From 1b6794d2465b68402da5a0a1aa7ddadeddad5db6 Mon Sep 17 00:00:00 2001 From: "nethack.allison" Date: Mon, 13 Jan 2003 11:48:47 +0000 Subject: [PATCH] flaming attacks > Bug with flaming attacks...? These monsters should be unaffected, > IMO. > > The fire elemental hits the stone golem. The stone golem is on > fire! fixed in patch > The pyrolisk gazes at the flaming sphere... The flaming sphere is > on fire! This was already corrected in CVS. --- doc/fixes34.1 | 1 + src/mondata.c | 3 +++ 2 files changed, 4 insertions(+) diff --git a/doc/fixes34.1 b/doc/fixes34.1 index cd232324e..e3b572611 100644 --- a/doc/fixes34.1 +++ b/doc/fixes34.1 @@ -359,6 +359,7 @@ grammar in cause of death when killed by slipping while mounting named steed ensure `m'enu is still an available traditional menu choice for menu-upon-request even when there is only one class of object present engraving on headstone will appropriately dull your weapon +certain types of golems should not "catch fire" so adjust the messages Platform- and/or Interface-Specific Fixes diff --git a/src/mondata.c b/src/mondata.c index 887612275..e953bf94e 100644 --- a/src/mondata.c +++ b/src/mondata.c @@ -705,6 +705,9 @@ struct attack *mattk; { return (mptr == &mons[PM_WATER_ELEMENTAL]) ? "boiling" : (mptr == &mons[PM_FLAMING_SPHERE]) ? "already on fire" : + (mptr == &mons[PM_STONE_GOLEM] || mptr == &mons[PM_CLAY_GOLEM] || + mptr == &mons[PM_GOLD_GOLEM]) ? "heating up" : + (mptr == &mons[PM_GLASS_GOLEM]) ? "getting soft" : (mattk->aatyp == AT_HUGS) ? "being roasted" : "on fire"; } -- 2.40.0