From 4fc49a22deaa5ae5466ea7f67b400f8be1612ce6 Mon Sep 17 00:00:00 2001 From: PatR Date: Mon, 31 Dec 2018 16:48:14 -0800 Subject: [PATCH] tweak the Astral Plane level Even out the difficulty (from one game to another) somewhat. Instead of a 75% chance that two large areas will be opened up on the left and right sides of the arrival area plus 13.5 (avg) * 1.5 (avg) extra monsters in that region, change to 60% chance that the left side will be opened up with 7 (avg) * 1.5 (avg) extra monsters and a separate 60% chance that the right side will be opened up with 7 * 1.5 (avg) extra monsters. The chance that both sides get opened up drops to 36% but the chance that neither side gets opened drops to 16%, with difference made up by 24% chance each for just one side or the other. I was a little surprised that this actually worked. I hope there's a less clumsy way to have a loop index. --- dat/endgame.des | 41 +++++++++++++++++++++++++++++++---------- 1 file changed, 31 insertions(+), 10 deletions(-) diff --git a/dat/endgame.des b/dat/endgame.des index b41db352f..ebd9049bd 100644 --- a/dat/endgame.des +++ b/dat/endgame.des @@ -1,4 +1,4 @@ -# NetHack 3.6 endgame.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ +# NetHack 3.6 endgame.des $NHDT-Date: 1546303680 2019/01/01 00:48:00 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.14 $ # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1992,1993 by Izchak Miller, David Cohrs, # and Timo Hakulinen @@ -505,15 +505,36 @@ MAP ----------------- ENDMAP -IF [75%] { - TERRAIN:fillrect (17,14, 30,18),'.' - TERRAIN:fillrect (44,14, 57,18),'.' - WALLIFY - - $hall = selection:floodfill(37,18) - LOOP [6 + 3d4] { - MONSTER:('A',"Angel"),rndcoord($hall),noalign,hostile - [50%]: MONSTER:random,rndcoord($hall),hostile +# chance to alter above map and turn the wings of the bottom-center into +# a pair of big (5x15) rooms +$loopindx = 0 +LOOP [2] { + $loopindx = $loopindx + 1 +# 3.6.[01]: 75% chance that both sides opened up, 25% that neither did; +# 3.6.2: 60% twice == 36% chance that both sides open up, 24% left side +# only, 24% right side only, 16% that neither side opens up + IF [60%] { + IF [$loopindx == 1] { + TERRAIN:fillrect (17,14, 30,18),'.' + WALLIFY +# temporarily close off the area to be filled so that it doesn't cover +# the entire entry area + TERRAIN:(33,18), '|' + $hall = selection:floodfill(30,16) +# re-connect the opened wing with the rest of the map + TERRAIN:(33,18), '.' + } ELSE { + TERRAIN:fillrect (44,14, 57,18),'.' + WALLIFY + TERRAIN:(41,18), '|' + $hall = selection:floodfill(44,16) + TERRAIN:(41,18), '.' + } +# extra monsters; was [6 + 3d4] when both wings were opened up at once + LOOP [3 + 2d3] { + MONSTER:('A',"Angel"),rndcoord($hall),noalign,hostile + [50%]: MONSTER:random,rndcoord($hall),hostile + } } } -- 2.40.0