From 0a2eec1e6c146ef92d4984de6d7ca24b53f9a997 Mon Sep 17 00:00:00 2001 From: "nethack.allison" Date: Fri, 17 Dec 2004 01:53:35 +0000 Subject: [PATCH] statue trap triggered by Blind searching wrote: > Blind, s)earching unknown territory... > > "You find something posing as a statue." > > Shouldn't this map_invisible()? --- doc/fixes34.4 | 1 + src/trap.c | 2 ++ 2 files changed, 3 insertions(+) diff --git a/doc/fixes34.4 b/doc/fixes34.4 index fd999b7fb..14de95848 100644 --- a/doc/fixes34.4 +++ b/doc/fixes34.4 @@ -75,6 +75,7 @@ fix case on monster name when monster reflects floating eye's gaze monsters "shrieking in pain" from a potion didn't wake anything up Master of Thieves as Tourist Nemesis still had STRAT_CLOSE co-aligned unicorns in bones could be hostile +finding "something" posing as a statue while Blind should map_invisible() Platform- and/or Interface-Specific Fixes diff --git a/src/trap.c b/src/trap.c index 94a9f70f9..2ad66652d 100644 --- a/src/trap.c +++ b/src/trap.c @@ -494,6 +494,8 @@ int *fail_reason; } else { /* cause == ANIMATE_NORMAL */ You("find %s posing as a statue.", canspotmon(mon) ? a_monnam(mon) : something); + if (!canspotmon(mon) && Blind) + map_invisible(x,y); stop_occupation(); } -- 2.50.1