From 4bebf0624bc6b3f26f9463e309ea99a806f05bf8 Mon Sep 17 00:00:00 2001 From: warwick Date: Tue, 22 Apr 2003 06:54:45 +0000 Subject: [PATCH] Avoid using NAME_MAX. What we really wanted was PL_NSIZ. --- src/files.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/files.c b/src/files.c index 61ba37a73..498af1349 100644 --- a/src/files.c +++ b/src/files.c @@ -956,13 +956,13 @@ const char* filename; (eg. "/", "_", and "." characters are lost. */ int k; int uid; - char name[NAME_MAX]; + char name[64]; /* more than PL_NSIZ */ #ifdef COMPRESS_EXTENSION #define EXTSTR COMPRESS_EXTENSION #else #define EXTSTR "" #endif - if ( sscanf( filename, "%*[^/]/%d%[^.]" EXTSTR, &uid, name ) == 2 ) { + if ( sscanf( filename, "%*[^/]/%d%63[^.]" EXTSTR, &uid, name ) == 2 ) { #undef EXTSTR /* "_" most likely means " ", which certainly looks nicer */ for (k=0; name[k]; k++) @@ -989,8 +989,8 @@ get_saved_games() char** result = (char**)alloc((n+1)*sizeof(char*)); /* at most */ for (i=0; id_name, "%d%s", &uid, name ) == 2 ) { + char name[64]; /* more than PL_NSIZ */ + if ( sscanf( namelist[i]->d_name, "%d%63s", &uid, name ) == 2 ) { if ( uid == myuid ) { char filename[BUFSZ]; char* r; -- 2.40.0