From 2a9f2b1f3650f96469b65871c9c037681365e911 Mon Sep 17 00:00:00 2001 From: "nethack.allison" Date: Sat, 25 Oct 2003 15:20:04 +0000 Subject: [PATCH] patchlevel.h sync between branch and core --- include/patchlevel.h | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/include/patchlevel.h b/include/patchlevel.h index f94f824a1..1bae479f5 100644 --- a/include/patchlevel.h +++ b/include/patchlevel.h @@ -50,14 +50,26 @@ /*****************************************************************************/ /* Version 3.4.x */ -/* Patch 2, April 15, 2003 +/* Patch 3, November 30, 2003 + * Several dozen general bug fixes + * Correct several inconsistencies + * Handle level completely filled with monsters better + * Performance enhancements for win32tty port on Windows 98 and Me + * win32gui player selection fixes + * X11 player selection fixes, one of which could be fatal + * Eliminated a gold-in-shop-container cheat + * Synchronize save files and compression algorithms among various Mac ports + */ + +/* Patch 2, August 30, 2003 * Fix a fatal bug that caused a crash when applying figurine, candle, or - * bell that gets used up + * bell that gets used up * Fix a fatal bug that triggered a panic when your secondary weapon was - * cursed during bones file creation - * A few dozen general bug fixes + * cursed during bones file creation + * Several dozen general bug fixes * Fixed some Gnome compilation problems on Redhat 7.2 and 8.0 * Fixed a problem in the util Makefile + * Use random() by default under linux instead of lrand48() * win32 tty adjustments and support for loading alternative key handlers */ -- 2.40.0