @@ Z = (195, 195, 195) ..BNNA..NNA..... ................ } -# tile 481 (yeti,female) +# tile 485 (yeti,female) { ................ ....BNNN........ @@ -9185,7 +9261,7 @@ Z = (195, 195, 195) ..BNNA..NNA..... ................ } -# tile 482 (carnivorous ape,male) +# tile 486 (carnivorous ape,male) { ................ ................ @@ -9204,7 +9280,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 483 (carnivorous ape,female) +# tile 487 (carnivorous ape,female) { ................ ................ @@ -9223,7 +9299,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 484 (sasquatch,male) +# tile 488 (sasquatch,male) { ................ ....CCCCC....... @@ -9242,7 +9318,7 @@ Z = (195, 195, 195) .CJJJKACKJJKA... ................ } -# tile 485 (sasquatch,female) +# tile 489 (sasquatch,female) { ................ ....CCCCC....... @@ -9261,7 +9337,7 @@ Z = (195, 195, 195) .CJJJKACKJJKA... ................ } -# tile 486 (kobold zombie,male) +# tile 490 (kobold zombie,male) { ................ ................ @@ -9280,7 +9356,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 487 (kobold zombie,female) +# tile 491 (kobold zombie,female) { ................ ................ @@ -9299,7 +9375,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 488 (gnome zombie,male) +# tile 492 (gnome zombie,male) { ................ ................ @@ -9318,7 +9394,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 489 (gnome zombie,female) +# tile 493 (gnome zombie,female) { ................ ................ @@ -9337,7 +9413,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 490 (orc zombie,male) +# tile 494 (orc zombie,male) { ................ ................ @@ -9356,7 +9432,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 491 (orc zombie,female) +# tile 495 (orc zombie,female) { ................ ................ @@ -9375,7 +9451,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 492 (dwarf zombie,male) +# tile 496 (dwarf zombie,male) { ................ ................ @@ -9394,7 +9470,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 493 (dwarf zombie,female) +# tile 497 (dwarf zombie,female) { ................ ................ @@ -9413,7 +9489,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 494 (elf zombie,male) +# tile 498 (elf zombie,male) { ................ ................ @@ -9432,7 +9508,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 495 (elf zombie,female) +# tile 499 (elf zombie,female) { ................ ................ @@ -9451,7 +9527,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 496 (human zombie,male) +# tile 500 (human zombie,male) { ......AAA....... .....FFGAA...... @@ -9470,7 +9546,7 @@ Z = (195, 195, 195) ....GGAGGA...... ................ } -# tile 497 (human zombie,female) +# tile 501 (human zombie,female) { ......AAA....... .....FFGAA...... @@ -9489,7 +9565,7 @@ Z = (195, 195, 195) ....GGAGGA...... ................ } -# tile 498 (ettin zombie,male) +# tile 502 (ettin zombie,male) { ....NN..ONOP.... ..NNOOPNNOOPP... @@ -9508,7 +9584,7 @@ Z = (195, 195, 195) .....GFAAGFAAAAA ...FFFFA.GFFFFAA } -# tile 499 (ettin zombie,female) +# tile 503 (ettin zombie,female) { ....NN..ONOP.... ..NNOOPNNOOPP... @@ -9527,7 +9603,7 @@ Z = (195, 195, 195) .....GFAAGFAAAAA ...FFFFA.GFFFFAA } -# tile 500 (ghoul,male) +# tile 504 (ghoul,male) { ......AAA....... .....OOOAA...... @@ -9546,7 +9622,7 @@ Z = (195, 195, 195) ....OOAOOA...... ................ } -# tile 501 (ghoul,female) +# tile 505 (ghoul,female) { ......AAA....... .....OOOAA...... @@ -9565,7 +9641,7 @@ Z = (195, 195, 195) ....OOAOOA...... ................ } -# tile 502 (giant zombie,male) +# tile 506 (giant zombie,male) { ......JJJJAA.... ....JJJJJJJJA... @@ -9584,7 +9660,7 @@ Z = (195, 195, 195) ....GFFAGFFAAAAA ...GFFAAGFFFAAAA } -# tile 503 (giant zombie,female) +# tile 507 (giant zombie,female) { ......JJJJAA.... ....JJJJJJJJA... @@ -9603,7 +9679,7 @@ Z = (195, 195, 195) ....GFFAGFFAAAAA ...GFFAAGFFFAAAA } -# tile 504 (skeleton,male) +# tile 508 (skeleton,male) { ................ ................ @@ -9622,7 +9698,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 505 (skeleton,female) +# tile 509 (skeleton,female) { ................ ................ @@ -9641,7 +9717,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 506 (straw golem,male) +# tile 510 (straw golem,male) { ......LJ........ ......LJHJ...... @@ -9660,7 +9736,7 @@ Z = (195, 195, 195) ....HALA.AHAAL.. ..........L..... } -# tile 507 (straw golem,female) +# tile 511 (straw golem,female) { ......LJ........ ......LJHJ...... @@ -9679,7 +9755,7 @@ Z = (195, 195, 195) ....HALA.AHAAL.. ..........L..... } -# tile 508 (paper golem,male) +# tile 512 (paper golem,male) { ................ .......OA....... @@ -9698,7 +9774,7 @@ Z = (195, 195, 195) ....OOA...OOA... ................ } -# tile 509 (paper golem,female) +# tile 513 (paper golem,female) { ................ .......OA....... @@ -9717,7 +9793,7 @@ Z = (195, 195, 195) ....OOA...OOA... ................ } -# tile 510 (rope golem,male) +# tile 514 (rope golem,male) { ................ ................ @@ -9736,7 +9812,7 @@ Z = (195, 195, 195) ...O.A....OAA... ....OA.......... } -# tile 511 (rope golem,female) +# tile 515 (rope golem,female) { ................ ................ @@ -9755,7 +9831,7 @@ Z = (195, 195, 195) ...O.A....OAA... ....OA.......... } -# tile 512 (gold golem,male) +# tile 516 (gold golem,male) { ................ ......HNH....... @@ -9774,7 +9850,7 @@ Z = (195, 195, 195) H...HNC.AHNC.A.H ..H............. } -# tile 513 (gold golem,female) +# tile 517 (gold golem,female) { ................ ......HNH....... @@ -9793,7 +9869,7 @@ Z = (195, 195, 195) H...HNC.AHNC.A.H ..H............. } -# tile 514 (leather golem,male) +# tile 518 (leather golem,male) { ......KKKK...... .....KHKHJ...... @@ -9812,7 +9888,7 @@ Z = (195, 195, 195) ...KJJA..KJJA... ....KA....KA.... } -# tile 515 (leather golem,female) +# tile 519 (leather golem,female) { ......KKKK...... .....KHKHJ...... @@ -9831,7 +9907,7 @@ Z = (195, 195, 195) ...KJJA..KJJA... ....KA....KA.... } -# tile 516 (wood golem,male) +# tile 520 (wood golem,male) { ................ ......KCKJ...... @@ -9850,7 +9926,7 @@ Z = (195, 195, 195) ....KCKJAKCKJA.. ................ } -# tile 517 (wood golem,female) +# tile 521 (wood golem,female) { ................ ......KCKJ...... @@ -9869,7 +9945,7 @@ Z = (195, 195, 195) ....KCKJAKCKJA.. ................ } -# tile 518 (flesh golem,male) +# tile 522 (flesh golem,male) { ................ ................ @@ -9888,7 +9964,7 @@ Z = (195, 195, 195) ..LLDDD..DDDDD.. ................ } -# tile 519 (flesh golem,female) +# tile 523 (flesh golem,female) { ................ ................ @@ -9907,7 +9983,7 @@ Z = (195, 195, 195) ..LLDDD..DDDDD.. ................ } -# tile 520 (clay golem,male) +# tile 524 (clay golem,male) { ................ ................ @@ -9926,7 +10002,7 @@ Z = (195, 195, 195) ..CKKKA.CKKKAA.. ................ } -# tile 521 (clay golem,female) +# tile 525 (clay golem,female) { ................ ................ @@ -9945,7 +10021,7 @@ Z = (195, 195, 195) ..CKKKA.CKKKAA.. ................ } -# tile 522 (stone golem,male) +# tile 526 (stone golem,male) { ................ ................ @@ -9964,7 +10040,7 @@ Z = (195, 195, 195) ...PPAA.PPPA.... ................ } -# tile 523 (stone golem,female) +# tile 527 (stone golem,female) { ................ ................ @@ -9983,7 +10059,7 @@ Z = (195, 195, 195) ...PPAA.PPPA.... ................ } -# tile 524 (glass golem,male) +# tile 528 (glass golem,male) { ................ .....BBBBBBA.... @@ -10002,7 +10078,7 @@ Z = (195, 195, 195) ..BNPA....NPAA.. ...BA.....BPA... } -# tile 525 (glass golem,female) +# tile 529 (glass golem,female) { ................ .....BBBBBBA.... @@ -10021,7 +10097,7 @@ Z = (195, 195, 195) ..BNPA....NPAA.. ...BA.....BPA... } -# tile 526 (iron golem,male) +# tile 530 (iron golem,male) { ................ ......PBP....... @@ -10040,7 +10116,7 @@ Z = (195, 195, 195) ....PBP.APBP.A.. ................ } -# tile 527 (iron golem,female) +# tile 531 (iron golem,female) { ................ ......PBP....... @@ -10059,7 +10135,7 @@ Z = (195, 195, 195) ....PBP.APBP.A.. ................ } -# tile 528 (human,male) +# tile 532 (human,male) { ................ ................ @@ -10078,7 +10154,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 529 (human,female) +# tile 533 (human,female) { ................ ................ @@ -10097,7 +10173,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 530 (wererat,male) +# tile 534 (wererat,male) { ................ ................ @@ -10116,7 +10192,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 531 (wererat,female) +# tile 535 (wererat,female) { ................ ................ @@ -10135,7 +10211,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 532 (werejackal,male) +# tile 536 (werejackal,male) { ................ ................ @@ -10154,7 +10230,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 533 (werejackal,female) +# tile 537 (werejackal,female) { ................ ................ @@ -10173,7 +10249,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 534 (werewolf,male) +# tile 538 (werewolf,male) { ................ ................ @@ -10192,7 +10268,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 535 (werewolf,female) +# tile 539 (werewolf,female) { ................ ................ @@ -10211,7 +10287,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 536 (elf,male) +# tile 540 (elf,male) { ................ .........G...... @@ -10230,7 +10306,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 537 (elf,female) +# tile 541 (elf,female) { ................ .........G...... @@ -10249,7 +10325,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 538 (Woodland-elf,male) +# tile 542 (Woodland-elf,male) { ................ ................ @@ -10268,7 +10344,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 539 (Woodland-elf,female) +# tile 543 (Woodland-elf,female) { ................ ................ @@ -10287,7 +10363,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 540 (Green-elf,male) +# tile 544 (Green-elf,male) { ................ ................ @@ -10306,7 +10382,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 541 (Green-elf,female) +# tile 545 (Green-elf,female) { ................ ................ @@ -10325,7 +10401,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 542 (Grey-elf,male) +# tile 546 (Grey-elf,male) { ................ ................ @@ -10344,7 +10420,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 543 (Grey-elf,female) +# tile 547 (Grey-elf,female) { ................ ................ @@ -10363,7 +10439,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 544 (elf-leader,male) +# tile 548 (elf-leader,male) { ................ ................ @@ -10382,7 +10458,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 545 (elf-leader,female) +# tile 549 (elf-leader,female) { ................ ................ @@ -10401,7 +10477,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 546 (elven monarch,male) +# tile 550 (elven monarch,male) { ................ ................ @@ -10420,7 +10496,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 547 (elven monarch,female) +# tile 551 (elven monarch,female) { ................ ......H..H...... @@ -10439,7 +10515,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 548 (doppelganger,male) +# tile 552 (doppelganger,male) { ................ ......CCCC..I... @@ -10458,7 +10534,7 @@ Z = (195, 195, 195) ..CD.LLAALLADC.. ................ } -# tile 549 (doppelganger,female) +# tile 553 (doppelganger,female) { ................ ......CCCC..I... @@ -10477,7 +10553,7 @@ Z = (195, 195, 195) ..CD.LLAALLADC.. ................ } -# tile 550 (shopkeeper,male) +# tile 554 (shopkeeper,male) { ................ ................ @@ -10496,7 +10572,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 551 (shopkeeper,female) +# tile 555 (shopkeeper,female) { ................ ................ @@ -10515,7 +10591,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 552 (guard,male) +# tile 556 (guard,male) { ................ .....BBPPPAA.... @@ -10534,7 +10610,7 @@ Z = (195, 195, 195) .....BPPABPPAAAA ....BPPP.BPPPAAA } -# tile 553 (guard,female) +# tile 557 (guard,female) { ................ .....BBPPPAA.... @@ -10553,7 +10629,7 @@ Z = (195, 195, 195) .....BPPABPPAAAA ....BPPP.BPPPAAA } -# tile 554 (prisoner,male) +# tile 558 (prisoner,male) { ................ ................ @@ -10572,7 +10648,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 555 (prisoner,female) +# tile 559 (prisoner,female) { ................ ................ @@ -10591,7 +10667,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 556 (Oracle,male) +# tile 560 (Oracle,male) { ................ ................ @@ -10610,7 +10686,7 @@ Z = (195, 195, 195) ....LELLLLELAA.. ................ } -# tile 557 (Oracle,female) +# tile 561 (Oracle,female) { ................ ................ @@ -10629,7 +10705,7 @@ Z = (195, 195, 195) ....LELLLLELAA.. ................ } -# tile 558 (aligned priest,male) +# tile 562 (aligned priest,male) { ................ INI............. @@ -10648,7 +10724,7 @@ Z = (195, 195, 195) .JACCCJJCCCAA... ................ } -# tile 559 (aligned priest,female) +# tile 563 (aligned priest,female) { ................ INI............. @@ -10667,7 +10743,7 @@ Z = (195, 195, 195) .JACCCJJCCCAA... ................ } -# tile 560 (high priest,male) +# tile 564 (high priest,male) { .INI............ IIIII.KCCK...... @@ -10686,7 +10762,7 @@ Z = (195, 195, 195) ..HACCCJJCCCAA.. ................ } -# tile 561 (high priest,female) +# tile 565 (high priest,female) { .INI............ IIIII.KCCK...... @@ -10705,7 +10781,7 @@ Z = (195, 195, 195) ..HACCCJJCCCAA.. ................ } -# tile 562 (soldier,male) +# tile 566 (soldier,male) { .....J.......... .....JAAA....... @@ -10724,7 +10800,7 @@ Z = (195, 195, 195) .....JJ.JJ...... ................ } -# tile 563 (soldier,female) +# tile 567 (soldier,female) { .....J.......... .....JAAA....... @@ -10743,7 +10819,7 @@ Z = (195, 195, 195) .....JJ.JJ...... ................ } -# tile 564 (sergeant,male) +# tile 568 (sergeant,male) { .....J.......... .....JFFF....... @@ -10762,7 +10838,7 @@ Z = (195, 195, 195) .....AA.AA...... ................ } -# tile 565 (sergeant,female) +# tile 569 (sergeant,female) { .....J.......... .....JFFF....... @@ -10781,7 +10857,7 @@ Z = (195, 195, 195) .....AA.AA...... ................ } -# tile 566 (nurse,male) +# tile 570 (nurse,male) { ................ .......NO....... @@ -10800,7 +10876,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 567 (nurse,female) +# tile 571 (nurse,female) { ................ .......NO....... @@ -10819,7 +10895,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 568 (lieutenant,male) +# tile 572 (lieutenant,male) { ................ .......FFF...... @@ -10838,7 +10914,7 @@ Z = (195, 195, 195) .....AA.AA...... ................ } -# tile 569 (lieutenant,female) +# tile 573 (lieutenant,female) { ................ .......FFF...... @@ -10857,7 +10933,7 @@ Z = (195, 195, 195) .....AA.AA...... ................ } -# tile 570 (captain,male) +# tile 574 (captain,male) { ................ ......FHHF...... @@ -10876,7 +10952,7 @@ Z = (195, 195, 195) .....AA.AAAAA... ................ } -# tile 571 (captain,female) +# tile 575 (captain,female) { ................ ......FHHF...... @@ -10895,7 +10971,7 @@ Z = (195, 195, 195) .....AA.AAAAA... ................ } -# tile 572 (watchman,male) +# tile 576 (watchman,male) { ................ ......PPP....... @@ -10914,7 +10990,7 @@ Z = (195, 195, 195) ....JJJ.JJJ..... ................ } -# tile 573 (watchman,female) +# tile 577 (watchman,female) { ................ ......PPP....... @@ -10933,7 +11009,7 @@ Z = (195, 195, 195) ....JJJ.JJJ..... ................ } -# tile 574 (watch captain,male) +# tile 578 (watch captain,male) { ......PPP....... .....PHHHP...... @@ -10952,7 +11028,7 @@ Z = (195, 195, 195) ....JJJ.JJJ..... ................ } -# tile 575 (watch captain,female) +# tile 579 (watch captain,female) { ......PPP....... .....PHHHP...... @@ -10971,7 +11047,7 @@ Z = (195, 195, 195) ....JJJ.JJJ..... ................ } -# tile 576 (Medusa,male) +# tile 580 (Medusa,male) { ................ ..GA...GA....... @@ -10990,7 +11066,7 @@ Z = (195, 195, 195) ..IIKIKIKIA..... ................ } -# tile 577 (Medusa,female) +# tile 581 (Medusa,female) { ................ ..GA...GA....... @@ -11009,7 +11085,7 @@ Z = (195, 195, 195) ..IIKIKIKIA..... ................ } -# tile 578 (Wizard of Yendor,male) +# tile 582 (Wizard of Yendor,male) { .EEE.......EEE.. EFFAE..E..EAFFE. @@ -11028,7 +11104,7 @@ Z = (195, 195, 195) .EEEEEEEEEEEAAA. EEEEEEEEEEEEEEA. } -# tile 579 (Wizard of Yendor,female) +# tile 583 (Wizard of Yendor,female) { .EEE.......EEE.. EFFAE..E..EAFFE. @@ -11047,7 +11123,7 @@ Z = (195, 195, 195) .EEEEEEEEEEEAAA. EEEEEEEEEEEEEEA. } -# tile 580 (Croesus,male) +# tile 584 (Croesus,male) { ....H..H..H..... ....HCHEHCH..... @@ -11066,7 +11142,7 @@ Z = (195, 195, 195) .GIIIKJJKKIIIGG. ................ } -# tile 581 (Croesus,female) +# tile 585 (Croesus,female) { ....H..H..H..... ....HCHEHCH..... @@ -11085,7 +11161,7 @@ Z = (195, 195, 195) .GIIIKJJKKIIIGG. ................ } -# tile 582 (Charon,male) +# tile 586 (Charon,male) { ................ .......J........ @@ -11104,7 +11180,7 @@ Z = (195, 195, 195) .JJJJJJJJJJJAAA. JJJJJJJJJJJJJJA. } -# tile 583 (Charon,female) +# tile 587 (Charon,female) { ................ .......J........ @@ -11123,7 +11199,7 @@ Z = (195, 195, 195) .JJJJJJJJJJJAAA. JJJJJJJJJJJJJJA. } -# tile 584 (ghost,male) +# tile 588 (ghost,male) { ................ ................ @@ -11142,7 +11218,7 @@ Z = (195, 195, 195) .O...P....P..... ........P....... } -# tile 585 (ghost,female) +# tile 589 (ghost,female) { ................ ................ @@ -11161,7 +11237,7 @@ Z = (195, 195, 195) .O...P....P..... ........P....... } -# tile 586 (shade,male) +# tile 590 (shade,male) { ................ ................ @@ -11180,7 +11256,7 @@ Z = (195, 195, 195) AAAA.AAAAJA..... ................ } -# tile 587 (shade,female) +# tile 591 (shade,female) { ................ ................ @@ -11199,7 +11275,7 @@ Z = (195, 195, 195) AAAA.AAAAJA..... ................ } -# tile 588 (water demon,male) +# tile 592 (water demon,male) { ................ ................ @@ -11218,7 +11294,7 @@ Z = (195, 195, 195) ....EEAEEA...... ................ } -# tile 589 (water demon,female) +# tile 593 (water demon,female) { ................ ................ @@ -11237,7 +11313,7 @@ Z = (195, 195, 195) ....EEAEEA...... ................ } -# tile 590 (amorous demon,male) +# tile 594 (amorous demon,male) { DD.OHHD......... DDOHHDGD........ @@ -11275,7 +11351,7 @@ Z = (195, 195, 195) ....DDAA..DDAA.. ...DDJA...DDDA.. } -# tile 592 (horned devil,male) +# tile 596 (horned devil,male) { ................ ................ @@ -11294,7 +11370,7 @@ Z = (195, 195, 195) ..CDDAA.DDK..... ................ } -# tile 593 (horned devil,female) +# tile 597 (horned devil,female) { ................ ................ @@ -11313,7 +11389,7 @@ Z = (195, 195, 195) ..CDDAA.DDK..... ................ } -# tile 596 (erinys,male) +# tile 598 (erinys,male) { ..GA...GA....... ...FA.FA..GA.... @@ -11332,7 +11408,7 @@ Z = (195, 195, 195) ..BBEBEBEBA..... ................ } -# tile 597 (erinys,female) +# tile 599 (erinys,female) { ..GA...GA....... ...FA.FA..GA.... @@ -11351,7 +11427,7 @@ Z = (195, 195, 195) ..BBEBEBEBA..... ................ } -# tile 598 (barbed devil,male) +# tile 600 (barbed devil,male) { ................ ................ @@ -11370,7 +11446,7 @@ Z = (195, 195, 195) .CCDDAA.DDKK.... ................ } -# tile 599 (barbed devil,female) +# tile 601 (barbed devil,female) { ................ ................ @@ -11389,7 +11465,7 @@ Z = (195, 195, 195) .CCDDAA.DDKK.... ................ } -# tile 600 (marilith,male) +# tile 602 (marilith,male) { .D..HHH.....D... DD.HHHHHA...DD.. @@ -11408,7 +11484,7 @@ Z = (195, 195, 195) ..FGFFFFFFFFFA.. ....GFFFFFFAA... } -# tile 601 (marilith,female) +# tile 603 (marilith,female) { .D..HHH.....D... DD.HHHHHA...DD.. @@ -11427,7 +11503,7 @@ Z = (195, 195, 195) ..FGFFFFFFFFFA.. ....GFFFFFFAA... } -# tile 602 (vrock,male) +# tile 604 (vrock,male) { ................ ......OPP.O..... @@ -11446,7 +11522,7 @@ Z = (195, 195, 195) .....DDA.DDA.... ................ } -# tile 603 (vrock,female) +# tile 605 (vrock,female) { ................ ......OPP.O..... @@ -11465,7 +11541,7 @@ Z = (195, 195, 195) .....DDA.DDA.... ................ } -# tile 604 (hezrou,male) +# tile 606 (hezrou,male) { ................ ................ @@ -11484,7 +11560,7 @@ Z = (195, 195, 195) ...........FFFA. ................ } -# tile 605 (hezrou,female) +# tile 607 (hezrou,female) { ................ ................ @@ -11503,7 +11579,7 @@ Z = (195, 195, 195) ...........FFFA. ................ } -# tile 606 (bone devil,male) +# tile 608 (bone devil,male) { ................ ................ @@ -11522,7 +11598,7 @@ Z = (195, 195, 195) ..NOOAA.OOL..... ................ } -# tile 607 (bone devil,female) +# tile 609 (bone devil,female) { ................ ................ @@ -11541,7 +11617,7 @@ Z = (195, 195, 195) ..NOOAA.OOL..... ................ } -# tile 608 (ice devil,male) +# tile 610 (ice devil,male) { ................ ................ @@ -11560,7 +11636,7 @@ Z = (195, 195, 195) ..BNNAA.NNP..... ................ } -# tile 609 (ice devil,female) +# tile 611 (ice devil,female) { ................ ................ @@ -11579,7 +11655,7 @@ Z = (195, 195, 195) ..BNNAA.NNP..... ................ } -# tile 610 (nalfeshnee,male) +# tile 612 (nalfeshnee,male) { ................ ................ @@ -11598,7 +11674,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 611 (nalfeshnee,female) +# tile 613 (nalfeshnee,female) { ................ ................ @@ -11617,7 +11693,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 612 (pit fiend,male) +# tile 614 (pit fiend,male) { ................ .K.O.......O.K.. @@ -11636,7 +11712,7 @@ Z = (195, 195, 195) ...CDDAA.DDK.... ................ } -# tile 613 (pit fiend,female) +# tile 615 (pit fiend,female) { ................ .K.O.......O.K.. @@ -11655,7 +11731,7 @@ Z = (195, 195, 195) ...CDDAA.DDK.... ................ } -# tile 614 (sandestin,male) +# tile 616 (sandestin,male) { .....CCCCC..I... .I..CD....C..... @@ -11674,7 +11750,7 @@ Z = (195, 195, 195) .CD.DDAADDDADC.. ................ } -# tile 615 (sandestin,female) +# tile 617 (sandestin,female) { .....CCCCC..I... .I..CD....C..... @@ -11693,7 +11769,7 @@ Z = (195, 195, 195) .CD.DDAADDDADC.. ................ } -# tile 616 (balrog,male) +# tile 618 (balrog,male) { ................ .K..O.....O..K.. @@ -11712,7 +11788,7 @@ Z = (195, 195, 195) ..CDDDAA.DDDK.AA ................ } -# tile 617 (balrog,female) +# tile 619 (balrog,female) { ................ .K..O.....O..K.. @@ -11731,7 +11807,7 @@ Z = (195, 195, 195) ..CDDDAA.DDDK.AA ................ } -# tile 618 (Juiblex,male) +# tile 620 (Juiblex,male) { ................ DD.........DD... @@ -11750,7 +11826,7 @@ Z = (195, 195, 195) .CCCCCCCCCCCKA.. ................ } -# tile 619 (Juiblex,female) +# tile 621 (Juiblex,female) { ................ DD.........DD... @@ -11769,7 +11845,7 @@ Z = (195, 195, 195) .CCCCCCCCCCCKA.. ................ } -# tile 620 (Yeenoghu,male) +# tile 622 (Yeenoghu,male) { ....B.HHP....... ....BPPPP....... @@ -11788,7 +11864,7 @@ Z = (195, 195, 195) ...BPAA.PPA..... ................ } -# tile 621 (Yeenoghu,female) +# tile 623 (Yeenoghu,female) { ....B.HHP....... ....BPPPP....... @@ -11807,7 +11883,7 @@ Z = (195, 195, 195) ...BPAA.PPA..... ................ } -# tile 622 (Orcus,male) +# tile 624 (Orcus,male) { ................ .K..O.....O..K.. @@ -11826,7 +11902,7 @@ Z = (195, 195, 195) ...OOPPAOOPPAGA. ................ } -# tile 623 (Orcus,female) +# tile 625 (Orcus,female) { ................ .K..O.....O..K.. @@ -11845,7 +11921,7 @@ Z = (195, 195, 195) ...OOPPAOOPPAGA. ................ } -# tile 624 (Geryon,male) +# tile 626 (Geryon,male) { .K...........K.. .K....JJJ....KJ. @@ -11864,7 +11940,7 @@ Z = (195, 195, 195) ....FGGGFFFFFFFA .....FFFFFFFFFA. } -# tile 625 (Geryon,female) +# tile 627 (Geryon,female) { .K...........K.. .K....JJJ....KJ. @@ -11883,7 +11959,7 @@ Z = (195, 195, 195) ....FGGGFFFFFFFA .....FFFFFFFFFA. } -# tile 626 (Dispater,male) +# tile 628 (Dispater,male) { ................ ......OJJO...... @@ -11902,7 +11978,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 627 (Dispater,female) +# tile 629 (Dispater,female) { ................ ......OJJO...... @@ -11921,7 +11997,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 628 (Baalzebub,male) +# tile 630 (Baalzebub,male) { ......F...F..... .......F.F...... @@ -11940,7 +12016,7 @@ Z = (195, 195, 195) .....FFA..FF.... ................ } -# tile 629 (Baalzebub,female) +# tile 631 (Baalzebub,female) { ......F...F..... .......F.F...... @@ -11959,7 +12035,7 @@ Z = (195, 195, 195) .....FFA..FF.... ................ } -# tile 630 (Asmodeus,male) +# tile 632 (Asmodeus,male) { ................ ......OJJO...... @@ -11978,7 +12054,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 631 (Asmodeus,female) +# tile 633 (Asmodeus,female) { ................ ......OJJO...... @@ -11997,7 +12073,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 632 (Demogorgon,male) +# tile 634 (Demogorgon,male) { ...KKK..KKK..... ..KBKBK.BKBK.... @@ -12016,7 +12092,7 @@ Z = (195, 195, 195) ..GAGFAFFFAFA... ................ } -# tile 633 (Demogorgon,female) +# tile 635 (Demogorgon,female) { ...KKK..KKK..... ..KBKBK.BKBK.... @@ -12035,7 +12111,7 @@ Z = (195, 195, 195) ..GAGFAFFFAFA... ................ } -# tile 634 (Death,male) +# tile 636 (Death,male) { .BBBB....JJJ.... .BPPPP.JJJJ..... @@ -12054,7 +12130,7 @@ Z = (195, 195, 195) .CJJAAAAAAAAJJA. ACJAAAAAAAAAAAJ. } -# tile 635 (Death,female) +# tile 637 (Death,female) { .BBBB....JJJ.... .BPPPP.JJJJ..... @@ -12073,7 +12149,7 @@ Z = (195, 195, 195) .CJJAAAAAAAAJJA. ACJAAAAAAAAAAAJ. } -# tile 636 (Pestilence,male) +# tile 638 (Pestilence,male) { F........JJJ.... ..F....JJJJ..... @@ -12092,7 +12168,7 @@ Z = (195, 195, 195) ..JJFBFAFFAJJJA. .JJAAFAFAAAAAAJ. } -# tile 637 (Pestilence,female) +# tile 639 (Pestilence,female) { F........JJJ.... ..F....JJJJ..... @@ -12111,7 +12187,7 @@ Z = (195, 195, 195) ..JJFBFAFFAJJJA. .JJAAFAFAAAAAAJ. } -# tile 638 (Famine,male) +# tile 640 (Famine,male) { .........JJJ.... .......JJJ...... @@ -12130,7 +12206,7 @@ Z = (195, 195, 195) K...JJAAAJJAA... K..JJAAAAAJJJA.. } -# tile 639 (Famine,female) +# tile 641 (Famine,female) { .........JJJ.... .......JJJ...... @@ -12149,7 +12225,7 @@ Z = (195, 195, 195) K...JJAAAJJAA... K..JJAAAAAJJJA.. } -# tile 640 (mail daemon,male) +# tile 642 (mail daemon,male) { ...OP.BEEE.PO... ...OOEBEEEEOOD.. @@ -12168,7 +12244,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 641 (mail daemon,female) +# tile 643 (mail daemon,female) { ...OP.BEEE.PO... ...OOEBEEEEOOD.. @@ -12187,7 +12263,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 642 (djinni,male) +# tile 644 (djinni,male) { .LL..NNN..LL.... ..L..NGNA.L..... @@ -12206,7 +12282,7 @@ Z = (195, 195, 195) .........IFED... ................ } -# tile 643 (djinni,female) +# tile 645 (djinni,female) { .LL..NNN..LL.... ..L..NGNA.L..... @@ -12225,7 +12301,7 @@ Z = (195, 195, 195) .........IFED... ................ } -# tile 644 (jellyfish,male) +# tile 646 (jellyfish,male) { ................ .....PBPA....... @@ -12244,7 +12320,7 @@ Z = (195, 195, 195) ..PEE.P.E..E.... .P..E.P..E...... } -# tile 645 (jellyfish,female) +# tile 647 (jellyfish,female) { ................ .....PBPA....... @@ -12263,7 +12339,7 @@ Z = (195, 195, 195) ..PEE.P.E..E.... .P..E.P..E...... } -# tile 646 (piranha,male) +# tile 648 (piranha,male) { ................ ................ @@ -12282,7 +12358,7 @@ Z = (195, 195, 195) .....E..P....... ....E..E...E.... } -# tile 647 (piranha,female) +# tile 649 (piranha,female) { ................ ................ @@ -12301,7 +12377,7 @@ Z = (195, 195, 195) .....E..P....... ....E..E...E.... } -# tile 648 (shark,male) +# tile 650 (shark,male) { ................ ................ @@ -12320,7 +12396,7 @@ Z = (195, 195, 195) PDNPPEE..EE..... .PPPE..EEE..E... } -# tile 649 (shark,female) +# tile 651 (shark,female) { ................ ................ @@ -12339,7 +12415,7 @@ Z = (195, 195, 195) PDNPPEE..EE..... .PPPE..EEE..E... } -# tile 650 (giant eel,male) +# tile 652 (giant eel,male) { ................ ................ @@ -12358,7 +12434,7 @@ Z = (195, 195, 195) ...EE.AAAAE.E... ..E...EE.E...E.. } -# tile 651 (giant eel,female) +# tile 653 (giant eel,female) { ................ ................ @@ -12377,7 +12453,7 @@ Z = (195, 195, 195) ...EE.AAAAE.E... ..E...EE.E...E.. } -# tile 652 (electric eel,male) +# tile 654 (electric eel,male) { ................ ................ @@ -12396,7 +12472,7 @@ Z = (195, 195, 195) ...EE.AAADE.E... ..E...EE.E...E.. } -# tile 653 (electric eel,female) +# tile 655 (electric eel,female) { ................ ................ @@ -12415,7 +12491,7 @@ Z = (195, 195, 195) ...EE.AAADE.E... ..E...EE.E...E.. } -# tile 654 (kraken,male) +# tile 656 (kraken,male) { ................ ................ @@ -12434,7 +12510,7 @@ Z = (195, 195, 195) EEEEEEE..EE..... ..EEE..EEE..E... } -# tile 655 (kraken,female) +# tile 657 (kraken,female) { ................ ................ @@ -12453,7 +12529,7 @@ Z = (195, 195, 195) EEEEEEE..EE..... ..EEE..EEE..E... } -# tile 656 (newt,male) +# tile 658 (newt,male) { ................ ................ @@ -12472,7 +12548,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 657 (newt,female) +# tile 659 (newt,female) { ................ ................ @@ -12491,7 +12567,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 658 (gecko,male) +# tile 660 (gecko,male) { ................ ................ @@ -12510,7 +12586,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 659 (gecko,female) +# tile 661 (gecko,female) { ................ ................ @@ -12529,7 +12605,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 660 (iguana,male) +# tile 662 (iguana,male) { ................ ................ @@ -12548,7 +12624,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 661 (iguana,female) +# tile 663 (iguana,female) { ................ ................ @@ -12567,7 +12643,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 662 (baby crocodile,male) +# tile 664 (baby crocodile,male) { ................ ................ @@ -12586,7 +12662,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 663 (baby crocodile,female) +# tile 665 (baby crocodile,female) { ................ ................ @@ -12605,7 +12681,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 664 (lizard,male) +# tile 666 (lizard,male) { ................ ................ @@ -12624,7 +12700,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 665 (lizard,female) +# tile 667 (lizard,female) { ................ ................ @@ -12643,7 +12719,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 666 (chameleon,male) +# tile 668 (chameleon,male) { ................ ................ @@ -12662,7 +12738,7 @@ Z = (195, 195, 195) .DD............. ................ } -# tile 667 (chameleon,female) +# tile 669 (chameleon,female) { ................ ................ @@ -12681,7 +12757,7 @@ Z = (195, 195, 195) .DD............. ................ } -# tile 668 (crocodile,male) +# tile 670 (crocodile,male) { ................ ................ @@ -12700,7 +12776,7 @@ Z = (195, 195, 195) .DF............. ................ } -# tile 669 (crocodile,female) +# tile 671 (crocodile,female) { ................ ................ @@ -12719,7 +12795,7 @@ Z = (195, 195, 195) .DF............. ................ } -# tile 670 (salamander,male) +# tile 672 (salamander,male) { ................ ................ @@ -12738,7 +12814,7 @@ Z = (195, 195, 195) ..ACCA.......... ...AAA.......... } -# tile 671 (salamander,female) +# tile 673 (salamander,female) { ................ ................ @@ -12757,7 +12833,7 @@ Z = (195, 195, 195) ..ACCA.......... ...AAA.......... } -# tile 672 (long worm tail,male) +# tile 674 (long worm tail,male) { ........ILLLL... ......IILLAA.... @@ -12776,7 +12852,7 @@ Z = (195, 195, 195) .LLLIIIILLLA.... ...LLLLLAAA..... } -# tile 673 (long worm tail,female) +# tile 675 (long worm tail,female) { ........ILLLL... ......IILLAA.... @@ -12795,7 +12871,7 @@ Z = (195, 195, 195) .LLLIIIILLLA.... ...LLLLLAAA..... } -# tile 674 (archeologist,male) +# tile 676 (archeologist,male) { ................ ................ @@ -12814,7 +12890,7 @@ Z = (195, 195, 195) .....CJJ.JKJ.... ................ } -# tile 675 (archeologist,female) +# tile 677 (archeologist,female) { ................ ................ @@ -12833,7 +12909,7 @@ Z = (195, 195, 195) .....CJJ.JKJ.... ................ } -# tile 676 (barbarian,male) +# tile 678 (barbarian,male) { ................ ................ @@ -12852,7 +12928,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 677 (barbarian,female) +# tile 679 (barbarian,female) { ................ ................ @@ -12871,7 +12947,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 678 (cave dweller,male) +# tile 680 (cave dweller,male) { ................ ................ @@ -12890,7 +12966,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 679 (cave dweller,female) +# tile 681 (cave dweller,female) { ................ ................ @@ -12909,7 +12985,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 680 (healer,male) +# tile 682 (healer,male) { ................ .......NN....... @@ -12928,7 +13004,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 681 (healer,female) +# tile 683 (healer,female) { ................ .......NN....... @@ -12947,7 +13023,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 682 (knight,male) +# tile 684 (knight,male) { ................ ................ @@ -12966,7 +13042,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 683 (knight,female) +# tile 685 (knight,female) { ................ ................ @@ -12985,7 +13061,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 684 (monk,male) +# tile 686 (monk,male) { ................ ................ @@ -13004,7 +13080,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 685 (monk,female) +# tile 687 (monk,female) { ................ ................ @@ -13023,7 +13099,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 686 (cleric,male) +# tile 688 (cleric,male) { ................ ................ @@ -13042,7 +13118,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 687 (cleric,female) +# tile 689 (cleric,female) { ................ .......JJ....... @@ -13061,7 +13137,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 688 (ranger,male) +# tile 690 (ranger,male) { ................ ................ @@ -13080,7 +13156,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 689 (ranger,female) +# tile 691 (ranger,female) { ................ ................ @@ -13099,7 +13175,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 690 (rogue,male) +# tile 692 (rogue,male) { ................ ................ @@ -13118,7 +13194,7 @@ Z = (195, 195, 195) .....KKA.KKA.... ................ } -# tile 691 (rogue,female) +# tile 693 (rogue,female) { ................ ................ @@ -13137,7 +13213,7 @@ Z = (195, 195, 195) .....KKA.KKA.... ................ } -# tile 692 (samurai,male) +# tile 694 (samurai,male) { ................ ................ @@ -13156,7 +13232,7 @@ Z = (195, 195, 195) .....IIA.IIA.... ................ } -# tile 693 (samurai,female) +# tile 695 (samurai,female) { ................ ................ @@ -13175,7 +13251,7 @@ Z = (195, 195, 195) .....IIA.IIA.... ................ } -# tile 694 (tourist,male) +# tile 696 (tourist,male) { ................ ................ @@ -13194,7 +13270,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 695 (tourist,female) +# tile 697 (tourist,female) { ................ ................ @@ -13213,7 +13289,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 696 (valkyrie,male) +# tile 698 (valkyrie,male) { D..............D .D............D. @@ -13232,7 +13308,7 @@ Z = (195, 195, 195) .D...........D.. D.............D. } -# tile 697 (valkyrie,female) +# tile 699 (valkyrie,female) { ................ ................ @@ -13251,7 +13327,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 698 (wizard,male) +# tile 700 (wizard,male) { ................ .........BP..... @@ -13270,7 +13346,7 @@ Z = (195, 195, 195) ....BPPPPPPE.... ................ } -# tile 699 (wizard,female) +# tile 701 (wizard,female) { ................ .........BP..... @@ -13289,7 +13365,7 @@ Z = (195, 195, 195) ....BPPPPPPE.... ................ } -# tile 700 (Lord Carnarvon,male) +# tile 702 (Lord Carnarvon,male) { .......JJ....... ......KJJJ...... @@ -13308,7 +13384,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 701 (Lord Carnarvon,female) +# tile 703 (Lord Carnarvon,female) { .......JJ....... ......KJJJ...... @@ -13327,7 +13403,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 702 (Pelias,male) +# tile 704 (Pelias,male) { ................ .......JJ....... @@ -13346,7 +13422,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 703 (Pelias,female) +# tile 705 (Pelias,female) { ................ .......JJ....... @@ -13365,7 +13441,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 704 (Shaman Karnov,male) +# tile 706 (Shaman Karnov,male) { ................ .......JJA...... @@ -13384,7 +13460,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 705 (Shaman Karnov,female) +# tile 707 (Shaman Karnov,female) { ................ .......JJA...... @@ -13403,7 +13479,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 706 (Earendil,male) +# tile 708 (Earendil,male) { .........G...... ....B..GGF..B... @@ -13422,7 +13498,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 707 (Earendil,female) +# tile 709 (Earendil,female) { .........G...... ....B..GGF..B... @@ -13441,7 +13517,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 708 (Elwing,male) +# tile 710 (Elwing,male) { .........G...... ....B..GGF..B... @@ -13460,7 +13536,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 709 (Elwing,female) +# tile 711 (Elwing,female) { .........G...... ....B..GGF..B... @@ -13479,7 +13555,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 710 (Hippocrates,male) +# tile 712 (Hippocrates,male) { ................ ....LLLCCD...... @@ -13498,7 +13574,7 @@ Z = (195, 195, 195) .LCCCCCCCDA..... ................ } -# tile 711 (Hippocrates,female) +# tile 713 (Hippocrates,female) { ................ ....LLLCCD...... @@ -13517,7 +13593,7 @@ Z = (195, 195, 195) .LCCCCCCCDA..... ................ } -# tile 712 (King Arthur,male) +# tile 714 (King Arthur,male) { ................ ................ @@ -13536,7 +13612,7 @@ Z = (195, 195, 195) ....PPAA.PPA.... ................ } -# tile 713 (King Arthur,female) +# tile 715 (King Arthur,female) { ................ ................ @@ -13555,7 +13631,7 @@ Z = (195, 195, 195) ....PPAA.PPA.... ................ } -# tile 714 (Grand Master,male) +# tile 716 (Grand Master,male) { ................ .......LL....... @@ -13574,7 +13650,7 @@ Z = (195, 195, 195) ..JACCCCCCCCAA.. ................ } -# tile 715 (Grand Master,female) +# tile 717 (Grand Master,female) { ................ .......LL....... @@ -13593,7 +13669,7 @@ Z = (195, 195, 195) ..JACCCCCCCCAA.. ................ } -# tile 716 (Arch Priest,male) +# tile 718 (Arch Priest,male) { ..N............. .NNN..JLLJ...... @@ -13612,7 +13688,7 @@ Z = (195, 195, 195) ..HACCCJJCCCAA.. ................ } -# tile 717 (Arch Priest,female) +# tile 719 (Arch Priest,female) { ..N............. .NNN..JLLJ...... @@ -13631,7 +13707,7 @@ Z = (195, 195, 195) ..HACCCJJCCCAA.. ................ } -# tile 718 (Orion,male) +# tile 720 (Orion,male) { ................ ................ @@ -13650,7 +13726,7 @@ Z = (195, 195, 195) ......BPAPAA.A.. .....PPA.PPA.... } -# tile 719 (Orion,female) +# tile 721 (Orion,female) { ................ ................ @@ -13669,7 +13745,7 @@ Z = (195, 195, 195) ......BPAPAA.A.. .....PPA.PPA.... } -# tile 720 (Master of Thieves,male) +# tile 722 (Master of Thieves,male) { ................ ...H.....H...... @@ -13688,7 +13764,7 @@ Z = (195, 195, 195) ...JJA..JJA..... ................ } -# tile 721 (Master of Thieves,female) +# tile 723 (Master of Thieves,female) { ................ ...H.....H...... @@ -13707,7 +13783,7 @@ Z = (195, 195, 195) ...JJA..JJA..... ................ } -# tile 722 (Lord Sato,male) +# tile 724 (Lord Sato,male) { .....AAA........ .....AAA........ @@ -13726,7 +13802,7 @@ Z = (195, 195, 195) ..IIIA.IIIAA.... ................ } -# tile 723 (Lord Sato,female) +# tile 725 (Lord Sato,female) { .....AAA........ .....AAA........ @@ -13745,7 +13821,7 @@ Z = (195, 195, 195) ..IIIA.IIIAA.... ................ } -# tile 724 (Twoflower,male) +# tile 726 (Twoflower,male) { ................ ................ @@ -13764,7 +13840,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 725 (Twoflower,female) +# tile 727 (Twoflower,female) { ................ ................ @@ -13783,7 +13859,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 726 (Norn,male) +# tile 728 (Norn,male) { ................ ................ @@ -13802,7 +13878,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 727 (Norn,female) +# tile 729 (Norn,female) { ................ ................ @@ -13821,7 +13897,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 728 (Neferet the Green,male) +# tile 730 (Neferet the Green,male) { ................ ................ @@ -13840,7 +13916,7 @@ Z = (195, 195, 195) ...BPPPPPPPE.... ................ } -# tile 729 (Neferet the Green,female) +# tile 731 (Neferet the Green,female) { ................ ................ @@ -13859,7 +13935,7 @@ Z = (195, 195, 195) ...BPPPPPPPE.... ................ } -# tile 730 (Minion of Huhetotl,male) +# tile 732 (Minion of Huhetotl,male) { ...OP......PO... ...OODDDDDDOOD.. @@ -13878,7 +13954,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 731 (Minion of Huhetotl,female) +# tile 733 (Minion of Huhetotl,female) { ...OP......PO... ...OODDDDDDOOD.. @@ -13897,7 +13973,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 732 (Thoth Amon,male) +# tile 734 (Thoth Amon,male) { ................ ......OJJO...... @@ -13916,7 +13992,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 733 (Thoth Amon,female) +# tile 735 (Thoth Amon,female) { ................ ......OJJO...... @@ -13935,7 +14011,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 734 (Chromatic Dragon,male) +# tile 736 (Chromatic Dragon,male) { ......GGGFA..... .....NFNFEEA.... @@ -13954,7 +14030,7 @@ Z = (195, 195, 195) ....GFAA...CCJA. ........FFFFJA.. } -# tile 735 (Chromatic Dragon,female) +# tile 737 (Chromatic Dragon,female) { ......GGGFA..... .....NFNFEEA.... @@ -13973,7 +14049,7 @@ Z = (195, 195, 195) ....GFAA...CCJA. ........FFFFJA.. } -# tile 736 (Goblin King,male) +# tile 738 (Goblin King,male) { ................ ................ @@ -13992,7 +14068,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 737 (Goblin King,female) +# tile 739 (Goblin King,female) { ................ ................ @@ -14011,7 +14087,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 738 (Cyclops,male) +# tile 740 (Cyclops,male) { ................ ....LLLLL....... @@ -14030,7 +14106,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 739 (Cyclops,female) +# tile 741 (Cyclops,female) { ................ ....LLLLL....... @@ -14049,7 +14125,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 740 (Ixoth,male) +# tile 742 (Ixoth,male) { ....O......O.... ....O......O.... @@ -14068,7 +14144,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 741 (Ixoth,female) +# tile 743 (Ixoth,female) { ....O......O.... ....O......O.... @@ -14087,7 +14163,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 742 (Master Kaen,male) +# tile 744 (Master Kaen,male) { ................ .......KKA...... @@ -14106,7 +14182,7 @@ Z = (195, 195, 195) ...KJJJJJJJJJA.. ................ } -# tile 743 (Master Kaen,female) +# tile 745 (Master Kaen,female) { ................ .......KKA...... @@ -14125,7 +14201,7 @@ Z = (195, 195, 195) ...KJJJJJJJJJA.. ................ } -# tile 744 (Nalzok,male) +# tile 746 (Nalzok,male) { ....O......O.... ....O......O.... @@ -14144,7 +14220,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 745 (Nalzok,female) +# tile 747 (Nalzok,female) { ....O......O.... ....O......O.... @@ -14163,7 +14239,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 746 (Scorpius,male) +# tile 748 (Scorpius,male) { .....JLJLJAA.... ....JA.JCJCKAA.. @@ -14182,7 +14258,7 @@ Z = (195, 195, 195) ...D...JAAJA.JJ. ........JA.JA... } -# tile 747 (Scorpius,female) +# tile 749 (Scorpius,female) { .....JLJLJAA.... ....JA.JCJCKAA.. @@ -14201,7 +14277,7 @@ Z = (195, 195, 195) ...D...JAAJA.JJ. ........JA.JA... } -# tile 748 (Master Assassin,male) +# tile 750 (Master Assassin,male) { ................ ................ @@ -14220,7 +14296,7 @@ Z = (195, 195, 195) .....AAA.AAA.... ................ } -# tile 749 (Master Assassin,female) +# tile 751 (Master Assassin,female) { ................ ................ @@ -14239,7 +14315,7 @@ Z = (195, 195, 195) .....AAA.AAA.... ................ } -# tile 750 (Ashikaga Takauji,male) +# tile 752 (Ashikaga Takauji,male) { ................ ................ @@ -14258,7 +14334,7 @@ Z = (195, 195, 195) .....IIA.IIA.... ................ } -# tile 751 (Ashikaga Takauji,female) +# tile 753 (Ashikaga Takauji,female) { ................ ................ @@ -14277,7 +14353,7 @@ Z = (195, 195, 195) .....IIA.IIA.... ................ } -# tile 752 (Lord Surtur,male) +# tile 754 (Lord Surtur,male) { ....PPDDDDAA.... ....PDDDDDDDA... @@ -14296,7 +14372,7 @@ Z = (195, 195, 195) .....BPPABPPAAAA ...LLLLJ.BLLLKAA } -# tile 753 (Lord Surtur,female) +# tile 755 (Lord Surtur,female) { ....PPDDDDAA.... ....PDDDDDDDA... @@ -14315,7 +14391,7 @@ Z = (195, 195, 195) .....BPPABPPAAAA ...LLLLJ.BLLLKAA } -# tile 754 (Dark One,male) +# tile 756 (Dark One,male) { ................ ......AAA....... @@ -14334,7 +14410,7 @@ Z = (195, 195, 195) AAAAAAAAAAAAAAAA ................ } -# tile 755 (Dark One,female) +# tile 757 (Dark One,female) { ................ ......AAA....... @@ -14353,7 +14429,7 @@ Z = (195, 195, 195) AAAAAAAAAAAAAAAA ................ } -# tile 756 (student,male) +# tile 758 (student,male) { ................ ................ @@ -14372,7 +14448,7 @@ Z = (195, 195, 195) .....CJJ.JKJ.... ................ } -# tile 757 (student,female) +# tile 759 (student,female) { ................ ................ @@ -14391,7 +14467,7 @@ Z = (195, 195, 195) .....CJJ.JKJ.... ................ } -# tile 758 (chieftain,male) +# tile 760 (chieftain,male) { ................ ................ @@ -14410,7 +14486,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 759 (chieftain,female) +# tile 761 (chieftain,female) { ................ ................ @@ -14429,7 +14505,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 760 (neanderthal,male) +# tile 762 (neanderthal,male) { ................ ................ @@ -14448,7 +14524,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 761 (neanderthal,female) +# tile 763 (neanderthal,female) { ................ ................ @@ -14467,7 +14543,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 762 (High-elf,male) +# tile 764 (High-elf,male) { .........G...... .......GGF...... @@ -14486,7 +14562,7 @@ Z = (195, 195, 195) ......GFAFAA.... .....KLA.LKA.... } -# tile 763 (High-elf,female) +# tile 765 (High-elf,female) { .........G...... .......GGF...... @@ -14505,7 +14581,7 @@ Z = (195, 195, 195) ......GFAFAA.... .....KLA.LKA.... } -# tile 764 (attendant,male) +# tile 766 (attendant,male) { ................ ................ @@ -14524,7 +14600,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 765 (attendant,female) +# tile 767 (attendant,female) { ................ ................ @@ -14543,7 +14619,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 766 (page,male) +# tile 768 (page,male) { ................ ................ @@ -14562,7 +14638,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 767 (page,female) +# tile 769 (page,female) { ................ ................ @@ -14581,7 +14657,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 768 (abbot,male) +# tile 770 (abbot,male) { ................ ................ @@ -14600,7 +14676,7 @@ Z = (195, 195, 195) ....CDCCCDDA.A.. ...CCCCCCCDD.... } -# tile 769 (abbot,female) +# tile 771 (abbot,female) { ................ ................ @@ -14619,7 +14695,7 @@ Z = (195, 195, 195) ....CDCCCDDA.A.. ...CCCCCCCDD.... } -# tile 770 (acolyte,male) +# tile 772 (acolyte,male) { ................ ................ @@ -14638,7 +14714,7 @@ Z = (195, 195, 195) ....LCCCCCDD.... ................ } -# tile 771 (acolyte,female) +# tile 773 (acolyte,female) { ................ ................ @@ -14657,7 +14733,7 @@ Z = (195, 195, 195) ....LCCCCCDD.... ................ } -# tile 772 (hunter,male) +# tile 774 (hunter,male) { ................ ................ @@ -14676,7 +14752,7 @@ Z = (195, 195, 195) ....JPPA.PPA.... ................ } -# tile 773 (hunter,female) +# tile 775 (hunter,female) { ................ ................ @@ -14695,7 +14771,7 @@ Z = (195, 195, 195) ....JPPA.PPA.... ................ } -# tile 774 (thug,male) +# tile 776 (thug,male) { ................ ................ @@ -14714,7 +14790,7 @@ Z = (195, 195, 195) .....KKA.KKA.... ................ } -# tile 775 (thug,female) +# tile 777 (thug,female) { ................ ................ @@ -14733,7 +14809,7 @@ Z = (195, 195, 195) .....KKA.KKA.... ................ } -# tile 776 (ninja,male) +# tile 778 (ninja,male) { ................ ................ @@ -14752,7 +14828,7 @@ Z = (195, 195, 195) .....AAA.AAA.... ................ } -# tile 777 (ninja,female) +# tile 779 (ninja,female) { ................ ................ @@ -14771,7 +14847,7 @@ Z = (195, 195, 195) .....AAA.AAA.... ................ } -# tile 778 (roshi,male) +# tile 780 (roshi,male) { ................ ................ @@ -14790,7 +14866,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 779 (roshi,female) +# tile 781 (roshi,female) { ................ ................ @@ -14809,7 +14885,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 780 (guide,male) +# tile 782 (guide,male) { ................ ................ @@ -14828,7 +14904,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 781 (guide,female) +# tile 783 (guide,female) { ................ ................ @@ -14847,7 +14923,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 782 (warrior,male) +# tile 784 (warrior,male) { .....O....O..... .....NO..ON..... @@ -14866,7 +14942,7 @@ Z = (195, 195, 195) .....KLA.LKA.... ................ } -# tile 783 (warrior,female) +# tile 785 (warrior,female) { .....O....O..... .....NO..ON..... @@ -14885,7 +14961,7 @@ Z = (195, 195, 195) .....KLA.LKA.... ................ } -# tile 784 (apprentice,male) +# tile 786 (apprentice,male) { ................ ................ @@ -14904,7 +14980,7 @@ Z = (195, 195, 195) ....BPPPPPPE.... ................ } -# tile 785 (apprentice,female) +# tile 787 (apprentice,female) { ................ ................ @@ -14923,7 +14999,7 @@ Z = (195, 195, 195) ....BPPPPPPE.... ................ } -# tile 786 (invisible monster, nogender) +# tile 788 (invisible monster, nogender) { ................ ................ diff --git a/win/share/objects.txt b/win/share/objects.txt index 094c7c14a..1b6654eb4 100644 --- a/win/share/objects.txt +++ b/win/share/objects.txt @@ -1604,7 +1604,26 @@ Z = (195, 195, 195) ................ ................ } -# tile 83 (silver dragon scale mail) +# tile 83 (gold dragon scale mail) +{ + ................ + ................ + ...H.HHHOOO.O... + .H.HHHHHOODOO.O. + .H.HODHOODHODAOA + .H.HDHOODHODDAOA + ..AHHOODHODDDA.A + ...HOODHODDHDA.. + ...HODHODDHDDA.. + ....HHODDHDDAA.. + ...H.HDDHDDAOA.. + ..HHHAHHDDAOOOA. + .HHHDA.HDAAOOOOA + ..HDAA......OOA. + ................ + ................ +} +# tile 84 (silver dragon scale mail) { ................ ................ @@ -1623,7 +1642,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 84 (shimmering dragon scale mail) +# tile 85 (shimmering dragon scale mail) { ................ ................ @@ -1642,7 +1661,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 85 (red dragon scale mail) +# tile 86 (red dragon scale mail) { ................ ................ @@ -1661,7 +1680,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 86 (white dragon scale mail) +# tile 87 (white dragon scale mail) { ................ ................ @@ -1680,7 +1699,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 87 (orange dragon scale mail) +# tile 88 (orange dragon scale mail) { ................ ................ @@ -1699,7 +1718,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 88 (black dragon scale mail) +# tile 89 (black dragon scale mail) { ................ ................ @@ -1718,7 +1737,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 89 (blue dragon scale mail) +# tile 90 (blue dragon scale mail) { ................ ................ @@ -1737,7 +1756,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 90 (green dragon scale mail) +# tile 91 (green dragon scale mail) { ................ ................ @@ -1756,7 +1775,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 91 (yellow dragon scale mail) +# tile 92 (yellow dragon scale mail) { ................ ................ @@ -1775,7 +1794,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 92 (gray dragon scales) +# tile 93 (gray dragon scales) { ................ ................ @@ -1794,7 +1813,26 @@ Z = (195, 195, 195) ................ ................ } -# tile 93 (silver dragon scales) +# tile 94 (gold dragon scales) +{ + ................ + ................ + ................ + ........H....... + .......HDH...... + ....H.HDHDA..... + ...HDH.DHAAD.... + ..HDHHAHAADHA... + ...HDAADHAHAA... + ....AADHAAAA.... + .......AAHA..... + .......HDAA..... + ........AA...... + ................ + ................ + ................ +} +# tile 95 (silver dragon scales) { ................ ................ @@ -1813,7 +1851,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 94 (shimmering dragon scales) +# tile 96 (shimmering dragon scales) { ................ ................ @@ -1832,7 +1870,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 95 (red dragon scales) +# tile 97 (red dragon scales) { ................ ................ @@ -1851,7 +1889,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 96 (white dragon scales) +# tile 98 (white dragon scales) { ................ ................ @@ -1870,7 +1908,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 97 (orange dragon scales) +# tile 99 (orange dragon scales) { ................ ................ @@ -1889,7 +1927,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 98 (black dragon scales) +# tile 100 (black dragon scales) { ................ ................ @@ -1908,7 +1946,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 99 (blue dragon scales) +# tile 101 (blue dragon scales) { ................ ................ @@ -1927,7 +1965,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 100 (green dragon scales) +# tile 102 (green dragon scales) { ................ ................ @@ -1946,7 +1984,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 101 (yellow dragon scales) +# tile 103 (yellow dragon scales) { ................ ................ @@ -1965,7 +2003,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 102 (plate mail) +# tile 104 (plate mail) { ................ ................ @@ -1984,7 +2022,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 103 (crystal plate mail) +# tile 105 (crystal plate mail) { ................ ................ @@ -2003,7 +2041,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 104 (bronze plate mail) +# tile 106 (bronze plate mail) { ................ ................ @@ -2022,7 +2060,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 105 (splint mail) +# tile 107 (splint mail) { ................ ................ @@ -2041,7 +2079,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 106 (banded mail) +# tile 108 (banded mail) { ................ ................ @@ -2060,7 +2098,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 107 (dwarvish mithril-coat) +# tile 109 (dwarvish mithril-coat) { ................ ................ @@ -2079,7 +2117,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 108 (elven mithril-coat) +# tile 110 (elven mithril-coat) { ................ ...N.N.NO.O.O... @@ -2098,7 +2136,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 109 (chain mail) +# tile 111 (chain mail) { ................ ................ @@ -2117,7 +2155,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 110 (crude chain mail / orcish chain mail) +# tile 112 (crude chain mail / orcish chain mail) { ................ ................ @@ -2136,7 +2174,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 111 (scale mail) +# tile 113 (scale mail) { ................ ................ @@ -2155,7 +2193,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 112 (studded leather armor) +# tile 114 (studded leather armor) { ................ ................ @@ -2174,7 +2212,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 113 (ring mail) +# tile 115 (ring mail) { ................ ................ @@ -2193,7 +2231,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 114 (crude ring mail / orcish ring mail) +# tile 116 (crude ring mail / orcish ring mail) { ................ ................ @@ -2212,7 +2250,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 115 (leather armor) +# tile 117 (leather armor) { ................ ................ @@ -2231,7 +2269,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 116 (leather jacket) +# tile 118 (leather jacket) { ................ ................ @@ -2250,7 +2288,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 117 (Hawaiian shirt) +# tile 119 (Hawaiian shirt) { ................ ................ @@ -2269,7 +2307,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 118 (T-shirt) +# tile 120 (T-shirt) { ................ ................ @@ -2288,7 +2326,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 119 (mummy wrapping) +# tile 121 (mummy wrapping) { ................ ................ @@ -2307,7 +2345,7 @@ Z = (195, 195, 195) ..N.AAN.NA.OO... ................ } -# tile 120 (faded pall / elven cloak) +# tile 122 (faded pall / elven cloak) { ................ ................ @@ -2326,7 +2364,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 121 (coarse mantelet / orcish cloak) +# tile 123 (coarse mantelet / orcish cloak) { ................ ................ @@ -2345,7 +2383,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 122 (hooded cloak / dwarvish cloak) +# tile 124 (hooded cloak / dwarvish cloak) { ................ ................ @@ -2364,7 +2402,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 123 (slippery cloak / oilskin cloak) +# tile 125 (slippery cloak / oilskin cloak) { ................ ................ @@ -2383,7 +2421,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 124 (robe) +# tile 126 (robe) { ................ ......CCC....... @@ -2402,7 +2440,7 @@ Z = (195, 195, 195) ...ACCCCCCAAA... ....AAAAAAAA.... } -# tile 125 (apron / alchemy smock) +# tile 127 (apron / alchemy smock) { ................ ................ @@ -2421,7 +2459,7 @@ Z = (195, 195, 195) .....NNNNNAA.... ......AAAAA..... } -# tile 126 (leather cloak) +# tile 128 (leather cloak) { ................ ................ @@ -2440,7 +2478,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 127 (tattered cape / cloak of protection) +# tile 129 (tattered cape / cloak of protection) { ................ ................ @@ -2459,7 +2497,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 128 (opera cloak / cloak of invisibility) +# tile 130 (opera cloak / cloak of invisibility) { ................ ......NNN....... @@ -2478,7 +2516,7 @@ Z = (195, 195, 195) ..AANNNNNNAOOAA. ....AAAAAAAAAA.. } -# tile 129 (ornamental cope / cloak of magic resistance) +# tile 131 (ornamental cope / cloak of magic resistance) { ................ ................ @@ -2497,7 +2535,7 @@ Z = (195, 195, 195) ..AAAAAAAAAAAP.. ...PPPPPPPPPPP.. } -# tile 130 (piece of cloth / cloak of displacement) +# tile 132 (piece of cloth / cloak of displacement) { ................ ................ @@ -2516,7 +2554,7 @@ Z = (195, 195, 195) .....PPPPPAA.... .......PPAA..... } -# tile 131 (small shield) +# tile 133 (small shield) { ................ ................ @@ -2535,7 +2573,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 132 (blue and green shield / elven shield) +# tile 134 (blue and green shield / elven shield) { ................ ................ @@ -2554,7 +2592,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 133 (white-handed shield / Uruk-hai shield) +# tile 135 (white-handed shield / Uruk-hai shield) { ................ ...K.KKKJJJ.J... @@ -2573,7 +2611,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 134 (red-eyed shield / orcish shield) +# tile 136 (red-eyed shield / orcish shield) { ................ ................ @@ -2592,7 +2630,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 135 (large shield) +# tile 137 (large shield) { ................ ...N.NNNOOO.O... @@ -2611,7 +2649,7 @@ Z = (195, 195, 195) ........AA...... ................ } -# tile 136 (large round shield / dwarvish roundshield) +# tile 138 (large round shield / dwarvish roundshield) { ................ ................ @@ -2630,7 +2668,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 137 (polished silver shield / shield of reflection) +# tile 139 (polished silver shield / shield of reflection) { ................ ................ @@ -2649,7 +2687,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 138 (old gloves / leather gloves) +# tile 140 (old gloves / leather gloves) { ................ ................ @@ -2668,7 +2706,7 @@ Z = (195, 195, 195) .........AAA.... ................ } -# tile 139 (padded gloves / gauntlets of fumbling) +# tile 141 (padded gloves / gauntlets of fumbling) { ................ ................ @@ -2687,7 +2725,7 @@ Z = (195, 195, 195) .........AAA.... ................ } -# tile 140 (riding gloves / gauntlets of power) +# tile 142 (riding gloves / gauntlets of power) { ................ ................ @@ -2706,7 +2744,7 @@ Z = (195, 195, 195) .........AAA.... ................ } -# tile 141 (fencing gloves / gauntlets of dexterity) +# tile 143 (fencing gloves / gauntlets of dexterity) { ................ ................ @@ -2725,7 +2763,7 @@ Z = (195, 195, 195) .........AAA.... ................ } -# tile 142 (walking shoes / low boots) +# tile 144 (walking shoes / low boots) { ................ ................ @@ -2744,7 +2782,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 143 (hard shoes / iron shoes) +# tile 145 (hard shoes / iron shoes) { ................ ................ @@ -2763,7 +2801,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 144 (jackboots / high boots) +# tile 146 (jackboots / high boots) { .......CCKKKK... ......CKAAAAJJ.. @@ -2782,7 +2820,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 145 (combat boots / speed boots) +# tile 147 (combat boots / speed boots) { ................ ................ @@ -2801,7 +2839,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 146 (jungle boots / water walking boots) +# tile 148 (jungle boots / water walking boots) { ................ ................ @@ -2820,7 +2858,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 147 (hiking boots / jumping boots) +# tile 149 (hiking boots / jumping boots) { ................ ................ @@ -2839,7 +2877,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 148 (mud boots / elven boots) +# tile 150 (mud boots / elven boots) { ................ ................ @@ -2858,7 +2896,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 149 (buckled boots / kicking boots) +# tile 151 (buckled boots / kicking boots) { ................ ................ @@ -2877,7 +2915,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 150 (riding boots / fumble boots) +# tile 152 (riding boots / fumble boots) { ................ ................ @@ -2896,7 +2934,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 151 (snow boots / levitation boots) +# tile 153 (snow boots / levitation boots) { ................ ................ @@ -2915,7 +2953,7 @@ Z = (195, 195, 195) ...A.A.A.A.A.A.. ................ } -# tile 152 (wooden / adornment) +# tile 154 (wooden / adornment) { ................ ................ @@ -2934,7 +2972,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 153 (granite / gain strength) +# tile 155 (granite / gain strength) { ................ ................ @@ -2953,7 +2991,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 154 (opal / gain constitution) +# tile 156 (opal / gain constitution) { ................ ................ @@ -2972,7 +3010,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 155 (clay / increase accuracy) +# tile 157 (clay / increase accuracy) { ................ ................ @@ -2991,7 +3029,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 156 (coral / increase damage) +# tile 158 (coral / increase damage) { ................ ................ @@ -3010,7 +3048,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 157 (black onyx / protection) +# tile 159 (black onyx / protection) { ................ ................ @@ -3029,7 +3067,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 158 (moonstone / regeneration) +# tile 160 (moonstone / regeneration) { ................ ................ @@ -3048,7 +3086,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 159 (tiger eye / searching) +# tile 161 (tiger eye / searching) { ................ ................ @@ -3067,7 +3105,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 160 (jade / stealth) +# tile 162 (jade / stealth) { ................ ................ @@ -3086,7 +3124,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 161 (bronze / sustain ability) +# tile 163 (bronze / sustain ability) { ................ ................ @@ -3105,7 +3143,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 162 (agate / levitation) +# tile 164 (agate / levitation) { ................ ................ @@ -3124,7 +3162,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 163 (topaz / hunger) +# tile 165 (topaz / hunger) { ................ ................ @@ -3143,7 +3181,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 164 (sapphire / aggravate monster) +# tile 166 (sapphire / aggravate monster) { ................ ................ @@ -3162,7 +3200,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 165 (ruby / conflict) +# tile 167 (ruby / conflict) { ................ ................ @@ -3181,7 +3219,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 166 (diamond / warning) +# tile 168 (diamond / warning) { ................ ................ @@ -3200,7 +3238,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 167 (pearl / poison resistance) +# tile 169 (pearl / poison resistance) { ................ ................ @@ -3219,7 +3257,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 168 (iron / fire resistance) +# tile 170 (iron / fire resistance) { ................ ................ @@ -3238,7 +3276,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 169 (brass / cold resistance) +# tile 171 (brass / cold resistance) { ................ ................ @@ -3257,7 +3295,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 170 (copper / shock resistance) +# tile 172 (copper / shock resistance) { ................ ................ @@ -3276,7 +3314,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 171 (twisted / free action) +# tile 173 (twisted / free action) { ................ ................ @@ -3295,7 +3333,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 172 (steel / slow digestion) +# tile 174 (steel / slow digestion) { ................ ................ @@ -3314,7 +3352,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 173 (silver / teleportation) +# tile 175 (silver / teleportation) { ................ ................ @@ -3333,7 +3371,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 174 (gold / teleport control) +# tile 176 (gold / teleport control) { ................ ................ @@ -3352,7 +3390,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 175 (ivory / polymorph) +# tile 177 (ivory / polymorph) { ................ ................ @@ -3371,7 +3409,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 176 (emerald / polymorph control) +# tile 178 (emerald / polymorph control) { ................ ................ @@ -3390,7 +3428,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 177 (wire / invisibility) +# tile 179 (wire / invisibility) { ................ ................ @@ -3409,7 +3447,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 178 (engagement / see invisible) +# tile 180 (engagement / see invisible) { ................ ................ @@ -3428,7 +3466,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 179 (shiny / protection from shape changers) +# tile 181 (shiny / protection from shape changers) { ................ ................ @@ -3447,7 +3485,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 180 (circular / amulet of ESP) +# tile 182 (circular / amulet of ESP) { ................ ......LLLLLAA... @@ -3466,7 +3504,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 181 (spherical / amulet of life saving) +# tile 183 (spherical / amulet of life saving) { ................ ......LLLLLAA... @@ -3485,7 +3523,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 182 (oval / amulet of strangulation) +# tile 184 (oval / amulet of strangulation) { ................ ......LLLLLLAA.. @@ -3504,7 +3542,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 183 (triangular / amulet of restful sleep) +# tile 185 (triangular / amulet of restful sleep) { ................ ......LLLLLAA... @@ -3523,7 +3561,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 184 (pyramidal / amulet versus poison) +# tile 186 (pyramidal / amulet versus poison) { ................ ......LLLLLAA... @@ -3542,7 +3580,7 @@ Z = (195, 195, 195) ....KJJJJJJJJA.. .......AAAAAAA.. } -# tile 185 (square / amulet of change) +# tile 187 (square / amulet of change) { ................ ......LLLLLAA... @@ -3561,7 +3599,7 @@ Z = (195, 195, 195) .......AAAAA.... ................ } -# tile 186 (concave / amulet of unchanging) +# tile 188 (concave / amulet of unchanging) { ................ ......LLLLLAA... @@ -3580,7 +3618,7 @@ Z = (195, 195, 195) .......KCCAA.... ........AAA..... } -# tile 187 (hexagonal / amulet of reflection) +# tile 189 (hexagonal / amulet of reflection) { ................ ......LLLLLAA... @@ -3599,7 +3637,7 @@ Z = (195, 195, 195) ........AAA..... ................ } -# tile 188 (octagonal / amulet of magical breathing) +# tile 190 (octagonal / amulet of magical breathing) { ................ ......LLLLLAA... @@ -3618,7 +3656,7 @@ Z = (195, 195, 195) .......KKKAA.... ........AAA..... } -# tile 189 (perforated / amulet of guarding) +# tile 191 (perforated / amulet of guarding) { ................ ......LLLLLAA... @@ -3638,7 +3676,7 @@ Z = (195, 195, 195) ........AAA..... } -# tile 190 (cubical / amulet of flying) +# tile 192 (cubical / amulet of flying) { ................ ......LLLLLAA... @@ -3657,7 +3695,7 @@ Z = (195, 195, 195) ......CKKKKA.... .......AAAAA.... } -# tile 191 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor) +# tile 193 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor) { ................ ......HHHHHAA... @@ -3676,7 +3714,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 192 (Amulet of Yendor / Amulet of Yendor) +# tile 194 (Amulet of Yendor / Amulet of Yendor) { ................ ......HHHHHAA... @@ -3695,7 +3733,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 193 (large box) +# tile 195 (large box) { ................ ................ @@ -3714,7 +3752,7 @@ Z = (195, 195, 195) CKKKKKKKKKKJAA.. .AAAAAAAAAAAA... } -# tile 194 (chest) +# tile 196 (chest) { ................ ................ @@ -3733,7 +3771,7 @@ Z = (195, 195, 195) CKKKKKKKKKKJAA.. .AAAAAAAAAAAA... } -# tile 195 (ice box) +# tile 197 (ice box) { ................ ................ @@ -3752,7 +3790,7 @@ Z = (195, 195, 195) NBBBBBBBBBBPAA.. .AAAAAAAAAAAA... } -# tile 196 (bag / sack) +# tile 198 (bag / sack) { ................ ................ @@ -3771,7 +3809,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 197 (bag / oilskin sack) +# tile 199 (bag / oilskin sack) { ................ ................ @@ -3790,7 +3828,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 198 (bag / bag of holding) +# tile 200 (bag / bag of holding) { ................ ................ @@ -3809,7 +3847,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 199 (bag / bag of tricks) +# tile 201 (bag / bag of tricks) { ................ ................ @@ -3828,7 +3866,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 200 (key / skeleton key) +# tile 202 (key / skeleton key) { ................ ................ @@ -3847,7 +3885,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 201 (lock pick) +# tile 203 (lock pick) { ................ ................ @@ -3866,7 +3904,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 202 (credit card) +# tile 204 (credit card) { ................ ................ @@ -3885,7 +3923,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 203 (candle / tallow candle) +# tile 205 (candle / tallow candle) { ................ ................ @@ -3904,7 +3942,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 204 (candle / wax candle) +# tile 206 (candle / wax candle) { ................ ................ @@ -3923,7 +3961,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 205 (brass lantern) +# tile 207 (brass lantern) { ................ ................ @@ -3942,7 +3980,7 @@ Z = (195, 195, 195) .....AAAAAAA.... ................ } -# tile 206 (lamp / oil lamp) +# tile 208 (lamp / oil lamp) { ................ ................ @@ -3961,7 +3999,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 207 (lamp / magic lamp) +# tile 209 (lamp / magic lamp) { ................ ................ @@ -3980,7 +4018,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 208 (expensive camera) +# tile 210 (expensive camera) { ................ ................ @@ -3999,7 +4037,7 @@ Z = (195, 195, 195) ...PPPPPPPPPPPP. ................ } -# tile 209 (looking glass / mirror) +# tile 211 (looking glass / mirror) { ................ ................ @@ -4018,7 +4056,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 210 (glass orb / crystal ball) +# tile 212 (glass orb / crystal ball) { ................ ................ @@ -4037,7 +4075,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 211 (lenses) +# tile 213 (lenses) { ................ ................ @@ -4056,7 +4094,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 212 (blindfold) +# tile 214 (blindfold) { ................ ................ @@ -4075,7 +4113,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 213 (towel) +# tile 215 (towel) { ................ ................ @@ -4094,7 +4132,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 214 (saddle) +# tile 216 (saddle) { ................ ................ @@ -4113,7 +4151,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 215 (leash) +# tile 217 (leash) { ................ ................ @@ -4132,7 +4170,7 @@ Z = (195, 195, 195) .....AAAA....... ................ } -# tile 216 (stethoscope) +# tile 218 (stethoscope) { ................ ................ @@ -4151,7 +4189,7 @@ Z = (195, 195, 195) ........AAA..... ................ } -# tile 217 (tinning kit) +# tile 219 (tinning kit) { ................ ................ @@ -4170,7 +4208,7 @@ Z = (195, 195, 195) ......AAA....... ................ } -# tile 218 (tin opener) +# tile 220 (tin opener) { ................ ................ @@ -4189,7 +4227,7 @@ Z = (195, 195, 195) ........AA...... ................ } -# tile 219 (can of grease) +# tile 221 (can of grease) { ................ ................ @@ -4208,7 +4246,7 @@ Z = (195, 195, 195) .......AAAA..... ................ } -# tile 220 (figurine) +# tile 222 (figurine) { ................ ................ @@ -4227,7 +4265,7 @@ Z = (195, 195, 195) .....JJJJJAA.... ................ } -# tile 221 (magic marker) +# tile 223 (magic marker) { ................ ................ @@ -4246,7 +4284,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 222 (land mine) +# tile 224 (land mine) { ................ ................ @@ -4265,7 +4303,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 223 (beartrap) +# tile 225 (beartrap) { ................ ................ @@ -4284,7 +4322,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 224 (whistle / tin whistle) +# tile 226 (whistle / tin whistle) { ................ ................ @@ -4303,7 +4341,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 225 (whistle / magic whistle) +# tile 227 (whistle / magic whistle) { ................ ................ @@ -4322,7 +4360,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 226 (flute / wooden flute) +# tile 228 (flute / wooden flute) { ................ ................ @@ -4341,7 +4379,7 @@ Z = (195, 195, 195) ..A............. ................ } -# tile 227 (flute / magic flute) +# tile 229 (flute / magic flute) { ................ ................ @@ -4360,7 +4398,7 @@ Z = (195, 195, 195) ..A............. ................ } -# tile 228 (horn / tooled horn) +# tile 230 (horn / tooled horn) { ................ ................ @@ -4379,7 +4417,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 229 (horn / frost horn) +# tile 231 (horn / frost horn) { ................ ................ @@ -4398,7 +4436,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 230 (horn / fire horn) +# tile 232 (horn / fire horn) { ................ ................ @@ -4417,7 +4455,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 231 (horn / horn of plenty) +# tile 233 (horn / horn of plenty) { ................ ................ @@ -4436,7 +4474,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 232 (harp / wooden harp) +# tile 234 (harp / wooden harp) { ................ ................ @@ -4455,7 +4493,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 233 (harp / magic harp) +# tile 235 (harp / magic harp) { ................ ................ @@ -4474,7 +4512,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 234 (bell) +# tile 236 (bell) { ................ .......KA....... @@ -4493,7 +4531,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 235 (bugle) +# tile 237 (bugle) { ................ ................ @@ -4512,7 +4550,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 236 (drum / leather drum) +# tile 238 (drum / leather drum) { ................ ................ @@ -4531,7 +4569,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 237 (drum / drum of earthquake) +# tile 239 (drum / drum of earthquake) { ................ ................ @@ -4550,7 +4588,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 238 (pick-axe) +# tile 240 (pick-axe) { ................ ................ @@ -4569,7 +4607,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 239 (grappling hook) +# tile 241 (grappling hook) { .............N.. ..............P. @@ -4588,7 +4626,7 @@ Z = (195, 195, 195) ..OOA..OOOA..... ....OOOAA....... } -# tile 240 (unicorn horn) +# tile 242 (unicorn horn) { ................ ................ @@ -4607,7 +4645,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 241 (candelabrum / Candelabrum of Invocation) +# tile 243 (candelabrum / Candelabrum of Invocation) { .......N........ .......D........ @@ -4626,7 +4664,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 242 (silver bell / Bell of Opening) +# tile 244 (silver bell / Bell of Opening) { ................ .......OA....... @@ -4645,7 +4683,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 243 (tripe ration) +# tile 245 (tripe ration) { ................ ................ @@ -4664,7 +4702,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 244 (corpse) +# tile 246 (corpse) { ................ .....D.DPLN..... @@ -4683,7 +4721,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 245 (egg) +# tile 247 (egg) { ................ ................ @@ -4702,7 +4740,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 246 (meatball) +# tile 248 (meatball) { ................ ................ @@ -4721,7 +4759,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 247 (meat stick) +# tile 249 (meat stick) { ................ ................ @@ -4740,7 +4778,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 248 (huge chunk of meat) +# tile 250 (huge chunk of meat) { ................ ................ @@ -4759,7 +4797,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 249 (meat ring) +# tile 251 (meat ring) { ................ ................ @@ -4778,7 +4816,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 250 (glob of gray ooze) +# tile 252 (glob of gray ooze) { ................ ................ @@ -4797,7 +4835,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 251 (glob of brown pudding) +# tile 253 (glob of brown pudding) { ................ ................ @@ -4816,7 +4854,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 252 (glob of green slime) +# tile 254 (glob of green slime) { ................ ................ @@ -4835,7 +4873,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 253 (glob of black pudding) +# tile 255 (glob of black pudding) { ................ ................ @@ -4854,7 +4892,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 254 (kelp frond) +# tile 256 (kelp frond) { ....FA.......... ....FFA......... @@ -4873,7 +4911,7 @@ Z = (195, 195, 195) .....FFFFA...... ......FFFFA..... } -# tile 255 (eucalyptus leaf) +# tile 257 (eucalyptus leaf) { ................ ................ @@ -4892,7 +4930,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 256 (apple) +# tile 258 (apple) { ................ ................ @@ -4911,7 +4949,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 257 (orange) +# tile 259 (orange) { ................ ................ @@ -4930,7 +4968,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 258 (pear) +# tile 260 (pear) { ................ ................ @@ -4949,7 +4987,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 259 (melon) +# tile 261 (melon) { ................ ................ @@ -4968,7 +5006,7 @@ Z = (195, 195, 195) ......AAA....... ................ } -# tile 260 (banana) +# tile 262 (banana) { ................ ................ @@ -4987,7 +5025,7 @@ Z = (195, 195, 195) .....AAAAA...... ................ } -# tile 261 (carrot) +# tile 263 (carrot) { ................ ..........F..F.. @@ -5006,7 +5044,7 @@ Z = (195, 195, 195) ...A............ ................ } -# tile 262 (sprig of wolfsbane) +# tile 264 (sprig of wolfsbane) { ................ ................ @@ -5025,7 +5063,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 263 (clove of garlic) +# tile 265 (clove of garlic) { ................ ................ @@ -5044,7 +5082,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 264 (slime mold) +# tile 266 (slime mold) { ................ ................ @@ -5063,7 +5101,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 265 (lump of royal jelly) +# tile 267 (lump of royal jelly) { ................ ................ @@ -5082,7 +5120,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 266 (cream pie) +# tile 268 (cream pie) { ................ ................ @@ -5101,7 +5139,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 267 (candy bar) +# tile 269 (candy bar) { ................ ................ @@ -5120,7 +5158,7 @@ Z = (195, 195, 195) ....A........... ................ } -# tile 268 (fortune cookie) +# tile 270 (fortune cookie) { ................ ................ @@ -5139,7 +5177,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 269 (pancake) +# tile 271 (pancake) { ................ ................ @@ -5158,7 +5196,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 270 (lembas wafer) +# tile 272 (lembas wafer) { ................ ................ @@ -5177,7 +5215,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 271 (cram ration) +# tile 273 (cram ration) { ................ ...JKA.......... @@ -5196,7 +5234,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 272 (food ration) +# tile 274 (food ration) { ...JJA.......... ...BPA.......... @@ -5215,7 +5253,7 @@ Z = (195, 195, 195) ....KKKKKKKKKA.. .....AAAAAAAA... } -# tile 273 (K-ration) +# tile 275 (K-ration) { ................ ................ @@ -5234,7 +5272,7 @@ Z = (195, 195, 195) ....KKKKKKKKKA.. .....AAAAAAAA... } -# tile 274 (C-ration) +# tile 276 (C-ration) { ................ ................ @@ -5253,7 +5291,7 @@ Z = (195, 195, 195) ....KKKKKKKKKA.. .....AAAAAAAA... } -# tile 275 (tin) +# tile 277 (tin) { ................ ................ @@ -5272,7 +5310,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 276 (ruby / gain ability) +# tile 278 (ruby / gain ability) { ................ ................ @@ -5291,7 +5329,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 277 (pink / restore ability) +# tile 279 (pink / restore ability) { ................ ................ @@ -5310,7 +5348,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 278 (orange / confusion) +# tile 280 (orange / confusion) { ................ ................ @@ -5329,7 +5367,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 279 (yellow / blindness) +# tile 281 (yellow / blindness) { ................ ................ @@ -5348,7 +5386,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 280 (emerald / paralysis) +# tile 282 (emerald / paralysis) { ................ ................ @@ -5367,7 +5405,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 281 (dark green / speed) +# tile 283 (dark green / speed) { ................ ................ @@ -5386,7 +5424,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 282 (cyan / levitation) +# tile 284 (cyan / levitation) { ................ ................ @@ -5405,7 +5443,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 283 (sky blue / hallucination) +# tile 285 (sky blue / hallucination) { ................ ................ @@ -5424,7 +5462,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 284 (brilliant blue / invisibility) +# tile 286 (brilliant blue / invisibility) { ................ ................ @@ -5443,7 +5481,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 285 (magenta / see invisible) +# tile 287 (magenta / see invisible) { ................ ................ @@ -5462,7 +5500,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 286 (purple-red / healing) +# tile 288 (purple-red / healing) { ................ ................ @@ -5481,7 +5519,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 287 (puce / extra healing) +# tile 289 (puce / extra healing) { ................ ................ @@ -5500,7 +5538,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 288 (milky / gain level) +# tile 290 (milky / gain level) { ................ ................ @@ -5519,7 +5557,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 289 (swirly / enlightenment) +# tile 291 (swirly / enlightenment) { ................ ................ @@ -5538,7 +5576,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 290 (bubbly / monster detection) +# tile 292 (bubbly / monster detection) { ................ ................ @@ -5557,7 +5595,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 291 (smoky / object detection) +# tile 293 (smoky / object detection) { ................ ................ @@ -5576,7 +5614,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 292 (cloudy / gain energy) +# tile 294 (cloudy / gain energy) { ................ ................ @@ -5595,7 +5633,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 293 (effervescent / sleeping) +# tile 295 (effervescent / sleeping) { ................ ................ @@ -5614,7 +5652,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 294 (black / full healing) +# tile 296 (black / full healing) { ................ ................ @@ -5633,7 +5671,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 295 (golden / polymorph) +# tile 297 (golden / polymorph) { ................ ................ @@ -5652,7 +5690,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 296 (brown / booze) +# tile 298 (brown / booze) { ................ ................ @@ -5671,7 +5709,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 297 (fizzy / sickness) +# tile 299 (fizzy / sickness) { ................ ................ @@ -5690,7 +5728,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 298 (dark / fruit juice) +# tile 300 (dark / fruit juice) { ................ ................ @@ -5709,7 +5747,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 299 (white / acid) +# tile 301 (white / acid) { ................ ................ @@ -5728,7 +5766,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 300 (murky / oil) +# tile 302 (murky / oil) { ................ ................ @@ -5747,7 +5785,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 301 (clear / water) +# tile 303 (clear / water) { ................ ................ @@ -5766,7 +5804,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 302 (ZELGO MER / enchant armor) +# tile 304 (ZELGO MER / enchant armor) { ................ ................ @@ -5785,7 +5823,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 303 (JUYED AWK YACC / destroy armor) +# tile 305 (JUYED AWK YACC / destroy armor) { ................ ................ @@ -5804,7 +5842,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 304 (NR 9 / confuse monster) +# tile 306 (NR 9 / confuse monster) { ................ ................ @@ -5823,7 +5861,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 305 (XIXAXA XOXAXA XUXAXA / scare monster) +# tile 307 (XIXAXA XOXAXA XUXAXA / scare monster) { ................ ................ @@ -5842,7 +5880,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 306 (PRATYAVAYAH / remove curse) +# tile 308 (PRATYAVAYAH / remove curse) { ................ ................ @@ -5861,7 +5899,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 307 (DAIYEN FOOELS / enchant weapon) +# tile 309 (DAIYEN FOOELS / enchant weapon) { ................ ................ @@ -5880,7 +5918,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 308 (LEP GEX VEN ZEA / create monster) +# tile 310 (LEP GEX VEN ZEA / create monster) { ................ ................ @@ -5899,7 +5937,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 309 (PRIRUTSENIE / taming) +# tile 311 (PRIRUTSENIE / taming) { ................ ................ @@ -5918,7 +5956,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 310 (ELBIB YLOH / genocide) +# tile 312 (ELBIB YLOH / genocide) { ................ ................ @@ -5937,7 +5975,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 311 (VERR YED HORRE / light) +# tile 313 (VERR YED HORRE / light) { ................ ................ @@ -5956,7 +5994,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 312 (VENZAR BORGAVVE / teleportation) +# tile 314 (VENZAR BORGAVVE / teleportation) { ................ ................ @@ -5975,7 +6013,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 313 (THARR / gold detection) +# tile 315 (THARR / gold detection) { ................ ................ @@ -5994,7 +6032,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 314 (YUM YUM / food detection) +# tile 316 (YUM YUM / food detection) { ................ ................ @@ -6013,7 +6051,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 315 (KERNOD WEL / identify) +# tile 317 (KERNOD WEL / identify) { ................ ................ @@ -6032,7 +6070,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 316 (ELAM EBOW / magic mapping) +# tile 318 (ELAM EBOW / magic mapping) { ................ ................ @@ -6051,7 +6089,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 317 (DUAM XNAHT / amnesia) +# tile 319 (DUAM XNAHT / amnesia) { ................ ................ @@ -6070,7 +6108,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 318 (ANDOVA BEGARIN / fire) +# tile 320 (ANDOVA BEGARIN / fire) { ................ ................ @@ -6089,7 +6127,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 319 (KIRJE / earth) +# tile 321 (KIRJE / earth) { ................ ................ @@ -6108,7 +6146,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 320 (VE FORBRYDERNE / punishment) +# tile 322 (VE FORBRYDERNE / punishment) { ................ ................ @@ -6127,7 +6165,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 321 (HACKEM MUCHE / charging) +# tile 323 (HACKEM MUCHE / charging) { ................ ................ @@ -6146,7 +6184,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 322 (VELOX NEB / stinking cloud) +# tile 324 (VELOX NEB / stinking cloud) { ................ ................ @@ -6165,7 +6203,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 323 (FOOBIE BLETCH) +# tile 325 (FOOBIE BLETCH) { ................ ................ @@ -6184,7 +6222,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 324 (TEMOV) +# tile 326 (TEMOV) { ................ ................ @@ -6203,7 +6241,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 325 (GARVEN DEH) +# tile 327 (GARVEN DEH) { ................ ................ @@ -6222,7 +6260,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 326 (READ ME) +# tile 328 (READ ME) { ................ ................ @@ -6241,7 +6279,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 327 (ETAOIN SHRDLU) +# tile 329 (ETAOIN SHRDLU) { ................ ................ @@ -6260,7 +6298,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 328 (LOREM IPSUM) +# tile 330 (LOREM IPSUM) { ................ ................ @@ -6279,7 +6317,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 329 (FNORD) +# tile 331 (FNORD) { ................ ................ @@ -6298,7 +6336,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 330 (KO BATE) +# tile 332 (KO BATE) { ................ ................ @@ -6317,7 +6355,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 331 (ABRA KA DABRA) +# tile 333 (ABRA KA DABRA) { ................ ................ @@ -6336,7 +6374,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 332 (ASHPD SODALG) +# tile 334 (ASHPD SODALG) { ................ ................ @@ -6355,7 +6393,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 333 (ZLORFIK) +# tile 335 (ZLORFIK) { ................ ................ @@ -6374,7 +6412,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 334 (GNIK SISI VLE) +# tile 336 (GNIK SISI VLE) { ................ ................ @@ -6393,7 +6431,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 335 (HAPAX LEGOMENON) +# tile 337 (HAPAX LEGOMENON) { ................ ................ @@ -6412,7 +6450,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 336 (EIRIS SAZUN IDISI) +# tile 338 (EIRIS SAZUN IDISI) { ................ ................ @@ -6431,7 +6469,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 337 (PHOL ENDE WODAN) +# tile 339 (PHOL ENDE WODAN) { ................ ................ @@ -6450,7 +6488,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 338 (GHOTI) +# tile 340 (GHOTI) { ................ ................ @@ -6469,7 +6507,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 339 (MAPIRO MAHAMA DIROMAT) +# tile 341 (MAPIRO MAHAMA DIROMAT) { ................ ................ @@ -6488,7 +6526,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 340 (VAS CORP BET MANI) +# tile 342 (VAS CORP BET MANI) { ................ ................ @@ -6507,7 +6545,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 341 (XOR OTA) +# tile 343 (XOR OTA) { ................ ................ @@ -6526,7 +6564,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 342 (STRC PRST SKRZ KRK) +# tile 344 (STRC PRST SKRZ KRK) { ................ ................ @@ -6545,7 +6583,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 343 (stamped / mail) +# tile 345 (stamped / mail) { ................ ................ @@ -6564,7 +6602,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 344 (unlabeled / blank paper) +# tile 346 (unlabeled / blank paper) { ................ ................ @@ -6583,7 +6621,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 345 (parchment / dig) +# tile 347 (parchment / dig) { ................ ................ @@ -6602,7 +6640,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 346 (vellum / magic missile) +# tile 348 (vellum / magic missile) { ................ ................ @@ -6621,7 +6659,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 347 (ragged / fireball) +# tile 349 (ragged / fireball) { ................ ................ @@ -6640,7 +6678,7 @@ Z = (195, 195, 195) ......OOJJAA.... ................ } -# tile 348 (dog eared / cone of cold) +# tile 350 (dog eared / cone of cold) { ................ ................ @@ -6659,7 +6697,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 349 (mottled / sleep) +# tile 351 (mottled / sleep) { ................ ................ @@ -6678,7 +6716,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 350 (stained / finger of death) +# tile 352 (stained / finger of death) { ................ ................ @@ -6697,7 +6735,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 351 (cloth / light) +# tile 353 (cloth / light) { ................ ................ @@ -6716,7 +6754,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 352 (leathery / detect monsters) +# tile 354 (leathery / detect monsters) { ................ ................ @@ -6735,7 +6773,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 353 (white / healing) +# tile 355 (white / healing) { ................ ................ @@ -6754,7 +6792,7 @@ Z = (195, 195, 195) .......PNNAA.... ................ } -# tile 354 (pink / knock) +# tile 356 (pink / knock) { ................ ................ @@ -6773,7 +6811,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 355 (red / force bolt) +# tile 357 (red / force bolt) { ................ ................ @@ -6792,7 +6830,7 @@ Z = (195, 195, 195) .......DDDAA.... ................ } -# tile 356 (orange / confuse monster) +# tile 358 (orange / confuse monster) { ................ ................ @@ -6811,7 +6849,7 @@ Z = (195, 195, 195) .......CCCAA.... ................ } -# tile 357 (yellow / cure blindness) +# tile 359 (yellow / cure blindness) { ................ ................ @@ -6830,7 +6868,7 @@ Z = (195, 195, 195) .......HHHAA.... ................ } -# tile 358 (velvet / drain life) +# tile 360 (velvet / drain life) { ................ ................ @@ -6849,7 +6887,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 359 (light green / slow monster) +# tile 361 (light green / slow monster) { ................ ................ @@ -6868,7 +6906,7 @@ Z = (195, 195, 195) .......GGGAA.... ................ } -# tile 360 (dark green / wizard lock) +# tile 362 (dark green / wizard lock) { ................ ................ @@ -6887,7 +6925,7 @@ Z = (195, 195, 195) .......FFFAA.... ................ } -# tile 361 (turquoise / create monster) +# tile 363 (turquoise / create monster) { ................ ................ @@ -6906,7 +6944,7 @@ Z = (195, 195, 195) .......FBBAA.... ................ } -# tile 362 (cyan / detect food) +# tile 364 (cyan / detect food) { ................ ................ @@ -6925,7 +6963,7 @@ Z = (195, 195, 195) .......BBBAA.... ................ } -# tile 363 (light blue / cause fear) +# tile 365 (light blue / cause fear) { ................ ................ @@ -6944,7 +6982,7 @@ Z = (195, 195, 195) .......BBBAA.... ................ } -# tile 364 (dark blue / clairvoyance) +# tile 366 (dark blue / clairvoyance) { ................ ................ @@ -6963,7 +7001,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 365 (indigo / cure sickness) +# tile 367 (indigo / cure sickness) { ................ ................ @@ -6982,7 +7020,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 366 (magenta / charm monster) +# tile 368 (magenta / charm monster) { ................ ................ @@ -7001,7 +7039,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 367 (purple / haste self) +# tile 369 (purple / haste self) { ................ ................ @@ -7020,7 +7058,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 368 (violet / detect unseen) +# tile 370 (violet / detect unseen) { ................ ................ @@ -7039,7 +7077,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 369 (tan / levitation) +# tile 371 (tan / levitation) { ................ ................ @@ -7058,7 +7096,7 @@ Z = (195, 195, 195) .......KKKAA.... ................ } -# tile 370 (plaid / extra healing) +# tile 372 (plaid / extra healing) { ................ ................ @@ -7077,7 +7115,7 @@ Z = (195, 195, 195) .......EFDAA.... ................ } -# tile 371 (light brown / restore ability) +# tile 373 (light brown / restore ability) { ................ ................ @@ -7096,7 +7134,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 372 (dark brown / invisibility) +# tile 374 (dark brown / invisibility) { ................ ................ @@ -7115,7 +7153,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 373 (gray / detect treasure) +# tile 375 (gray / detect treasure) { ................ ................ @@ -7134,7 +7172,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 374 (wrinkled / remove curse) +# tile 376 (wrinkled / remove curse) { ................ ................ @@ -7153,7 +7191,7 @@ Z = (195, 195, 195) ......JJKKAA.... ................ } -# tile 375 (dusty / magic mapping) +# tile 377 (dusty / magic mapping) { ................ ................ @@ -7172,7 +7210,7 @@ Z = (195, 195, 195) .KAKA..JJJAA.... ................ } -# tile 376 (bronze / identify) +# tile 378 (bronze / identify) { ................ ................ @@ -7191,7 +7229,7 @@ Z = (195, 195, 195) .......CCCAA.... ................ } -# tile 377 (copper / turn undead) +# tile 379 (copper / turn undead) { ................ ................ @@ -7210,7 +7248,7 @@ Z = (195, 195, 195) .......JCJAA.... ................ } -# tile 378 (silver / polymorph) +# tile 380 (silver / polymorph) { ................ ................ @@ -7229,7 +7267,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 379 (gold / teleport away) +# tile 381 (gold / teleport away) { ................ ................ @@ -7248,7 +7286,7 @@ Z = (195, 195, 195) .......HHHAA.... ................ } -# tile 380 (glittering / create familiar) +# tile 382 (glittering / create familiar) { ................ ................ @@ -7267,7 +7305,7 @@ Z = (195, 195, 195) .......PPPAN.... .......N........ } -# tile 381 (shining / cancellation) +# tile 383 (shining / cancellation) { ....N........... .......N........ @@ -7286,7 +7324,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 382 (dull / protection) +# tile 384 (dull / protection) { ................ ................ @@ -7305,7 +7343,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 383 (thin / jumping) +# tile 385 (thin / jumping) { ................ ................ @@ -7324,7 +7362,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 384 (thick / stone to flesh) +# tile 386 (thick / stone to flesh) { ................ ................ @@ -7343,7 +7381,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 385 (plain / blank paper) +# tile 387 (plain / blank paper) { ................ ................ @@ -7362,7 +7400,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 386 (paperback / novel) +# tile 388 (paperback / novel) { ................ ................ @@ -7381,7 +7419,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 387 (papyrus / Book of the Dead) +# tile 389 (papyrus / Book of the Dead) { ................ ................ @@ -7400,7 +7438,7 @@ Z = (195, 195, 195) .......AAA...... ................ } -# tile 388 (glass / light) +# tile 390 (glass / light) { ................ ................ @@ -7419,7 +7457,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 389 (balsa / secret door detection) +# tile 391 (balsa / secret door detection) { ................ ................ @@ -7438,7 +7476,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 390 (crystal / enlightenment) +# tile 392 (crystal / enlightenment) { ................ ................ @@ -7457,7 +7495,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 391 (maple / create monster) +# tile 393 (maple / create monster) { ................ ................ @@ -7476,7 +7514,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 392 (pine / wishing) +# tile 394 (pine / wishing) { ................ ................ @@ -7495,7 +7533,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 393 (oak / nothing) +# tile 395 (oak / nothing) { ................ ................ @@ -7514,7 +7552,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 394 (ebony / striking) +# tile 396 (ebony / striking) { ................ ................ @@ -7533,7 +7571,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 395 (marble / make invisible) +# tile 397 (marble / make invisible) { ................ ................ @@ -7552,7 +7590,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 396 (tin / slow monster) +# tile 398 (tin / slow monster) { ................ ................ @@ -7571,7 +7609,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 397 (brass / speed monster) +# tile 399 (brass / speed monster) { ................ ................ @@ -7590,7 +7628,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 398 (copper / undead turning) +# tile 400 (copper / undead turning) { ................ ................ @@ -7609,7 +7647,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 399 (silver / polymorph) +# tile 401 (silver / polymorph) { ................ ................ @@ -7628,7 +7666,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 400 (platinum / cancellation) +# tile 402 (platinum / cancellation) { ................ ................ @@ -7647,7 +7685,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 401 (iridium / teleportation) +# tile 403 (iridium / teleportation) { ................ ................ @@ -7666,7 +7704,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 402 (zinc / opening) +# tile 404 (zinc / opening) { ................ ................ @@ -7685,7 +7723,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 403 (aluminum / locking) +# tile 405 (aluminum / locking) { ................ ................ @@ -7704,7 +7742,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 404 (uranium / probing) +# tile 406 (uranium / probing) { ................ ................ @@ -7723,7 +7761,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 405 (iron / digging) +# tile 407 (iron / digging) { ................ ................ @@ -7742,7 +7780,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 406 (steel / magic missile) +# tile 408 (steel / magic missile) { ................ ................ @@ -7761,7 +7799,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 407 (hexagonal / fire) +# tile 409 (hexagonal / fire) { ................ ................ @@ -7780,7 +7818,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 408 (short / cold) +# tile 410 (short / cold) { ................ ................ @@ -7799,7 +7837,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 409 (runed / sleep) +# tile 411 (runed / sleep) { ................ ................ @@ -7818,7 +7856,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 410 (long / death) +# tile 412 (long / death) { ................ .............NO. @@ -7837,7 +7875,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 411 (curved / lightning) +# tile 413 (curved / lightning) { ................ .......NO....... @@ -7856,7 +7894,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 412 (forked) +# tile 414 (forked) { ................ ................ @@ -7875,7 +7913,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 413 (spiked) +# tile 415 (spiked) { ................ ................ @@ -7894,7 +7932,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 414 (jeweled) +# tile 416 (jeweled) { ................ ................ @@ -7913,7 +7951,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 415 (gold piece) +# tile 417 (gold piece) { ................ ................ @@ -7932,7 +7970,7 @@ Z = (195, 195, 195) .........HA..... ...........HA... } -# tile 416 (white / dilithium crystal) +# tile 418 (white / dilithium crystal) { ................ ................ @@ -7951,7 +7989,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 417 (white / diamond) +# tile 419 (white / diamond) { ................ ................ @@ -7970,7 +8008,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 418 (red / ruby) +# tile 420 (red / ruby) { ................ ................ @@ -7989,7 +8027,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 419 (orange / jacinth) +# tile 421 (orange / jacinth) { ................ ................ @@ -8008,7 +8046,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 420 (blue / sapphire) +# tile 422 (blue / sapphire) { ................ ................ @@ -8027,7 +8065,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 421 (black / black opal) +# tile 423 (black / black opal) { ................ ................ @@ -8046,7 +8084,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 422 (green / emerald) +# tile 424 (green / emerald) { ................ ................ @@ -8065,7 +8103,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 423 (green / turquoise) +# tile 425 (green / turquoise) { ................ ................ @@ -8084,7 +8122,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 424 (yellow / citrine) +# tile 426 (yellow / citrine) { ................ ................ @@ -8103,7 +8141,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 425 (green / aquamarine) +# tile 427 (green / aquamarine) { ................ ................ @@ -8122,7 +8160,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 426 (yellowish brown / amber) +# tile 428 (yellowish brown / amber) { ................ ................ @@ -8141,7 +8179,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 427 (yellowish brown / topaz) +# tile 429 (yellowish brown / topaz) { ................ ................ @@ -8160,7 +8198,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 428 (black / jet) +# tile 430 (black / jet) { ................ ................ @@ -8179,7 +8217,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 429 (white / opal) +# tile 431 (white / opal) { ................ ................ @@ -8198,7 +8236,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 430 (yellow / chrysoberyl) +# tile 432 (yellow / chrysoberyl) { ................ ................ @@ -8217,7 +8255,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 431 (red / garnet) +# tile 433 (red / garnet) { ................ ................ @@ -8236,7 +8274,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 432 (violet / amethyst) +# tile 434 (violet / amethyst) { ................ ................ @@ -8255,7 +8293,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 433 (red / jasper) +# tile 435 (red / jasper) { ................ ................ @@ -8274,7 +8312,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 434 (violet / fluorite) +# tile 436 (violet / fluorite) { ................ ................ @@ -8293,7 +8331,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 435 (black / obsidian) +# tile 437 (black / obsidian) { ................ ................ @@ -8312,7 +8350,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 436 (orange / agate) +# tile 438 (orange / agate) { ................ ................ @@ -8331,7 +8369,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 437 (green / jade) +# tile 439 (green / jade) { ................ ................ @@ -8350,7 +8388,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 438 (white / worthless piece of white glass) +# tile 440 (white / worthless piece of white glass) { ................ ................ @@ -8369,7 +8407,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 439 (blue / worthless piece of blue glass) +# tile 441 (blue / worthless piece of blue glass) { ................ ................ @@ -8388,7 +8426,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 440 (red / worthless piece of red glass) +# tile 442 (red / worthless piece of red glass) { ................ ................ @@ -8407,7 +8445,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 441 (yellowish brown / worthless piece of yellowish brown glass) +# tile 443 (yellowish brown / worthless piece of yellowish brown glass) { ................ ................ @@ -8426,7 +8464,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 442 (orange / worthless piece of orange glass) +# tile 444 (orange / worthless piece of orange glass) { ................ ................ @@ -8445,7 +8483,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 443 (yellow / worthless piece of yellow glass) +# tile 445 (yellow / worthless piece of yellow glass) { ................ ................ @@ -8464,7 +8502,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 444 (black / worthless piece of black glass) +# tile 446 (black / worthless piece of black glass) { ................ ................ @@ -8483,7 +8521,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 445 (green / worthless piece of green glass) +# tile 447 (green / worthless piece of green glass) { ................ ................ @@ -8502,7 +8540,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 446 (violet / worthless piece of violet glass) +# tile 448 (violet / worthless piece of violet glass) { ................ ................ @@ -8521,7 +8559,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 447 (gray / luckstone) +# tile 449 (gray / luckstone) { ................ ................ @@ -8540,7 +8578,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 448 (gray / loadstone) +# tile 450 (gray / loadstone) { ................ ................ @@ -8559,7 +8597,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 449 (gray / touchstone) +# tile 451 (gray / touchstone) { ................ ................ @@ -8578,7 +8616,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 450 (gray / flint) +# tile 452 (gray / flint) { ................ ................ @@ -8597,7 +8635,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 451 (rock) +# tile 453 (rock) { ................ ................ @@ -8616,7 +8654,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 452 (boulder) +# tile 454 (boulder) { ................ ................ @@ -8635,7 +8673,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 453 (statue) +# tile 455 (statue) { ................ ........JJ...... @@ -8654,7 +8692,7 @@ Z = (195, 195, 195) .....JJJJJJAA... ................ } -# tile 454 (heavy iron ball) +# tile 456 (heavy iron ball) { ................ ................ @@ -8673,7 +8711,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 455 (iron chain) +# tile 457 (iron chain) { ................ ................ @@ -8692,7 +8730,7 @@ Z = (195, 195, 195) ...........PP.PA ............AA.. } -# tile 456 (splash of venom / splash of blinding venom) +# tile 458 (splash of venom / splash of blinding venom) { ................ ................ @@ -8711,7 +8749,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 457 (splash of venom / splash of acid venom) +# tile 459 (splash of venom / splash of acid venom) { ................ ................ -- 2.50.0