From 1a847d031482b751a2b310f4b598d9aac9a1a84c Mon Sep 17 00:00:00 2001 From: copperwater Date: Fri, 27 May 2022 21:23:31 -0400 Subject: [PATCH] Remove pointless lighting statement in Val-strt The whole level was already lit up, so lighting up a smaller area of it does nothing. --- dat/Val-strt.lua | 1 - 1 file changed, 1 deletion(-) diff --git a/dat/Val-strt.lua b/dat/Val-strt.lua index d5ce45f07..906500fcf 100644 --- a/dat/Val-strt.lua +++ b/dat/Val-strt.lua @@ -51,7 +51,6 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ]]); -- Dungeon Description des.region(selection.area(00,00,75,19), "lit") -des.region(selection.area(27,08,42,12), "lit") -- Portal arrival point des.levregion({ region = {66,17,66,17}, type="branch" }) -- Stairs -- 2.50.1