From 429ad27a74cde0db3c56f94e22b7c8238a7d0c52 Mon Sep 17 00:00:00 2001 From: nhmall Date: Tue, 2 Jun 2015 16:55:02 -0400 Subject: [PATCH] runtime enable statushilites if compiled in Changes to be committed: modified: src/options.c default to runtime enabled of statushilites if compile time option set --- src/options.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/options.c b/src/options.c index 53009afe5..bc34eee3b 100644 --- a/src/options.c +++ b/src/options.c @@ -196,7 +196,11 @@ static struct Bool_Opt { { "sparkle", &flags.sparkle, TRUE, SET_IN_GAME }, { "splash_screen", &iflags.wc_splash_screen, TRUE, DISP_IN_GAME }, /*WC*/ { "standout", &flags.standout, FALSE, SET_IN_GAME }, - { "statushilites", &iflags.use_status_hilites, FALSE, SET_IN_GAME }, +#ifdef STATUS_VIA_WINDOWPORT +#ifdef STATUS_HILITES + { "statushilites", &iflags.use_status_hilites, TRUE, SET_IN_GAME }, +#endif +#endif { "tiled_map", &iflags.wc_tiled_map, PREFER_TILED, DISP_IN_GAME }, /*WC*/ { "time", &flags.time, FALSE, SET_IN_GAME }, #ifdef TIMED_DELAY -- 2.50.1