From 0827c0df9db10f941390324d1a5abddc74797396 Mon Sep 17 00:00:00 2001 From: nhmall Date: Sun, 19 Apr 2015 17:17:03 -0400 Subject: [PATCH] Update the tile RGB values and mappings Changes to be committed: modified: win/share/monsters.txt modified: win/share/objects.txt modified: win/share/other.txt modified: win/share/tile2bmp.c modified: win/share/tiletext.c --- win/share/monsters.txt | 12507 +++++++++++++++++----------------- win/share/objects.txt | 14059 ++++++++++++++++++++------------------- win/share/other.txt | 5579 ++++++++-------- win/share/tile2bmp.c | 6 +- win/share/tiletext.c | 2 +- 5 files changed, 16078 insertions(+), 16075 deletions(-) diff --git a/win/share/monsters.txt b/win/share/monsters.txt index 975ba1d7c..213e05617 100644 --- a/win/share/monsters.txt +++ b/win/share/monsters.txt @@ -1,3 +1,4 @@ +. = (71, 108, 108) A = (0, 0, 0) B = (0, 182, 255) C = (255, 108, 0) @@ -10,7 +11,7 @@ I = (255, 0, 255) J = (145, 71, 0) K = (204, 79, 0) L = (255, 182, 145) -M = (71, 108, 108) +M = (237, 237, 237) N = (255, 255, 255) O = (215, 215, 215) P = (108, 145, 182) @@ -18,5834 +19,5834 @@ Q = (18, 18, 18) R = (54, 54, 54) S = (73, 73, 73) T = (82, 82, 82) -U = (71, 108, 108) +U = (205,205,205) V = (104, 104, 104) W = (131, 131, 131) X = (140, 140, 140) Y = (149, 149, 149) Z = (195, 195, 195) - +0 = (100, 100, 100) # tile 0 (giant ant) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMJAJKKAMMM - MMMMMJAAAKJJJAMM - MMMMMAKJJAJJAAMM - MMMKKAJJJAAAMMMM - MMBJJAAAAAJJAMMM - MMJBJAJAJAAMMMMM - MMMMMAJAMJAMMMMM - MMMMMMJAMJAMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .......JAJKKA... + .....JAAAKJJJA.. + .....AKJJAJJAA.. + ...KKAJJJAAA.... + ..BJJAAAAAJJA... + ..JBJAJAJAA..... + .....AJA.JA..... + ......JA.JA..... + ................ } # tile 1 (killer bee) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MPPPMMMMMPPMMMMM - PPPPPMMMPBPPMMMM - PBPPPMMPBPPPMMMM - MPPBPMPPLPLLMMMM - MMMPPMPLLALHAHMM - MMMAKKKLAHAAHHMM - BBJJJJJJJAHHAAMM - ABJBBJJJJAHAHHMM - MJJABJAJMJMHHMMM - MMMMMMMJMJMMMMMM - MMMMMMMMMMMMMMMM - MMMAAAAAAAAAAAMM - MMMMMAAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .PPP.....PP..... + PPPPP...PBPP.... + PBPPP..PBPPP.... + .PPBP.PPLPLL.... + ...PP.PLLALHAH.. + ...AKKKLAHAAHH.. + BBJJJJJJJAHHAA.. + ABJBBJJJJAHAHH.. + .JJABJAJ.J.HH... + .......J.J...... + ................ + ...AAAAAAAAAAA.. + .....AAAAAA..... + ................ } # tile 2 (soldier ant) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMJAJKKAMMM - MMMMMJAAAKJJJAMM - MMMMMAKJJAJJAAMM - MJJKKAJJJAAAMMMM - JBJJJAAAAAJJAMMM - JJJBJAJAJAAMMMMM - JAAJJAJAMJAMMMMM - MMJJAAJAMJAMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .......JAJKKA... + .....JAAAKJJJA.. + .....AKJJAJJAA.. + .JJKKAJJJAAA.... + JBJJJAAAAAJJA... + JJJBJAJAJAA..... + JAAJJAJA.JA..... + ..JJAAJA.JA..... + ................ } # tile 3 (fire ant) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMDACCCAMMM - MMMMMDAAACDDDAMM - MMMMMACDDADDAAMM - MMMCCADDDAAAMMMM - MMGDDAAAAADDAMMM - MMDGDADADAAMMMMM - MMMMMADAMDAMMMMM - MMMMMMDAMDAMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .......DACCCA... + .....DAAACDDDA.. + .....ACDDADDAA.. + ...CCADDDAAA.... + ..GDDAAAAADDA... + ..DGDADADAA..... + .....ADA.DA..... + ......DA.DA..... + ................ } # tile 4 (giant beetle) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMKKDKKMMMMM - MMMMKACLCJJDMMMM - MMMKCLCJJDDDKMMM - MMMDCCJDADDADMMM - MMMADJDDDDDDDMMM - MMMBAKDDAADKAAMM - MMMABAKDDKMMMMMM - MMMMMMAAMAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ......KKDKK..... + ....KACLCJJD.... + ...KCLCJJDDDK... + ...DCCJDADDAD... + ...ADJDDDDDDD... + ...BAKDDAADKAA.. + ...ABAKDDK...... + ......AA.AA..... + ................ + ................ } # tile 5 (queen bee) { - MMMMMMMMMMMMMMMM - MPPPMMMMMPPMMMMM - PPPPPMMMPPPPMMMM - PPPPPMMPPBPPMMMM - PBPPPMMPBPPPMMMM - MPPBPMPPLPLLMMMM - MMMPPMPLLALHAHMM - MMMAKKKLAHAAHHMM - BBJJJJJJJAHHAAHM - ABJBBJJJJAHAHHHM - MJJABJAJMJHHHAAM - MMMJMMMJMJAAAHHM - MMJJMMJJMJMHHAHM - MMJAAAJAAJMMHHMM - MMMMMAAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .PPP.....PP..... + PPPPP...PPPP.... + PPPPP..PPBPP.... + PBPPP..PBPPP.... + .PPBP.PPLPLL.... + ...PP.PLLALHAH.. + ...AKKKLAHAAHH.. + BBJJJJJJJAHHAAH. + ABJBBJJJJAHAHHH. + .JJABJAJ.JHHHAA. + ...J...J.JAAAHH. + ..JJ..JJ.J.HHAH. + ..JAAAJAAJ..HH.. + .....AAAAAA..... + ................ } # tile 6 (acid blob) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMKDDAMMMMMMM - MMMDDKDDKAMMMMMM - MDDDIIIDJDAMMMMM - DMIIOOIIDAIAMMMM - MDKNNNODIDAMMIAM - IDJNANOJDDJAMMMM - ADIDNOIDIDDDAMMM - MMMJDIKIADKIAMMM - MIAMIDIDMJDAMMMM - MMMIMDDAMMMMDAMM - MMMMMMMMMIAMMMMM - MMIAMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....KDDA....... + ...DDKDDKA...... + .DDDIIIDJDA..... + D.IIOOIIDAIA.... + .DKNNNODIDA..IA. + IDJNANOJDDJA.... + ADIDNOIDIDDDA... + ...JDIKIADKIA... + .IA.IDID.JDA.... + ...I.DDA....DA.. + .........IA..... + ..IA............ + ................ } # tile 7 (quivering blob) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPPPPMMMMMMM - MMMMMMMMMPMMMMMM - MPMOOOPPEMMAAAMM - PMOPBBBPOEAEAAMM - PMPBNNNPMOEAAEAM - PMPNNNNNPOEEAEAM - POPNAANNEOMOAEAM - MOPNAANNEMMOAAAM - MOPBNNNEPPMOEAAM - BPOPEEEBBPOMEEAM - BBBPBBBBBBPPPPAM - MMBBBBBBBBBBPAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....PPPP....... + .........P...... + .P.OOOPPE..AAA.. + P.OPBBBPOEAEAA.. + P.PBNNNP.OEAAEA. + P.PNNNNNPOEEAEA. + POPNAANNEO.OAEA. + .OPNAANNE..OAAA. + .OPBNNNEPP.OEAA. + BPOPEEEBBPO.EEA. + BBBPBBBBBBPPPPA. + ..BBBBBBBBBBPA.. + ................ + ................ } # tile 8 (gelatinous cube) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMLLLMMMMMM - MMMMMLLLLLLLLMMM - MMMLLLLLLLLLDMMM - MMMCLLLLLLLDDAMM - MMMCGGCLLLDDDAAM - MMMCAGCGGDDDDAAA - MMMCCCCAGDDDAAAA - MMMMMCCCCDDAAAAM - MMMMMMMCCDAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .......LLL...... + .....LLLLLLLL... + ...LLLLLLLLLD... + ...CLLLLLLLDDA.. + ...CGGCLLLDDDAA. + ...CAGCGGDDDDAAA + ...CCCCAGDDDAAAA + .....CCCCDDAAAA. + .......CCDAAA... + ................ + ................ } # tile 9 (chickatrice) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMOOMMMMMMM - MMMMMMHAOOMMMMMM - MMMMMHHOOHMHHAMM - MMMMMMMMOOHOAMMM - MMMMMMMMOOFAMMMM - MMMMMMMMFGGFAMMM - MMMMMMMMAGFGAAMM - MMMMMMMMMMMGAMMM - MMMMMMMFMMFFAMMM - MMMMMMMAFFAAMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......OO....... + ......HAOO...... + .....HHOOH.HHA.. + ........OOHOA... + ........OOFA.... + ........FGGFA... + ........AGFGAA.. + ...........GA... + .......F..FFA... + .......AFFAA.... + ........AA...... + ................ } # tile 10 (cockatrice) { - MMMMMMMMMMMMMMMM - MMMDMDDMMMMMMMMM - MMMMDDMMMMMMMMMM - MMMMNLMMAAMMMMMM - MMHHANMAAAMMMMMM - MHHMNOMMAAAAMMMM - MMMAOOLFFFAAMMMM - MMMOOLKGGFFAAMMM - MMMAOAGGFGFFAAMM - MMMMMMMGFFGFAAMM - MMMMMMMMMFGGAAMM - MMMMMFAMMMFFAMMM - MMMMFAMMMMFFAMMM - MMMMFAMMFFFAMMMM - MMMMMFFFFAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ...D.DD......... + ....DD.......... + ....NL..AA...... + ..HHAN.AAA...... + .HH.NO..AAAA.... + ...AOOLFFFAA.... + ...OOLKGGFFAA... + ...AOAGGFGFFAA.. + .......GFFGFAA.. + .........FGGAA.. + .....FA...FFA... + ....FA....FFA... + ....FA..FFFA.... + .....FFFFA...... + ................ } # tile 11 (pyrolisk) { - MMMMMMMMMMMMMMMM - MMMDMDDMMMMMMMMM - MMMMDDMMMMMMMMMM - MMMMNBMMAAMMMMMM - MMHHANMAAAMMMMMM - MHHMNBMMAAAAMMMM - MMMAPBBJJJAAMMMM - MMMPPPKDDKJAAMMM - MMMAPADDKDKJAAMM - MMMMMMMDJKDJAAMM - MMMMMMMMMJDDAAMM - MMMMMJAMMMJJAMMM - MMMMJAMMMMJJAMMM - MMMMKAMMKKKAMMMM - MMMMMJKKKAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ...D.DD......... + ....DD.......... + ....NB..AA...... + ..HHAN.AAA...... + .HH.NB..AAAA.... + ...APBBJJJAA.... + ...PPPKDDKJAA... + ...APADDKDKJAA.. + .......DJKDJAA.. + .........JDDAA.. + .....JA...JJA... + ....JA....JJA... + ....KA..KKKA.... + .....JKKKA...... + ................ } # tile 12 (jackal) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMOMMOMMMMMMMMM - MMMOMOOMMMOMMMMM - MMOOOOMMMMMOMMMM - MMIOIOOMMMMOMAMM - MOLLOOOLMMMOMAMM - DOOOAOOOOOOOAAMM - MMAAOOOOOOOOAAMM - MMMMOJOOOOOLAAMM - MMMMOJOLKALKAAMM - MMMOOAOAAAOAAMMM - MMMMMOOMMOOAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ...O..O......... + ...O.OO...O..... + ..OOOO.....O.... + ..IOIOO....O.A.. + .OLLOOOL...O.A.. + DOOOAOOOOOOOAA.. + ..AAOOOOOOOOAA.. + ....OJOOOOOLAA.. + ....OJOLKALKAA.. + ...OOAOAAAOAA... + .....OO..OOA.... + ................ } # tile 13 (fox) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMCMMMMMMMMMMM - MMMMCMMMMMMMMMMM - MMCCACMMMCCCMMMM - MMACCCCCCACCCMMM - MMMAACCCCMACCMMM - MMMMACAACMMAAMMM - MMMACMACAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ....C........... + ....C........... + ..CCAC...CCC.... + ..ACCCCCCACCC... + ...AACCCC.ACC... + ....ACAAC..AA... + ...AC.ACA....... + ................ } # tile 14 (coyote) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMKMMKMMMMMMMMM - MMMKMKKMMMMMMKKK - MMKKKKMMMMMMKKKA - MMNCNKMKKKKKAAAM - MKCCKKKKKKKKKMMM - KKCKAKKKKKKKKMMM - DKKKAKAKKKKAKMMM - MMAAKAAKAAAAKMMM - MMMMAKAKAAAAKMMM - MMMAKKAKAMAKKMMM - MMMMMAKKMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...K..K......... + ...K.KK......KKK + ..KKKK......KKKA + ..NCNK.KKKKKAAA. + .KCCKKKKKKKKK... + KKCKAKKKKKKKK... + DKKKAKAKKKKAK... + ..AAKAAKAAAAK... + ....AKAKAAAAK... + ...AKKAKA.AKK... + .....AKK........ + ................ + ................ } # tile 15 (werejackal) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMOMMOMMMMMMMMM - MMMOMOOMMMOMMMMM - MMOOOOMMMMMOMMMM - MMIOIOOMMMMOMAMM - MOLLOOOLMMMOMAMM - DOOOALLOOOOOAAMM - MMAALLLLOOOOAAMM - MMMMLJLLLOOLAAMM - MMMMLJLLKALKAAMM - MMLLLALAAAOAAMMM - MMMLMLLMMOOAMMMM - MMMMMMLMMMMMMMMM + ................ + ................ + ................ + ................ + ...O..O......... + ...O.OO...O..... + ..OOOO.....O.... + ..IOIOO....O.A.. + .OLLOOOL...O.A.. + DOOOALLOOOOOAA.. + ..AALLLLOOOOAA.. + ....LJLLLOOLAA.. + ....LJLLKALKAA.. + ..LLLALAAAOAA... + ...L.LL..OOA.... + ......L......... } # tile 16 (little dog) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMJMMJMMMMMMMMM - MMMJMJJMMMKMMMMM - MMJJJJMMMMMKMMMM - MMNJNKKMMMMKMAMM - MJJJCKKMMMMKMAMM - MPJJAKCKKCKKAAMM - MDDAACKKCKKKAAMM - MMMMKJKJCJKJAAMM - MMMMKJKJJAJJAAMM - MMMKKAKAAAKAAMMM - MMMMMKKMMMKAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ...J..J......... + ...J.JJ...K..... + ..JJJJ.....K.... + ..NJNKK....K.A.. + .JJJCKK....K.A.. + .PJJAKCKKCKKAA.. + .DDAACKKCKKKAA.. + ....KJKJCJKJAA.. + ....KJKJJAJJAA.. + ...KKAKAAAKAA... + .....KK...KA.... + ................ } # tile 17 (dingo) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMCMM - MMMCMMCMMMMMMMCM - MMMCMCCMMMMMMMCA - MMCCCCKMMMMMMMCA - MMACACCKCCCCCCAA - MMLLCCCKCCCLCCCA - MKCCACKCLLLLACCA - MMAACAACLLAAACCA - MMMMACACAAAAAACA - MMMMCCACAAAMMCCA - MMMMMACCAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .............C.. + ...C..C.......C. + ...C.CC.......CA + ..CCCCK.......CA + ..ACACCKCCCCCCAA + ..LLCCCKCCCLCCCA + .KCCACKCLLLLACCA + ..AACAACLLAAACCA + ....ACACAAAAAACA + ....CCACAAA..CCA + .....ACCA....... + ................ + ................ } # tile 18 (dog) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMJMMJMMMMMKMMM - MMMJMJJMMMMMMKMM - MMJJJJMMMMMMMKMM - MMNJNKKMMMMMMKMA - MJJJCKKKKMMMMKMA - MPJCAKCKKKKCKKAA - MDDAACKKKKCKKKAA - MMAAKJKKJJCJKJAA - MMMMKJKKJJJAJJAA - MMMMKAKJAAAAKJAM - MMMKKAKAAAAAKAAM - MMMMMKKAAMMMKAMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...J..J.....K... + ...J.JJ......K.. + ..JJJJ.......K.. + ..NJNKK......K.A + .JJJCKKKK....K.A + .PJCAKCKKKKCKKAA + .DDAACKKKKCKKKAA + ..AAKJKKJJCJKJAA + ....KJKKJJJAJJAA + ....KAKJAAAAKJA. + ...KKAKAAAAAKAA. + .....KKAA...KA.. + ................ } # tile 19 (large dog) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMJMMJMMMMMKMMM - MMMJMJJMMMMMMKMM - MMJJJJMMMMMMMKMM - MMNJNKKKMMMMMKMA - MJJJCKKKKKMMJKMA - MPJCAKCKKKKCKKAA - MDDAACKKKKCKKKAA - MMAAKJKKJJCJKJAA - MMMJKJKKJJJAJJAA - MMMMKAKJAAAAKJAM - MMMMKAKJAAAAKJAM - MMMKKAKAAAAAKAAM - MMMMMKKAAMMMKAMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...J..J.....K... + ...J.JJ......K.. + ..JJJJ.......K.. + ..NJNKKK.....K.A + .JJJCKKKKK..JK.A + .PJCAKCKKKKCKKAA + .DDAACKKKKCKKKAA + ..AAKJKKJJCJKJAA + ...JKJKKJJJAJJAA + ....KAKJAAAAKJA. + ....KAKJAAAAKJA. + ...KKAKAAAAAKAA. + .....KKAA...KA.. + ................ } # tile 20 (wolf) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMPMMPMMMMMPMMM - MMMPMPPMMMMMMPMM - MMPPPPMMMMMMMPMM - MMNMNPPMMMMMMPMA - MPMMPPPPPMMMMPMA - PPMPAPPPPPPPPPAA + ................ + ................ + ................ + ...P..P.....P... + ...P.PP......P.. + ..PPPP.......P.. + ..N.NPP......P.A + .P..PPPPP....P.A + PP.PAPPPPPPPPPAA DPPPAPPPPPPPPPAA - MMAAPMPPMMPMPMAA - MMMMPMPPMMMAMPAA - MMMMPAPMAAAAPMAM - MMMPPAPAAAAAPAAM - MMMMMPPAAMMPPAMM - MMMMMMMMMMMMMMMM + ..AAP.PP..P.P.AA + ....P.PP...A.PAA + ....PAP.AAAAP.A. + ...PPAPAAAAAPAA. + .....PPAA..PPA.. + ................ } # tile 21 (werewolf) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMPMMPMMMMMPMMM - MMMPMPPMMMMMMPMM - MMPPPPMMMMMMMPMM - MMNMNPPMMMMMMPMA - MPMMPPPPPMMMMPMA - PPMPAPPPPPPPPPAA + ................ + ................ + ................ + ...P..P.....P... + ...P.PP......P.. + ..PPPP.......P.. + ..N.NPP......P.A + .P..PPPPP....P.A + PP.PAPPPPPPPPPAA DPPPALPPPPPPPPAA - MMAALLPLMMPMPMAA - MMMMLMLLMMMAMPAA - MMMMLALMAAAAPMAM - MMLLLALAAAAAPPAM - MMMLMLLAAMMPPMMM - MMMMMLLMMMMMMMMM + ..AALLPL..P.P.AA + ....L.LL...A.PAA + ....LAL.AAAAP.A. + ..LLLALAAAAAPPA. + ...L.LLAA..PP... + .....LL......... } # tile 22 (winter wolf cub) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMMNMMMMMMMMM - MMMNMNBMMMNMMMMM - MMNNNNMMMMMNMMMM - MMDNDNBMMMMNMAMM - MMNNNNBMMMMNMAMM - MNNNNNNNNNNNAAMM - MDNBBNNNNNNBAAMM - MMMMNNNNNNNBAAMM - MMMMNNNBBANBAAMM - MMMNBANAAANAAMMM - MMMMMNBMMNBAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ...N..N......... + ...N.NB...N..... + ..NNNN.....N.... + ..DNDNB....N.A.. + ..NNNNB....N.A.. + .NNNNNNNNNNNAA.. + .DNBBNNNNNNBAA.. + ....NNNNNNNBAA.. + ....NNNBBANBAA.. + ...NBANAAANAA... + .....NB..NBA.... + ................ } # tile 23 (warg) { - MMMMMMMMMMMMMMMM - MMMPMMPMMMMPPMMM - MMMPMPPMMMMMMPMM - MMPPPPMMMMMMMPMA - MMNMNPPMMMMMMPMA - MPMMPPPPPMMMMPMA + ................ + ...P..P....PP... + ...P.PP......P.. + ..PPPP.......P.A + ..N.NPP......P.A + .P..PPPPP....P.A PPPPDPPPPPPPPPAA DPPNDPPPPPPPPPAA - MMDDDPPPPPPPPPAA - PNDNPMPPPPPPPPAA - MPPPPAPPPPAPPMAM - MMMPAAPPAAAAPPAA - MMMPAAPMAAAAPMAM - MPPPAAPAAAAAPAAM - MMMMPPPAAMPPPAMM - MMMMMMMMMMMMMMMM + ..DDDPPPPPPPPPAA + PNDNP.PPPPPPPPAA + .PPPPAPPPPAPP.A. + ...PAAPPAAAAPPAA + ...PAAP.AAAAP.A. + .PPPAAPAAAAAPAA. + ....PPPAA.PPPA.. + ................ } # tile 24 (winter wolf) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMMNMMMMMNMMM - MMMNMNNMMMMMMNMM - MMNNNNMMMMMMMNMM - MMDODNNMMMMMMNMA - MNOONNNNNMMMMNMA + ................ + ................ + ................ + ...N..N.....N... + ...N.NN......N.. + ..NNNN.......N.. + ..DODNN......N.A + .NOONNNNN....N.A NNONANNNNNNNNNAA DNNBANNNNNNNNNAA - MMAANNNNNNNBNNAA - MMMMNBNNNBBANNAA - MMMMNANBAAAANBAM - MMMNNANAAAAANAAM - MMMMMNNAAMMNNAMM - MMMMMMMMMMMMMMMM + ..AANNNNNNNBNNAA + ....NBNNNBBANNAA + ....NANBAAAANBA. + ...NNANAAAAANAA. + .....NNAA..NNA.. + ................ } # tile 25 (hell hound pup) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMCMMCMMMMMMMMM - MMMCMCCMMMCMMMMM - MMCCCCMMMMMCMMMM - MMDCDCCMMMMCMAMM - MCCCCCCMMMMCMAMM - MPCCACCCCCCCAAMM - MCHAACCCCCCCAAMM - CHCMCCCCCCCCAAMM - MDMMCCCCCACCAAMM - MMMCCACAAACAAMMM - MMMMMCCMMMCAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ...C..C......... + ...C.CC...C..... + ..CCCC.....C.... + ..DCDCC....C.A.. + .CCCCCC....C.A.. + .PCCACCCCCCCAA.. + .CHAACCCCCCCAA.. + CHC.CCCCCCCCAA.. + .D..CCCCCACCAA.. + ...CCACAAACAA... + .....CC...CA.... + ................ } # tile 26 (hell hound) { - MMMMMMMMMMMMMMMM - MMMCMMCMMMMCCMMM - MMMCMCCMMMMMMCMM - MMCCCCMMMMMMMCMA - MMDJDCCMMMMMMCMA - MCCCCCCCCMMMMCMA + ................ + ...C..C....CC... + ...C.CC......C.. + ..CCCC.......C.A + ..DJDCC......C.A + .CCCCCCCC....C.A CCCCDCCCCCCCCCAA - MCHCMCCCCCCCCCAA - CHCMMCCCCCCCCCAA - MDMMCCCCCCCCCCAA - MMMCCACCCCACCMAM - MMMCAACCAAAACCAA - MMMCAACMAAAACMAM - MCCCAACAAAAACAAM - MMMMCCCAAMCCCAMM - MMMMMMMMMMMMMMMM + .CHC.CCCCCCCCCAA + CHC..CCCCCCCCCAA + .D..CCCCCCCCCCAA + ...CCACCCCACC.A. + ...CAACCAAAACCAA + ...CAAC.AAAAC.A. + .CCCAACAAAAACAA. + ....CCCAA.CCCA.. + ................ } # tile 27 (Cerberus) { - MMMMMMMMMMMMMMMM - MMJMMJMMMMMMMMMM - MMJJJJMJMMJMMMMM - MNJNJMMJMJJMMMMM - JJJJKAJJJJMMMMJM - PJJJJANJNKKMMMJM - DJKJAJJJKJJKMMJM - MMAAJPJKAJKJKJJM - MMJJJDDAJKJJJJJA - MMJJJAAJJJJJJJJA - MJKKKJJJKJJKJJAA - MJJAAKJJKJJJKJAA - JJAAAAJJAAAAJJAM - JAAAAAJAAAAAJAAM - MMMMMJJAAMMMJAMM - MMMMMMMMMMMMMMMM + ................ + ..J..J.......... + ..JJJJ.J..J..... + .NJNJ..J.JJ..... + JJJJKAJJJJ....J. + PJJJJANJNKK...J. + DJKJAJJJKJJK..J. + ..AAJPJKAJKJKJJ. + ..JJJDDAJKJJJJJA + ..JJJAAJJJJJJJJA + .JKKKJJJKJJKJJAA + .JJAAKJJKJJJKJAA + JJAAAAJJAAAAJJA. + JAAAAAJAAAAAJAA. + .....JJAA...JA.. + ................ } # tile 28 (gas spore) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPFGGFPMMMMM - MMMMPGFFFFFPMMMM - MMMPFFFFFGGFPMMM - MMMFFGGFFGGFFMMM - MMMGFGGFFFFFGMMM - MMMGFFFFFFFFGMMM - MMMFFFFGGFFFFMMM - MMMPGGFGGFGGPMMM - MMMMPGFFFFGPMMMM - MMMMMPFGGFPMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....PFGGFP..... + ....PGFFFFFP.... + ...PFFFFFGGFP... + ...FFGGFFGGFF... + ...GFGGFFFFFG... + ...GFFFFFFFFG... + ...FFFFGGFFFF... + ...PGGFGGFGGP... + ....PGFFFFGP.... + .....PFGGFP..... + ................ + ................ + ................ } # tile 29 (floating eye) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMONNNOMMMMM - MMMMPNNNNNNNPMMM - MMMMNNNNNNNNNMMM - MMMONNBBBBNNNOMM - MMMNNBBEEBBNNNMM - MMMNNBEAAEBNNNMM - MMMONBEAAEBNNOMM - MMMMNBBEEBBNNMMM - MMMMPNBBBBNNPAAM - MMMMMMONNNOAAAAM - MMMMMMAAAAAAAAAM - MMMMMMMAAAAAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......ONNNO..... + ....PNNNNNNNP... + ....NNNNNNNNN... + ...ONNBBBBNNNO.. + ...NNBBEEBBNNN.. + ...NNBEAAEBNNN.. + ...ONBEAAEBNNO.. + ....NBBEEBBNN... + ....PNBBBBNNPAA. + ......ONNNOAAAA. + ......AAAAAAAAA. + .......AAAAAAA.. + ................ + ................ } # tile 30 (freezing sphere) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMPBBBPMMMMM - MMMMPBBBBBBBPMMM - MMMMBBBBBBBBBMMM - MMMPBPPPBBBBBPMM - MMMBBNNBBPPPBBMM - MMMBBANPBNNBBBMM - MMMPBBPPBANPBPMM - MMMMBBBBBBPPBMMM - MMMMPBBBBBBBPAAM - MMMMMMPBBBPAAAAM - MMMMMMAAAAAAAAAM - MMMMMMMAAAAAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......PBBBP..... + ....PBBBBBBBP... + ....BBBBBBBBB... + ...PBPPPBBBBBP.. + ...BBNNBBPPPBB.. + ...BBANPBNNBBB.. + ...PBBPPBANPBP.. + ....BBBBBBPPB... + ....PBBBBBBBPAA. + ......PBBBPAAAA. + ......AAAAAAAAA. + .......AAAAAAA.. + ................ + ................ } # tile 31 (flaming sphere) { - MMMMMMMMMMMMMMMM - MMMMCMMMHMMMMMMM - MMMMCMMMMOMMMCMM - MMMCMMHMCCMMMCMM - MMMCMMCMCCMMCCMM - MMMDCAMDDCMACCMM - MAHCDCADDCAADCMM - MAACDCDDDDDADDMM - MMACDDDJJJDDDDMM - MMADDCAKDDACDDMM - MMMADAKDDCDADMMM - MMMADADHCHCADMMM - MMMMDADDDCDADMMM - MMMMMDADDDADMMMM - MMMMMMJJJJJMMMMM - MMMMMMMMMMMMMMMM + ................ + ....C...H....... + ....C....O...C.. + ...C..H.CC...C.. + ...C..C.CC..CC.. + ...DCA.DDC.ACC.. + .AHCDCADDCAADC.. + .AACDCDDDDDADD.. + ..ACDDDJJJDDDD.. + ..ADDCAKDDACDD.. + ...ADAKDDCDAD... + ...ADADHCHCAD... + ....DADDDCDAD... + .....DADDDAD.... + ......JJJJJ..... + ................ } # tile 32 (shocking sphere) { - MMMMMMMMMMMMMMMM - MMMMMPPPPPPMMMMM - MMMPPIAAADAPPMMM - MMPAAAIAAADDAPMM - MMPHAAAPBOAAAPMM - MPAHHAPBBBOAAAPM - MPHAAAPBBBBAHHPM - MPAAAAPPBBBAAAPM - MPAAAIAPPPAAAIPM - MPIIIAAAAAAIIAPM - MMPIAANAAPAAAIPM - MMPIAANAAAPAAPMM - MMMPANANAPAPAPMM - MMMMPPAIAPAPPMMM - MMMMMMPPPPPMMMMM - MMMMMMMMMMMMMMMM + ................ + .....PPPPPP..... + ...PPIAAADAPP... + ..PAAAIAAADDAP.. + ..PHAAAPBOAAAP.. + .PAHHAPBBBOAAAP. + .PHAAAPBBBBAHHP. + .PAAAAPPBBBAAAP. + .PAAAIAPPPAAAIP. + .PIIIAAAAAAIIAP. + ..PIAANAAPAAAIP. + ..PIAANAAAPAAP.. + ...PANANAPAPAP.. + ....PPAIAPAPP... + ......PPPPP..... + ................ } # tile 33 (beholder) { - MMMMOAMMOAMMMMMM - MMOAMDADAMOAMOAM - MMMDAMDADADADDMM - MMOADDOOOODDADOM - MMMDDHOAAOHDDAMM - MMMJDHOAAOHDDJMM - MMMDDDOOOODDDDMM - MMMDDDDDDDDDDDMM - MMMJDAOAAAOADJMM - MMMMDDAAOAADDMMM - MMMMPDDDDDDDPAAM - MMMMMMJDDDJAAAAM - MMMMMMAAAAAAAAAM - MMMMMMMAAAAAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ....OA..OA...... + ..OA.DADA.OA.OA. + ...DA.DADADADD.. + ..OADDOOOODDADO. + ...DDHOAAOHDDA.. + ...JDHOAAOHDDJ.. + ...DDDOOOODDDD.. + ...DDDDDDDDDDD.. + ...JDAOAAAOADJ.. + ....DDAAOAADD... + ....PDDDDDDDPAA. + ......JDDDJAAAA. + ......AAAAAAAAA. + .......AAAAAAA.. + ................ + ................ } # tile 34 (kitten) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMKMMMM - MMMMMMMMMMMMCMMM - MMMMCMCMMMMMLMAM - MMMCCCCJMMMMCMAM - MMMNCNCJCCLCLMAM - MMMCCCCJCCLCCAAM - MMMMIACCLLCCCAAM - MMMMMCACCJCCJAMM - MMMMMMCCAMMCAMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ...........K.... + ............C... + ....C.C.....L.A. + ...CCCCJ....C.A. + ...NCNCJCCLCL.A. + ...CCCCJCCLCCAA. + ....IACCLLCCCAA. + .....CACCJCCJA.. + ......CCA..CA... + ................ } # tile 35 (housecat) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMKMMMM - MMMMMMMMMMMMCMMM - MMMCMCMMMMMMLMAM - MMCCCCJMMMMMCMAM - MCNCNCJCLCLCLMAM - MCCCCCJCLCLCCAAM - MMCICJCCLCLCLAAM - MMMAACCLCLCCCAAM - MMMCCACCJJCCJAMM - MMMMMCCAMMMCAMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ...........K.... + ............C... + ...C.C......L.A. + ..CCCCJ.....C.A. + .CNCNCJCLCLCL.A. + .CCCCCJCLCLCCAA. + ..CICJCCLCLCLAA. + ...AACCLCLCCCAA. + ...CCACCJJCCJA.. + .....CCA...CA... + ................ } # tile 36 (jaguar) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMCMMCMMMMMMCMMM - MMCCMCJMMMMMMCMA - MCCCCCJMMMMMMCMA - MGCGCCJCAACCJCMA - MCCCCCJCCCCCCCAA - MCDDDJCAACCAJCAA - MMCCACCAJCCAACAA - MMMMCACCJJJCCJAM - MMMMCACAAAAACJAM - MMMCKACAAAAACAAM - MMMMMCCAAMMMCAMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ..C..C......C... + ..CC.CJ......C.A + .CCCCCJ......C.A + .GCGCCJCAACCJC.A + .CCCCCJCCCCCCCAA + .CDDDJCAACCAJCAA + ..CCACCAJCCAACAA + ....CACCJJJCCJA. + ....CACAAAAACJA. + ...CKACAAAAACAA. + .....CCAA...CA.. + ................ } # tile 37 (lynx) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - OMMMMOMMMMMMMMMM - ACMCCAMMMMMMMMMM - MCCCAMMMMMMMMCAM - MGCGCOAKKKKKMLAM - MCKCCAJCCCCCKAMM - LLDDLLACLLLCCAAM - MMCCMAACLLLCCAAM - MMMMMMMCAAAACAAM - MMMMCACAAAACCAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + O....O.......... + AC.CCA.......... + .CCCA........CA. + .GCGCOAKKKKK.LA. + .CKCCAJCCCCCKA.. + LLDDLLACLLLCCAA. + ..CC.AACLLLCCAA. + .......CAAAACAA. + ....CACAAAACCA.. + ................ + ................ + ................ } # tile 38 (panther) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMAAMM - MMMMMMMMMMMMMMAM - MMMMMMMMMMMMMMAM - MAMMMAMMMMMMMMAM - MEAMAEMMMMMMMMAM - MAAAAAEAAAAAAAMM - MAAAAAEAAAAAAAMM - MHAHAAMAAAAAAAAM - MAAAAMAAAAAEAAAM - MAAAMMAAAAAEAAAM - MMMMMAAMMMMAAAMM - MMAAAAMMAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ............AA.. + ..............A. + ..............A. + .A...A........A. + .EA.AE........A. + .AAAAAEAAAAAAA.. + .AAAAAEAAAAAAA.. + .HAHAA.AAAAAAAA. + .AAAA.AAAAAEAAA. + .AAA..AAAAAEAAA. + .....AA....AAA.. + ..AAAA..AAAA.... + ................ + ................ } # tile 39 (large cat) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMKMMM - MMMMMMMMMMMMMCMM - MMMCMCMMMMMMMLMA - MMCCCCJMMMMMMCMA - MCNCNCJCLCCLCLMA - MCCCCCJCLCCLCCAA - MMCDCJCCLCCLCLAA - MMMAACCLCCLCCCAA - MMMMCACCJJJCCJAM - MMMCKALAAAAACAAM - MMMMMCCAAMMMCAMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ............K... + .............C.. + ...C.C.......L.A + ..CCCCJ......C.A + .CNCNCJCLCCLCL.A + .CCCCCJCLCCLCCAA + ..CDCJCCLCCLCLAA + ...AACCLCCLCCCAA + ....CACCJJJCCJA. + ...CKALAAAAACAA. + .....CCAA...CA.. + ................ } # tile 40 (tiger) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMCMMCMMMMMMCMMM - MCCJCCMMMMMMMCMA - MCAACCJMMMMMMAMA - MGAGCCJACACAJCMA - MCCCCCACACACACAA - MODOCACCACACACAA - MOCOACCJACACACAA - MMMMCACJAJAJCAAM - MMMMAACAAAAAAJAM - MMMCKACAAAAACAAM - MMMMMCCAAMMCCAMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ..C..C......C... + .CCJCC.......C.A + .CAACCJ......A.A + .GAGCCJACACAJC.A + .CCCCCACACACACAA + .ODOCACCACACACAA + .OCOACCJACACACAA + ....CACJAJAJCAA. + ....AACAAAAAAJA. + ...CKACAAAAACAA. + .....CCAA..CCA.. + ................ } # tile 41 (gremlin) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - GGGAMMMMAGGGMMMM - MGGGFAAAGGGMMMMM - MMFFFFFFFFMMMMMM - MMMNDFFDNAMMMMMM - MMMGNFFNGAMMMMMM - MMMGFFFFGAMMAAMM - MMMAGFFFAFAAAAAM - MMGFAGFAFFFAAAAM - MGFGFAAFFAFAAAAM - MGFMGFAGAAFAAAAM - MMMMFFAGFAAMAAMM - MMMGFAMFGAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + GGGA....AGGG.... + .GGGFAAAGGG..... + ..FFFFFFFF...... + ...NDFFDNA...... + ...GNFFNGA...... + ...GFFFFGA..AA.. + ...AGFFFAFAAAAA. + ..GFAGFAFFFAAAA. + .GFGFAAFFAFAAAA. + .GF.GFAGAAFAAAA. + ....FFAGFAA.AA.. + ...GFA.FGA...... + ................ } # tile 42 (gargoyle) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMPAPPPPAPMMMMM - MMPAMMMMMMAPMMMM - MMPMDDMMDDAPMMMM - MMMMPDMMDPAMMMMM - MMMMPMMMMPAMMAAM - MMMMAPMMMAMAAAAA - MMMPMAPMAMMMAAAA - MMPMPMAAMMAMAAAA - MMPAMPMAPAAMAAAA - MMPAMPMMMMAMAAMM - MMMMMPMMMMAAAAMM - MMMMMPMAPMAAMMMM - MMMMPFAMFPAMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...PAPPPPAP..... + ..PA......AP.... + ..P.DD..DDAP.... + ....PD..DPA..... + ....P....PA..AA. + ....AP...A.AAAAA + ...P.AP.A...AAAA + ..P.P.AA..A.AAAA + ..PA.P.APAA.AAAA + ..PA.P....A.AA.. + .....P....AAAA.. + .....P.AP.AA.... + ....PFA.FPA..... + ................ } # tile 43 (winged gargoyle) { - MMMKMMMMMMKMMMMM - MMMKJMMMMKJMMMMM - MMKJAPPPPAJJMMMM - MMKJMMMMMMAJMMMM - MMKJDDMMDDAJMMMM - MKJAPDMMDPAJJMMM - MKJAPMMMMPAAJAAM - KJAMAPMMMAMAJJAA - JMMPMAPMAMMMAJAA - MMPMPMAAMMAMAAAA - MMPAMPMAPAAMAAAA - MMPAMPMMMMAMAAMM - MMMMMPMMMMAAAAMM - MMMMMPMAPMAAMMMM - MMMMPFAMFPAMMMMM - MMMMMMMMMMMMMMMM + ...K......K..... + ...KJ....KJ..... + ..KJAPPPPAJJ.... + ..KJ......AJ.... + ..KJDD..DDAJ.... + .KJAPD..DPAJJ... + .KJAP....PAAJAA. + KJA.AP...A.AJJAA + J..P.AP.A...AJAA + ..P.P.AA..A.AAAA + ..PA.P.APAA.AAAA + ..PA.P....A.AA.. + .....P....AAAA.. + .....P.AP.AA.... + ....PFA.FPA..... + ................ } # tile 44 (hobbit) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJJAMMMMMMM - MMMMMJJJJAMMMMMM - MMMMJLFLFJMMMMMM - MMMMJLLLLJMMMMMM - MMMMJKLLKJJMAAMM - MMMCLLLLLLCAAAMM - MMCLALLLLALCAMMM - MMLLAJJKJALLAMMM - MMMLMLKJLALAAMMM - MMMMMLLALLAMAMMM - MMMMLLLMLLLMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......JJA....... + .....JJJJA...... + ....JLFLFJ...... + ....JLLLLJ...... + ....JKLLKJJ.AA.. + ...CLLLLLLCAAA.. + ..CLALLLLALCA... + ..LLAJJKJALLA... + ...L.LKJLALAA... + .....LLALLA.A... + ....LLL.LLL..... + ................ } # tile 45 (dwarf) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMBMMMMMMMMM - MMMMMBEEMMMMMMMM - MMMMBBEEEMMMMMMM - MMMMBLLLEMMMMMMM - MMMMMOLOMMMAAAMM - MMMBBOOOEEAAAAMM - MMMBABOEAEAAAAMM - MMMMLBBELAAAAMMM - MMMMEBAEEAAMMMMM - MMMMBEAEBMAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......B......... + .....BEE........ + ....BBEEE....... + ....BLLLE....... + .....OLO...AAA.. + ...BBOOOEEAAAA.. + ...BABOEAEAAAA.. + ....LBBELAAAA... + ....EBAEEAA..... + ....BEAEB.A..... + ................ + ................ } # tile 46 (bugbear) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMKMMMMMMMMM - MKMMKKKMMMMMMMMM - MKKKKKKMMMMMMMMM - KADKADKKKMMMMMMM - KKKKKKKJKKMMMMMM - KAPAPAKJJKJMMMMM - KAAAAAKKJKJJMMMM - MKKKKKJKAKKJMMMM - MMKAJJCAKKKJMAAM - MMKKMKKKKKJJAAMM - MMMCMMKJAKJAAMMM - MMMMMCCAAKJAMMMM - MMMMMMMMCCAMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......K......... + .K..KKK......... + .KKKKKK......... + KADKADKKK....... + KKKKKKKJKK...... + KAPAPAKJJKJ..... + KAAAAAKKJKJJ.... + .KKKKKJKAKKJ.... + ..KAJJCAKKKJ.AA. + ..KK.KKKKKJJAA.. + ...C..KJAKJAA... + .....CCAAKJA.... + ........CCA..... + ................ } # tile 47 (dwarf lord) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMBMMMMMMMMM - MMMMMBEEMMMMMMMM - MMMMHHHHHMMMMMMM - MMMMBLLLEMMMMMMM - MMMMBOLOEMMAAAMM - MMMBBOOOEEAAAAMM - MMMBABOEAEAAAAMM - MMMMLBBELAAAAMMM - MMMMEBAEEAAMMMMM - MMMMBEAEBMAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......B......... + .....BEE........ + ....HHHHH....... + ....BLLLE....... + ....BOLOE..AAA.. + ...BBOOOEEAAAA.. + ...BABOEAEAAAA.. + ....LBBELAAAA... + ....EBAEEAA..... + ....BEAEB.A..... + ................ + ................ } # tile 48 (dwarf king) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMHMCMHMMMMMMM - MMMMHCHCHMMMMMMM - MMMMHHHHHMMMMMMM - MMMMBLLLEMMMAMMM - MMMMMOLOMMMAAAAM - MMMEBOOOEEAAAAMM - MMMBABOEAEAAAAMM - MMMMLBBELAAAAMMM - MMMMEBAEEAAMMMMM - MMMMBEAEBMAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ....H.C.H....... + ....HCHCH....... + ....HHHHH....... + ....BLLLE...A... + .....OLO...AAAA. + ...EBOOOEEAAAA.. + ...BABOEAEAAAA.. + ....LBBELAAAA... + ....EBAEEAA..... + ....BEAEB.A..... + ................ + ................ } # tile 49 (mind flayer) { - MMMMMMMMMMMMMMMM - MMMMMMMIIIICMMMM - MMMMMIIIIIICMMMM - MMMMIIIIIIICMMMM - MMMIGIIIIGCMMMMM - MMMIIGINGICMMMMM - MMMMIIIIICMMMMMM - MMMMIAIAIFMMMMMM - MMMMIAIAIFMMMMMM - MMMMIAIAIFIMMMMM - MMMMMFIFIFICMAAM - MMMMCBIBBFMCAAAM - MMMIIIBBFFACAAAM - MMMMMMBBFCAAAAMM - MMMMMMCFFCAAMMMM - MMMMIICMIIAMMMMM + ................ + .......IIIIC.... + .....IIIIIIC.... + ....IIIIIIIC.... + ...IGIIIIGC..... + ...IIGINGIC..... + ....IIIIIC...... + ....IAIAIF...... + ....IAIAIF...... + ....IAIAIFI..... + .....FIFIFIC.AA. + ....CBIBBF.CAAA. + ...IIIBBFFACAAA. + ......BBFCAAAA.. + ......CFFCAA.... + ....IIC.IIA..... } # tile 50 (master mind flayer) { - MMMMMMMMMMMMMMMM - MMMMMMMIIIICMMMM - MMMMMIIIIIICMMMM - MMMMIIIIIIICMMMM - MMMIGIIIIGCMMMMM - MMMIIGINGICMMMMM - MEEEIIIIICEEEEMM - MMEEIAIAIEEEEMMM - MMMEIAIAIEEEMMMM - MMMMIAIAIEEEMMMM - MMMMEFIFIEEEMAAM - MMMMCBIBBEEEAAAM - MMMIIIBBEEEEAAAM - MMMMEEBEEEEAAAMM - MMMEEECEEEAAMMMM - MMMMIICMIIAMMMMM + ................ + .......IIIIC.... + .....IIIIIIC.... + ....IIIIIIIC.... + ...IGIIIIGC..... + ...IIGINGIC..... + .EEEIIIIICEEEE.. + ..EEIAIAIEEEE... + ...EIAIAIEEE.... + ....IAIAIEEE.... + ....EFIFIEEE.AA. + ....CBIBBEEEAAA. + ...IIIBBEEEEAAA. + ....EEBEEEEAAA.. + ...EEECEEEAA.... + ....IIC.IIA..... } # tile 51 (manes) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPPMMMMMMMMMM - MMMPPPPMMMMMMMMM - MMPAPAPMMMMMMMMM - MMPPPPPMPPPMPMMM - MMPMMPPPPMMMMMMM - MMPMMPPPPPMMMPMM - MMPPPPPMPPPMMMMM - MMPMPMPMPPMPMMMM - MPMMMPMPPPPMMMMM - MPMMMMPPPMPPMMMM - MMPMMMMPMPMPMPMM - MMMMMMMMPMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....PP.......... + ...PPPP......... + ..PAPAP......... + ..PPPPP.PPP.P... + ..P..PPPP....... + ..P..PPPPP...P.. + ..PPPPP.PPP..... + ..P.P.P.PP.P.... + .P...P.PPPP..... + .P....PPP.PP.... + ..P....P.P.P.P.. + ........P....... + ................ + ................ } # tile 52 (homunculus) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJJJMMMMMMM - MMMMMMLLCMMMMMMM - MMMMMMLLCMMMMMMM - MMMMMBBPPPAAMMMM - MMMMLMBPPACAAMMM - MMMMMMBAPAAAAMMM - MMMMMLLALCAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ......JJJ....... + ......LLC....... + ......LLC....... + .....BBPPPAA.... + ....L.BPPACAA... + ......BAPAAAA... + .....LLALCA..... + ................ + ................ } # tile 53 (imp) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOMDMOMMMMMM - MMMMMOCDDOMMMMMM - MMMMMMCDDMMMMMMM - MMMMMGGFFFAAMMMM - MMMMCMGFFADAAMMM - MMMMMMGAFAAAAMMM - MMMMMCDADDAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....O.D.O...... + .....OCDDO...... + ......CDD....... + .....GGFFFAA.... + ....C.GFFADAA... + ......GAFAAAA... + .....CDADDA..... + ................ + ................ } # tile 54 (lemure) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPPMMMMMMMMMM - MMMPPPPMMMMMMMMM - MMPAPAPMMMMPMMMM - MMPPPPPMMPPMPMMM - MMPMMPPPPPPPPMMM - MMPMMPPPPPPPMMMM - MMPPPPPPPPPMMMMM - MMMMPPPPPPPPMMMM - MMPPPPPPPPPPMMMM - MMMPPPPPPPPPPMMM - MMPMPMMPPPPMPPMM - MMMMMMMMPMPPMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....PP.......... + ...PPPP......... + ..PAPAP....P.... + ..PPPPP..PP.P... + ..P..PPPPPPPP... + ..P..PPPPPPP.... + ..PPPPPPPPP..... + ....PPPPPPPP.... + ..PPPPPPPPPP.... + ...PPPPPPPPPP... + ..P.P..PPPP.PP.. + ........P.PP.... + ................ + ................ } # tile 55 (quasit) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOMDMOMMMMMM - MMMMMOCDDODMMMMM - MMMMMMCDDMDMMMMM - MMMMMGGFFFAAMMMM - MMMMCMGFFAAADAMM - MMMMCMGFFJJDAMMM - MMMMMMGAFAAAAMMM - MMMMMCDADDAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....O.D.O...... + .....OCDDOD..... + ......CDD.D..... + .....GGFFFAA.... + ....C.GFFAAADA.. + ....C.GFFJJDA... + ......GAFAAAA... + .....CDADDA..... + ................ + ................ } # tile 56 (tengu) { - MMMMMMMMMMMMMMMM - MMMMMMMPPMMMMMMM - MMMMMMPPPPMMMMMM - MMMMMDPPNPMMMMMM - MMMMDDDPPPMMMMMM - MMMMDDPPPPMMMMMM - MMMMDMMPPAMMMMMM - MMMMMPIAAIPMAAAM - MMMMPPPIIPPPAAAM - MMMMPAPPPPAPAAAM - MMMMPAHHHHAPAAAM - MMMMLAPPPPALAAAM - MMMMMMPPPPAAAAMM - MMMMMMPPPPAAMAMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM + ................ + .......PP....... + ......PPPP...... + .....DPPNP...... + ....DDDPPP...... + ....DDPPPP...... + ....D..PPA...... + .....PIAAIP.AAA. + ....PPPIIPPPAAA. + ....PAPPPPAPAAA. + ....PAHHHHAPAAA. + ....LAPPPPALAAA. + ......PPPPAAAA.. + ......PPPPAA.A.. + .....LLA.LLA.... + ................ } # tile 57 (blue jelly) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMEMMMMMMMM - MMMMMMOBEMMMMMMM - MMMBEMOBEBOEMMMM - MMOBEOBBEOBBEMMM - MMOBEOBBEOBBEMMM - MMBBBGGBGGBEEEMM - MMBBBAGBAGEEEEAM - MMBBBBBBEBEEEEAA - MMMBBBBBBBEEEAAA - MMMMBBBBBEEEAAAM - MMMMMMBBBEEAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .......E........ + ......OBE....... + ...BE.OBEBOE.... + ..OBEOBBEOBBE... + ..OBEOBBEOBBE... + ..BBBGGBGGBEEE.. + ..BBBAGBAGEEEEA. + ..BBBBBBEBEEEEAA + ...BBBBBBBEEEAAA + ....BBBBBEEEAAA. + ......BBBEEAA... + ................ + ................ } # tile 58 (spotted jelly) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMEMMMMMMMM - MMMMMMOBEMMMMMMM - MMMBEMOCEBOEMMMM - MMOCEOCCEOBCEMMM - MMOCEOBCEOCBDMMM - MMBBBHHBHHBEDDMM - MMCCBAHBAHEEEEAM - MMBBCBBBEBEEDEAA - MMMBBBCBBBEEDAAA - MMMMBCCCBEEDAAAM - MMMMMMCCBEEAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .......E........ + ......OBE....... + ...BE.OCEBOE.... + ..OCEOCCEOBCE... + ..OCEOBCEOCBD... + ..BBBHHBHHBEDD.. + ..CCBAHBAHEEEEA. + ..BBCBBBEBEEDEAA + ...BBBCBBBEEDAAA + ....BCCCBEEDAAA. + ......CCBEEAA... + ................ + ................ } # tile 59 (ochre jelly) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMDMMMMMMMM - MMMMMMLCDMMMMMMM - MMMCDMLCDCLDMMMM - MMLCDLCCDLCCDMMM - MMLCDLCCDLCCDMMM - MMCCCGGCGGCDDDMM - MMCCCAGCAGDDDDAM - MMCCCCCCDCDDDDAA - MMMCCCCCCCDDDAAA - MMMMCCCCCDDDAAAM - MMMMMMCCCDDAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .......D........ + ......LCD....... + ...CD.LCDCLD.... + ..LCDLCCDLCCD... + ..LCDLCCDLCCD... + ..CCCGGCGGCDDD.. + ..CCCAGCAGDDDDA. + ..CCCCCCDCDDDDAA + ...CCCCCCCDDDAAA + ....CCCCCDDDAAA. + ......CCCDDAA... + ................ + ................ } # tile 60 (kobold) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMMMNMMMMMMMM - MMMNBPBNMMMMMMMM - MMMBABABMMMMMMMM - MMMMBBPAMMAMMMMM - MMMBBABPAMAAMAMM - MMBPBBBBPAAAAAMM - MMBAPBPAPAAAAAMM - MMMMPBPAAAAAAMMM - MMMMBABAAAAMMMMM - MMMBBABBAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ...N...N........ + ...NBPBN........ + ...BABAB........ + ....BBPA..A..... + ...BBABPA.AA.A.. + ..BPBBBBPAAAAA.. + ..BAPBPAPAAAAA.. + ....PBPAAAAAA... + ....BABAAAA..... + ...BBABBA....... + ................ + ................ } # tile 61 (large kobold) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMMMNMMMMMMMM - MMMNBPBNMMMMMMMM - MMMBABABMMMMMMMM - MMMMBBPAMMAMMMMM - MMMBBABPAMAAMMMM - MMBPBBBBPAAAMAMM - MMBAPBPAPAAAAAMM - MMBAPBPAPAAAAAMM - MMMMPBPAAAAAAMMM - MMMMBABAAAAMMMMM - MMMBBABBAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...N...N........ + ...NBPBN........ + ...BABAB........ + ....BBPA..A..... + ...BBABPA.AA.... + ..BPBBBBPAAA.A.. + ..BAPBPAPAAAAA.. + ..BAPBPAPAAAAA.. + ....PBPAAAAAA... + ....BABAAAA..... + ...BBABBA....... + ................ + ................ } # tile 62 (kobold lord) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMMMNMMMMMMMM - MMMNCCCNMMMMMMMM - MMMCABACMMMMMMMM - MMMCBBPCMMAMMMMM - MMCCBABCCMAAMMMM - MMCCBBBCCAAAMAMM - MMBCCBCCPAAAAAMM - MMBACBCAPAAAAAMM - MMMMBBBAAAAAAMMM - MMMMBABAAAAMMMMM - MMMBBABBAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...N...N........ + ...NCCCN........ + ...CABAC........ + ...CBBPC..A..... + ..CCBABCC.AA.... + ..CCBBBCCAAA.A.. + ..BCCBCCPAAAAA.. + ..BACBCAPAAAAA.. + ....BBBAAAAAA... + ....BABAAAA..... + ...BBABBA....... + ................ + ................ } # tile 63 (kobold shaman) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMMMNMMMMMMMM - MMMNHHHNMMMMMMMM - MMMHABAHMMMMMMMM - MMMHBBPHMMAMMMMM - MMHHBABHHMAAMMMM - MHHHBBBHHHAAMAMM - MHBHHBHHPHAAAAMM - MMBAHBHAPAAAAAMM - MMMMBBBAAAAAAMMM - MMMMBABAAAAMMMMM - MMMBBABBAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...N...N........ + ...NHHHN........ + ...HABAH........ + ...HBBPH..A..... + ..HHBABHH.AA.... + .HHHBBBHHHAA.A.. + .HBHHBHHPHAAAA.. + ..BAHBHAPAAAAA.. + ....BBBAAAAAA... + ....BABAAAA..... + ...BBABBA....... + ................ + ................ } # tile 64 (leprechaun) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMGMMMMMMMMM - MMMMMMFMMMMKMMMM - MMMMMGFFMMKLKMMM - MMMMGFFFFMMKMMMM - MMMMMKLKAMGLAAMM - MMMFGFJFFFAKAMAM - MMMGAGFFAAAKMAAM - MMMMLKHKKJAKAAMM - MMMMGFAGKJAKAMMM - MMMGFAAMGFAKMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......G......... + ......F....K.... + .....GFF..KLK... + ....GFFFF..K.... + .....KLKA.GLAA.. + ...FGFJFFFAKA.A. + ...GAGFFAAAK.AA. + ....LKHKKJAKAA.. + ....GFAGKJAKA... + ...GFAA.GFAK.... + ................ + ................ } # tile 65 (small mimic) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMPOPMMMMMMM - MMMMMMNNOMMMMMMM - MMMMMMNNOMMMMMMM - MMMMMMMOAMMMMMMM - MMMMMNNNNNMMAAMM - MMMMOONNNOOMAAMM - MMMMNANOOANAAAMM - MMMMMMNAOAAAAMMM - MMMMMMNAOAAMAMMM - MMMMMNNMOOAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......POP....... + ......NNO....... + ......NNO....... + .......OA....... + .....NNNNN..AA.. + ....OONNNOO.AA.. + ....NANOOANAAA.. + ......NAOAAAA... + ......NAOAA.A... + .....NN.OOA..... + ................ + ................ } # tile 66 (large mimic) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMLLOAMMMMMM - MMMMMMNNOAMMMMMM - MMMMMMNNOAMMMMMM - MMMMMMONOAMMMMMM - MMMMMNNNNOMMAAAM - MMMMOONNNOOMAAAM - MMMNOANNNAOOAAAM - MMMNAONONOANAAAM - MMMMMNOMNOAAAAMM - MMMMMNOMNOAAMAMM - MMMMNNOMNOOAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ......LLOA...... + ......NNOA...... + ......NNOA...... + ......ONOA...... + .....NNNNO..AAA. + ....OONNNOO.AAA. + ...NOANNNAOOAAA. + ...NAONONOANAAA. + .....NO.NOAAAA.. + .....NO.NOAA.A.. + ....NNO.NOOA.... + ................ + ................ } # tile 67 (giant mimic) { - MMMMMMMMMMMMMMMM - MMMMMMNNOMMMMMMM - MMMMMNNNNOAMMMMM - MMMMMNNNNOAMMMMM - MMMMMNNNNOAMMMMM - MMMMMONNNOAMMMMM - MMPONNOOONOOPAAA - MPONONNNNOONOPAA - MONOANNNNOAONOAA - MNNOANNNNOAOOOAA - MMMAANNONNAAAAAA - MMMMPNOMNNPAAAAA - MMMMONOMNNOAAMMA - MMMMNNOMNNOAAMMA - MMMNNNOMNNOOAMMM - MMMMMMMMMMMMMMMM + ................ + ......NNO....... + .....NNNNOA..... + .....NNNNOA..... + .....NNNNOA..... + .....ONNNOA..... + ..PONNOOONOOPAAA + .PONONNNNOONOPAA + .ONOANNNNOAONOAA + .NNOANNNNOAOOOAA + ...AANNONNAAAAAA + ....PNO.NNPAAAAA + ....ONO.NNOAA..A + ....NNO.NNOAA..A + ...NNNO.NNOOA... + ................ } # tile 68 (wood nymph) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMOHMMMMMMMMMMM - MMOHHLMMMMMMMMMM - MMOHLLMMMMMMMMMM - MMHHLAMMMMMMMMMM - MOHLLFKKKKLAMMMM - MHKFLFKKKKAMMMMM - OHKJFKKJJKMAMMMM - HKKLJJGKAAAAAAAM - MJJAJGDKJAAAAAMM - MMJAMKKJJAAAAMMM - MMMJMKKKKJAAMMMM - MMMMJKKKKKJAMMMM - MMMMKJKJKJKJMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...OH........... + ..OHHL.......... + ..OHLL.......... + ..HHLA.......... + .OHLLFKKKKLA.... + .HKFLFKKKKA..... + OHKJFKKJJK.A.... + HKKLJJGKAAAAAAA. + .JJAJGDKJAAAAA.. + ..JA.KKJJAAAA... + ...J.KKKKJAA.... + ....JKKKKKJA.... + ....KJKJKJKJ.... + ................ } # tile 69 (water nymph) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMOHMMMMMMMMMMM - MMOHHLMMMMMMMMMM - MMOHLLMMMMMMMMMM - MMHHLAMMMMMMMMMM - MOHLLJBBBBLAMMMM - MHBJLJBBBBAMMMMM - OHBPJBBPPBMAMMMM - HBBLPPNBAAAAAAAM - MPPAPNDBMAAAAAMM - MMPAMBBPPAAAAMMM - MMMPMBBBBPAAMMMM - MMMMPBBBBBPAMMMM - MMMMBPBPBPBPMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...OH........... + ..OHHL.......... + ..OHLL.......... + ..HHLA.......... + .OHLLJBBBBLA.... + .HBJLJBBBBA..... + OHBPJBBPPB.A.... + HBBLPPNBAAAAAAA. + .PPAPNDB.AAAAA.. + ..PA.BBPPAAAA... + ...P.BBBBPAA.... + ....PBBBBBPA.... + ....BPBPBPBP.... + ................ } # tile 70 (mountain nymph) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMOHMMMMMMMMMMM - MMOHHLMMMMMMMMMM - MMOHLLMMMMMMMMMM - MMHHLAMMMMMMMMMM - MOHLLCOOOOLAMMMM - MHOCLCOOOOAMMMMM - OHOLCOOLLOMAMMMM - HOOKLLIOAAAAAAAM - MLLALIBOKAAAAAMM - MMLAMOOLLAAAAMMM - MMMLMOOOOLAAMMMM - MMMMLOOOOOLAMMMM - MMMMOLOLOLOLMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...OH........... + ..OHHL.......... + ..OHLL.......... + ..HHLA.......... + .OHLLCOOOOLA.... + .HOCLCOOOOA..... + OHOLCOOLLO.A.... + HOOKLLIOAAAAAAA. + .LLALIBOKAAAAA.. + ..LA.OOLLAAAA... + ...L.OOOOLAA.... + ....LOOOOOLA.... + ....OLOLOLOL.... + ................ } # tile 71 (goblin) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMLKMMMMMMMMMM - MMMCJAMMMMMMMMMM - MMKJAMMMMMMMMMMM - MJJAMIIKMMMAAMMM - MIKMIGIGIJAAMMMM - JMICKIIIJKMMMMMM - MMMIIJJJKMAMMMMM - MMMMKICJAAAAAMMM - MMMMICKKJAMMMMMM - MMMMIKAIJAMMMMMM - MMMIKAAMIKMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....LK.......... + ...CJA.......... + ..KJA........... + .JJA.IIK...AA... + .IK.IGIGIJAA.... + J.ICKIIIJK...... + ...IIJJJK.A..... + ....KICJAAAAA... + ....ICKKJA...... + ....IKAIJA...... + ...IKAA.IK...... + ................ + ................ } # tile 72 (hobgoblin) { - MMMMMMMMMMMMMMMM - MMMMMLKMMMMMMMMM - MMMMCKAMMMMMMMMM - MMMCJAMMMMMMMMMM - MMKJAMMMMMMMMMMM - MJJAMIIKMMMAAMMM - MIKMIHIHIJAAMMMM - JMICKIIIJKMMMMMM - MMMIIJJJKMAMMMMM - MMMMKICCAAAAAMMM - MMMMIIIIJAMMMMMM - MMMMICKKJAMMMMMM - MMMMIKAIJAMMMMMM - MMMIKAAMIKMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .....LK......... + ....CKA......... + ...CJA.......... + ..KJA........... + .JJA.IIK...AA... + .IK.IHIHIJAA.... + J.ICKIIIJK...... + ...IIJJJK.A..... + ....KICCAAAAA... + ....IIIIJA...... + ....ICKKJA...... + ....IKAIJA...... + ...IKAA.IK...... + ................ + ................ } # tile 73 (orc) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOAMMMMMMMMM - MMMMNOPAMMMMMMMM - MMMMLPLAMMMMMMMM - MMMMMPMAMMMMMMMM - MMKCCAKKKAMAAMMM - MMBPCKJMPMAAAMMM - MMBAGGFAAPNOMMMM - MMBAJJPNOAAAMMMM - MMMMBNOJAAAAAAMM - MMMBJACPAAAAMMMM - MMBPPABPPAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....OA......... + ....NOPA........ + ....LPLA........ + .....P.A........ + ..KCCAKKKA.AA... + ..BPCKJ.P.AAA... + ..BAGGFAAPNO.... + ..BAJJPNOAAA.... + ....BNOJAAAAAA.. + ...BJACPAAAA.... + ..BPPABPPA...... + ................ + ................ } # tile 74 (hill orc) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOAMMMMMMMMM - MMMMNOPAMMMMMMMM - MMMMLKLAMMMMMMMM - MMMMMKMAMMMMMMMM - MMKGGAFFKAMAAMMM - MMJKGFFMKMAAAMMM - MMJAHHFAAKNOMMMM - MMJAGFFNOAAAMMMM - MMMMGNNFAAAAAAMM - MMMGGAGFAAAAMMMM - MMKJJAKJJAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....OA......... + ....NOPA........ + ....LKLA........ + .....K.A........ + ..KGGAFFKA.AA... + ..JKGFF.K.AAA... + ..JAHHFAAKNO.... + ..JAGFFNOAAA.... + ....GNNFAAAAAA.. + ...GGAGFAAAA.... + ..KJJAKJJA...... + ................ + ................ } # tile 75 (Mordor orc) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOAMMMMMMMMM - MMMMNOPAMMMMMMMM - MMMMLPLAMMMMMMMM - MMMMMPMAMMMMMMMM - MMKIIAIIKAMAAMMM - MMBPIDDMPMAAAMMM - MMBAGGFAAPMOMMMM - MMBAIDDNOAAAMMMM - MMMMBNOJAAAAAAMM - MMMBIAIPAAAAMMMM - MMBPPABPPAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....OA......... + ....NOPA........ + ....LPLA........ + .....P.A........ + ..KIIAIIKA.AA... + ..BPIDD.P.AAA... + ..BAGGFAAP.O.... + ..BAIDDNOAAA.... + ....BNOJAAAAAA.. + ...BIAIPAAAA.... + ..BPPABPPA...... + ................ + ................ } # tile 76 (Uruk-hai) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOAMMMMMMMMM - MMMMNOPAMMMMMMMM - MMMMLPLAMMMMMMMM - MMMMMPMAMMMMMMMM - MMIIIAIIIAMMMMMM - MMBPIKIMBAAAAMMM - MMBIGMPPPPAAAMMM - MNBADMPDDPAAMMMM - MMBNNJPDDPAAMMMM - MMMMINPPPPAAAAMM - MMMBIAKMAAAAMMMM - MMBPPABPPAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....OA......... + ....NOPA........ + ....LPLA........ + .....P.A........ + ..IIIAIIIA...... + ..BPIKI.BAAAA... + ..BIG.PPPPAAA... + .NBAD.PDDPAA.... + ..BNNJPDDPAA.... + ....INPPPPAAAA.. + ...BIAK.AAAA.... + ..BPPABPPA...... + ................ + ................ } # tile 77 (orc shaman) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOAMMMMMMMMM - MMMMNOPAMMMMMMMM - MMMMLPLAMMMMMMMM - MMMMMPMAMMMMMMMM - MMCCCACCCAMMMMMM - MMBPCKCMBAAAAMMM - MMBCGGFJBAAAAMMM - MMBAJJCJBAAAMMMM - MMBAJJCJBAAAMMMM - MMMMCACJAAAAAAMM - MMMBCACPAAAAMMMM - MMBPPABPPAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....OA......... + ....NOPA........ + ....LPLA........ + .....P.A........ + ..CCCACCCA...... + ..BPCKC.BAAAA... + ..BCGGFJBAAAA... + ..BAJJCJBAAA.... + ..BAJJCJBAAA.... + ....CACJAAAAAA.. + ...BCACPAAAA.... + ..BPPABPPA...... + ................ + ................ } # tile 78 (orc-captain) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOAMMMMMMMMM - MMMNNOOPAMMMMMMM - MMMMLPLAMMMMMMMM - MMMIPPPAMMMMMMMM - MMDIIPADDAMAAMMM - MMBPIADMPMAAAMMM - MMBAGGFAAPMOMMMM - MMBAGGFAAPMOMMMM - MMBAJJPNOAAAMMMM - MMMMBNOJAAAAAAMM - MMMBDAIPAAAAMMMM - MMBPPABPPAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....OA......... + ...NNOOPA....... + ....LPLA........ + ...IPPPA........ + ..DIIPADDA.AA... + ..BPIAD.P.AAA... + ..BAGGFAAP.O.... + ..BAGGFAAP.O.... + ..BAJJPNOAAA.... + ....BNOJAAAAAA.. + ...BDAIPAAAA.... + ..BPPABPPA...... + ................ + ................ } # tile 79 (rock piercer) { - MJKKKKKKKKJAAAMM - MMJJGKGKJJAAAAMM - MMMJKKKJJAAAAMMM - MMMJJKKJJAAAAMMM - MMMMJKKJAAAAMMMM - MMMMJJKJMAAAMMMM - MMMMJJKJMAAAMMMM - MMMMJJJJMMAMMMMM - MMMMMJJMMMAMMMMM - MMMMMJJMMMAMMMMM - MMMMMJJMMMMMMMMM - MMMMMJJMMMMMMMMM - MMMMMJMMMMMMMMMM - MMMMMJMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .JKKKKKKKKJAAA.. + ..JJGKGKJJAAAA.. + ...JKKKJJAAAA... + ...JJKKJJAAAA... + ....JKKJAAAA.... + ....JJKJ.AAA.... + ....JJKJ.AAA.... + ....JJJJ..A..... + .....JJ...A..... + .....JJ...A..... + .....JJ......... + .....JJ......... + .....J.......... + .....J.......... + ................ + ................ } # tile 80 (iron piercer) { - MBPPPPPPPPMAAAMM - MMBBDPDPMMAAAAMM - MMMBPPPMMAAAAMMM - MMMPBPPMMAAAAMMM - MMMMBPPMAAAAMMMM - MMMMBBPMAAAAMMMM - MMMMPBPMAAAAMMMM - MMMMPBPMMMAMMMMM - MMMMMBPMMMAMMMMM - MMMMMBPMMMAMMMMM - MMMMMBPMMMMMMMMM - MMMMMBPMMMMMMMMM - MMMMMBMMMMMMMMMM - MMMMMPMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .BPPPPPPPP.AAA.. + ..BBDPDP..AAAA.. + ...BPPP..AAAA... + ...PBPP..AAAA... + ....BPP.AAAA.... + ....BBP.AAAA.... + ....PBP.AAAA.... + ....PBP...A..... + .....BP...A..... + .....BP...A..... + .....BP......... + .....BP......... + .....B.......... + .....P.......... + ................ + ................ } # tile 81 (glass piercer) { - MNBBBBBBBBPAAAMM - MMNNDBDBPPAAAAMM - MMMNBBBPPAAAAMMM - MMMPNBBPPAAAAMMM - MMMMNBBPAAAAMMMM - MMMMNNBPAAAAMMMM - MMMMPNBPAAAAMMMM - MMMMPNBPMMAMMMMM - MMMMMNBMMMAMMMMM - MMMMMNBMMMAMMMMM - MMMMMNBMMMMMMMMM - MMMMMNBMMMMMMMMM - MMMMMNMMMMMMMMMM - MMMMMPMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .NBBBBBBBBPAAA.. + ..NNDBDBPPAAAA.. + ...NBBBPPAAAA... + ...PNBBPPAAAA... + ....NBBPAAAA.... + ....NNBPAAAA.... + ....PNBPAAAA.... + ....PNBP..A..... + .....NB...A..... + .....NB...A..... + .....NB......... + .....NB......... + .....N.......... + .....P.......... + ................ + ................ } # tile 82 (rothe) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMKMMMM - MMMMMMMMMMMMKMMM - MMMMMMMMMMMMKMMM - MMMMMMMJJJKKJMMM - MMMMMJKKKKKKKMMM - MMAAAKKKKKKKKMMM - MAAAAAKKKKKKKAMM - AAKKAAKKKKKAKAMM - MKEKKAKKKJAAKAMM - MKKKJAKKAJAAKMMM - MMKJAAAKAAAMMMMM - MMAAKAMKAMMMMMMM - MMAMMAMKMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ...........K.... + ............K... + ............K... + .......JJJKKJ... + .....JKKKKKKK... + ..AAAKKKKKKKK... + .AAAAAKKKKKKKA.. + AAKKAAKKKKKAKA.. + .KEKKAKKKJAAKA.. + .KKKJAKKAJAAK... + ..KJAAAKAAA..... + ..AAKA.KA....... + ..A..A.K........ + ................ + ................ } # tile 83 (mumak) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMPMMMM - MPPMMMMMMMMMPMMM - PPPMMMPPPPPMPMMM - PPPPPPPPPMPPMMMM - PPPPBPPBBPMPPMMM - PPPBPPPPPPMPPMMM - MPDPPDDPPMPPPMMM - MMBPPDDPMPPPPAMM - MMPPPPPPPPPPPAMM - MMPPPPOMMPAPPAMM - MOOPPOOAPPAPPAMM - OOPPOOAAPPAMMMMM - MPPPAPAMPPMMMMMM - PPPAMMMMMMMMMMMM - MAAMMMMMMMMMMMMM + ................ + ...........P.... + .PP.........P... + PPP...PPPPP.P... + PPPPPPPPP.PP.... + PPPPBPPBBP.PP... + PPPBPPPPPP.PP... + .PDPPDDPP.PPP... + ..BPPDDP.PPPPA.. + ..PPPPPPPPPPPA.. + ..PPPPO..PAPPA.. + .OOPPOOAPPAPPA.. + OOPPOOAAPPA..... + .PPPAPA.PP...... + PPPA............ + .AA............. } # tile 84 (leocrotta) { - MMMMMMMMMMMMMMMM - MMAMMAMMMMMMMMMM - MMAOOAMMMMJMMMMM - MMAOOAAMMMMJMMMM - MAPOAFAMMMMJMMMM - MAPOAAAMJJJJMMMM - MAOPAAJKKKKKJMMM - MAOAAKJJKKJKJAMM - MMMJKKKKKJAKKAMM - MMMJKJKKJAAKKAMM - MMJKJAKKAAPAPAMM - MMKKAAKKAAPAPAMM - MPAPAAPAPAMMMMMM - MPAPAMPAPAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..A..A.......... + ..AOOA....J..... + ..AOOAA....J.... + .APOAFA....J.... + .APOAAA.JJJJ.... + .AOPAAJKKKKKJ... + .AOAAKJJKKJKJA.. + ...JKKKKKJAKKA.. + ...JKJKKJAAKKA.. + ..JKJAKKAAPAPA.. + ..KKAAKKAAPAPA.. + .PAPAAPAPA...... + .PAPA.PAPA...... + ................ + ................ } # tile 85 (wumpus) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMBMMM - MMMMMMMMMMMMMBMM - MMMMMMMBBBBBMBMM - MMMMBBBPPBBBBMMM - MMMBOOBBBPBBBBMM - MMMOOBBBBBPBBBMM - MMDABBAABBPBBBAM - MBOOBBDABEBBEBAA - MBOBBBBBBEBEBBAA - MBBBBBBBEBBABBAA - MEBBBBBEABBABBAA - MMEEEEEAABBAMMMM - MMMMMBBAMBBMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ............B... + .............B.. + .......BBBBB.B.. + ....BBBPPBBBB... + ...BOOBBBPBBBB.. + ...OOBBBBBPBBB.. + ..DABBAABBPBBBA. + .BOOBBDABEBBEBAA + .BOBBBBBBEBEBBAA + .BBBBBBBEBBABBAA + .EBBBBBEABBABBAA + ..EEEEEAABBA.... + .....BBA.BB..... + ................ + ................ } # tile 86 (titanothere) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMPPPMPM - MMMMMMMPPPPPPPAP - MMMMMPPPPPPPPPMA - MMPMPMPPPPPPPPMA - MMPPPMPPPPPPPPPA - MMPPPPMPPPPPPPPA - MPPPPPMPPPPPPPMM - MPPEPPMPPPPMPPAM - PBPPPMPPPMAAPPAM - PPPPMAAPPAAMMMMM - MPPMPPAPPAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ..........PPP.P. + .......PPPPPPPAP + .....PPPPPPPPP.A + ..P.P.PPPPPPPP.A + ..PPP.PPPPPPPPPA + ..PPPP.PPPPPPPPA + .PPPPP.PPPPPPP.. + .PPEPP.PPPP.PPA. + PBPPP.PPP.AAPPA. + PPPP.AAPPAA..... + .PP.PPAPPA...... + ................ + ................ } # tile 87 (baluchitherium) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMPPPMPM - MMMMMMMPPPPPPPAP - MMMMMPPPPPPPPPMA - MMPMPMPPPPPPPPMA - MMPPPMPPPPPPPPPA - MMPPPPMPPPPPPPPA - BPPPPPMPPPPPPPMM - BMPEPPMPPPPMPPAM - PBMPPMPPPMAAPPAM - PPPPMAAPPAAMMMMM - MPPMPPAPPAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ..........PPP.P. + .......PPPPPPPAP + .....PPPPPPPPP.A + ..P.P.PPPPPPPP.A + ..PPP.PPPPPPPPPA + ..PPPP.PPPPPPPPA + BPPPPP.PPPPPPP.. + B.PEPP.PPPP.PPA. + PB.PP.PPP.AAPPA. + PPPP.AAPPAA..... + .PP.PPAPPA...... + ................ + ................ } # tile 88 (mastodon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMOMMMOMMMMMMMMM - MNMMPOPMPMMMMMMM - NMMPNPPPPPMMMMMM - OMPNPPPPPPMPPMMM - OMPOPEPPPMPPPPPM - MOPOPOPMMPPPPPAP - MMPPOPPMPPPPPPAA - MMPPAAAPPPPAPPAM - MMPMMMAPPAAAPPAM - MMMMMMMPPAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ..O...O......... + .N..POP.P....... + N..PNPPPPP...... + O.PNPPPPPP.PP... + O.POPEPPP.PPPPP. + .OPOPOP..PPPPPAP + ..PPOPP.PPPPPPAA + ..PPAAAPPPPAPPA. + ..P...APPAAAPPA. + .......PPA...... + ................ } # tile 89 (sewer rat) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMKMMKMJKKKKMMMM - MMKKKKJKKJKKKMMM - MMJAKAKJJJKKKJMM - MMGKGKJKAKKAKKAM - MKKJJJJKAKAAKKAM - MPJJAAKKAJAJKAMM - MMAAMKKAMMJKAMMM - MMMMMMMMMJJAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ..K..K.JKKKK.... + ..KKKKJKKJKKK... + ..JAKAKJJJKKKJ.. + ..GKGKJKAKKAKKA. + .KKJJJJKAKAAKKA. + .PJJAAKKAJAJKA.. + ..AA.KKA..JKA... + .........JJA.... + ................ } # tile 90 (giant rat) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMKMMKMJKKKKKMMM - MMKKKKJKKKJKKKMM - MMJAKAKJKJJKKKJM - MMGAGAKJKJJKKKKM - MMAKAKJKKAKKAKKA - MKKJJJJKAJKAAKKA - MPJJAAKKAJJAJKAM - MMAAMKKAAMMJKAMM - MMMMMMMMMMJJAMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ..K..K.JKKKKK... + ..KKKKJKKKJKKK.. + ..JAKAKJKJJKKKJ. + ..GAGAKJKJJKKKK. + ..AKAKJKKAKKAKKA + .KKJJJJKAJKAAKKA + .PJJAAKKAJJAJKA. + ..AA.KKAA..JKA.. + ..........JJA... + ................ } # tile 91 (rabid rat) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMKMMKMJKKKKKMMM - MMKKKKJKKKJKKKMM - MMJAKAKJKJJKKKJM - MMGAGAKJKJJKKKKM - MMAKAKJKKAKKAKKA - MKKJOOOKAJKAAKKA - MPJOOAKKAJJAJKAM - MMAOOOKAAMMJKAMM - MOOOOOOOOMJJAMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ..K..K.JKKKKK... + ..KKKKJKKKJKKK.. + ..JAKAKJKJJKKKJ. + ..GAGAKJKJJKKKK. + ..AKAKJKKAKKAKKA + .KKJOOOKAJKAAKKA + .PJOOAKKAJJAJKA. + ..AOOOKAA..JKA.. + .OOOOOOOO.JJA... + ................ } # tile 92 (wererat) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMKMMKMJKKKKKMMM - MMKKKKJKKKJKKKMM - MMLLLLKJKJJKKKJM - MMFLFLLJKJJKKKKM - MMLLLLJKKAKKAKKA - MKKJJJJKAJKAAKKA - MPJJAAKKAJJAJKAM - MMAAMKKAAMMJKAMM - MMMMMMMMMMJJAMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ..K..K.JKKKKK... + ..KKKKJKKKJKKK.. + ..LLLLKJKJJKKKJ. + ..FLFLLJKJJKKKK. + ..LLLLJKKAKKAKKA + .KKJJJJKAJKAAKKA + .PJJAAKKAJJAJKA. + ..AA.KKAA..JKA.. + ..........JJA... + ................ } # tile 93 (rock mole) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMAAAAAMMMM - MMMAAAAAAAAAAMMM - MMAAAAAAAAAAAAMM - MMJAJAAAAAAAAAAM - MAAAAAAAAAAAAAAM - ANMNAAAAAAAAAAAM - AMMMAAAAMMMAAAMM - ANMNAAMAAMMMAAMM - MAAAAMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .......AAAAA.... + ...AAAAAAAAAA... + ..AAAAAAAAAAAA.. + ..JAJAAAAAAAAAA. + .AAAAAAAAAAAAAA. + AN.NAAAAAAAAAAA. + A...AAAA...AAA.. + AN.NAA.AA...AA.. + .AAAA........... } # tile 94 (woodchuck) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMKJAMMMMMM - MMMMMMNKKNAMMMMM - MMMMMMKNOJAMMMMM - MMMMMMKNOJAMMMMM - MMMMMKKKKKJAMMMM - MMMMJJKLLJJJAAMM - MMMMMMKLLJAAAAAM - MMMMMMKJJJAAAAMM - MMMMMJJAAJJAAMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .......KJA...... + ......NKKNA..... + ......KNOJA..... + ......KNOJA..... + .....KKKKKJA.... + ....JJKLLJJJAA.. + ......KLLJAAAAA. + ......KJJJAAAA.. + .....JJAAJJAA... + ................ } # tile 95 (cave spider) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMPAMMMMMM - MMMMMMMPAMMMMMMM - MMMMMMPAPBBAMMMM - MMMPAMAPBPPPAMMM - MMMABBPPAPPAAMPA - MMMGPPPPAAAPPPAA - MMMPPGPAAPPAAAAM - MMDMPAPAPAAPPAMM - MMMMDMPAAPAMAPAM - MMMMMPAAMAPAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ........PA...... + .......PA....... + ......PAPBBA.... + ...PA.APBPPPA... + ...ABBPPAPPAA.PA + ...GPPPPAAAPPPAA + ...PPGPAAPPAAAA. + ..D.PAPAPAAPPA.. + ....D.PAAPA.APA. + .....PAA.APA.... + ................ } # tile 96 (centipede) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMPBPPMMMMMM - MMMMBBPAAAMMMMMM - MMPPBAAAMMMMMMMM - MPAPBBBPPPPMMMMM - MMPAAPPBBBAMMMMM - MMMMPAAPAPBPPMMM - MMMMMMAABBPPMMMM - MMMMMMBBMPPAPMMM - MMMMPBBPPAPMAMMM - MMMGPPPAPMAPMMMM - MMMPPGPAAPMMMMMM - MMBMPAAMMMMMMMMM - MMMBMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......PBPP...... + ....BBPAAA...... + ..PPBAAA........ + .PAPBBBPPPP..... + ..PAAPPBBBA..... + ....PAAPAPBPP... + ......AABBPP.... + ......BB.PPAP... + ....PBBPPAP.A... + ...GPPPAP.AP.... + ...PPGPAAP...... + ..B.PAA......... + ...B............ + ................ } # tile 97 (giant spider) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMJAMMMMMM - MMMMMMMJAMMMMMMM - MMMMMMJAJKKAMMMM - MMMJAMAJKJJJAMMM - MMMAKKJJAJJAAMJA - MMMGJJJJAAAJJJAA - MMMJJGJAAJJAAAAM - MMDMJAJAJAAJJAMM - MMMMDMJAAJAMAJAM - MMMMMJAAMAJAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ........JA...... + .......JA....... + ......JAJKKA.... + ...JA.AJKJJJA... + ...AKKJJAJJAA.JA + ...GJJJJAAAJJJAA + ...JJGJAAJJAAAA. + ..D.JAJAJAAJJA.. + ....D.JAAJA.AJA. + .....JAA.AJA.... + ................ } # tile 98 (scorpion) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMJKJKJAAMM - MMMMMMJAMJKJKKAM - MMMMMMMKAMMMJJJA - MMMMMMJAMMMMKKJA - MMMMMMMMMMMJJJKA - MMMMMMMAJKKAJJAM - MMMMMAAJKJJJAAMM - MMMAKKJJAJJAAMMM - MMMGJJJJAAAJJJAM - MMMJJGJAAJJAAAJM - MMDMJAJAJAAJJAMM - MMMMDMJAAJAMJAAM - MMMMMMMJAAJAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......JKJKJAA.. + ......JA.JKJKKA. + .......KA...JJJA + ......JA....KKJA + ...........JJJKA + .......AJKKAJJA. + .....AAJKJJJAA.. + ...AKKJJAJJAA... + ...GJJJJAAAJJJA. + ...JJGJAAJJAAAJ. + ..D.JAJAJAAJJA.. + ....D.JAAJA.JAA. + .......JAAJA.... + ................ } # tile 99 (lurker above) { - MAAAAAAAAAAAAAAA - MMMAAGFAAGFAAAMM - MMMAAAAAAAAAAAMM - MMMMAODODODOAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .AAAAAAAAAAAAAAA + ...AAGFAAGFAAA.. + ...AAAAAAAAAAA.. + ....AODODODOA... + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ } # tile 100 (trapper) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMAODODODOAMMM - MMMAAAAAAAAAAAMM - MMMAAGFAAGFAAAMM - MAAAAAAAAAAAAAAA + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ....AODODODOA... + ...AAAAAAAAAAA.. + ...AAGFAAGFAAA.. + .AAAAAAAAAAAAAAA } # tile 101 (pony) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMJJMMMMMMMMM - MMMMKKKJMMMMMMMM - MMMKKEKJMMMMMMMM - MMKKJKKJMMMMMMMM - MMJJAKKJAAMMMMMM - MMMAKKKJAMMMMMMM - MMMKKKKKKKJMMMMM - MMMKKKKKKKJJAAAM - MMMKJKJJJJJAJAMM - MMMJAJAAAAJAAMMM - MMMJAJAAJAJAMMMM - MMMLMJAALAJMMMMM - MMMMMLAMMMLMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....JJ......... + ....KKKJ........ + ...KKEKJ........ + ..KKJKKJ........ + ..JJAKKJAA...... + ...AKKKJA....... + ...KKKKKKKJ..... + ...KKKKKKKJJAAA. + ...KJKJJJJJAJA.. + ...JAJAAAAJAA... + ...JAJAAJAJA.... + ...L.JAALAJ..... + .....LA...L..... + ................ } # tile 102 (white unicorn) { - MMMMMMMMMMMMMMMM - MMHPMMMMMMMMMMMM - MMPHOMNNMMMMMMMM - MMMPHNNBMMMMMMMM - MMMONENBMMMMMMMM - MMONNNNBMMMMMMMM - MMNOANNBAAMMMMMM - MMMAONNBAMMMMMMM - MMMONNNONNNMMMMM - MMNONNNNONNOAAAM - MMNMONONNONAOAMM - MMOAANAAAAOAAMMM - MMMLAOAAOAOAMMMM - MMMMMOAALAOMMMMM - MMMMMLAMMMLMMMMM - MMMMMMMMMMMMMMMM + ................ + ..HP............ + ..PHO.NN........ + ...PHNNB........ + ...ONENB........ + ..ONNNNB........ + ..NOANNBAA...... + ...AONNBA....... + ...ONNNONNN..... + ..NONNNNONNOAAA. + ..N.ONONNONAOA.. + ..OAANAAAAOAA... + ...LAOAAOAOA.... + .....OAALAO..... + .....LA...L..... + ................ } # tile 103 (gray unicorn) { - MMMMMMMMMMMMMMMM - MMHPMMMMMMMMMMMM - MMPHOMPPMMMMMMMM - MMMPHPPNMMMMMMMM - MMMMPGPNMMMMMMMM - MMMPPPPNMMMMMMMM - MMPPAPPNAAMMMMMM - MMMAPPPNAMMMMMMM - MMMMPPPMPPPMMMMM - MMPMPPPPMPPMAAAM - MMPMMPMPPMPAMAMM - MMPAAPAAAAMAAMMM - MMMLAMAAMAMAMMMM - MMMMMMAALAMMMMMM - MMMMMLAMMMLMMMMM - MMMMMMMMMMMMMMMM + ................ + ..HP............ + ..PHO.PP........ + ...PHPPN........ + ....PGPN........ + ...PPPPN........ + ..PPAPPNAA...... + ...APPPNA....... + ....PPP.PPP..... + ..P.PPPP.PP.AAA. + ..P..P.PP.PA.A.. + ..PAAPAAAA.AA... + ...LA.AA.A.A.... + ......AALA...... + .....LA...L..... + ................ } # tile 104 (black unicorn) { - MMMMMMMMMMMMMMMM - MMHPMMMMMMMMMMMM - MMPHOMAAMMMMMMMM - MMMPHAAJMMMMMMMM - MMMAADAJMMMMMMMM - MMAAAAAJMMMMMMMM - MMAAPAAJPPMMMMMM - MMMPAAAJPMMMMMMM - MMMAAAAAAAAMMMMM - MMAAAAAAAAAAPPPM - MMAMAAAAAAAPAPMM - MMAPPAPPAPAPPMMM - MMMLPAPPAPAPMMMM - MMMMMAPPLPAMMMMM - MMMMMLPMMMLMMMMM - MMMMMMMMMMMMMMMM + ................ + ..HP............ + ..PHO.AA........ + ...PHAAJ........ + ...AADAJ........ + ..AAAAAJ........ + ..AAPAAJPP...... + ...PAAAJP....... + ...AAAAAAAA..... + ..AAAAAAAAAAPPP. + ..A.AAAAAAAPAP.. + ..APPAPPAPAPP... + ...LPAPPAPAP.... + .....APPLPA..... + .....LP...L..... + ................ } # tile 105 (horse) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMJJMMMMMMMMM - MMMMKKKJMMMMMMMM - MMKKKEKJMMMMMMMM - MKKKJKKJAAMMMMMM - MJJJAKKJAAMMMMMM - MMMAKKKJAMMMMMMM - MMMKKKKKKKKJAMMM - MMKKKKKKKKKKJAMM - MMKJJKJJJJJKAJAM - MMJAAJAAAAAJAJAM - MMJAAJAAAJAJAAMM - MMLAMJAAMLMJAMMM - MMMMMLAMMMMLMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....JJ......... + ....KKKJ........ + ..KKKEKJ........ + .KKKJKKJAA...... + .JJJAKKJAA...... + ...AKKKJA....... + ...KKKKKKKKJA... + ..KKKKKKKKKKJA.. + ..KJJKJJJJJKAJA. + ..JAAJAAAAAJAJA. + ..JAAJAAAJAJAA.. + ..LA.JAA.L.JA... + .....LA....L.... + ................ } # tile 106 (warhorse) { - MMMMMMMMMMMMMMMM - MMMMMJJJMMMMMMMM - MMMKKKKJJMMMMMMM - MKKKKEKJJMMMMMMM - KKKKKKKJJAAMMMMM - JKKKJKKJJAAMMMMM - MJJJAKKJJAAMMMMM - MMMAKKKJJAMMMMMM - MMMKKKKKKKKKJAMM - MMKKKKKKKKKKKJAM - MMKKJKKJKKJKKJJA - MMKJAKJAKJAKJAJA - MMKJAKJAKJAKJAMM - MMLCMKJALCMKJMMM - MMMMMLCMMMMLCMMM - MMMMMMMMMMMMMMMM + ................ + .....JJJ........ + ...KKKKJJ....... + .KKKKEKJJ....... + KKKKKKKJJAA..... + JKKKJKKJJAA..... + .JJJAKKJJAA..... + ...AKKKJJA...... + ...KKKKKKKKKJA.. + ..KKKKKKKKKKKJA. + ..KKJKKJKKJKKJJA + ..KJAKJAKJAKJAJA + ..KJAKJAKJAKJA.. + ..LC.KJALC.KJ... + .....LC....LC... + ................ } # tile 107 (fog cloud) { - MMMMMMMPMMMMMMMM - MMMMPMMPMMMMMMMM - MMMMMPMPMMMPMMMM - MMMPMMMMMMMPMMMM - MMPMMPMPMPMMMMMM - MMMMPPMPPMPMPMMM - MPMMAPAPPPMMPMMM - MMMPMPPPPMPPMMMM - MMMMMMPPPPPMPMPM - MMMPMPPPPPMMPMMM - MMMMPMMPMPPMPMMM - MPMMMPMPMMMPPPMM - MMPMPMMMMPPMMMMM - MMMMMMMPMMMMPMMM - MMPMMPMPMMPMMMMM - MMMMMMMMMMMMMMMM + .......P........ + ....P..P........ + .....P.P...P.... + ...P.......P.... + ..P..P.P.P...... + ....PP.PP.P.P... + .P..APAPPP..P... + ...P.PPPP.PP.... + ......PPPPP.P.P. + ...P.PPPPP..P... + ....P..P.PP.P... + .P...P.P...PPP.. + ..P.P....PP..... + .......P....P... + ..P..P.P..P..... + ................ } # tile 108 (dust vortex) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKMMKKKKMMMMM - MMMKMMKKJJJKMMMM - MMKMMKJJJJMMKMMM - MKJMKJJMJKKMMKMM - MKJJKJMJJJJKMMMM - MKJJJJMMMMJJKMMM - MKKJMJMMMJMJKKMM - MMKJJMMMMJJJJKMM - MMMKJJJJMJKJJKMM - MKMMKKJMJJKMJKMM - MMKMMJJJJKMMKMMM - MMMKJJJKKMMKMMMM - MMMMKKKKMMKMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....K..KKKK..... + ...K..KKJJJK.... + ..K..KJJJJ..K... + .KJ.KJJ.JKK..K.. + .KJJKJ.JJJJK.... + .KJJJJ....JJK... + .KKJ.J...J.JKK.. + ..KJJ....JJJJK.. + ...KJJJJ.JKJJK.. + .K..KKJ.JJK.JK.. + ..K..JJJJK..K... + ...KJJJKK..K.... + ....KKKK..K..... + ................ } # tile 109 (ice vortex) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMNMMNNNNMMMMM - MMMNMMNNOOONMMMM - MMNMMNOOOOMMNMMM - MNOMNOOMONNMMNMM - MNOONOMOOOONMMMM - MNOOOOMMMMOONMMM - MNNOMOMMMOMONNMM - MMNOOMMMMOOOONMM - MMMNOOOOMONOONMM - MNMMNNOMOONMONMM - MMNMMOOOONMMNMMM - MMMNOOONNMMNMMMM - MMMMNNNNMMNMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....N..NNNN..... + ...N..NNOOON.... + ..N..NOOOO..N... + .NO.NOO.ONN..N.. + .NOONO.OOOON.... + .NOOOO....OON... + .NNO.O...O.ONN.. + ..NOO....OOOON.. + ...NOOOO.ONOON.. + .N..NNO.OON.ON.. + ..N..OOOON..N... + ...NOOONN..N.... + ....NNNN..N..... + ................ } # tile 110 (energy vortex) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMEMMEEEEMMMMM - MMMEMMEEAAAEMMMM - MMEMMEAAAAMMEMMM - MEAMEAAAAIEMMEMM - MEAAIAAAAAAEMMMM - MEAAAAAAAAAAEMMM - MEEAAAAAAAAAEEMM - MMEAAAAAAAAAAEMM - MMMEAAAAAAIAAEMM - MEMMEIAAAAEMAEMM - MMEMMAAAAEMMEMMM - MMMEAAAEEMMEMMMM - MMMMEEEEMMEMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....E..EEEE..... + ...E..EEAAAE.... + ..E..EAAAA..E... + .EA.EAAAAIE..E.. + .EAAIAAAAAAE.... + .EAAAAAAAAAAE... + .EEAAAAAAAAAEE.. + ..EAAAAAAAAAAE.. + ...EAAAAAAIAAE.. + .E..EIAAAAE.AE.. + ..E..AAAAE..E... + ...EAAAEE..E.... + ....EEEE..E..... + ................ } # tile 111 (steam vortex) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPMMPPPPMMMMM - MMMPMMPPBBBPMMMM - MMPMMPBBBBMMPMMM - MPBMPBBPBPPMMPMM - MPBBPBPBBBBPMMMM - MPBBBBPMPPBBPMMM - MPPBPBMMMBPBPPMM - MMPBBPPMPBBBBPMM - MMMPBBBBPBPBBPMM - MPMMPPBPBBPMBPMM - MMPMMBBBBPMMPMMM - MMMPBBBPPMMPMMMM - MMMMPPPPMMPMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....P..PPPP..... + ...P..PPBBBP.... + ..P..PBBBB..P... + .PB.PBBPBPP..P.. + .PBBPBPBBBBP.... + .PBBBBP.PPBBP... + .PPBPB...BPBPP.. + ..PBBPP.PBBBBP.. + ...PBBBBPBPBBP.. + .P..PPBPBBP.BP.. + ..P..BBBBP..P... + ...PBBBPP..P.... + ....PPPP..P..... + ................ } # tile 112 (fire vortex) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMDMMDDDDMMMMM - MMMDMMDDCCCDMMMM - MMDMMDCCCCMMDMMM - MDCMDCCHCDDMMDMM - MDCCDCHCCCCDMMMM - MDCCCCHHHHCCDMMM - MDDCHCHHHCHCDDMM - MMDCCHHHHCCCCDMM - MMMDCCCCHCDCCDMM - MDMMDDCHCCDMCDMM - MMDMMCCCCDMMDMMM - MMMDCCCDDMMDMMMM - MMMMDDDDMMDMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....D..DDDD..... + ...D..DDCCCD.... + ..D..DCCCC..D... + .DC.DCCHCDD..D.. + .DCCDCHCCCCD.... + .DCCCCHHHHCCD... + .DDCHCHHHCHCDD.. + ..DCCHHHHCCCCD.. + ...DCCCCHCDCCD.. + .D..DDCHCCD.CD.. + ..D..CCCCD..D... + ...DCCCDD..D.... + ....DDDD..D..... + ................ } # tile 113 (baby long worm) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMCLCMMMMMMM - MMMMMMLLLMMMMMMM - MMMMMGGAGGMAMMMM - MMMMMGGAGGAAAMMM - MMMMMMLLLAAAMCMM - MMMMMMLLLAAMCCMM - MMMMMMCLLCCCCAMM - MMMMMMMLLLCCAMMM - MMMMMMMMCLLMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......CLC....... + ......LLL....... + .....GGAGG.A.... + .....GGAGGAAA... + ......LLLAAA.C.. + ......LLLAA.CC.. + ......CLLCCCCA.. + .......LLLCCA... + ........CLL..... + ................ + ................ + ................ } # tile 114 (baby purple worm) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMIMMMMMMMM - MMMMMMIIIMMMMMMM - MMMMMMIIIMMMMMMM - MMMMMGGAGGMAMMMM - MMMMMGGAGGAAAMMM - MMMMMMIIIAAAMDMM - MMMMMMIIIAAMDDMM - MMMMMMIIIDDDDAMM - MMMMMMMIIIDDAMMM - MMMMMMMMIIIMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .......I........ + ......III....... + ......III....... + .....GGAGG.A.... + .....GGAGGAAA... + ......IIIAAA.D.. + ......IIIAA.DD.. + ......IIIDDDDA.. + .......IIIDDA... + ........III..... + ................ + ................ + ................ } # tile 115 (long worm) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMCLCMMMMMMMM - MMMMCLLLCMMMMMMM - MMMMLLLLLMMMMMMM - MMMGGGLGGGAAMMMM - MMMGAGLGAGAAAMMM - MMMGGGLGGGAAAMMM - MMMMLLLLLAAACCMM - MMMMLLLLLAACCCMM - MMMMCLLLLCCCCAMM - MMMMMLLLLLCCAMMM - MMMMMMCLLLLMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....CLC........ + ....CLLLC....... + ....LLLLL....... + ...GGGLGGGAA.... + ...GAGLGAGAAA... + ...GGGLGGGAAA... + ....LLLLLAAACC.. + ....LLLLLAACCC.. + ....CLLLLCCCCA.. + .....LLLLLCCA... + ......CLLLL..... + ................ + ................ + ................ } # tile 116 (purple worm) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMDIDMMMMMMMM - MMMMDIIIDMMMMMMM - MMMMIIIIIMMMMMMM - MMMGGGIGGGAAMMMM - MMMGAGIGAGAAAMMM - MMMGGGIGGGAAAMMM - MMMMIIIIIAAADDMM - MMMMIIIIIAADDDMM - MMMMDIIIIDDDDAMM - MMMMMIIIIIDDAMMM - MMMMMMDIIIIMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....DID........ + ....DIIID....... + ....IIIII....... + ...GGGIGGGAA.... + ...GAGIGAGAAA... + ...GGGIGGGAAA... + ....IIIIIAAADD.. + ....IIIIIAADDD.. + ....DIIIIDDDDA.. + .....IIIIIDDA... + ......DIIII..... + ................ + ................ + ................ } # tile 117 (grid bug) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMDMMMMNHCNMMDMM - MDMDMMNHDNCNDEDM - DMDMDMNNHCNDMDED - MDMMMDMNNHDNDMMM - MDDDMMENNGMDMDEM - MMDDDDEEEEGDMMDE - DMMMMMDEHEEMDMMM - MDMMMMMMMHMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ..D....NHCN..D.. + .D.D..NHDNCNDED. + D.D.D.NNHCND.DED + .D...D.NNHDND... + .DDD..ENNG.D.DE. + ..DDDDEEEEGD..DE + D.....DEHEE.D... + .D.......H...... + ................ + ................ + ................ + ................ } # tile 118 (xan) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMGGMMMM - MMMHHHMMMGOGGMMM - MMMMMHHMMGGGGMMM - MMMHHHHHMGGGMMMM - MMMMMMMGGMMMAAAM - MMMMMGOGGHHAAAAM - MMMMGOGGMMHHAAAM - NNNGOGGMAAHHHAMM - NANGGGGMAAHAHMMM - NNNGGNNNAAAAAAMM - MMGGGNANAAMAAAMM - MGGGANNNAAMAMAMM - MMGMMAAAAAAMMMMM - MMMMMMAAMAAMMMMM + ................ + ................ + ..........GG.... + ...HHH...GOGG... + .....HH..GGGG... + ...HHHHH.GGG.... + .......GG...AAA. + .....GOGGHHAAAA. + ....GOGG..HHAAA. + NNNGOGG.AAHHHA.. + NANGGGG.AAHAH... + NNNGGNNNAAAAAA.. + ..GGGNANAA.AAA.. + .GGGANNNAA.A.A.. + ..G..AAAAAA..... + ......AA.AA..... } # tile 119 (yellow light) { - MMMMMMMMMMMMMMMM - MMMMMMNAMMMMMMMM - MMMMMMHAMMMMMMMM - MMNAMNHNAMNAMMMM - MMMLALHLALAMMMMM - MMMMNHHHNAMMMMMM - MMNLHHHHHLNAMMMM - NHHHHHHHHHHHNAMM - MMNLHHHHHLNAMMMM - MMMMNHHHNAMMMMMM - MMMLALHLALAMMMMM - MMNAMNNNAMNAMMMM - MMMMMMHAMMMMMMMM - MMMMMMNAMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......NA........ + ......HA........ + ..NA.NHNA.NA.... + ...LALHLALA..... + ....NHHHNA...... + ..NLHHHHHLNA.... + NHHHHHHHHHHHNA.. + ..NLHHHHHLNA.... + ....NHHHNA...... + ...LALHLALA..... + ..NA.NNNA.NA.... + ......HA........ + ......NA........ + ................ + ................ } # tile 120 (black light) { - MMMMMMMMMMMMMMMM - MMMMMMAAMMMMMMMM - MMMMMMAAMMMMMMMM - MMAAMAAAAMAAMMMM - MMMAAAAAAAAMMMMM - MMMMAAAAAAMMMMMM - MMAAAAAAAAAAMMMM - AAAAAAAAAAAAAAMM - MMAAAAAAAAAAMMMM - MMMMAAAAAAMMMMMM - MMMAAAAAAAAMMMMM - MMAAMAAAAMAAMMMM - MMMMMMAAMMMMMMMM - MMMMMMAAMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......AA........ + ......AA........ + ..AA.AAAA.AA.... + ...AAAAAAAA..... + ....AAAAAA...... + ..AAAAAAAAAA.... + AAAAAAAAAAAAAA.. + ..AAAAAAAAAA.... + ....AAAAAA...... + ...AAAAAAAA..... + ..AA.AAAA.AA.... + ......AA........ + ......AA........ + ................ + ................ } # tile 121 (zruty) { - MMMMMMMMMMMMMMMM - MMMMMMFFGFMMMMMM - MMMMOOFGFFFFMMMM - MMMAOFGFOOKFFMMM - MMMFFGFAOAJKKFMM - MMFFFFFFJAAJKKMM - MMODOFFJAJJKKJAM - MMDDDDJAJJKJJAAM - MMJODOAJJJAJJAAA - MKKJAJJJKJAJJAAA - MKKAAJKKKKJAAAAA - MMMAJJKKKKJJAAAA - MMMKJJAAAAKJAAAM - MMJKJJJAAJJJJMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......FFGF...... + ....OOFGFFFF.... + ...AOFGFOOKFF... + ...FFGFAOAJKKF.. + ..FFFFFFJAAJKK.. + ..ODOFFJAJJKKJA. + ..DDDDJAJJKJJAA. + ..JODOAJJJAJJAAA + .KKJAJJJKJAJJAAA + .KKAAJKKKKJAAAAA + ...AJJKKKKJJAAAA + ...KJJAAAAKJAAA. + ..JKJJJAAJJJJ... + ................ + ................ } # tile 122 (couatl) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMIMMMMIMM - MMMMKKAIIIMMIIIM - MMMNAOJAKIMIIIII - MMMKKJAJJKKKMMII - MMMKKAAIJJJJJMMI - MMMFAAMIMMMKJMMI - MMFAFAMMAAAKJAAM - MMMMMMMAAAJJAAAM - MMMMMMAKKJJAAAMM - MMMMMMKJAAAAAJAM - MMMMMJJAAMMMJAMM - MMMMMMJJJJJJAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ........I....I.. + ....KKAIII..III. + ...NAOJAKI.IIIII + ...KKJAJJKKK..II + ...KKAAIJJJJJ..I + ...FAA.I...KJ..I + ..FAFA..AAAKJAA. + .......AAAJJAAA. + ......AKKJJAAA.. + ......KJAAAAAJA. + .....JJAA...JA.. + ......JJJJJJA... + ................ + ................ } # tile 123 (Aleax) { - MMMMMMMMMMMMMMMM - MMMMMMBBBBMMIMMM - MMIMMBFMMMBMMMMM - MMMMBFMHHAMBMMMM - MMMBFMHHHHAMBMIM - MMMBFMLFLFAMFBMM - MIMBFMLLLLAMFBMM - MMMBFMALLAMFBMMM - MMBFMLLAALLMABAM - MBFMLLLLLLLLAFBM - MBFMLALLLLALAFBM - MBFMLAJJKJALAFBM - MMBFMMLJJLAAABAM - MMMBFMLLALAABAMM - MMBFMLLAALLAFBMM - MMMMMMMMMMMMMMMM + ................ + ......BBBB..I... + ..I..BF...B..... + ....BF.HHA.B.... + ...BF.HHHHA.B.I. + ...BF.LFLFA.FB.. + .I.BF.LLLLA.FB.. + ...BF.ALLA.FB... + ..BF.LLAALL.ABA. + .BF.LLLLLLLLAFB. + .BF.LALLLLALAFB. + .BF.LAJJKJALAFB. + ..BF..LJJLAAABA. + ...BF.LLALAABA.. + ..BF.LLAALLAFB.. + ................ } # tile 124 (Angel) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMHHHHMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMCCMMMMMMM - MMMMMMCLLCMMAAMM - MMMMMMPLLPMMMMAM - MMMMMMNPPPAMAMMM - MMMMMBBLLPPAAAMM - MMMMMNNLLPPAAAMM - MMMMMMBNNPAAAAMM - MMMMMMBNNPAAAAMM - MMMMMBNNNPAAMAMM - MMMMMBNNNNPAMMMM - MMMMBNNNNNNPMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......HHHH...... + ................ + .......CC....... + ......CLLC..AA.. + ......PLLP....A. + ......NPPPA.A... + .....BBLLPPAAA.. + .....NNLLPPAAA.. + ......BNNPAAAA.. + ......BNNPAAAA.. + .....BNNNPAA.A.. + .....BNNNNPA.... + ....BNNNNNNP.... + ................ } # tile 125 (ki-rin) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMLPMMMMMMMMMMMM - MMPLOMCMCMMMMMMM - MMMPLCCDMMMMMMMM - MMMKCIKDMMMMMMMM - MMKCCCCDMMMMMMMM - MMCKACCDAMMMMMMM - MMMACCCCCCMMMAMM - MMMKCCCKCCKAAMMM - MMCAKCKCKCAKAMMM - MMCAAKAKAKAMMMMM - MMMLMKALAKMMMMMM - MMMMMLAMMLMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ..LP............ + ..PLO.C.C....... + ...PLCCD........ + ...KCIKD........ + ..KCCCCD........ + ..CKACCDA....... + ...ACCCCCC...A.. + ...KCCCKCCKAA... + ..CAKCKCKCAKA... + ..CAAKAKAKA..... + ...L.KALAK...... + .....LA..L...... + ................ + ................ } # tile 126 (Archon) { - MMMMMMMMMMMMMMMM - MMMMMMOOOOMMMMMM - MMMMMOOOOOOMMMMM - MMMMMOJLLJOMMMMM - MMMMMOLLLLOMMMMM - MMMMOOJLLJOOMMMM - MMMMMMAJJAMMMMMM - MMMMMAAAAAAAMMMM - MMMMAAAAAAAAAMMM - MMMOAAOAAAJLJMMM - MMOOAOAAAACJCMMM - MMMMLAAAACCJCCMM - MMMMMAAAAAJJJMMM - MMMMAAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......OOOO...... + .....OOOOOO..... + .....OJLLJO..... + .....OLLLLO..... + ....OOJLLJOO.... + ......AJJA...... + .....AAAAAAA.... + ....AAAAAAAAA... + ...OAAOAAAJLJ... + ..OOAOAAAACJC... + ....LAAAACCJCC.. + .....AAAAAJJJ... + ....AAAAAAAA.... + ................ + ................ } # tile 127 (bat) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMJJJCACJJJMMMM - MMJJAAHJHAAJJMMM - MMJAMMMJAMMAJMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMAAAAMMMMMM - MMMMAAAAAAAAMMMM - MMMAAAMAAMAAAMMM - MMMMMMMAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ...JJJCACJJJ.... + ..JJAAHJHAAJJ... + ..JA...JA..AJ... + ................ + ................ + ......AAAA...... + ....AAAAAAAA.... + ...AAA.AA.AAA... + .......AA....... + ................ + ................ + ................ } # tile 128 (giant bat) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMJKMJMJMJKMMMM - MMKJJJCACJJKJMMM - MJJJAAHJHAAJJKMM - MKJAMMMJAMMAJJMM - MMJAMMMMMMMAJMMM - MMMMMMMMMMMMMMMM - MMMMMAAAAAAMMMMM - MMMAAAAAAAAAAMMM - MMAAAAMAAMAAAAMM - MMMMMMMAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...JK.J.J.JK.... + ..KJJJCACJJKJ... + .JJJAAHJHAAJJK.. + .KJA...JA..AJJ.. + ..JA.......AJ... + ................ + .....AAAAAA..... + ...AAAAAAAAAA... + ..AAAA.AA.AAAA.. + .......AA....... + ................ + ................ + ................ } # tile 129 (raven) { - MMAAAAMMMAAAMMMM - MAAAAAAMAAAMMMMM - AAAAAAAAAAAMAAMM - AMMMAAAAAAAAAAAM - MMMMMMAAAAAAAAAM - MMMMMAAAAMMMMMAA - MMMMMADAMMMMMMMA - MMMMMPAMMMMMMMMM - MMMMMPMMMMMMMMMM - MMMMMMMMMPMPMPMM - MMMMMMMMPMPMPMPM - MMMMMMMPMPMPMMMM - MMMMMMMMPMPMPMMM - MMMMMMMMMMMPMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ..AAAA...AAA.... + .AAAAAA.AAA..... + AAAAAAAAAAA.AA.. + A...AAAAAAAAAAA. + ......AAAAAAAAA. + .....AAAA.....AA + .....ADA.......A + .....PA......... + .....P.......... + .........P.P.P.. + ........P.P.P.P. + .......P.P.P.... + ........P.P.P... + ...........P.... + ................ + ................ } # tile 130 (vampire bat) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMAAMAMAMAAMMMM - MMAAAAAAAAAAAMMM - MAAAAMDADMAAAAMM - MAAAMMMAMMMAAAMM - MMAMMMMMMMMMAMMM - MMMMMMMMMMMMMMMM - MMMMMAAAAAAMMMMM - MMMAAAAAAAAAAMMM - MMAAAAMAAMAAAAMM - MMMMMMMAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...AA.A.A.AA.... + ..AAAAAAAAAAA... + .AAAA.DAD.AAAA.. + .AAA...A...AAA.. + ..A.........A... + ................ + .....AAAAAA..... + ...AAAAAAAAAA... + ..AAAA.AA.AAAA.. + .......AA....... + ................ + ................ + ................ } # tile 131 (plains centaur) { - MMMMMMMMMMMMMMMM - MMMKKAMMMMMMMMMM - MMMLLAAMMMMMMMMM - MAAKKAAMMMMMMMMM - MLLAALLAMMMMMMMM - LALLLLALAMMMMMMM - LALLLKALAMAMMMMM - MMLKLKAAAAAMMMMM - MMKLKJKJJKAAMMMM - MKJKJKJKJAKAAAAM - MKAKJJJJKJAAAMAM - MKAAKAAAAKAAMMMM - MMCAKAAJAKAMMMMM - MMMMKAAKAKMMMMMM - MMMMCAMMMCMMMMMM - MMMMMMMMMMMMMMMM + ................ + ...KKA.......... + ...LLAA......... + .AAKKAA......... + .LLAALLA........ + LALLLLALA....... + LALLLKALA.A..... + ..LKLKAAAAA..... + ..KLKJKJJKAA.... + .KJKJKJKJAKAAAA. + .KAKJJJJKJAAA.A. + .KAAKAAAAKAA.... + ..CAKAAJAKA..... + ....KAAKAK...... + ....CA...C...... + ................ } # tile 132 (forest centaur) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMKKAMMMMMMMMMM - LAMLLAALAMMMMMMM - LAALLAALAMMMMMMM - MLLAALLAMMMMMMMM - MMLLLLAMAMMMMMMM - MMLKLKAAAAAMMMMM - MMKLKJKJJKAAMMMM - MKJKJKJKJAKAMAMM - MKAKJJJJKJAAAAMM - MKAAKAAJAKAMMMMM - MMCMKAAKAKMMMMMM - MMMMCAMMMCMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...KKA.......... + LA.LLAALA....... + LAALLAALA....... + .LLAALLA........ + ..LLLLA.A....... + ..LKLKAAAAA..... + ..KLKJKJJKAA.... + .KJKJKJKJAKA.A.. + .KAKJJJJKJAAAA.. + .KAAKAAJAKA..... + ..C.KAAKAK...... + ....CA...C...... + ................ } # tile 133 (mountain centaur) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMKKAMMMMMMMMMM - MMMLLAAMMMMMMMMM - MMAKKAAMMMMMMMMM - MLJJJJLAMMMMMMMM - LAJKKJALAMAMMMMM - LAKKKKALAAAMMMMM - MMJJJJKJJKAAMMMM - MKJJJKJKJAKAAAAM - MKAKJJJJKJAAAMAM - MKAAKAAAAKAAMMMM - MMCAKAAJAKAMMMMM - MMMMKAAKAKMMMMMM - MMMMCAMMMCMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...KKA.......... + ...LLAA......... + ..AKKAA......... + .LJJJJLA........ + LAJKKJALA.A..... + LAKKKKALAAA..... + ..JJJJKJJKAA.... + .KJJJKJKJAKAAAA. + .KAKJJJJKJAAA.A. + .KAAKAAAAKAA.... + ..CAKAAJAKA..... + ....KAAKAK...... + ....CA...C...... + ................ } # tile 134 (baby gray dragon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMBBBAMMMMMMM - MMMMNPNPPAMMMMMM - MMMBPPPPPAMMMMMM - MMCHHPABPAMAAAMM - MCHCDAMBPAAAAAAM - MMDMMBPPAAAAAAAM - MMMMBBPPPPPAAAAM - MMMBOOPPPPPPAAAM - MMBPOBPPPPPPPAAM - MMBPPBPPOBPAPPAM - MMBPABPMABPAPPAM - MMMMMBPAAMMPPAAM - MMMMMMMMMMMPAAMM + ................ + ................ + ................ + .....BBBA....... + ....NPNPPA...... + ...BPPPPPA...... + ..CHHPABPA.AAA.. + .CHCDA.BPAAAAAA. + ..D..BPPAAAAAAA. + ....BBPPPPPAAAA. + ...BOOPPPPPPAAA. + ..BPOBPPPPPPPAA. + ..BPPBPPOBPAPPA. + ..BPABP.ABPAPPA. + .....BPAA..PPAA. + ...........PAA.. } # tile 135 (baby silver dragon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPPPAMMMMMMM - MMMMOBOBBAMMMMMM - MMMPBBBBBAMMMMMM - MMCHHBAPBAMAAAMM - MCHCDAMPBAAAAAAM - MMDMMPBBAAAAAAAM - MMMMPPBBBBBAAAAM - MMMPNNBBBBBBAAAM - MMPBNPBBBBBBBAAM - MMPBBPBBNPBABBAM - MMPBAPBMAPBABBAM - MMMMMPBAAMMBBAAM - MMMMMMMMMMMBAAMM + ................ + ................ + ................ + .....PPPA....... + ....OBOBBA...... + ...PBBBBBA...... + ..CHHBAPBA.AAA.. + .CHCDA.PBAAAAAA. + ..D..PBBAAAAAAA. + ....PPBBBBBAAAA. + ...PNNBBBBBBAAA. + ..PBNPBBBBBBBAA. + ..PBBPBBNPBABBA. + ..PBAPB.APBABBA. + .....PBAA..BBAA. + ...........BAA.. } # tile 136 (baby shimmering dragon) { - MIMMMMMMMMMMMMMM - MMMBBBBBBBMIMMMM - MMBFMFFFMFBMMMIM - MBFMMBBBAMFBMMMM - BFMMNPNPPAFBMIMM - BFMBPPPPPAMBMMMM - BMCHHPABPAFBAAIM - BCHCDAMBPAAFBAAM - BMDMMBPPAAAAFBAM - BMMMBBPPPPPAAFBM - BFMBOOPPPPPPAAAB + .I.............. + ...BBBBBBB.I.... + ..BF.FFF.FB...I. + .BF..BBBA.FB.... + BF..NPNPPAFB.I.. + BF.BPPPPPA.B.... + B.CHHPABPAFBAAI. + BCHCDA.BPAAFBAA. + B.D..BPPAAAAFBA. + B...BBPPPPPAAFB. + BF.BOOPPPPPPAAAB BFBPOBPPPPPPPAFB BFBPPBPPOBPAPPFB - BMBPABPMABPAPPFB - BMMMMBPAAMMPPAAB - MBMMMMMMMMMPAABM + B.BPABP.ABPAPPFB + B....BPAA..PPAAB + .B.........PAAB. } # tile 137 (baby red dragon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMIIIAMMMMMMM - MMMMNDNDDAMMMMMM - MMMIDDDDDAMMMMMM - MMCHHDAIDAMAAAMM - MCHCDAMIDAAAAAAM - MMDMMIDDAAAAAAAM - MMMMIIDDDDDAAAAM - MMMIHHDDDDDDAAAM - MMIDHIDDDDDDDAAM - MMIDDIDDHIDADDAM - MMIDAIDMAIDADDAM - MMMMMIDAAMMDDAAM - MMMMMMMMMMMDAAMM + ................ + ................ + ................ + .....IIIA....... + ....NDNDDA...... + ...IDDDDDA...... + ..CHHDAIDA.AAA.. + .CHCDA.IDAAAAAA. + ..D..IDDAAAAAAA. + ....IIDDDDDAAAA. + ...IHHDDDDDDAAA. + ..IDHIDDDDDDDAA. + ..IDDIDDHIDADDA. + ..IDAID.AIDADDA. + .....IDAA..DDAA. + ...........DAA.. } # tile 138 (baby white dragon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMNNNAMMMMMMM - MMMMIOIOOAMMMMMM - MMMNOOOOOAMMMMMM - MMCHHOANOAMAAAMM - MCHCDAMNOAAAAAAM - MMDMMNOOAAAAAAAM - MMMMNNOOOOOAAAAM - MMMNOOOOOOOOAAAM - MMNOONOOOOOOOAAM - MMNOONOOONOAOOAM - MMNOANOMANOAOOAM - MMMMMNOAAMMOOAAM - MMMMMMMMMMMOAAMM + ................ + ................ + ................ + .....NNNA....... + ....IOIOOA...... + ...NOOOOOA...... + ..CHHOANOA.AAA.. + .CHCDA.NOAAAAAA. + ..D..NOOAAAAAAA. + ....NNOOOOOAAAA. + ...NOOOOOOOOAAA. + ..NOONOOOOOOOAA. + ..NOONOOONOAOOA. + ..NOANO.ANOAOOA. + .....NOAA..OOAA. + ...........OAA.. } # tile 139 (baby orange dragon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLLLAMMMMMMM - MMMMNCNCCAMMMMMM - MMMLCCCCCAMMMMMM - MMCHHCALCAMAAAMM - MCHCDAMLCAAAAAAM - MMDMMLCCAAAAAAAM - MMMMLLCCCCCAAAAM - MMMLOOCCCCCCAAAM - MMLCOLCCCCCCCAAM - MMLCCLCCOLCACCAM - MMLCALCMALCACCAM - MMMMMLCAAMMCCAAM - MMMMMMMMMMMCAAMM + ................ + ................ + ................ + .....LLLA....... + ....NCNCCA...... + ...LCCCCCA...... + ..CHHCALCA.AAA.. + .CHCDA.LCAAAAAA. + ..D..LCCAAAAAAA. + ....LLCCCCCAAAA. + ...LOOCCCCCCAAA. + ..LCOLCCCCCCCAA. + ..LCCLCCOLCACCA. + ..LCALC.ALCACCA. + .....LCAA..CCAA. + ...........CAA.. } # tile 140 (baby black dragon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMAAAMMMMMMMM - MMMMNANAAMMMMMMM - MMMAAAAAAMMMMMMM - MMCHHAMAAMMPPPMM - MCHCDMMAAMPPPPPM - MMDMMAAAPPPMPPPM - MMMMAAAAAAAPPPPM - MMMAAAAAAAAAPPPM - MMAAAAAAAAAAAPPM - MMAAAAAAAAAPAAPM - MMAAPAAMPAAPAAPM - MMMMMAAPMMMAAPPM - MMMMMMMMMMMAPPMM + ................ + ................ + ................ + .....AAA........ + ....NANAA....... + ...AAAAAA....... + ..CHHA.AA..PPP.. + .CHCD..AA.PPPPP. + ..D..AAAPPP.PPP. + ....AAAAAAAPPPP. + ...AAAAAAAAAPPP. + ..AAAAAAAAAAAPP. + ..AAAAAAAAAPAAP. + ..AAPAA.PAAPAAP. + .....AAP...AAPP. + ...........APP.. } # tile 141 (baby blue dragon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMBBBAMMMMMMM - MMMMNENEEAMMMMMM - MMMBEEEEEAMMMMMM - MMCHHEABEAMAAAMM - CCHCDAMBEAAAAAAM - MMDMMBEEAAAAAAAM - MMMMBBEEEEEAAAAM - MMMBOOEEEEEEAAAM - MMBEOBEEEEEEEAAM - MMBEEBEEOBEAEEAM - MMBEABEMABEAEEAM - MMMMMBEAAMMEEAAM - MMMMMMMMMMMEAAMM + ................ + ................ + ................ + .....BBBA....... + ....NENEEA...... + ...BEEEEEA...... + ..CHHEABEA.AAA.. + CCHCDA.BEAAAAAA. + ..D..BEEAAAAAAA. + ....BBEEEEEAAAA. + ...BOOEEEEEEAAA. + ..BEOBEEEEEEEAA. + ..BEEBEEOBEAEEA. + ..BEABE.ABEAEEA. + .....BEAA..EEAA. + ...........EAA.. } # tile 142 (baby green dragon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMGGGAMMMMMMM - MMMMNFNFFAMMMMMM - MMMGFFFFFAMMMMMM - MMCHHFAGFAMAAAMM - MCHCDAMGFAAAAAAM - MMDMMGFFAAAAAAAM - MMMMGGFFFFFAAAAM - MMMGOOFFFFFFAAAM - MMGFOGFFFFFFFAAM - MMGFFGFFOGFAFFAM - MMGFAGFMAGFAFFAM - MMMMMGFAAMMFFAAM - MMMMMMMMMMMFAAMM + ................ + ................ + ................ + .....GGGA....... + ....NFNFFA...... + ...GFFFFFA...... + ..CHHFAGFA.AAA.. + .CHCDA.GFAAAAAA. + ..D..GFFAAAAAAA. + ....GGFFFFFAAAA. + ...GOOFFFFFFAAA. + ..GFOGFFFFFFFAA. + ..GFFGFFOGFAFFA. + ..GFAGF.AGFAFFA. + .....GFAA..FFAA. + ...........FAA.. } # tile 143 (baby yellow dragon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMNNNAMMMMMMM - MMMMDHDHHAMMMMMM - MMMNHHHHHAMMMMMM - MMCHHHANHAMAAAMM - MCHCDAMNHAAAAAAM - MMDMMNHHAAAAAAAM - MMMMNNHHHHHAAAAM - MMMNOOHHHHHHAAAM - MMNHONHHHHHHHAAM - MMNHHNHHONHAHHAM - MMNHANHMANHAHHAM - MMMMMNHAAMMHHAAM - MMMMMMMMMMMHAAMM + ................ + ................ + ................ + .....NNNA....... + ....DHDHHA...... + ...NHHHHHA...... + ..CHHHANHA.AAA.. + .CHCDA.NHAAAAAA. + ..D..NHHAAAAAAA. + ....NNHHHHHAAAA. + ...NOOHHHHHHAAA. + ..NHONHHHHHHHAA. + ..NHHNHHONHAHHA. + ..NHANH.ANHAHHA. + .....NHAA..HHAA. + ...........HAA.. } # tile 144 (gray dragon) { - MMMMMMBBBPAMMMMM - MMMMMNPNPPPAMMMM - MMMMBPPPPPPAMMMM - MMDCHHPMMPPAMMMM - CHCHCDMMBPPAMMMM - HDMDMMMBPPAMMMMM - MMMMMMOBPAAAAAAM - MMMMBOBPAAAAAAAA - MMBOOBPAMPPMAAAM - MBOOOBPPPPPPMAAM - MBOOOBPPPPPPPAAM - PPOOBBPPPPPPPPAM - BPMOBPPOOPPMPMAM - BPAABPMAAPPAPPAM - MMMMBPAAMMMPPMAM - MMMMMMMMPPPPMAMM + ......BBBPA..... + .....NPNPPPA.... + ....BPPPPPPA.... + ..DCHHP..PPA.... + CHCHCD..BPPA.... + HD.D...BPPA..... + ......OBPAAAAAA. + ....BOBPAAAAAAAA + ..BOOBPA.PP.AAA. + .BOOOBPPPPPP.AA. + .BOOOBPPPPPPPAA. + PPOOBBPPPPPPPPA. + BP.OBPPOOPP.P.A. + BPAABP.AAPPAPPA. + ....BPAA...PP.A. + ........PPPP.A.. } # tile 145 (silver dragon) { - MMMMMMPPPBAMMMMM - MMMMMOBOBBBAMMMM - MMMMPBBBBBBAMMMM - MMDCHHBMMBBAMMMM - CHCHCDMMPBBAMMMM - HDMDMMMPBBAMMMMM - MMMMMMNPBAAAAAAM - MMMMPNPBAAAAAAAA - MMPNNPBAMBBMAAAM - MPNNNPBBBBBBMAAM - MPNNNPBBBBBBBAAM - BBNNPPBBBBBBBBAM - PBMNPBBNNBBMBMAM - PBAAPBMAABBABBAM - MMMMPBAAMMMBBMAM - MMMMMMMMBBBBMAMM + ......PPPBA..... + .....OBOBBBA.... + ....PBBBBBBA.... + ..DCHHB..BBA.... + CHCHCD..PBBA.... + HD.D...PBBA..... + ......NPBAAAAAA. + ....PNPBAAAAAAAA + ..PNNPBA.BB.AAA. + .PNNNPBBBBBB.AA. + .PNNNPBBBBBBBAA. + BBNNPPBBBBBBBBA. + PB.NPBBNNBB.B.A. + PBAAPB.AABBABBA. + ....PBAA...BB.A. + ........BBBB.A.. } # tile 146 (shimmering dragon) { - MIMBFMBBBPAFBMMM - MMBFMNPNPPPAFBMI - MBFMBPPPPPPAFBMM - MBDCHHPMMPPAFBIM - CBCHCDMMBPPAFBMM - HDBBMMMBPPAMBMMI - MMBFMMOBPAAAABAM - MBFMBOBPAAAAAFBA - BFBOOBPAMPPMAAFB - MBOOOBPPPPPPMAFB - MBOOOBPPPPPPPAFB + .I.BF.BBBPAFB... + ..BF.NPNPPPAFB.I + .BF.BPPPPPPAFB.. + .BDCHHP..PPAFBI. + CBCHCD..BPPAFB.. + HDBB...BPPA.B..I + ..BF..OBPAAAABA. + .BF.BOBPAAAAAFBA + BFBOOBPA.PP.AAFB + .BOOOBPPPPPP.AFB + .BOOOBPPPPPPPAFB PPOOBBPPPPPPPPFB - BPMOBPPOOPPMPMFB - BPAABPMAAPPAPPFB - MMMMBPAAMMMPPMAB - MMMMMMMMPPPPMABM + BP.OBPPOOPP.P.FB + BPAABP.AAPPAPPFB + ....BPAA...PP.AB + ........PPPP.AB. } # tile 147 (red dragon) { - MMMMMMIIIDAMMMMM - MMMMMNDNDDDAMMMM - MMMMIDDDDDDAMMMM - MMDCHHDMMDDAMMMM - CHCHCDMMIDDAMMMM - HDMDMMMIDDAMMMMM - MMMMMMHIDAAAAAAM - MMMMIHIDAAAAAAAA - MMIHHIDAJDDJAAAM - MIHHHIDDDDDDJAAM - MIHHHIDDDDDDDAAM - DDHHIIDDDDDDDDAM - IDMHIDDHHDDJDJAM - IDAAIDMAADDADDAM - MMMMIDAAJJJDDJAM - MMMMMMMMDDDDJAMM + ......IIIDA..... + .....NDNDDDA.... + ....IDDDDDDA.... + ..DCHHD..DDA.... + CHCHCD..IDDA.... + HD.D...IDDA..... + ......HIDAAAAAA. + ....IHIDAAAAAAAA + ..IHHIDAJDDJAAA. + .IHHHIDDDDDDJAA. + .IHHHIDDDDDDDAA. + DDHHIIDDDDDDDDA. + ID.HIDDHHDDJDJA. + IDAAID.AADDADDA. + ....IDAAJJJDDJA. + ........DDDDJA.. } # tile 148 (white dragon) { - MMMMMMNNNOAMMMMM - MMMMMIOIOOOAMMMM - MMMMNOOOOOOAMMMM - MMDCHHOMMOOAMMMM - CHCHCDMMNOOAMMMM - HDMDMMMNOOAMMMMM - MMMMMMONOAAAAAAM - MMMMNONOAAAAAAAA - MMNOONOAMOOMAAAM - MNOOONOOOOOOJAAM - MNOOONOOOOOOOAAM - OOOONNOOOOOOOOAM - NOMONOOOOOOMOJAM - NOAANOMAAOOAOOAM - MMMMNOAAMMMOOJAM - MMMMMMMMOOOOJAMM + ......NNNOA..... + .....IOIOOOA.... + ....NOOOOOOA.... + ..DCHHO..OOA.... + CHCHCD..NOOA.... + HD.D...NOOA..... + ......ONOAAAAAA. + ....NONOAAAAAAAA + ..NOONOA.OO.AAA. + .NOOONOOOOOOJAA. + .NOOONOOOOOOOAA. + OOOONNOOOOOOOOA. + NO.ONOOOOOO.OJA. + NOAANO.AAOOAOOA. + ....NOAA...OOJA. + ........OOOOJA.. } # tile 149 (orange dragon) { - MMMMMMLLLCAMMMMM - MMMMMNCNCCCAMMMM - MMMMLCCCCCCAMMMM - MMDCHHCMMCCAMMMM - CHCHCDMMLCCAMMMM - HDMDMMMLCCAMMMMM - MMMMMMOLCAAAAAAM - MMMMLOLCAAAAAAAA - MMLOOLCAMCCKAAAM - MLOOOLCCCCCCJAAM - MLOOOLCCCCCCCAAM - CCOOLLCCCCCCCCAM - LCMOLCCOOCCKCJAM - LCAALCMAACCACCAM - MMMMLCAAMKKCCJAM - MMMMMMMMCCCCJAMM + ......LLLCA..... + .....NCNCCCA.... + ....LCCCCCCA.... + ..DCHHC..CCA.... + CHCHCD..LCCA.... + HD.D...LCCA..... + ......OLCAAAAAA. + ....LOLCAAAAAAAA + ..LOOLCA.CCKAAA. + .LOOOLCCCCCCJAA. + .LOOOLCCCCCCCAA. + CCOOLLCCCCCCCCA. + LC.OLCCOOCCKCJA. + LCAALC.AACCACCA. + ....LCAA.KKCCJA. + ........CCCCJA.. } # tile 150 (black dragon) { - MMMMMMAAAAMMMMMM - MMMMMNANAAAMMMMM - MMMMAAAAAAAMMMMM - MMDCHHAMMAAMMMMM - CHCHCDMMAAAMMMMM - HDMDMMMAAAMMMMMM - MMMMMMAAAMMPPPPM - MMMMAAAAPPPPPPPP - MMAAAAAAAAAMPPPM - MAAAAAAAAAAAAPPM - MAAAAAAAAAAAAPPM - AAAAAAAAAAAAAAPM - AAMAAAAAAAAMAAPM - AAPPAAMPPAAPAAPM - MMMMAAPPMMMAAAPM - MMMMMMMMAAAAAMMM + ......AAAA...... + .....NANAAA..... + ....AAAAAAA..... + ..DCHHA..AA..... + CHCHCD..AAA..... + HD.D...AAA...... + ......AAA..PPPP. + ....AAAAPPPPPPPP + ..AAAAAAAAA.PPP. + .AAAAAAAAAAAAPP. + .AAAAAAAAAAAAPP. + AAAAAAAAAAAAAAP. + AA.AAAAAAAA.AAP. + AAPPAA.PPAAPAAP. + ....AAPP...AAAP. + ........AAAAA... } # tile 151 (blue dragon) { - MMMMMMBBBEAMMMMM - MMMMMNENEEEAMMMM - MMMMBEEEEEEAMMMM - MMDCHHEMMEEAMMMM - CHCHCDMMBEEAMMMM - HDMDMMMBEEAMMMMM - MMMMMMOBEAAAAAAM - MMMMBOBEAAAAAAAA - MMBOOBEAMEEMAAAM - MBOOOBEEEEEEJAAM - MBOOOBEEEEEEEAAM - EEOOBBEEEEEEEEAM - BEMOBEEOOEEMEJAM - BEAABEMAAEEAEEAM - MMMMBEAAMMMEEJAM - MMMPMMMMEEEEJAMM + ......BBBEA..... + .....NENEEEA.... + ....BEEEEEEA.... + ..DCHHE..EEA.... + CHCHCD..BEEA.... + HD.D...BEEA..... + ......OBEAAAAAA. + ....BOBEAAAAAAAA + ..BOOBEA.EE.AAA. + .BOOOBEEEEEEJAA. + .BOOOBEEEEEEEAA. + EEOOBBEEEEEEEEA. + BE.OBEEOOEE.EJA. + BEAABE.AAEEAEEA. + ....BEAA...EEJA. + ...P....EEEEJA.. } # tile 152 (green dragon) { - MMMMMMGGGFAMMMMM - MMMMMNFNFFFAMMMM - MMMMGFFFFFFAMMMM - MMDCHHFMMFFAMMMM - CHCHCDMMGFFAMMMM - HDMDMMMGFFAMMMMM - MMMMMMOGFAAAAAAM - MMMMGOGFAAAAAAAA - MMGOOGFAMFFMAAAM - MGOOOGFFFFFFJAAM - MGOOOGFFFFFFFAAM - FFOOGGFFFFFFFFAM - GFMOGFFOOFFMFJAM - GFAAGFMAAFFAFFAM - MMMMGFAAMMMFFJAM - MMMMMMMMFFFFJAMM + ......GGGFA..... + .....NFNFFFA.... + ....GFFFFFFA.... + ..DCHHF..FFA.... + CHCHCD..GFFA.... + HD.D...GFFA..... + ......OGFAAAAAA. + ....GOGFAAAAAAAA + ..GOOGFA.FF.AAA. + .GOOOGFFFFFFJAA. + .GOOOGFFFFFFFAA. + FFOOGGFFFFFFFFA. + GF.OGFFOOFF.FJA. + GFAAGF.AAFFAFFA. + ....GFAA...FFJA. + ........FFFFJA.. } # tile 153 (yellow dragon) { - MMMMMMNNNHAMMMMM - MMMMMDHDHHHAMMMM - MMMMNHHHHHHAMMMM - MMDCHHHMMHHAMMMM - CHCHCDMMNHHAMMMM - HDMDMMMNHHAMMMMM - MMMMMMONHAAAAAAM - MMMMNONHAAAAAAAA - MMNOONHAJHHJAAAM - MNOOONHHHHHHJAAM - MNOOONHHHHHHHAAM - HHOONNHHHHHHHHAM - NHMONHHOOHHJHJAM - NHAANHMAAHHAHHAM - MMMMNHAAJJJHHJAM - MMMMMMMMHHHHJAMM + ......NNNHA..... + .....DHDHHHA.... + ....NHHHHHHA.... + ..DCHHH..HHA.... + CHCHCD..NHHA.... + HD.D...NHHA..... + ......ONHAAAAAA. + ....NONHAAAAAAAA + ..NOONHAJHHJAAA. + .NOOONHHHHHHJAA. + .NOOONHHHHHHHAA. + HHOONNHHHHHHHHA. + NH.ONHHOOHHJHJA. + NHAANH.AAHHAHHA. + ....NHAAJJJHHJA. + ........HHHHJA.. } # tile 154 (stalker) { - MMMMMMMMMMMMMMMM - MMMMMMMPPPMMMMMM - MMMMMMPMPMPMMMMM - MMMMMPPPPPPMMMMM - MMMMMPPMMPPPMMMM - MMMMPPPPPPMPMMMM - MMMMPMPPPPMPMMMM - MMMMPMPPPMMPMMMM - MMMMPMMPPMMPMMMM - MMMMPMPPPPMPMMMM - MMMMPMPMMPMPMMMM - MMMMPMPMMPMPMMMM - MMMMMMPMMPMMMMMM - MMMMMMPMMPMMMMMM - MMMMMPPMMPPMMMMM - MMMMMMMMMMMMMMMM + ................ + .......PPP...... + ......P.P.P..... + .....PPPPPP..... + .....PP..PPP.... + ....PPPPPP.P.... + ....P.PPPP.P.... + ....P.PPP..P.... + ....P..PP..P.... + ....P.PPPP.P.... + ....P.P..P.P.... + ....P.P..P.P.... + ......P..P...... + ......P..P...... + .....PP..PP..... + ................ } # tile 155 (air elemental) { - MMMMMMMMMMMMMMMM - MMMPMPPPMMPMMMMM - MMPMPAPAMPMMMMMM - PMMPPPPPPMMPMMMM - MPMPPAAPPPMMMPMM - MMPPPAAPMPMPMMMM - MMPAPAAPAPMMMMMM - PMPAPPPMAPMPMAAM - MMPAMPPMAPMAAAAM - MMPAPPPPAPAAAAMM - MMPAPMAPAPAAAAMM - MMPAPMAPAPAAAAAM - MMMMPMAPAAAAAAAM - MMPMPMAPPAAAAAAM - MMMPPMAPPPAMMMMM - MMMMMMMMMMMMMMMM + ................ + ...P.PPP..P..... + ..P.PAPA.P...... + P..PPPPPP..P.... + .P.PPAAPPP...P.. + ..PPPAAP.P.P.... + ..PAPAAPAP...... + P.PAPPP.AP.P.AA. + ..PA.PP.AP.AAAA. + ..PAPPPPAPAAAA.. + ..PAP.APAPAAAA.. + ..PAP.APAPAAAAA. + ....P.APAAAAAAA. + ..P.P.APPAAAAAA. + ...PP.APPPA..... + ................ } # tile 156 (fire elemental) { - MMMMMMMMMMMMMMMM - MHMMLDDDMMMMMMMM - MMMLDADACMHMMMMM - HMMDDDDDDMMHMHMM - MMLDDAADDDMMMMMM - MMDDDAADCDMHMMMM - MMDADAACADMMMMMM - HMDADDDCADMMMAAM - MMDACDDCADMAAAAM - MMDADDDDADAAAAMM - MMDADCADADAAAAMM - HMDADCADADAAAAAM - MMMMDCADAAAAAAAM - MHMLDCADDAAAAAAM - MMLDDCADDDAMMMMM - MMMMMMMMMMMMMMMM + ................ + .H..LDDD........ + ...LDADAC.H..... + H..DDDDDD..H.H.. + ..LDDAADDD...... + ..DDDAADCD.H.... + ..DADAACAD...... + H.DADDDCAD...AA. + ..DACDDCAD.AAAA. + ..DADDDDADAAAA.. + ..DADCADADAAAA.. + H.DADCADADAAAAA. + ....DCADAAAAAAA. + .H.LDCADDAAAAAA. + ..LDDCADDDA..... + ................ } # tile 157 (earth elemental) { - MMFMMMMMMMMMMMMM - MMMMCKKKMMFMMMMM - MMMCKAKAJMMMMFMM - MMMKKKKKKMMMMMMM - MMCKKAAKKKMFMMFM - MFKKKAAKJKMMMMMM - MMKAKAAJAKMMFMMM - MMKAKJJJAKMMMAAM - FMKAJKKJAKMAAAAM - MMKAKKKKAKAAAAMM - MMKAKJAKAKAAAAMM - MMKAKJAKAKAAAAAM - MMMMKJAKAAAAAAAM - MFMCKJAKKAAAAAAM - MMCKKJAKKKAMMMMM - MMMMMMMMMMMMMMMM + ..F............. + ....CKKK..F..... + ...CKAKAJ....F.. + ...KKKKKK....... + ..CKKAAKKK.F..F. + .FKKKAAKJK...... + ..KAKAAJAK..F... + ..KAKJJJAK...AA. + F.KAJKKJAK.AAAA. + ..KAKKKKAKAAAA.. + ..KAKJAKAKAAAA.. + ..KAKJAKAKAAAAA. + ....KJAKAAAAAAA. + .F.CKJAKKAAAAAA. + ..CKKJAKKKA..... + ................ } # tile 158 (water elemental) { - MMMMMMMMMMMMMMMM - MMMMPBBBMMEMMMMM - MEMPBABAEMMMEMMM - MMMBBBBBBMMMMMMM - MMPBBAABBBMEMMEM - EMBBBAABEBMMMMMM - MMBABAABEBMEMMMM - MMBABBBBEBMMMAAM - MMBAPBBEABMAAAAM - EMBABBBBABAAAAMM - MMBABEABABAAAAMM - MMBABEABABAAAAAM - MMMMBEABAAAAAAAM - MEMPBEABBAAAAAAM - MMPBBEABBBAMMMMM - MMMMMMMMMMMMMMMM + ................ + ....PBBB..E..... + .E.PBABAE...E... + ...BBBBBB....... + ..PBBAABBB.E..E. + E.BBBAABEB...... + ..BABAABEB.E.... + ..BABBBBEB...AA. + ..BAPBBEAB.AAAA. + E.BABBBBABAAAA.. + ..BABEABABAAAA.. + ..BABEABABAAAAA. + ....BEABAAAAAAA. + .E.PBEABBAAAAAA. + ..PBBEABBBA..... + ................ } # tile 159 (lichen) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMFFFMMMFFFMMMM - MMFCFFFFFCCFAMMM - MFCOOFFFCOFFFAMM - MFCOOFFFCFFFFAMM - MMFFFFFFFFFFAMMM - MMMAFFFCCFFFAMMM - MMMFFFFCOFFAAMMM - MMFCCFFCOFCFAMMM - MMFCOFFCFFOCFAMM - MMFFCFFFCFFFFAMM - MMMFFFAAFFFFFAMM - MMMMMAAMAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...FFF...FFF.... + ..FCFFFFFCCFA... + .FCOOFFFCOFFFA.. + .FCOOFFFCFFFFA.. + ..FFFFFFFFFFA... + ...AFFFCCFFFA... + ...FFFFCOFFAA... + ..FCCFFCOFCFA... + ..FCOFFCFFOCFA.. + ..FFCFFFCFFFFA.. + ...FFFAAFFFFFA.. + .....AA.AAAAA... + ................ + ................ } # tile 160 (brown mold) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMJJJMMMJJJMMMM - MMJKJJJJJKKJAMMM - MJKCCJJJKCJJJAMM - MJKCCJJJKJJJJAMM - MMJJJJJJJJJJAMMM - MMMAJJJKKJJJAMMM - MMMJJJJKCJJAAMMM - MMJKKJJKCJKJAMMM - MMJKCJJKJJCKJAMM - MMJJKJJJKJJJJAMM - MMMJJJAAJJJJJAMM - MMMMMAAMAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...JJJ...JJJ.... + ..JKJJJJJKKJA... + .JKCCJJJKCJJJA.. + .JKCCJJJKJJJJA.. + ..JJJJJJJJJJA... + ...AJJJKKJJJA... + ...JJJJKCJJAA... + ..JKKJJKCJKJA... + ..JKCJJKJJCKJA.. + ..JJKJJJKJJJJA.. + ...JJJAAJJJJJA.. + .....AA.AAAAA... + ................ + ................ } # tile 161 (yellow mold) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMHHHMMMHHHMMMM - MMHHHHHHHNHHAMMM - MHHNNOHHNNOHHAMM - MHHNNOOHHOOHHAMM - MMHHOOHHHHHHAMMM - MMMAHHHHHHHHAMMM - MMMHHHHNNOHAAMMM - MMHHHHHNNOHHAMMM - MMHNNOHHHONOHAMM - MMHHOHHHHHOOHAMM - MMMHHHAAHHHHHAMM - MMMMMAAMAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...HHH...HHH.... + ..HHHHHHHNHHA... + .HHNNOHHNNOHHA.. + .HHNNOOHHOOHHA.. + ..HHOOHHHHHHA... + ...AHHHHHHHHA... + ...HHHHNNOHAA... + ..HHHHHNNOHHA... + ..HNNOHHHONOHA.. + ..HHOHHHHHOOHA.. + ...HHHAAHHHHHA.. + .....AA.AAAAA... + ................ + ................ } # tile 162 (green mold) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMFFFMMMFFFMMMM - MMFGFFFFFGGFAMMM - MFGOOFFFGOFFFAMM - MFGOOFFFGFFFFAMM - MMFFFFFFFFFFAMMM - MMMAFFFGGFFFAMMM - MMMFFFFGOFFAAMMM - MMFGGFFGOFGFAMMM - MMFGOFFGFFOGFAMM - MMFFGFFFGFFFFAMM - MMMFFFAAFFFFFAMM - MMMMMAAMAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...FFF...FFF.... + ..FGFFFFFGGFA... + .FGOOFFFGOFFFA.. + .FGOOFFFGFFFFA.. + ..FFFFFFFFFFA... + ...AFFFGGFFFA... + ...FFFFGOFFAA... + ..FGGFFGOFGFA... + ..FGOFFGFFOGFA.. + ..FFGFFFGFFFFA.. + ...FFFAAFFFFFA.. + .....AA.AAAAA... + ................ + ................ } # tile 163 (red mold) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMDDDMMMDDDMMMM - MMDCDDDDDCCDAMMM - MDLLCDDDCLDDDAMM - MDCCCDDDCDDDDAMM - MMDDDDDDDDDDAMMM - MMMADDDCCDDDAMMM - MMMDDDDCLDDAAMMM - MMDCCDDCLDCDAMMM - MMDCLDDCDDLCDAMM - MMDDCDDDCDDDDAMM - MMMDDDAADDDDDAMM - MMMMMAAMAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...DDD...DDD.... + ..DCDDDDDCCDA... + .DLLCDDDCLDDDA.. + .DCCCDDDCDDDDA.. + ..DDDDDDDDDDA... + ...ADDDCCDDDA... + ...DDDDCLDDAA... + ..DCCDDCLDCDA... + ..DCLDDCDDLCDA.. + ..DDCDDDCDDDDA.. + ...DDDAADDDDDA.. + .....AA.AAAAA... + ................ + ................ } # tile 164 (shrieker) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMGGGGFFMMMMM - MMMGGGGIGIDFFMMM - MGGGIIGGGIIFFFFM + ................ + ................ + ................ + ................ + .....GGGGFF..... + ...GGGGIGIDFF... + .GGGIIGGGIIFFFF. GIIGIIGGGGGGGDDF GIIGGGGIIGIIGIDF GGGGIGGIIGIIGGFF - MMGGGGGGGGGGGMMM - MMMMMMFFFMMAAAAA - MMMMAGGGFFAAAAAA - MMMAGGGGGGFAAAAM - MMMAAAAAAAAAAMMM - MMMMMMMMMMMMMMMM + ..GGGGGGGGGGG... + ......FFF..AAAAA + ....AGGGFFAAAAAA + ...AGGGGGGFAAAA. + ...AAAAAAAAAA... + ................ } # tile 165 (violet fungus) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMIIIMMMIIIMMMM - MMILIIIIILLIAMMM - MIOOLIIILOIIIAMM - MILLLIIILIIIIAMM - MMIIIIIIIIIIAMMM - MMMAIIILLIIIAMMM - MMMIIIILOIIAAMMM - MMILLIILOILIAMMM - MMILOIILIIOLIAMM - MMIILIIILIIIIAMM - MMMIIIAAIIIIIAMM - MMMMMAAMAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...III...III.... + ..ILIIIIILLIA... + .IOOLIIILOIIIA.. + .ILLLIIILIIIIA.. + ..IIIIIIIIIIA... + ...AIIILLIIIA... + ...IIIILOIIAA... + ..ILLIILOILIA... + ..ILOIILIIOLIA.. + ..IILIIILIIIIA.. + ...IIIAAIIIIIA.. + .....AA.AAAAA... + ................ + ................ } # tile 166 (gnome) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMDFMMMMMMMMM - MMMMMMGMMMMMMMMM - MMMMMGFFMMMMMMMM - MMMMGGFFFMMMMMMM - MMMMGLLLFMMMMMMM - MMMMMOLOMMMAAAMM - MMMFGOOOFFAAAAMM - MMMGAGOFAFAAAAMM - MMMMLKNKFAAAAMMM - MMMMFGAFFAAMMMMM - MMMMGFAFGMAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....DF......... + ......G......... + .....GFF........ + ....GGFFF....... + ....GLLLF....... + .....OLO...AAA.. + ...FGOOOFFAAAA.. + ...GAGOFAFAAAA.. + ....LKNKFAAAA... + ....FGAFFAA..... + ....GFAFG.A..... + ................ + ................ } # tile 167 (gnome lord) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMDMMMMMMMMM - MMMMMMGMMMMMMMMM - MMMMMMGMMMMMMMMM - MMMMMGFFMMMMMMMM - MMMMHHHHHMMMMMMM - MMMMGLLLFMMMMMAM - MMMMMOLOMMMAAAMM - MMMFGOOOFFAAAAMM - MMMGAGOFAFAAAAMM - MMMMLKNKFAAAAMMM - MMMMFGAFFAAMMMMM - MMMMGFAFGMAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......D......... + ......G......... + ......G......... + .....GFF........ + ....HHHHH....... + ....GLLLF.....A. + .....OLO...AAA.. + ...FGOOOFFAAAA.. + ...GAGOFAFAAAA.. + ....LKNKFAAAA... + ....FGAFFAA..... + ....GFAFG.A..... + ................ + ................ } # tile 168 (gnomish wizard) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMGMMMMMMMMM - MMMMMGFFMMMMMMMM - MMMMGGFFFMMMMMMM - MMMMGLLLFMMMMMMM - MMMFFOLOFFMAAAMM - MMMGFOOOFFAAAAMM - MMMFAGOFAFAAAAMM - MMMGLKNKFFAAAMMM - MMMFFGFFFFAMMMMM - MMMGFFFFGFAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......G......... + .....GFF........ + ....GGFFF....... + ....GLLLF....... + ...FFOLOFF.AAA.. + ...GFOOOFFAAAA.. + ...FAGOFAFAAAA.. + ...GLKNKFFAAA... + ...FFGFFFFA..... + ...GFFFFGFA..... + ................ + ................ } # tile 169 (gnome king) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMHMCMHMMMMMMM - MMMMHCHCHMMMMMMM - MMMMHHHHHMMMMMMM - MMMMGLLLFMMMAMMM - MMMMMOLOMMMAAAAM - MMMFGOOOFFAAAAMM - MMMGAGOFAFAAAAMM - MMMMLKNKFAAAAMMM - MMMMFGAFFAAMMMMM - MMMMGFAFGMAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ....H.C.H....... + ....HCHCH....... + ....HHHHH....... + ....GLLLF...A... + .....OLO...AAAA. + ...FGOOOFFAAAA.. + ...GAGOFAFAAAA.. + ....LKNKFAAAA... + ....FGAFFAA..... + ....GFAFG.A..... + ................ + ................ } # tile 170 (giant) { - MMMMMMJJJJAAMMMM - MMMMJJJJJJJJAMMM - MMMMJJLLLLJJAMMM - MMMMJFFLLFFJAMMM - MMMMJLLLLLLJAMMM - MMMMALLAALLAAAMM - MMMMMALLLLJAAAAM - MMCCLLJJJJLLCCAA - MCLLLCCKCKCLLLCA - MLLLKLKCKCLKLLLA - MLLAALLCCLLAALLA - MLLAAJJJKKJAALLA - MCLCMJJJJJKKCLAA - MMLLMCLJACLJLLAA - MMMMMCLJACLJAAAA - MMMLLLLJMCLLLKAA + ......JJJJAA.... + ....JJJJJJJJA... + ....JJLLLLJJA... + ....JFFLLFFJA... + ....JLLLLLLJA... + ....ALLAALLAAA.. + .....ALLLLJAAAA. + ..CCLLJJJJLLCCAA + .CLLLCCKCKCLLLCA + .LLLKLKCKCLKLLLA + .LLAALLCCLLAALLA + .LLAAJJJKKJAALLA + .CLC.JJJJJKKCLAA + ..LL.CLJACLJLLAA + .....CLJACLJAAAA + ...LLLLJ.CLLLKAA } # tile 171 (stone giant) { - MMMMMMJJJJAAMMMM - MMMMJJJJJJJJAMMM - MMMMJJLLLLJJAMMM - MMMMJFFLLFFJAMMM - MMMMJLLLLLLJAMMM - MMMMALLAALLAAAMM - MMMMMALLLLJAAAAM - MMCCLLJJJJLLCCAA - MCLLLCCKCKCLLLCA - MLLLAAKCKCLKLLLA - MLLPPPACCLLAALLA - MLLPPPPAKKJAALLA - MCLCPPPAJJKKCLAA - MMLLPPALACLJLLAA - MMMMMALJACLJAAAA - MMMLLLLJMCLLLKAA + ......JJJJAA.... + ....JJJJJJJJA... + ....JJLLLLJJA... + ....JFFLLFFJA... + ....JLLLLLLJA... + ....ALLAALLAAA.. + .....ALLLLJAAAA. + ..CCLLJJJJLLCCAA + .CLLLCCKCKCLLLCA + .LLLAAKCKCLKLLLA + .LLPPPACCLLAALLA + .LLPPPPAKKJAALLA + .CLCPPPAJJKKCLAA + ..LLPPALACLJLLAA + .....ALJACLJAAAA + ...LLLLJ.CLLLKAA } # tile 172 (hill giant) { - MMMMMMJJJJAAMMMM - MMMMJJJJJJJJAMMM - MMMMJJLLLLJJAMMM - MMMMJFFLLFFJAMMM - MMMMJLLLLLLJAMMM - MMMMALLAALLAAAMM - MMMMMALLLLJAAAAM - MMMJJKJJJJJJJAAM - MMLJJCCKCKCJJLAM - MMJLKKKCKCKKLJAM - MMLAAKKCCKJAALAA - MMLAAJJJKKJAALAA - MMLCMJJJJJKKCLAA - MMLLMCLJACLJLLAA - MMMMMCLJACLJAAAA - MMMLLLLJMLLLLKAA + ......JJJJAA.... + ....JJJJJJJJA... + ....JJLLLLJJA... + ....JFFLLFFJA... + ....JLLLLLLJA... + ....ALLAALLAAA.. + .....ALLLLJAAAA. + ...JJKJJJJJJJAA. + ..LJJCCKCKCJJLA. + ..JLKKKCKCKKLJA. + ..LAAKKCCKJAALAA + ..LAAJJJKKJAALAA + ..LC.JJJJJKKCLAA + ..LL.CLJACLJLLAA + .....CLJACLJAAAA + ...LLLLJ.LLLLKAA } # tile 173 (fire giant) { - MMMMPPDDDDAAMMMM - MMMMPDDDDDDDAMMM - MMMPPDLLLLDDAMMM - MMMPDPFLLFFDAMMM - MMMPPPLLLLLDAMMM - MMMMPLLAALLAAAMM - MMMPPALLLLJAAAAM - MMMJPDJJJJJJJAAM - MMLDDHDKCKCJJLAM - MMJLHDDCKCKKLJAM - MMLAHDHCCKJAALAA + ....PPDDDDAA.... + ....PDDDDDDDA... + ...PPDLLLLDDA... + ...PDPFLLFFDA... + ...PPPLLLLLDA... + ....PLLAALLAAA.. + ...PPALLLLJAAAA. + ...JPDJJJJJJJAA. + ..LDDHDKCKCJJLA. + ..JLHDDCKCKKLJA. + ..LAHDHCCKJAALAA JLAADDHJKKJAALAA JJLJDHHJJJKKCLAA - MMLLJJJJACLJLLAA - MMMMMCLJACLJAAAA - MMMLLLLJMLLLLKAA + ..LLJJJJACLJLLAA + .....CLJACLJAAAA + ...LLLLJ.LLLLKAA } # tile 174 (frost giant) { - MMMMMKJJJJAAMMMM - MMMMKJJJJJJJAMMM - MMMMJJLLLLJJAMMM - MMMMJEELLEEJAMMM - MMMMJLLLLLLJAMMM - MMMMAKJJJJJAAAMM - MMMMMKJAAJJAAAAM - MMMMKKJJJJAJAAAA - MMMKJKJJJJAJJAAA - MMKJKKJJJJJKJJAA - MMKAAJKJJAJAAJAA - MMJAAJKKAKJAAJAA - MMLCMJJJJJKKCLAA - MMLLMCJJAJLJLLAA - MMMMMCLJACLJAAAA - MMMLLLLJMCLLLKAA + .....KJJJJAA.... + ....KJJJJJJJA... + ....JJLLLLJJA... + ....JEELLEEJA... + ....JLLLLLLJA... + ....AKJJJJJAAA.. + .....KJAAJJAAAA. + ....KKJJJJAJAAAA + ...KJKJJJJAJJAAA + ..KJKKJJJJJKJJAA + ..KAAJKJJAJAAJAA + ..JAAJKKAKJAAJAA + ..LC.JJJJJKKCLAA + ..LL.CJJAJLJLLAA + .....CLJACLJAAAA + ...LLLLJ.CLLLKAA } # tile 175 (ettin) { - MMMMNNMMONOPMMMM - MMNNOOPNNOOPPMMM - MMNPPMMNPPMMPMMM - MMALPPLALPPLAMMM - MMAPPPPAPPPPAMMM - MMAPAAPAPAAPAAMM - MMAPPPPAPPPPAAAM - MMBIIIIJJJIIIBAA - MBPPPIIIIIIPPPBA - MPPPFPIIIIPFPPPA - MPPAAPIIIIPAAPPA - MPPAAIIIIIIAAPPA - MBPBMIIFFIIABPAA - MMPPMBPAABPAPPAA - MMMMMBPAABPAAAAA - MMMPPPPAMBPPPFAA + ....NN..ONOP.... + ..NNOOPNNOOPP... + ..NPP..NPP..P... + ..ALPPLALPPLA... + ..APPPPAPPPPA... + ..APAAPAPAAPAA.. + ..APPPPAPPPPAAA. + ..BIIIIJJJIIIBAA + .BPPPIIIIIIPPPBA + .PPPFPIIIIPFPPPA + .PPAAPIIIIPAAPPA + .PPAAIIIIIIAAPPA + .BPB.IIFFIIABPAA + ..PP.BPAABPAPPAA + .....BPAABPAAAAA + ...PPPPA.BPPPFAA } # tile 176 (storm giant) { - MMMMMMJJJJAAMMMM - MMMMJJJJJJJJAMMM - MMMMJJLLLLJJAMMM - MMMMJFFLLFFJAMMM - MMMMJLLLLLLJAMMM - MMMMALLAALLAAHMM - MMMMMALLLLJAHAAM - MMMJJKJJJJJHHAAM - MMLJJCCKCKHHLAAM - MMJLKKKCKHHHHHHM - MMLAAKKCCKJAHHAA - MMLAAJJJKKJHHALA - MMLCMJJJJJKHAAAA - MMLLMCLJACHAAAAA - MMMMMCLJACCJAAAA - MMMLLLLJMLLLLKAA + ......JJJJAA.... + ....JJJJJJJJA... + ....JJLLLLJJA... + ....JFFLLFFJA... + ....JLLLLLLJA... + ....ALLAALLAAH.. + .....ALLLLJAHAA. + ...JJKJJJJJHHAA. + ..LJJCCKCKHHLAA. + ..JLKKKCKHHHHHH. + ..LAAKKCCKJAHHAA + ..LAAJJJKKJHHALA + ..LC.JJJJJKHAAAA + ..LL.CLJACHAAAAA + .....CLJACCJAAAA + ...LLLLJ.LLLLKAA } # tile 177 (titan) { - MMMMMAAAAAAAMMMM - MMMMAALLLLAAAMMM - MMMMAMMLLMMAAMMM - MMMMALLLLLLAAMMM - MMMMALLAALLAAAMM - MMMMMALLLLJAAAAM - MMCCJJJJJJJJCCAM - MCLLLCCKCKCLLLCA - MLLLKJKCKCJKLLLA - MLLAAJJCCJJAALLA - MLLAAJJCCJJAALLA - MLLAAJJJKKJAALLA - MCLCMJJJJJKKCLAA - MMLLMCLJACLJLLAA - MMMMMCLJACLJAAAA - MMMLLLLJMCLLLKAA + .....AAAAAAA.... + ....AALLLLAAA... + ....A..LL..AA... + ....ALLLLLLAA... + ....ALLAALLAAA.. + .....ALLLLJAAAA. + ..CCJJJJJJJJCCA. + .CLLLCCKCKCLLLCA + .LLLKJKCKCJKLLLA + .LLAAJJCCJJAALLA + .LLAAJJCCJJAALLA + .LLAAJJJKKJAALLA + .CLC.JJJJJKKCLAA + ..LL.CLJACLJLLAA + .....CLJACLJAAAA + ...LLLLJ.CLLLKAA } # tile 178 (minotaur) { - MMMMMMMMMMMMMMMM - MOMMMMMMMMMMOMMM - MOOOJJJJJJOOOMMM - MMOOJJKJJJOOMMMM - MMMJGAKJGAJAMMMM - MMMJJJKJJJJAMMMM - MMMMJJKJJJAAAMMM - MMMMJKKKJAAAAMMM - MMCLJAJAKALCAAMA - MCLLJJJJJALLCAAA - MLLCLAAAALCLLAAM - MLAACLLLLCAALAAM - MLLMJJJJJJJLLAAA - MLLMJJJJJJJLLAAA - MMMMCLCACLCAAAAA - MMLLLLLMLLLLLAAM + ................ + .O..........O... + .OOOJJJJJJOOO... + ..OOJJKJJJOO.... + ...JGAKJGAJA.... + ...JJJKJJJJA.... + ....JJKJJJAAA... + ....JKKKJAAAA... + ..CLJAJAKALCAA.A + .CLLJJJJJALLCAAA + .LLCLAAAALCLLAA. + .LAACLLLLCAALAA. + .LL.JJJJJJJLLAAA + .LL.JJJJJJJLLAAA + ....CLCACLCAAAAA + ..LLLLL.LLLLLAA. } # tile 179 (jabberwock) { - MMMMMMMMMMMMMMMM - MMMDPMMMMMMMMMMM - MMMMDPMADOOMMMMM - MMDAIDADIPADMMMM - MMMDIAPIPAMMMMMM - MMMDBDDDAMMMMMMM - MMIBBDADDAMMAAMM - MDDDDAODDIAAAAMM - MMOAOAMDDAIAAAMM - MMIOAODDAAADDAAM - MMDDDADDDDAIDAMM - MMMAAADDIDIDDDMM - MMMMIDDAIDDDDAMM - MMMMIDAAIDAAMMMM - MMMIDAAMMIDMMMMM - MMMMMMMMMMMMMMMM + ................ + ...DP........... + ....DP.ADOO..... + ..DAIDADIPAD.... + ...DIAPIPA...... + ...DBDDDA....... + ..IBBDADDA..AA.. + .DDDDAODDIAAAA.. + ..OAOA.DDAIAAA.. + ..IOAODDAAADDAA. + ..DDDADDDDAIDA.. + ...AAADDIDIDDD.. + ....IDDAIDDDDA.. + ....IDAAIDAA.... + ...IDAA..ID..... + ................ } # tile 180 (vorpal jabberwock) { - MMMMMMMMMMMMMMMM - MMMGPMMMMMMMMMMM - MMMMGPMAGOOMMMMM - MMGAFGAGFPAGMMMM - MMMGFAPFPAMMMMMM - MMMGHGGGAMMMMMMM - MMFHHGAGGAMMAAMM - MGGGGAOGGFAAAAMM - MMOAOAMGGAFAAAMM - MMFOAOGGAAAGGAAM - MMGGGAGGGGAFGAMM - MMMAAAGGFGFGGGMM - MMMMFGGAFGGGGAMM - MMMMFGAAFGAAMMMM - MMMFGAAMMFGMMMMM - MMMMMMMMMMMMMMMM + ................ + ...GP........... + ....GP.AGOO..... + ..GAFGAGFPAG.... + ...GFAPFPA...... + ...GHGGGA....... + ..FHHGAGGA..AA.. + .GGGGAOGGFAAAA.. + ..OAOA.GGAFAAA.. + ..FOAOGGAAAGGAA. + ..GGGAGGGGAFGA.. + ...AAAGGFGFGGG.. + ....FGGAFGGGGA.. + ....FGAAFGAA.... + ...FGAA..FG..... + ................ } # tile 181 (Keystone Kop) { - MMMMMMMMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMAAAAMMMMMMMMM - MMMAOAAMMMCMMMMM - MMAAAAAAMMCMMMMM - MMMLLLLMMMCMMMMM - MMMMLLMMMMCMMMMM - MMMAAAAMAAAMMMMM - MMAAAAAAAACMPMMM - MAAMAAAAAMPPPPMM - MMAAAAAAMPPPPPPM - MMMMAAAAPPPAPPMM - MAMAAAAAAPAAAMMM - AAAAAMPAAAAAMMMM - MMAAMMMMAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ....AA.......... + ...AAAA......... + ...AOAA...C..... + ..AAAAAA..C..... + ...LLLL...C..... + ....LL....C..... + ...AAAA.AAA..... + ..AAAAAAAAC.P... + .AA.AAAAA.PPPP.. + ..AAAAAA.PPPPPP. + ....AAAAPPPAPP.. + .A.AAAAAAPAAA... + AAAAA.PAAAAA.... + ..AA....AA...... + ................ } # tile 182 (Kop Sergeant) { - MMMMMMMMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMAOOAMMMMMMMMM - MMMAOOAMMMCMMMMM - MMAAAAAAMMCMMMMM - MMMLLLLMMMCMMMMM - MMMMLLMMMMCMMMMM - MMMAAAAMAAAMMMMM - MMAAAAAAAACMPMMM - MAAMAAAAAMCPPPMM - MMAAAAAAMPPPPPPM - MMMMAAAAPPPAPPMM - MAMAAAAAAPAAAMMM - AAAAAMPAAAAAMMMM - MMAAMMMMAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ....AA.......... + ...AOOA......... + ...AOOA...C..... + ..AAAAAA..C..... + ...LLLL...C..... + ....LL....C..... + ...AAAA.AAA..... + ..AAAAAAAAC.P... + .AA.AAAAA.CPPP.. + ..AAAAAA.PPPPPP. + ....AAAAPPPAPP.. + .A.AAAAAAPAAA... + AAAAA.PAAAAA.... + ..AA....AA...... + ................ } # tile 183 (Kop Lieutenant) { - MMMMMMMMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMAOOAMMMCMMMMM - MMMAOOAMMMCMMMMM - MMAAAAAAMMCMMMMM - MMMLLLLMMMCMMMMM - MMMMLLMMMMCMMMMM - MMOAAAOMAAAMMMMM - MOAAAAAMAACMPMMM - MAAMAAAAAMCPPPMM - MMAAAAAAMPPPPPPM - MMMMAAAAPPPAPPMM - MAMAAAAAAPAAAMMM - AAAAAMPAAAAAMMMM - MMAAMMMMAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ....AA.......... + ...AOOA...C..... + ...AOOA...C..... + ..AAAAAA..C..... + ...LLLL...C..... + ....LL....C..... + ..OAAAO.AAA..... + .OAAAAA.AAC.P... + .AA.AAAAA.CPPP.. + ..AAAAAA.PPPPPP. + ....AAAAPPPAPP.. + .A.AAAAAAPAAA... + AAAAA.PAAAAA.... + ..AA....AA...... + ................ } # tile 184 (Kop Kaptain) { - MMMMMMMMMMMMMMMM - MMMMAAMMMMCMMMMM - MMMAHHAMMMCMMMMM - MMMAHHAMMMCMMMMM - MMAAAAAAMMCMMMMM - MMMLLLLMMMCMMMMM - MMMMLLMMMMCMMMMM - MHHAAAAHHAAMMMMM - MAAAAHAAAACCCMMM - MAAMAHAAAMCPPPMM - MMAAAHAAMPCPPPPM - MMMMAAAAPPPAPPMM - MAMAAAAAAPAAAMMM - AAAAAMPAAAAAMMMM - MMAAMMMMAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ....AA....C..... + ...AHHA...C..... + ...AHHA...C..... + ..AAAAAA..C..... + ...LLLL...C..... + ....LL....C..... + .HHAAAAHHAA..... + .AAAAHAAAACCC... + .AA.AHAAA.CPPP.. + ..AAAHAA.PCPPPP. + ....AAAAPPPAPP.. + .A.AAAAAAPAAA... + AAAAA.PAAAAA.... + ..AA....AA...... + ................ } # tile 185 (lich) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMOOOMMMMMMMMMM - MMAOAOOMMMMMMMMM - MMOOOOOMMMMMMMMM - MMOOMOMMMMMMMMMM - MMMMMPPPMMMMMMMM - MMMOOPPPMMMMAAAM - MMOMPPPPPAMMAAAM - MOMMMPPPPMAAAAAM - MMMMOMPPPAAAAMAM - MMMMMMPPPAAAMAMM - MMMMMOPAPMAMMMMM - MMMOOOAMOAMMMMMM - MMMMMMOOOMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...OOO.......... + ..AOAOO......... + ..OOOOO......... + ..OO.O.......... + .....PPP........ + ...OOPPP....AAA. + ..O.PPPPPA..AAA. + .O...PPPP.AAAAA. + ....O.PPPAAAA.A. + ......PPPAAA.A.. + .....OPAP.A..... + ...OOOA.OA...... + ......OOO....... + ................ } # tile 186 (demilich) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMOOOMMMMMMMMMM - MMAOAOOMMMMMMMMM - MMOOOOOMMMMMMMMM - MMOOMOMMMMMMMMMM - MMMMMPPPMMMMMMMM - MMMOOPPPMMMMAAAM - MMOMPPPPPAMMAAAM - MOMMMPPPPMAAAAAM - MMMMLMPPPAAAAMAM - MMMMMMLPPAAAMAMM - MMMMMLLALMAMMMMM - MMMLLLAMLAMMMMMM - MMMMMMLLLMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...OOO.......... + ..AOAOO......... + ..OOOOO......... + ..OO.O.......... + .....PPP........ + ...OOPPP....AAA. + ..O.PPPPPA..AAA. + .O...PPPP.AAAAA. + ....L.PPPAAAA.A. + ......LPPAAA.A.. + .....LLAL.A..... + ...LLLA.LA...... + ......LLL....... + ................ } # tile 187 (master lich) { - MMMHMMMMMMMMMMMM - MMMHCHMHMMMMMMMM - MMMHHHCHMMMMMMMM - MMAOAOHHMMMMMMMM - MMOOOOOMMMMMMMMM - MMOOMOMMMMMMMMMM - MMMMMPPPMMMMMMMM - MMMPPPPPMMMMAAAM - MMPPPPPPPAMMAAAM - MOMMPPPPPMAAAAAM - MMMMOPPPPAAAAMAM - MMMMMMPPPAAAMAMM - MMMMMOPAPMAMMMMM - MMMOOOAMOAMMMMMM - MMMMMMOOOMMMMMMM - MMMMMMMMMMMMMMMM + ...H............ + ...HCH.H........ + ...HHHCH........ + ..AOAOHH........ + ..OOOOO......... + ..OO.O.......... + .....PPP........ + ...PPPPP....AAA. + ..PPPPPPPA..AAA. + .O..PPPPP.AAAAA. + ....OPPPPAAAA.A. + ......PPPAAA.A.. + .....OPAP.A..... + ...OOOA.OA...... + ......OOO....... + ................ } # tile 188 (arch-lich) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMOOOMMMMMMMMMM - MMDODOOMMMMMMMMM - MMOOOOOMMMMMMMMM - HMOOMOMMMMMMMMMM - AMMMMPPPMMMMMMMM - AMMOOPPPMMMMAAAM - MAOMPPPPPAMMAAAM - MOMMMPPPPMAAAAAM - MAMMOMPPPAAAAMAM - MMAMMMPPPAAAMAMM - MMAMMOPAPMAMMMMM - MMAOOOAMOAMMMMMM - MMMMMMOOOMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...OOO.......... + ..DODOO......... + ..OOOOO......... + H.OO.O.......... + A....PPP........ + A..OOPPP....AAA. + .AO.PPPPPA..AAA. + .O...PPPP.AAAAA. + .A..O.PPPAAAA.A. + ..A...PPPAAA.A.. + ..A..OPAP.A..... + ..AOOOA.OA...... + ......OOO....... + ................ } # tile 189 (kobold mummy) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMMMNMMMMMMMM - MMMNONONOMMMMMMM - MMMOAOAOMOPMMMMM - MMMMONNMMMAMMMMM - MMMONODNAMAAMMMM - MMOLONNONAAAMAMM - MMNALONANAAAAAMM - MMNAOLOAOAAAAAMM - MMMMNOLAAAAAAMMM - MMMMNANAAAAMMMMM - MMMOOANOAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...N...N........ + ...NONONO....... + ...OAOAO.OP..... + ....ONN...A..... + ...ONODNA.AA.... + ..OLONNONAAA.A.. + ..NALONANAAAAA.. + ..NAOLOAOAAAAA.. + ....NOLAAAAAA... + ....NANAAAA..... + ...OOANOA....... + ................ + ................ } # tile 190 (gnome mummy) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMGMMMMMMMMM - MMMMMGGFOMMMMMMM - MMMMGGFFOOPMMMMM - MMMMGDODFMMMMMMM - MMMMMONOMMMAAAMM - MMMNONOONOAAAAMM - MMMOANLOAOAAAAMM - MMMMNNOLOAAAAMMM - MMMMNOANDAAMMMMM - MMMMNOAOOMAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......G......... + .....GGFO....... + ....GGFFOOP..... + ....GDODF....... + .....ONO...AAA.. + ...NONOONOAAAA.. + ...OANLOAOAAAA.. + ....NNOLOAAAA... + ....NOANDAA..... + ....NOAOO.A..... + ................ + ................ } # tile 191 (orc mummy) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOAMMMMMMMMM - MMMMNOOPMMMMMMMM - MMMMDODPOPMMMMMM - MMMMOOOAMMMMMMMM - MMOOOOOOOAMAAMMM - MMOOOOOOOMAAAMMM - MMOAOOOAACCCMMMM - MMOAOOOCCAAAMMMM - MMMMOCCOAAAAAAMM - MMMCCAOOAAAAMMMM - MMOOOAOOOAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....OA......... + ....NOOP........ + ....DODPOP...... + ....OOOA........ + ..OOOOOOOA.AA... + ..OOOOOOO.AAA... + ..OAOOOAACCC.... + ..OAOOOCCAAA.... + ....OCCOAAAAAA.. + ...CCAOOAAAA.... + ..OOOAOOOA...... + ................ + ................ } # tile 192 (dwarf mummy) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMBMMMMMMMMM - MMMMMBBEOMMMMMMM - MMMMBBEEEOPMMMMM - MMMMBDODEMMMMMMM - MMMMMONOMMMAAAMM - MMMNONOONOAAAAMM - MMMOANLOAOAAAAMM - MMMMNNOLOAAAAMMM - MMMMNOANDAAMMMMM - MMMMNOAOOMAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......B......... + .....BBEO....... + ....BBEEEOP..... + ....BDODE....... + .....ONO...AAA.. + ...NONOONOAAAA.. + ...OANLOAOAAAA.. + ....NNOLOAAAA... + ....NOANDAA..... + ....NOAOO.A..... + ................ + ................ } # tile 193 (elf mummy) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMOMMMMMM - MMMMMMMOOOPMMMMM - MMMMMMOOOOPMMMMM - MMMMMMOEOEAPMMMM - MMMMMMOOOOAMMMMM - MMMMMMAOOAMMMMAM - MMMMMMOAAOMMAAAM - MMMMMOOOOOOAAAAM - MMMMOALOOLAOAAAM - MMMMOADOOOAOAAMM - MMMMMMOOAOAAMAMM - MMMMMOOAMOOAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .........O...... + .......OOOP..... + ......OOOOP..... + ......OEOEAP.... + ......OOOOA..... + ......AOOA....A. + ......OAAO..AAA. + .....OOOOOOAAAA. + ....OALOOLAOAAA. + ....OADOOOAOAA.. + ......OOAOAA.A.. + .....OOA.OOA.... + ................ + ................ } # tile 194 (human mummy) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMONNOMMMMMMMMM - MMMNNNNOPMMMMMMM - MMPANANMOPPMMMMM - MMPNNNNMMMMMMMMM - MMONOONNPMMMMMMM - MONLNNOOOMMMMMMM - MNJNOOOOOMMAAAMM - MOJOOOODNMAAAAMM - MNJOLNOAOAAAAAAM - MOCNOMNKNAAAAAMM - MNMOOMOLAAAAAAAM - MMMOOAOOAAAMMMMM - MMNNNMNNNAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...ONNO......... + ...NNNNOP....... + ..PANAN.OPP..... + ..PNNNN......... + ..ONOONNP....... + .ONLNNOOO....... + .NJNOOOOO..AAA.. + .OJOOOODN.AAAA.. + .NJOLNOAOAAAAAA. + .OCNO.NKNAAAAA.. + .N.OO.OLAAAAAAA. + ...OOAOOAAA..... + ..NNN.NNNA...... + ................ } # tile 195 (ettin mummy) { - MMMMMNNMMONOOMMM - MMMNNOOONNOOOOMM - MMMNOOOONOOOOOOM - MMMOFOFOLOFOFOMO - MMMOOOOOLOOOOOMP - MMMNOOOOLNNOOOAM - MMMONOOOLOOOOAAA - MMOOOONNNNNNNOAA - MONNNNNNOONOOOOA - MONODNNOOOOOOOOA - MNNAAONNONOAAOOA - MNOAAONOONLAAOOA - MOOOMONOONOOOOAA - MMOOMNNOANOLOOAA - MMMMMNOOANOOAAAA - MMMOOOOOMOOOOKAA + .....NN..ONOO... + ...NNOOONNOOOO.. + ...NOOOONOOOOOO. + ...OFOFOLOFOFO.O + ...OOOOOLOOOOO.P + ...NOOOOLNNOOOA. + ...ONOOOLOOOOAAA + ..OOOONNNNNNNOAA + .ONNNNNNOONOOOOA + .ONODNNOOOOOOOOA + .NNAAONNONOAAOOA + .NOAAONOONLAAOOA + .OOO.ONOONOOOOAA + ..OO.NNOANOLOOAA + .....NOOANOOAAAA + ...OOOOO.OOOOKAA } # tile 196 (giant mummy) { - MMMMMMONOOAAMMMM - MMMMONNNOOOOAMMM - MMMMNNOOOOOOOMMM - MMMMNFFOOFFOOPMM - MMMMNONOOOOOAOPM - MMMMAONOOOOAAAPM - MMMMMANOOODAAAAM - MMOOOONOOONNNOAA - MONNNNNOOOOOOOOA - MONODNNLOOOOOOOA - MNNAAONOLNOAAOOA - MNOAAONOONLAAOOA - MOOOMONOONOOOOAA - MMOOMNNOANOLOOAA - MMMMMNOOANOOAAAA - MMMOOOOOMOOOOKAA + ......ONOOAA.... + ....ONNNOOOOA... + ....NNOOOOOOO... + ....NFFOOFFOOP.. + ....NONOOOOOAOP. + ....AONOOOOAAAP. + .....ANOOODAAAA. + ..OOOONOOONNNOAA + .ONNNNNOOOOOOOOA + .ONODNNLOOOOOOOA + .NNAAONOLNOAAOOA + .NOAAONOONLAAOOA + .OOO.ONOONOOOOAA + ..OO.NNOANOLOOAA + .....NOOANOOAAAA + ...OOOOO.OOOOKAA } # tile 197 (red naga hatchling) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKMMMMMMMMMMM - MMMKLKMMMMMMMMMM - MMMLLLAMMMMMMMMM - MMMALAAMMMMMMMMM - MMMLALAMMMMMMMMM - MMMLLLAMMMMMMMMM - MMMLLLAAMMMMMMMM - MMMLDLAAMMMMMMMM - MMMIDDAAAAADAMMM - MMMIDDDAAADDAMMM - MMMMIIDDDDDAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ....K........... + ...KLK.......... + ...LLLA......... + ...ALAA......... + ...LALA......... + ...LLLA......... + ...LLLAA........ + ...LDLAA........ + ...IDDAAAAADA... + ...IDDDAAADDA... + ....IIDDDDDA.... + ................ } # tile 198 (black naga hatchling) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKMMMMMMMMMMM - MMMKLKMMMMMMMMMM - MMMLLLAMMMMMMMMM - MMMALAAMMMMMMMMM - MMMLALAMMMMMMMMM - MMMLLLAMMMMMMMMM - MMMLLLAMMMMMMMMM - MMMLALAAMMMMMMMM - MMMAAAPAMMPAAMMM - MMMAAAAPPPAAAMMM - MMMMAAAAAAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ....K........... + ...KLK.......... + ...LLLA......... + ...ALAA......... + ...LALA......... + ...LLLA......... + ...LLLA......... + ...LALAA........ + ...AAAPA..PAA... + ...AAAAPPPAAA... + ....AAAAAAAA.... + ................ } # tile 199 (golden naga hatchling) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKMMMMMMMMMMM - MMMKLKMMMMMMMMMM - MMMLLLAMMMMMMMMM - MMMALAAMMMMMMMMM - MMMLALAMMMMMMMMM - MMMLLLAMMMMMMMMM - MMMLLLAAMMMMMMMM - MMMLHLAAMMMMMMMM - MMMNHHAAAAAHAMMM - MMMNHHHAAAHHAMMM - MMMMNNHHHHHAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ....K........... + ...KLK.......... + ...LLLA......... + ...ALAA......... + ...LALA......... + ...LLLA......... + ...LLLAA........ + ...LHLAA........ + ...NHHAAAAAHA... + ...NHHHAAAHHA... + ....NNHHHHHA.... + ................ } # tile 200 (guardian naga hatchling) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKMMMMMMMMMMM - MMMKLKMMMMMMMMMM - MMMLLLAMMMMMMMMM - MMMALAAMMMMMMMMM - MMMLALAMMMMMMMMM - MMMLLLAMMMMMMMMM - MMMLLLAAMMMMMMMM - MMMLFLAAMMMMMMMM - MMMGFFAAAAAFAMMM - MMMGFFFAAAFFAMMM - MMMMGGFFFFFAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ....K........... + ...KLK.......... + ...LLLA......... + ...ALAA......... + ...LALA......... + ...LLLA......... + ...LLLAA........ + ...LFLAA........ + ...GFFAAAAAFA... + ...GFFFAAAFFA... + ....GGFFFFFA.... + ................ } # tile 201 (red naga) { - MMMMMMMMMMMMMMMM - MMMMKKMMMMMMMMMM - MMMKLLKMMMMMMMMM - MMMLLLLAMMMMMMMM - MMMALLAAMMMMMMMM - MMMLAALAMMMMMMMM - MMMLLLLAMMMMMMMM - MMMLLLDAMMAAMMMM - MMMLDLDAMAAAAMMM - MMMIDDDAAAIIAMMM - MMMIDDDAIDDDIDAM - MMMIDDDIDDDDDDDA - MMMIDDDDDDAAMDDA - MMMMDDDDDAMMDDAM - MMMMMDDAAMMDDAMM - MMMMMMMMMMDAMMMM + ................ + ....KK.......... + ...KLLK......... + ...LLLLA........ + ...ALLAA........ + ...LAALA........ + ...LLLLA........ + ...LLLDA..AA.... + ...LDLDA.AAAA... + ...IDDDAAAIIA... + ...IDDDAIDDDIDA. + ...IDDDIDDDDDDDA + ...IDDDDDDAA.DDA + ....DDDDDA..DDA. + .....DDAA..DDA.. + ..........DA.... } # tile 202 (black naga) { - MMMMMMMMMMMMMMMM - MMMMKKMMMMMMMMMM - MMMKLLKMMMMMMMMM - MMMLLLLAMMMMMMMM - MMMALLAAMMMMMMMM - MMMLAALAMMMMMMMM - MMMLLLLAMMMMMMMM - MMMLLLAAMMMMMMMM - MMMLALAAMMPPPMMM - MMMAAAAPPPAAPMMM - MMMAAAAPAAAAAAPM - MMMAAAAAAAAAAAAP - MMMAAAAAAAPPMAAP - MMMMAAAAAPMMAAPM - MMMMMAAPPMMAAPMM - MMMMMMMMMMAPMMMM + ................ + ....KK.......... + ...KLLK......... + ...LLLLA........ + ...ALLAA........ + ...LAALA........ + ...LLLLA........ + ...LLLAA........ + ...LALAA..PPP... + ...AAAAPPPAAP... + ...AAAAPAAAAAAP. + ...AAAAAAAAAAAAP + ...AAAAAAAPP.AAP + ....AAAAAP..AAP. + .....AAPP..AAP.. + ..........AP.... } # tile 203 (golden naga) { - MMMMMMMMMMMMMMMM - MMMMKKMMMMMMMMMM - MMMKLLKMMMMMMMMM - MMMLLLLAMMMMMMMM - MMMALLAAMMMMMMMM - MMMLAALAMMMMMMMM - MMMLLLLAMMMMMMMM - MMMLLLHAMMAAMMMM - MMMLHLHAMAAAAMMM - MMMNHHHAAANNAMMM - MMMNHHHANHHHNHAM - MMMNHHHNHHHHHHHA - MMMNHHHHHHAAMHHA - MMMMHHHHHAMMHHAM - MMMMMHHAAMMHHAMM - MMMMMMMMMMHAMMMM + ................ + ....KK.......... + ...KLLK......... + ...LLLLA........ + ...ALLAA........ + ...LAALA........ + ...LLLLA........ + ...LLLHA..AA.... + ...LHLHA.AAAA... + ...NHHHAAANNA... + ...NHHHANHHHNHA. + ...NHHHNHHHHHHHA + ...NHHHHHHAA.HHA + ....HHHHHA..HHA. + .....HHAA..HHA.. + ..........HA.... } # tile 204 (guardian naga) { - MMMMMMMMMMMMMMMM - MMMMKKMMMMMMMMMM - MMMKLLKMMMMMMMMM - MMMLLLLAMMMMMMMM - MMMALLAAMMMMMMMM - MMCLAALCMMMMMMMM - MMLLLLLLMMMMMMMM - MMCLLCLCMMAAMMMM - MMMCLLCAMAAAAMMM - MMMGLFCAAAGGAMMM - MMMGFFFAAFFFGFAM - MMMGFFFGFFFFFFFA - MMMGFFFFFFAAMFFA - MMMMFFFFFAMMFFAM - MMMMMFFAAMMFFAMM - MMMMMMMMMMFAMMMM + ................ + ....KK.......... + ...KLLK......... + ...LLLLA........ + ...ALLAA........ + ..CLAALC........ + ..LLLLLL........ + ..CLLCLC..AA.... + ...CLLCA.AAAA... + ...GLFCAAAGGA... + ...GFFFAAFFFGFA. + ...GFFFGFFFFFFFA + ...GFFFFFFAA.FFA + ....FFFFFA..FFA. + .....FFAA..FFA.. + ..........FA.... } # tile 205 (ogre) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMCLLLCMMMMMMM - MMLCKKLKKCLMMMMM - MMMLAALAALJAMMMM - MMMCLLLLLCJAMMMM - MMMMCAAACJAAAMMM - MMMMLDDDLAAAAMMM - MMCLJLLLKALCAAMA - MCLLAJJJJALLCAAA - MLLCLAAAALCLLAAM - MLAACLLLLCAALAAM - MLCMHHHBHHACLAAA - MLLMJJJJJJALLAAA - MMMMCJJJCLAAAAAA - MMLLLLLMLLLLLAAM + ................ + ................ + ....CLLLC....... + ..LCKKLKKCL..... + ...LAALAALJA.... + ...CLLLLLCJA.... + ....CAAACJAAA... + ....LDDDLAAAA... + ..CLJLLLKALCAA.A + .CLLAJJJJALLCAAA + .LLCLAAAALCLLAA. + .LAACLLLLCAALAA. + .LC.HHHBHHACLAAA + .LL.JJJJJJALLAAA + ....CJJJCLAAAAAA + ..LLLLL.LLLLLAA. } # tile 206 (ogre lord) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMCLLLCMMMMMMM - MMLCKKLKKCLMMMMM - MMMLAALAALJAMMMM - MMMCLLLLLCJAMMMM - MMMMCLLLCJAAAMMM - MMMMLAAALAAAAMMM - MMJKJLLLKAKJAAMA - MCLKAJJJJAKLCAAA - MLLJKAAAAKJLLAAM - MLAAJKKKKJAALAAM - MLCMHHHBHHACLAAA - MLLMJJJJJJALLAAA - MMMMCJJJCLAAAAAA - MMLLLLLMLLLLLAAM + ................ + ................ + ....CLLLC....... + ..LCKKLKKCL..... + ...LAALAALJA.... + ...CLLLLLCJA.... + ....CLLLCJAAA... + ....LAAALAAAA... + ..JKJLLLKAKJAA.A + .CLKAJJJJAKLCAAA + .LLJKAAAAKJLLAA. + .LAAJKKKKJAALAA. + .LC.HHHBHHACLAAA + .LL.JJJJJJALLAAA + ....CJJJCLAAAAAA + ..LLLLL.LLLLLAA. } # tile 207 (ogre king) { - MMMHMMCMMHMMMMMM - MMMHDCHCDHMMMMMM - MMMHHHHHHHMMMMMM - MMLCKKLKKCLMMMMM - MMMLAALAALJAMMMM - MMMCLLLLLCJAMMMM - MMMMCLLLCJAAAMMM - MMMMLAAALAAAAMMM - MMJKJLLLKAKJAAMA - MCJKAJJJJAKJCAAA - MLJJKAAAAKJJLAAM - MLAAJKKKKJAALAAM - MLCMHHHBHHACLAAA - MLLMJJJJJJALLAAA - MMMMCJJJCLAAAAAA - MMLLLLLMLLLLLAAM + ...H..C..H...... + ...HDCHCDH...... + ...HHHHHHH...... + ..LCKKLKKCL..... + ...LAALAALJA.... + ...CLLLLLCJA.... + ....CLLLCJAAA... + ....LAAALAAAA... + ..JKJLLLKAKJAA.A + .CJKAJJJJAKJCAAA + .LJJKAAAAKJJLAA. + .LAAJKKKKJAALAA. + .LC.HHHBHHACLAAA + .LL.JJJJJJALLAAA + ....CJJJCLAAAAAA + ..LLLLL.LLLLLAA. } # tile 208 (gray ooze) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPBPAMMMMMMM - MMMPBBBPBAMMMMMM - MMBBNNBPPBAAMMMM - MBBNNPPPBBPAAAMM - PBBBPPPBPBBAAAMM - BBBPBPPPPPBPAAAM - BBPBPPPPPPPBAAAM - PBPPBPPPBBPPAAAM - MPBBPPPBAAPPPAAM - MMMPBBBAAAKPPJMM - MMMMMMMMACPPAKMM - MMMMMMMMMKCCCJMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....PBPA....... + ...PBBBPBA...... + ..BBNNBPPBAA.... + .BBNNPPPBBPAAA.. + PBBBPPPBPBBAAA.. + BBBPBPPPPPBPAAA. + BBPBPPPPPPPBAAA. + PBPPBPPPBBPPAAA. + .PBBPPPBAAPPPAA. + ...PBBBAAAKPPJ.. + ........ACPPAK.. + .........KCCCJ.. + ................ } # tile 209 (brown pudding) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMJMMM - MMMMJKKJJJMMJJMM - MMMKKKCJJJJJMMMM - MMKKNNJNNJJJMMMM - MMKJANJANJJJAMMM - MMKKJJJJJCJJAAMM - MMJKJJCJJJJJAAMM - MMMJJJJJJJJAAAMM - MMMMJJJJJJAAAMMM - MMMMMAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ............J... + ....JKKJJJ..JJ.. + ...KKKCJJJJJ.... + ..KKNNJNNJJJ.... + ..KJANJANJJJA... + ..KKJJJJJCJJAA.. + ..JKJJCJJJJJAA.. + ...JJJJJJJJAAA.. + ....JJJJJJAAA... + .....AAAAAAA.... + ................ + ................ } # tile 210 (green slime) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMGMMM - MMMMMGMMMMMMGMMG - MGMMMMGMMGMNGNMG - MMNGMNGGNGGGGGGG - MMGGNGGNGGGFGGFM - GGNGGGGGGGGGFFMG - MNGGGGGFGFGMMMMM - NGGGGFGGFGMGMMGF - NGGFGGFMMGFMMMMM - MMGGFMMGGFMMGMMM + ................ + ................ + ................ + ................ + ................ + ................ + ............G... + .....G......G..G + .G....G..G.NGN.G + ..NG.NGGNGGGGGGG + ..GGNGGNGGGFGGF. + GGNGGGGGGGGGFF.G + .NGGGGGFGFG..... + NGGGGFGGFG.G..GF + NGGFGGF..GF..... + ..GGF..GGF..G... } # tile 211 (black pudding) { - MMMMMMMMAMMMMMMM - MMMMMMMMAAMMMMMM - MMMMMAAAMMMMMMMM - MMMMAAAAAMMMMMMM - MMMMCACAAMMMMMMM - MMMMDADAAMMMMMMM - MMMMAAAAAMMMMMMM - MMMMAAAAAMMMMMMM - MMMMAAAAAMMMMMMM - MMMMMAAAAAMMMMMM - MMMMMAAAAAMMMMMM - MMMMMMAAAAAMMMMM - MMMMMMAAAAAAMMMM - MMMMMMMAAAAAAMAM - MMMMMMMMAAAAAAAA - MMMMMMMMMMAAAAMM + ........A....... + ........AA...... + .....AAA........ + ....AAAAA....... + ....CACAA....... + ....DADAA....... + ....AAAAA....... + ....AAAAA....... + ....AAAAA....... + .....AAAAA...... + .....AAAAA...... + ......AAAAA..... + ......AAAAAA.... + .......AAAAAA.A. + ........AAAAAAAA + ..........AAAA.. } # tile 212 (quantum mechanic) { - MMMMMMMMMMMMMMMM - MMMMMMLLLLMMMMMM - MMMFGGCLCGGFMMMM - MMMGNNGLGNNGLMMM - BMBGANGGGANGLMMM - BMBFGGCLCGGFLMMM - BIBMMCLLLCCLMMMM - BILNMLLAALLAAAAM - BILNNMLLLLJAAAAM - BIBMNNJJJJNAAAMM - BIBMBNNNONNNAAMM - MBMMMNNNONNLAAMM - MMMMMNBEBENAMAMM - MMMMMNBEBENNMMMM - MMMMNAAEBAANNMMM - MMMMMMMMMMMMMMMM + ................ + ......LLLL...... + ...FGGCLCGGF.... + ...GNNGLGNNGL... + B.BGANGGGANGL... + B.BFGGCLCGGFL... + BIB..CLLLCCL.... + BILN.LLAALLAAAA. + BILNN.LLLLJAAAA. + BIB.NNJJJJNAAA.. + BIB.BNNNONNNAA.. + .B...NNNONNLAA.. + .....NBEBENA.A.. + .....NBEBENN.... + ....NAAEBAANN... + ................ } # tile 213 (rust monster) { - MMMMMMMMMMMMMMMM - MMMMEEEEMMMMMMMM - MMMEEHEHEMMMMMMM - MMMEEEAEEMMMMMMM - MMMEEPAPEMMMMMMM - MMMEPEAEPMMMEMMM - MMMMEEEEMAAEEMMM - MMMMEEEEEAAEEEMM - MMMEEEEEEEAEAEEM - MMEEEEEEAAAAEMMM - MMEEAEEEEAEEEAMM - MMAAEEEEEEEEEAAM - MMMMAEEEEEEEAAAM - MMMMMEEEEEAAMMAM - MMMMMMAAAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ....EEEE........ + ...EEHEHE....... + ...EEEAEE....... + ...EEPAPE....... + ...EPEAEP...E... + ....EEEE.AAEE... + ....EEEEEAAEEE.. + ...EEEEEEEAEAEE. + ..EEEEEEAAAAE... + ..EEAEEEEAEEEA.. + ..AAEEEEEEEEEAA. + ....AEEEEEEEAAA. + .....EEEEEAA..A. + ......AAAA...... + ................ } # tile 214 (disenchanter) { - MMMMMMMMMMMMMMMM - MMMMPPPPMMMMMMMM - MMMPPDPDPMMMMMMM - MMMPPPAPPMMMMMMM - MMMPPOAOPMMMMMMM - MMMPOPAPOMMMPMMM - MMMMPPPPMAAPPMMM - MMMMPPPPPAAPPPMM - MMMPPPPPPPAPAPPM - MMPPPPPPAAAAPMMM - MMPPAPPPPAPPPAMM - MMAAPPPPPPPPPAAM - MMMMAPPPPPPPAAAM - MMMMMPPPPPAAMMAM - MMMMMMAAAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ....PPPP........ + ...PPDPDP....... + ...PPPAPP....... + ...PPOAOP....... + ...POPAPO...P... + ....PPPP.AAPP... + ....PPPPPAAPPP.. + ...PPPPPPPAPAPP. + ..PPPPPPAAAAP... + ..PPAPPPPAPPPA.. + ..AAPPPPPPPPPAA. + ....APPPPPPPAAA. + .....PPPPPAA..A. + ......AAAA...... + ................ } # tile 215 (garter snake) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKKAMMMMMMMMM - MMMNAOKAMMMMMMMM - MMMKKAKAMMMMMMMM - MMMKKAKAMMMMKAMM - MMMMAPKAPMMKAPPM - MMMMMPKAPPMKAPMM - MMMMMKAAPMMKAPMM - MMMMKAAPMMKAAPMM - MMMMKAAPPKAAPMMM - MMMMKAAKKAAPMMMM - MMMMMKAAAAPMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....KKA......... + ...NAOKA........ + ...KKAKA........ + ...KKAKA....KA.. + ....APKAP..KAPP. + .....PKAPP.KAP.. + .....KAAP..KAP.. + ....KAAP..KAAP.. + ....KAAPPKAAP... + ....KAAKKAAP.... + .....KAAAAP..... + ................ + ................ } # tile 216 (snake) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKKAMMMMMMMMM - MMMNAOJAMMMMMMMM - MMMKKJAJMMMMMMMM - MMMKKAAJMMMMKKMM - MMMFAAKJMMMKJAAM - MMFAFAKJAAMKJAMM - MMMMMKJAAMMKJAMM - MMMMKJAAMMKJJAMM - MMMMKJAAAKJJAMMM - MMMMKJJJJJJAMMMM - MMMMMKJJJJAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....KKA......... + ...NAOJA........ + ...KKJAJ........ + ...KKAAJ....KK.. + ...FAAKJ...KJAA. + ..FAFAKJAA.KJA.. + .....KJAA..KJA.. + ....KJAA..KJJA.. + ....KJAAAKJJA... + ....KJJJJJJA.... + .....KJJJJA..... + ................ + ................ } # tile 217 (water moccasin) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMAAAMMMMMMMMM - MMMAAAAAMMMAAMMM - MMMOAOAAAMAAMMMM - MMMAAAMAAMAAMMMM - MMMDAMMAAMAAMMMM - MMDMDMAAAMMAAMMM - MMMMMAAAMMMAAMMM - MMMMMAAAMMMAAMMM - MMMMAAAMMMAAAMMM - MMMMAAAAAAAAMMMM - MMMMAAAAAAAMMMMM - MMMMMAAAAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....AAA......... + ...AAAAA...AA... + ...OAOAAA.AA.... + ...AAA.AA.AA.... + ...DA..AA.AA.... + ..D.D.AAA..AA... + .....AAA...AA... + .....AAA...AA... + ....AAA...AAA... + ....AAAAAAAA.... + ....AAAAAAA..... + .....AAAAA...... + ................ } # tile 218 (python) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMKKKAMMMMMJJMM - MMMGAGJAMMMJJJMM - MMJKKJAJMMKJJMMM - MMKKKAJJMMKJJMAA - MMKKAAKJAMKKJAAM - MMMMMAKJAAMKJAAM - MMMMJKJAAMMKJJAM - MMMJJJAAMMKJJJAM - MMMJJJAAAKJJJAMM - MMMJJJJJJJJJAAMM - MMMMJJJJJJJAAMMM - MMMMMJJJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...KKKA.....JJ.. + ...GAGJA...JJJ.. + ..JKKJAJ..KJJ... + ..KKKAJJ..KJJ.AA + ..KKAAKJA.KKJAA. + .....AKJAA.KJAA. + ....JKJAA..KJJA. + ...JJJAA..KJJJA. + ...JJJAAAKJJJA.. + ...JJJJJJJJJAA.. + ....JJJJJJJAA... + .....JJJJJAA.... + ................ } # tile 219 (pit viper) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMAAAMMMMMMMMM - MMMAAAAAMMMAAAMM - MMMOAAAAAMAAMAAM - MMMAAMMAAMAAMAAM - MMMDMMMAAMAAMMAM - MMMMMMAAAMMAAMAM - MMMMMMAAMMMAAMMM - MMMMMAAAMMMAAMMM - MMMMMAAMMMAAAMMM - MMMMMAAMMAAAMMMM - MMMMMAAAAAAMMMMM - MMMMMMAAAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....AAA......... + ...AAAAA...AAA.. + ...OAAAAA.AA.AA. + ...AA..AA.AA.AA. + ...D...AA.AA..A. + ......AAA..AA.A. + ......AA...AA... + .....AAA...AA... + .....AA...AAA... + .....AA..AAA.... + .....AAAAAA..... + ......AAAA...... + ................ } # tile 220 (cobra) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMAAAMMMMMMMMM - MMMAAAAAAMMMMMMM - MMPAMMAAAAMMMMMM - MMAMMAAAAAMMAAMM - MMDMMAAAAAMMMMAM - MMMMMMAAAMMMMMAM - MMMMMMAAMMAAAAMM - MMMMMAAMMAAMMMMM - MMMMAAMMMAAMMMMM - MMMMAAMMMMAAAAMM - MMMMAAAMMMMMMAAM - MMMMMAAAAAAAAAMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....AAA......... + ...AAAAAA....... + ..PA..AAAA...... + ..A..AAAAA..AA.. + ..D..AAAAA....A. + ......AAA.....A. + ......AA..AAAA.. + .....AA..AA..... + ....AA...AA..... + ....AA....AAAA.. + ....AAA......AA. + .....AAAAAAAAA.. + ................ } # tile 221 (troll) { - MMMMMMMMMMMMMMMM - MMAAAAAAMMMMMMMM - AAAANANAMMMMMMMM - MAAKKKJJAMMMMMMM - AAAKAAAKAMMMMMMM - AKAKAAAKAAMMMMMM - KJJAKKKAJKAMMMMM - KJAJAAAJJJAMMMMM - KJAJKKJJKJAMMMMM - MKJJAFGFJJAAAAMM - MMKJAMPFJAAAAMMM - MMMAFAGFAAAAAAMM - MMMGFAGPMAAMAAMM - MMKJJAKJAAMAAMMM - MMKJAMMKAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..AAAAAA........ + AAAANANA........ + .AAKKKJJA....... + AAAKAAAKA....... + AKAKAAAKAA...... + KJJAKKKAJKA..... + KJAJAAAJJJA..... + KJAJKKJJKJA..... + .KJJAFGFJJAAAA.. + ..KJA.PFJAAAA... + ...AFAGFAAAAAA.. + ...GFAGP.AA.AA.. + ..KJJAKJAA.AA... + ..KJA..KA....... + ................ } # tile 222 (ice troll) { - MMMMMMMMMMMMMMMM - MMOONOOOMMMMMMMM - NONOAOAOOMMMMMMM - MNOKKKJJOMMMMMMM - NOJKAAAKOOMMMMMM - OKJKAAAKAOMMMMMM - KJJAKKKAJKAMMMMM - KJAJAAAJJJAMMMMM - KJAJKKJJKJAMMMMM - MKJJAEBEJJAAAAMM - MMKJAMPEJAAAAMMM - MMMAEABEAAAAAAMM - MMMBEABPMAAMAAMM - MMKJJAKJAAMAAMMM - MMKJAMMKAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..OONOOO........ + NONOAOAOO....... + .NOKKKJJO....... + NOJKAAAKOO...... + OKJKAAAKAO...... + KJJAKKKAJKA..... + KJAJAAAJJJA..... + KJAJKKJJKJA..... + .KJJAEBEJJAAAA.. + ..KJA.PEJAAAA... + ...AEABEAAAAAA.. + ...BEABP.AA.AA.. + ..KJJAKJAA.AA... + ..KJA..KA....... + ................ } # tile 223 (rock troll) { - MMMMMMMMMMMMMMMM - MMMAAAAAMMMMMMMM - MAAANANAAAAMMMMM - MAAKKKJJAAMMMMMM - AAAKAAAKAAAAMMMM - AKAKAAAKAAAMMMMM - KJJAKKKAJKAAMMMM - KJAJAAAJJJAMMMMM - KJAPAKJJKJAMMMMM - PKJPPAGFJJAAAAMM - PPPPPAFFJAAAAMMM - MPPPAAGFAAAAAAMM - MMMAFAGFMAAMAAMM - MMKJJAKJAAMAAMMM - MMKJAMMKAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ...AAAAA........ + .AAANANAAAA..... + .AAKKKJJAA...... + AAAKAAAKAAAA.... + AKAKAAAKAAA..... + KJJAKKKAJKAA.... + KJAJAAAJJJA..... + KJAPAKJJKJA..... + PKJPPAGFJJAAAA.. + PPPPPAFFJAAAA... + .PPPAAGFAAAAAA.. + ...AFAGF.AA.AA.. + ..KJJAKJAA.AA... + ..KJA..KA....... + ................ } # tile 224 (water troll) { - MMMMMMMMMMMMMMMM - MMMAAAAAMMMMMMMM - MMAANANAAMMMMMMM - MAAKKKJJAAMMMMMM - MAAKAAAKAAMMMMMM - MKAKAAAKAAMMMMMM - KJJAKKKAJKAMMMMM - KJAJAAAJJJAMMMMM - KJAJKKJJKJAMMMMM - MKJJAEBEJJAAAAMM - MMKJAMPEJAAAAMMM - MMMAEABEAAAAAAMM - MMMBEABPMAAMAAMM - MMKJJAKJAAMAAMMM - MMKJAMMKAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ...AAAAA........ + ..AANANAA....... + .AAKKKJJAA...... + .AAKAAAKAA...... + .KAKAAAKAA...... + KJJAKKKAJKA..... + KJAJAAAJJJA..... + KJAJKKJJKJA..... + .KJJAEBEJJAAAA.. + ..KJA.PEJAAAA... + ...AEABEAAAAAA.. + ...BEABP.AA.AA.. + ..KJJAKJAA.AA... + ..KJA..KA....... + ................ } # tile 225 (Olog-hai) { - MMMPPPPPMMMMMMMM - MMPPAAAPPMMMMMMM - MMPANANAPMMMMMMM - MMPAAAAAPMMMMMMM - MPPAAAAAPPMMMMMM - PPPAAAAAPPPMMMMM - AAPPAAAPPAAMMMMM - AAAPPPPPAAAMMMMM - AAAPPPPPAAAMMMMM - MAAAAPPPAAAPPPMM - PONNNNNNAACPPMMM - MMMAPAPPAPPPPPMM - MMMPPAPPMPPMPPMM - MMAAAAAAAPMPPMMM - MMAAAMAAAMMMMMMM - MMMMMMMMMMMMMMMM + ...PPPPP........ + ..PPAAAPP....... + ..PANANAP....... + ..PAAAAAP....... + .PPAAAAAPP...... + PPPAAAAAPPP..... + AAPPAAAPPAA..... + AAAPPPPPAAA..... + AAAPPPPPAAA..... + .AAAAPPPAAAPPP.. + PONNNNNNAACPP... + ...APAPPAPPPPP.. + ...PPAPP.PP.PP.. + ..AAAAAAAP.PP... + ..AAA.AAA....... + ................ } # tile 226 (umber hulk) { - MMMMMMMMMMMMMMMM - MMMAAAAAMMMMMMMM - MMAAAAAAAMMMMMMM - MADADADADAMMMMMM - MAAAAAAAAAMAMMMM - MAAAOAOAAAMAAMMM - MAMAOAOAMAAAMMMM - MAMAAAAAPAAMMMMM - MAAAAAAAPMMMMMMM - MAMAAAAAMPPPPPPM - MMMAAMAAMPPPPPMM - MMMAAMAAPPPPPPPM - MMMAAPAAPPPPMMMM - MMAAAPAAAPPMMMMM - MAAAPMMAAPMMMMMM - MMMMMMMMMMMMMMMM + ................ + ...AAAAA........ + ..AAAAAAA....... + .ADADADADA...... + .AAAAAAAAA.A.... + .AAAOAOAAA.AA... + .A.AOAOA.AAA.... + .A.AAAAAPAA..... + .AAAAAAAP....... + .A.AAAAA.PPPPPP. + ...AA.AA.PPPPP.. + ...AA.AAPPPPPPP. + ...AAPAAPPPP.... + ..AAAPAAAPP..... + .AAAP..AAP...... + ................ } # tile 227 (vampire) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMAAAMMMMMMMM - MMMMAAOAAMMMMMMM - MADDAGAGADAMMMMM - MMADALLOADMMMMMM - MAAAAAAAAAMMMMMM - MMAAAAAAAAMMMMMM - MMMAAAAAAAMMMMMM - MMADAAAAAAPPPPPM - MMADDAAAAAPPPPMM - MMAAAAAAAAPPPMMM - MMMMMAAPAAPPMMMM - MMMMAAPMMAPMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....AAA........ + ....AAOAA....... + .ADDAGAGADA..... + ..ADALLOAD...... + .AAAAAAAAA...... + ..AAAAAAAA...... + ...AAAAAAA...... + ..ADAAAAAAPPPPP. + ..ADDAAAAAPPPP.. + ..AAAAAAAAPPP... + .....AAPAAPP.... + ....AAP..AP..... + ................ + ................ } # tile 228 (vampire lord) { - MMMMMMMMMMMMMMMM - MMMMMAAAAMMMMMMM - MNMMAAOOAAMMMMMM - MNDDAGAAGADAMMMM - MNADALLLOADMMMMM - AAAAAAAAAAAMMMMM - AAAAAAAAAAAMMMMM - MAAAAAAAAAAMMMMM - MNAAAAAAAAAMMMMM - MNMAAAAAAAAPPPPP - MNADAAAAAAAPPPPP - MNADDAAAAAAPPPPM - MNAAAAAAAAAPPPMM - MNMMMAAAPAAPPMMM - MNMMAAPPMMAPMMMM - MMMMMMMMMMMMMMMM + ................ + .....AAAA....... + .N..AAOOAA...... + .NDDAGAAGADA.... + .NADALLLOAD..... + AAAAAAAAAAA..... + AAAAAAAAAAA..... + .AAAAAAAAAA..... + .NAAAAAAAAA..... + .N.AAAAAAAAPPPPP + .NADAAAAAAAPPPPP + .NADDAAAAAAPPPP. + .NAAAAAAAAAPPP.. + .N...AAAPAAPP... + .N..AAPP..AP.... + ................ } # tile 229 (vampire mage) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMAAAMMMMMMMM - MMMMAAOAAMMMMMMM - MADDAGAGADAMMMMM - MMADALLOADMMMMMM - MAAAAMAMAAMMMMMM - MMAAAACAAAMMMMMM - MMMAAADAAAMMMMMM - MMADAAAAAAPPPPPM - MMADDAAAAAPPPPMM - MMAAAAAAAAPPPMMM - MMMMMAAPAAPPMMMM - MMMMAAPMMAPMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....AAA........ + ....AAOAA....... + .ADDAGAGADA..... + ..ADALLOAD...... + .AAAA.A.AA...... + ..AAAACAAA...... + ...AAADAAA...... + ..ADAAAAAAPPPPP. + ..ADDAAAAAPPPP.. + ..AAAAAAAAPPP... + .....AAPAAPP.... + ....AAP..AP..... + ................ + ................ } # tile 230 (Vlad the Impaler) { - MMMMMMMMMMMMMMMM - MMNMMAAAAMMMMMMM - ADNDAAOOAADDDAMM - MANDAGAAGADDAMMM - MMNDALLLOADAMMMM - MMNAAAAAAAAAAAAA - MHHHDAAAAADDDDDA - HEHEHJAAAADDDAAM + ................ + ..N..AAAA....... + ADNDAAOOAADDDA.. + .ANDAGAAGADDA... + ..NDALLLOADA.... + ..NAAAAAAAAAAAAA + .HHHDAAAAADDDDDA + HEHEHJAAAADDDAA. LLLLLJAAAADDAAPP - MLLLJAAAAADDAPPP - MMNJDAAAAADAPPPP - MANDDAAAAAAAPPPP - MANAAAAAAAAPPPPM - MMNMMAAAPAAPPPMM - MMNMAAPPMMAPMMMM - MMMMMMMMMMMMMMMM + .LLLJAAAAADDAPPP + ..NJDAAAAADAPPPP + .ANDDAAAAAAAPPPP + .ANAAAAAAAAPPPP. + ..N..AAAPAAPPP.. + ..N.AAPP..AP.... + ................ } # tile 231 (barrow wight) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMLLOMMMMMMMMMM - MMDLDLOMMMMMMMMM - MMLLLLOMMMMMMMMM - MMLJLMMPMMMMMMMM - MMOOOMPPMMMAAAAM - MMPOOMPPMAAAAAAM - MLPOOMPPMPAAAAMM - MJJOOMPPMPAAAAMM - MJMOMMPLMPPAAAMM - MJMOMPPPPPPAAAMM - MJMMMPPPPPPPAAMM - MJMMLLPPPPPPAMMM - MJMMMMMLLAAMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...LLO.......... + ..DLDLO......... + ..LLLLO......... + ..LJL..P........ + ..OOO.PP...AAAA. + ..POO.PP.AAAAAA. + .LPOO.PP.PAAAA.. + .JJOO.PP.PAAAA.. + .J.O..PL.PPAAA.. + .J.O.PPPPPPAAA.. + .J...PPPPPPPAA.. + .J..LLPPPPPPA... + .J.....LLAA..... + ................ } # tile 232 (wraith) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMPPPPPMMMMMMMM - MMMPAAPPPMMMMMMM - MMMMPAAPPMMMMMMM - MMMMPAAPPMMMMMMM - MMPPMPPPMPMMMMMM - MOLAPPPMPPMMMMMM - MMAAPPPPAPMMAAAM - MMPPPPPOLPAAAAAM - MMMAMPPAAAAPPAMM - MMMMMPPAPPPPAMMM - MMMMMMPPPPAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...PPPPP........ + ...PAAPPP....... + ....PAAPP....... + ....PAAPP....... + ..PP.PPP.P...... + .OLAPPP.PP...... + ..AAPPPPAP..AAA. + ..PPPPPOLPAAAAA. + ...A.PPAAAAPPA.. + .....PPAPPPPA... + ......PPPPA..... + ................ + ................ + ................ } # tile 233 (Nazgul) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMPPPPPMMMMMMMM - MMMPAAPPPMMMMMMM - MMMMPAAPPMMMMMMM - MMMMPAAPPMMMMMMM - MMPPMPPPMPMMMMMM - MOLAPPPMPPMMMMMM - MOPAPPPPAPMMAAAM - MMPAPPPPAPMMAAAM - MMPAMPPPLPMMAAAM - MMPPMPPOLPAAAAAM - MMMAAPPOAAAPPAMM - MMMMMPPAPPPPAMMM - MMMMMMPPPPAMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...PPPPP........ + ...PAAPPP....... + ....PAAPP....... + ....PAAPP....... + ..PP.PPP.P...... + .OLAPPP.PP...... + .OPAPPPPAP..AAA. + ..PAPPPPAP..AAA. + ..PA.PPPLP..AAA. + ..PP.PPOLPAAAAA. + ...AAPPOAAAPPA.. + .....PPAPPPPA... + ......PPPPA..... + ................ } # tile 234 (xorn) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMOBMOPMBPMMMMM - MMMBBBBPPPPMMMMM - MMMBMMMMMMMMMMMM - MMMDDBBMBDDAMAMM - MMMDDBBMPDDAAAAM - MMMBMMMMMMMAAAAM - MMMBOBMBPPMAAAAM - MMMBBBMPPPMAAAAM - MMMBMMMMMMMAAAMM - MMMBOBBPPBPAAMMM - MMMBOMBPMPPAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...OB.OP.BP..... + ...BBBBPPPP..... + ...B............ + ...DDBB.BDDA.A.. + ...DDBB.PDDAAAA. + ...B.......AAAA. + ...BOB.BPP.AAAA. + ...BBB.PPP.AAAA. + ...B.......AAA.. + ...BOBBPPBPAA... + ...BO.BP.PPA.... + ................ + ................ } # tile 235 (monkey) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMKKAMMMMMM - MMMMMMKLLJAMMMMM - MMMMMMKLLJAMMMMM - MMMMMMMKJAMMMMMM - MMMMMKKKKKJAAMMM - MMMMKJKLLJJJAAMM - MMMMLAKLLJALAAMM - MMMMMMKJJJAAAAMM - MMMMMMJAAJAAAMMM - MMMMMJJAMJJAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .......KKA...... + ......KLLJA..... + ......KLLJA..... + .......KJA...... + .....KKKKKJAA... + ....KJKLLJJJAA.. + ....LAKLLJALAA.. + ......KJJJAAAA.. + ......JAAJAAA... + .....JJA.JJA.... + ................ } # tile 236 (ape) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMKKKJMMMMMM - MMMMMJJJJJJMMMMM - MMMMKCELECJJMAAM - MMMMKLLLLCAJAAAA - MMMKKCLACCAJJAAA - MMKKKKCCCAJKJJAA - MMKKAKJAAJJAJJAA - MMKAAKJJJJJAAJAA - MMLCMKJJJJJKCLAA - MMLLMCJJAKLJLLAA - MMMMMCLJACLJAAAA - MMMLLLLJACLLLKAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......KKKJ...... + .....JJJJJJ..... + ....KCELECJJ.AA. + ....KLLLLCAJAAAA + ...KKCLACCAJJAAA + ..KKKKCCCAJKJJAA + ..KKAKJAAJJAJJAA + ..KAAKJJJJJAAJAA + ..LC.KJJJJJKCLAA + ..LL.CJJAKLJLLAA + .....CLJACLJAAAA + ...LLLLJACLLLKA. + ................ + ................ } # tile 237 (owlbear) { - MMMMMMMMMMMMMMMM - MMMMKMMMMMKMMMMM - MMMMCKMMMKKMMMMM - MMMMCKKKKKKMMMMM - MMMKOOOKOOOKMMMM - MMMKOOOKOOOKAMMA - MMMKOOAJAOOKAAAA - MMCKCJJHJJKAKAAA - MCKKKCKLKKAJJKAA - MKJJJJCKKJJJJJAA - MKJJJPAKJPJJJJAA - MMKJJJAKJJJJJAAA - MMMJJPAKJPJJAAAM - MMMJAAJAJAAJAAMM - MMMPJPJAJPJPAMMM - MMMMMMMMMMMMMMMM + ................ + ....K.....K..... + ....CK...KK..... + ....CKKKKKK..... + ...KOOOKOOOK.... + ...KOOOKOOOKA..A + ...KOOAJAOOKAAAA + ..CKCJJHJJKAKAAA + .CKKKCKLKKAJJKAA + .KJJJJCKKJJJJJAA + .KJJJPAKJPJJJJAA + ..KJJJAKJJJJJAAA + ...JJPAKJPJJAAA. + ...JAAJAJAAJAA.. + ...PJPJAJPJPA... + ................ } # tile 238 (yeti) { - MMMMMMMMMMMMMMMM - MMMMBNNNMMMMMMMM - MMMBNANAPMMMMMMM - MMBNNNNNNPMMMMMM - MMNNNADANNMMMMMM - MMNNNNNNPNMMMMMM - MMNMNNBPPNPMMMMM - MMNMNNNNANPMMAAM - MMNNBNNNPNMAAAAM - MMMMNNNNPMKAAAMM - MMMMNNMNPAKKAAMM - MMMMNBMNPAACKAAM - MMMMNNANPAAKKJAM - MMMBNNANNPAACKAM - MMBNNAMMNNAMMMMM - MMMMMMMMMMMMMMMM + ................ + ....BNNN........ + ...BNANAP....... + ..BNNNNNNP...... + ..NNNADANN...... + ..NNNNNNPN...... + ..N.NNBPPNP..... + ..N.NNNNANP..AA. + ..NNBNNNPN.AAAA. + ....NNNNP.KAAA.. + ....NN.NPAKKAA.. + ....NB.NPAACKAA. + ....NNANPAAKKJA. + ...BNNANNPAACKA. + ..BNNA..NNA..... + ................ } # tile 239 (carnivorous ape) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMKKKJMMMMMM - MMMMMJJJJJJMMMMM - MMMMKCELECJJMAAM - MMMMKLLLLCAJAAAA - MMMKKCAAACAJJAAA - MMKKKCDDDCAKJJAA - MMKKAKCCCAJAJJAA - MMKAAKJAAJJAAJAA - MMLCMAJJJJJKCLAA - MMLLDDAJAKLJLLAA - MMMDDALJACLJAAAA - MMDDALLJACLLLKAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......KKKJ...... + .....JJJJJJ..... + ....KCELECJJ.AA. + ....KLLLLCAJAAAA + ...KKCAAACAJJAAA + ..KKKCDDDCAKJJAA + ..KKAKCCCAJAJJAA + ..KAAKJAAJJAAJAA + ..LC.AJJJJJKCLAA + ..LLDDAJAKLJLLAA + ...DDALJACLJAAAA + ..DDALLJACLLLKA. + ................ + ................ } # tile 240 (sasquatch) { - MMMMMMMMMMMMMMMM - MMMMCCCCCMMMMMMM - MMMCGAJGAJMMMMMM - MMCKKKKJJJMMMMMM - MMCKKAAAKJJMMMMM - MCKKKAAAKKJMMMMM - MCKJKKKKKKKJMMMM - MCKAJJJJJAKJMMMM - MCKAJKKKJAKJMAAM - MCKJAJKJACKJAAAA - MCKJAJJJACKJAAAM - MMJMAJAKKAJAAAAA - MMMCKJAKKJAAAAAM - MKCKJJACKJKJAAMM - MCJJJKACKJJKAMMM - MMMMMMMMMMMMMMMM + ................ + ....CCCCC....... + ...CGAJGAJ...... + ..CKKKKJJJ...... + ..CKKAAAKJJ..... + .CKKKAAAKKJ..... + .CKJKKKKKKKJ.... + .CKAJJJJJAKJ.... + .CKAJKKKJAKJ.AA. + .CKJAJKJACKJAAAA + .CKJAJJJACKJAAA. + ..J.AJAKKAJAAAAA + ...CKJAKKJAAAAA. + .KCKJJACKJKJAA.. + .CJJJKACKJJKA... + ................ } # tile 241 (kobold zombie) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMMMNMMMMMMMM - MMMNGFBNMMMMMMMM - MMMGABABMMMMMMMM - MMMMGBFAMMAMMMMM - MMMGBABFAMAAMMMM - MMGFBBBIKAAAMAMM - MMBAFBFFEAAAAAMM - MMBAFBFFAAAAAAMM - MMMMFBFAAAAAAMMM - MMMMBABAAAAMMMMM - MMMBBABBAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...N...N........ + ...NGFBN........ + ...GABAB........ + ....GBFA..A..... + ...GBABFA.AA.... + ..GFBBBIKAAA.A.. + ..BAFBFFEAAAAA.. + ..BAFBFFAAAAAA.. + ....FBFAAAAAA... + ....BABAAAA..... + ...BBABBA....... + ................ + ................ } # tile 242 (gnome zombie) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMGMMMMMMMMM - MMMMMGFFMMMMMMMM - MMMMGGFFFMMMMMMM - MMMMGDFDFMMMMMMM - MMMMMPFPMMMAAAMM - MMMFGFPFEGAAAAMM - MMGAAGFFFAGAAAMM - MMMMAKNKFAAAAMMM - MMMMFGAFFAAMMMMM - MMMMGFAFGMAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......G......... + .....GFF........ + ....GGFFF....... + ....GDFDF....... + .....PFP...AAA.. + ...FGFPFEGAAAA.. + ..GAAGFFFAGAAA.. + ....AKNKFAAAA... + ....FGAFFAA..... + ....GFAFG.A..... + ................ + ................ } # tile 243 (orc zombie) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOAMMMMMMMMM - MMMMNOPAMMMMMMMM - MMMMGPGAMMMMMMMM - MMMMMPFAMMMMMMMM - MMKCCAKKKAMAAMMM - MBBPCKJMBBAAAMMM - BBMAGGFAABBAMMMM - BMMAJJPAAABAMMMM - MMMMBAPPPAAAAAMM - MMMBJAAEPAAAMMMM - MMBPPAAAPPMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....OA......... + ....NOPA........ + ....GPGA........ + .....PFA........ + ..KCCAKKKA.AA... + .BBPCKJ.BBAAA... + BB.AGGFAABBA.... + B..AJJPAAABA.... + ....BAPPPAAAAA.. + ...BJAAEPAAA.... + ..BPPAAAPP...... + ................ + ................ } # tile 244 (dwarf zombie) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMBMMMMMMMMM - MMMMMBEEMMMMMMMM - MMMMBBEEEMMMMMMM - MMMMBFFFEMMMMMMM - MMMMMPFPMMMAAAMM - MMMBBPPPEEAAAAMM - MMFBABPEAEAAAAMM - MMFMEBBEFAAAAMMM - MMMMEBAEEAAMMMMM - MMMMBEAEBMAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......B......... + .....BEE........ + ....BBEEE....... + ....BFFFE....... + .....PFP...AAA.. + ...BBPPPEEAAAA.. + ..FBABPEAEAAAA.. + ..F.EBBEFAAAA... + ....EBAEEAA..... + ....BEAEB.A..... + ................ + ................ } # tile 245 (elf zombie) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMGMMMMMM - MMMMMMMGGFMMMMMM - MMMMMMGGGGAMMMMM - MMMMMMFEFEAMMMMM - MMMMMMFFFFAMMMMM - MMMMMMAFDAMMMMAM - MMMMMMGAAGMMAAAM - MMMMFFGGGFFFAAAM - MMMFAAAGFAAAFAAM - MMMMMAGGGFAAAAMM - MMMMMMGFAFAAMAMM - MMMMMKDAMFKAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .........G...... + .......GGF...... + ......GGGGA..... + ......FEFEA..... + ......FFFFA..... + ......AFDA....A. + ......GAAG..AAA. + ....FFGGGFFFAAA. + ...FAAAGFAAAFAA. + .....AGGGFAAAA.. + ......GFAFAA.A.. + .....KDA.FKA.... + ................ + ................ } # tile 246 (human zombie) { - MMMMMMAAAMMMMMMM - MMMMMFFGAAMMMMMM - MMMMMAGAFAMMMMMM - MMMMMFFGFAMMMMMM - MMMMFKFMMJJMMMMM - MMMMJJJFJKJMMMMM - MMMFJMKJJAKJMMMM - MMFKMMKFJFFJMMMM - MMGMMMKKJGMMMMMM - MMMMMBPMBPAAAAAM - MMMMMFPAPFAAAAMM - MMMMMBFABFAAAAMM - MMMMMPFABPAAMMMM - MMMMMBFABFAMMMMM - MMMMGGAGGAMMMMMM - MMMMMMMMMMMMMMMM + ......AAA....... + .....FFGAA...... + .....AGAFA...... + .....FFGFA...... + ....FKF..JJ..... + ....JJJFJKJ..... + ...FJ.KJJAKJ.... + ..FK..KFJFFJ.... + ..G...KKJG...... + .....BP.BPAAAAA. + .....FPAPFAAAA.. + .....BFABFAAAA.. + .....PFABPAA.... + .....BFABFA..... + ....GGAGGA...... + ................ } # tile 247 (ettin zombie) { - MMMMNNMMONOPMMMM - MMNNOOPNNOOPPMMM - MMNFFMMNFFMMPMMM - MMADFFDADFFDAMMM - MMAFFFFAFFFFAMMM - MMAFAAFAFAAFAAMM - MMAFFFFAFFFFAAAM - MMGIIIIJJJIIIGAA - MGFFFIIIIIIFFFGA - MGFFFFIIIIFFFFFA - MFFAAFIIIIFAAFFA - MFFAAIIIIIIAAFFA - MFFFMIIFFIIAGFAA - MMFFMGFAAGFAFFAA - MMMMMGFAAGFAAAAA - MMMFFFFAMGFFFFAA + ....NN..ONOP.... + ..NNOOPNNOOPP... + ..NFF..NFF..P... + ..ADFFDADFFDA... + ..AFFFFAFFFFA... + ..AFAAFAFAAFAA.. + ..AFFFFAFFFFAAA. + ..GIIIIJJJIIIGAA + .GFFFIIIIIIFFFGA + .GFFFFIIIIFFFFFA + .FFAAFIIIIFAAFFA + .FFAAIIIIIIAAFFA + .FFF.IIFFIIAGFAA + ..FF.GFAAGFAFFAA + .....GFAAGFAAAAA + ...FFFFA.GFFFFAA } # tile 248 (ghoul) { - MMMMMMAAAMMMMMMM - MMMMMOOOAAMMMMMM - MMMMMDODOAMMMMMM - MMMMMOOOOAMMMMMM - MMMMPPOOOPPMMMMM - MMMMPPPPPPPMMMMM - MMMPPMPPPAPPMMMM - MMPPMMPPPOOPMMMM - MMOMMMPPPOMMMMMM - MMMMMPPMPPAAAAAM - MMMMMPPAPPAAAAMM - MMMMMPPAPPAAAAMM - MMMMMPPAPPAAMMMM - MMMMMPPAPPAMMMMM - MMMMOOAOOAMMMMMM - MMMMMMMMMMMMMMMM + ......AAA....... + .....OOOAA...... + .....DODOA...... + .....OOOOA...... + ....PPOOOPP..... + ....PPPPPPP..... + ...PP.PPPAPP.... + ..PP..PPPOOP.... + ..O...PPPO...... + .....PP.PPAAAAA. + .....PPAPPAAAA.. + .....PPAPPAAAA.. + .....PPAPPAA.... + .....PPAPPA..... + ....OOAOOA...... + ................ } # tile 249 (giant zombie) { - MMMMMMJJJJAAMMMM - MMMMJJJJJJJJAMMM - MMMMJJFFFFJJAMMM - MMMMJDDFFDDJAMMM - MMMMJFFFFFFJAMMM - MMMMAFFAAFFAAAMM - MMMMMAFFFFJAAAAM - MMGGFFJJJJFFGGAA - MGFFFGGFFFFFFFCA - MFFFKFFFFFFKFFFA + ......JJJJAA.... + ....JJJJJJJJA... + ....JJFFFFJJA... + ....JDDFFDDJA... + ....JFFFFFFJA... + ....AFFAAFFAAA.. + .....AFFFFJAAAA. + ..GGFFJJJJFFGGAA + .GFFFGGFFFFFFFCA + .FFFKFFFFFFKFFFA FFFAAFFFFFFAAFFA - FFAAMJJJKKJAAFFA - FFAMMJJJJJKAGFAA - MMMMMGFAGFFAFFAA - MMMMGFFAGFFAAAAA - MMMGFFAAGFFFAAAA + FFAA.JJJKKJAAFFA + FFA..JJJJJKAGFAA + .....GFAGFFAFFAA + ....GFFAGFFAAAAA + ...GFFAAGFFFAAAA } # tile 250 (skeleton) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMOOOMMMMMMMMMM - MMAOAOOMMMMMMMMM - MMOOOOOMMMMMMMMM - MMOOMOMMMMMMMMMM - MMMMMMOMMMMMMMMM - MMMMOOOOOMMMAAAM - MMMOAMOOOAMMAAAM - MMOAMOAAOMAAAAAM - MMMMOAMOOOAAAMAM - MMMMMMOOOAAAMAMM - MMMMMOMAOMAMMMMM - MMMOOOAMOAMMMMMM - MMMMMMOOOMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...OOO.......... + ..AOAOO......... + ..OOOOO......... + ..OO.O.......... + ......O......... + ....OOOOO...AAA. + ...OA.OOOA..AAA. + ..OA.OAAO.AAAAA. + ....OA.OOOAAA.A. + ......OOOAAA.A.. + .....O.AO.A..... + ...OOOA.OA...... + ......OOO....... + ................ } # tile 251 (straw golem) { - MMMMMMLJMMMMMMMM - MMMMMMLJHJMMMMMM - MMMMHJLJHMMMAMMM - MMMMAAAAALMMMMMA - MMMMDAADALMAMAAM - MMMMLJHJLMMAAAAM - MMMMLLHJLHHCHHLM - MMMHHLJLMAJLJLMA - MHHJJLLLLAAAMAAM - MMJLMMLALHAAAAAA - MLLMMCJLHJHAAAAA - MMMMMHJLAHJHAAAM - MMMMMHJAACALHAAA - MMMMCJLAAJHALHAM - MMMMHALAMAHAALMM - MMMMMMMMMMLMMMMM + ......LJ........ + ......LJHJ...... + ....HJLJH...A... + ....AAAAAL.....A + ....DAADAL.A.AA. + ....LJHJL..AAAA. + ....LLHJLHHCHHL. + ...HHLJL.AJLJL.A + .HHJJLLLLAAA.AA. + ..JL..LALHAAAAAA + .LL..CJLHJHAAAAA + .....HJLAHJHAAA. + .....HJAACALHAAA + ....CJLAAJHALHA. + ....HALA.AHAAL.. + ..........L..... } # tile 252 (paper golem) { - MMMMMMMMMMMMMMMM - MMMMMMMOAMMMMMMM - MMMMMNNNOAMMMMMM - MMMMMONNNOAMMMMM - MMMMMMONNOAMMMMM - MMMMMMMNOAMMMMMM - MMNNOAMNOAMMMMMM - MMNONOAOAONNOAMM - MMOAOANNOAOOOAMM - MMMMMMNNNOAAAAAM - MMMMMMONOAAAAAAM - MMMMMMMOOAAAAAAM - MMMMMNOAAOAAAAAM - MMMMMNOAMMNOAAMM - MMMMOOAMMMOOAMMM - MMMMMMMMMMMMMMMM + ................ + .......OA....... + .....NNNOA...... + .....ONNNOA..... + ......ONNOA..... + .......NOA...... + ..NNOA.NOA...... + ..NONOAOAONNOA.. + ..OAOANNOAOOOA.. + ......NNNOAAAAA. + ......ONOAAAAAA. + .......OOAAAAAA. + .....NOAAOAAAAA. + .....NOA..NOAA.. + ....OOA...OOA... + ................ } # tile 253 (rope golem) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMOOOMMMMMMM - MMMMMOMMMOMMMMMM - MMMMMOMMMOMMMAAM - MOOMMMOMMOMMAMMA - OMMOMMMLLMMOOMMA - MMMOMMMLOOOMAOAM - MMMMOOOOOAAAAOMM - MMMMMMMOOMMAAMAM - MMMMMMMLOMAAMMMA - MMMMMMOMMOOAAMMA - MMMMOOMMAMMOMAMM - MMMOMMAAMMMOMAMM - MMMOMAMMMMOAAMMM - MMMMOAMMMMMMMMMM + ................ + ................ + ......OOO....... + .....O...O...... + .....O...O...AA. + .OO...O..O..A..A + O..O...LL..OO..A + ...O...LOOO.AOA. + ....OOOOOAAAAO.. + .......OO..AA.A. + .......LO.AA...A + ......O..OOAA..A + ....OO..A..O.A.. + ...O..AA...O.A.. + ...O.A....OAA... + ....OA.......... } # tile 254 (gold golem) { - MMMMMMMMMMMMMMMM - MMMMMMHNHMMMMMMM - MMMMMMDNDMMMNMMM - MMMMMMHNHMMMJCMM - MMMMMMHNHMMMNCMM - MMMHHHAAAAHANCMM - MMHNJNHNHNJNACMA - MMHHHHHHHHHHHAMA - MNCACCCCCCCCAMMA - MHHMAAAAAAAAAMAA - MNHMANCMAHNCMAAA - MNJMAHCMAHHCMAAA - MMHMANCMAHNCMAAA - MMMMHJCMAHJCMAAM - HMMMHNCMAHNCMAMH - MMHMMMMMMMMMMMMM + ................ + ......HNH....... + ......DND...N... + ......HNH...JC.. + ......HNH...NC.. + ...HHHAAAAHANC.. + ..HNJNHNHNJNAC.A + ..HHHHHHHHHHHA.A + .NCACCCCCCCCA..A + .HH.AAAAAAAAA.AA + .NH.ANC.AHNC.AAA + .NJ.AHC.AHHC.AAA + ..H.ANC.AHNC.AAA + ....HJC.AHJC.AA. + H...HNC.AHNC.A.H + ..H............. } # tile 255 (leather golem) { - MMMMMMKKKKMMMMMM - MMMMMKHKHJMMMMMM - MMMMKAKKJJAMMMMM - MMMKKAJJJJAJMMMM - MMKKJJAJAAKJJMMM - MKKKJJAAKKKJJJMM - MMKKJJJAKKJJJJMM - MMMKKJJJAMAAAMAM - MMMMAAAAMKJAAAAM - MMMMKJAAAKKAAAAA - MMMKJJAAMKJJAAAM - MMMKKJAMMKKJAAAM - MMKKJJJAKKJJJAAM - MMKKKJJAKKKJJAMM - MMMKJJAMMKJJAMMM - MMMMKAMMMMKAMMMM + ......KKKK...... + .....KHKHJ...... + ....KAKKJJA..... + ...KKAJJJJAJ.... + ..KKJJAJAAKJJ... + .KKKJJAAKKKJJJ.. + ..KKJJJAKKJJJJ.. + ...KKJJJA.AAA.A. + ....AAAA.KJAAAA. + ....KJAAAKKAAAAA + ...KJJAA.KJJAAA. + ...KKJA..KKJAAA. + ..KKJJJAKKJJJAA. + ..KKKJJAKKKJJA.. + ...KJJA..KJJA... + ....KA....KA.... } # tile 256 (wood golem) { - MMMMMMMMMMMMMMMM - MMMMMMKCKJMMMMMM - MMMMMMHCHJMMCMMM - MMMMMMKCKJMMCKMM - MMMMMMKCKJMMCKJM - MMMKKKAAAAKACKJM - MMKCCCCCCCCCAKJA - MMKKKKKKKKKKKAJA - MCJAJJJJJJJJAMMA - MCKJAAAAAAAAAMAA - MCKJACKJAKCKJAAA - MCKJACKJAKCKJAAA - MMKJACKJAKCKJAAA - MMMMKCKJAKCKJAAM - MMMMKCKJAKCKJAMM - MMMMMMMMMMMMMMMM + ................ + ......KCKJ...... + ......HCHJ..C... + ......KCKJ..CK.. + ......KCKJ..CKJ. + ...KKKAAAAKACKJ. + ..KCCCCCCCCCAKJA + ..KKKKKKKKKKKAJA + .CJAJJJJJJJJA..A + .CKJAAAAAAAAA.AA + .CKJACKJAKCKJAAA + .CKJACKJAKCKJAAA + ..KJACKJAKCKJAAA + ....KCKJAKCKJAA. + ....KCKJAKCKJA.. + ................ } # tile 257 (flesh golem) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMDMMDDCMMMMMMM - MMMMMDLDDLMMMMMM - MMDDMMLLLLCMDMMM - MMMCDLMLLLLADLMM - MMCLDLAMCLLAMLLM - MMLLLAAMLLCAMMLM - MCLLAAMCLLAAMMCA - MLLAMMCLLALLAAAA - MMLAMCLCAALCAAAA - MMMAMMLLCACLCAAA - MMMMLLALLAALLAAA - MMCLLLAAAADLLAMM - MMLLDDDMMDDDDDMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...D..DDC....... + .....DLDDL...... + ..DD..LLLLC.D... + ...CDL.LLLLADL.. + ..CLDLA.CLLA.LL. + ..LLLAA.LLCA..L. + .CLLAA.CLLAA..CA + .LLA..CLLALLAAAA + ..LA.CLCAALCAAAA + ...A..LLCACLCAAA + ....LLALLAALLAAA + ..CLLLAAAADLLA.. + ..LLDDD..DDDDD.. + ................ } # tile 258 (clay golem) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMLCCCCKMMMMMM - MMMLKKKKKKKMMMMM - MMMCKAKKAKKMMMMM - MMMCKAKKAKKMMMMM - MLCKKKKKKKKLCMMM - CKKJKKKKKKCKKJMM + ................ + ................ + ................ + ....LCCCCK...... + ...LKKKKKKK..... + ...CKAKKAKK..... + ...CKAKKAKK..... + .LCKKKKKKKKLC... + CKKJKKKKKKCKKJ.. KKKJKKJJKKJKKJAA - MJJAKKJAKKAJJAAA - MMAKKKJAKKKAAAAA - MMCKKKKKKKKKAAAA - MMCKKKAACKKKAAMM - MMCKKKAMCKKKAAMM - MMMMMMMMMMMMMMMM + .JJAKKJAKKAJJAAA + ..AKKKJAKKKAAAAA + ..CKKKKKKKKKAAAA + ..CKKKAACKKKAA.. + ..CKKKA.CKKKAA.. + ................ } # tile 259 (stone golem) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMBBBPPMMMMMMM - MMMBBPPPPPMMMMMM - MMMBHAPHAPMMMMMM - MMMPPPPPPPMMMMMM - MBBPPPPPPMBPAMMM - BPPPPMMMMPPPPAAM - BPPMBPPPPMPPPAAA - MPPMBPMPPMPPPAAA - MMMBPPMPPPAAAAAA - MMBPPPAPPPAAAAAM - MMPPPPAPPPPAAAMM - MMMPPAAMPPPAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....BBBPP....... + ...BBPPPPP...... + ...BHAPHAP...... + ...PPPPPPP...... + .BBPPPPPP.BPA... + BPPPP....PPPPAA. + BPP.BPPPP.PPPAAA + .PP.BP.PP.PPPAAA + ...BPP.PPPAAAAAA + ..BPPPAPPPAAAAA. + ..PPPPAPPPPAAA.. + ...PPAA.PPPA.... + ................ } # tile 260 (glass golem) { - MMMMMMMMMMMMMMMM - MMMMMBBBBBBAMMMM - MMMMMBPNPPPAMMMM - MMMMMBNPPPNAMMMM - MMMMMNPPPNPAMMMM - MMMMMBPPNPPAMMMM - MMMMMMMBAMMMBAMM - MBNBBABPBAMBPNAM - MNPPNABPNBBANPBA - MMMMMBPNPPPAABAA - MMMMMBNPPPAAAAAA - MMMMMMBPPNAAAAAA - MMMMBNABNABPAAAM - MMMBNPAMMMBNAAAM - MMBNPAMMMMNPAAMM - MMMBAMMMMMBPAMMM + ................ + .....BBBBBBA.... + .....BPNPPPA.... + .....BNPPPNA.... + .....NPPPNPA.... + .....BPPNPPA.... + .......BA...BA.. + .BNBBABPBA.BPNA. + .NPPNABPNBBANPBA + .....BPNPPPAABAA + .....BNPPPAAAAAA + ......BPPNAAAAAA + ....BNABNABPAAA. + ...BNPA...BNAAA. + ..BNPA....NPAA.. + ...BA.....BPA... } # tile 261 (iron golem) { - MMMMMMMMMMMMMMMM - MMMMMMPBPMMMMMMM - MMMMMMHBHMMMBMMM - MMMMMMPBPMMMJPMM - MMMMMMPBPMMMBPMM - MMMPPPAAAAPABPMM - MMPBJBBBBBJBAPMA - MMPPPPPPPPPPPAMA - MBMAMMMMMMMMAMMA - MBPMAAAAAAAAAMAA - MBPMABPMAPBPMAAA - MBJMABPMAPBPMAAA - MMPMABPMAPBPMAAA - MMMMPJPMAPJPMAAM - MMMMPBPMAPBPMAMM - MMMMMMMMMMMMMMMM + ................ + ......PBP....... + ......HBH...B... + ......PBP...JP.. + ......PBP...BP.. + ...PPPAAAAPABP.. + ..PBJBBBBBJBAP.A + ..PPPPPPPPPPPA.A + .B.A........A..A + .BP.AAAAAAAAA.AA + .BP.ABP.APBP.AAA + .BJ.ABP.APBP.AAA + ..P.ABP.APBP.AAA + ....PJP.APJP.AA. + ....PBP.APBP.A.. + ................ } # tile 262 (human) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMJJAMMMMMM - MMMMMMJJJJAMMMMM - MMMMMMELELAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMCLAALCMAAAM - MMMMCLLLLLLCAAAM - MMMMLACLLCALAAAM - MMMMLAJJKJALAAAM - MMMMMMJJJKAAAAMM - MMMMMMJJAJAAMAMM - MMMMMKLAMLKAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......JJA...... + ......JJJJA..... + ......ELELA..... + ......LLLLA..... + ......ALLA...... + .....CLAALC.AAA. + ....CLLLLLLCAAA. + ....LACLLCALAAA. + ....LAJJKJALAAA. + ......JJJKAAAA.. + ......JJAJAA.A.. + .....KLA.LKA.... + ................ + ................ } # tile 263 (wererat) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMJJAMMMMMM - MMMMMMJJJJAMMMMM - MMMMMMGJGJAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMCLAALCMAAAM - MMMMCLLLLLLCAAAM - MMMMLACLLCALAAAM - MMMMLAJJKJALAAAM - MMMMMMJJJKAAAAMM - MMMMMMJJAJAAMAMM - MMMMMKLAMLKAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......JJA...... + ......JJJJA..... + ......GJGJA..... + ......LLLLA..... + ......ALLA...... + .....CLAALC.AAA. + ....CLLLLLLCAAA. + ....LACLLCALAAA. + ....LAJJKJALAAA. + ......JJJKAAAA.. + ......JJAJAA.A.. + .....KLA.LKA.... + ................ + ................ } # tile 264 (werejackal) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMJJAMMMMMM - MMMMMMJJJJAMMMMM - MMMMMMIPIPAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMCLAALCMAAAM - MMMMCLLLLLLCAAAM - MMMMLACLLCALAAAM - MMMMLAJJKJALAAAM - MMMMMMJJJKAAAAMM - MMMMMMJJAJAAMAMM - MMMMMKLAMLKAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......JJA...... + ......JJJJA..... + ......IPIPA..... + ......LLLLA..... + ......ALLA...... + .....CLAALC.AAA. + ....CLLLLLLCAAA. + ....LACLLCALAAA. + ....LAJJKJALAAA. + ......JJJKAAAA.. + ......JJAJAA.A.. + .....KLA.LKA.... + ................ + ................ } # tile 265 (werewolf) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJJAMMMMMMM - MMMMMJJJJAMMMMMM - MMMMMNJNJAMMMMMM - MMMMMLLLLAMMMMMM - MMMMMALLAMMMMMMM - MMMMCLAALCMAAAMM - MMMCLLLLLLCAAAMM - MMMLACLLCALAAAMM - MMMLAJJKJALAAAMM - MMMMMJJJKAAAAMMM - MMMMMJJAJAAMAMMM - MMMMKLAMLKAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......JJA....... + .....JJJJA...... + .....NJNJA...... + .....LLLLA...... + .....ALLA....... + ....CLAALC.AAA.. + ...CLLLLLLCAAA.. + ...LACLLCALAAA.. + ...LAJJKJALAAA.. + .....JJJKAAAA... + .....JJAJAA.A... + ....KLA.LKA..... + ................ + ................ } # tile 266 (elf) { - MMMMMMMMMMMMMMMM - MMMMMMMMMGMMMMMM - MMMMMMMGGFMMMMMM - MMMMMMGGGGAMMMMM - MMMMMMLELEAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMAM - MMMMMMGAAGMMAAAM - MMMMMLGGGFLAAAAM - MMMMLAAGFAALAAAM - MMMMLAGGGFALAAMM - MMMMMMGFAFAAMAMM - MMMMMMGFAFAAMAMM - MMMMMKLAMLKAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .........G...... + .......GGF...... + ......GGGGA..... + ......LELEA..... + ......LLLLA..... + ......ALLA....A. + ......GAAG..AAA. + .....LGGGFLAAAA. + ....LAAGFAALAAA. + ....LAGGGFALAA.. + ......GFAFAA.A.. + ......GFAFAA.A.. + .....KLA.LKA.... + ................ + ................ } # tile 267 (Woodland-elf) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMKMMMMMM - MMMMMMMKKJMMMMMM - MMMMMMKKKKAMMMMM - MMMMMMLELEAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMAM - MMMMMMKAAKMMAAAM - MMMMMLKKKJLAAAAM - MMMMLAPPJAALAAAM - MMKKLKKKKJALAAMM - MMMMMMPPAJAAMAMM - MMMMMKLAMLKAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .........K...... + .......KKJ...... + ......KKKKA..... + ......LELEA..... + ......LLLLA..... + ......ALLA....A. + ......KAAK..AAA. + .....LKKKJLAAAA. + ....LAPPJAALAAA. + ..KKLKKKKJALAA.. + ......PPAJAA.A.. + .....KLA.LKA.... + ................ + ................ } # tile 268 (Green-elf) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMGMMMMMM - MMMMMMMGGFMMMMMM - MMMMMMGGGGAMMMMM - MMMMMMLELEAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMAM - MMMMMMGAAGMMAAAM - MMMMMLGGGFLAAAAM - MMMMLAAGFAALAAAM - MMMMLAGGGFALAAMM - MMMMMMGFAFAAMAMM - MMMMMKLAMLKAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .........G...... + .......GGF...... + ......GGGGA..... + ......LELEA..... + ......LLLLA..... + ......ALLA....A. + ......GAAG..AAA. + .....LGGGFLAAAA. + ....LAAGFAALAAA. + ....LAGGGFALAA.. + ......GFAFAA.A.. + .....KLA.LKA.... + ................ + ................ } # tile 269 (Grey-elf) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMPMMMMMM - MMMMMMMPPMMMMMMM - MMMMMMPPPPAMMMMM - MMMMMMLELEAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMAM - MMMMMMPAAPMMAAAM - MMMMMLPPPMLAAAAM - MMMMLAAPMAALAAAM - MMMMLAPPPMALAAMM - MMMMMMPMAMAAMAMM - MMMMMKLAMLKAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .........P...... + .......PP....... + ......PPPPA..... + ......LELEA..... + ......LLLLA..... + ......ALLA....A. + ......PAAP..AAA. + .....LPPP.LAAAA. + ....LAAP.AALAAA. + ....LAPPP.ALAA.. + ......P.A.AA.A.. + .....KLA.LKA.... + ................ + ................ } # tile 270 (elf-lord) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMIIMMMMMM - MMMMMMMHGFMMMMMM - MMMMMMHGGGAMMMMM - MMMMMMLELEAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMAM - MMMMMMHAAHMMAAAM - MMMMMLHHHFLAAAAM - MMMMLAAIIAALAAAM - MMMMLAHGGFALAAMM - MMMMMMHFAFAAMAMM - MMMMMKLAMLKAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ........II...... + .......HGF...... + ......HGGGA..... + ......LELEA..... + ......LLLLA..... + ......ALLA....A. + ......HAAH..AAA. + .....LHHHFLAAAA. + ....LAAIIAALAAA. + ....LAHGGFALAA.. + ......HFAFAA.A.. + .....KLA.LKA.... + ................ + ................ } # tile 271 (Elvenking) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMHMMHMMMMMM - MMMMMMHCHHMMMMMM - MMMMMMHHHHAMMMMM - MMMMMMLELEAMMMMM - MMMMMMLLLLAMMMMM - MMMMMIALLAIMMMAM - MMMMIIIAAIDIAAAM - MMMMMLIIGDLAAAAA - MMMMLADIFDALAAAA - MMMMLAIIGDALAAAM - MMMMMIIFAFDAAAMM - MMMIIKLAILKDIMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......H..H...... + ......HCHH...... + ......HHHHA..... + ......LELEA..... + ......LLLLA..... + .....IALLAI...A. + ....IIIAAIDIAAA. + .....LIIGDLAAAAA + ....LADIFDALAAAA + ....LAIIGDALAAA. + .....IIFAFDAAA.. + ...IIKLAILKDI... + ................ + ................ } # tile 272 (doppelganger) { - MMMMMMMMMMMMMMMM - MMMMMMCCCCMMIMMM - MMIMMCDMMMCMMMMM - MMMMCDMHHAMCMMMM - MMMCDMHHHHAMCMIM - MMMCDMLFLFAMDCMM - MIMCDMLLLLAMDCMM - MMMCDMALLAMDCMMM - MMCDMLLAALLMACAM - MCDMLLLLLLLLADCM - MCDMLALLLLALADCM - MCDMLAJJKJALADCM - MMCDMMLJJLAAACAM - MMMCDMLLALAACAMM - MMCDMLLAALLADCMM - MMMMMMMMMMMMMMMM + ................ + ......CCCC..I... + ..I..CD...C..... + ....CD.HHA.C.... + ...CD.HHHHA.C.I. + ...CD.LFLFA.DC.. + .I.CD.LLLLA.DC.. + ...CD.ALLA.DC... + ..CD.LLAALL.ACA. + .CD.LLLLLLLLADC. + .CD.LALLLLALADC. + .CD.LAJJKJALADC. + ..CD..LJJLAAACA. + ...CD.LLALAACA.. + ..CD.LLAALLADC.. + ................ } # tile 273 (shopkeeper) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMAAAAMMMMMM - MMMMMAAAAAAMMMMM - MMMMMMJLJLMMMMMM - MMMMMMLLLLMMMMMM - MMMMMMALLAMMMMMM - MMMMMEBAABEAMAAM - MMMMEBBBBBBEAAAM - MMMMBAEBBEABAAAM - MMMMLAGFFFALAAAM - MMMMMMGFAFAAAAMM - MMMMMMGFAFAAMAMM - MMMMMJJAMJJAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......AAAA...... + .....AAAAAA..... + ......JLJL...... + ......LLLL...... + ......ALLA...... + .....EBAABEA.AA. + ....EBBBBBBEAAA. + ....BAEBBEABAAA. + ....LAGFFFALAAA. + ......GFAFAAAA.. + ......GFAFAA.A.. + .....JJA.JJA.... + ................ + ................ } # tile 274 (guard) { - MMMMMMMMMMMMMMMM - MMMMMBBPPPAAMMMM - MMMMBNPPPPPPAMMM - MMMMBPPBPPPPAMMM - MMMMBAABPAAPAMMM - MMMMBCLBPCLPAMMM - MMMMAKCPPCJAAAMM - MMMMBKJJJJAPAAAA - MMMBPKJAAJAPPAAA - MMBPPKJJJJAPPPAA - MMPPABKJJAPPAPPA - MMPPABPKAPPPAPPA - MMLCMBPPPPPPCLAA - MMLLMBPPABPPLLAA - MMMMMBPPABPPAAAA - MMMMBPPPMBPPPAAA + ................ + .....BBPPPAA.... + ....BNPPPPPPA... + ....BPPBPPPPA... + ....BAABPAAPA... + ....BCLBPCLPA... + ....AKCPPCJAAA.. + ....BKJJJJAPAAAA + ...BPKJAAJAPPAAA + ..BPPKJJJJAPPPAA + ..PPABKJJAPPAPPA + ..PPABPKAPPPAPPA + ..LC.BPPPPPPCLAA + ..LL.BPPABPPLLAA + .....BPPABPPAAAA + ....BPPP.BPPPAAA } # tile 275 (prisoner) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMNOAMMMMMM - MMMMMMMLLAMMMMMM - MMMMMMMLLAMMMMMM - MMMMMMMNOAMMMMMM - MMMMMMNOONAMMMMM - MMMMMNOOOONAMMMM - MMMMNANOOOANAAMM - MMMMPANOOOAPAAAM - MMMMLANOOOALAAAM - MMMMMMNOOOAAAAMM - MMMMMMNAANAAAMMM - MMMMMMPAAPAAMMMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......NOA...... + .......LLA...... + .......LLA...... + .......NOA...... + ......NOONA..... + .....NOOOONA.... + ....NANOOOANAA.. + ....PANOOOAPAAA. + ....LANOOOALAAA. + ......NOOOAAAA.. + ......NAANAAA... + ......PAAPAA.... + .....LLA.LLA.... + ................ } # tile 276 (Oracle) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMNNMMMMMMM - LLLMMMGLLGMMMLLL - MMLMMNLLLLNMMLMM - MMMLMNLAALNMLMMM - MMMMLNLLLLNLMMMM - MMMMMLNLLNLMMAAM - MMMMMNBBEENMAAAA - MMMMMMBBEEAAAAAA - MLLAMMBBBEAAALLM - MLLLLBBBEBELLLLA - MMLLCLBLLELLCLAA - MMMCLLLLLLLCLAAM - MMMMLELLLLELAAMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......NN....... + LLL...GLLG...LLL + ..L..NLLLLN..L.. + ...L.NLAALN.L... + ....LNLLLLNL.... + .....LNLLNL..AA. + .....NBBEEN.AAAA + ......BBEEAAAAAA + .LLA..BBBEAAALL. + .LLLLBBBEBELLLLA + ..LLCLBLLELLCLAA + ...CLLLLLLLCLAA. + ....LELLLLELAA.. + ................ } # tile 277 (aligned priest) { - MMMMMMMMMMMMMMMM - INIMMMMMMMMMMMMM - IIIMMKCCKMMMMMMM - MJMMKCCCCKMMMMMM - MJMMCAAKCCMMMMMM - MLCMCAAACCMMMMMM - CLLCMCAACJKCMMMM - CJLACCCCJKCCCMMM - MJAACCJJCKCCCKMM - MJKCCCJCCJCCKMAA - MJMMCCJCCLJCAAAA - MJMMCCJCLLCAAAAM - MJMMKCJCCCJAAAAM - MJMACCJCCCJAAAMM - MJACCCJJCCCAAMMM - MMMMMMMMMMMMMMMM + ................ + INI............. + III..KCCK....... + .J..KCCCCK...... + .J..CAAKCC...... + .LC.CAAACC...... + CLLC.CAACJKC.... + CJLACCCCJKCCC... + .JAACCJJCKCCCK.. + .JKCCCJCCJCCK.AA + .J..CCJCCLJCAAAA + .J..CCJCLLCAAAA. + .J..KCJCCCJAAAA. + .J.ACCJCCCJAAA.. + .JACCCJJCCCAA... + ................ } # tile 278 (high priest) { - MINIMMMMMMMMMMMM - IIIIIMKCCKMMMMMM - MIHIMKCAACKMMMMM - MMHMMCGAGACMMMMM - MMLCMCAAAACMMMMM - MCLLCMCAACJCKMMM - MCHLACCCCJCCCKMM - MMHAACCJJCCCCCKM - MMHCCCCJCCJCCCMA - MMHMMCCJCCLJCAAA - MMHMMCCJCLLCAAAA - MMHMMKCJCCCJAAAA - MMHMMKCJCCCJAAAA - MMHMACCJCCCJAAAM - MMHACCCJJCCCAAMM - MMMMMMMMMMMMMMMM + .INI............ + IIIII.KCCK...... + .IHI.KCAACK..... + ..H..CGAGAC..... + ..LC.CAAAAC..... + .CLLC.CAACJCK... + .CHLACCCCJCCCK.. + ..HAACCJJCCCCCK. + ..HCCCCJCCJCCC.A + ..H..CCJCCLJCAAA + ..H..CCJCLLCAAAA + ..H..KCJCCCJAAAA + ..H..KCJCCCJAAAA + ..H.ACCJCCCJAAA. + ..HACCCJJCCCAA.. + ................ } # tile 279 (soldier) { - MMMMMJMMMMMMMMMM - MMMMMJAAAMMMMMMM - MMMMMALLLAMMMMMM - MMMMMLLLLCMMMMMM - MMMMMJLLCMMMMMMM - MMMMMJFMMFMMMMMM - MMMMFJFFFFFMMAMM - MMMMFJFFFAFMAMMM - MMMMFLFFFFFAAAMM - MMMMFJFFAAAAAAAM - MMMMMLFAFFAAAAMM - MMMMMFFAFMAAAAMM - MMMMMMFAFMAAMMMM - MMMMMFFAFFAMMMMM - MMMMMJJMJJMMMMMM - MMMMMMMMMMMMMMMM + .....J.......... + .....JAAA....... + .....ALLLA...... + .....LLLLC...... + .....JLLC....... + .....JF..F...... + ....FJFFFFF..A.. + ....FJFFFAF.A... + ....FLFFFFFAAA.. + ....FJFFAAAAAAA. + .....LFAFFAAAA.. + .....FFAF.AAAA.. + ......FAF.AA.... + .....FFAFFA..... + .....JJ.JJ...... + ................ } # tile 280 (sergeant) { - MMMMMJMMMMMMMMMM - MMMMMJFFFMMMMMMM - MMMMFFFFFFMMMMMM - MMMMMLLLLCMMMMMM - MMMMMJLLCMMMMMMM - MMMMMJFMMGMMMMMM - MMMMFJFFFFFMMAMM - MMMMFJFFFAFMAMMM - MMMMFLFFFFFAAAMM - MMMMFJFFAAAAAAAM - MMMMMLFAFFAAAAMM - MMMMMFFAFMAAAAMM - MMMMMMFAFMAAMMMM - MMMMMFFAFFAMMMMM - MMMMMAAMAAMMMMMM - MMMMMMMMMMMMMMMM + .....J.......... + .....JFFF....... + ....FFFFFF...... + .....LLLLC...... + .....JLLC....... + .....JF..G...... + ....FJFFFFF..A.. + ....FJFFFAF.A... + ....FLFFFFFAAA.. + ....FJFFAAAAAAA. + .....LFAFFAAAA.. + .....FFAF.AAAA.. + ......FAF.AA.... + .....FFAFFA..... + .....AA.AA...... + ................ } # tile 281 (nurse) { - MMMMMMMMMMMMMMMM - MMMMMMMNOMMMMMMM - MMMMMMNDDOMMMMMM - MMMMMMNNOOAMMMMM - MMMMMDBLBLDMMMMM - MMMMMCLLLLDCMMMM - MMMMMDALLACDMMMM - MMMMMCNAAODCAAAM - MMMMMNNNOOLAAAAM - MMMMLANNDOALAAAM - MMMMLANNOOALAAAM - MMMMMMNNOOAAAAMM - MMMMMMNNAOAAMAMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .......NO....... + ......NDDO...... + ......NNOOA..... + .....DBLBLD..... + .....CLLLLDC.... + .....DALLACD.... + .....CNAAODCAAA. + .....NNNOOLAAAA. + ....LANNDOALAAA. + ....LANNOOALAAA. + ......NNOOAAAA.. + ......NNAOAA.A.. + .....LLA.LLA.... + ................ + ................ } # tile 282 (lieutenant) { - MMMMMMMMMMMMMMMM - MMMMMMMFFFMMMMMM - MMMMMFFFFFFMMMMM - MMMMMMLLLLMMMMMM - MMMMMMMLLCAMMMMM - MMMMMGFMFGAMMMMM - MMMMFFFFFFFFMMMM - MMMMFAFFFFAFAAAM - MMMMFAFFFFAFAAAA - MMMMFAFFFFAFAAAM - MMMMLFFAFFJLJAMM - MMMMMFFAFFJJJAMM - MMMMMMFAFMAAMMMM - MMMMMFFAFFAMMMMM - MMMMMAAMAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + .......FFF...... + .....FFFFFF..... + ......LLLL...... + .......LLCA..... + .....GF.FGA..... + ....FFFFFFFF.... + ....FAFFFFAFAAA. + ....FAFFFFAFAAAA + ....FAFFFFAFAAA. + ....LFFAFFJLJA.. + .....FFAFFJJJA.. + ......FAF.AA.... + .....FFAFFA..... + .....AA.AA...... + ................ } # tile 283 (captain) { - MMMMMMMMMMMMMMMM - MMMMMMFHHFMMMMMM - MMMMMFFFFFFMMMMM - MMMMMMLLLLMMMMMM - MMMMMMMLLCAMMMMM - MMMMMHFMFHFMMMMM - MMMMFFFFFFFFAAMM - MMMMFAFFIFAFAAAA - MMMMFAFFFFAFAAAM - MMMMFAFFFFAFAAAM - MMMMLFFAFFJLJAMM - MMMMMFFAFFJJJAMM - MMMMMMFAFMJJJAMM - MMMMMFFAFFJJJAMM - MMMMMAAMAAAAAMMM - MMMMMMMMMMMMMMMM + ................ + ......FHHF...... + .....FFFFFF..... + ......LLLL...... + .......LLCA..... + .....HF.FHF..... + ....FFFFFFFFAA.. + ....FAFFIFAFAAAA + ....FAFFFFAFAAA. + ....FAFFFFAFAAA. + ....LFFAFFJLJA.. + .....FFAFFJJJA.. + ......FAF.JJJA.. + .....FFAFFJJJA.. + .....AA.AAAAA... + ................ } # tile 284 (watchman) { - MMMMMMMMMMMMMMMM - MMMMMMPPPMMMMMMM - MMMMPPPPPPMMMMMM - MMMMMLLLLCMMMMMM - MMMMMMLLCMMMMMMM - MMMMMPPMMPMMMMMM - MMMMPPPPPPPMMMMM - MMMMPAPPHAPPAMMM - MMMMPAPPPANNAAAM - MMMMPJPPAPNNAAAM - MMMMJLPAPPAAAAMM - MMMMMJPAPMAAAAMM - MMMMMMPAPMAAMMMM - MMMMMPPAPPAMMMMM - MMMMJJJMJJJMMMMM - MMMMMMMMMMMMMMMM + ................ + ......PPP....... + ....PPPPPP...... + .....LLLLC...... + ......LLC....... + .....PP..P...... + ....PPPPPPP..... + ....PAPPHAPPA... + ....PAPPPANNAAA. + ....PJPPAPNNAAA. + ....JLPAPPAAAA.. + .....JPAP.AAAA.. + ......PAP.AA.... + .....PPAPPA..... + ....JJJ.JJJ..... + ................ } # tile 285 (watch captain) { - MMMMMMPPPMMMMMMM - MMMMMPHHHPMMMMMM - MMMMPPPPPPPMMMMM - MMMMMLLLLCMMMMMM - MMMMMMLLCMMMMMMM - MMMMMHPMMHMMMMMM - MMMMPPPPPPPMMMMM - MMMMPAPPHAPPAMMM - MMMMPAPPPANNAAAM - MMMMPJPPAPNNAAAM - MMMMJLPAPPAAAAMM - MMMMMJPAPMAAAAMM - MMMMMJPAPMAAMMMM - MMMMMPPAPPAMMMMM - MMMMJJJMJJJMMMMM - MMMMMMMMMMMMMMMM + ......PPP....... + .....PHHHP...... + ....PPPPPPP..... + .....LLLLC...... + ......LLC....... + .....HP..H...... + ....PPPPPPP..... + ....PAPPHAPPA... + ....PAPPPANNAAA. + ....PJPPAPNNAAA. + ....JLPAPPAAAA.. + .....JPAP.AAAA.. + .....JPAP.AA.... + .....PPAPPA..... + ....JJJ.JJJ..... + ................ } # tile 286 (Medusa) { - MMMMMMMMMMMMMMMM - MMGAMMMGAMMMMMMM - MMMFAMFAMMGAMMMM - MMMMFJFFFFMMMMMM - MMFAFLLFAMMMMAMM - MGAFLLLLAMMAMMAM - MMMMJLLKAMAMAMAM - MMMKBLLBKAAAAAMM - MMKIIBBIIIAAAMAM - MMIIIKKILLIAAAMM - MMKIILLIALIAAMMM - MMMKIALKAAIAAMMM - MMMIKAAKIIAAAMMM - MMMIIKKIIIAAMMMM - MMIIKIKIKIAMMMMM - MMMMMMMMMMMMMMMM + ................ + ..GA...GA....... + ...FA.FA..GA.... + ....FJFFFF...... + ..FAFLLFA....A.. + .GAFLLLLA..A..A. + ....JLLKA.A.A.A. + ...KBLLBKAAAAA.. + ..KIIBBIIIAAA.A. + ..IIIKKILLIAAA.. + ..KIILLIALIAA... + ...KIALKAAIAA... + ...IKAAKIIAAA... + ...IIKKIIIAA.... + ..IIKIKIKIA..... + ................ } # tile 287 (Wizard of Yendor) { - MEEEMMMMMMMEEEMM - EFFAEMMEMMEAFFEM - EAAAEMEEEMEAAAEM - EAAAEEEAEEEAAAEM - EEAAEEDADEEAAEEM - MEEEEAAAAAEEEEMM - MMEEEEAAAEEEEMMM - MMEEEEEEEEEEMMMM - MMMEEEEEEEEMMMMM - MMMEEEEEEEEMMMMA - MMMMEEEEEEMMMAAA - MMMMEEEEEEAAAAAA - MMMEEEEEEEEAAAAA - MMEEEEEEEEEAAAAA - MEEEEEEEEEEEAAAM - EEEEEEEEEEEEEEAM + .EEE.......EEE.. + EFFAE..E..EAFFE. + EAAAE.EEE.EAAAE. + EAAAEEEAEEEAAAE. + EEAAEEDADEEAAEE. + .EEEEAAAAAEEEE.. + ..EEEEAAAEEEE... + ..EEEEEEEEEE.... + ...EEEEEEEE..... + ...EEEEEEEE....A + ....EEEEEE...AAA + ....EEEEEEAAAAAA + ...EEEEEEEEAAAAA + ..EEEEEEEEEAAAAA + .EEEEEEEEEEEAAA. + EEEEEEEEEEEEEEA. } # tile 288 (Croesus) { - MMMMHMMHMMHMMMMM - MMMMHCHEHCHMMMMM - MMMMHHHHHHHMMMMM - MMMMALLLLLAMMMMM - MMMMLLALALLMMMMM - MMMMMLLLLLMMMMMM - MMMMHLLDLLHMMMMM - MMMHIALLLAIHMAMA - MMMHIHAAAHIHAAAA - MMIIIEHHHIIIIAAA - MMIIIIEHIIIIIAAM - MMILLIHHHILLIAAA - MMMLIIKHIIILAAAA - MMGIIIKJIIIIGAAM - MGIIIKJJKKIIIGGM - MMMMMMMMMMMMMMMM + ....H..H..H..... + ....HCHEHCH..... + ....HHHHHHH..... + ....ALLLLLA..... + ....LLALALL..... + .....LLLLL...... + ....HLLDLLH..... + ...HIALLLAIH.A.A + ...HIHAAAHIHAAAA + ..IIIEHHHIIIIAAA + ..IIIIEHIIIIIAA. + ..ILLIHHHILLIAAA + ...LIIKHIIILAAAA + ..GIIIKJIIIIGAA. + .GIIIKJJKKIIIGG. + ................ } # tile 289 (Charon) { - MMMMMMMMMMMMMMMM - MMMMMMMJMMMMMMMM - MMMMMMJJJMMMMMMM - MMMMJJJAJJJMMMMM - MMMMJJDADJJMMMMM - MMMJJAAAAAJJMMMM - MMMJJJAAAJJJMMMM - MMJJJJJJJJJJMMMM - MJJJJJJJJJJJJMMM - JJJJJJJJJJJJJJMA - MOOMJJJJJJMOOAAA - MMMMJJJJJJAAAAAA - MMMJJJJJJJJAAAAA - MMJJJJJJJJJAAAAA - MJJJJJJJJJJJAAAM - JJJJJJJJJJJJJJAM + ................ + .......J........ + ......JJJ....... + ....JJJAJJJ..... + ....JJDADJJ..... + ...JJAAAAAJJ.... + ...JJJAAAJJJ.... + ..JJJJJJJJJJ.... + .JJJJJJJJJJJJ... + JJJJJJJJJJJJJJ.A + .OO.JJJJJJ.OOAAA + ....JJJJJJAAAAAA + ...JJJJJJJJAAAAA + ..JJJJJJJJJAAAAA + .JJJJJJJJJJJAAA. + JJJJJJJJJJJJJJA. } # tile 290 (ghost) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNNNMMMMMMMMMM - MMNANANNMMMMMMMM - MNNNNNNNNNMMMMMM - MNNPAAPNNNNNMMMM - MNNAAAANNNOONOMM - MNNAAAANONNNPNNO - MNNPAAPNONNOOOPM - MNNNNNNONOPNPPOM - MNNONNOPNNOPOOPM - MNOPNNOOOPPOOPMM - MOOOPOPPOPPPMPPM - MPPMPPOPPPMMMPMM - MOMMMPMMMMPMMMMM - MMMMMMMMPMMMMMMM + ................ + ................ + ...NNN.......... + ..NANANN........ + .NNNNNNNNN...... + .NNPAAPNNNNN.... + .NNAAAANNNOONO.. + .NNAAAANONNNPNNO + .NNPAAPNONNOOOP. + .NNNNNNONOPNPPO. + .NNONNOPNNOPOOP. + .NOPNNOOOPPOOP.. + .OOOPOPPOPPP.PP. + .PP.PPOPPP...P.. + .O...P....P..... + ........P....... } # tile 291 (shade) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMAAAAAAAM - MMMMAAAAAAAAMMMM - MMAAAAAAAAAAAAMM - AAAAAAAAAAAAAAAM - MMAAAAAAAAAAAAAA - MAAAAAAAAAAAAAMM - AAAAMAAAAJAMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ........AAAAAAA. + ....AAAAAAAA.... + ..AAAAAAAAAAAA.. + AAAAAAAAAAAAAAA. + ..AAAAAAAAAAAAAA + .AAAAAAAAAAAAA.. + AAAA.AAAAJA..... + ................ } # tile 292 (water demon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMEEMMMMMEEMMMMM - MEMEEMMMEEMEMMMM - MMMMEEEEEMMMMMMM - MMMMEBEBEMMAMMMM - MMMEEEEEEEAAAAMM - MMEEEMMMEEEAAMAM - MMEEEEEEEEEAAAMM - MMEEAEEEAEEAAAMM - MMMAAEEEAAAAAMMM - MMMMEEAEEAAMMMMM - MMMMEEAEEAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ..EE.....EE..... + .E.EE...EE.E.... + ....EEEEE....... + ....EBEBE..A.... + ...EEEEEEEAAAA.. + ..EEE...EEEAA.A. + ..EEEEEEEEEAAA.. + ..EEAEEEAEEAAA.. + ...AAEEEAAAAA... + ....EEAEEAA..... + ....EEAEEA...... + ................ } # tile 293 (succubus) { - DDMOHHDMMMMMMMMM - DDOHHDGDMMMMMMMM - DDOHDDDDDMMMMMMM - DDHHDDDAMMMMMMMM - DHHHDJADDDDMMMMM - MHHJJDDDJDDDMMMM - OHDDCDCDDJDDMMMM - HHHCDDCDLJMDDMMM - HHHCDLJJJAADDAMM - HHHDJJDDDAADAAMM - HHHHDDAADAAAAMMM - HHHHMDKJDDAAMMMM - HMHMMDDAADDAAMMM - MMHMMDDAAMDAAMMM - MMMMDDAAMMDDAAMM - MMMDDJAMMMDDDAMM + DD.OHHD......... + DDOHHDGD........ + DDOHDDDDD....... + DDHHDDDA........ + DHHHDJADDDD..... + .HHJJDDDJDDD.... + OHDDCDCDDJDD.... + HHHCDDCDLJ.DD... + HHHCDLJJJAADDA.. + HHHDJJDDDAADAA.. + HHHHDDAADAAAA... + HHHH.DKJDDAA.... + H.H..DDAADDAA... + ..H..DDAA.DAA... + ....DDAA..DDAA.. + ...DDJA...DDDA.. } # tile 294 (horned devil) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMOMMMMMMMOMMMMM - MMOOMMMMMOOMMMMM - MMMLOCDCOLMMMMMM - MMMCDDDDDCMMMMMM - MMMDAADAADAMMDMM - MMMDDDDDDDAMDMMM - MMCCDDFDDCCADMAM - MMCDKDDDKCDADAMM - MMCDAKKKACDAAAAM - MMDDADDDADDAAAAM - MMMMCDDDKAAAAAMM - MMMCDDADDKAAMMMM - MMCDDAAMDDKMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ..O.......O..... + ..OO.....OO..... + ...LOCDCOL...... + ...CDDDDDC...... + ...DAADAADA..D.. + ...DDDDDDDA.D... + ..CCDDFDDCCAD.A. + ..CDKDDDKCDADA.. + ..CDAKKKACDAAAA. + ..DDADDDADDAAAA. + ....CDDDKAAAAA.. + ...CDDADDKAA.... + ..CDDAA.DDK..... + ................ } # tile 295 (incubus) { - DDMOHHDMMMMMMMMM - DDOHHDGDMMMMMMMM - DDOHDDDDDMMMMMMM - DDHHDDDAMMMMMMMM - DDDHDJADDDDMMMMM - DDDJDDDDDDDDMMMM - MDDDDDCDDMDDDMMM - MDDCDDDKKMMDDMMM - MMDDKKDDDAADDAMM - MMMDDDDDDAAAAAMM - MMMMDDDDDDDDDAMM - MMMMDDJDJJAAAAAA - MMMMJDJJADKAAMMM - MMMMDDKAADDKAMMM - MMMDDKAAMMDDAAMM - MMDDKAAMMMDDDAMM + DD.OHHD......... + DDOHHDGD........ + DDOHDDDDD....... + DDHHDDDA........ + DDDHDJADDDD..... + DDDJDDDDDDDD.... + .DDDDDCDD.DDD... + .DDCDDDKK..DD... + ..DDKKDDDAADDA.. + ...DDDDDDAAAAA.. + ....DDDDDDDDDA.. + ....DDJDJJAAAAAA + ....JDJJADKAA... + ....DDKAADDKA... + ...DDKAA..DDAA.. + ..DDKAA...DDDA.. } # tile 296 (erinys) { - MMGAMMMGAMMMMMMM - MMMFAMFAMMGAMMMM - MMMMFJFFFFMMMMMM - MMFAFLLFAMMMMMMM - MGAFDLDLAMMAMAMM - MMMMLLLEAMAMAMAM - MMMEBLLBEAAAAMAM - MMEBBBBBBBAAAAMM - MMBBBEBBLLBAAMAM - MMEBBLLBALBAAAMM - MMMEBALBAABAAMMM - MMMBEAABBBAAAMMM - MMMBBBBBBBAAAMMM - MMMBBBBBBBAAMMMM - MMBBEBEBEBAMMMMM - MMMMMMMMMMMMMMMM + ..GA...GA....... + ...FA.FA..GA.... + ....FJFFFF...... + ..FAFLLFA....... + .GAFDLDLA..A.A.. + ....LLLEA.A.A.A. + ...EBLLBEAAAA.A. + ..EBBBBBBBAAAA.. + ..BBBEBBLLBAA.A. + ..EBBLLBALBAAA.. + ...EBALBAABAA... + ...BEAABBBAAA... + ...BBBBBBBAAA... + ...BBBBBBBAA.... + ..BBEBEBEBA..... + ................ } # tile 297 (barbed devil) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMOMMMMMMMOMMMMM - MMOOMMMMMOOMMMMM - MOMLOCDCOLMOMMMM - MMMCDDDDDCMMMMDD - MMMDAADAADAMMDMD - MMMDDDDDDDAMDMMM - MMCCDDFDDCCADMAM - MMCDKDDDKCDADAMM - MCMDAKKKACDKAAAM - MMDDADDDADDAAAAM - MMMMCDDDKAAAAAMM - MKMCDDADDKAAKMMM - MCCDDAAMDDKKMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ..O.......O..... + ..OO.....OO..... + .O.LOCDCOL.O.... + ...CDDDDDC....DD + ...DAADAADA..D.D + ...DDDDDDDA.D... + ..CCDDFDDCCAD.A. + ..CDKDDDKCDADA.. + .C.DAKKKACDKAAA. + ..DDADDDADDAAAA. + ....CDDDKAAAAA.. + .K.CDDADDKAAK... + .CCDDAA.DDKK.... + ................ } # tile 298 (marilith) { - MDMMHHHMMMMMDMMM - DDMHHHHHAMMMDDMM - MDCHDDDHHAADMMAM - MMHDBDBDHDDAAAAM - MCHKDDDKHAAADDMM - CDDDKKKDHDDDDFFM - DMMCDDCDKAAFFFAA - DMKDDKDDDDDDFAAM - DMDKDDKDKAFDFAAM - MMDMGDDFAAFDFFAA - MDMGGFFFAAAFFFFA - MMMGFFFFFAAAFFFA - MMFGFFFFFFAFFFFA - MMFGFFFFFFFFFFAM - MMFGFFFFFFFFFAMM - MMMMGFFFFFFAAMMM + .D..HHH.....D... + DD.HHHHHA...DD.. + .DCHDDDHHAAD..A. + ..HDBDBDHDDAAAA. + .CHKDDDKHAAADD.. + CDDDKKKDHDDDDFF. + D..CDDCDKAAFFFAA + D.KDDKDDDDDDFAA. + D.DKDDKDKAFDFAA. + ..D.GDDFAAFDFFAA + .D.GGFFFAAAFFFFA + ...GFFFFFAAAFFFA + ..FGFFFFFFAFFFFA + ..FGFFFFFFFFFFA. + ..FGFFFFFFFFFA.. + ....GFFFFFFAA... } # tile 299 (vrock) { - MMMMMMMMMMMMMMMM - MMMMMMOPPMOMMMMM - MMMMMMPPPPMMMMMM - MMMMMCPPDPMMMMMM - MMMMCCCPPPMMMMMM - MMMMCCPPPPMMMMMM - MMMMCMMPPAMMMMMM - MMMMMDDAADDMAAAM - MMMMDDDDDDDDAAAM - MMMMDADDDDADAAAM - MMMMDADDDDADAAAM - MMMMDADDDDADAAAM - MMMMMMDAADAAAAMM - MMMMMMDAADAAMAMM - MMMMMDDAMDDAMMMM - MMMMMMMMMMMMMMMM + ................ + ......OPP.O..... + ......PPPP...... + .....CPPDP...... + ....CCCPPP...... + ....CCPPPP...... + ....C..PPA...... + .....DDAADD.AAA. + ....DDDDDDDDAAA. + ....DADDDDADAAA. + ....DADDDDADAAA. + ....DADDDDADAAA. + ......DAADAAAA.. + ......DAADAA.A.. + .....DDA.DDA.... + ................ } # tile 300 (hezrou) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMGGGFFMMMMMMM - MMNGFFNNFFFMMMMM - MDFFFDDNFFMFMMMM - MGFFFDNFFMFFFAAM - MAFAFFFFFFFFFFAA - MGFFFFMFFFMFGFAA - MGAAAFFMMLFGFFAA - MMFFFFMFFLFGFFFA - MMLLAMFLLLJJGMFA - MLLAFFLLFJJGFFFA - MMLAFLLLAAGFMFAA - MMMMMLMLAGFFFFAA - MMMMMMMMMMMFFFAM - MMMMMMMMMMMMMMMM + ................ + ................ + ....GGGFF....... + ..NGFFNNFFF..... + .DFFFDDNFF.F.... + .GFFFDNFF.FFFAA. + .AFAFFFFFFFFFFAA + .GFFFF.FFF.FGFAA + .GAAAFF..LFGFFAA + ..FFFF.FFLFGFFFA + ..LLA.FLLLJJG.FA + .LLAFFLLFJJGFFFA + ..LAFLLLAAGF.FAA + .....L.LAGFFFFAA + ...........FFFA. + ................ } # tile 301 (bone devil) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMOMMMMMMMOMMMMM - MMOOMMMMMOOMMOMM - MMMLNLOLOLMMMMOM - MMMLOOOOOLMMMMOM - MMMNAAOAAOAMMOMM - MMMNOOOOOOAMOMMM - MMNOOOFOOOOAOMAM - MMOOKNOOKOOALAMM - MMOOANOOAOOAKAAM - MMLLANOOALLAAAAM - MMMMNOOOLAAAAAMM - MMMNOOAOOLAAMMMM - MMNOOAAMOOLMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ..O.......O..... + ..OO.....OO..O.. + ...LNLOLOL....O. + ...LOOOOOL....O. + ...NAAOAAOA..O.. + ...NOOOOOOA.O... + ..NOOOFOOOOAO.A. + ..OOKNOOKOOALA.. + ..OOANOOAOOAKAA. + ..LLANOOALLAAAA. + ....NOOOLAAAAA.. + ...NOOAOOLAA.... + ..NOOAA.OOL..... + ................ } # tile 302 (ice devil) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMNMMMMMMMNMMMMM - MMNNMMMMMNNMMMMM - MMMPBPNPNPMMBNBM - MMMPNNNNNPMMNMNM - MMMBAANAANAMMMNM - MMMBNNNNNNAMBNBM - MMBNNNFNNNNANMAM - MMNNKBNNKNNABAMM - MMNNABNNANNAMAAM - MMPPABNNAPPAAAAM - MMMMBNNNPAAAAAMM - MMMBNNANNPAAMMMM - MMBNNAAMNNPMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ..N.......N..... + ..NN.....NN..... + ...PBPNPNP..BNB. + ...PNNNNNP..N.N. + ...BAANAANA...N. + ...BNNNNNNA.BNB. + ..BNNNFNNNNAN.A. + ..NNKBNNKNNABA.. + ..NNABNNANNA.AA. + ..PPABNNAPPAAAA. + ....BNNNPAAAAA.. + ...BNNANNPAA.... + ..BNNAA.NNP..... + ................ } # tile 303 (nalfeshnee) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMBBMMMBBMMM - MMKKKKKBBMBBMMMM - MKADKADKKKBMMMMM - MKKKKKKKDKKMMMMM - MOKDKOKKDDKDMMMM - MOKDKOKKKDKDDMMM - MKAAAKKDKAKKDMMM - MMKKKDDLAKKKDMAM - MMMKKMKKKKKDDAMM - MMMMLMMKDAKDAAMM - MMMMMMLLAAKDAMMM - MMMMMMMMMLLAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......BB...BB... + ..KKKKKBB.BB.... + .KADKADKKKB..... + .KKKKKKKDKK..... + .OKDKOKKDDKD.... + .OKDKOKKKDKDD... + .KAAAKKDKAKKD... + ..KKKDDLAKKKD.A. + ...KK.KKKKKDDA.. + ....L..KDAKDAA.. + ......LLAAKDA... + .........LLA.... + ................ + ................ } # tile 304 (pit fiend) { - MMMMMMMMMMMMMMMM - MKMOMMMMMMMOMKMM - MKMOOMMMMMOOMKJM - KJJMLOCDCOLMKJJM - KJJJKDDDDDKKJJJM + ................ + .K.O.......O.K.. + .K.OO.....OO.KJ. + KJJ.LOCDCOL.KJJ. + KJJJKDDDDDKKJJJ. KJJCKDNDNDKCJJJA JJCCKDDDDDJCCJJA JJCCCKDIDJDCCJJA JACCDDKJJDDCDAJA JACCKDDDDDKCDAJA - MMMCDKDDDKCDDAAA - MMMMDKDDDKCDAAAA - MMMMMCDDDKAAAAMM - MMMMCDDADDKAMMMM - MMMCDDAAMDDKMMMM - MMMMMMMMMMMMMMMM + ...CDKDDDKCDDAAA + ....DKDDDKCDAAAA + .....CDDDKAAAA.. + ....CDDADDKA.... + ...CDDAA.DDK.... + ................ } # tile 305 (sandestin) { - MMMMMCCCCCMMIMMM - MIMMCDMMMMCMMMMM - MMMCDMDDDMMCMMIM - MMCDMDDDDDMMCMMM - MMCDMDNDNDAMDCMM - IMCDMDDDDDAMDCMM - MMCDMADDDAMDCMMA - MCDMDDAAADDMDCAA - CDMDDDDDDDDDADCA - CDMDADDDDDADADCA - CDMDADDDDDADADCA - CDMDADDDDDADADCM - MCDMMDDJDDAADCAM - MMCDMDDADDADCAMM - MCDMDDAADDDADCMM - MMMMMMMMMMMMMMMM + .....CCCCC..I... + .I..CD....C..... + ...CD.DDD..C..I. + ..CD.DDDDD..C... + ..CD.DNDNDA.DC.. + I.CD.DDDDDA.DC.. + ..CD.ADDDA.DC..A + .CD.DDAAADD.DCAA + CD.DDDDDDDDDADCA + CD.DADDDDDADADCA + CD.DADDDDDADADCA + CD.DADDDDDADADC. + .CD..DDJDDAADCA. + ..CD.DDADDADCA.. + .CD.DDAADDDADC.. + ................ } # tile 306 (balrog) { - MMMMMMMMMMMMMMMM - MKMMOMMMMMOMMKMM - MKJMOMMMMMOMKJMM - KJJLOOCDCOOLJJJM - JJJDDDDDDDDDDKJM + ................ + .K..O.....O..K.. + .KJ.O.....O.KJ.. + KJJLOOCDCOOLJJJ. + JJJDDDDDDDDDDKJ. JCCDDDNDNDDDCCJA CCDKDDDDDDDJCCCA CDDKKKDIDJJDCCDA @@ -5853,1661 +5854,1661 @@ Z = (195, 195, 195) CCDKDDDDDDDKCDDA JCCDKKDDDKKCDDDA JJCDKKDDDKKCDDJA - JJMMCCDDDKKAAJJA - JMMCDDDADDDKAAJA - MMCDDDAAMDDDKMAA - MMMMMMMMMMMMMMMM + JJ..CCDDDKKAAJJA + J..CDDDADDDKAAJA + ..CDDDAA.DDDK.AA + ................ } # tile 307 (Juiblex) { - MMMMMMMMMMMMMMMM - DDMMMMMMMMMDDMMM - NDCMKKKKJMCNDMMM - MCCKCCCKKCCAAMMM - MMKCCCCKCCJAAMMM - MMKCCCCCKMJJAAMM - MMKCCFCCKMMJAAMM - MMFKCFCCKKMJAAAM - MFKKFCCKFKMMJAAM - MFKCFCCFKFKMJAAM - MFCFCCKFCFKMJAAM - FKCFCFCFCKKMJAAM - CKFCCFCCKKFKJJAM - CCKKCFCKFFKKKKAM - MCCCCCCCCCCCKAMM - MMMMMMMMMMMMMMMM + ................ + DD.........DD... + NDC.KKKKJ.CND... + .CCKCCCKKCCAA... + ..KCCCCKCCJAA... + ..KCCCCCK.JJAA.. + ..KCCFCCK..JAA.. + ..FKCFCCKK.JAAA. + .FKKFCCKFK..JAA. + .FKCFCCFKFK.JAA. + .FCFCCKFCFK.JAA. + FKCFCFCFCKK.JAA. + CKFCCFCCKKFKJJA. + CCKKCFCKFFKKKKA. + .CCCCCCCCCCCKA.. + ................ } # tile 308 (Yeenoghu) { - MMMMBMHHPMMMMMMM - MMMMBPPPPMMMMMMM - MMMBPLCPPHMMMMMM - MKBPPCCPPHMMMMMM - MPPPPPPPMHMMMMMM - MPPMMMPMPHMMMMMM - MMMMBPPPPPAAAMMM - MMBPPPPPPPPAAAAM - MBPMPPPPPAPPAAAA - MBMMMBPPMAAPAAAA - MBMMMBPPMAAPAAAM - MMMMMBPPAAAAAMAM - MMMMBPMPPAAMMMAM - MMMBPMAAPPAMMAMM - MMMBPAAMPPAMMMMM - MMMMMMMMMMMMMMMM + ....B.HHP....... + ....BPPPP....... + ...BPLCPPH...... + .KBPPCCPPH...... + .PPPPPPP.H...... + .PP...P.PH...... + ....BPPPPPAAA... + ..BPPPPPPPPAAAA. + .BP.PPPPPAPPAAAA + .B...BPP.AAPAAAA + .B...BPP.AAPAAA. + .....BPPAAAAA.A. + ....BP.PPAA...A. + ...BP.AAPPA..A.. + ...BPAA.PPA..... + ................ } # tile 309 (Orcus) { - MMMMMMMMMMMMMMMM - MKMMOMMMMMOMMKMM - KJJOMMBBBMMOMKJM - KJJLOBPPPPOLKJJM - JKJJMPGPGPMJJKJA + ................ + .K..O.....O..K.. + KJJO..BBB..O.KJ. + KJJLOBPPPPOLKJJ. + JKJJ.PGPGP.JJKJA JJKJKPPPPPJJKJJJ - JBPPBMBPPABBPPJJ - PJJPPMBPPAPPJJPA - PJBPPPMAAPPPPJPA - MJBPMPPPPMPMPJAA - MJBPPPPMPPPPPJAA - MMPPPMPPPMPPPAAA - MMMPMPPPPPPPMPMA - MMMBPPPAPPPPAAPA - MMMOOPPAOOPPAGAM - MMMMMMMMMMMMMMMM + JBPPB.BPPABBPPJJ + PJJPP.BPPAPPJJPA + PJBPPP.AAPPPPJPA + .JBP.PPPP.P.PJAA + .JBPPPP.PPPPPJAA + ..PPP.PPP.PPPAAA + ...P.PPPPPPP.P.A + ...BPPPAPPPPAAPA + ...OOPPAOOPPAGA. + ................ } # tile 310 (Geryon) { - MKMMMMMMMMMMMKMM - MKMMMMJJJMMMMKJM - KJJMMJJJJJMMKJJM - KJJJKLLLLLKKJJJM + .K...........K.. + .K....JJJ....KJ. + KJJ..JJJJJ..KJJ. + KJJJKLLLLLKKJJJ. KJJJKLBLBLKJJJJA JJJJKLLLLLJJJJJA JJALLKLLLJLLAJJA - JAMLLLKJJLLLAAJA - MMMLJLLLLLKLAAAA - MMMLCKLLLKCLAFGF - MMMLLGLLFALLFFFA - MMMMMGFFFAAAFFAA - MMMMGGGGFFAAFFAA - MMMMGFFFFFAAFGFA - MMMMFGGGFFFFFFFA - MMMMMFFFFFFFFFAM + JA.LLLKJJLLLAAJA + ...LJLLLLLKLAAAA + ...LCKLLLKCLAFGF + ...LLGLLFALLFFFA + .....GFFFAAAFFAA + ....GGGGFFAAFFAA + ....GFFFFFAAFGFA + ....FGGGFFFFFFFA + .....FFFFFFFFFA. } # tile 311 (Dispater) { - MMMMMMMMMMMMMMMM - MMMMMMOJJOMMMMMM - MMMMMMJJJJAMMMMM - MMMMMMBLBLAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMCKAAKKMAAAM - MMMMCKKKKKKKAAAM - MMMMKACKKJAKAAAM - MMMMKACKKJAKAAJA - MMMMKACKKJAKAAJA - MMMMLACKKJJLAJAM - MMMMMMCKAJAJJAMM - MMMMMMCKAPAAAAMM - MMMMMPPAMPPAMMMM - MMMMMMMMMMMMMMMM + ................ + ......OJJO...... + ......JJJJA..... + ......BLBLA..... + ......LLLLA..... + ......ALLA...... + .....CKAAKK.AAA. + ....CKKKKKKKAAA. + ....KACKKJAKAAA. + ....KACKKJAKAAJA + ....KACKKJAKAAJA + ....LACKKJJLAJA. + ......CKAJAJJA.. + ......CKAPAAAA.. + .....PPA.PPA.... + ................ } # tile 312 (Baalzebub) { - MMMMMMFMMMFMMMMM - MMMMMMMFMFMMMMMM - MMMMMMBFFFBMMMMM - MMMMMBPPFBPPMMMM - MMMMMPPPFPPPMMMM - MMMMMMPPFPPMMMMM - MMMMMCAFFFAKMMMM - MMMMCKKAFAKKKAAM - MMMMCAKJFAKAKAAM - MMMMFACJDAJAFAAM - MMMMFACKJJJAFAAM - MMMMFACKKKJAFAAM - MMMMMMCKKKJAAAMM - MMMMMMCKAKJAMAMM - MMMMMFFAMMFFMMMM - MMMMMMMMMMMMMMMM + ......F...F..... + .......F.F...... + ......BFFFB..... + .....BPPFBPP.... + .....PPPFPPP.... + ......PPFPP..... + .....CAFFFAK.... + ....CKKAFAKKKAA. + ....CAKJFAKAKAA. + ....FACJDAJAFAA. + ....FACKJJJAFAA. + ....FACKKKJAFAA. + ......CKKKJAAA.. + ......CKAKJA.A.. + .....FFA..FF.... + ................ } # tile 313 (Asmodeus) { - MMMMMMMMMMMMMMMM - MMMMMMOJJOMMMMMM - MMMMMMJJJJAMMMMM - MMMMMMBLBLAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMCKAAKKMAAAM - MMMMCKKKKKKKAAAM - MMMKKCKKKKJKKAAM - MMMKKAKKKJAKKAJA - MMMKAMCKKJAAKAJA - MMMLAMCKKJJALJAM - MMMMMMCKAJAJJAMM - MMMMMMCKAPAAAAMM - MMMMMPPAMPPAMMMM - MMMMMMMMMMMMMMMM + ................ + ......OJJO...... + ......JJJJA..... + ......BLBLA..... + ......LLLLA..... + ......ALLA...... + .....CKAAKK.AAA. + ....CKKKKKKKAAA. + ...KKCKKKKJKKAA. + ...KKAKKKJAKKAJA + ...KA.CKKJAAKAJA + ...LA.CKKJJALJA. + ......CKAJAJJA.. + ......CKAPAAAA.. + .....PPA.PPA.... + ................ } # tile 314 (Demogorgon) { - MMMKKKMMKKKMMMMM - MMKBKBKMBKBKMMMM - MMKDKKKMKKDKMMMM - MMDKKFAMGKKDMMMM - MMMMGFAAGFAAAMMM - MMMGFFFJFFFAMAAA - MMGFAGFFFAFFAAAA - MGJFAGJFJAFFFAAM - MGFAAGFFFAAFJAMM - MGJAMGFJFAAFFAAM - MGFAMGFFFAMFJAAM - MGJAMGJFJAMFFAAM - MGFAGFAAFFAFFAMM - MMGAGJAAJFAFAAMM - MMGAGFAFFFAFAMMM - MMMMMMMMMMMMMMMM + ...KKK..KKK..... + ..KBKBK.BKBK.... + ..KDKKK.KKDK.... + ..DKKFA.GKKD.... + ....GFAAGFAAA... + ...GFFFJFFFA.AAA + ..GFAGFFFAFFAAAA + .GJFAGJFJAFFFAA. + .GFAAGFFFAAFJA.. + .GJA.GFJFAAFFAA. + .GFA.GFFFA.FJAA. + .GJA.GJFJA.FFAA. + .GFAGFAAFFAFFA.. + ..GAGJAAJFAFAA.. + ..GAGFAFFFAFA... + ................ } # tile 315 (Death) { - MBBBBMMMMJJJMMMM - MBPPPPMJJJJMMMMM - MCMMMMJJJJJMMMMM - MCMMMMJAAAJMMMMM - MCMMMJADADAJMAAA - OOJMMJAAAAAJAAAM - OOOJJJAAAAAJJJAM + .BBBB....JJJ.... + .BPPPP.JJJJ..... + .C....JJJJJ..... + .C....JAAAJ..... + .C...JADADAJ.AAA + OOJ..JAAAAAJAAA. + OOOJJJAAAAAJJJA. OOJJJJAAAAJOOJJA - MCJJJJAAAJOOOOJA - MCMJJAAAAJAOAAJA - MCMMJAAAAJAOAAJA - MCMMJAAAAAJOAJAA - MCMMJAAAAAJJJAAA - MCMJAAAAAAAJJAAM - MCJJAAAAAAAAJJAM - ACJAAAAAAAAAAAJM + .CJJJJAAAJOOOOJA + .C.JJAAAAJAOAAJA + .C..JAAAAJAOAAJA + .C..JAAAAAJOAJAA + .C..JAAAAAJJJAAA + .C.JAAAAAAAJJAA. + .CJJAAAAAAAAJJA. + ACJAAAAAAAAAAAJ. } # tile 316 (Pestilence) { - FMMMMMMMMJJJMMMM - MMFMMMMJJJJMMMMM - BMMMFMJJJJJMMMMM - MMMBMMJAAAJMMMMM - MFMMMJADADAJMMMM - MMMFMJAAAAAJMAAM - MBMMJFAAAAFJAAMM - MMMFJJAFABJJAAMM - MMFMJFFBAJJJAAAM - MMMMFAFFJJJJAAAM - MMMMJABAJJJJAAAM - MMMFJFFJJJJJJAAM - MMMJJBFJJJJJJAAM - MMMJAABFBJJJJAAM - MMJJFBFAFFAJJJAM - MJJAAFAFAAAAAAJM + F........JJJ.... + ..F....JJJJ..... + B...F.JJJJJ..... + ...B..JAAAJ..... + .F...JADADAJ.... + ...F.JAAAAAJ.AA. + .B..JFAAAAFJAA.. + ...FJJAFABJJAA.. + ..F.JFFBAJJJAAA. + ....FAFFJJJJAAA. + ....JABAJJJJAAA. + ...FJFFJJJJJJAA. + ...JJBFJJJJJJAA. + ...JAABFBJJJJAA. + ..JJFBFAFFAJJJA. + .JJAAFAFAAAAAAJ. } # tile 317 (Famine) { - MMMMMMMMMJJJMMMM - MMMMMMMJJJMMMMMM - KMMMMMJJJJJMMMMM - KMMMMMJAAAJMMMMM - KMMMMJADADAJMMMM - KMMMMJAAAAAJMMMA - KMMMMMJAAAJJMMAA - OOJJJJJJAAJAJMAA - KMMMJJJAAJJAJAAA - KMMMMMJAJJJOJAAM - KMMMMMJAOOOAAAMM - KMMMMMJAJJAAAMMM - KMMMMMJAJJAAMMMM - KMMMMMJAAJAAMMMM - KMMMJJAAAJJAAMMM - KMMJJAAAAAJJJAMM + .........JJJ.... + .......JJJ...... + K.....JJJJJ..... + K.....JAAAJ..... + K....JADADAJ.... + K....JAAAAAJ...A + K.....JAAAJJ..AA + OOJJJJJJAAJAJ.AA + K...JJJAAJJAJAAA + K.....JAJJJOJAA. + K.....JAOOOAAA.. + K.....JAJJAAA... + K.....JAJJAA.... + K.....JAAJAA.... + K...JJAAAJJAA... + K..JJAAAAAJJJA.. } # tile 318 (mail daemon) { - MMMOPMBEEEMPOMMM - MMMOOEBEEEEOODMM - MMDLOBEEEEOOLDDM - MDDDLDDDDDDLDDDM - MCCDDDNDDNDDDCCM + ...OP.BEEE.PO... + ...OOEBEEEEOOD.. + ..DLOBEEEEOOLDD. + .DDDLDDDDDDLDDD. + .CCDDDNDDNDDDCC. CCDKDDDDDDDDJCCC CDDKKDDIIDDJJCCD - CDDKMKDAADJJECDD + CDDK.KDAADJJECDD CCDKEEKKKJEEKCDD - MCCDKMEEEEMMCDDD - MCCDAEMEENNNCDDM - MDDDAEEEENDNDDDM - MMMMBBEEENNNNNMM - MMMBEEEAANNNNNAM - MMCDDDAAAMDDDKMM - MMMMMMMMMMMMMMMM + .CCDK.EEEE..CDDD + .CCDAE.EENNNCDD. + .DDDAEEEENDNDDD. + ....BBEEENNNNN.. + ...BEEEAANNNNNA. + ..CDDDAAA.DDDK.. + ................ } # tile 319 (djinni) { - MLLMMNNNMMLLMMMM - MMLMMNGNAMLMMMMM - MMLAALLLAALAMMMM - MMLAAKKKAALAMMMM - MMMLCKKKCLAMMMMM - MMMMLCKCLAMMMMMM - MMMMLICLIAMMAMMM - MMMMIIIIEAMAAMMA - MMMMEIEEIAMAAAAA - MMMMIEFEAAAAAAAA - MMMMMDEAIAAAAAMM - MMMMMIGIFAAAAMMM - MMMMMMMFEDAAAMMM - MMMMMMMIMGEAMAMM - MMMMMMMMMIFEDMMM - MMMMMMMMMMMMMMMM + .LL..NNN..LL.... + ..L..NGNA.L..... + ..LAALLLAALA.... + ..LAAKKKAALA.... + ...LCKKKCLA..... + ....LCKCLA...... + ....LICLIA..A... + ....IIIIEA.AA..A + ....EIEEIA.AAAAA + ....IEFEAAAAAAAA + .....DEAIAAAAA.. + .....IGIFAAAA... + .......FEDAAA... + .......I.GEA.A.. + .........IFED... + ................ } # tile 320 (jellyfish) { - MMMMMMMMMMMMMMMM - MMMMMPBPAMMMMMMM - MMMPBBBPBAMMMMMM - MMBBNNBPPBAAMMMM - MBBNNPPPBBPAAMMM - PBBBPPPBPBBAAAMM - BBBPBPPPPPBPAAAM - BBPBPPPPPPPBAAAM - PBPPBPPPPEPEEEMM - MPBBPPPEPEPPEEMM - MPEPBBEEPEEPEEMM - MPEEEPEEPEEPEMMM - MMPEEPEMMPEMPMMM - MMPMEPMEEPMMPMMM - MMPEEMPMEMMEMMMM - MPMMEMPMMEMMMMMM + ................ + .....PBPA....... + ...PBBBPBA...... + ..BBNNBPPBAA.... + .BBNNPPPBBPAA... + PBBBPPPBPBBAAA.. + BBBPBPPPPPBPAAA. + BBPBPPPPPPPBAAA. + PBPPBPPPPEPEEE.. + .PBBPPPEPEPPEE.. + .PEPBBEEPEEPEE.. + .PEEEPEEPEEPE... + ..PEEPE..PE.P... + ..P.EP.EEP..P... + ..PEE.P.E..E.... + .P..E.P..E...... } # tile 321 (piranha) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMOPPMMMMMMMMM - MMMMMOPPMMMMMMMM - MMOMMPPAPMMMMMEM - MMPOPPPPPAMMMEEE - MMPPPPPMPPAMEMMM - MMMPPMMPPPAAAEEM - MMEMPPPPPPPPPEMM - MMEMMMPPPPPAAMEM - MMMMMEMMPPAEMMMM - MMMMMEMMPMMMMMMM - MMMMEMMEMMMEMMMM + ................ + ................ + ................ + ................ + ................ + ....OPP......... + .....OPP........ + ..O..PPAP.....E. + ..POPPPPPA...EEE + ..PPPPP.PPA.E... + ...PP..PPPAAAEE. + ..E.PPPPPPPPPE.. + ..E...PPPPPAA.E. + .....E..PPAE.... + .....E..P....... + ....E..E...E.... } # tile 322 (shark) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMP - MMMMMMMMPMMMMMPP - MMMMEMMPPMMMMPPM - MMMEMMMPPAMMPPPM - MMEEEEPPPAMPPPPP - MEMEEPPPMPPPPPPE - MMMEPMPMPPPPPEEE - MMPPPPPPPPPPEEEM - MAPPPPPPPPEEEEME - PPPPPPPMMEEMMMMM - NDPPAPEPPPMEMMEE - PDNPPEEMMEEMMMMM - MPPPEMMEEEMMEMMM + ................ + ................ + ................ + ...............P + ........P.....PP + ....E..PP....PP. + ...E...PPA..PPP. + ..EEEEPPPA.PPPPP + .E.EEPPP.PPPPPPE + ...EP.P.PPPPPEEE + ..PPPPPPPPPPEEE. + .APPPPPPPPEEEE.E + PPPPPPP..EE..... + NDPPAPEPPP.E..EE + PDNPPEE..EE..... + .PPPE..EEE..E... } # tile 323 (giant eel) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMAAAMMMMMMMMM - MMMAAOAAMMMAAAMM - MMAAAAAAAMAAMAAM - MMAAAAMAAMAAMAAM - MMMAAMMAAMAAMMAM - MMMMMMAAAMMAAMAM - MMMMMMAAMMMAAMMM - MMMMMAAAMEMAAMEM - MMMEMAAEEMAAAEMM - MMMEMAAEEAAAEEMM - MMEMMAAAAAAEMEMM - MMMEEMAAAAEMEMMM - MMEMMMEEMEMMMEMM + ................ + ................ + ................ + ....AAA......... + ...AAOAA...AAA.. + ..AAAAAAA.AA.AA. + ..AAAA.AA.AA.AA. + ...AA..AA.AA..A. + ......AAA..AA.A. + ......AA...AA... + .....AAA.E.AA.E. + ...E.AAEE.AAAE.. + ...E.AAEEAAAEE.. + ..E..AAAAAAE.E.. + ...EE.AAAAE.E... + ..E...EE.E...E.. } # tile 324 (electric eel) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMAAAMMMMMMMMM - MMMAAOAAMMMMMMMM - MMAAAAAAAMMMMMMM - MMAAAAMAAMMMMMMM - MMMAAMMAAMMMDDMM - MMMMMMAAAMMDDMMM - MMMMMMAAMMMDDMMM - MMMMMAAAMEMDDMEM - MMMEMAAEEMDDMEMM - MMMEMAAEEDDMEEMM - MMEMMAAADDDEMEMM - MMMEEMAAADEMEMMM - MMEMMMEEMEMMMEMM + ................ + ................ + ................ + ....AAA......... + ...AAOAA........ + ..AAAAAAA....... + ..AAAA.AA....... + ...AA..AA...DD.. + ......AAA..DD... + ......AA...DD... + .....AAA.E.DD.E. + ...E.AAEE.DD.E.. + ...E.AAEEDD.EE.. + ..E..AAADDDE.E.. + ...EE.AAADE.E... + ..E...EE.E...E.. } # tile 325 (kraken) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMFFMMFFMMMMMMMM - MMDDFDDFMMMMMMMM - MMFFFFFMMMMMGGMM - MMNCNFFMMMMMMGFA - MMCCMFFMMMMMEGFA - MMMMGFAAMGFAEGFE - MMMGFFAGFFFFAGFE - MMMGFAAFFAGFAEEE - MMGFFAGFFAGFEEEM - EEGFFAGFFAEEEEME - MEGFFAGFFEEMMMMM - EEGFFEEEEEMEMMEE - EEEEEEEMMEEMMMMM - MMEEEMMEEEMMEMMM + ................ + ................ + ..FF..FF........ + ..DDFDDF........ + ..FFFFF.....GG.. + ..NCNFF......GFA + ..CC.FF.....EGFA + ....GFAA.GFAEGFE + ...GFFAGFFFFAGFE + ...GFAAFFAGFAEEE + ..GFFAGFFAGFEEE. + EEGFFAGFFAEEEE.E + .EGFFAGFFEE..... + EEGFFEEEEE.E..EE + EEEEEEE..EE..... + ..EEE..EEE..E... } # tile 326 (newt) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJKKJMMMMMM - MMMMMCLCCLLCMMMM - MMMMLAAAACCLCAMM - MMMMMMMLCCLLLCAM - MMMMLCCCLLLAALAM - MMMMCALLLLAAAAMM - MMMLLLLCLAAAMMMM - MMMLLAAALLAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ......JKKJ...... + .....CLCCLLC.... + ....LAAAACCLCA.. + .......LCCLLLCA. + ....LCCCLLLAALA. + ....CALLLLAAAA.. + ...LLLLCLAAA.... + ...LLAAALLA..... + ................ + ................ + ................ } # tile 327 (gecko) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMLLPMM - MMMMMMMMMMLLOOAM - MMMMMMPOMLLOOOAM - MMMMMMOOALOOOAMM - MMMMMMMLLOOOAMMM - MMMPOALOOOAAMMMM - MMMOOLOOOOOOAMMM - MMMMALOOOAOPAMMM - MMMDOOOOAMAAMMMM - MMMOOOAOOAMMMMMM - MMMOODAOPAMMMMMM - MMFMAAMAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...........LLP.. + ..........LLOOA. + ......PO.LLOOOA. + ......OOALOOOA.. + .......LLOOOA... + ...POALOOOAA.... + ...OOLOOOOOOA... + ....ALOOOAOPA... + ...DOOOOA.AA.... + ...OOOAOOA...... + ...OODAOPA...... + ..F.AA.AA....... + ................ + ................ } # tile 328 (iguana) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMGPGPGGPFMMMM - MMGPAAAAFFGPFMMM - MGPAAMPFFGPPPAAM - MMMMMMFGGPPFPPAA - MPFGGGGPPPFAAPPA - MFGPAPPPPFAAAAAM - MGPPPPFPFAAAMAMM - MPPFFAFPPAAMMMMM - DMAAAAAAPPAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ....GPGPGGPF.... + ..GPAAAAFFGPF... + .GPAA.PFFGPPPAA. + ......FGGPPFPPAA + .PFGGGGPPPFAAPPA + .FGPAPPPPFAAAAA. + .GPPPPFPFAAA.A.. + .PPFFAFPPAA..... + D.AAAAAAPPA..... + ................ + ................ } # tile 329 (baby crocodile) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMFFOFOFAMMMM - MMMMFOGFGGOFFMMM - MMMMGAAAAFOGFAMM - MMMFAAMGFOGGGFAM - MMMGFOOOGGGFAGAM - MMMFGAGGGGFAAAMM - MMFGGGGFGFAAMMMM - MMGGDFAFGGAMMMMM - MMMDMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .....FFOFOFA.... + ....FOGFGGOFF... + ....GAAAAFOGFA.. + ...FAA.GFOGGGFA. + ...GFOOOGGGFAGA. + ...FGAGGGGFAAA.. + ..FGGGGFGFAA.... + ..GGDFAFGGA..... + ...D............ + ................ + ................ } # tile 330 (lizard) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMFFFFGFJMMMMM - MMFFAAAJJGFJMMMM - MMMMMMJGFFJFAAMM - MMMJGGGFFJAAFAMM - MMJFAFFFJAAAAMMM - MMFFFFJJAAAMMMMM - MJFAAAAFAAMMMMMM - MDMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ....FFFFGFJ..... + ..FFAAAJJGFJ.... + ......JGFFJFAA.. + ...JGGGFFJAAFA.. + ..JFAFFFJAAAA... + ..FFFFJJAAA..... + .JFAAAAFAA...... + .D.............. + ................ + ................ } # tile 331 (chameleon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMGGGGMMMMMMM - MMMGGGGGGGGMMMMM - MMMGGFFFFGGFAMMM - MMGPAAAGFFGGFAMM - MGPAAMPFFGGGGAAM - MMMGGGGGGGGFGGAA - MPGGBBGGGGFAAGGA - MFGGABGGGFAAAAAM - MGGGGGFGFAAAMAMM - MDGFFAFGGAAMMMMM - DMAAAAAAGGAMMMMM - MDDMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....GGGG....... + ...GGGGGGGG..... + ...GGFFFFGGFA... + ..GPAAAGFFGGFA.. + .GPAA.PFFGGGGAA. + ...GGGGGGGGFGGAA + .PGGBBGGGGFAAGGA + .FGGABGGGFAAAAA. + .GGGGGFGFAAA.A.. + .DGFFAFGGAA..... + D.AAAAAAGGA..... + .DD............. + ................ } # tile 332 (crocodile) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMFFOFOOFAMMMM - MMMFOGFGFGOFFAMM - MMFGAAAAFFOGFFAM - MFFAAMGFFOGGGGFA - MMMMMMFOOGGGGGGA - MGMOOOOGGGGFAGGA - MFOGAGGGGGFAAAAM - FGGGGGFGGFAAMMMM - GGDDFAFGGGAMMMMM - GDDFAAAAGGAMMMMM - MDFMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ....FFOFOOFA.... + ...FOGFGFGOFFA.. + ..FGAAAAFFOGFFA. + .FFAA.GFFOGGGGFA + ......FOOGGGGGGA + .G.OOOOGGGGFAGGA + .FOGAGGGGGFAAAA. + FGGGGGFGGFAA.... + GGDDFAFGGGA..... + GDDFAAAAGGA..... + .DF............. + ................ } # tile 333 (salamander) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMCCCMMMMMMM - MMMMCCCCCCCMMMMM - MMMCCDDDDCCDAMMM - MMMMAAAADDCCDAMM - MMMMMMKDDCCCCAAM - MMLLLCCCCCCDCCAA - MKLCCCLLLCDAACCA - MDCEECLKKDAAAAAM - DCCAECDKDAAAMAMM - CCCCCCDCCAAMMMMM - MDAADAAACCAMMMMM - MMACCAMMMMMMMMMM - MMMAAAMMMMMMMMMM + ................ + ................ + ................ + ......CCC....... + ....CCCCCCC..... + ...CCDDDDCCDA... + ....AAAADDCCDA.. + ......KDDCCCCAA. + ..LLLCCCCCCDCCAA + .KLCCCLLLCDAACCA + .DCEECLKKDAAAAA. + DCCAECDKDAAA.A.. + CCCCCCDCCAA..... + .DAADAAACCA..... + ..ACCA.......... + ...AAA.......... } # tile 334 (long worm tail) { - MMMMMMMMILLLLMMM - MMMMMMIILLAAMMMM - MMMMMILLAAMMMMMM - MMMMMILAMMMMMMMM - MMMMMILAMMMMMMMM - MMMMMMLLAMMMIIMM - MMMMMMMLLIIILLLL - MMMMMMMMILLAAAML - MMMIIIILLALLMMMM - MILLLLLAAMMLLMMM - ILLAAAAMMMMMLAMM - ILAMMMMMMMMMLAMM - LLAMMMMMMMMLLAMM - LILAMMMMMMLLAMMM - MLLLIIIILLLAMMMM - MMMLLLLLAAAMMMMM + ........ILLLL... + ......IILLAA.... + .....ILLAA...... + .....ILA........ + .....ILA........ + ......LLA...II.. + .......LLIIILLLL + ........ILLAAA.L + ...IIIILLALL.... + .ILLLLLAA..LL... + ILLAAAA.....LA.. + ILA.........LA.. + LLA........LLA.. + LILA......LLA... + .LLLIIIILLLA.... + ...LLLLLAAA..... } # tile 335 (archeologist) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMKJMJMMMMMM - MMMMMMKJJJMMMMMM - MMMMKCKKKJJJMMMM - MMMMMMLELEAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMCKAAKJMAAAM - MMMMCKKKJJJJAAAM - MMMMKACKJJAJAAAM - MMMMLACJKJALAAAM - MMMMMMCJJKAAAAMM - MMMMMKCJAJJAMAMM - MMMMMCJJMJKJMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......KJ.J...... + ......KJJJ...... + ....KCKKKJJJ.... + ......LELEA..... + ......LLLLA..... + ......ALLA...... + .....CKAAKJ.AAA. + ....CKKKJJJJAAA. + ....KACKJJAJAAA. + ....LACJKJALAAA. + ......CJJKAAAA.. + .....KCJAJJA.A.. + .....CJJ.JKJ.... + ................ } # tile 336 (barbarian) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMHHAMMMMMM - MMMMMMHHHHAMMMMM - MMMMMMLFLFAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMLLAALLMAAAM - MMMMLLLLLLLLAAAM - MMMMLALLLLALAAAM - MMMMLAALLAALAAAM - MMMMLAJJKJALAAAM - MMMMMMLJJLAAAAMM - MMMMMMLLALAAMAMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......HHA...... + ......HHHHA..... + ......LFLFA..... + ......LLLLA..... + ......ALLA...... + .....LLAALL.AAA. + ....LLLLLLLLAAA. + ....LALLLLALAAA. + ....LAALLAALAAA. + ....LAJJKJALAAA. + ......LJJLAAAA.. + ......LLALAA.A.. + .....LLA.LLA.... + ................ } # tile 337 (caveman) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMJJAMMMMMM - MMMMMMJJJJAMMMMM - MMMMMJFLFLJMMMMM - MMMMMJLLLLJMMMMM - MMMMMJJDDJAMMMMM - MMMMLLAJJALLAAAM - MMMLLLLAALLLLAAM - MMMLLALLLLALLAAM - MMMMLACKKJALAAAM - MMMMMMCKKJAAAAMM - MMMMMMLAMLAAMAMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......JJA...... + ......JJJJA..... + .....JFLFLJ..... + .....JLLLLJ..... + .....JJDDJA..... + ....LLAJJALLAAA. + ...LLLLAALLLLAA. + ...LLALLLLALLAA. + ....LACKKJALAAA. + ......CKKJAAAA.. + ......LA.LAA.A.. + .....LLA.LLA.... + ................ + ................ } # tile 338 (cavewoman) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMJJAMMMMMM - MMMMMMJJJJAMMMMM - MMMMMJFLFLJMMMMM - MMMMMJLLLLJMMMMM - MMMMMJLDDLAJMMMM - MMMMLJALLAJLAAAM - MMMLLJCAAJJLLAAM - MMMLLACKKJALLAAM - MMMMLACKKJALAAAM - MMMMMMCKKJAAAAMM - MMMMMMLAMLAAMAMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......JJA...... + ......JJJJA..... + .....JFLFLJ..... + .....JLLLLJ..... + .....JLDDLAJ.... + ....LJALLAJLAAA. + ...LLJCAAJJLLAA. + ...LLACKKJALLAA. + ....LACKKJALAAA. + ......CKKJAAAA.. + ......LA.LAA.A.. + .....LLA.LLA.... + ................ + ................ } # tile 339 (healer) { - MMMMMMMMMMMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMNDDOMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMELEPMMMMMM - MMMMMMLLLPMMMMMM - MMMMMMMLLPMMMMMM - MMMMMMOMMPAMAAAM - MMMMMNNOOPPAAAAM - MMMMOOONOPPPAAMM - MMMMLANOOPALAAMM - MMMMMMNOOPAAAAMM - MMMMMNOOOPAAMAMM - MMMMNOOOOOPAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .......NN....... + ......NDDO...... + ......NNNN...... + ......ELEP...... + ......LLLP...... + .......LLP...... + ......O..PA.AAA. + .....NNOOPPAAAA. + ....OOONOPPPAA.. + ....LANOOPALAA.. + ......NOOPAAAA.. + .....NOOOPAA.A.. + ....NOOOOOPA.... + ................ + ................ } # tile 340 (knight) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMBPAMMMMMM - MMMMMMBPPPAMMMMM - MMMMMMPEEPAMMMMM - MMMMMMPLLPAMMMMM - MMMMMMALLAAMMMMM - MMMMMBBAABBMAAAM - MMMMBPPPPPPPAAAM - MMMMPABPPPAPAAAM - MMMMLAMPPMALAAAM - MMMMMMBPMPAAAAMM - MMMMMMBPAPAAMAMM - MMMMMPPAMPPAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......BPA...... + ......BPPPA..... + ......PEEPA..... + ......PLLPA..... + ......ALLAA..... + .....BBAABB.AAA. + ....BPPPPPPPAAA. + ....PABPPPAPAAA. + ....LA.PP.ALAAA. + ......BP.PAAAA.. + ......BPAPAA.A.. + .....PPA.PPA.... + ................ + ................ } # tile 341 (monk) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMCCCMMMMMM - MMMMMMJCJJJAMMMM - MMMMMMCAAAJAMMMM - MMMMMMCAAAJAMMMM - MMMMMMCKLKCAAAAM - MMMMMCDDDDDDAAAA - MMMMCDDLALDDDAAA - MMMMDALLALLADAAM - MMMMDDDDCDDDDAAM - MMMMMAACCCDAAAAM - MMMMMCDCCCDDAMAM - MMMMCCCCCCCDDMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......CCC...... + ......JCJJJA.... + ......CAAAJA.... + ......CAAAJA.... + ......CKLKCAAAA. + .....CDDDDDDAAAA + ....CDDLALDDDAAA + ....DALLALLADAA. + ....DDDDCDDDDAA. + .....AACCCDAAAA. + .....CDCCCDDA.A. + ....CCCCCCCDD... + ................ + ................ } # tile 342 (priest) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJLLJMMMMMM - MMMMMMJLLJAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLJAMMMMM - MMMMMMIJJIAAAAMM - MMMMMODDDDDAAAAM - MMMMIDNDDDDDAAAM - MMMNLNNNDDALAAMM - MMMMMMNDDDAAAAMM - MMMMMMDIIDAAAAMM - MMMMMDDIIDDAMAMM - MMMMDIIIIIDDMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......JLLJ...... + ......JLLJA..... + ......LLLLA..... + ......ALLJA..... + ......IJJIAAAA.. + .....ODDDDDAAAA. + ....IDNDDDDDAAA. + ...NLNNNDDALAA.. + ......NDDDAAAA.. + ......DIIDAAAA.. + .....DDIIDDA.A.. + ....DIIIIIDD.... + ................ + ................ } # tile 343 (priestess) { - MMMMMMMMMMMMMMMM - MMMMMMMJJMMMMMMM - MMMMMMJJJJMMMMMM - MMMMMMJLLJAMMMMM - MMMMMMJLLJJMMMMM - MMMMMJJLLJJMMMMM - MMMMMJEJJEJAAAMM - MMMMMODEEDDAAAAM - MMMMIDINDDDDAAAM - MMMMLMNNNDALAAMM - MMMMMMINDDAAAAMM - MMMMMMINDDAAAAMM - MMMMMDDIIDDAMAMM - MMMMDIIIIIDDMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .......JJ....... + ......JJJJ...... + ......JLLJA..... + ......JLLJJ..... + .....JJLLJJ..... + .....JEJJEJAAA.. + .....ODEEDDAAAA. + ....IDINDDDDAAA. + ....L.NNNDALAA.. + ......INDDAAAA.. + ......INDDAAAA.. + .....DDIIDDA.A.. + ....DIIIIIDD.... + ................ + ................ } # tile 344 (ranger) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMCJAMMMMM - MMMMMMMCJJJAMMMM - MMMMMMMJEEJAMMMM - MMMMMMMJLLJAMMMM - MMMMMMMALLAAMMMM - MMMMMMGGAAGGMAAA - MMMMMBPFFFFPPAAA - MMMMMPAGFFFAPAAA - MMMMMLAMFFMALAAA - MMMMMMMBPMPAAAAM - MMMMMMMBPAPAAMAM - MMMMMMPPAMPPAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ........CJA..... + .......CJJJA.... + .......JEEJA.... + .......JLLJA.... + .......ALLAA.... + ......GGAAGG.AAA + .....BPFFFFPPAAA + .....PAGFFFAPAAA + .....LA.FF.ALAAA + .......BP.PAAAA. + .......BPAPAA.A. + ......PPA.PPA... + ................ + ................ } # tile 345 (rogue) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOAMMMOAMMMM - MMMMMOOIDPPAMMMM - MMMMMMIDDDAMMMMM - MMMMMMLKLKAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMMBAABAAMMAM - MMMMMKEBBEJAAAAM - MMMMKAAEEAAKAAMM - MMMMLAJJHJALAAMM - MMMMMMKKJKAAAAMM - MMMMMKKAMKKAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....OA...OA.... + .....OOIDPPA.... + ......IDDDA..... + ......LKLKA..... + ......LLLLA..... + ......ALLA...... + ......BAABAA..A. + .....KEBBEJAAAA. + ....KAAEEAAKAA.. + ....LAJJHJALAA.. + ......KKJKAAAA.. + .....KKA.KKA.... + ................ } # tile 346 (samurai) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMAAMMMMM - MMMMMMMAAAMMMMMM - MMMMMMAAAAAMMMMM - MMMMMALFLFAMMMMM - MMMMMALLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMIIIAAIIIAAAM - MMMMLDIIIIDLAAAM - MMMMLABBBBALAAAM - MMMMLABBBBALAAAM - MMMMMMIDDDAAAAMM - MMMMMMIDADAAMAMM - MMMMMIIAMIIAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .........AA..... + .......AAA...... + ......AAAAA..... + .....ALFLFA..... + .....ALLLLA..... + ......ALLA...... + ....IIIAAIIIAAA. + ....LDIIIIDLAAA. + ....LABBBBALAAA. + ....LABBBBALAAA. + ......IDDDAAAA.. + ......IDADAA.A.. + .....IIA.IIA.... + ................ } # tile 347 (tourist) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJKJJAMMMMM - MMMMMMKJJJAMMMMM - MMMJJJJJJJJJJMMM - MMMMMMLFLFAAMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMHGAAGHMAAAM - MMMMLLGHHGLLAAAM - MMMMLAHGHGALAAAM - MMMMLAHHGHALAAAM - MMMMMMJJJKAAAAMM - MMMMMMLLALAAMAMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......JKJJA..... + ......KJJJA..... + ...JJJJJJJJJJ... + ......LFLFAA.... + ......LLLLA..... + ......ALLA...... + .....HGAAGH.AAA. + ....LLGHHGLLAAA. + ....LAHGHGALAAA. + ....LAHHGHALAAA. + ......JJJKAAAA.. + ......LLALAA.A.. + .....LLA.LLA.... + ................ } # tile 348 (valkyrie) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMLHHLMMMMMM - MMMMMHHHHHLMMMMM - MMMMLHELELHMMMMM - MMMMHHLLLLHMMMMM - MMMHHHALLAMMMMMM - MMMHJKJAAKJJAAAM - MMHHLJJKKJJLAAAM - MMHMLACKJCALAAAM - MMMMLAAKKAALAAAM - MMMMMMKKJKAAAAMM - MMMMMMKJAJAAMAMM - MMMMMKLAMLKAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......LHHL...... + .....HHHHHL..... + ....LHELELH..... + ....HHLLLLH..... + ...HHHALLA...... + ...HJKJAAKJJAAA. + ..HHLJJKKJJLAAA. + ..H.LACKJCALAAA. + ....LAAKKAALAAA. + ......KKJKAAAA.. + ......KJAJAA.A.. + .....KLA.LKA.... + ................ + ................ } # tile 349 (wizard) { - MMMMMMMMMMMMMMMM - MMMMMMMMMBPMMMMM - MMMMMMMBBPEMMMMM - MMMMMMBPPEAMMMMM - MMMMMMBAAEAMMMMM - MMMMMMBAAEAMMMMM - MMMMMMPLLEMMMMMM - MMMMMMPAAEAMAAAM - MMMMMBBPBEEAAAAM - MMMMPPPBEEEEAAMM - MMMMLABPPEALAAMM - MMMMMMBPPEAAAAMM - MMMMMBPPPEAAMAMM - MMMMMBPPPPEAMMMM - MMMMBPPPPPPEMMMM - MMMMMMMMMMMMMMMM + ................ + .........BP..... + .......BBPE..... + ......BPPEA..... + ......BAAEA..... + ......BAAEA..... + ......PLLE...... + ......PAAEA.AAA. + .....BBPBEEAAAA. + ....PPPBEEEEAA.. + ....LABPPEALAA.. + ......BPPEAAAA.. + .....BPPPEAA.A.. + .....BPPPPEA.... + ....BPPPPPPE.... + ................ } # tile 350 (Lord Carnarvon) { - MMMMMMMJJMMMMMMM - MMMMMMKJJJMMMMMM - MMMMKCKKKJJJMMMM - MMMMMMLELEAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMCIAAIKMAAAM - MMMMCKKIIKKKAAAM - MMMKKCKKHKJKKAAM - MMMKKAKHKJAKKAAM - MMMKAIHKKJIAKAMM - MMMLAICKKJIALAMM - MMMMMICKAJIAAAMM - MMMMMMCKAPAAAAMM - MMMMMPPAMPPAMMMM - MMMMMMMMMMMMMMMM + .......JJ....... + ......KJJJ...... + ....KCKKKJJJ.... + ......LELEA..... + ......LLLLA..... + ......ALLA...... + .....CIAAIK.AAA. + ....CKKIIKKKAAA. + ...KKCKKHKJKKAA. + ...KKAKHKJAKKAA. + ...KAIHKKJIAKA.. + ...LAICKKJIALA.. + .....ICKAJIAAA.. + ......CKAPAAAA.. + .....PPA.PPA.... + ................ } # tile 351 (Pelias) { - MMMMMMMMMMMMMMMM - MMMMMMMJJMMMMMMM - MMMMMMKKKJMMMMMM - MMMMMMLELEAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMCKAAKKMAAAM - MMMMCKKKKKKKAAAM - MMMKKCKKKKJKKAAM - MMMKKAKKKKAKKAAM - MMMKAMCKKJAAKAMM - MMMLAMCKAJAALAMM - MMMMMMCKAJAAAAMM - MMMMMMCKAPAAAAMM - MMMMMPPAMPPAMMMM - MMMMMMMMMMMMMMMM + ................ + .......JJ....... + ......KKKJ...... + ......LELEA..... + ......LLLLA..... + ......ALLA...... + .....CKAAKK.AAA. + ....CKKKKKKKAAA. + ...KKCKKKKJKKAA. + ...KKAKKKKAKKAA. + ...KA.CKKJAAKA.. + ...LA.CKAJAALA.. + ......CKAJAAAA.. + ......CKAPAAAA.. + .....PPA.PPA.... + ................ } # tile 352 (Shaman Karnov) { - MMMMMMMMMMMMMMMM - MMMMMMMJJAMMMMMM - MMMMMMJJJJAMMMMM - MMMMMJFLFLJMMMMM - MMMMMJLLLLJMMMMM - MMMMMJJDDJAMMMMM - MMMMLHAJJAHLAAMM - MMMLLLHAAHLLLAAM - MMMLLLLHHLLLLAAM - MMMLLALHHLALLAAM - MMMLLALLLLALLAAM - MMMMLACKKJALAAAM - MMMMMMCKKJAAAAMM - MMMMMMLAMLAAMAMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM + ................ + .......JJA...... + ......JJJJA..... + .....JFLFLJ..... + .....JLLLLJ..... + .....JJDDJA..... + ....LHAJJAHLAA.. + ...LLLHAAHLLLAA. + ...LLLLHHLLLLAA. + ...LLALHHLALLAA. + ...LLALLLLALLAA. + ....LACKKJALAAA. + ......CKKJAAAA.. + ......LA.LAA.A.. + .....LLA.LLA.... + ................ } # tile 353 (Earendil) { - MMMMMMMMMGMMMMMM - MMMMBMMGGFMMBMMM - MMMBBMGGGGABBMMM - MMBPBPLELEABPBMM - MMBBBPLLLLABBBMM - MMPBPPALLAPPPMMM - MMMPPBGAAGBBBMMM - MMMBBLGGGFLBBBMM - MMBBLAAGFAALBBMM - MMMBLAGGGFALBMMM - MMMMMMGFAFMMMMMM - MMMMMMLMMLMAAAMM - MMMMMMAAAAAAAAMM - MMMMAAAAAAAAMMMM - MMMMMAAAAAAMMMMM - MMMMMMMMMMMMMMMM + .........G...... + ....B..GGF..B... + ...BB.GGGGABB... + ..BPBPLELEABPB.. + ..BBBPLLLLABBB.. + ..PBPPALLAPPP... + ...PPBGAAGBBB... + ...BBLGGGFLBBB.. + ..BBLAAGFAALBB.. + ...BLAGGGFALB... + ......GFAF...... + ......L..L.AAA.. + ......AAAAAAAA.. + ....AAAAAAAA.... + .....AAAAAA..... + ................ } # tile 354 (Elwing) { - MMMMMMMMMGMMMMMM - MMMMBMMGGFMMBMMM - MMMBBMGGGGABBMMM - MMBPBHLELEHBPBMM - MMBBBHLLLLHBBBMM - MMPBHHALLAHHPMMM - MMMPHHGAAGHHBMMM - MMMBBLGGGFLBBBMM - MMBBLAAGFAALBBMM - MMMBLAGGGFALBMMM - MMMMMMGFAFMMMMMM - MMMMMMLMMLMAAAMM - MMMMMMAAAAAAAAMM - MMMMAAAAAAAAMMMM - MMMMMAAAAAAMMMMM - MMMMMMMMMMMMMMMM + .........G...... + ....B..GGF..B... + ...BB.GGGGABB... + ..BPBHLELEHBPB.. + ..BBBHLLLLHBBB.. + ..PBHHALLAHHP... + ...PHHGAAGHHB... + ...BBLGGGFLBBB.. + ..BBLAAGFAALBB.. + ...BLAGGGFALB... + ......GFAF...... + ......L..L.AAA.. + ......AAAAAAAA.. + ....AAAAAAAA.... + .....AAAAAA..... + ................ } # tile 355 (Hippocrates) { - MMMMMMMMMMMMMMMM - MMMMLLLCCDMMMMMM - MMMLLCCDDAMMMMMM - MMMLAAAADAMMMMMM - MMMLBABADAMMMMMM - MMMLAAAADAMMMMMM - MMMCCLLDDMBMMMMM - MMMMCKKDDFBFAAAM - MMLLLCLDDDBFAAAM - MCCCCLDDDFBAAAMM - MLALLCCDDFBDAAMM - MMMLCCCCDABFAAMM - MMMLCCCCDABAAAMM - MMLLCCCCDAAMAAMM - MLCCCCCCCDAMMMMM - MMMMMMMMMMMMMMMM + ................ + ....LLLCCD...... + ...LLCCDDA...... + ...LAAAADA...... + ...LBABADA...... + ...LAAAADA...... + ...CCLLDD.B..... + ....CKKDDFBFAAA. + ..LLLCLDDDBFAAA. + .CCCCLDDDFBAAA.. + .LALLCCDDFBDAA.. + ...LCCCCDABFAA.. + ...LCCCCDABAAA.. + ..LLCCCCDAA.AA.. + .LCCCCCCCDA..... + ................ } # tile 356 (King Arthur) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMOHHAMMMMMM - MMMMMOHHHHAMMMMM - MMMMMHBLBHAMMMMM - MMMMMHLLLHAMMMMM - MMMMMALLLAAMMMMM - MMMMBBAAABBMAAAM - MMMBPPPPPPPPAAAM - MMMPABPPPPACPAAM - MMNNNNNNNNNCLCAM - MMMMMBPPMPACAAMM - MMMMMBPAPPAAMAMM - MMMMMBPAPPAAMAMM - MMMMPPAAMPPAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......OHHA...... + .....OHHHHA..... + .....HBLBHA..... + .....HLLLHA..... + .....ALLLAA..... + ....BBAAABB.AAA. + ...BPPPPPPPPAAA. + ...PABPPPPACPAA. + ..NNNNNNNNNCLCA. + .....BPP.PACAA.. + .....BPAPPAA.A.. + .....BPAPPAA.A.. + ....PPAA.PPA.... + ................ } # tile 357 (Grand Master) { - MMMMMMMMMMMMMMMM - MMMMMMMLLMMMMMMM - MMMMMMLLLLMMMMMM - MMMMMMLLLLMMMMMM - MMLCMCALLACMMMMM - MCLLCMCAACCCCMMM - MCJLACCCCCCCCCMM - MMJAACCCCCCCCCCM - MMJCCCCCCCCCCCMA - MMJMMPPPPPLCCAAA - MMJMMCCCCLLCAAAA - MMJMMCCCCCCCAAAA - MMJMMCCCCCCCAAAA - MMJMACCCCCCCAAAM - MMJACCCCCCCCAAMM - MMMMMMMMMMMMMMMM + ................ + .......LL....... + ......LLLL...... + ......LLLL...... + ..LC.CALLAC..... + .CLLC.CAACCCC... + .CJLACCCCCCCCC.. + ..JAACCCCCCCCCC. + ..JCCCCCCCCCCC.A + ..J..PPPPPLCCAAA + ..J..CCCCLLCAAAA + ..J..CCCCCCCAAAA + ..J..CCCCCCCAAAA + ..J.ACCCCCCCAAA. + ..JACCCCCCCCAA.. + ................ } # tile 358 (Arch Priest) { - MMNMMMMMMMMMMMMM - MNNNMMJLLJMMMMMM - MMNMMMJLLJMMMMMM - MMNMMMLLLLMMMMMM - MMLCMCALLACMMMMM - MCLLCMCAACJDKMMM - MCHLACCCCJCCDKMM - MMHAACCJJCCCCDKM - MMHCCCCJCCJCCCMA - MMHMMDCJCCLJCAAA - MMHMMDCJCLLCAAAA - MMHMMKCJCCDJAAAA - MMHMMKCJCCDJAAAA - MMHMACCJCCDJAAAM - MMHACCCJJCCCAAMM - MMMMMMMMMMMMMMMM + ..N............. + .NNN..JLLJ...... + ..N...JLLJ...... + ..N...LLLL...... + ..LC.CALLAC..... + .CLLC.CAACJDK... + .CHLACCCCJCCDK.. + ..HAACCJJCCCCDK. + ..HCCCCJCCJCCC.A + ..H..DCJCCLJCAAA + ..H..DCJCLLCAAAA + ..H..KCJCCDJAAAA + ..H..KCJCCDJAAAA + ..H.ACCJCCDJAAA. + ..HACCCJJCCCAA.. + ................ } # tile 359 (Orion) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMCJAMMMMMM - MMMMMMCJJJAMMMMM - MMMMMMJEEJAMMMMM - MMMMMMJLLJAMMMMM - MMMMMMALLAAMMMMM - MMMMMGGAAGGMMMMM - MMMMBGFFFFFPMMMM - MMMMBPFFFFPPAAAM - MMMMPAGFFFAPAAAM - MMMMLANNNNALAAAM - MMMMMMBPMPAAAAAM - MMMMMMBPMPAAAAMM - MMMMMMBPAPAAMAMM - MMMMMPPAMPPAMMMM + ................ + ................ + .......CJA...... + ......CJJJA..... + ......JEEJA..... + ......JLLJA..... + ......ALLAA..... + .....GGAAGG..... + ....BGFFFFFP.... + ....BPFFFFPPAAA. + ....PAGFFFAPAAA. + ....LANNNNALAAA. + ......BP.PAAAAA. + ......BP.PAAAA.. + ......BPAPAA.A.. + .....PPA.PPA.... } # tile 360 (Master of Thieves) { - MMMMMMMMMMMMMMMM - MMMHMMMMMHMMMMMM - MMMHHIDKHHMMMMMM - MMMMIDDDDMMMMMMM - MMMMLLLLLAMMMMMM - MMMMLBLBLAMMMMMM - MMMMLLLLLAMMMMMM - MMMMMLLLAMMMMMMM - MMMMBMAABAAMMMMM - MMMKEBBBEJAAAMMM - MMKAEEEEEAJAAAMM - MMLAJJHHJALAAAMM - MMMMJKKKJAAAAAMM - MMMMKJAJKAAAAMMM - MMMJJAMMJJAMMMMM - MMMMMMMMMMMMMMMM + ................ + ...H.....H...... + ...HHIDKHH...... + ....IDDDD....... + ....LLLLLA...... + ....LBLBLA...... + ....LLLLLA...... + .....LLLA....... + ....B.AABAA..... + ...KEBBBEJAAA... + ..KAEEEEEAJAAA.. + ..LAJJHHJALAAA.. + ....JKKKJAAAAA.. + ....KJAJKAAAA... + ...JJA..JJA..... + ................ } # tile 361 (Lord Sato) { - MMMMMAAAMMMMMMMM - MMMMMAAAMMMMMMMM - MMMAAAAAAAMMMMMM - MMAALLLLLAAMMMMM - MMALFFLFFLAMMMMM - MMALLLLLLLAMMMMM - MMMAALLLAMMMMMMM - IIIIIAAAIIIIAAAM - LLDIIIIIIDLLAAAM - LLABBBBBBALLAAAM - LLABBBBBBALLAAAM - LLABBBBBBALLAAAM - MMMIIDDDDAAAAAAM - MMMIIAAIDAAAMMAM - MMIIIAMIIIAAMMMM - MMMMMMMMMMMMMMMM + .....AAA........ + .....AAA........ + ...AAAAAAA...... + ..AALLLLLAA..... + ..ALFFLFFLA..... + ..ALLLLLLLA..... + ...AALLLA....... + IIIIIAAAIIIIAAA. + LLDIIIIIIDLLAAA. + LLABBBBBBALLAAA. + LLABBBBBBALLAAA. + LLABBBBBBALLAAA. + ...IIDDDDAAAAAA. + ...IIAAIDAAA..A. + ..IIIA.IIIAA.... + ................ } # tile 362 (Twoflower) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJKJJAMMMMM - MMMMMMKJJJAMMMMM - MMMMJJJJJJJJMMMM - MMMMMNNLNNAMMMMM - MMMMNALNALNAMMMM - MMMMMNNANNAAMMMM - MMMMMAAAAAAMAAAM - MMMMLLHGHGLLAAAM - MMMMLAGGGGALAAAM - MMMMLAHGHGALAAAM - MMMMMMJJJKAAAAMM - MMMMMMJJAKAAMAMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......JKJJA..... + ......KJJJA..... + ....JJJJJJJJ.... + .....NNLNNA..... + ....NALNALNA.... + .....NNANNAA.... + .....AAAAAA.AAA. + ....LLHGHGLLAAA. + ....LAGGGGALAAA. + ....LAHGHGALAAA. + ......JJJKAAAA.. + ......JJAKAA.A.. + .....LLA.LLA.... + ................ } # tile 363 (Norn) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMNNNMMMMMMM - MMMMMNNNNNMMMMMM - MMMMMNELELNMMMMM - MMMMNNLLLLNMMMMM - MMMNNNALLAMMMMMM - MMMNJKJAAKJJAAAM - MMNNLJJKKJJLAAAM - MMNMLACKJCALAAAM - MMMMLAKKKKALAAAM - MMMMMMKKJKAAAAMM - MMMMMMKJAJAAMAMM - MMMMMKLAMLKAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......NNN....... + .....NNNNN...... + .....NELELN..... + ....NNLLLLN..... + ...NNNALLA...... + ...NJKJAAKJJAAA. + ..NNLJJKKJJLAAA. + ..N.LACKJCALAAA. + ....LAKKKKALAAA. + ......KKJKAAAA.. + ......KJAJAA.A.. + .....KLA.LKA.... + ................ + ................ } # tile 364 (Neferet the Green) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMGGGMMMMMMM - MMMMMGFFFGMMMMMM - MMMMGFEFEGMMMMMM - MMMMGFFFFEGMMMMM - MNMGPEFFFEEMMMMM - MIMMBBEAAEAMAAMM - MIMBBPPBBEEAAAAM - MIGBPPPPPEEEAAMM - MIMPPMEPEAAGAAMM - MIMMMBPPPAAAAAMM - MNMMMBPPPEAAMAMM - MMMMBPPPPPEAMMMM - MMMBPPPPPPPEMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......GGG....... + .....GFFFG...... + ....GFEFEG...... + ....GFFFFEG..... + .N.GPEFFFEE..... + .I..BBEAAEA.AA.. + .I.BBPPBBEEAAAA. + .IGBPPPPPEEEAA.. + .I.PP.EPEAAGAA.. + .I...BPPPAAAAA.. + .N...BPPPEAA.A.. + ....BPPPPPEA.... + ...BPPPPPPPE.... + ................ } # tile 365 (Minion of Huhetotl) { - MMMOPMMMMMMPOMMM - MMMOODDDDDDOODMM - MMDLOOCDDCOOLDDM - MDDDLDDDDDDLDDDM - MCCDDDNDDNDDDCCM + ...OP......PO... + ...OODDDDDDOOD.. + ..DLOOCDDCOOLDD. + .DDDLDDDDDDLDDD. + .CCDDDNDDNDDDCC. CCDKDDDDDDDDJCCC CDDKKDDIIDDJJCCD CDDKKKDAADJJDCDD CCDKDDKKKJDDKCDD - MCCDKKDDDDKKCDDD - MCCDADKDDKDACDDM - MDDDADDDDDDADDDM - MMMMCCDDDDKKAAMM - MMMCDDDAADDDKAAM - MMCDDDAAAMDDDKMM - MMMMMMMMMMMMMMMM + .CCDKKDDDDKKCDDD + .CCDADKDDKDACDD. + .DDDADDDDDDADDD. + ....CCDDDDKKAA.. + ...CDDDAADDDKAA. + ..CDDDAAA.DDDK.. + ................ } # tile 366 (Thoth Amon) { - MMMMMMMMMMMMMMMM - MMMMMMOJJOMMMMMM - MMMMMMJJJJAMMMMM - MMMMMMBLBLAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMBPAAPPMAAAM - MMMMBPPPPPPPAAAM - MMMPPBPPPPJPPAAM - MMMPPAPPPMAPPAMA - MMMPAMBPPMAAPAMA - MMMLAMBPPMMALMAM - MMMMMMBPAMAMMAMM - MMMMMMBPAPAAAAMM - MMMMMPPAMPPAMMMM - MMMMMMMMMMMMMMMM + ................ + ......OJJO...... + ......JJJJA..... + ......BLBLA..... + ......LLLLA..... + ......ALLA...... + .....BPAAPP.AAA. + ....BPPPPPPPAAA. + ...PPBPPPPJPPAA. + ...PPAPPP.APPA.A + ...PA.BPP.AAPA.A + ...LA.BPP..AL.A. + ......BPA.A..A.. + ......BPAPAAAA.. + .....PPA.PPA.... + ................ } # tile 367 (Chromatic Dragon) { - MMMMMMGGGFAMMMMM - MMMMMNFNFEEAMMMM - MMMMGFFFEECAMMMM - MMDCHHFMMCCAMMMM - CHCHCDMMBCCAMMMM - HDMDMMMBFFAMMMMM - MMMMMMOBFAAAAAAM - MMMMHOGFAAAAAAAA - MMHOOIEAMEFMAAAM - MHOOOIEEEEFFJAAM - MHOOOIEEFFFDDAAM - HBOOIIEFFFDDCCAM - HBMOIEFOODDMCJAM - HBAAGEMAADDACCAM - MMMMGFAAMMMCCJAM - MMMMMMMMFFFFJAMM + ......GGGFA..... + .....NFNFEEA.... + ....GFFFEECA.... + ..DCHHF..CCA.... + CHCHCD..BCCA.... + HD.D...BFFA..... + ......OBFAAAAAA. + ....HOGFAAAAAAAA + ..HOOIEA.EF.AAA. + .HOOOIEEEEFFJAA. + .HOOOIEEFFFDDAA. + HBOOIIEFFFDDCCA. + HB.OIEFOODD.CJA. + HBAAGE.AADDACCA. + ....GFAA...CCJA. + ........FFFFJA.. } # tile 368 (Goblin King) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MHMMHMMMHMMMMMMM - CLCMHCHCHMMMMMMM - CLCMHHHHHMMMMMMM - MHMMIIIIIMMMMMMM - MHKMIHIHIMIMMMMM - MHICKIIIJKKMMMMM - MHMIIJJJKMAAMMMM - MHMMJICJJAAAAAMM - MHMMIIIIJAAAAAMM - MMMMJIIJJAAMMMMM - MMMMIJKJJAMMMMMM - MMMIKAAMIKMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .H..H...H....... + CLC.HCHCH....... + CLC.HHHHH....... + .H..IIIII....... + .HK.IHIHI.I..... + .HICKIIIJKK..... + .H.IIJJJK.AA.... + .H..JICJJAAAAA.. + .H..IIIIJAAAAA.. + ....JIIJJAA..... + ....IJKJJA...... + ...IKAA.IK...... + ................ + ................ } # tile 369 (Cyclops) { - MMMMMMMMMMMMMMMM - MMMMLLLLLMMMMMMM - MMMCLLLLLCMMMMMM - MMMLBABNNLMMMMMM - MMMLBBBNNLJAMMMM - MMMCLNNNLCJAMMMM - MMMMLLLLLJAAAMMM - MMMMLAALLAAAAMMM - MMJKJLLLKAKJAAMA - MCLKAJJJJAKLCAAA - MLLJKAAAAKJLLAAM - MLAAJKKKKJAALAAM - MLCMGGGHGGACLAAA - MLLMJJJJJJALLAAA - MMMMCJJJCLAAAAAA - MMLLLLLMLLLLLAAM + ................ + ....LLLLL....... + ...CLLLLLC...... + ...LBABNNL...... + ...LBBBNNLJA.... + ...CLNNNLCJA.... + ....LLLLLJAAA... + ....LAALLAAAA... + ..JKJLLLKAKJAA.A + .CLKAJJJJAKLCAAA + .LLJKAAAAKJLLAA. + .LAAJKKKKJAALAA. + .LC.GGGHGGACLAAA + .LL.JJJJJJALLAAA + ....CJJJCLAAAAAA + ..LLLLL.LLLLLAA. } # tile 370 (Ixoth) { - MMMMOMMMMMMOMMMM - MMMMOMMMMMMOMMMM - MMMLOOCDDCOOLMMM - MMMDDDDDDDDDDDMM - MCCDDDGDDGDDDCCM + ....O......O.... + ....O......O.... + ...LOOCDDCOOL... + ...DDDDDDDDDDD.. + .CCDDDGDDGDDDCC. CCDKDDDDDDDDJCCC CDDKKKDIIDJJDCCD CDDKDDKJJJDDDCDD CCDKDDDDDDDDKCDD - MCCDKKDDDDKKCDDD - MCCDADKDDKDACDDM - MDDDADDDDDDADDDM - MMMMCCDDDDKKAAMM - MMMCDDDAADDDKAAM - MMCDDDAAAMDDDKMM - MMMMMMMMMMMMMMMM + .CCDKKDDDDKKCDDD + .CCDADKDDKDACDD. + .DDDADDDDDDADDD. + ....CCDDDDKKAA.. + ...CDDDAADDDKAA. + ..CDDDAAA.DDDK.. + ................ } # tile 371 (Master Kaen) { - MMMMMMMMMMMMMMMM - MMMMMMMKKAMMMMMM - MMMMMMKJJKAMMMMM - MMKKAMKAAKAMKKAM - MKAAKAKDDKAKAAKA - MKOOJKKOOKKKOOJA - MKJJJJJJJJJKJJJA - MMKJJJJJJJJJJJAM - MMMMKJJJJJJJAMMM - MMMMMMKJJJAAAAAA - MMMMMKJJJJKAAAAA - MMMMMKJJJJJAAAAA - MMMMKJJJJJJKAAAM - MMMKJJJJJJJJKAAM - MMMKJJJJJJJJJAMM - MMMMMMMMMMMMMMMM + ................ + .......KKA...... + ......KJJKA..... + ..KKA.KAAKA.KKA. + .KAAKAKDDKAKAAKA + .KOOJKKOOKKKOOJA + .KJJJJJJJJJKJJJA + ..KJJJJJJJJJJJA. + ....KJJJJJJJA... + ......KJJJAAAAAA + .....KJJJJKAAAAA + .....KJJJJJAAAAA + ....KJJJJJJKAAA. + ...KJJJJJJJJKAA. + ...KJJJJJJJJJA.. + ................ } # tile 372 (Nalzok) { - MMMMOMMMMMMOMMMM - MMMMOMMMMMMOMMMM - MMMLOOCDDCOOLMMM - MMMDDDDDDDDDDDMM - MCCDDDBDDBDDDCCM + ....O......O.... + ....O......O.... + ...LOOCDDCOOL... + ...DDDDDDDDDDD.. + .CCDDDBDDBDDDCC. CCDKDDDDDDDDJCCC CDDKKKDIIDJJDCCD CDDKDDKJJJDDDCDD CCDKDDDDDDDDKCDD - MCCDKKDDDDKKCDDD - MCCDADKDDKDACDDM - MDDDADDDDDDADDDM - MMMMCCDDDDKKAAMM - MMMCDDDAADDDKAAM - MMCDDDAAAMDDDKMM - MMMMMMMMMMMMMMMM + .CCDKKDDDDKKCDDD + .CCDADKDDKDACDD. + .DDDADDDDDDADDD. + ....CCDDDDKKAA.. + ...CDDDAADDDKAA. + ..CDDDAAA.DDDK.. + ................ } # tile 373 (Scorpius) { - MMMMMJLJLJAAMMMM - MMMMJAMJCJCKAAMM - MMMMAJMMMMMJJJAM - MMMMLAMMMMMMLCKA - MJAKJAMMMMMMJJJA - MMJJAMMMMMMALCJA - MMMMMMMALLAJCJKA - MMMMJJALCCAAJJAM - MJJALLAJCJJJAAMM - JAMLCCAJAJJAAAAM - MMJACJJJAAACCJAA + .....JLJLJAA.... + ....JA.JCJCKAA.. + ....AJ.....JJJA. + ....LA......LCKA + .JAKJA......JJJA + ..JJA......ALCJA + .......ALLAJCJKA + ....JJALCCAAJJA. + .JJALLAJCJJJAA.. + JA.LCCAJAJJAAAA. + ..JACJJJAAACCJAA GGJJJJJAACCAAAJA - MJJGGAJACAAJJAAA - DMJJAAJAACAMJAAM - MMMDMMMJAAJAMJJM - MMMMMMMMJAMJAMMM + .JJGGAJACAAJJAAA + D.JJAAJAACA.JAA. + ...D...JAAJA.JJ. + ........JA.JA... } # tile 374 (Master Assassin) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMAAAAMMMMMM - MMMMMABLBLAMMMMM - MMMMMAAAAAAMMMMM - MMMMMMAAAAMMMMMM - MMMMMAAAAAAMMPPM - MMMMAAAAAAAAPPPM - MMMMAAAAAAAAPPPM - MMMMLAAAAAALPPPM - MMMMMMAAAAAPPPMM - MMMMMMAAAAAPMPMM - MMMMMAAAMAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .......AA....... + ......AAAA...... + .....ABLBLA..... + .....AAAAAA..... + ......AAAA...... + .....AAAAAA..PP. + ....AAAAAAAAPPP. + ....AAAAAAAAPPP. + ....LAAAAAALPPP. + ......AAAAAPPP.. + ......AAAAAP.P.. + .....AAA.AAA.... + ................ } # tile 375 (Ashikaga Takauji) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMAAMMMMMMMM - MMMMMMMAAAMMMMMM - MMMMMMAAAAAMMMMM - MMMMMALFLFAMMMMM - MMMMMALLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMIIIAAIIIAAAM - MMMMLDIIIIDLAAAM - MMMMLAIIIIALAAAM - MMMMLALHHLALAAAM - MMMMMMIIIIAAAAMM - MMMMMMIIAIAAMAMM - MMMMMIIAMIIAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......AA........ + .......AAA...... + ......AAAAA..... + .....ALFLFA..... + .....ALLLLA..... + ......ALLA...... + ....IIIAAIIIAAA. + ....LDIIIIDLAAA. + ....LAIIIIALAAA. + ....LALHHLALAAA. + ......IIIIAAAA.. + ......IIAIAA.A.. + .....IIA.IIA.... + ................ } # tile 376 (Lord Surtur) { - MMMMPPDDDDAAMMMM - MMMMPDDDDDDDAMMM - MMMPPDLLLLDDAMMM - MMMPDPFLLFFDAMMM - MMMPPPLLLLLDAMMM - MMMMPLLAALLAAAMM - MMMPPALLLLBAAAAM - MMMPPDBBBBBBBAAM - MMBDDHDPBPPPPPAM - MMPPHDDPBPPPPPAM - MMLAHDHPBPPAALAA + ....PPDDDDAA.... + ....PDDDDDDDA... + ...PPDLLLLDDA... + ...PDPFLLFFDA... + ...PPPLLLLLDA... + ....PLLAALLAAA.. + ...PPALLLLBAAAA. + ...PPDBBBBBBBAA. + ..BDDHDPBPPPPPA. + ..PPHDDPBPPPPPA. + ..LAHDHPBPPAALAA JLAADDHBBBBAALAA JJLJDHHPBPPPCLAA - MMLLJBPPABPPLLAA - MMMMMBPPABPPAAAA - MMMLLLLJMBLLLKAA + ..LLJBPPABPPLLAA + .....BPPABPPAAAA + ...LLLLJ.BLLLKAA } # tile 377 (Dark One) { - MMMMMMMMMMMMMMMM - MMMMMMAAAMMMMMMM - MMMMMAAAAAMMMMMM - MMMMMADADAMMMMMM - MMMMMAAAAAMMMMMM - MMMMAAAAAAAMMMMM - MMMMAAAAAAAMMMMM - MMMAAAAAAAAAMMMM - MMMAAAAAAAAAMMMM - MMAAAAAAAAAAAMMM - MMAAAAAAAAAAAMMM - MMMAAAAAAAAAMMMM - MMMAAAAAAAAAAMMM - MMAAAAAAAAAAAAMM + ................ + ......AAA....... + .....AAAAA...... + .....ADADA...... + .....AAAAA...... + ....AAAAAAA..... + ....AAAAAAA..... + ...AAAAAAAAA.... + ...AAAAAAAAA.... + ..AAAAAAAAAAA... + ..AAAAAAAAAAA... + ...AAAAAAAAA.... + ...AAAAAAAAAA... + ..AAAAAAAAAAAA.. AAAAAAAAAAAAAAAA - MMMMMMMMMMMMMMMM + ................ } # tile 378 (student) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMGGFGGMMMMMM - MMMMMMMGMMMMMMMM - MMMMMMNDNDMMMMMM - MMMDDDDDDDDMMMMM - MMMMMMLELEAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMCKAAKJMAAAM - MMMMCKKKJJJJAAAM - MMMMKACKJJAJAAAM - MMMMLACJKJALAAAM - MMMMMKCJAJJAMAMM - MMMMMCJJMJKJMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....GGFGG...... + .......G........ + ......NDND...... + ...DDDDDDDD..... + ......LELEA..... + ......LLLLA..... + ......ALLA...... + .....CKAAKJ.AAA. + ....CKKKJJJJAAA. + ....KACKJJAJAAA. + ....LACJKJALAAA. + .....KCJAJJA.A.. + .....CJJ.JKJ.... + ................ } # tile 379 (chieftain) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMHHAMMMMMM - MMMMMMHHHHAMMMMM - MMMMMMLFLFAMMMMM - MMMMMMLLLLAMMMMM - MMMMMHALLAHMMMMM - MMMMLLHAAHLLAAAM - MMMMLLLIILLLAAAM - MMMMLALIILALAAAM - MMMMLAALLAALAAAM - MMMMLAJJKJALAAAM - MMMMMMLJJLAAAAMM - MMMMMMLLALAAMAMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......HHA...... + ......HHHHA..... + ......LFLFA..... + ......LLLLA..... + .....HALLAH..... + ....LLHAAHLLAAA. + ....LLLIILLLAAA. + ....LALIILALAAA. + ....LAALLAALAAA. + ....LAJJKJALAAA. + ......LJJLAAAA.. + ......LLALAA.A.. + .....LLA.LLA.... + ................ } # tile 380 (neanderthal) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJJJJMMMMMM - MMMMMJJJJJJMMMMM - MMMMMJFLFLJMMMMM - MMMMMJLLLLJMMMMM - MMMMMJJDDJAMMMMM - MMMMJJAJJAJJMAAM - MMMJLLJAAJLLJAAM - MMMLLALJJLALLAAM - MMMMLALCCLALAAAM - MMMMMMLAMLAAMAMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ......JJJJ...... + .....JJJJJJ..... + .....JFLFLJ..... + .....JLLLLJ..... + .....JJDDJA..... + ....JJAJJAJJ.AA. + ...JLLJAAJLLJAA. + ...LLALJJLALLAA. + ....LALCCLALAAA. + ......LA.LAA.A.. + .....LLA.LLA.... + ................ + ................ } # tile 381 (High-elf) { - MMMMMMMMMGMMMMMM - MMMMMMMGGFMMMMMM - MMMMMMGGGGAMMMMM - MMMMMMLILIAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMMGAAGMMAAMM - MMMMMLGGGFLAAAAM - MMMMLAAGFAALAAAM - MMMMLAMGFAALAAMM - MMMMLAMGFAALAAMM - MMMMLAGGGFALMAMM - MMMMMMGFAFAAMAMM - MMMMMMGFAFAAMMMM - MMMMMMGFAFAAMMMM - MMMMMKLAMLKAMMMM + .........G...... + .......GGF...... + ......GGGGA..... + ......LILIA..... + ......LLLLA..... + ......ALLA...... + ......GAAG..AA.. + .....LGGGFLAAAA. + ....LAAGFAALAAA. + ....LA.GFAALAA.. + ....LA.GFAALAA.. + ....LAGGGFAL.A.. + ......GFAFAA.A.. + ......GFAFAA.... + ......GFAFAA.... + .....KLA.LKA.... } # tile 382 (attendant) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJJJMMMMMMM - MMMMMJLLLJMMMMMM - MMMMMMBLBMMMMMMM - MMMMMCLLLDMMMMMM - MMMMMCCKKDAMAAAM - MMMMMLLCLDDAAAAM - MMMMCCCLDDDDAAMM - MMMMLALCCDALAAMM - MMMMMMLCCDAAAAMM - MMMMMLCCCDAAMAMM - MMMMLCCCCCDAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ......JJJ....... + .....JLLLJ...... + ......BLB....... + .....CLLLD...... + .....CCKKDA.AAA. + .....LLCLDDAAAA. + ....CCCLDDDDAA.. + ....LALCCDALAA.. + ......LCCDAAAA.. + .....LCCCDAA.A.. + ....LCCCCCDA.... + ................ + ................ } # tile 383 (page) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMBPAMMMMMM - MMMMMMBPPPAMMMMM - MMMMMMPEEPAMMMMM - MMMMMMPLLPAMMMMM - MMMMMMMLLAAMMMMM - MMMMMMBAABAMAAAM - MMMMMBPPPPPAAAAM - MMMMPABPPPAPAAAM - MMMMLAMPPMALAAAM - MMMMMMBPMPAAAAMM - MMMMMMLLALAAMAMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......BPA...... + ......BPPPA..... + ......PEEPA..... + ......PLLPA..... + .......LLAA..... + ......BAABA.AAA. + .....BPPPPPAAAA. + ....PABPPPAPAAA. + ....LA.PP.ALAAA. + ......BP.PAAAA.. + ......LLALAA.A.. + .....LLA.LLA.... + ................ + ................ } # tile 384 (abbot) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMKLKMMMMMMM - MMMMMMLLLMMMMMMM - MMMMCCLLLJJMMMMM - MMMMKCKLKKJAAAMM - MMMMCDDDDDDAAAAM - MMMCDDLALDDDAAAM - MMMDALLALLADAAMM - MMMDDDDCDDDDAAMM - MMMMAACCCDAAAAMM - MMMMCDCCCDDAMAMM - MMMCCCCCCCDDMMMM + ................ + ................ + ................ + ................ + ................ + ......KLK....... + ......LLL....... + ....CCLLLJJ..... + ....KCKLKKJAAA.. + ....CDDDDDDAAAA. + ...CDDLALDDDAAA. + ...DALLALLADAA.. + ...DDDDCDDDDAA.. + ....AACCCDAAAA.. + ....CDCCCDDA.A.. + ...CCCCCCCDD.... } # tile 385 (acolyte) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJJJJMMMMMM - MMMMMMJLLJAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLJAMMMMM - MMMMMMCJJCAAAAMM - MMMMMLDDDDDAAAAM - MMMMCDCCDDDDAAAM - MMMMLMLCCDALAAMM - MMMMMMLCCDAAAAMM - MMMMMMLCCDAAAAMM - MMMMMLDCCDDAMAMM - MMMMLCCCCCDDMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ......JJJJ...... + ......JLLJA..... + ......LLLLA..... + ......ALLJA..... + ......CJJCAAAA.. + .....LDDDDDAAAA. + ....CDCCDDDDAAA. + ....L.LCCDALAA.. + ......LCCDAAAA.. + ......LCCDAAAA.. + .....LDCCDDA.A.. + ....LCCCCCDD.... + ................ } # tile 386 (hunter) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJMMCJAMMMMMM - MMMJMMCJJJAMMMMM - MMMJMMJEEJAMMMMM - MMJMMMJLLJAMMMMM - MMJMMMALLAAMMMMM - MMJMMGGAAGGMAAAM - MMLPBPFFFFPPAAAM - MMJMMAGFFFAPAAAM - MMJMMMMFFMALAAAM - MMMJMMBPMPAAAAMM - MMMJMMBPAPAAMAMM - MMMMJPPAMPPAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....J..CJA...... + ...J..CJJJA..... + ...J..JEEJA..... + ..J...JLLJA..... + ..J...ALLAA..... + ..J..GGAAGG.AAA. + ..LPBPFFFFPPAAA. + ..J..AGFFFAPAAA. + ..J....FF.ALAAA. + ...J..BP.PAAAA.. + ...J..BPAPAA.A.. + ....JPPA.PPA.... + ................ } # tile 387 (thug) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMIDMMMMMMM - MMMMMMIDDDAMMMMM - MMMMMMLKLKAMMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMKKAAKKAMMAM - MMMMKKJKKJJKAAAM - MMMMKAAJJAAKAAMM - MMMMLAJJJJALAAMM - MMMMMMKKJKAAAAMM - MMMMMMKAAKAAAAMM - MMMMMKKAMKKAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .......ID....... + ......IDDDA..... + ......LKLKA..... + ......LLLLA..... + ......ALLA...... + .....KKAAKKA..A. + ....KKJKKJJKAAA. + ....KAAJJAAKAA.. + ....LAJJJJALAA.. + ......KKJKAAAA.. + ......KAAKAAAA.. + .....KKA.KKA.... + ................ } # tile 388 (ninja) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMAAMMMMM - MMMMMMMAAAMMMMMM - MMMMMMAAAAAMMMMM - MMMMMAFLFLAMMMMM - MMMMMAAAAAAMMMMM - MMMMMMAAAAMMMMMM - MMMMAAAAAAAAMPPM - MMMMAAAAAAAAPPPM - MMMMAAAAAAAAPPPM - MMMMLAAAAAALPPPM - MMMMMMAAAAAPPPMM - MMMMMMAAAAAPMPMM - MMMMMAAAMAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .........AA..... + .......AAA...... + ......AAAAA..... + .....AFLFLA..... + .....AAAAAA..... + ......AAAA...... + ....AAAAAAAA.PP. + ....AAAAAAAAPPP. + ....AAAAAAAAPPP. + ....LAAAAAALPPP. + ......AAAAAPPP.. + ......AAAAAP.P.. + .....AAA.AAA.... + ................ } # tile 389 (roshi) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMAAAAAMMMM - MMMMMMAAAAAMMMMM - MMMMMALFLFAMMMMM - MMMMMALLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMPPPAAPPPAAAM - MMMMLMPPPPMLAAAM - MMMMLAOOOOALAAAM - MMMMLAOOOOALAAAM - MMMMMMPMMMAAAAMM - MMMMMMPMAMAAMAMM - MMMMMPPAMPPAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .......AAAAA.... + ......AAAAA..... + .....ALFLFA..... + .....ALLLLA..... + ......ALLA...... + ....PPPAAPPPAAA. + ....L.PPPP.LAAA. + ....LAOOOOALAAA. + ....LAOOOOALAAA. + ......P...AAAA.. + ......P.A.AA.A.. + .....PPA.PPA.... + ................ } # tile 390 (guide) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJKJJAMMMMM - MMMMMMKJJJAMMMMM - MMMMJJJJJJJJMMMM - MMMMMMLFLFAAMMMM - MMMMMMLLLLAMMMMM - MMMMMMALLAMMMMMM - MMMMMHHAAHHMAAAM - MMMMLLHHHHLLAAAM - MMMMLAHHHHALAAAM - MMMMLAHHHHALAAAM - MMMMMMJJJKAAAAMM - MMMMMMJJAKAAMAMM - MMMMMLLAMLLAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......JKJJA..... + ......KJJJA..... + ....JJJJJJJJ.... + ......LFLFAA.... + ......LLLLA..... + ......ALLA...... + .....HHAAHH.AAA. + ....LLHHHHLLAAA. + ....LAHHHHALAAA. + ....LAHHHHALAAA. + ......JJJKAAAA.. + ......JJAKAA.A.. + .....LLA.LLA.... + ................ } # tile 391 (warrior) { - MMMMMOMMMMOMMMMM - MMMMMNOMMONMMMMM - MMMMMMNPPNMMMMMM - MMMMMPPPPPPMMMMM - MMMMMPELELPMMMMM - MMMMHHLLLLHMMMMM - MMMHHHALLAMMMMMM - MMMHJKJAAKJJAAAM - MMHHLJJKKJJLAAAM - MMHMLACKJCALAAAM - MMMMLAAKKAALAAAM - MMMMMMKKJKAAAAMM - MMMMMMKJAJAAMAMM - MMMMMMKJAJAAMAMM - MMMMMKLAMLKAMMMM - MMMMMMMMMMMMMMMM + .....O....O..... + .....NO..ON..... + ......NPPN...... + .....PPPPPP..... + .....PELELP..... + ....HHLLLLH..... + ...HHHALLA...... + ...HJKJAAKJJAAA. + ..HHLJJKKJJLAAA. + ..H.LACKJCALAAA. + ....LAAKKAALAAA. + ......KKJKAAAA.. + ......KJAJAA.A.. + ......KJAJAA.A.. + .....KLA.LKA.... + ................ } # tile 392 (apprentice) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJJJMMMMMMM - MMMMMJLLLJMMMMMM - MMMMMMGLGMMMMMMM - MMMMMBLLLEMMMMMM - MMMMMBBEEEAMAAAM - MMMMMBBPBEEAAAAM - MMMMPPPBEEEEAAMM - MMMMLABPPEALAAMM - MMMMMMBPPEAAAAMM - MMMMMBPPPEAAMAMM - MMMMMBPPPPEAMMMM - MMMMBPPPPPPEMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ......JJJ....... + .....JLLLJ...... + ......GLG....... + .....BLLLE...... + .....BBEEEA.AAA. + .....BBPBEEAAAA. + ....PPPBEEEEAA.. + ....LABPPEALAA.. + ......BPPEAAAA.. + .....BPPPEAA.A.. + .....BPPPPEA.... + ....BPPPPPPE.... + ................ } # tile 393 (invisible monster) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMNNNNMMMMMMM - MMMMNNNNNNMMMMMM - MMMNNAAAANNMMMMM - MMMNNAMMMNNAMMMM - MMMMAAMMMNNAMMMM - MMMMMMMMNNAAMMMM - MMMMMMMNNAAMMMMM - MMMMMMNNAAMMMMMM - MMMMMMNNAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMNNMMMMMMMM - MMMMMMNNAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....NNNN....... + ....NNNNNN...... + ...NNAAAANN..... + ...NNA...NNA.... + ....AA...NNA.... + ........NNAA.... + .......NNAA..... + ......NNAA...... + ......NNA....... + .......AA....... + ......NN........ + ......NNA....... + .......AA....... + ................ } diff --git a/win/share/objects.txt b/win/share/objects.txt index 7ee156c55..222df8114 100644 --- a/win/share/objects.txt +++ b/win/share/objects.txt @@ -1,3 +1,4 @@ +. = (71, 108, 108) A = (0, 0, 0) B = (0, 182, 255) C = (255, 108, 0) @@ -10,7 +11,7 @@ I = (255, 0, 255) J = (145, 71, 0) K = (204, 79, 0) L = (255, 182, 145) -M = (71, 108, 108) +M = (237, 237, 237) N = (255, 255, 255) O = (215, 215, 215) P = (108, 145, 182) @@ -18,8370 +19,8370 @@ Q = (18, 18, 18) R = (54, 54, 54) S = (73, 73, 73) T = (82, 82, 82) -U = (71, 108, 108) +U = (205,205,205) V = (104, 104, 104) W = (131, 131, 131) X = (140, 140, 140) Y = (149, 149, 149) Z = (195, 195, 195) - +0 = (100, 100, 100) # tile 0 (strange object) { - MMMMMMMMMMMMMMMM - MMMCJKKKCJKKKCMM - MCKJKKCKJKKCJJKM - MKJKKKKJKKKKJJJM - CJKKKCJKKKCJJJJM - CJKKKCJKKKCJJAJM - CCCCCHHCCCCJAJJM - AADDAAAADDAAJJJM - CCCCCHHCCCCJJJJM - CJJJHJJHJJJJJJJM + ................ + ...CJKKKCJKKKC.. + .CKJKKCKJKKCJJK. + .KJKKKKJKKKKJJJ. + CJKKKCJKKKCJJJJ. + CJKKKCJKKKCJJAJ. + CCCCCHHCCCCJAJJ. + AADDAAAADDAAJJJ. + CCCCCHHCCCCJJJJ. + CJJJHJJHJJJJJJJ. CJKKKHHKKKCJJJJA CJKKKHHKKKCJJJJA CJKKKCJKKKCJJJAA - CJCCCCJCCCCJJAAM - CKKKKKKKKKKJAAMM - MAAAAAAAAAAAAMMM + CJCCCCJCCCCJJAA. + CKKKKKKKKKKJAA.. + .AAAAAAAAAAAA... } # tile 1 (arrow) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMPPMMMM - MMMMMMMMMPBPOMMM - MMMMMMMMMBPOBLMM - MMMMMMMMMPOBLAMM - MMMMMMMMJPAAAMMM - MMMMMMMJKAMMMMMM - MMMMMMJKAMMMMMMM - MMMMMJKAMMMMMMMM - MMMMJKAMMMMMMMMM - MMMJKAMMMMMMMMMM - MOOCAMMMMMMMMMMM - MONNAMMMMMMMMMMM - MNNOAMMMMMMMMMMM - MMAAAMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..........PP.... + .........PBPO... + .........BPOBL.. + .........POBLA.. + ........JPAAA... + .......JKA...... + ......JKA....... + .....JKA........ + ....JKA......... + ...JKA.......... + .OOCA........... + .ONNA........... + .NNOA........... + ..AAA........... + ................ } # tile 2 (runed arrow / elven arrow) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMFFMMMM - MMMMMMMMMFGFOMMM - MMMMMMMMMGFOGHMM - MMMMMMMMMFOGHAMM - MMMMMMMMJFAAAMMM - MMMMMMMJKAMMMMMM - MMMMMMJKAMMMMMMM - MMMMMJKAMMMMMMMM - MMMMJKAMMMMMMMMM - MMMJKAMMMMMMMMMM - MOOCAMMMMMMMMMMM - MONNAMMMMMMMMMMM - MNNOAMMMMMMMMMMM - MMAAAMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..........FF.... + .........FGFO... + .........GFOGH.. + .........FOGHA.. + ........JFAAA... + .......JKA...... + ......JKA....... + .....JKA........ + ....JKA......... + ...JKA.......... + .OOCA........... + .ONNA........... + .NNOA........... + ..AAA........... + ................ } # tile 3 (crude arrow / orcish arrow) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMPPMMMM - MMMMMMMMMPBPOMMM - MMMMMMMMMBPOBLMM - MMMMMMMMMPOBLAMM - MMMMMMMMJKAAAMMM - MMMMMMMJKAMMMMMM - MMMMMMJKAMMMMMMM - MMMMMJKAMMMMMMMM - MMMMJKAMMMMMMMMM - MMMJKAMMMMMMMMMM - MOJCAMMMMMMMMMMM - MONAAMMMMMMMMMMM - MNNOAMMMMMMMMMMM - MMAAAMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..........PP.... + .........PBPO... + .........BPOBL.. + .........POBLA.. + ........JKAAA... + .......JKA...... + ......JKA....... + .....JKA........ + ....JKA......... + ...JKA.......... + .OJCA........... + .ONAA........... + .NNOA........... + ..AAA........... + ................ } # tile 4 (silver arrow) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMDPMMMM - MMMMMMMMMDBDOMMM - MMMMMMMMMBDOBDMM - MMMMMMMMMDOBDAMM - MMMMMMMMPPAAAMMM - MMMMMMMPPAMMMMMM - MMMMMMPPAMMMMMMM - MMMMMPPAMMMMMMMM - MMMMPPAMMMMMMMMM - MMMPPAMMMMMMMMMM - MOPPAMMMMMMMMMMM - MOPPAMMMMMMMMMMM - MNNOAMMMMMMMMMMM - MMAAAMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..........DP.... + .........DBDO... + .........BDOBD.. + .........DOBDA.. + ........PPAAA... + .......PPA...... + ......PPA....... + .....PPA........ + ....PPA......... + ...PPA.......... + .OPPA........... + .OPPA........... + .NNOA........... + ..AAA........... + ................ } # tile 5 (bamboo arrow / ya) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMBPMMMM - MMMMMMMMMBBPOMMM - MMMMMMMMBBPOBLMM - MMMMMMMMMPOBLAMM - MMMMMMMMCJBLAMMM - MMMMMMMCJAMAMMMM - MMMMMMCJAMMMMMMM - MMMMMCJAMMMMMMMM - MMMMCJAMMMMMMMMM - MMMCJAMMMMMMMMMM - MMCJAMMMMMMMMMMM - OCJAMMMMMMMMMMMM - ONAMMMMMMMMMMMMM - NNPAMMMMMMMMMMMM - MAAMMMMMMMMMMMMM + ................ + ..........BP.... + .........BBPO... + ........BBPOBL.. + .........POBLA.. + ........CJBLA... + .......CJA.A.... + ......CJA....... + .....CJA........ + ....CJA......... + ...CJA.......... + ..CJA........... + OCJA............ + ONA............. + NNPA............ + .AA............. } # tile 6 (crossbow bolt) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMMMMMMMMMMMM - MMAONMMMMMMMMMMM - MMMAOKMMMMMMMMMM - MMMMAJKMMMMMMMMM - MMMMMAJKMMMMMMMM - MMMMMMAJKMMMMMMM - MMMMMMMAJKMMMMMM - MMMMMMMMAJKMMMMM - MMMMMMMMMAJKMMMM - MMMMMMMMMMAJJMMM - MMMMMMMMMMMAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...N............ + ..AON........... + ...AOK.......... + ....AJK......... + .....AJK........ + ......AJK....... + .......AJK...... + ........AJK..... + .........AJK.... + ..........AJJ... + ...........AA... + ................ + ................ } # tile 7 (dart) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMOOOMM - MMMMMCLCLMOBBAMM - MNNNCJDJDCBAAAMM - MAAAAJDJDAOBBMMM - MMMMMAAAAMMOOOMM - MMMMMMMMMMMAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ...........OOO.. + .....CLCL.OBBA.. + .NNNCJDJDCBAAA.. + .AAAAJDJDAOBB... + .....AAAA..OOO.. + ...........AAA.. + ................ + ................ + ................ + ................ + ................ } # tile 8 (throwing star / shuriken) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPNMMMMMMMMM - MMMMMNAPNNPMMMMM - MMMMMNNNNANAMMMM - MMMMMPNNNPAAMMMM - MMMMNMNNNNMMMMMM - MMMMPNNPANAMMMMM - MMMMMAAANPAMMMMM - MMMMMMMMMAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....PN......... + .....NAPNNP..... + .....NNNNANA.... + .....PNNNPAA.... + ....N.NNNN...... + ....PNNPANA..... + .....AAANPA..... + .........AA..... + ................ + ................ + ................ + ................ } # tile 9 (boomerang) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKKMMMMMMMMMM - MMMMKHKAMMMMMMMM - MMMMMKHKAMMMMMMM - MMMMMMKKKAMMMMMM - MMMMMMMKKKAMMMMM - MMMMMMMMKDKAMMMM - MMMMMMMMJDKAMMMM - MMMMMMMJKDJAMMMM - MMMMMMJKDJAMMMMM - MMMMMJHDJAMMMMMM - MMMMJHDJAMMMMMMM - MMMMMKJAMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....KK.......... + ....KHKA........ + .....KHKA....... + ......KKKA...... + .......KKKA..... + ........KDKA.... + ........JDKA.... + .......JKDJA.... + ......JKDJA..... + .....JHDJA...... + ....JHDJA....... + .....KJA........ + ................ + ................ } # tile 10 (spear) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMNM - MMMMMMMMMMMMMNOM - MMMMMMMMMMMMNOAM - MMMMMMMMMMMNOAAM - MMMMMMMMMMKJAAMM - MMMMMMMMMKJAAMMM - MMMMMMMMKJLAMMMM - MMMMMMMKJAAJAMMM - MMMMMMKJAAKJAMMM - MMMMMKJAAMCJAMMM - MMMMKJAAMMLAMMMM - MMMKJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MMJAAMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..............N. + .............NO. + ............NOA. + ...........NOAA. + ..........KJAA.. + .........KJAA... + ........KJLA.... + .......KJAAJA... + ......KJAAKJA... + .....KJAA.CJA... + ....KJAA..LA.... + ...KJAA......... + ..KJAA.......... + ..JAA........... + ................ } # tile 11 (runed spear / elven spear) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMNM - MMMMMMMMMMMMMNOM - MMMMMMMMMMMMNOAM - MMMMMMMMMMMNOAAM - MMMMMMMMMMKJAAMM - MMMMMMMMMKJAAMMM - MMMMMMMMKJLAMMMM - MMMMMMMKJAAFAMMM - MMMMMMKJAAFFAMMM - MMMMMKJAAMGFAMMM - MMMMKJAAMMHAMMMM - MMMKJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MMJAAMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..............N. + .............NO. + ............NOA. + ...........NOAA. + ..........KJAA.. + .........KJAA... + ........KJLA.... + .......KJAAFA... + ......KJAAFFA... + .....KJAA.GFA... + ....KJAA..HA.... + ...KJAA......... + ..KJAA.......... + ..JAA........... + ................ } # tile 12 (crude spear / orcish spear) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMNM - MMMMMMMMMMMMMNOM - MMMMMMMMMMMMNOAM - MMMMMMMMMMMKJAAM - MMMMMMMMMMKJAAMM - MMMMMMMMMLJAAMMM - MMMMMMMMKJLAMMMM - MMMMMMMKJAAJAMMM - MMMMMMKJAKKJAMMM - MMMMMKJAAMCJAMMM - MMMMKJAAMMLAMMMM - MMMKJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MMJAAMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..............N. + .............NO. + ............NOA. + ...........KJAA. + ..........KJAA.. + .........LJAA... + ........KJLA.... + .......KJAAJA... + ......KJAKKJA... + .....KJAA.CJA... + ....KJAA..LA.... + ...KJAA......... + ..KJAA.......... + ..JAA........... + ................ } # tile 13 (stout spear / dwarvish spear) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMNMM - MMMMMMMMMMMMNOMM - MMMMMMMMMMMNOAMM - MMMMMMMMMMNOAAMM - MMMMMMMMMKJAAMMM - MMMMMMMMKJAAMMMM - MMMMMMMKJLAMMMMM - MMMMMMKJAAJAMMMM - MMMMMKJAACJAMMMM - MMMMKJAAMLAMMMMM - MMMKJAAMMMMMMMMM - MMJJAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .............N.. + ............NO.. + ...........NOA.. + ..........NOAA.. + .........KJAA... + ........KJAA.... + .......KJLA..... + ......KJAAJA.... + .....KJAACJA.... + ....KJAA.LA..... + ...KJAA......... + ..JJAA.......... + ................ + ................ } # tile 14 (silver spear) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMOA - MMMMMMMMMMMMMOAM - MMMMMMMMMMMMPAMM - MMMMMMMMMMMPAMMM - MMMMMMMMMMPAMMMM - MMMMMMMMMPAMMMMM - MMMMMMMMPAMMMMMM - MMMMMMMBAMMMMMMM - MMMMMMBAMMMMMMMM - MMMMMPAMMMMMMMMM - MMMMPAMMMMMMMMMM - MMMPAMMMMMMMMMMM - MMOAMMMMMMMMMMMM - MOAMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..............OA + .............OA. + ............PA.. + ...........PA... + ..........PA.... + .........PA..... + ........PA...... + .......BA....... + ......BA........ + .....PA......... + ....PA.......... + ...PA........... + ..OA............ + .OA............. + ................ } # tile 15 (throwing spear / javelin) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMOA - MMMMMMMMMMMMMOAM - MMMMMMMMMMMMIAMM - MMMMMMMMMMMIAMMM - MMMMMMMMMMIAMMMM - MMMMMMMMMIAMMMMM - MMMMMMMMIAMMMMMM - MMMMMMMLAMMMMMMM - MMMMMMLAMMMMMMMM - MMMMMIAMMMMMMMMM - MMMMIAMMMMMMMMMM - MMMIAMMMMMMMMMMM - MMOAMMMMMMMMMMMM - MOAMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..............OA + .............OA. + ............IA.. + ...........IA... + ..........IA.... + .........IA..... + ........IA...... + .......LA....... + ......LA........ + .....IA......... + ....IA.......... + ...IA........... + ..OA............ + .OA............. + ................ } # tile 16 (trident) { - MMMMMMMMMMMMMMMM - MMMPAMMMMMMMMMMM - MMMMPAMMMMMMMMMM - MMPAMPAMMMMMMMMM - PAMPAMPAMMMMMMMM - MPAMPAPAMMMMMMMM - MMPAMPPAMMMMMMMM - MMMPPPPAMMMMMMMM - MMMMMMMPAMMMMMMM - MMMMMMMMPAMMMMMM - MMMMMMMMMPAMMMMM - MMMMMMMMMMPKAMMM - MMMMMMMMMMJPKAMM - MMMMMMMMMMMJPKAM - MMMMMMMMMMMMJAMM - MMMMMMMMMMMMMMMM + ................ + ...PA........... + ....PA.......... + ..PA.PA......... + PA.PA.PA........ + .PA.PAPA........ + ..PA.PPA........ + ...PPPPA........ + .......PA....... + ........PA...... + .........PA..... + ..........PKA... + ..........JPKA.. + ...........JPKA. + ............JA.. + ................ } # tile 17 (dagger) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMNMMMMMM - MMMMMMMMNOAMMMMM - MMMMMMMNOAAMMMMM - MMMMOONOAAMMMMMM - MMMMMKOOAMMMMMMM - MMMMKJAOAMMMMMMM - MMMKJAAAAMMMMMMM - MMMAAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .........N...... + ........NOA..... + .......NOAA..... + ....OONOAA...... + .....KOOA....... + ....KJAOA....... + ...KJAAAA....... + ...AAA.......... + ................ + ................ + ................ } # tile 18 (runed dagger / elven dagger) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMNMMMMMM - MMMMMMMMNOAMMMMM - MMMMMMMNOAAMMMMM - MMMMOONOAAMMMMMM - MMMMMKOOAMMMMMMM - MMMMKFAOAMMMMMMM - MMMKFAAAAMMMMMMM - MMMAAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .........N...... + ........NOA..... + .......NOAA..... + ....OONOAA...... + .....KOOA....... + ....KFAOA....... + ...KFAAAA....... + ...AAA.......... + ................ + ................ + ................ } # tile 19 (crude dagger / orcish dagger) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMNMMMMMM - MMMMMMMMNOAMMMMM - MMMMMMMNOAAMMMMM - MMMMOMNOAAMMMMMM - MMMMMCOAAMMMMMMM - MMMMKJAOAMMMMMMM - MMMKJAAAAMMMMMMM - MMMAAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .........N...... + ........NOA..... + .......NOAA..... + ....O.NOAA...... + .....COAA....... + ....KJAOA....... + ...KJAAAA....... + ...AAA.......... + ................ + ................ + ................ } # tile 20 (silver dagger) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMNMMMMMM - MMMMMMMMNPAMMMMM - MMMMMMMNPAAMMMMM - MMMMBBNPAAMMMMMM - MMMMMKPPAMMMMMMM - MMMMKJAPAMMMMMMM - MMMKJAAAAMMMMMMM - MMMAAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .........N...... + ........NPA..... + .......NPAA..... + ....BBNPAA...... + .....KPPA....... + ....KJAPA....... + ...KJAAAA....... + ...AAA.......... + ................ + ................ + ................ } # tile 21 (athame) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMPMM - MMMMMMMMMMMMNPAM - MMMMMMMMMMMPPAMM - MMMMMMMMMMNOAAMM - MMMMMMMMMPPAMMMM - MMMMMMMMNOAAMMMM - MMMMMMPPPAMMMMMM - MMMMPONOPAMMMMMM - MMMMMKPBAMMMMMMM - MMMMKJAOAMMMMMMM - MMMKJAMMMMMMMMMM - MMMMAMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .............P.. + ............NPA. + ...........PPA.. + ..........NOAA.. + .........PPA.... + ........NOAA.... + ......PPPA...... + ....PONOPA...... + .....KPBA....... + ....KJAOA....... + ...KJA.......... + ....A........... + ................ + ................ } # tile 22 (scalpel) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMNAMMMMMMMMMM - MMMMONAMMMMMMMMM - MMMMMPBAMMMMMMMM - MMMMMMMPAMMMMMMM - MMMMMMMMPAMMMMMM - MMMMMMMMMPAMMMMM - MMMMMMMMMMPAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ....NA.......... + ....ONA......... + .....PBA........ + .......PA....... + ........PA...... + .........PA..... + ..........PA.... + ................ + ................ + ................ + ................ + ................ } # tile 23 (knife) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMNMMMMMM - MMMMMMMMNOAMMMMM - MMMMMMMNOAAMMMMM - MMMMMMNOAAMMMMMM - MMMMMKLAAMMMMMMM - MMMMKLAAMMMMMMMM - MMMKLAAMMMMMMMMM - MMMAAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .........N...... + ........NOA..... + .......NOAA..... + ......NOAA...... + .....KLAA....... + ....KLAA........ + ...KLAA......... + ...AAA.......... + ................ + ................ + ................ } # tile 24 (stiletto) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMOAMMM - MMMMMMMMMMOAMMMM - MMMMMMMMPOAMMMMM - MMMMMMMPOAMMMMMM - MMMMMMOOAMMMMMMM - MMMOPNOAMMMMMMMM - MMMMKJAAMMMMMMMM - MMMKJAOPMMMMMMMM - MMKJAAMMMMMMMMMM - MMAAAMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ...........OA... + ..........OA.... + ........POA..... + .......POA...... + ......OOA....... + ...OPNOA........ + ....KJAA........ + ...KJAOP........ + ..KJAA.......... + ..AAA........... + ................ } # tile 25 (worm tooth) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMOMMMMMMMMM - MMMMMMNAMMMMMMMM - MMMMMMNOAMMMMMMM - MMMMMMPOAMMMMMMM - MMMMMMMOAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ......O......... + ......NA........ + ......NOA....... + ......POA....... + .......OA....... + ................ + ................ + ................ + ................ } # tile 26 (crysknife) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMNOAMMM - MMMMMMMMMPPAAMMM - MMMMMMMMNOAAMMMM - MMMMMMPPPAMMMMMM - MMMMPONOPAMMMMMM - MMMMMKPBAMMMMMMM - MMMMKJAOAMMMMMMM - MMMKJAMMMMMMMMMM - MMMMAMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ..........NOA... + .........PPAA... + ........NOAA.... + ......PPPA...... + ....PONOPA...... + .....KPBA....... + ....KJAOA....... + ...KJA.......... + ....A........... + ................ + ................ } # tile 27 (axe) { - MMMMMMMMMMMMMMMM - MMMMMOPAMMMMMMMM - MMMMOPPPAMMMMMMM - MMMOPPPPPAMMMMMM - MMMKPKPPPAMMMMMM - MMMMKPPPAMMMMMMM - MMMMMKAAMMMMMMMM - MMMMMMKAMMMMMMMM - MMMMMMMCAMMMMMMM - MMMMMMMMCAMMMMMM - MMMMMMMMMCAMMMMM - MMMMMMMMMMCAMMMM - MMMMMMMMMMMCAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .....OPA........ + ....OPPPA....... + ...OPPPPPA...... + ...KPKPPPA...... + ....KPPPA....... + .....KAA........ + ......KA........ + .......CA....... + ........CA...... + .........CA..... + ..........CA.... + ...........CA... + ................ + ................ + ................ } # tile 28 (double-headed axe / battle-axe) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMOPPAMMMMMMMM - MMMMOPPPAMMMMMMM - MMMKPPPPAMMMMMMM - MOPPKPPPAMMMMMMM - MOPPPKAAMMMMMMMM - MPPPPAKAMMMMMMMM - MMPPPAMCAMMMMMMM - MMMAAMMMCAMMMMMM - MMMMMMMMMCAMMMMM - MMMMMMMMMMCAMMMM - MMMMMMMMMMMCAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....OPPA........ + ....OPPPA....... + ...KPPPPA....... + .OPPKPPPA....... + .OPPPKAA........ + .PPPPAKA........ + ..PPPA.CA....... + ...AA...CA...... + .........CA..... + ..........CA.... + ...........CA... + ................ + ................ + ................ } # tile 29 (short sword) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMAONMMMMMMMMMM - MMMMAONMMMMMMMMM - MMMMMAONMMMMMMMM - MMMMMMAONAPOMMMM - MMMMMMMAOOKMMMMM - MMMMMMAPOAJKMMMM - MMMMMMAAAAAJKMMM - MMMMMMMMMMAAJMMM - MMMMMMMMMMMAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ....N........... + ...AON.......... + ....AON......... + .....AON........ + ......AONAPO.... + .......AOOK..... + ......APOAJK.... + ......AAAAAJK... + ..........AAJ... + ...........AA... + ................ + ................ } # tile 30 (runed short sword / elven short sword) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMAONMMMMMMMMMM - MMMMAONMMMMMMMMM - MMMMMAONMMMMMMMM - MMMMMMAONAPOMMMM - MMMMMMMAOOMMMMMM - MMMMMMAPOFGMMMMM - MMMMMMAAAAFGMMMM - MMMMMMMMMMAFGMMM - MMMMMMMMMMMAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ....N........... + ...AON.......... + ....AON......... + .....AON........ + ......AONAPO.... + .......AOO...... + ......APOFG..... + ......AAAAFG.... + ..........AFG... + ...........AA... + ................ + ................ } # tile 31 (crude short sword / orcish short sword) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMAONMMMMMMMMMM - MMMMAONMMMMMMMMM - MMMMMAONMMMMMMMM - MMMMMAAONAPOMMMM - MMMMMMMAOOKMMMMM - MMMMMMAPOBJKMMMM - MMMMMMAAAABJKMMM - MMMMMMMMMMABJMMM - MMMMMMMMMMMAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ....N........... + ...AON.......... + ....AON......... + .....AON........ + .....AAONAPO.... + .......AOOK..... + ......APOBJK.... + ......AAAABJK... + ..........ABJ... + ...........AA... + ................ + ................ } # tile 32 (broad short sword / dwarvish short sword) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMAONMMMMMMMMMM - MMMMAONMMMMMMMMM - MMMMMAONPMMMMMMM - MMMMMAAONAPOMMMM - MMMMMMMAOOMMMMMM - MMMMMMAPOJJMMMMM - MMMMMMAAAAJJMMMM - MMMMMMMMMMAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ....N........... + ...AON.......... + ....AON......... + .....AONP....... + .....AAONAPO.... + .......AOO...... + ......APOJJ..... + ......AAAAJJ.... + ..........AA.... + ................ + ................ + ................ } # tile 33 (curved sword / scimitar) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MANMMMMMMMMMMMMM - MAPNMMMMMMMMMMMM - MMAOOMMMMMMMMMMM - MMAANOMMMMMMMMMM - MMMAPNOMMMMMMMMM - MMMMAPNNMMMMMMMM - MMMMMAAONPOMMMMM - MMMMMMMAPOAMMMMM - MMMMMMAPOJKJMMMM - MMMMMMMMAAJKJMMM - MMMMMMMMMMAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .AN............. + .APN............ + ..AOO........... + ..AANO.......... + ...APNO......... + ....APNN........ + .....AAONPO..... + .......APOA..... + ......APOJKJ.... + ........AAJKJ... + ..........AA.... + ................ + ................ } # tile 34 (silver saber) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNAMMM - MMMMMMMMMMPOPAMM - MMMMMMMMMPNOPAMM - MMMMMMMMPNNPAMMM - MMMMPPANNOPAMMMM - MMMMMOOOAAMMMMMM - MMMMMJJOPAMMMMMM - MMMKJJAAAMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ...........NA... + ..........POPA.. + .........PNOPA.. + ........PNNPA... + ....PPANNOPA.... + .....OOOAA...... + .....JJOPA...... + ...KJJAAA....... + ....AA.......... + ................ + ................ + ................ } # tile 35 (broadsword) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMMMMMMMMMMMM - MMANNMMMMMMMMMMM - MMAONNMMMMMMMMMM - MMMAONNMMMMMMMMM - MMMMAONNMMMMMMMM - MMMMMAONNMMMMMMM - MMMMMMAONNPOMMMM - MMMMMMMAOOKMMMMM - MMMMMMAPOAJKMMMM - MMMMMMAAAAAJKMMM - MMMMMMMMMMAAJMMM - MMMMMMMMMMMAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N............ + ..ANN........... + ..AONN.......... + ...AONN......... + ....AONN........ + .....AONN....... + ......AONNPO.... + .......AOOK..... + ......APOAJK.... + ......AAAAAJK... + ..........AAJ... + ...........AA... + ................ + ................ } # tile 36 (runed broadsword / elven broadsword) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMMMMMMMMMMMM - MMANNMMMMMMMMMMM - MMAONNMMMMMMMMMM - MMMAONNMMMMMMMMM - MMMMAONNMMMMMMMM - MMMMMAONNMMMMMMM - MMMMMMAONNPOMMMM - MMMMMMMAOOGMMMMM - MMMMMMAPOFFGMMMM - MMMMMMAAAAAFGMMM - MMMMMMMMMMAAJMMM - MMMMMMMMMMMAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N............ + ..ANN........... + ..AONN.......... + ...AONN......... + ....AONN........ + .....AONN....... + ......AONNPO.... + .......AOOG..... + ......APOFFG.... + ......AAAAAFG... + ..........AAJ... + ...........AA... + ................ + ................ } # tile 37 (long sword) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMOMM - MMMMMMMMMMMMOPAM - MMMMMMMMMMMOPAAM - MMMMMMMMMMNPAAMM - MMMMMMMMMNPAAMMM - MMMMMMMMNPAAMMMM - MMMMMMMNPAAMMMMM - MMMMMMNOAAMMMMMM - MMMMMNOAAMMMMMMM - MMOPNOAAMMMMMMMM - MMMKJAAMMMMMMMMM - MMKJAOPMMMMMMMMM - MNDAAMMMMMMMMMMM - MAAAMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .............O.. + ............OPA. + ...........OPAA. + ..........NPAA.. + .........NPAA... + ........NPAA.... + .......NPAA..... + ......NOAA...... + .....NOAA....... + ..OPNOAA........ + ...KJAA......... + ..KJAOP......... + .NDAA........... + .AAA............ + ................ } # tile 38 (two-handed sword) { - MMMMMMMMMMMMMMNM - MMMMMMMMMMMMMNOM - MMMMMMMMMMMMNOAM - MMMMMMMMMMMNOAAM - MMMMMMMMMMNOAAMM - MMMMMMMMMNOAAMMM - MMMMMMMMNOAAMMMM - MMMMMMMNNAAMMMMM - MMMMOPNNAAMMMMMM - MMMMMKIIAMMMMMMM - MMMMKJAOPMMMMMMM - MMMKJAAAAMMMMMMM - MMKJAAMMMMMMMMMM - MNDAAMMMMMMMMMMM - MAAAMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ..............N. + .............NO. + ............NOA. + ...........NOAA. + ..........NOAA.. + .........NOAA... + ........NOAA.... + .......NNAA..... + ....OPNNAA...... + .....KIIA....... + ....KJAOP....... + ...KJAAAA....... + ..KJAA.......... + .NDAA........... + .AAA............ + ................ } # tile 39 (samurai sword / katana) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMNM - MMMMMMMMMMMMMONM - MMMMMMMMMMMMPNAM - MMMMMMMMMMMMNPAM - MMMMMMMMMMMOOAMM - MMMMMMMMMMONAAMM - MMMMMMMMMONPAMMM - MMMMMMMMNNPAMMMM - MMMMMOPNOAAMMMMM - MMMMMAOPAMMMMMMM - MMMMJKJOPAMMMMMM - MMMJKJAAMMMMMMMM - MMJJAAMMMMMMMMMM - MMAAMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..............N. + .............ON. + ............PNA. + ............NPA. + ...........OOA.. + ..........ONAA.. + .........ONPA... + ........NNPA.... + .....OPNOAA..... + .....AOPA....... + ....JKJOPA...... + ...JKJAA........ + ..JJAA.......... + ..AA............ + ................ } # tile 40 (long samurai sword / tsurugi) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMNM - MMMMMMMMMMMMMNPM - MMMMMMMMMMMMNOAM - MMMMMMMMMMMOOAMM - MMMMMMMMMMONAMMM - MMMMMMMMMONAMMMM - MMMMMMMMNNAMMMMM - MMMMMOPNOAMMMMMM - MMMMMAOPAMMMMMMM - MMMMJKJOPAMMMMMM - MMMJKJAAMMMMMMMM - MMJJAAMMMMMMMMMM - MMAAMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ..............N. + .............NP. + ............NOA. + ...........OOA.. + ..........ONA... + .........ONA.... + ........NNA..... + .....OPNOA...... + .....AOPA....... + ....JKJOPA...... + ...JKJAA........ + ..JJAA.......... + ..AA............ + ................ } # tile 41 (runed broadsword / runesword) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMAMM - MMMMMMMMMMMMAAPM - MMMMMMMMMMMAAPPM - MMMMMMMMMMAAPPMM - MMMMMMMMMAAPPMMM - MMMMMMMMAAPPMMMM - MMMMMMMAAPPMMMMM - MMMMMMAAPPMMMMMM - MMMMMAAPPMMMMMMM - MMOPAAPPMMMMMMMM - MMMNNPPMMMMMMMMM - MMNNPOPMMMMMMMMM - MNNPPMMMMMMMMMMM - MPPPMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .............A.. + ............AAP. + ...........AAPP. + ..........AAPP.. + .........AAPP... + ........AAPP.... + .......AAPP..... + ......AAPP...... + .....AAPP....... + ..OPAAPP........ + ...NNPP......... + ..NNPOP......... + .NNPP........... + .PPP............ + ................ } # tile 42 (vulgar polearm / partisan) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMPOM - MMMMMMMMMMMMPNPM - MMMMMMMMMMMONPAM - MMMMMMMMMMONOAAM - MMMMMMMMMMNOAAMM - MMMMMMMMMKJAAMMM - MMMMMMMMKJAAMMMM - MMMMMMMKJAAMMMMM - MMMMMMKJAAMMMMMM - MMMMMKJAAMMMMMMM - MMMMKJAAMMMMMMMM - MMMKJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MJJAAMMMMMMMMMMM - JJAAMMMMMMMMMMMM + ................ + .............PO. + ............PNP. + ...........ONPA. + ..........ONOAA. + ..........NOAA.. + .........KJAA... + ........KJAA.... + .......KJAA..... + ......KJAA...... + .....KJAA....... + ....KJAA........ + ...KJAA......... + ..KJAA.......... + .JJAA........... + JJAA............ } # tile 43 (hilted polearm / ranseur) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMPNM - MMMMMMMMMMMMPNPM - MMMMMMMMMMMPNOAM - MMMMMMMPOPPNOAAM - MMMMMMMOAONOAMMM - MMMMMMMAAKOOPMMM - MMMMMMMMKJAAOAMM - MMMMMMMKJAAOPAMM - MMMMMMKJAAMAAMMM - MMMMMKJAAMMMMMMM - MMMMKJAAMMMMMMMM - MMMKJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MJJAAMMMMMMMMMMM - JJAAMMMMMMMMMMMM + ................ + .............PN. + ............PNP. + ...........PNOA. + .......POPPNOAA. + .......OAONOA... + .......AAKOOP... + ........KJAAOA.. + .......KJAAOPA.. + ......KJAA.AA... + .....KJAA....... + ....KJAA........ + ...KJAA......... + ..KJAA.......... + .JJAA........... + JJAA............ } # tile 44 (forked polearm / spetum) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMPNM - MMMMMMMMMMMMPNPM - MMMMMMMMPOMPNOAM - MMMMMMMMOPANOAAM - MMMMMMMMAONOAMMM - MMMMMMMMAKOOPOAM - MMMMMMMMKJAAOPAM - MMMMMMMKJAAAAAMM - MMMMMMKJAAMMMMMM - MMMMMKJAAMMMMMMM - MMMMKJAAMMMMMMMM - MMMKJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MJJAAMMMMMMMMMMM - JJAAMMMMMMMMMMMM + ................ + .............PN. + ............PNP. + ........PO.PNOA. + ........OPANOAA. + ........AONOA... + ........AKOOPOA. + ........KJAAOPA. + .......KJAAAAA.. + ......KJAA...... + .....KJAA....... + ....KJAA........ + ...KJAA......... + ..KJAA.......... + .JJAA........... + JJAA............ } # tile 45 (single-edged polearm / glaive) { - MMMMMMMMMMMMMKAM - MMMMMMMMMMMMKNOA - MMMMMMMMMMMKNNPA - MMMMMMMMMMKNNPAM - MMMMMMMMMKNNPAMM - MMMMMMMMKNNPAMMM - MMMMMMMKJAAAMMMM - MMMMMMKJAAMMMMMM - MMMMMKJAAMMMMMMM - MMMMKJAAMMMMMMMM - MMMKJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MKJAAMMMMMMMMMMM - KJAAMMMMMMMMMMMM - JAAMMMMMMMMMMMMM - AAMMMMMMMMMMMMMM + .............KA. + ............KNOA + ...........KNNPA + ..........KNNPA. + .........KNNPA.. + ........KNNPA... + .......KJAAA.... + ......KJAA...... + .....KJAA....... + ....KJAA........ + ...KJAA......... + ..KJAA.......... + .KJAA........... + KJAA............ + JAA............. + AA.............. } # tile 46 (lance) { - PAMMMMMMMMMMMMMM - MPAMMMMMMMMMMMMM - MMBAMMMMMMMMMMMM - MMMOAMMMMMMMMMMM - MMMMOAMMMMMMMMMM - MMMMMNAMMMMMMMMM - MMMMMMNAMMMMMMMM - MMMMMMPNAMMMMMMM - MMMMMMMPNAMMMMMM - MMMMMMMMBNAMMMMM - MMMMMMMMMONAMMMM - MMMMMMMMMMNNOOOA - MMMMMMMMMMOONOAM - MMMMMMMMMMOOONOA - MMMMMMMMMMOAMONO - MMMMMMMMMMMMMMON + PA.............. + .PA............. + ..BA............ + ...OA........... + ....OA.......... + .....NA......... + ......NA........ + ......PNA....... + .......PNA...... + ........BNA..... + .........ONA.... + ..........NNOOOA + ..........OONOA. + ..........OOONOA + ..........OA.ONO + ..............ON } # tile 47 (angled poleaxe / halberd) { - MMMMMMMMMMMMMMMM - MMMMMMMMMOOOAMMM - MMMMMMMMMPPPKKMM - MMMMMMMMMPPKKOOM - MMMMMMMMMMKJPPPA - MMMMMMMMMKJAPPPA - MMMMMMMMKJAMAAAM - MMMMMMMKJAMMMMMM - MMMMMMKJAMMMMMMM - MMMMMKJAMMMMMMMM - MMMMKJAAMMMMMMMM - MMMKJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MKJAAMMMMMMMMMMM - JJAAMMMMMMMMMMMM - JAAMMMMMMMMMMMMM + ................ + .........OOOA... + .........PPPKK.. + .........PPKKOO. + ..........KJPPPA + .........KJAPPPA + ........KJA.AAA. + .......KJA...... + ......KJA....... + .....KJA........ + ....KJAA........ + ...KJAA......... + ..KJAA.......... + .KJAA........... + JJAA............ + JAA............. } # tile 48 (long poleaxe / bardiche) { - MMMMMMMMMMMMMNAM - MMMMMMMMMMMMPOPA - MMMMMMMMMMMPNOPA - MMMMMMMMMMPNNPAM - MMMMMMMMMNNOPAMM - MMMMMMMMKOAAMMMM - MMMMMMMKJAAMMMMM - MMMMMMKJAAMMMMMM - MMMMMKJAAMMMMMMM - MMMMKJAAMMMMMMMM - MMMKJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MKJAAMMMMMMMMMMM - JJAAMMMMMMMMMMMM - JAAMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .............NA. + ............POPA + ...........PNOPA + ..........PNNPA. + .........NNOPA.. + ........KOAA.... + .......KJAA..... + ......KJAA...... + .....KJAA....... + ....KJAA........ + ...KJAA......... + ..KJAA.......... + .KJAA........... + JJAA............ + JAA............. + ................ } # tile 49 (pole cleaver / voulge) { - MMMMMMMMMMMMMNAM - MMMMMMMMMMMMNNOA - MMMMMMMMMMMNNNPA - MMMMMMMMMMNNNPAM - MMMMMMMMMNNOPAMM - MMMMMMMMKOAAMMMM - MMMMMMMKJAAMMMMM - MMMMMMKJAAMMMMMM - MMMMMKJAAMMMMMMM - MMMMKJAAMMMMMMMM - MMMKJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MKJAAMMMMMMMMMMM - KJAAMMMMMMMMMMMM - JAAMMMMMMMMMMMMM - AAMMMMMMMMMMMMMM + .............NA. + ............NNOA + ...........NNNPA + ..........NNNPA. + .........NNOPA.. + ........KOAA.... + .......KJAA..... + ......KJAA...... + .....KJAA....... + ....KJAA........ + ...KJAA......... + ..KJAA.......... + .KJAA........... + KJAA............ + JAA............. + AA.............. } # tile 50 (broad pick / dwarvish mattock) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMONOAMMMMMM - MMMMMMMMPNOAMMMM - MMMMMMMMMNONAMMM - MMMMMMMMKJAANAMM - MMMMMMMKJAMMMNAM - MMMMMMKJAMMMMMMM - MMMMMKJAMMMMMMMM - MMMMKJAMMMMMMMMM - MMMKJAMMMMMMMMMM - MMKJAMMMMMMMMMMM - MKJAMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......ONOA...... + ........PNOA.... + .........NONA... + ........KJAANA.. + .......KJA...NA. + ......KJA....... + .....KJA........ + ....KJA......... + ...KJA.......... + ..KJA........... + .KJA............ + ................ + ................ + ................ } # tile 51 (pole sickle / fauchard) { - MMMMMMMMMMNNNMMM - MMMMMMMMMNPPPNMM - MMMMMMMMMNPAAPNM - MMMMMMMMMNPAMANA - MMMMMMMMMMNAMMAA - MMMMMMMMMNPAMMMM - MMMMMMMMKJAMMMMM - MMMMMMMKJAMMMMMM - MMMMMMKJAMMMMMMM - MMMMMKJAMMMMMMMM - MMMMKJAMMMMMMMMM - MMMKJAMMMMMMMMMM - MMKJAMMMMMMMMMMM - MKJAMMMMMMMMMMMM - KJAMMMMMMMMMMMMM - MAMMMMMMMMMMMMMM + ..........NNN... + .........NPPPN.. + .........NPAAPN. + .........NPA.ANA + ..........NA..AA + .........NPA.... + ........KJA..... + .......KJA...... + ......KJA....... + .....KJA........ + ....KJA......... + ...KJA.......... + ..KJA........... + .KJA............ + KJA............. + .A.............. } # tile 52 (pruning hook / guisarme) { - MMMMMMMMMMMMMNAM - MMMMMMMMMMMMPOPA - MMMMMMPNNPMPNOPA - MMMMMMNAANPNNPAM - MMMMMMMAMNNOPAMM - MMMMMMMMKOAAMMMM - MMMMMMMKJAAMMMMM - MMMMMMKJAAMMMMMM - MMMMMKJAAMMMMMMM - MMMMKJAAMMMMMMMM - MMMKJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MKJAAMMMMMMMMMMM - KJAAMMMMMMMMMMMM - JAAMMMMMMMMMMMMM - AAMMMMMMMMMMMMMM + .............NA. + ............POPA + ......PNNP.PNOPA + ......NAANPNNPA. + .......A.NNOPA.. + ........KOAA.... + .......KJAA..... + ......KJAA...... + .....KJAA....... + ....KJAA........ + ...KJAA......... + ..KJAA.......... + .KJAA........... + KJAA............ + JAA............. + AA.............. } # tile 53 (hooked polearm / bill-guisarme) { - MMMMMMMMMMMMMPNM - MMMMMMMMMMMMPNAM - MMMMMMMMMMMMPOPA - MMMMMMPNNPMPNOPA - MMMMMMNAANPNNPAM - MMMMMMMAMNNOPAMM - MMMMMMMMKOAAMMMM - MMMMMMMKJAAMMMMM - MMMMMMKJAAMMMMMM - MMMMMKKJAMMMMMMM - MMMMMKJAMMMMMMMM - MMMONJAMMMMMMMMM - MMONOAAMMMMMMMMM - MPNOAAMMMMMMMMMM - PNPAAMMMMMMMMMMM - OPAAMMMMMMMMMMMM + .............PN. + ............PNA. + ............POPA + ......PNNP.PNOPA + ......NAANPNNPA. + .......A.NNOPA.. + ........KOAA.... + .......KJAA..... + ......KJAA...... + .....KKJA....... + .....KJA........ + ...ONJA......... + ..ONOAA......... + .PNOAA.......... + PNPAA........... + OPAA............ } # tile 54 (pronged polearm / lucern hammer) { - MMMMMMMMMNPMMMMM - MMMMMMMMMPNPMMMM - MMMMMMMMMAPPPKMM - MMMMMMMMMMAPKPPO - MMMMMMMMMMMKPPPO - MMMMMMMMMMKAPPPP - MMMMMMMMMKJAPPPA - MMMMMMMMKJAMAAAM - MMMMMMMKJAAMMMMM - MMMMMMKJAAMMMMMM - MMMMMKJAAMMMMMMM - MMMMKJAAMMMMMMMM - MMMKJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MJJAAMMMMMMMMMMM - JJAAMMMMMMMMMMMM + .........NP..... + .........PNP.... + .........APPPK.. + ..........APKPPO + ...........KPPPO + ..........KAPPPP + .........KJAPPPA + ........KJA.AAA. + .......KJAA..... + ......KJAA...... + .....KJAA....... + ....KJAA........ + ...KJAA......... + ..KJAA.......... + .JJAA........... + JJAA............ } # tile 55 (beaked polearm / bec de corbin) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMPNMMMMMMMM - MMMMMPNPAMMMMMMM - MMMKPPPAAMMMMMMM - AOPPKPAAMMMMMMMM - MOPPPKAMMMMMMMMM - MPPPPAKAMMMMMMMM - MMPPPAMCAMMMMMMM - MMMAAMMMCAMMMMMM - MMMMMMMMMCAMMMMM - MMMMMMMMMMCAMMMM - MMMMMMMMMMMCAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......PN........ + .....PNPA....... + ...KPPPAA....... + AOPPKPAA........ + .OPPPKA......... + .PPPPAKA........ + ..PPPA.CA....... + ...AA...CA...... + .........CA..... + ..........CA.... + ...........CA... + ................ + ................ + ................ } # tile 56 (mace) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMBABMMMM - MMMMMMMMBMOMPAMM - MMMMMMMMAOMBMAMM - MMMMMMMMBMBMPAMM - MMMMMMMMAPMPAAMM - MMMMMMMKJAAAAMMM - MMMMMMKJAMMMMMMM - MMMMMKJAMMMMMMMM - MMMMKJAMMMMMMMMM - MMMKJAMMMMMMMMMM - MMKJAMMMMMMMMMMM - MMMAMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .........BAB.... + ........B.O.PA.. + ........AO.B.A.. + ........B.B.PA.. + ........AP.PAA.. + .......KJAAAA... + ......KJA....... + .....KJA........ + ....KJA......... + ...KJA.......... + ..KJA........... + ...A............ + ................ } # tile 57 (morning star) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMBABMMM - MMMMMMMMMBMOMPAM - MMMMMMMMMAOMBMAM - MMMPPMMMMBMBMPAM - MMPAAPMMMAPMPAAM - MMPAAPMMPPAAAAMM - MMPAMAPPAAMMMMMM - MMPAMMAAMMMMMMMM - MMMKAMMMMMMMMMMM - MMMMKAMMMMMMMMMM - MMMMMKAMMMMMMMMM - MMMMMMKAMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ..........BAB... + .........B.O.PA. + .........AO.B.A. + ...PP....B.B.PA. + ..PAAP...AP.PAA. + ..PAAP..PPAAAA.. + ..PA.APPAA...... + ..PA..AA........ + ...KA........... + ....KA.......... + .....KA......... + ......KA........ + ................ } # tile 58 (war hammer) { - MMMMMMMMMMOMMMMM - MMMMMMMMMPPOAMMM - MMMMMMMMMAPPKKMM - MMMMMMMMMMAKKOOM - MMMMMMMMMMKJAPPO - MMMMMMMMMKJAAAPA - MMMMMMMMKJAMMAAM - MMMMMMMKJAMMMMMM - MMMMMMKJAMMMMMMM - MMMMMKJAMMMMMMMM - MMMMKJAMMMMMMMMM - MMMKJAMMMMMMMMMM - MMKJAMMMMMMMMMMM - MKJAMMMMMMMMMMMM - MJAMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ..........O..... + .........PPOA... + .........APPKK.. + ..........AKKOO. + ..........KJAPPO + .........KJAAAPA + ........KJA..AA. + .......KJA...... + ......KJA....... + .....KJA........ + ....KJA......... + ...KJA.......... + ..KJA........... + .KJA............ + .JA............. + ................ } # tile 59 (club) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMKKMMMM - MMMMMMMMJCKKAMMM - MMMMMMMKKKKKAMMM - MMMMMMJKKKKJAMMM - MMMMMMKKKCKAAMMM - MMMMMJCKKKAAMMMM - MMMMJKKKJAAMMMMM - MMMJKKJAAMMMMMMM - MMMKJAAMMMMMMMMM - MMKJAMMMMMMMMMMM - MKJAMMMMMMMMMMMM - MJAMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ..........KK.... + ........JCKKA... + .......KKKKKA... + ......JKKKKJA... + ......KKKCKAA... + .....JCKKKAA.... + ....JKKKJAA..... + ...JKKJAA....... + ...KJAA......... + ..KJA........... + .KJA............ + .JA............. + ................ } # tile 60 (rubber hose) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMFGFMMMMMM - MMMMMFGAAAGFMMMM - MMMMGAAMMMAAAMMM - MMMMGAMMMMMMMMMM - MMMMMGAMMMMMMMMM - MMMMMMFGAMMMMMMM - MMMMMMMMGAMMMMMM - MMMMMMMMFAMMMMMM - MMMMMMMGAMMMMMMM - MMMGGGFAMMMMMMMM - MMMMAAAMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......FGF...... + .....FGAAAGF.... + ....GAA...AAA... + ....GA.......... + .....GA......... + ......FGA....... + ........GA...... + ........FA...... + .......GA....... + ...GGGFA........ + ....AAA......... + ................ } # tile 61 (staff / quarterstaff) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMJKM - MMMMMMMMMMMMJCJA - MMMMMMMMMMMJKJAM - MMMMMMMMMMJCJAAM - MMMMMMMMMJCJAAMM - MMMMMMMMJKJAAMMM - MMMMMMMJKJAAMMMM - MMMMMMMKJAAMMMMM - MMMMMMKJAAMMMMMM - MMMMMJJAAMMMMMMM - MMMMKJAAMMMMMMMM - MMMJJAAMMMMMMMMM - MMKJAAMMMMMMMMMM - MJJAAMMMMMMMMMMM - MMAMMMMMMMMMMMMM + ................ + .............JK. + ............JCJA + ...........JKJA. + ..........JCJAA. + .........JCJAA.. + ........JKJAA... + .......JKJAA.... + .......KJAA..... + ......KJAA...... + .....JJAA....... + ....KJAA........ + ...JJAA......... + ..KJAA.......... + .JJAA........... + ..A............. } # tile 62 (thonged club / aklys) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMKJJJMMMM - MMMMMMMMKJJAAMMM - MMMMMMMKJJAAMMMM - MMMMMMMKJAAMMMMM - MMMMMMKJAAMMMMMM - MMMMMKJAAMMMMMMM - MMMMMKAAMMMMMMMM - MMMMKAAMMMMMMMMM - MMMMMAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ........KJJJ.... + ........KJJAA... + .......KJJAA.... + .......KJAA..... + ......KJAA...... + .....KJAA....... + .....KAA........ + ....KAA......... + .....A.......... + ................ + ................ } # tile 63 (flail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMKJMM - MMMMMMMMMMMKJAMM - MMMMMMMMMMKJAMMM - MMMMMMMMMKJAMMMM - MMMMMMMMKJAMMMMM - MMMMMMMKJAMMMMMM - MMMMMMKJAMMMMMMM - MMMMMKJAMMMMMMMM - MMMMPAMMMMMMMMMM - MMMKJAMMMMMMMMMM - MMMKAMMMMMMMMMMM - MMKJAMMMMMMMMMMM - MJKAMMMMMMMMMMMM - MMJAMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ............KJ.. + ...........KJA.. + ..........KJA... + .........KJA.... + ........KJA..... + .......KJA...... + ......KJA....... + .....KJA........ + ....PA.......... + ...KJA.......... + ...KA........... + ..KJA........... + .JKA............ + ..JA............ + ................ } # tile 64 (bullwhip) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMKKKKKKMMM - MMMMMKKAAAAAAKAM - MMMMKAAMMMMMMKAM - MMMKAMMMMMMMKAMM - MMMKAMMMMMMMJAMM - MMMKAMMMMMMMMJAM - MMMMKKKKKKMMMMMM - MMMMMAAAAAKAMMMM - MPMMMMMMMMKAMMMM - MAPPMMMMMMKAMMMM - MMMAPKMMMKAMMMMM - MMMMMAKKKAMMMMMM - MMMMMMAAAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......KKKKKK... + .....KKAAAAAAKA. + ....KAA......KA. + ...KA.......KA.. + ...KA.......JA.. + ...KA........JA. + ....KKKKKK...... + .....AAAAAKA.... + .P........KA.... + .APP......KA.... + ...APK...KA..... + .....AKKKA...... + ......AAA....... + ................ } # tile 65 (bow) { - MMMMMMMMMMMMMMMM - MMMMMKMMMMMMMMMM - MMMMMKPMMMMMMMMM - MMMMMPKMMMMMMMMM - MMMMMPKJMMMMMMMM - MMMMMPMKJMMMMMMM - MMMMMPMMKMMMMMMM - MMMMMOMMLMMMMMMM - MMMMMPMMOMMMMMMM - MMMMMPMMJMMAAMMM - MMMMMPMKJMMAMMMM - MMMMMPKJMMAAMMMM - MMMMMPKMMAAMMMMM - MMMMMKPAAAMMMMMM - MMMMMKAAMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .....K.......... + .....KP......... + .....PK......... + .....PKJ........ + .....P.KJ....... + .....P..K....... + .....O..L....... + .....P..O....... + .....P..J..AA... + .....P.KJ..A.... + .....PKJ..AA.... + .....PK..AA..... + .....KPAAA...... + .....KAA........ + ................ } # tile 66 (runed bow / elven bow) { - MMMMMKMMMMMMMMMM - MMMMMKPMMMMMMMMM - MMMMMPKMMMMMMMMM - MMMMMPKJMMMMMMMM - MMMMMPMKJMMMMMMM - MMMMMPMMKMMMMMMM - MMMMMPMMKJMMMMMM - MMMMMPMMJLMMMMMM - MMMMMOMMJJMMMMMM - MMMMMPMMJLMMMMMM - MMMMMPMMJMMAAMMM - MMMMMPMKJMMAMMMM - MMMMMPKJMMAAMMMM - MMMMMPKMMAAMMMMM - MMMMMKPAAAMMMMMM - MMMMMKAAMMMMMMMM + .....K.......... + .....KP......... + .....PK......... + .....PKJ........ + .....P.KJ....... + .....P..K....... + .....P..KJ...... + .....P..JL...... + .....O..JJ...... + .....P..JL...... + .....P..J..AA... + .....P.KJ..A.... + .....PKJ..AA.... + .....PK..AA..... + .....KPAAA...... + .....KAA........ } # tile 67 (crude bow / orcish bow) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKKPMMMMMMMMM - MMMMMPKMMMMMMMMM - MMMMMPKJMMMMMMMM - MMMMMPMKJMMMMMMM - MMMMMPMMKMMMMMMM - MMMMMOMMLMMMMMMM - MMMMMPMMOMMMAMMM - MMMMMPMMJMMAAMMM - MMMMMPMKJMMAMMMM - MMMMMPKJMMAAMMMM - MMMMMPKMAAAMMMMM - MMMMKKPAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....KKP......... + .....PK......... + .....PKJ........ + .....P.KJ....... + .....P..K....... + .....O..L....... + .....P..O...A... + .....P..J..AA... + .....P.KJ..A.... + .....PKJ..AA.... + .....PK.AAA..... + ....KKPAA....... + ................ + ................ } # tile 68 (long bow / yumi) { - MMMMMLMMMMMMMMMM - MMMMMLPMMMMMMMMM - MMMMMPLMMMMMMMMM - MMMMMPLOMMMMMMMM - MMMMMPMLOMMMMMMM - MMMMMPMMLMMMMMMM - MMMMMPMMLOMMMMMM - MMMMMPMMOLMMMMMM - MMMMMPMMOOMMMMMM - MMMMMPMMOLMMMMMM - MMMMMPMMOMMAAMMM - MMMMMPMLOMMAMMMM - MMMMMPLOMMAAMMMM - MMMMMPLMMAAMMMMM - MMMMMLPAAAMMMMMM - MMMMMLAAMMMMMMMM + .....L.......... + .....LP......... + .....PL......... + .....PLO........ + .....P.LO....... + .....P..L....... + .....P..LO...... + .....P..OL...... + .....P..OO...... + .....P..OL...... + .....P..O..AA... + .....P.LO..A.... + .....PLO..AA.... + .....PL..AA..... + .....LPAAA...... + .....LAA........ } # tile 69 (sling) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMJJJJMMMMMM - MMMMMJAAAAJKMMMM - MMMMJAMMMMMKKMMM - MMMMMMMMMMJAKAMM - MMMMMMJJKKAKKAMM - MMMMJJAAAKKJJAMM - MMMJAAMMMAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ......JJJJ...... + .....JAAAAJK.... + ....JA.....KK... + ..........JAKA.. + ......JJKKAKKA.. + ....JJAAAKKJJA.. + ...JAA...AAAA... + ................ + ................ + ................ } # tile 70 (crossbow) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMCJJMMMMMM - MMMMMMMDJJMMMMMM - MMMMMDKJJJKMMMMM - MMMDKJJJJJJJKMMM - MMDJMMMDJJMMJKMM - MMMMPMMCJJMPMMMM - MMMMMPMCJJPMMMMM - MMMMMMPCJPAAAAMM - MMMMMMMPPAMAAAAM - MMMMMMMCJJAAMMAM - MMMMMMMOAOAMMMMM - MMMMMMMMOAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .......CJJ...... + .......DJJ...... + .....DKJJJK..... + ...DKJJJJJJJK... + ..DJ...DJJ..JK.. + ....P..CJJ.P.... + .....P.CJJP..... + ......PCJPAAAA.. + .......PPA.AAAA. + .......CJJAA..A. + .......OAOA..... + ........OA...... + ................ } # tile 71 (leather hat / elven leather helm) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMJKKJMMMMMMM - MMMMJCKKKJMMMMMM - MMMJCKKJJJAMMMMM - MMMJKKJJJJAMMMMM - MMMJAJJAAJAMMMMM - MMMJAJJAMJAMMMMM - MMMJAMAMJAMMMMMM - MMMMJAMJAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....JKKJ....... + ....JCKKKJ...... + ...JCKKJJJA..... + ...JKKJJJJA..... + ...JAJJAAJA..... + ...JAJJA.JA..... + ...JA.A.JA...... + ....JA.JA....... + ................ + ................ } # tile 72 (iron skull cap / orcish helm) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPBBPMMMMMMM - MMMMPNBBBPAMMMMM - MMMPNBBPPPAMMMMM - MMMPBBPPPPAMMMMM - MMMJAPPAAJAMMMMM - MMMJAPPAMJAMMMMM - MMMJAMAMJAMMMMMM - MMMMJAMJAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....PBBP....... + ....PNBBBPA..... + ...PNBBPPPA..... + ...PBBPPPPA..... + ...JAPPAAJA..... + ...JAPPA.JA..... + ...JA.A.JA...... + ....JA.JA....... + ................ + ................ } # tile 73 (hard hat / dwarvish iron helm) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPPPMMMMMMMM - MMMMPBBPPAMMMMMM - MMMPBNPPPPAMMMMM - MMMPNPPPPPAMMMMM - MMMPPPPPPPAMMMMM - MMMPAPPAAPAMMMMM - MMMJAPPAMJAMMMMM - MMMJAMAMJAMMMMMM - MMMMJAMJAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .....PPP........ + ....PBBPPA...... + ...PBNPPPPA..... + ...PNPPPPPA..... + ...PPPPPPPA..... + ...PAPPAAPA..... + ...JAPPA.JA..... + ...JA.A.JA...... + ....JA.JA....... + ................ + ................ } # tile 74 (fedora) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMAAAAMMMMMM - MMMMMAAAAAAMMMMM - MMMAAMAAAAAMMMMM - MMMAAAMAAAMAMMMM - MMMMAAAMMMAAAMMM - MMMMKMAAAAAAMMMM - MMMKAMMMKAMMMMMM - MMMMKAMMKAMMMMMM - MMMMMMMKAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ......AAAA...... + .....AAAAAA..... + ...AA.AAAAA..... + ...AAA.AAA.A.... + ....AAA...AAA... + ....K.AAAAAA.... + ...KA...KA...... + ....KA..KA...... + .......KA....... + ................ + ................ } # tile 75 (conical hat / cornuthaum) { - MMMMMMMMMMMMMMMM - MMMMMMMEMMMMMMMM - MMMMMMMEMMMMMMMM - MMMMMMMBMMMMMMMM - MMMMMMEBEMMMMMMM - MMMMMMEBEMMMMAMM - MMMMMMPBEMMMMAMM - MMMMMEBBEEMMAAMM - MMMMMEBBPEMAAAMM - MMMMMPNBPEAAAMMM - MMMMEBNBBEEAAMMM - MMMMENNBBPEAAMMM - MMMEBBBBPEAEAMMM - MMMEEMMAMAEEMMMM - MMMMEEEEEEEMMMMM - MMMMMMMMMMMMMMMM + ................ + .......E........ + .......E........ + .......B........ + ......EBE....... + ......EBE....A.. + ......PBE....A.. + .....EBBEE..AA.. + .....EBBPE.AAA.. + .....PNBPEAAA... + ....EBNBBEEAA... + ....ENNBBPEAA... + ...EBBBBPEAEA... + ...EE..A.AEE.... + ....EEEEEEE..... + ................ } # tile 76 (conical hat / dunce cap) { - MMMMMMMMMMMMMMMM - MMMMMMMEMMMMMMMM - MMMMMMMEMMMMMMMM - MMMMMMMBMMMMMMMM - MMMMMMEBEMMMMMMM - MMMMMMEBEMMMMAMM - MMMMMMPBEMMMMAMM - MMMMMEBBEEMMAAMM - MMMMMEBBPEMAAAMM - MMMMMPNBPEAAAMMM - MMMMEBNBBEEAAMMM - MMMMENNBBPEAAMMM - MMMEBBBBPEAEAMMM - MMMEEMMAMAEEMMMM - MMMMEEEEEEEMMMMM - MMMMMMMMMMMMMMMM + ................ + .......E........ + .......E........ + .......B........ + ......EBE....... + ......EBE....A.. + ......PBE....A.. + .....EBBEE..AA.. + .....EBBPE.AAA.. + .....PNBPEAAA... + ....EBNBBEEAA... + ....ENNBBPEAA... + ...EBBBBPEAEA... + ...EE..A.AEE.... + ....EEEEEEE..... + ................ } # tile 77 (dented pot) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMJJMM - MMMMMMMMMMMJJMMM - MMMMMMMMMMJJMMMM - MMMMMMMMMJJMMMAA - MMMMMBPPPMJMMAAM - MMMMBAAAMMPMAAMM - MMMMBPAMMPMAAMMM - MMMMBBPPPMMAAMMM - MMMMBPPPMMMAAMMM - MMMMMBBPPPAAAMMM - MMMMMMAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ............JJ.. + ...........JJ... + ..........JJ.... + .........JJ...AA + .....BPPP.J..AA. + ....BAAA..P.AA.. + ....BPA..P.AA... + ....BBPPP..AA... + ....BPPP...AA... + .....BBPPPAAA... + ......AAAAAA.... + ................ + ................ } # tile 78 (plumed helmet / helmet) { - MMMMMMMDIDMMMMMM - MMMMMMDIBIMMMMMM - MMMMMMIBIBMMMMMM - MMMMMMDIBMMMMMMM - MMMMMMMIMMMMMMMM - MMMMMMPIPMMMMMMM - MMMMMPNIPPAMMMMM - MMMMPNBPPPPAMMMM - MMMMPBPPPPPAMMMM - MMMMPPPPPPPAMMMM - MMMMPAPPAAPAMMMM - MMMMJAPPAMJAMMMM - MMMMMMMAAMMAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .......DID...... + ......DIBI...... + ......IBIB...... + ......DIB....... + .......I........ + ......PIP....... + .....PNIPPA..... + ....PNBPPPPA.... + ....PBPPPPPA.... + ....PPPPPPPA.... + ....PAPPAAPA.... + ....JAPPA.JA.... + .......AA..A.... + ................ + ................ + ................ } # tile 79 (etched helmet / helm of brilliance) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMPPPMMMMMMM - MMMMMPNBPPAMMMMM - MMMMMNBPPPMAMMMM - MMMMPMPMPMPAMMMM - MMMMPPPPPPPAMMMM - MMMMPAPPAAPAMMMM - MMMMJAPPAMJAMMMM - MMMMMMMAAMMAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ......PPP....... + .....PNBPPA..... + .....NBPPP.A.... + ....P.P.P.PA.... + ....PPPPPPPA.... + ....PAPPAAPA.... + ....JAPPA.JA.... + .......AA..A.... + ................ + ................ + ................ } # tile 80 (crested helmet / helm of opposite alignment) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMHHHMMMMMMM - MMMMMHHHMMMMMMMM - MMMMMHHMMPAMMMMM - MMMMPPHMMPPAMMMM - MMMMPPPMPPPAMMMM - MMMMPPPPPPPAMMMM - MMMMPAPPAAPAMMMM - MMMMJAPPAMJAMMMM - MMMMMMMAAMMAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......HHH....... + .....HHH........ + .....HH..PA..... + ....PPH..PPA.... + ....PPP.PPPA.... + ....PPPPPPPA.... + ....PAPPAAPA.... + ....JAPPA.JA.... + .......AA..A.... + ................ + ................ + ................ } # tile 81 (visored helmet / helm of telepathy) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMPPPMMMMMMM - MMMMMPNNPPAMMMMM - MMMMPNNPPPPAMMMM - MMMMPBBBBBPAMMMM - MMMMPPPPPPPAMMMM - MMMMPAAAAAPAMMMM - MMMMJBPPPPJAMMMM - MMMMMMPPAAAAMMMM - MMMMMMMAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ......PPP....... + .....PNNPPA..... + ....PNNPPPPA.... + ....PBBBBBPA.... + ....PPPPPPPA.... + ....PAAAAAPA.... + ....JBPPPPJA.... + ......PPAAAA.... + .......AA....... + ................ + ................ } # tile 82 (gray dragon scale mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MNMNMMPMMMPMOAOA - MNMNMPMMMPMMOAOA - MMANPMMMPMMMOAMA - MMMNMMMPMMMPOAMM - MMMNMMPMMMPMOAMM - MMMMNPMMMPMOAAMM - MMMNMNMMPMOAOAMM - MMNNNANPMOAOOOAM - MNNNOAMNOAAOOOOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .N.N..P...P.OAOA + .N.N.P...P..OAOA + ..ANP...P...OA.A + ...N...P...POA.. + ...N..P...P.OA.. + ....NP...P.OAA.. + ...N.N..P.OAOA.. + ..NNNANP.OAOOOA. + .NNNOA.NOAAOOOOA + ..NOAA......OOA. + ................ + ................ } # tile 83 (silver dragon scale mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOBOOMOM - MNMNOBNOOBNOBAOA - MNMNBNOOBNOBBAOA - MMANNOOBNOBBBAMA - MMMNOOBNOBBNBAMM - MMMNOBNOBBNBBAMM - MMMMNNOBBNBBAAMM - MMMNMNBBNBBAOAMM - MMNNNANNBBAOOOAM - MNNNBAMNBAAOOOOA - MMNBAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOBOO.O. + .N.NOBNOOBNOBAOA + .N.NBNOOBNOBBAOA + ..ANNOOBNOBBBA.A + ...NOOBNOBBNBA.. + ...NOBNOBBNBBA.. + ....NNOBBNBBAA.. + ...N.NBBNBBAOA.. + ..NNNANNBBAOOOA. + .NNNBA.NBAAOOOOA + ..NBAA......OOA. + ................ + ................ } # tile 84 (shimmering dragon scale mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMBMBBBOOOMOMMM - MBMBBBBBOOOOOMOM - MBMBEEFFGGHHOAOA - MBMBEFFGGHHCOACA - MMABFFGGHHCDOAMA - MMMBFGGHHCDDOAMM - MMMBGGHHCDDKOAMM - MMMMBHHCDDKOAAMM - MMMBMBCDDKOAOAMM - MMBBBABDKOAOOCAM - MBBBOAMBBAAOOOCA - MMBOAAMMMMMMKCAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...B.BBBOOO.O... + .B.BBBBBOOOOO.O. + .B.BEEFFGGHHOAOA + .B.BEFFGGHHCOACA + ..ABFFGGHHCDOA.A + ...BFGGHHCDDOA.. + ...BGGHHCDDKOA.. + ....BHHCDDKOAA.. + ...B.BCDDKOAOA.. + ..BBBABDKOAOOCA. + .BBBOA.BBAAOOOCA + ..BOAA......KCA. + ................ + ................ } # tile 85 (red dragon scale mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MNMNDDIDDDIDOAOA - MNMNDIDDDIDDOAOA - MMANIDDDIDDDOAMA - MMMNDDDIDDDIOAMM - MMMNDDIDDDIDOAMM - MMMMNIDDDIDOAAMM - MMMNMNDDIDOAOAMM - MMNNNANIDOAOOOAM - MNNNOAMNOAAOOOOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .N.NDDIDDDIDOAOA + .N.NDIDDDIDDOAOA + ..ANIDDDIDDDOA.A + ...NDDDIDDDIOA.. + ...NDDIDDDIDOA.. + ....NIDDDIDOAA.. + ...N.NDDIDOAOA.. + ..NNNANIDOAOOOA. + .NNNOA.NOAAOOOOA + ..NOAA......OOA. + ................ + ................ } # tile 86 (white dragon scale mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MNMNOONOOONOOAOA - MNMNONOOONOOOAOA - MMANNOOONOOOOAMA - MMMNOOONOOONOAMM - MMMNOONOOONOOAMM - MMMMNNOOONOOAAMM - MMMNMNOONOOAOAMM - MMNNNANNOOAOOOAM - MNNNOAMNOAAOOOOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .N.NOONOOONOOAOA + .N.NONOOONOOOAOA + ..ANNOOONOOOOA.A + ...NOOONOOONOA.. + ...NOONOOONOOA.. + ....NNOOONOOAA.. + ...N.NOONOOAOA.. + ..NNNANNOOAOOOA. + .NNNOA.NOAAOOOOA + ..NOAA......OOA. + ................ + ................ } # tile 87 (orange dragon scale mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MNMNCCLCCCLCOAOA - MNMNCLCCCLCCOAOA - MMANLCCCLCCCOAMA - MMMNCCCLCCCLOAMM - MMMNCCLCCCLCOAMM - MMMMNLCCCLCOAAMM - MMMNMNCCLCOAOAMM - MMNNNANLCOAOOOAM - MNNNOAMNOAAOOOOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .N.NCCLCCCLCOAOA + .N.NCLCCCLCCOAOA + ..ANLCCCLCCCOA.A + ...NCCCLCCCLOA.. + ...NCCLCCCLCOA.. + ....NLCCCLCOAA.. + ...N.NCCLCOAOA.. + ..NNNANLCOAOOOA. + .NNNOA.NOAAOOOOA + ..NOAA......OOA. + ................ + ................ } # tile 88 (black dragon scale mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MNMNAAMAAAMAOAOA - MNMNAMAAAMAAOAOA - MMANMAAAMAAAOAMA - MMMNAAAMAAAMOAMM - MMMNAAMAAAMAOAMM - MMMMNMAAAMAOAAMM - MMMNMNAAMAOAOAMM - MMNNNANMAOAOOOAM - MNNNOAMNOAAOOOOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .N.NAA.AAA.AOAOA + .N.NA.AAA.AAOAOA + ..AN.AAA.AAAOA.A + ...NAAA.AAA.OA.. + ...NAA.AAA.AOA.. + ....N.AAA.AOAA.. + ...N.NAA.AOAOA.. + ..NNNAN.AOAOOOA. + .NNNOA.NOAAOOOOA + ..NOAA......OOA. + ................ + ................ } # tile 89 (blue dragon scale mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MNMNEEBEEEBEOAOA - MNMNEBEEEBEEOAOA - MMANBEEEBEEEOAMA - MMMNEEEBEEEBOAMM - MMMNEEBEEEBEOAMM - MMMMNBEEEBEOAAMM - MMMNMNEEBEOAOAMM - MMNNNANBEOAOOOAM - MNNNOAMNOAAOOOOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .N.NEEBEEEBEOAOA + .N.NEBEEEBEEOAOA + ..ANBEEEBEEEOA.A + ...NEEEBEEEBOA.. + ...NEEBEEEBEOA.. + ....NBEEEBEOAA.. + ...N.NEEBEOAOA.. + ..NNNANBEOAOOOA. + .NNNOA.NOAAOOOOA + ..NOAA......OOA. + ................ + ................ } # tile 90 (green dragon scale mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MNMNFFGFFFGFOAOA - MNMNFGFFFGFFOAOA - MMANGFFFGFFFOAMA - MMMNFFFGFFFGOAMM - MMMNFFGFFFGFOAMM - MMMMNGFFFGFOAAMM - MMMNMNFFGFOAOAMM - MMNNNANGFOAOOOAM - MNNNOAMNOAAOOOOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .N.NFFGFFFGFOAOA + .N.NFGFFFGFFOAOA + ..ANGFFFGFFFOA.A + ...NFFFGFFFGOA.. + ...NFFGFFFGFOA.. + ....NGFFFGFOAA.. + ...N.NFFGFOAOA.. + ..NNNANGFOAOOOA. + .NNNOA.NOAAOOOOA + ..NOAA......OOA. + ................ + ................ } # tile 91 (yellow dragon scale mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MNMNHHNHHHNHOAOA - MNMNHNHHHNHHOAOA - MMANNHHHNHHHOAMA - MMMNHHHNHHHNOAMM - MMMNHHNHHHNHOAMM - MMMMNNHHHNHOAAMM - MMMNMNHHNHOAOAMM - MMNNNANNHOAOOOAM - MNNNOAMNOAAOOOOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .N.NHHNHHHNHOAOA + .N.NHNHHHNHHOAOA + ..ANNHHHNHHHOA.A + ...NHHHNHHHNOA.. + ...NHHNHHHNHOA.. + ....NNHHHNHOAA.. + ...N.NHHNHOAOA.. + ..NNNANNHOAOOOA. + .NNNOA.NOAAOOOOA + ..NOAA......OOA. + ................ + ................ } # tile 92 (gray dragon scales) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMPMMMMMMM - MMMMMMMPPPMMMMMM - MMMMPMPPPPAMMMMM - MMMPPPMPPAAPMMMM - MMPPPPAPAAPPAMMM - MMMPPAAPPAPAAMMM - MMMMAAPPAAAAMMMM - MMMMMMMAAPAMMMMM - MMMMMMMPPAAMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ........P....... + .......PPP...... + ....P.PPPPA..... + ...PPP.PPAAP.... + ..PPPPAPAAPPA... + ...PPAAPPAPAA... + ....AAPPAAAA.... + .......AAPA..... + .......PPAA..... + ........AA...... + ................ + ................ + ................ } # tile 93 (silver dragon scales) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMNMMMMMMM - MMMMMMMNNNMMMMMM - MMMMNMNNNNAMMMMM - MMMNNNMNNAANMMMM - MMNNNNANAANNAMMM - MMMNNAANNANAAMMM - MMMMAANNAAAAMMMM - MMMMMMMAANAMMMMM - MMMMMMMNNAAMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ........N....... + .......NNN...... + ....N.NNNNA..... + ...NNN.NNAAN.... + ..NNNNANAANNA... + ...NNAANNANAA... + ....AANNAAAA.... + .......AANA..... + .......NNAA..... + ........AA...... + ................ + ................ + ................ } # tile 94 (shimmering dragon scales) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMPMMMMMMM - MMMMMMMPPPMMMMMM - MMMMEMPPFPAMMMMM - MMMEBBMFFAAHMMMM - MMEBBPAFAAHDAMMM - MMMEBAAGGADAAMMM - MMMMAAGGAAAAMMMM - MMMMMMMAADAMMMMM - MMMMMMMGHAAMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ........P....... + .......PPP...... + ....E.PPFPA..... + ...EBB.FFAAH.... + ..EBBPAFAAHDA... + ...EBAAGGADAA... + ....AAGGAAAA.... + .......AADA..... + .......GHAA..... + ........AA...... + ................ + ................ + ................ } # tile 95 (red dragon scales) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMDMMMMMMM - MMMMMMMDDDMMMMMM - MMMMDMDDDDAMMMMM - MMMDDDMDDAADMMMM - MMDDDDADAADDAMMM - MMMDDAADDADAAMMM - MMMMAADDAAAAMMMM - MMMMMMMAADAMMMMM - MMMMMMMDDAAMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ........D....... + .......DDD...... + ....D.DDDDA..... + ...DDD.DDAAD.... + ..DDDDADAADDA... + ...DDAADDADAA... + ....AADDAAAA.... + .......AADA..... + .......DDAA..... + ........AA...... + ................ + ................ + ................ } # tile 96 (white dragon scales) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMOMMMMMMM - MMMMMMMOOOMMMMMM - MMMMOMOOOOAMMMMM - MMMOOOMOOAAOMMMM - MMOOOOAOAAOOAMMM - MMMOOAAOOAOAAMMM - MMMMAAOOAAAAMMMM - MMMMMMMAAOAMMMMM - MMMMMMMOOAAMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ........O....... + .......OOO...... + ....O.OOOOA..... + ...OOO.OOAAO.... + ..OOOOAOAAOOA... + ...OOAAOOAOAA... + ....AAOOAAAA.... + .......AAOA..... + .......OOAA..... + ........AA...... + ................ + ................ + ................ } # tile 97 (orange dragon scales) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMCMMMMMMM - MMMMMMMCCCMMMMMM - MMMMCMCCCCAMMMMM - MMMCCCMCCAACMMMM - MMCCCCACAACCAMMM - MMMCCAACCACAAMMM - MMMMAACCAAAAMMMM - MMMMMMMAACAMMMMM - MMMMMMMCCAAMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ........C....... + .......CCC...... + ....C.CCCCA..... + ...CCC.CCAAC.... + ..CCCCACAACCA... + ...CCAACCACAA... + ....AACCAAAA.... + .......AACA..... + .......CCAA..... + ........AA...... + ................ + ................ + ................ } # tile 98 (black dragon scales) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMAMMMMMMM - MMMMMMMAAAMMMMMM - MMMMAMAAAAPMMMMM - MMMAAAMAAPAAMMMM - MMAAAAPAPAAAPMMM - MMMAAPAAAPAPPMMM - MMMMPAAAPAPPMMMM - MMMMMMMPAAPMMMMM - MMMMMMMAAPPMMMMM - MMMMMMMMPPMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ........A....... + .......AAA...... + ....A.AAAAP..... + ...AAA.AAPAA.... + ..AAAAPAPAAAP... + ...AAPAAAPAPP... + ....PAAAPAPP.... + .......PAAP..... + .......AAPP..... + ........PP...... + ................ + ................ + ................ } # tile 99 (blue dragon scales) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMEMMMMMMM - MMMMMMMEEEMMMMMM - MMMMEMEEEEAMMMMM - MMMEEEMEEAAEMMMM - MMEEEEAEAAEEAMMM - MMMEEAAEEAEAAMMM - MMMMAAEEAAAAMMMM - MMMMMMMAAEAMMMMM - MMMMMMMEEAAMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ........E....... + .......EEE...... + ....E.EEEEA..... + ...EEE.EEAAE.... + ..EEEEAEAAEEA... + ...EEAAEEAEAA... + ....AAEEAAAA.... + .......AAEA..... + .......EEAA..... + ........AA...... + ................ + ................ + ................ } # tile 100 (green dragon scales) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMFMMMMMMM - MMMMMMMFFFMMMMMM - MMMMFMFFFFAMMMMM - MMMFFFMFFAAFMMMM - MMFFFFAFAAFFAMMM - MMMFFAAFFAFAAMMM - MMMMAAFFAAAAMMMM - MMMMMMMAAFAMMMMM - MMMMMMMFFAAMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ........F....... + .......FFF...... + ....F.FFFFA..... + ...FFF.FFAAF.... + ..FFFFAFAAFFA... + ...FFAAFFAFAA... + ....AAFFAAAA.... + .......AAFA..... + .......FFAA..... + ........AA...... + ................ + ................ + ................ } # tile 101 (yellow dragon scales) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMHMMMMMMM - MMMMMMMHHHMMMMMM - MMMMHMHHHHAMMMMM - MMMHHHMHHAAHMMMM - MMHHHHAHAAHHAMMM - MMMHHAAHHAHAAMMM - MMMMAAHHAAAAMMMM - MMMMMMMAAHAMMMMM - MMMMMMMHHAAMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ........H....... + .......HHH...... + ....H.HHHHA..... + ...HHH.HHAAH.... + ..HHHHAHAAHHA... + ...HHAAHHAHAA... + ....AAHHAAAA.... + .......AAHA..... + .......HHAA..... + ........AA...... + ................ + ................ + ................ } # tile 102 (plate mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MNMNNNNNOOOOOAOA - MNMNNNNONOOOOAOA - MMANNNOONNOOOAMA - MMMNNNOONNOOOAMM - MMMNNNNONOOOOAMM - MMMMNNNNOOOOAAMM - MMMNMNNNOOOAOAMM - MMNNNANNOOAOOOAM - MNNNOAMNOAAOOOOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .N.NNNNNOOOOOAOA + .N.NNNNONOOOOAOA + ..ANNNOONNOOOA.A + ...NNNOONNOOOA.. + ...NNNNONOOOOA.. + ....NNNNOOOOAA.. + ...N.NNNOOOAOA.. + ..NNNANNOOAOOOA. + .NNNOA.NOAAOOOOA + ..NOAA......OOA. + ................ + ................ } # tile 103 (crystal plate mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNBBBMBMMM - MNMNNNNNBBBBBMBM - MNMNNNNNBBBBBABA - MNMNNNNBNBBBBABA - MMANNNBBNNBBBAMA - MMMNNNBBNNBBBAMM - MMMNNNNBNBBBBAMM - MMMMNNNNBBBBAAMM - MMMNMNNNBBBABAMM - MMNNNANNBBABBBAM - MNNNBAMNBAABBBBA - MMNBAAMMMMMMBBAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNBBB.B... + .N.NNNNNBBBBB.B. + .N.NNNNNBBBBBABA + .N.NNNNBNBBBBABA + ..ANNNBBNNBBBA.A + ...NNNBBNNBBBA.. + ...NNNNBNBBBBA.. + ....NNNNBBBBAA.. + ...N.NNNBBBABA.. + ..NNNANNBBABBBA. + .NNNBA.NBAABBBBA + ..NBAA......BBA. + ................ + ................ } # tile 104 (bronze plate mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMLMLLLCCCMCMMM - MLMLLLLLCCCCCMCM - MLMLLLLLCCCCCACA - MLMLLLLCLCCCCACA - MMALLLCCLLCCCAMA - MMMLLLCCLLCCCAMM - MMMLLLLCLCCCCAMM - MMMMLLLLCCCCAAMM - MMMLMLLLCCCACAMM - MMLLLALLCCACCCAM - MLLLCAMLCAACCCCA - MMLCAAMMMMMMCCAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...L.LLLCCC.C... + .L.LLLLLCCCCC.C. + .L.LLLLLCCCCCACA + .L.LLLLCLCCCCACA + ..ALLLCCLLCCCA.A + ...LLLCCLLCCCA.. + ...LLLLCLCCCCA.. + ....LLLLCCCCAA.. + ...L.LLLCCCACA.. + ..LLLALLCCACCCA. + .LLLCA.LCAACCCCA + ..LCAA......CCA. + ................ + ................ } # tile 105 (splint mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MJMNPPPPMMMMOAJA - MNMNKKKKJJJJOAOA - MMANPPPPMMMMOAMA - MMMNKKKKJJJJOAMM - MMMNPPPPMMMMOAMM - MMMMNKKKJJJOAAMM - MMMNMNPPMMOAOAMM - MMNPNANKJOAOPOAM - MNPJOAMNOAAOJPOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .J.NPPPP....OAJA + .N.NKKKKJJJJOAOA + ..ANPPPP....OA.A + ...NKKKKJJJJOA.. + ...NPPPP....OA.. + ....NKKKJJJOAA.. + ...N.NPP..OAOA.. + ..NPNANKJOAOPOA. + .NPJOA.NOAAOJPOA + ..NOAA......OOA. + ................ + ................ } # tile 106 (banded mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MPMNPNPPPPOPOAPA - MNMNMMMMMMMMOAOA - MMANPNPPPPOPOAMA - MMMNMMMMMMMMOAMM - MMMNPNPPPPOPOAMM - MMMMNMMMMMMOAAMM - MMMNMNPNOPOAOAMM - MMNPNANMMOAOPOAM - MNPMOAMNOAAOMPOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .P.NPNPPPPOPOAPA + .N.N........OAOA + ..ANPNPPPPOPOA.A + ...N........OA.. + ...NPNPPPPOPOA.. + ....N......OAA.. + ...N.NPNOPOAOA.. + ..NPNAN..OAOPOA. + .NP.OA.NOAAO.POA + ..NOAA......OOA. + ................ + ................ } # tile 107 (dwarvish mithril-coat) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNNNNNOOOOOMMM - MNMNANANAPAPOMOM - MNMNNANAPAPAOAOA - MNMNANANAPAPOAOA - MMANNANAPAPAOAMA - MMMNANANAPAPOAMM - MMMNNANAPAPAOAMM - MMMMNNANAPAOAAMM - MMMNMNNAPAOAOAMM - MMNPNANNAOAOMOAM - MNPNOAMNOAAOOMOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...NNNNNOOOOO... + .N.NANANAPAPO.O. + .N.NNANAPAPAOAOA + .N.NANANAPAPOAOA + ..ANNANAPAPAOA.A + ...NANANAPAPOA.. + ...NNANAPAPAOA.. + ....NNANAPAOAA.. + ...N.NNAPAOAOA.. + ..NPNANNAOAO.OA. + .NPNOA.NOAAOO.OA + ..NOAA......OOA. + ................ + ................ } # tile 108 (elven mithril-coat) { - MMMMMMMMMMMMMMMM - MMMNMNMNOMOMOMMM - MMMNNNNNOOOOOMMM - MNMNANANAOAOOMOM - MNMONANAPAPAOAOA - MNMNANANAPAPOAOA - MMAONANAPAPAOAMA - MMMNANANAPAPOAMM - MMMONANAPAPAOAMM - MMMMONANAPAOAAMM - MMMNMONAPAOAOAMM - MMNPNAONAOAOMOAM - MNPNOAMOOAAOOMOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ...N.N.NO.O.O... + ...NNNNNOOOOO... + .N.NANANAOAOO.O. + .N.ONANAPAPAOAOA + .N.NANANAPAPOAOA + ..AONANAPAPAOA.A + ...NANANAPAPOA.. + ...ONANAPAPAOA.. + ....ONANAPAOAA.. + ...N.ONAPAOAOA.. + ..NPNAONAOAO.OA. + .NPNOA.OOAAOO.OA + ..NOAA......OOA. + ................ + ................ } # tile 109 (chain mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MNMNPAPAMAMAOAOA - MNMNAPAPAMAMOAOA - MMANPAPAMAMAOAMA - MMMNAPAPAMAMOAMM - MMMNPAPAMAMAOAMM - MMMMNPAPAMAOAAMM - MMMNMNPAMAOAOAMM - MMNPNANPAOAOMOAM - MNPNOAMNOAAOOMOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .N.NPAPA.A.AOAOA + .N.NAPAPA.A.OAOA + ..ANPAPA.A.AOA.A + ...NAPAPA.A.OA.. + ...NPAPA.A.AOA.. + ....NPAPA.AOAA.. + ...N.NPA.AOAOA.. + ..NPNANPAOAO.OA. + .NPNOA.NOAAOO.OA + ..NOAA......OOA. + ................ + ................ } # tile 110 (crude chain mail / orcish chain mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMKMKKKJJJMJMMM - MKMKKKKKJJJJJMJM - MKMKPAPAMAMAJAJA - MKMKAPAPAMAMJAJA - MMAKPAPAMAMAJAMA - MMMKAPAPAMAMJAMM - MMMKPAPAMAMAJAMM - MMMMKPAPAMAJAAMM - MMMKMKPAMAJAJAMM - MMKKKAKPAJAJJJAM - MKKKJAMKJAAJJJJA - MMKJAAMMMMMMJJAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...K.KKKJJJ.J... + .K.KKKKKJJJJJ.J. + .K.KPAPA.A.AJAJA + .K.KAPAPA.A.JAJA + ..AKPAPA.A.AJA.A + ...KAPAPA.A.JA.. + ...KPAPA.A.AJA.. + ....KPAPA.AJAA.. + ...K.KPA.AJAJA.. + ..KKKAKPAJAJJJA. + .KKKJA.KJAAJJJJA + ..KJAA......JJA. + ................ + ................ } # tile 111 (scale mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MPMNPAPAAMAMOAMA - MNMNAPPPMMMAOAOA - MMANPAPAAMAMOAMA - MMMNPPAPMAMMOAMM - MMMNPAPAAMAMOAMM - MMMMNPPPMMMOAAMM - MMMNMNPAAMOAOAMM - MMNPNANPMOAOMOAM - MNPPOAMNOAAOMMOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .P.NPAPAA.A.OA.A + .N.NAPPP...AOAOA + ..ANPAPAA.A.OA.A + ...NPPAP.A..OA.. + ...NPAPAA.A.OA.. + ....NPPP...OAA.. + ...N.NPAA.OAOA.. + ..NPNANP.OAO.OA. + .NPPOA.NOAAO..OA + ..NOAA......OOA. + ................ + ................ } # tile 112 (studded leather armor) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MKMNKKKKJJJJOAKA - MKMNKNKNOJOJOAKA - MMANKKKKJJJJOAMA - MMMNKNKNOJOJOAMM - MMMNKKKKJJJJOAMM - MMMMNKNKJOJOAAMM - MMMNMNKKJJOAOAMM - MMNKKANKJOAOKKAM - MNKKJAMNOAAOKKKA - MMKJAAMMMMMMKKAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .K.NKKKKJJJJOAKA + .K.NKNKNOJOJOAKA + ..ANKKKKJJJJOA.A + ...NKNKNOJOJOA.. + ...NKKKKJJJJOA.. + ....NKNKJOJOAA.. + ...N.NKKJJOAOA.. + ..NKKANKJOAOKKA. + .NKKJA.NOAAOKKKA + ..KJAA......KKA. + ................ + ................ } # tile 113 (ring mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MNMNNNNNOOOOOMOM - MPMNPAAPMAAMOAMA - MNMNABPAAMPAOAOA - MMANAPBAAPMAOAMA - MMMNPAAPMAAMOAMM - MMMNAPBAAPMAOAMM - MMMMNBPAAMPOAAMM - MMMNMNAPMAOAOAMM - MMNPNANAAOAOMOAM - MNPBOAMNOAAOPMOA - MMNOAAMMMMMMOOAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .N.NNNNNOOOOO.O. + .P.NPAAP.AA.OA.A + .N.NABPAA.PAOAOA + ..ANAPBAAP.AOA.A + ...NPAAP.AA.OA.. + ...NAPBAAP.AOA.. + ....NBPAA.POAA.. + ...N.NAP.AOAOA.. + ..NPNANAAOAO.OA. + .NPBOA.NOAAOP.OA + ..NOAA......OOA. + ................ + ................ } # tile 114 (crude ring mail / orcish ring mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMKMKKKJJJMJMMM - MKMKKKKKJJJJJMJM - MBMKPAAPMAAMJAPA - MKMKABPAAMPAJAJA - MMAKAPBAAPMAJAMA - MMMKPAAPMAAMJAMM - MMMKAPBAAPMAJAMM - MMMMKBPAAMPJAAMM - MMMKMKAPMAJAJAMM - MMKPKAKAAJAJMJAM - MKPBJAMKJAAJPMJA - MMKJAAMMMMMMJJAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...K.KKKJJJ.J... + .K.KKKKKJJJJJ.J. + .B.KPAAP.AA.JAPA + .K.KABPAA.PAJAJA + ..AKAPBAAP.AJA.A + ...KPAAP.AA.JA.. + ...KAPBAAP.AJA.. + ....KBPAA.PJAA.. + ...K.KAP.AJAJA.. + ..KPKAKAAJAJ.JA. + .KPBJA.KJAAJP.JA + ..KJAA......JJA. + ................ + ................ } # tile 115 (leather armor) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MKMNNNNNOOOOOMJM - MKMNKKKKJJJJOAJA - MKMNKKKJKJJJOAJA - MMANKKJJKKJJOAMA - MMMNKKJJKKJJOAMM - MMMNKKKJKJJJOAMM - MMMMNKKKJJJOAAMM - MMMKMNKKJJOAJAMM - MMKKKANKJOAJJJAM - MKKKJAMNOAAJJJJA - MMKJAAMMMMMMJJAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + .K.NNNNNOOOOO.J. + .K.NKKKKJJJJOAJA + .K.NKKKJKJJJOAJA + ..ANKKJJKKJJOA.A + ...NKKJJKKJJOA.. + ...NKKKJKJJJOA.. + ....NKKKJJJOAA.. + ...K.NKKJJOAJA.. + ..KKKANKJOAJJJA. + .KKKJA.NOAAJJJJA + ..KJAA......JJA. + ................ + ................ } # tile 116 (leather jacket) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMKAMJAMMMMM - MMMMKKKKJJJJAMMM - MMMKKKKKJLJJJAMM - MMKKKKKKJJJJJJAM - MMMKAKKKJLJAJAAM - MMMMMKKKJJJAMAMM - MMMMMKKKJLJAMMMM - MMMMMKKKJJJAMMMM - MMMMMMAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......KA.JA..... + ....KKKKJJJJA... + ...KKKKKJLJJJA.. + ..KKKKKKJJJJJJA. + ...KAKKKJLJAJAA. + .....KKKJJJA.A.. + .....KKKJLJA.... + .....KKKJJJA.... + ......AAAAAA.... + ................ + ................ + ................ } # tile 117 (Hawaiian shirt) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMCMMMMMCMMMMM - MMMGCGGGGGCHMMMM - MMGGHCGGGCHHHMMM - MHHHJHCCCHJHHHMM - MMHHJHHCHHJHHAAM - MMMMGHHCGGHAAAMM - MMMMHHHCGGHAMMMM - MMMMGGHCHHHAMMMM - MMMMGGHCHGGAMMMM - MMMMHHHCHHHAMMMM - MMMMMAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....C.....C..... + ...GCGGGGGCH.... + ..GGHCGGGCHHH... + .HHHJHCCCHJHHH.. + ..HHJHHCHHJHHAA. + ....GHHCGGHAAA.. + ....HHHCGGHA.... + ....GGHCHHHA.... + ....GGHCHGGA.... + ....HHHCHHHA.... + .....AAAAAAA.... + ................ + ................ } # tile 118 (T-shirt) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPMMMMMPMMMMM - MMMNPOOOOOPNMMMM - MMNNNPOOOPNNNMMM - MNNNONPPPNONNNMM - MMNNONNNNNONNAAM - MMMMNDODODNAAAMM - MMMMNNNNNNNAMMMM - MMMMNDODODNAMMMM - MMMMNNNNNNNAMMMM - MMMMNNNNNNNAMMMM - MMMMMAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....P.....P..... + ...NPOOOOOPN.... + ..NNNPOOOPNNN... + .NNNONPPPNONNN.. + ..NNONNNNNONNAA. + ....NDODODNAAA.. + ....NNNNNNNA.... + ....NDODODNA.... + ....NNNNNNNA.... + ....NNNNNNNA.... + .....AAAAAAA.... + ................ + ................ } # tile 119 (mummy wrapping) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMOMM - MMMMMMMNMMNMMOMM - MMMMOMONOMNNANMM - MMMMMNONOMANNOMM - OMMMONOOODNNOAAM - MOOODNNONNNAOOAM - MMAMNNOOAOAAOAAM - MMMOODOOAAOOOAMM - MMNMAANMNAMOOMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .............O.. + .......N..N..O.. + ....O.ONO.NNAN.. + .....NONO.ANNO.. + O...ONOOODNNOAA. + .OOODNNONNNAOOA. + ..A.NNOOAOAAOAA. + ...OODOOAAOOOA.. + ..N.AAN.NA.OO... + ................ } # tile 120 (faded pall / elven cloak) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMOFFMMFOMMMMM - MMMMMOFFFOAAMMMM - MMMMMMOFOAAMMMMM - MMMMMOGAGFAMMMMM - MMMMOGOAOFFAMMMM - MMMOGOAAGFFFAMMM - MMOGOGAAOFFFFAMM - MMOOGAAFFOFFFAMM - MMOGOAAFFGFFFAMM - MMMOGAFFFFGFAMMM - MMMMAAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....OFF..FO..... + .....OFFFOAA.... + ......OFOAA..... + .....OGAGFA..... + ....OGOAOFFA.... + ...OGOAAGFFFA... + ..OGOGAAOFFFFA.. + ..OOGAAFFOFFFA.. + ..OGOAAFFGFFFA.. + ...OGAFFFFGFA... + ....AAAAAAAA.... + ................ + ................ } # tile 121 (coarse mantelet / orcish cloak) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMCJKMKKCMMMMM - MMMMMCJKKCAAMMMM - MMMMMMCKCAAMMMMM - MMMMMCCACKAMMMMM - MMMMCCCACKKAMMMM - MMMCCCAACKKKAMMM - MMCCCCAACKKKKAMM - MMCCCAAJJCKKKAMM - MMCCCAAJJCKKKAMM - MMMCCAJJJJCKAMMM - MMMMAAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....CJK.KKC..... + .....CJKKCAA.... + ......CKCAA..... + .....CCACKA..... + ....CCCACKKA.... + ...CCCAACKKKA... + ..CCCCAACKKKKA.. + ..CCCAAJJCKKKA.. + ..CCCAAJJCKKKA.. + ...CCAJJJJCKA... + ....AAAAAAAA.... + ................ + ................ } # tile 122 (hooded cloak / dwarvish cloak) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMBBPMMMMMMM - MMMMMBBBBPMMMMMM - MMMMBPAAAPPMMMMM - MMMMMBPAPPAAMMMM - MMMMMMBPPAAMMMMM - MMMMMBBABPAMMMMM - MMMMBBBABPPAMMMM - MMMBBBAABPPPAMMM - MMBBBBAMMBPPPAMM - MMMBBAMMMMBPAMMM - MMMMAAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ......BBP....... + .....BBBBP...... + ....BPAAAPP..... + .....BPAPPAA.... + ......BPPAA..... + .....BBABPA..... + ....BBBABPPA.... + ...BBBAABPPPA... + ..BBBBA..BPPPA.. + ...BBA....BPA... + ....AAAAAAAA.... + ................ + ................ } # tile 123 (slippery cloak / oilskin cloak) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJAAMAAJMMMMM - MMMMMJAAAJAAMMMM - MMMMMMJAJAAMMMMM - MMMMMJJAJAAMMMMM - MMMMJJJAJAAAMMMM - MMMJJJAAJAAAAMMM - MMJJJJAAJAAAAAMM - MMJJJAAAAJAAAAMM - MMJJJAAAAJAAAAMM - MMMJJAAAAAJAAMMM - MMMMAAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JAA.AAJ..... + .....JAAAJAA.... + ......JAJAA..... + .....JJAJAA..... + ....JJJAJAAA.... + ...JJJAAJAAAA... + ..JJJJAAJAAAAA.. + ..JJJAAAAJAAAA.. + ..JJJAAAAJAAAA.. + ...JJAAAAAJAA... + ....AAAAAAAA.... + ................ + ................ } # tile 124 (robe) { - MMMMMMMMMMMMMMMM - MMMMMMCCCMMMMMMM - MMMMMCAAAKAMMMMM - MMMMCCAJJKKAMMMM - MMMMMCAJJKAAMMMM - MMMMMCCJKKAAMMMM - MMMMCCCAKKKAMMMM - MMMMCCCCAKKAAMMM - MMMCCCCCCAKKAMMM - MMMCCCCCCAKKAMMM - MMMCCCCCCCAKAMMM - MMMCCCCCCCAKAMMM - MMMCCCCCCCAKAMMM - MMMCCCCCCCAKAMMM - MMMACCCCCCAAAMMM - MMMMAAAAAAAAMMMM + ................ + ......CCC....... + .....CAAAKA..... + ....CCAJJKKA.... + .....CAJJKAA.... + .....CCJKKAA.... + ....CCCAKKKA.... + ....CCCCAKKAA... + ...CCCCCCAKKA... + ...CCCCCCAKKA... + ...CCCCCCCAKA... + ...CCCCCCCAKA... + ...CCCCCCCAKA... + ...CCCCCCCAKA... + ...ACCCCCCAAA... + ....AAAAAAAA.... } # tile 125 (apron / alchemy smock) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMNOMMNOMMMMM - MMMMMNAOMNAOMMMM - MMMMMNAOMNAOAMMM - MMMMMNNNNNAOAMMM - MMMMMNNNNNOOAMMM - MMMMMNNNNNOOAMMM - MMMMONNNNNOAAMMM - MMMMONNNNNNAAMMM - MMMMNNNNNNNAAMMM - MMMMNNNNNNNAAMMM - MMMMNNNNNNNAAMMM - MMMMNNNNNNNAAMMM - MMMMMNNNNNAAMMMM - MMMMMMAAAAAMMMMM + ................ + ................ + .....NO..NO..... + .....NAO.NAO.... + .....NAO.NAOA... + .....NNNNNAOA... + .....NNNNNOOA... + .....NNNNNOOA... + ....ONNNNNOAA... + ....ONNNNNNAA... + ....NNNNNNNAA... + ....NNNNNNNAA... + ....NNNNNNNAA... + ....NNNNNNNAA... + .....NNNNNAA.... + ......AAAAA..... } # tile 126 (leather cloak) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKJJMJJKMMMMM - MMMMMKJJJKAAMMMM - MMMMMMKJKAAMMMMM - MMMMMKKAKJAMMMMM - MMMMKKKAKJJAMMMM - MMMKKKAAKJJJAMMM - MMKKKKAAKJJJJAMM - MMKKKAAJJKJJJAMM - MMKKKAAJJKJJJAMM - MMMKKAJJJJKJAMMM - MMMMAAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....KJJ.JJK..... + .....KJJJKAA.... + ......KJKAA..... + .....KKAKJA..... + ....KKKAKJJA.... + ...KKKAAKJJJA... + ..KKKKAAKJJJJA.. + ..KKKAAJJKJJJA.. + ..KKKAAJJKJJJA.. + ...KKAJJJJKJA... + ....AAAAAAAA.... + ................ + ................ } # tile 127 (tattered cape / cloak of protection) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMPOMMMMM - MMMOOOPPPOAAMMMM - MMMMMMOPOAAMMMMM - MMMMMOOAOPAMMMMM - MMMMOOOAOPPAMMMM - MMMOOOAAOPPPAMMM - MMOOOOAAOPPPPAMM - MMOOOAAPPOPPAMMM - MMMOOAAPPOPAMMMM - MMOOOAMMAPOPAMMM - MMMAAMMMMAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .........PO..... + ...OOOPPPOAA.... + ......OPOAA..... + .....OOAOPA..... + ....OOOAOPPA.... + ...OOOAAOPPPA... + ..OOOOAAOPPPPA.. + ..OOOAAPPOPPA... + ...OOAAPPOPA.... + ..OOOA..APOPA... + ...AA....AAA.... + ................ + ................ } # tile 128 (opera cloak / cloak of invisibility) { - MMMMMMMMMMMMMMMM - MMMMMMNNNMMMMMMM - MMMMMNAAAOMMMMMM - MMMMNNAAAOOAMMMM - MMMMMNAAAOAMMMMM - MMMMMNNAOOAAMMMM - MMMMNNNAOOOAAMMM - MMMNNNNNAOOOAAMM - MMNNNNNNNAOOOAAM - MMNNNNNNNAOOOOAM - MNNNNNNNNNAOOOAM - MNNNNNNNNNAOOOAM - MNNNNNNNNNNAOOAM - MNNNNNNNNNNAOOAM - MMAANNNNNNAOOAAM - MMMMAAAAAAAAAAMM + ................ + ......NNN....... + .....NAAAO...... + ....NNAAAOOA.... + .....NAAAOA..... + .....NNAOOAA.... + ....NNNAOOOAA... + ...NNNNNAOOOAA.. + ..NNNNNNNAOOOAA. + ..NNNNNNNAOOOOA. + .NNNNNNNNNAOOOA. + .NNNNNNNNNAOOOA. + .NNNNNNNNNNAOOA. + .NNNNNNNNNNAOOA. + ..AANNNNNNAOOAA. + ....AAAAAAAAAA.. } # tile 129 (ornamental cope / cloak of magic resistance) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMAAAMMAAMMMMM - MMMMMAAAAAPPMMMM - MMMMMMAAAPPMMMMM - MMMMMAAAAAPMMMMM - MMMMAAAAAAAPMMMM - MMMAAAAAAAAAPMMM - MMMAAAAAAAAAPPMM - MMAAAAAAAAAAAPMM - MMAAAAAAAAAAAPMM - MMAAAAAAAAAAAPMM - MMAAAAAAAAAAAPMM - MMAAAAAAAAAAAPMM - MMMPPPPPPPPPPPMM + ................ + ................ + ................ + ....AAA..AA..... + .....AAAAAPP.... + ......AAAPP..... + .....AAAAAP..... + ....AAAAAAAP.... + ...AAAAAAAAAP... + ...AAAAAAAAAPP.. + ..AAAAAAAAAAAP.. + ..AAAAAAAAAAAP.. + ..AAAAAAAAAAAP.. + ..AAAAAAAAAAAP.. + ..AAAAAAAAAAAP.. + ...PPPPPPPPPPP.. } # tile 130 (piece of cloth / cloak of displacement) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMPMMMMMMM - MMMMMMMPPPAMMMMM - MMMMMMPPPBPAAMMM - MMMMMPBPBPPPAAMM - MMMMPPPBPPPPBAAM - MMMPPPBPPBPBPPAA - MMPBPBPPPPBPPPPA - MPPPBPPPPBPBPPPA - MPPBPBPPBPPPBPAA - MMBPPPPBPPPPPAAM - MMMPPPBPBPPPAAMM - MMMMPBPPPBPAAMMM - MMMMMPPPPPAAMMMM - MMMMMMMPPAAMMMMM + ................ + ................ + ........P....... + .......PPPA..... + ......PPPBPAA... + .....PBPBPPPAA.. + ....PPPBPPPPBAA. + ...PPPBPPBPBPPAA + ..PBPBPPPPBPPPPA + .PPPBPPPPBPBPPPA + .PPBPBPPBPPPBPAA + ..BPPPPBPPPPPAA. + ...PPPBPBPPPAA.. + ....PBPPPBPAA... + .....PPPPPAA.... + .......PPAA..... } # tile 131 (small shield) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMCMCJJMJMMMMMM - MMMCCKKJJJAMMMMM - MMMCKKKJJJAMMMMM - MMMCKKJJJJAMMMMM - MMMCKKJJJJAMMMMM - MMMMCKKJJAAMMMMM - MMMMMCKJAAMMMMMM - MMMMMMCAAMMMMMMM - MMMMMMMAMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ...C.CJJ.J...... + ...CCKKJJJA..... + ...CKKKJJJA..... + ...CKKJJJJA..... + ...CKKJJJJA..... + ....CKKJJAA..... + .....CKJAA...... + ......CAA....... + .......A........ + ................ + ................ } # tile 132 (blue and green shield / elven shield) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNNMNMMMMM - MMMNNNGFNNNAMMMM - MMMNGGGFFFNAMMMM - MMMNGGFFFFNAMMMM - MMMNGGFFFFNAMMMM - MMMNGGFFFFNAMMMM - MMMMNGGFFNAAMMMM - MMMMMNGFNAAMMMMM - MMMMMMNNAAMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ...N.NNNN.N..... + ...NNNGFNNNA.... + ...NGGGFFFNA.... + ...NGGFFFFNA.... + ...NGGFFFFNA.... + ...NGGFFFFNA.... + ....NGGFFNAA.... + .....NGFNAA..... + ......NNAA...... + .......AA....... + ................ + ................ } # tile 133 (white-handed shield / Uruk-hai shield) { - MMMMMMMMMMMMMMMM - MMMKMKKKJJJMJMMM - MMMKKKKKJJJJJMMM - MMMKPPPPMMMMJAMM - MMMKPPPNOOMMJAMM - MMMKPPPNOOOMJAMM - MMMKPNPNOOOMJAMM - MMMKPNNNOOOMJAMM - MMMKPPNNOOMMJAMM - MMMKPPPNOMMMJAMM - MMMMKPPNOMMJAAMM - MMMMMKPPMMJAAMMM - MMMMMMKPMJAAMMMM - MMMMMMMKJAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ...K.KKKJJJ.J... + ...KKKKKJJJJJ... + ...KPPPP....JA.. + ...KPPPNOO..JA.. + ...KPPPNOOO.JA.. + ...KPNPNOOO.JA.. + ...KPNNNOOO.JA.. + ...KPPNNOO..JA.. + ...KPPPNO...JA.. + ....KPPNO..JAA.. + .....KPP..JAA... + ......KP.JAA.... + .......KJAA..... + ................ + ................ } # tile 134 (red-eyed shield / orcish shield) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMKMKKKJJJMJMMM - MMMKKKKKJJJJJMMM - MMMKPPPPMMMMJAMM - MMMKPPDDDDMMJAMM - MMMKPDDAADDMJAMM - MMMKPDDAADDMJAMM - MMMKPPDDDDMMJAMM - MMMMKPPPMMMJAAMM - MMMMMKPPMMJAAMMM - MMMMMMKPMJAAMMMM - MMMMMMMKJAAMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...K.KKKJJJ.J... + ...KKKKKJJJJJ... + ...KPPPP....JA.. + ...KPPDDDD..JA.. + ...KPDDAADD.JA.. + ...KPDDAADD.JA.. + ...KPPDDDD..JA.. + ....KPPP...JAA.. + .....KPP..JAA... + ......KP.JAA.... + .......KJAA..... + ........AA...... + ................ + ................ } # tile 135 (large shield) { - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MMMNNNNNOOOOOMMM - MMMNPPPPPMMMOAMM - MMMNPPPMMMMMOAMM - MMMNPPPMMMMMOAMM - MMMNPPPPPMMMOAMM - MMMNPPPMMMMMOAMM - MMMNPPPMMMMMOAMM - MMMNPPPPPMMMOAMM - MMMMNPPMMMMOAAMM - MMMMMNPMMMOAAMMM - MMMMMMNPPOAAMMMM - MMMMMMMNOAAMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ...N.NNNOOO.O... + ...NNNNNOOOOO... + ...NPPPPP...OA.. + ...NPPP.....OA.. + ...NPPP.....OA.. + ...NPPPPP...OA.. + ...NPPP.....OA.. + ...NPPP.....OA.. + ...NPPPPP...OA.. + ....NPP....OAA.. + .....NP...OAA... + ......NPPOAA.... + .......NOAA..... + ........AA...... + ................ } # tile 136 (large round shield / dwarvish roundshield) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMBBBPMMMMMMM - MMMMBKKKKPMMMMMM - MMMBKKKKKJPMMMMM - MMMBKKKJJJPAMMMM - MMMBKKJJJJPAMMMM - MMMBKKJJJJPAMMMM - MMMMPJJJJPAAMMMM - MMMMMPPPPAAMMMMM - MMMMMMAAAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....BBBP....... + ....BKKKKP...... + ...BKKKKKJP..... + ...BKKKJJJPA.... + ...BKKJJJJPA.... + ...BKKJJJJPA.... + ....PJJJJPAA.... + .....PPPPAA..... + ......AAAA...... + ................ + ................ + ................ } # tile 137 (polished silver shield / shield of reflection) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNMNNNOOOMOMMM - MMMNNNNNOOOOOMMM - MMMNPPPPPPPPOAMM - MMMNPNNPPPPPOAMM - MMMNPNNPPPPPOAMM - MMMNPPPPPPPPOAMM - MMMNPPPPPPPPOAMM - MMMMNPPPPPPOAAMM - MMMMMNPPPPOAAMMM - MMMMMMNPPOAAMMMM - MMMMMMMNOAAMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...N.NNNOOO.O... + ...NNNNNOOOOO... + ...NPPPPPPPPOA.. + ...NPNNPPPPPOA.. + ...NPNNPPPPPOA.. + ...NPPPPPPPPOA.. + ...NPPPPPPPPOA.. + ....NPPPPPPOAA.. + .....NPPPPOAA... + ......NPPOAA.... + .......NOAA..... + ........AA...... + ................ + ................ } # tile 138 (old gloves / leather gloves) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMKJMMMMMMM - MMMMKJMKJMKJMMMM - MMMMKJAJJAKJMMMM - MMKJMJJAJJAJJMMM - MMKJAJJAJJAJJAMM - MMMJJAJKJJKJJAMM - MMMMJKJJJJJJJAMM - MMMKAJJJJJJJJAMM - MMMKJJJJJJJJJJAM - MMMMJJJJJJJJJJAM - MMMMMAAAJJJJJAAM - MMMMMMMMAJJJAAMM - MMMMMMMMMAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......KJ....... + ....KJ.KJ.KJ.... + ....KJAJJAKJ.... + ..KJ.JJAJJAJJ... + ..KJAJJAJJAJJA.. + ...JJAJKJJKJJA.. + ....JKJJJJJJJA.. + ...KAJJJJJJJJA.. + ...KJJJJJJJJJJA. + ....JJJJJJJJJJA. + .....AAAJJJJJAA. + ........AJJJAA.. + .........AAA.... + ................ } # tile 139 (padded gloves / gauntlets of fumbling) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMKJMMMMMMM - MMMMKJMKJMKJMMMM - MMMMKJAJJAKJMMMM - MMKJMKJAKJAKJMMM - MMKJAJKAKJAKJAMM - MMMKJAJKKJKKJAMM - MMMMKKJJKJJKJAMM - MMMKAJKKKKKKJAMM - MMMKKKKKKKKKJJAM - MMMMJJJJJKKKKJAM - MMMMMAAAJJKKKAAM - MMMMMMMMAJJKAAMM - MMMMMMMMMAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......KJ....... + ....KJ.KJ.KJ.... + ....KJAJJAKJ.... + ..KJ.KJAKJAKJ... + ..KJAJKAKJAKJA.. + ...KJAJKKJKKJA.. + ....KKJJKJJKJA.. + ...KAJKKKKKKJA.. + ...KKKKKKKKKJJA. + ....JJJJJKKKKJA. + .....AAAJJKKKAA. + ........AJJKAA.. + .........AAA.... + ................ } # tile 140 (riding gloves / gauntlets of power) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKKJJAMMMMMMM - MMMKJJJJJAMMMMMM - MMKJJJJJJJAMMMMM - MMKJJJJJJJAMMMMM - MMMJJJJJJJJAMMMM - MMMMJKJJJJJJAMMM - MMMKAJJJJJJJAMMM - MMMKJJJJJJJJJAMM - MMMMJJJJJJJJJJAM - MMMMMAAAJJJJJAAM - MMMMMMMMAJJJAAMM - MMMMMMMMMAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....KKJJA....... + ...KJJJJJA...... + ..KJJJJJJJA..... + ..KJJJJJJJA..... + ...JJJJJJJJA.... + ....JKJJJJJJA... + ...KAJJJJJJJA... + ...KJJJJJJJJJA.. + ....JJJJJJJJJJA. + .....AAAJJJJJAA. + ........AJJJAA.. + .........AAA.... + ................ } # tile 141 (fencing gloves / gauntlets of dexterity) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMNOMMMMMMM - MMMMNOMNOMNOMMMM - MMMMNOAOOANOMMMM - MMNOMOOAOOAOOMMM - MMNOAOOAOOAOOAMM - MMMOOAONOONOOAMM - MMMMONOOOOOOOAMM - MMMNAOOOOOOOOAMM - MMMNOOOOOOOOOOAM - MMMMOOOOOOOOOOAM - MMMMMAAAOOOOOAAM - MMMMMMMMAOOOAAMM - MMMMMMMMMAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......NO....... + ....NO.NO.NO.... + ....NOAOOANO.... + ..NO.OOAOOAOO... + ..NOAOOAOOAOOA.. + ...OOAONOONOOA.. + ....ONOOOOOOOA.. + ...NAOOOOOOOOA.. + ...NOOOOOOOOOOA. + ....OOOOOOOOOOA. + .....AAAOOOOOAA. + ........AOOOAA.. + .........AAA.... + ................ } # tile 142 (walking shoes / low boots) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMKJKKJMMM - MMMCKLKLKJJKJAMM - MMCKKLKLKJKKJAMM - MMKKKKKKKKKKJAMM - MMJJJJJJJJJJJAMM - MMMAAAAAAAAAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ........KJKKJ... + ...CKLKLKJJKJA.. + ..CKKLKLKJKKJA.. + ..KKKKKKKKKKJA.. + ..JJJJJJJJJJJA.. + ...AAAAAAAAAAA.. + ................ + ................ } # tile 143 (hard shoes / iron shoes) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMPPBBPMMM - MMMMMMMMPNPPPAMM - MMMMMMMMPPPPMAMM - MMMOPNPNMPPPMAMM - MMOPPPPNPMMMMAMM - MMPPPPPPPPPPMAMM - MMMPMMMMMMMMMAMM - MMMAAAAAAAAAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ........PPBBP... + ........PNPPPA.. + ........PPPP.A.. + ...OPNPN.PPP.A.. + ..OPPPPNP....A.. + ..PPPPPPPPPP.A.. + ...P.........A.. + ...AAAAAAAAAAA.. + ................ + ................ } # tile 144 (jackboots / high boots) { - MMMMMMMCCKKKKMMM - MMMMMMCKAAAAJJMM - MMMMMMKKKKKKKJAM - MMMMMMMJKKKKKJAM - MMMMMMMKJKKKKJAM - MMMMMMMMJKKKKAMM - MMMMMMMMJKKKKAMM - MMMMMMMMJKKKKAMM - MMMMMMMMKJKKJAMM - MMMCKLKLKJJKJAMM - MMCKKLKLKJKKJAMM - MMKKKKKKKKKKJAMM - MMJJJJJJJJJJJAMM - MMMAAAAAAAAAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .......CCKKKK... + ......CKAAAAJJ.. + ......KKKKKKKJA. + .......JKKKKKJA. + .......KJKKKKJA. + ........JKKKKA.. + ........JKKKKA.. + ........JKKKKA.. + ........KJKKJA.. + ...CKLKLKJJKJA.. + ..CKKLKLKJKKJA.. + ..KKKKKKKKKKJA.. + ..JJJJJJJJJJJA.. + ...AAAAAAAAAAA.. + ................ + ................ } # tile 145 (combat boots / speed boots) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMGGFFFFMMM - MMMMMMGFAAAAMMMM - MMMMMMFFFFFFFMAM - MMMMMMMMFFFFFMAM - MMMMMMMKMFFFFMAM - MMMMMMMMMFFFFAMM - MMMMMMMMFMFFMAMM - MMMGFLFLFMMFMAMM - MMGFFLFLFMFFMAMM - MMFFFFFFFFFFMAMM - MMJMMMMMMMMMMAMM - MMMAAAAAAAAAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......GGFFFF... + ......GFAAAA.... + ......FFFFFFF.A. + ........FFFFF.A. + .......K.FFFF.A. + .........FFFFA.. + ........F.FF.A.. + ...GFLFLF..F.A.. + ..GFFLFLF.FF.A.. + ..FFFFFFFFFF.A.. + ..J..........A.. + ...AAAAAAAAAAA.. + ................ + ................ } # tile 146 (jungle boots / water walking boots) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMGGGGGGMMM - MMMMMMGFAAAAJJMM - MMMMMMFFFFFFFJAM - MMMMMMMGFFFFFJAM - MMMMMMMKGFFFFJAM - MMMMMMMMGFFFFAMM - MMMMMMMMFGFFJAMM - MMMGFLFLFGGFJAMM - MMGFFLFLFGFFJAMM - MMFFFFFFFFFFJAMM - MMJJJJJJJJJJJAMM - MMMAAAAAAAAAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......GGGGGG... + ......GFAAAAJJ.. + ......FFFFFFFJA. + .......GFFFFFJA. + .......KGFFFFJA. + ........GFFFFA.. + ........FGFFJA.. + ...GFLFLFGGFJA.. + ..GFFLFLFGFFJA.. + ..FFFFFFFFFFJA.. + ..JJJJJJJJJJJA.. + ...AAAAAAAAAAA.. + ................ + ................ } # tile 147 (hiking boots / jumping boots) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMCCKKKJAM - MMMMMMMCAAAAKJAM - MMMMMMMKJKKKKJAM - MMMMMMMMJKKKKAMM - MMMMMMMMKJKKJAMM - MMMCKLKLKJJKJAMM - MMCKKLKLKJKKJAMM - MMKKKKKKKKKKJAMM - MMJJJJJJJJJJJAMM - MMMAAAAAAAAAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ........CCKKKJA. + .......CAAAAKJA. + .......KJKKKKJA. + ........JKKKKA.. + ........KJKKJA.. + ...CKLKLKJJKJA.. + ..CKKLKLKJKKJA.. + ..KKKKKKKKKKJA.. + ..JJJJJJJJJJJA.. + ...AAAAAAAAAAA.. + ................ + ................ } # tile 148 (mud boots / elven boots) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMCCKKKKMMM - MMMMMMCKAAAAJJMM - MMMMMMKKKKKKKJAM - MMMMMMMJKKKKKJAM - MMMMMMMKJKKKKJAM - MMMMMMMMJKKKKAMM - MMMMMMMMKJKKJAMM - MMMCKLKLKJJKJAMM - MMCKKLKLKJKKJAMM - MMKKKKKKKKKKJAMM - MMJJJJJJJJJJJAMM - MMMAAAAAAAAAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......CCKKKK... + ......CKAAAAJJ.. + ......KKKKKKKJA. + .......JKKKKKJA. + .......KJKKKKJA. + ........JKKKKA.. + ........KJKKJA.. + ...CKLKLKJJKJA.. + ..CKKLKLKJKKJA.. + ..KKKKKKKKKKJA.. + ..JJJJJJJJJJJA.. + ...AAAAAAAAAAA.. + ................ + ................ } # tile 149 (buckled boots / kicking boots) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMCCKKKKMMM - MMMMMMCKAAAAJJMM - MMMMMMKKKKKKKJAM - MMMMMMMJKKKKKJAM - MMMMMMMCJKKKKJAM - MMMMMMHOOKKKCAMM - MMMCKHKKHCCCCAMM - MMCKKLOHCCCCJAMM - MCKKKKKKKJKKJAMM - MCKKKKKKKKKKJAMM - MMJJJJJJJJJJJAMM - MMMAAAAAAAAAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......CCKKKK... + ......CKAAAAJJ.. + ......KKKKKKKJA. + .......JKKKKKJA. + .......CJKKKKJA. + ......HOOKKKCA.. + ...CKHKKHCCCCA.. + ..CKKLOHCCCCJA.. + .CKKKKKKKJKKJA.. + .CKKKKKKKKKKJA.. + ..JJJJJJJJJJJA.. + ...AAAAAAAAAAA.. + ................ + ................ } # tile 150 (riding boots / fumble boots) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMLLLLLLMMM - MMMMMMLAAAAAALMM - MMMMMMLAAAAAALPM - MMMMMMMLLLLLLAPM - MMMMMMMAAAAAAAPM - MMMMMMMMAAAAAPMM - MMMMMMMMAAAAAPMM - MMMAALALAAAAAPMM - MMAAALALAAAAAPMM - MMAAAAAAAAAAAPMM - MMMAAAAAAAAAAPMM - MMMPPPPPPPPPPPMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......LLLLLL... + ......LAAAAAAL.. + ......LAAAAAALP. + .......LLLLLLAP. + .......AAAAAAAP. + ........AAAAAP.. + ........AAAAAP.. + ...AALALAAAAAP.. + ..AAALALAAAAAP.. + ..AAAAAAAAAAAP.. + ...AAAAAAAAAAP.. + ...PPPPPPPPPPP.. + ................ + ................ } # tile 151 (snow boots / levitation boots) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMNNLLLLMMM - MMMMMMNOAAAALLMM - MMMMMMOOOOOOOLAM - MMMMMMMLOOOOOLAM - MMMMMMMLLOOOOLAM - MMMMMMMMLOOOOAMM - MMMMMMMMOLOOLAMM - MMMNOAOAOLLOLAMM - MMNOOAOAOLOOOLAM - MOOOOOOOOOOOOOAM - MOOOOOOOOOOOOOAM - MMLALALALALALAAM - MMMAMAMAMAMAMAMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......NNLLLL... + ......NOAAAALL.. + ......OOOOOOOLA. + .......LOOOOOLA. + .......LLOOOOLA. + ........LOOOOA.. + ........OLOOLA.. + ...NOAOAOLLOLA.. + ..NOOAOAOLOOOLA. + .OOOOOOOOOOOOOA. + .OOOOOOOOOOOOOA. + ..LALALALALALAA. + ...A.A.A.A.A.A.. + ................ } # tile 152 (wooden / adornment) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMKCCKJMMMMMM - MMMMKJAAAKJMMMMM - MMMMCAMMMAKAMMMM - MMMMCAMMMMKAMMMM - MMMMJKAMMKJAMMMM - MMMMMJKKKJAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....KCCKJ...... + ....KJAAAKJ..... + ....CA...AKA.... + ....CA....KA.... + ....JKA..KJA.... + .....JKKKJAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 153 (granite / gain strength) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPPPPPMMMMMM - MMMMPBPBPPPMMMMM - MMMPPPAAAPBPMMMM - MMMPBAAAAAPPAMMM - MMMPPAAMMMPPAMMM - MMMBPPAMMPPBAMMM - MMMMPPPPPBPAAMMM - MMMMMPBPPPAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .....PPPPP...... + ....PBPBPPP..... + ...PPPAAAPBP.... + ...PBAAAAAPPA... + ...PPAA...PPA... + ...BPPA..PPBA... + ....PPPPPBPAA... + .....PBPPPAA.... + ......AAAAA..... + ................ + ................ } # tile 154 (opal / gain constitution) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMOIOMMMMMMM - MMMMMOIOBOAMMMMM - MMMMMOOOBOAMMMMM - MMMMMCOGOCAMMMMM - MMMMHHAAAHNAMMMM - MMMMHAAMMMHAMMMM - MMMMNHAMMHNAMMMM - MMMMMHNHNHAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......OIO....... + .....OIOBOA..... + .....OOOBOA..... + .....COGOCA..... + ....HHAAAHNA.... + ....HAA...HA.... + ....NHA..HNA.... + .....HNHNHAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 155 (clay / increase accuracy) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLLLLLMMMMMM - MMMMLCCCCLLMMMMM - MMMLCCAAALLCMMMM - MMMLCAAAAALCAMMM - MMMLCAAMMMLCAMMM - MMMLCCAMMLLCAMMM - MMMMLLLLLCCAAMMM - MMMMMCCCCCAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .....LLLLL...... + ....LCCCCLL..... + ...LCCAAALLC.... + ...LCAAAAALCA... + ...LCAA...LCA... + ...LCCA..LLCA... + ....LLLLLCCAA... + .....CCCCCAA.... + ......AAAAA..... + ................ + ................ } # tile 156 (coral / increase damage) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOOOOOMMMMMM - MMMMOOAAAOOMMMMM - MMMMOAAMMMNAMMMM - MMMMOAMMMMOAMMMM - MMMMNOAMMONAMMMM - MMMMMONONOAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....OOOOO...... + ....OOAAAOO..... + ....OAA...NA.... + ....OA....OA.... + ....NOA..ONA.... + .....ONONOAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 157 (black onyx / protection) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMANAAAMMMMMM - MMMMMAAAAAMMMMMM - MMMMMMAAAMMMMMMM - MMMMMOLLLNAMMMMM - MMMMOOAAAONAMMMM - MMMMOAAMMMOAMMMM - MMMMNOAMMONAMMMM - MMMMMONONOAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....ANAAA...... + .....AAAAA...... + ......AAA....... + .....OLLLNA..... + ....OOAAAONA.... + ....OAA...OA.... + ....NOA..ONA.... + .....ONONOAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 158 (moonstone / regeneration) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMOBOMMMMMMM - MMMMMOBOOOAMMMMM - MMMMMOOOOOAMMMMM - MMMMMCCCCCAMMMMM - MMMMHHAAAHNAMMMM - MMMMHAAMMMHAMMMM - MMMMNHAMMHNAMMMM - MMMMMHNHNHAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......OBO....... + .....OBOOOA..... + .....OOOOOA..... + .....CCCCCA..... + ....HHAAAHNA.... + ....HAA...HA.... + ....NHA..HNA.... + .....HNHNHAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 159 (tiger eye / searching) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMKCACKAMMMMM - MMMMMCCACCAMMMMM - MMMMMACCCAMMMMMM - MMMMMOCOCNAMMMMM - MMMMOOAAAONAMMMM - MMMMOAAMMMOAMMMM - MMMMNOAMMONAMMMM - MMMMMONONOAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....KCACKA..... + .....CCACCA..... + .....ACCCA...... + .....OCOCNA..... + ....OOAAAONA.... + ....OAA...OA.... + ....NOA..ONA.... + .....ONONOAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 160 (jade / stealth) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMNFFMMMMMMM - MMMMMFFFFFAMMMMM - MMMMMFFFFFAMMMMM - MMMMMOLLLNAMMMMM - MMMMOOAAAONAMMMM - MMMMOAAMMMOAMMMM - MMMMNOAMMONAMMMM - MMMMMONONOAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......NFF....... + .....FFFFFA..... + .....FFFFFA..... + .....OLLLNA..... + ....OOAAAONA.... + ....OAA...OA.... + ....NOA..ONA.... + .....ONONOAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 161 (bronze / sustain ability) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMCHCCCMMMMMM - MMMMCHAAACCMMMMM - MMMMCAAMMACAMMMM - MMMMCAMMMMCAMMMM - MMMMCCAMMCCAMMMM - MMMMMCCCCCAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....CHCCC...... + ....CHAAACC..... + ....CAA..ACA.... + ....CA....CA.... + ....CCA..CCA.... + .....CCCCCAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 162 (agate / levitation) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPNOOPAMMMMM - MMMMMOIOIOAMMMMM - MMMMMAOIOAMMMMMM - MMMMMLHHHLAMMMMM - MMMMLHAAAHLAMMMM - MMMMHAAMMMHAMMMM - MMMMLHAMMHLAMMMM - MMMMMLHHHLAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....PNOOPA..... + .....OIOIOA..... + .....AOIOA...... + .....LHHHLA..... + ....LHAAAHLA.... + ....HAA...HA.... + ....LHA..HLA.... + .....LHHHLAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 163 (topaz / hunger) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPNBBPAMMMMM - MMMMMBOOOBAMMMMM - MMMMMABBBAMMMMMM - MMMMMOLLLNAMMMMM - MMMMOOAAAONAMMMM - MMMMOAAMMMOAMMMM - MMMMNOAMMONAMMMM - MMMMMONONOAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....PNBBPA..... + .....BOOOBA..... + .....ABBBA...... + .....OLLLNA..... + ....OOAAAONA.... + ....OAA...OA.... + ....NOA..ONA.... + .....ONONOAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 164 (sapphire / aggravate monster) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMNEEMMMMMMM - MMMMMEEEEFAMMMMM - MMMMMAEEFAMMMMMM - MMMMMOFEFNAMMMMM - MMMMOOAAAONAMMMM - MMMMOAAMMMOAMMMM - MMMMNOAMMONAMMMM - MMMMMONONOAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......NEE....... + .....EEEEFA..... + .....AEEFA...... + .....OFEFNA..... + ....OOAAAONA.... + ....OAA...OA.... + ....NOA..ONA.... + .....ONONOAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 165 (ruby / conflict) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMJLDDJAMMMMM - MMMMMDDDDDAMMMMM - MMMMMADDDAMMMMMM - MMMMMOLLLNAMMMMM - MMMMOOAAAONAMMMM - MMMMOAAMMMOAMMMM - MMMMNOAMMONAMMMM - MMMMMONONOAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....JLDDJA..... + .....DDDDDA..... + .....ADDDA...... + .....OLLLNA..... + ....OOAAAONA.... + ....OAA...OA.... + ....NOA..ONA.... + .....ONONOAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 166 (diamond / warning) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPNNNPAMMMMM - MMMMMNNNNBAMMMMM - MMMMMANNBAMMMMMM - MMMMMPPPPPAMMMMM - MMMMPPAAAPPAMMMM - MMMMPAAMMMPAMMMM - MMMMPPAMMPPAMMMM - MMMMMPPPPPAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....PNNNPA..... + .....NNNNBA..... + .....ANNBA...... + .....PPPPPA..... + ....PPAAAPPA.... + ....PAA...PA.... + ....PPA..PPA.... + .....PPPPPAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 167 (pearl / poison resistance) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMNNNMMMMMMM - MMMMMNONNNAMMMMM - MMMMMNNNNNAMMMMM - MMMMMANNNAMMMMMM - MMMMMLHHHLAMMMMM - MMMMLHAAAHLAMMMM - MMMMHAAMMMHAMMMM - MMMMLHAMMHLAMMMM - MMMMMLHHHLAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ......NNN....... + .....NONNNA..... + .....NNNNNA..... + .....ANNNA...... + .....LHHHLA..... + ....LHAAAHLA.... + ....HAA...HA.... + ....LHA..HLA.... + .....LHHHLAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 168 (iron / fire resistance) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPPPPPMMMMMM - MMMMPPAAAPPMMMMM - MMMMPAMMMMPAMMMM - MMMMPAMMMMPAMMMM - MMMMPPAMMPPAMMMM - MMMMMPPPPPAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....PPPPP...... + ....PPAAAPP..... + ....PA....PA.... + ....PA....PA.... + ....PPA..PPA.... + .....PPPPPAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 169 (brass / cold resistance) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMHHHCCMMMMMM - MMMMHCAAACCMMMMM - MMMMHAAMMMCAMMMM - MMMMCAMMMMHAMMMM - MMMMCCAMMHCAMMMM - MMMMMCCCHCAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....HHHCC...... + ....HCAAACC..... + ....HAA...CA.... + ....CA....HA.... + ....CCA..HCA.... + .....CCCHCAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 170 (copper / shock resistance) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMCCCCCMMMMMM - MMMMCCAAACCMMMMM - MMMMCAAMMACAMMMM - MMMMCAMMMMCAMMMM - MMMMCCAMMCCAMMMM - MMMMMCCCCCAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....CCCCC...... + ....CCAAACC..... + ....CAA..ACA.... + ....CA....CA.... + ....CCA..CCA.... + .....CCCCCAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 171 (twisted / free action) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMAPPBPMMMMMM - MMMMPPAAAAPMMMMM - MMMMPAAMMAPAMMMM - MMMMPAMMMMBAMMMM - MMMMBPAMMAPAMMMM - MMMMMAPBPPAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....APPBP...... + ....PPAAAAP..... + ....PAA..APA.... + ....PA....BA.... + ....BPA..APA.... + .....APBPPAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 172 (steel / slow digestion) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPBBPPMMMMMM - MMMMPBAAAPPMMMMM - MMMMPAAMMAPAMMMM - MMMMPAMMMMPAMMMM - MMMMPPAMMPPAMMMM - MMMMMPPPPPAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....PBBPP...... + ....PBAAAPP..... + ....PAA..APA.... + ....PA....PA.... + ....PPA..PPA.... + .....PPPPPAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 173 (silver / teleportation) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPNBPPMMMMMM - MMMMPBAAAPPMMMMM - MMMMBAAMMAPAMMMM - MMMMBAMMMMPAMMMM - MMMMPPAMMPPAMMMM - MMMMMPPPBPAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....PNBPP...... + ....PBAAAPP..... + ....BAA..APA.... + ....BA....PA.... + ....PPA..PPA.... + .....PPPBPAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 174 (gold / teleport control) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLHHHLMMMMMM - MMMMLHAAAHLMMMMM - MMMMHAAMMAHAMMMM - MMMMHAMMMMHAMMMM - MMMMLHAMMHLAMMMM - MMMMMLHHHLAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....LHHHL...... + ....LHAAAHL..... + ....HAA..AHA.... + ....HA....HA.... + ....LHA..HLA.... + .....LHHHLAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 175 (ivory / polymorph) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOOONOMMMMMM - MMMMOOAAAOOMMMMM - MMMMNAAMMANAMMMM - MMMMOAMMMMOAMMMM - MMMMNOAMMONAMMMM - MMMMMONONOAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....OOONO...... + ....OOAAAOO..... + ....NAA..ANA.... + ....OA....OA.... + ....NOA..ONA.... + .....ONONOAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 176 (emerald / polymorph control) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPGFFPAMMMMM - MMMMMFGFFFAMMMMM - MMMMMAFFFAMMMMMM - MMMMMOCECNAMMMMM - MMMMOOAAAONAMMMM - MMMMOAAMMMOAMMMM - MMMMNOAMMONAMMMM - MMMMMONONOAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....PGFFPA..... + .....FGFFFA..... + .....AFFFA...... + .....OCECNA..... + ....OOAAAONA.... + ....OAA...OA.... + ....NOA..ONA.... + .....ONONOAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 177 (wire / invisibility) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPPPPPMMMMMM - MMMMPPAAAPPMMMMM - MMMMPAAMMMPAMMMM - MMMMPAMMMMMPAMMM - MMMMPAMMMMMPAMMM - MMMMPAAPPPPAMMMM - MMMMMPPPAAAMMMMM - MMMMMMAAMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....PPPPP...... + ....PPAAAPP..... + ....PAA...PA.... + ....PA.....PA... + ....PA.....PA... + ....PAAPPPPA.... + .....PPPAAA..... + ......AA........ + ................ + ................ } # tile 178 (engagement / see invisible) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPNNNPAMMMMM - MMMMMNNNNNAMMMMM - MMMMMANNNAMMMMMM - MMMMMLHHHLAMMMMM - MMMMLHAAAHLAMMMM - MMMMHAAMMMHAMMMM - MMMMLHAMMHLAMMMM - MMMMMLHHHLAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....PNNNPA..... + .....NNNNNA..... + .....ANNNA...... + .....LHHHLA..... + ....LHAAAHLA.... + ....HAA...HA.... + ....LHA..HLA.... + .....LHHHLAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 179 (shiny / protection from shape changers) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMNNNNNMMMMMM - MMMMNNAAANNMMMMM - MMMMNAMMMMNAMMMM - MMMMNAMMMMNAMMMM - MMMMNNAMMNNAMMMM - MMMMMNNNNNAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....NNNNN...... + ....NNAAANN..... + ....NA....NA.... + ....NA....NA.... + ....NNA..NNA.... + .....NNNNNAA.... + ......AAAAA..... + ................ + ................ + ................ } # tile 180 (circular / amulet of ESP) { - MMMMMMMMMMMMMMMM - MMMMMMLLLLLAAMMM - MMMMMLAAMMMLAAMM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMMLAAMMMLAAMM - MMMMMMLAAMLAAMMM - MMMMMMACCCAMMMMM - MMMMMMCKKKKAMMMM - MMMMMMCKKKKAMMMM - MMMMMMMKKKAAMMMM - MMMMMMMAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......LLLLLAA... + .....LAA...LAA.. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + .....LAA...LAA.. + ......LAA.LAA... + ......ACCCA..... + ......CKKKKA.... + ......CKKKKA.... + .......KKKAA.... + .......AAAA..... + ................ + ................ } # tile 181 (spherical / amulet of life saving) { - MMMMMMMMMMMMMMMM - MMMMMMLLLLLAAMMM - MMMMMLAAMMMLAAMM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMMLAAMMMLAAMM - MMMMMMLAAMLAAMMM - MMMMMMAKKKAAMMMM - MMMMMMKHCCKAAMMM - MMMMMMKCCCKAAMMM - MMMMMMAKKKAAMMMM - MMMMMMMAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......LLLLLAA... + .....LAA...LAA.. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + .....LAA...LAA.. + ......LAA.LAA... + ......AKKKAA.... + ......KHCCKAA... + ......KCCCKAA... + ......AKKKAA.... + .......AAAA..... + ................ + ................ } # tile 182 (oval / amulet of strangulation) { - MMMMMMMMMMMMMMMM - MMMMMMLLLLLLAAMM - MMMMMLAAMMMMLAAM - MMMMLAAMMMMMMLAA - MMMMLAAMMMMMMLAA - MMMMLAAMMMMMMLAA - MMMMLAAMMMMMMLAA - MMMMMLAAMMMMLAAM - MMMMMMLAAAMLAAMM - MMMMMMACCCCAMMMM - MMMMMMCKKKKKAMMM - MMMMMMCKKKKKAMMM - MMMMMMAKKKKAMMMM - MMMMMMMAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......LLLLLLAA.. + .....LAA....LAA. + ....LAA......LAA + ....LAA......LAA + ....LAA......LAA + ....LAA......LAA + .....LAA....LAA. + ......LAAA.LAA.. + ......ACCCCA.... + ......CKKKKKA... + ......CKKKKKA... + ......AKKKKA.... + .......AAAA..... + ................ + ................ } # tile 183 (triangular / amulet of restful sleep) { - MMMMMMMMMMMMMMMM - MMMMMMLLLLLAAMMM - MMMMMLAAMMMLAAMM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMMLAAMMMLAAMM - MMMMMMLAAMLAAMMM - MMMMMMALCLAAMMMM - MMMMMMMCKKAMMMMM - MMMMMMCKKKKAMMMM - MMMMMCKKKKKKAMMM - MMMMMMMAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......LLLLLAA... + .....LAA...LAA.. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + .....LAA...LAA.. + ......LAA.LAA... + ......ALCLAA.... + .......CKKA..... + ......CKKKKA.... + .....CKKKKKKA... + .......AAAAAA... + ................ + ................ } # tile 184 (pyramidal / amulet versus poison) { - MMMMMMMMMMMMMMMM - MMMMMMLLLLLAAMMM - MMMMMLAAMMMLAAMM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMMLAAMMMLAAMM - MMMMMMLAAMLAAMMM - MMMMMMALCLAAMMMM - MMMMMMMCCKAAMMMM - MMMMMMCCCKKAMMMM - MMMMMCCCKKKKAMMM - MMMMCCKJJJJKKAMM - MMMMKJJJJJJJJAMM - MMMMMMMAAAAAAAMM + ................ + ......LLLLLAA... + .....LAA...LAA.. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + .....LAA...LAA.. + ......LAA.LAA... + ......ALCLAA.... + .......CCKAA.... + ......CCCKKA.... + .....CCCKKKKA... + ....CCKJJJJKKA.. + ....KJJJJJJJJA.. + .......AAAAAAA.. } # tile 185 (square / amulet of change) { - MMMMMMMMMMMMMMMM - MMMMMMLLLLLAAMMM - MMMMMLAAMMMLAAMM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMMLAAMMMLAAMM - MMMMMMLAAMLAAMMM - MMMMMMALALAAMMMM - MMMMMMCCCCCAMMMM - MMMMMMCKKKKAMMMM - MMMMMMCKKKKAMMMM - MMMMMMCKKKKAMMMM - MMMMMMMAAAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ......LLLLLAA... + .....LAA...LAA.. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + .....LAA...LAA.. + ......LAA.LAA... + ......ALALAA.... + ......CCCCCA.... + ......CKKKKA.... + ......CKKKKA.... + ......CKKKKA.... + .......AAAAA.... + ................ } # tile 186 (concave / amulet of unchanging) { - MMMMMMMMMMMMMMMM - MMMMMMLLLLLAAMMM - MMMMMLAAMMMLAAMM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMMLAAMMMLAAMM - MMMMMMLAAMLAAMMM - MMMMMMAJJKAAMMMM - MMMMMMJJJCKAAMMM - MMMMMJJJKKCCAMMM - MMMMMJJKKCLCAMMM - MMMMMMJJCLCAAMMM - MMMMMMMKCCAAMMMM - MMMMMMMMAAAMMMMM + ................ + ......LLLLLAA... + .....LAA...LAA.. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + .....LAA...LAA.. + ......LAA.LAA... + ......AJJKAA.... + ......JJJCKAA... + .....JJJKKCCA... + .....JJKKCLCA... + ......JJCLCAA... + .......KCCAA.... + ........AAA..... } # tile 187 (hexagonal / amulet of reflection) { - MMMMMMMMMMMMMMMM - MMMMMMLLLLLAAMMM - MMMMMLAAMMMLAAMM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMMLAAMMMLAAMM - MMMMMMLAMMLAAMMM - MMMMMMACCCAAMMMM - MMMMMMCKKKKAAMMM - MMMMMCKKKKKKAMMM - MMMMMMKKKKKAAMMM - MMMMMMMKKKAAMMMM - MMMMMMMMAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + ......LLLLLAA... + .....LAA...LAA.. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + .....LAA...LAA.. + ......LA..LAA... + ......ACCCAA.... + ......CKKKKAA... + .....CKKKKKKA... + ......KKKKKAA... + .......KKKAA.... + ........AAA..... + ................ } # tile 188 (octagonal / amulet of magical breathing) { - MMMMMMMMMMMMMMMM - MMMMMMLLLLLAAMMM - MMMMMLAAMMMLAAMM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMLAAMMMMMLAAM - MMMMMLAAMMMLAAMM - MMMMMMLAAMLAAMMM - MMMMMMACCCAAMMMM - MMMMMMCKKKKAAMMM - MMMMMCKKKKKKAMMM - MMMMMCKKKKKKAMMM - MMMMMMKKKKKAAMMM - MMMMMMMKKKAAMMMM - MMMMMMMMAAAMMMMM + ................ + ......LLLLLAA... + .....LAA...LAA.. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + ....LAA.....LAA. + .....LAA...LAA.. + ......LAA.LAA... + ......ACCCAA.... + ......CKKKKAA... + .....CKKKKKKA... + .....CKKKKKKA... + ......KKKKKAA... + .......KKKAA.... + ........AAA..... } # tile 189 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor) { - MMMMMMMMMMMMMMMM - MMMMMMHHHHHAAMMM - MMMMMHAAMMMHAAMM - MMMMHAAMMMMMHAAM - MMMMHAAMMMMMHAAM - MMMMHAAMMMMMHAAM - MMMMHAAMMMMMHAAM - MMMMMHAAMMMHAAMM - MMMMMMHAAMHAAMMM - MMMMMMAHCCAAMMMM - MMMMMMBCDDPAAMMM - MMMMMMBCDDPAAMMM - MMMMMMABPPAAMMMM - MMMMMMMAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......HHHHHAA... + .....HAA...HAA.. + ....HAA.....HAA. + ....HAA.....HAA. + ....HAA.....HAA. + ....HAA.....HAA. + .....HAA...HAA.. + ......HAA.HAA... + ......AHCCAA.... + ......BCDDPAA... + ......BCDDPAA... + ......ABPPAA.... + .......AAAA..... + ................ + ................ } # tile 190 (Amulet of Yendor / Amulet of Yendor) { - MMMMMMMMMMMMMMMM - MMMMMMHHHHHAAMMM - MMMMMHAAMMMHAAMM - MMMMHAAMMMMMHAAM - MMMMHAAMMMMMHAAM - MMMMHAAMMMMMHAAM - MMMMHAAMMMMMHAAM - MMMMMHAAMMMHAAMM - MMMMMMHAAMHAAMMM - MMMMMMAHCCAAMMMM - MMMMMMBCDDPAAMMM - MMMMMMBCDDPAAMMM - MMMMMMABPPAAMMMM - MMMMMMMAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......HHHHHAA... + .....HAA...HAA.. + ....HAA.....HAA. + ....HAA.....HAA. + ....HAA.....HAA. + ....HAA.....HAA. + .....HAA...HAA.. + ......HAA.HAA... + ......AHCCAA.... + ......BCDDPAA... + ......BCDDPAA... + ......ABPPAA.... + .......AAAA..... + ................ + ................ } # tile 191 (large box) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMCCCCCCCCCCJM - MMMCKKKKCKKKCJJM - MMCKJJKCJJJCJJJM - MCJJJKCJJJCJJJJM - CCCCCCCCCCCJJJJM + ................ + ................ + ................ + ................ + ....CCCCCCCCCCJ. + ...CKKKKCKKKCJJ. + ..CKJJKCJJJCJJJ. + .CJJJKCJJJCJJJJ. + CCCCCCCCCCCJJJJ. CJJJJJJJJJJJJJJA CJKKKCJKKKCJJJJA CJKKKHHKKKCJJJJA CJKKKCJKKKCJJJAA - CJCCCCJCCCCJJAAM - CKKKKKKKKKKJAAMM - MAAAAAAAAAAAAMMM + CJCCCCJCCCCJJAA. + CKKKKKKKKKKJAA.. + .AAAAAAAAAAAA... } # tile 192 (chest) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMCJKKKCJKKKCMM - MCKJKKCKJKKCJJKM - MKJKKKKJKKKKJJJM - CJKKKCJKKKCJJJJM - CJKKKCJKKKCJJJJM - CCCCCHHCCCCJJJJM - CJJJHJJHJJJJJJJM + ................ + ................ + ................ + ...CJKKKCJKKKC.. + .CKJKKCKJKKCJJK. + .KJKKKKJKKKKJJJ. + CJKKKCJKKKCJJJJ. + CJKKKCJKKKCJJJJ. + CCCCCHHCCCCJJJJ. + CJJJHJJHJJJJJJJ. CJKKKHHKKKCJJJJA CJKKKHHKKKCJJJJA CJKKKCJKKKCJJJAA - CJCCCCJCCCCJJAAM - CKKKKKKKKKKJAAMM - MAAAAAAAAAAAAMMM + CJCCCCJCCCCJJAA. + CKKKKKKKKKKJAA.. + .AAAAAAAAAAAA... } # tile 193 (ice box) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMNNNNNNNNNNNM - MMMNPBBBBBBBBNPM - MMNPPBBBBBBBNPPM - MNPPPBBBBBBNPPPM - NNNNNNNNNNNPPPPM + ................ + ................ + ................ + ................ + ....NNNNNNNNNNN. + ...NPBBBBBBBBNP. + ..NPPBBBBBBBNPP. + .NPPPBBBBBBNPPP. + NNNNNNNNNNNPPPP. NBBBBBBBBBBPPPPA NNNNBBBBBBBPPPPA NBBBBBBBBBBPPPPA NNBBBBBBBBBPPPAA - NBBBBBBBBBBPPAAM - NBBBBBBBBBBPAAMM - MAAAAAAAAAAAAMMM + NBBBBBBBBBBPPAA. + NBBBBBBBBBBPAA.. + .AAAAAAAAAAAA... } # tile 194 (bag / sack) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMCJKKKKJMMMMM - MMMMMCJKKJAAMMMM - MMMMOOOOOAAMMMMM - MMMOMOKKKJAMMMMM - MMMMCOKKKKJAMMMM - MMMCCCKKKKKJAMMM - MMCCCKKKKKKJJAMM - MMCCCKKKKKKJJAMM - MMCCKKKKKKJJJAMM - MMMCKKKKJJJJAMMM - MMMMAAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....CJKKKKJ..... + .....CJKKJAA.... + ....OOOOOAA..... + ...O.OKKKJA..... + ....COKKKKJA.... + ...CCCKKKKKJA... + ..CCCKKKKKKJJA.. + ..CCCKKKKKKJJA.. + ..CCKKKKKKJJJA.. + ...CKKKKJJJJA... + ....AAAAAAAA.... + ................ + ................ } # tile 195 (bag / oilskin sack) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMCJKKKKJMMMMM - MMMMMCJKKJAAMMMM - MMMMOOOOOAAMMMMM - MMMOMOKKKJAMMMMM - MMMMCOKKKKJAMMMM - MMMCCCKKKKKJAMMM - MMCCCKKKKKKJJAMM - MMCCCKKKKKKJJAMM - MMCCKKKKKKJJJAMM - MMMCKKKKJJJJAMMM - MMMMAAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....CJKKKKJ..... + .....CJKKJAA.... + ....OOOOOAA..... + ...O.OKKKJA..... + ....COKKKKJA.... + ...CCCKKKKKJA... + ..CCCKKKKKKJJA.. + ..CCCKKKKKKJJA.. + ..CCKKKKKKJJJA.. + ...CKKKKJJJJA... + ....AAAAAAAA.... + ................ + ................ } # tile 196 (bag / bag of holding) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMCJKKKKJMMMMM - MMMMMCJKKJAAMMMM - MMMMOOOOOAAMMMMM - MMMOMOKKKJAMMMMM - MMMMCOKKKKJAMMMM - MMMCCCKKKKKJAMMM - MMCCCKKKKKKJJAMM - MMCCCKKKKKKJJAMM - MMCCKKKKKKJJJAMM - MMMCKKKKJJJJAMMM - MMMMAAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....CJKKKKJ..... + .....CJKKJAA.... + ....OOOOOAA..... + ...O.OKKKJA..... + ....COKKKKJA.... + ...CCCKKKKKJA... + ..CCCKKKKKKJJA.. + ..CCCKKKKKKJJA.. + ..CCKKKKKKJJJA.. + ...CKKKKJJJJA... + ....AAAAAAAA.... + ................ + ................ } # tile 197 (bag / bag of tricks) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMCJKKKKJMMMMM - MMMMMCJKKJAAMMMM - MMMMOOOOOAAMMMMM - MMMOMOKKKJAMMMMM - MMMMCOKKKKJAMMMM - MMMCCCKKKKKJAMMM - MMCCCKKKKKKJJAMM - MMCCCKKKKKKJJAMM - MMCCKKKKKKJJJAMM - MMMCKKKKJJJJAMMM - MMMMAAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....CJKKKKJ..... + .....CJKKJAA.... + ....OOOOOAA..... + ...O.OKKKJA..... + ....COKKKKJA.... + ...CCCKKKKKJA... + ..CCCKKKKKKJJA.. + ..CCCKKKKKKJJA.. + ..CCKKKKKKJJJA.. + ...CKKKKJJJJA... + ....AAAAAAAA.... + ................ + ................ } # tile 198 (key / skeleton key) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMOOMMMMMMMMMMMM - MOMAOOOOOOOOOOMM - MOAMOAAAAOAOAOAM - MOAMOAMMMOAMAOAM - MMOOMAMMMMAMMMAM - MMMAAMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ..OO............ + .O.AOOOOOOOOOO.. + .OA.OAAAAOAOAOA. + .OA.OA...OA.AOA. + ..OO.A....A...A. + ...AA........... + ................ + ................ + ................ + ................ } # tile 199 (lock pick) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MBBBPPPPPMMMMMMM - MBPPPPPPPPPPPAMM - MBPPAAAAAAAAAAAM - MBPPAMMMMMMMMMMM - MMAAAMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .BBBPPPPP....... + .BPPPPPPPPPPPA.. + .BPPAAAAAAAAAAA. + .BPPA........... + ..AAA........... + ................ + ................ + ................ + ................ } # tile 200 (credit card) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMPPPPPPPPPPPPMM - MPPPDDDDPCCCPPPM - MPPDDDDPCCCCCPPA - MPPDDDDPCCCCCPPA - MPPDDDDPCCCCCPPA - MPPPDDDDPCCCPPPA - MMPPPPPPPPPPPPAA - MMMAAAAAAAAAAAAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ..PPPPPPPPPPPP.. + .PPPDDDDPCCCPPP. + .PPDDDDPCCCCCPPA + .PPDDDDPCCCCCPPA + .PPDDDDPCCCCCPPA + .PPPDDDDPCCCPPPA + ..PPPPPPPPPPPPAA + ...AAAAAAAAAAAA. + ................ + ................ + ................ } # tile 201 (candle / tallow candle) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNNAAAMMMMMMMM - MMMMMNPOAMMMMMMM - MMMMMPNNOAMMMMMM - MMMMMOOONOAMMMMM - MMMMMMOOONOAMMMM - MMMMMMMOOONOAMMM - MMMMMMMMOOONOAMM - MMMMMMMMMOOONOAM - MMMMMMMMMMOOOPAM - MMMMMMMMMMMOPAMM - MMMMMMMMMMMMAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...NNAAA........ + .....NPOA....... + .....PNNOA...... + .....OOONOA..... + ......OOONOA.... + .......OOONOA... + ........OOONOA.. + .........OOONOA. + ..........OOOPA. + ...........OPA.. + ............A... + ................ + ................ } # tile 202 (candle / wax candle) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMNNAAAMMMMMMMM - MMMMMNPOAMMMMMMM - MMMMMPNNOAMMMMMM - MMMMMOOONOAMMMMM - MMMMMMOOONOAMMMM - MMMMMMMOOONOAMMM - MMMMMMMMOOONOAMM - MMMMMMMMMOOONOAM - MMMMMMMMMMOOOPAM - MMMMMMMMMMMOPAMM - MMMMMMMMMMMMAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...NNAAA........ + .....NPOA....... + .....PNNOA...... + .....OOONOA..... + ......OOONOA.... + .......OOONOA... + ........OOONOA.. + .........OOONOA. + ..........OOOPA. + ...........OPA.. + ............A... + ................ + ................ } # tile 203 (brass lantern) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMCCCMMMMMMM - MMMMMCMAACMMMMMM - MMMMMCAMMCAMMMMM - MMMMMLHHHLAMMMMM - MMMMLNNHNNLAMMMM - MMMMHNNHNNHAMMMM - MMMMHNNHNNHAMMMM - MMMMHNNHNNHAMMMM - MMMMLHHHHHLAMMMM - MMMMMLHHHLAMMMMM - MMMMMLHHHLAMMMMM - MMMMLHHHHHLMMMMM - MMMMMAAAAAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......CCC....... + .....C.AAC...... + .....CA..CA..... + .....LHHHLA..... + ....LNNHNNLA.... + ....HNNHNNHA.... + ....HNNHNNHA.... + ....HNNHNNHA.... + ....LHHHHHLA.... + .....LHHHLA..... + .....LHHHLA..... + ....LHHHHHL..... + .....AAAAAAA.... + ................ } # tile 204 (lamp / oil lamp) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMHAMMMMMM - MLHCMMLNLLLAMMMM - MMMHHHNHHHHHHHMM - MMMMCLHHHHHLCHAM - MMMMMACLHLCCAAAM - MMMMMMLHHHLAAMMM - MMMMMMAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ........HA...... + .LHC..LNLLLA.... + ...HHHNHHHHHHH.. + ....CLHHHHHLCHA. + .....ACLHLCCAAA. + ......LHHHLAA... + ......AAAAAA.... + ................ + ................ } # tile 205 (lamp / magic lamp) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMHAMMMMMM - MLHCMMLNLLLAMMMM - MMMHHHNHHHHHHHMM - MMMMCLHHHHHLCHAM - MMMMMACLHLCCAAAM - MMMMMMLHHHLAAMMM - MMMMMMAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ........HA...... + .LHC..LNLLLA.... + ...HHHNHHHHHHH.. + ....CLHHHHHLCHA. + .....ACLHLCCAAA. + ......LHHHLAA... + ......AAAAAA.... + ................ + ................ } # tile 206 (expensive camera) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMAAAMMMMMMM - MMMAMAAAAAAAAAMM - MMAAAAAAAAABBAMM - MMAAAAPPPAABBAMM - MMAAAPPBPPAAAAPM - MMAAAPBBBPAAAAPM - MMAAAPPBPPAAAAPM - MMAAAAPPPAAAAAPM - MMAAAAAAAAAAAAPM - MMMPPPPPPPPPPPPM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ......AAA....... + ...A.AAAAAAAAA.. + ..AAAAAAAAABBA.. + ..AAAAPPPAABBA.. + ..AAAPPBPPAAAAP. + ..AAAPBBBPAAAAP. + ..AAAPPBPPAAAAP. + ..AAAAPPPAAAAAP. + ..AAAAAAAAAAAAP. + ...PPPPPPPPPPPP. + ................ } # tile 207 (looking glass / mirror) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMBBBBAMMMMMMM - MMMBPPPPBAMMMMMM - MMBPPPPPPBAMMMMM - MMBPPPPPPPBAMMMM - MMBPPPPPPPBAMMMM - MMBPPPPPPPBAMMMM - MMMBPPPPPPBAMMMM - MMMMBPPPPBBAMMMM - MMMMMBBBBBBBAMMM - MMMMMMMMMMBBBAMM - MMMMMMMMMMMBBBAM - MMMMMMMMMMMMBBAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....BBBBA....... + ...BPPPPBA...... + ..BPPPPPPBA..... + ..BPPPPPPPBA.... + ..BPPPPPPPBA.... + ..BPPPPPPPBA.... + ...BPPPPPPBA.... + ....BPPPPBBA.... + .....BBBBBBBA... + ..........BBBA.. + ...........BBBA. + ............BBA. + ................ + ................ } # tile 208 (glass orb / crystal ball) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMBBBBMMMMMMM - MMMMBNBBBBMMMMMM - MMMMBBBBBBMMMMMM - MMMMBBBBBBMAAMMM - MMMMBBBBBBAAAAMM - MMMMCBBBBJAAAMMM - MMMCKKKKKJJAMMMM - MMMMKKKKJJAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .....BBBB....... + ....BNBBBB...... + ....BBBBBB...... + ....BBBBBB.AA... + ....BBBBBBAAAA.. + ....CBBBBJAAA... + ...CKKKKKJJA.... + ....KKKKJJA..... + ................ + ................ + ................ } # tile 209 (lenses) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPPMMMMMPMMM - MMMMPMMPAMMPMPAM - MMMPMMAAMMPMAAMM - MMPNBAAMNBPAAMMM - MMNAABPNAABAAMMM - MMBAMPABAMPAAMMM - MMMBPAAMBPAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....PP.....P... + ....P..PA..P.PA. + ...P..AA..P.AA.. + ..PNBAA.NBPAA... + ..NAABPNAABAA... + ..BA.PABA.PAA... + ...BPAA.BPAA.... + ................ + ................ + ................ } # tile 210 (blindfold) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMOOOOOOOOMMMM - MMMOOOOOOOOOOMMM - MMMOOOOOOOOOOAMM - MMOAOOOAAOOOAOAM - MMOAAAAAAAAAAOAM - MMMOOAMMMMMMMOAM - MMMMMOAMMMMMOAMM - MMMMMOAMMMMMOAMM - MMMMMMOOAMMOAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ....OOOOOOOO.... + ...OOOOOOOOOO... + ...OOOOOOOOOOA.. + ..OAOOOAAOOOAOA. + ..OAAAAAAAAAAOA. + ...OOA.......OA. + .....OA.....OA.. + .....OA.....OA.. + ......OOA..OA... + ................ + ................ } # tile 211 (towel) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMPPPPPPPM - MMMMMMMMOOOOOOOM - MMMMMMMMOOOOOOOM - MMMOOOOOOBOOOOOM - MMOOOOOOOPPOOOAM - MMOOOOOOOPPOOOAM - MMOOOOOOOPPPOAMM - MOOOOOOOPPPPPAMM - MOOOOOOOAAAAAMMM - MPPPPPPPAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ........PPPPPPP. + ........OOOOOOO. + ........OOOOOOO. + ...OOOOOOBOOOOO. + ..OOOOOOOPPOOOA. + ..OOOOOOOPPOOOA. + ..OOOOOOOPPPOA.. + .OOOOOOOPPPPPA.. + .OOOOOOOAAAAA... + .PPPPPPPA....... + ................ + ................ + ................ } # tile 212 (saddle) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJJAMMMJJAMMM - MMMMJKJJJJKJAMMM - MMMMMJCCKKJAMMMM - MMMMMJKKKKJAMMMM - MMMMMMJKKJAMMMMM - MMMMMMMJJAAMMMMM - MMMMMMMJAAMAMMMM - MMMMMMMPAMMAMMMM - MMMMMMPAPAAMMMMM - MMMMMMPPPAMMMMMM - MMMMMMMAAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JJA...JJA... + ....JKJJJJKJA... + .....JCCKKJA.... + .....JKKKKJA.... + ......JKKJA..... + .......JJAA..... + .......JAA.A.... + .......PA..A.... + ......PAPAA..... + ......PPPA...... + .......AAA...... + ................ + ................ } # tile 213 (leash) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMKKJMMMMMM - MMMMMMJJJJAMMMMM - MMMMMJAAAAAMMMMM - MMMMKAAMMMMMMMMM - MMMMJAMMMMMMMMMM - MMMMJAMMMMMMMMMM - MMMMMJJJJMMMMMMM - MMMMMMAAAJMMMMMM - MMMMMMMMMAJMMMMM - MMMPPPPPMMKAMMMM - MMPPAAAPPKAAMMMM - MMMPPPPPAAAMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .......KKJ...... + ......JJJJA..... + .....JAAAAA..... + ....KAA......... + ....JA.......... + ....JA.......... + .....JJJJ....... + ......AAAJ...... + .........AJ..... + ...PPPPP..KA.... + ..PPAAAPPKAA.... + ...PPPPPAAA..... + .....AAAA....... + ................ } # tile 214 (stethoscope) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMPNMMMNPMMMMMM - MMPAAMMMMAPAMMMM - MMPAMMMMMMPAMMMM - MMMPAMMMMPAMMMMM - MMMPAMMMMPAMMMMM - MMMMPAMMPAMMMMMM - MMMMPAMMPAPPPMMM - MMMMMPPPAMJJPAMM - MMMMMPJPAMJPPAMM - MMMMMMJAMMJAAAMM - MMMMMMJAMJJAMMMM - MMMMMMMJJJAMMMMM - MMMMMMMMAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...PN...NP...... + ..PAA....APA.... + ..PA......PA.... + ...PA....PA..... + ...PA....PA..... + ....PA..PA...... + ....PA..PAPPP... + .....PPPA.JJPA.. + .....PJPA.JPPA.. + ......JA..JAAA.. + ......JA.JJA.... + .......JJJA..... + ........AAA..... + ................ } # tile 215 (tinning kit) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPOOOOOOOOPM - MMMMPPOOOOOOOPPM - MMMPPPAAAAAAPPPM - MMOOOOOOOOOOPPPA - MMOOOOBBBOOOPPPA - MMOOOBPPPMOOPPAA - MMOOOBPBPMOOPAAM - MMOOOOBPMMOOAAMM - MMMAAOOOPMAAAMMM - MMMMMBOOPMAMMMMM - MMMMMBPPPMAMMMMM - MMMMMABPMAMMMMMM - MMMMMMAAAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....POOOOOOOOP. + ....PPOOOOOOOPP. + ...PPPAAAAAAPPP. + ..OOOOOOOOOOPPPA + ..OOOOBBBOOOPPPA + ..OOOBPPP.OOPPAA + ..OOOBPBP.OOPAA. + ..OOOOBP..OOAA.. + ...AAOOOP.AAA... + .....BOOP.A..... + .....BPPP.A..... + .....ABP.A...... + ......AAA....... + ................ } # tile 216 (tin opener) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMBAMMMMMM - MMMMMMMMBPAMMMMM - MMMMMMPMBPPAMMMM - MMMMMMPABPPAMMMM - MMMMMMBPPPAAMMMM - MMMMMMMBPAAMMMMM - MMMMMMMKJAMMMMMM - MMMMMMMKJAMMMMMM - MMMMMMMKJAMMMMMM - MMMMMMMKJAMMMMMM - MMMMMMMKJAMMMMMM - MMMMMMMKJAMMMMMM - MMMMMMMMAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ........BA...... + ........BPA..... + ......P.BPPA.... + ......PABPPA.... + ......BPPPAA.... + .......BPAA..... + .......KJA...... + .......KJA...... + .......KJA...... + .......KJA...... + .......KJA...... + .......KJA...... + ........AA...... + ................ } # tile 217 (can of grease) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMBPPPPMMMMMM - MMMMBAAAAAPMMMMM - MMMMBPAAAPMAMMMM - MMMMBBPPPMMAAMMM - MMMMBBPPPMMAAAMM - MMMMBBPPPMMAAMMM - MMMMMBPPPMAAMMMM - MMMMMMMAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....BPPPP...... + ....BAAAAAP..... + ....BPAAAP.A.... + ....BBPPP..AA... + ....BBPPP..AAA.. + ....BBPPP..AA... + .....BPPP.AA.... + .......AAAA..... + ................ } # tile 218 (figurine) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMJJMMMMMM - MMMMMMMKCJJMMMMM - MMMMMMMKKJJMMMMM - MMMMCKMCJMMMMMMM - MMMMJJCKJMCJMMMM - MMMMMJCKJJJJAAMM - MMMMMMCKAAMAAAAM - MMMMKCKKAAAAAAMM - MMMJCCKKAJJAAMMM - MMMJKKKKJJJJAMMM - MMMMJJKKJJJAAMMM - MMMMMJJJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ........JJ...... + .......KCJJ..... + .......KKJJ..... + ....CK.CJ....... + ....JJCKJ.CJ.... + .....JCKJJJJAA.. + ......CKAA.AAAA. + ....KCKKAAAAAA.. + ...JCCKKAJJAA... + ...JKKKKJJJJA... + ....JJKKJJJAA... + .....JJJJJAA.... + ................ } # tile 219 (magic marker) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMBMMMMM - MMMMMMMMMBIEMMMM - MMMMMMMMBIEAAMMM - MMMMMMMBIEAAMMMM - MMMMMMBIEAAMMMMM - MMMMMBIEAAMMMMMM - MMMMNNEAAMMMMMMM - MMMMNNAAMMMMMMMM - MMMMMAAMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ..........B..... + .........BIE.... + ........BIEAA... + .......BIEAA.... + ......BIEAA..... + .....BIEAA...... + ....NNEAA....... + ....NNAA........ + .....AA......... + ................ + ................ } # tile 220 (land mine) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMAMMMMMMMM - MMMMMFFAFFMMMMMM - MMMMFMAAAMFAMMMM - MMMMFGFFFFFAAMMM - MMMMMGFFFFAAMMMM - MMMMMMAAAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .......A........ + .....FFAFF...... + ....F.AAA.FA.... + ....FGFFFFFAA... + .....GFFFFAA.... + ......AAAA...... + ................ + ................ + ................ } # tile 221 (beartrap) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPOMOPMMMMMM - MMMMPAMMMAPMMMMM - MMMMPPOMOPPAMMMM - MMMMPAMMMAPAMMMM - MMMMPPOAOPPAAMMM - MMMMPAAAAAPAAMMM - MMMMPAAMMMPAAMMM - MMMMPPAMMPPAMMMM - MMMMMPPPPPAAMMMM - MMMMMMPPPAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....PO.OP...... + ....PA...AP..... + ....PPO.OPPA.... + ....PA...APA.... + ....PPOAOPPAA... + ....PAAAAAPAA... + ....PAA...PAA... + ....PPA..PPA.... + .....PPPPPAA.... + ......PPPAA..... + ................ + ................ + ................ } # tile 222 (whistle / tin whistle) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMBBABBBBBBBMMMM - MBPPPPPPPPPPAMMM - MPPPPPPAAAAAAMMM - MPPPPPPAMMMMMMMM - MMPPPPAAMMMMMMMM - MMMAAAAMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ..BBABBBBBBB.... + .BPPPPPPPPPPA... + .PPPPPPAAAAAA... + .PPPPPPA........ + ..PPPPAA........ + ...AAAA......... + ................ + ................ + ................ } # tile 223 (whistle / magic whistle) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMBBABBBBBBBMMMM - MBPPPPPPPPPPAMMM - MPPPPPPAAAAAAMMM - MPPPPPPAMMMMMMMM - MMPPPPAAMMMMMMMM - MMMAAAAMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ..BBABBBBBBB.... + .BPPPPPPPPPPA... + .PPPPPPAAAAAA... + .PPPPPPA........ + ..PPPPAA........ + ...AAAA......... + ................ + ................ + ................ } # tile 224 (flute / wooden flute) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMJMMM - MMMMMMMMMMMAJMMM - MMMMMMMMMMKJAMMM - MMMMMMMMMKJAMMMM - MMMMMMMMKJAMMMMM - MMMMMMMJJAMMMMMM - MMMMMMKJAMMMMMMM - MMMMMJJAMMMMMMMM - MMMMKJAMMMMMMMMM - MMMJJAMMMMMMMMMM - MMKJAMMMMMMMMMMM - MJJAMMMMMMMMMMMM - MMAMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ............J... + ...........AJ... + ..........KJA... + .........KJA.... + ........KJA..... + .......JJA...... + ......KJA....... + .....JJA........ + ....KJA......... + ...JJA.......... + ..KJA........... + .JJA............ + ..A............. + ................ } # tile 225 (flute / magic flute) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMJMMM - MMMMMMMMMMMAJMMM - MMMMMMMMMMKJAMMM - MMMMMMMMMKJAMMMM - MMMMMMMMJJAMMMMM - MMMMMMMJJAMMMMMM - MMMMMMKJAMMMMMMM - MMMMMJJAMMMMMMMM - MMMMKJAMMMMMMMMM - MMMJJAMMMMMMMMMM - MMKJAMMMMMMMMMMM - MJJAMMMMMMMMMMMM - MMAMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ............J... + ...........AJ... + ..........KJA... + .........KJA.... + ........JJA..... + .......JJA...... + ......KJA....... + .....JJA........ + ....KJA......... + ...JJA.......... + ..KJA........... + .JJA............ + ..A............. + ................ } # tile 226 (horn / tooled horn) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNMMMM - MMMMMMMMMMNOOMMM - MMMMMMMMMNOOMMMM - MMMMMMMNNOOPMMMM - MMMMNNPOOOOMMMMM - MMMNKKNPOOPMAMMM - MMNKJAANPOMAAAMM - MMNKAAANPPAAAMMM - MMNKJAJNPAAAMMMM - MMMNKKNPAAAMMMMM - MMMMNNPAAAMMMMMM - MMMMAAAMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...........N.... + ..........NOO... + .........NOO.... + .......NNOOP.... + ....NNPOOOO..... + ...NKKNPOOP.A... + ..NKJAANPO.AAA.. + ..NKAAANPPAAA... + ..NKJAJNPAAA.... + ...NKKNPAAA..... + ....NNPAAA...... + ....AAA......... + ................ + ................ } # tile 227 (horn / frost horn) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNMMMM - MMMMMMMMMMNOOMMM - MMMMMMMMMNOOMMMM - MMMMMMMNNOOPMMMM - MMMMNNPOOOOMMMMM - MMMNKKNPOOPMAMMM - MMNKJAANPOMAAAMM - MMNKAAANPPAAAMMM - MMNKJAJNPAAAMMMM - MMMNKKNPAAAMMMMM - MMMMNNPAAAMMMMMM - MMMMAAAMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...........N.... + ..........NOO... + .........NOO.... + .......NNOOP.... + ....NNPOOOO..... + ...NKKNPOOP.A... + ..NKJAANPO.AAA.. + ..NKAAANPPAAA... + ..NKJAJNPAAA.... + ...NKKNPAAA..... + ....NNPAAA...... + ....AAA......... + ................ + ................ } # tile 228 (horn / fire horn) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNMMMM - MMMMMMMMMMNOOMMM - MMMMMMMMMNOOMMMM - MMMMMMMNNOOPMMMM - MMMMNNPOOOOMMMMM - MMMNKKNPOOPMAMMM - MMNKJAANPOMAAAMM - MMNKAAANPPAAAMMM - MMNKJAJNPAAAMMMM - MMMNKKNPAAAMMMMM - MMMMNNPAAAMMMMMM - MMMMAAAMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...........N.... + ..........NOO... + .........NOO.... + .......NNOOP.... + ....NNPOOOO..... + ...NKKNPOOP.A... + ..NKJAANPO.AAA.. + ..NKAAANPPAAA... + ..NKJAJNPAAA.... + ...NKKNPAAA..... + ....NNPAAA...... + ....AAA......... + ................ + ................ } # tile 229 (horn / horn of plenty) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNMMMM - MMMMMMMMMMNOOMMM - MMMMMMMMMNOOMMMM - MMMMMMMNNOOPMMMM - MMMMNNPOOOOMMMMM - MMMNKKNPOOPMAMMM - MMNKJAANPOMAAAMM - MMNKAAANPPAAAMMM - MMNKJAJNPAAAMMMM - MMMNKKNPAAAMMMMM - MMMMNNPAAAMMMMMM - MMMMAAAMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...........N.... + ..........NOO... + .........NOO.... + .......NNOOP.... + ....NNPOOOO..... + ...NKKNPOOP.A... + ..NKJAANPO.AAA.. + ..NKAAANPPAAA... + ..NKJAJNPAAA.... + ...NKKNPAAA..... + ....NNPAAA...... + ....AAA......... + ................ + ................ } # tile 230 (harp / wooden harp) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMKKKMMMMMMKKKMM - MMKAKPPPPPPKAKAM - MMMAKAMMMMMKAMAM - MMMKPPPPPPPPKMMM - MMMKAMMMMMMMKAMM - MMMKPPPPPPPPKAMM - MMMKAMMMMMMMKAMM - MMMMKPPPPPPKMAMM - MMMMMKKKKKKMAMMM - MMMMMMAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ..KKK......KKK.. + ..KAKPPPPPPKAKA. + ...AKA.....KA.A. + ...KPPPPPPPPK... + ...KA.......KA.. + ...KPPPPPPPPKA.. + ...KA.......KA.. + ....KPPPPPPK.A.. + .....KKKKKK.A... + ......AAAAAA.... + ................ + ................ } # tile 231 (harp / magic harp) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMKKKMMMMMMKKKMM - MMKAKPPPPPPKAKAM - MMMAKAMMMMMKAMAM - MMMKPPPPPPPPKMMM - MMMKAMMMMMMMKAMM - MMMKPPPPPPPPKAMM - MMMKAMMMMMMMKAMM - MMMMKPPPPPPKMAMM - MMMMMKKKKKKMAMMM - MMMMMMAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ..KKK......KKK.. + ..KAKPPPPPPKAKA. + ...AKA.....KA.A. + ...KPPPPPPPPK... + ...KA.......KA.. + ...KPPPPPPPPKA.. + ...KA.......KA.. + ....KPPPPPPK.A.. + .....KKKKKK.A... + ......AAAAAA.... + ................ + ................ } # tile 232 (bell) { - MMMMMMMMMMMMMMMM - MMMMMMMKAMMMMMMM - MMMMMMKAKAMMMMMM - MMMMMMMKAMMMMMMM - MMMMMMLCKAMMMMMM - MMMMMLCCCKAMMMMM - MMMMMLCCCKAMMMMM - MMMMMLCCCKAAMMMM - MMMMCLCCCKCAMMMM - MMMCLLCCCKLKAMMM - MMMCCLLLLLCKAMMM - MMMMCCCCCCKAAMMM - MMMMMAAKKAAAMMMM - MMMMMMMAAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .......KA....... + ......KAKA...... + .......KA....... + ......LCKA...... + .....LCCCKA..... + .....LCCCKA..... + .....LCCCKAA.... + ....CLCCCKCA.... + ...CLLCCCKLKA... + ...CCLLLLLCKA... + ....CCCCCCKAA... + .....AAKKAAA.... + .......AAA...... + ................ + ................ } # tile 233 (bugle) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMLMMMMMMMMMMMMM - MKCLMMMMMMMMMMMM - MKCCLMMMMMMMMLLM - MKCCCLCCCCCCCLAM - MKCCKAAKKKKKAACA - MKCKAAJCAAACJAAM - MMKAAMMJCCCJAAMM - MMMAMMMMAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ..L............. + .KCL............ + .KCCL........LL. + .KCCCLCCCCCCCLA. + .KCCKAAKKKKKAACA + .KCKAAJCAAACJAA. + ..KAA..JCCCJAA.. + ...A....AAAAA... + ................ + ................ + ................ + ................ } # tile 234 (drum / leather drum) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPOOOOPMMMMM - MMMMOOOOOOOOMMMM - MMMOOOOOOOOOOMMM - MMMLOOOOOOOOLAAM - MMMLKOOOOOOJLAAA - MMMKKLKKKKLJJAAA - MMMJKLKKKKLJJAAM - MMMMJKKKKKKJAAMM - MMMMMJJJJJJAAMMM - MMMMMMAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....POOOOP..... + ....OOOOOOOO.... + ...OOOOOOOOOO... + ...LOOOOOOOOLAA. + ...LKOOOOOOJLAAA + ...KKLKKKKLJJAAA + ...JKLKKKKLJJAA. + ....JKKKKKKJAA.. + .....JJJJJJAA... + ......AAAAAA.... + ................ + ................ } # tile 235 (drum / drum of earthquake) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPOOOOPMMMMM - MMMMOOOOOOOOMMMM - MMMOOOOOOOOOOMMM - MMMLOOOOOOOOLAAM - MMMLKOOOOOOJLAAM - MMMKKLKKKKLJJAAM - MMMJKLKKKKLJJAAM - MMMMJKKKKKKJAAMM - MMMMMJJJJJJAAMMM - MMMMMMAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....POOOOP..... + ....OOOOOOOO.... + ...OOOOOOOOOO... + ...LOOOOOOOOLAA. + ...LKOOOOOOJLAA. + ...KKLKKKKLJJAA. + ...JKLKKKKLJJAA. + ....JKKKKKKJAA.. + .....JJJJJJAA... + ......AAAAAA.... + ................ + ................ } # tile 236 (pick-axe) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMBBAMMMMMMM - MMMMMBPPBAMMMMMM - MMMMMMPPPBAMMMMM - MMMMMMMKPPPAMMMM - MMMMMMKJAMPPAMMM - MMMMMKJAMMMPAMMM - MMMMKJAMMMMMMMMM - MMMKJAMMMMMMMMMM - MMKJAMMMMMMMMMMM - MKJAMMMMMMMMMMMM - MMAMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ......BBA....... + .....BPPBA...... + ......PPPBA..... + .......KPPPA.... + ......KJA.PPA... + .....KJA...PA... + ....KJA......... + ...KJA.......... + ..KJA........... + .KJA............ + ..A............. + ................ + ................ } # tile 237 (iron hook / grappling hook) { - MMMMMMMMMMMMMNMM - MMMMMMMMMMMMMMPM - MMMMMMMMMMMNPAPA - MMMMMMMMMMMMMPAA - MMMMMMMOOEPPPPAM - MMMMMOOAAAAAAAPA - MMMMOAAMMMMMMMPA - MMMMOAMMMMMMMNAM - MMMMOAMMMMMMMMMM - MMMMMOOAAMMMMMMM - MMMMMMMOOOAMMMMM - MMMMMMMMMMOAMMMM - MMMMMMMMMMOAMMMM - MOAMMMMMMMOAMMMM - MMOOAMMOOOAMMMMM - MMMMOOOAAMMMMMMM + .............N.. + ..............P. + ...........NPAPA + .............PAA + .......OOEPPPPA. + .....OOAAAAAAAPA + ....OAA.......PA + ....OA.......NA. + ....OA.......... + .....OOAA....... + .......OOOA..... + ..........OA.... + ..........OA.... + .OA.......OA.... + ..OOA..OOOA..... + ....OOOAA....... } # tile 238 (unicorn horn) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMHMMMMMMMMMMMMM - MMMLAMMMMMMMMMMM - MMMLHLAMMMMMMMMM - MMMMHLHAAMMMMMMM - MMMMMLHLHAMMMMMM - MMMMMMHLHLAAMMMM - MMMMMMLLHLHHAMMM - MMMMMMMHHLHDAMMM - MMMMMMMMLHDDAMMM - MMMMMMMMHDDAMMMM - MMMMMMMMMAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ..H............. + ...LA........... + ...LHLA......... + ....HLHAA....... + .....LHLHA...... + ......HLHLAA.... + ......LLHLHHA... + .......HHLHDA... + ........LHDDA... + ........HDDA.... + .........AA..... + ................ + ................ } # tile 239 (candelabrum / Candelabrum of Invocation) { - MMMMMMMNMMMMMMMM - MMMMMMMDMMMMMMMM - MMMMMMMDMMMNMMMM - MMMNMMMDMMMDMMMM - MMMDMMMDMMMDMMMM - MMMDMMHDHMMDMMMM - MMHDHMMHMMHDHMMM - MMMHMMMHMMAHMMMM - MMMOHHHHHHHOMAMM - MMMMMMOHOAAMAMMM - MMMMMMMHMMAAAMMA - MMMMMMOHOAAAAAAM - MMMMMOHHHHAMMAMM - MMMMMMHHHAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .......N........ + .......D........ + .......D...N.... + ...N...D...D.... + ...D...D...D.... + ...D..HDH..D.... + ..HDH..H..HDH... + ...H...H..AH.... + ...OHHHHHHHO.A.. + ......OHOAA.A... + .......H..AAA..A + ......OHOAAAAAA. + .....OHHHHA..A.. + ......HHHAA..... + ................ + ................ } # tile 240 (silver bell / Bell of Opening) { - MMMMMMMMMMMMMMMM - MMMMMMMOAMMMMMMM - MMMMMMOAOAMMMMMM - MMMMMMMOAMMMMMMM - MMMMMMNOPAMMMMMM - MMMMMNOOOPAMMMMM - MMMMMNOOOPAMMMMM - MMMMMNOOOPAAMMMM - MMMMONOOOPOAMMMM - MMMONNOOOPNPAMMM - MMMOONNNNNOPAMMM - MMMMOOOOOOPAAMMM - MMMMMAAPPAAAMMMM - MMMMMMMAAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .......OA....... + ......OAOA...... + .......OA....... + ......NOPA...... + .....NOOOPA..... + .....NOOOPA..... + .....NOOOPAA.... + ....ONOOOPOA.... + ...ONNOOOPNPA... + ...OONNNNNOPA... + ....OOOOOOPAA... + .....AAPPAAA.... + .......AAA...... + ................ + ................ } # tile 241 (tripe ration) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOOOOMMMMMMM - MMMMDODDDOOMMMMM - MMMODODOOODAMMMM - MMMOOOOODDDAMMMM - MMMMDODOOOOAMMMM - MMMMMODOODAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....OOOO....... + ....DODDDOO..... + ...ODODOOODA.... + ...OOOOODDDA.... + ....DODOOOOA.... + .....ODOODAA.... + ......AAAAA..... + ................ + ................ } # tile 242 (corpse) { - MMMMMMMMMMMMMMMM - MMMMMDMDPLNMMMMM - MMMNOMDDLNOAMMMM - MMPOOADMMOONNMMM - MONONNMDLNNNNMMM - MNPANDCCCNAAAAMM - MMAADCCCCAADMMMM - MMDDDCCCDADDDDMM - MMDMNCDCCNMDMMMM - MPNNNOAADNNPNNMM - MONPONMDDMNONOAM - MMMPNNAMDMPNAAAM - MMMLNAAMDMNPAMMM - MMMMAAMMMMMAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .....D.DPLN..... + ...NO.DDLNOA.... + ..POOAD..OONN... + .ONONN.DLNNNN... + .NPANDCCCNAAAA.. + ..AADCCCCAAD.... + ..DDDCCCDADDDD.. + ..D.NCDCCN.D.... + .PNNNOAADNNPNN.. + .ONPON.DD.NONOA. + ...PNNA.D.PNAAA. + ...LNAA.D.NPA... + ....AA.....AA... + ................ + ................ } # tile 243 (egg) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPONOPMMMMMMM - MMMMONNNOMMMMMMM - MMMPNNNNNPMMMMMM - MMMONNNNNOMAAAMM - MMMNNNNNNOAAAAMM - MMMONNNNOOAAAAMM - MMMPONNOOPAAAMMM - MMMMPOOOPAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ....PONOP....... + ....ONNNO....... + ...PNNNNNP...... + ...ONNNNNO.AAA.. + ...NNNNNNOAAAA.. + ...ONNNNOOAAAA.. + ...PONNOOPAAA... + ....POOOPAAA.... + ................ + ................ + ................ } # tile 244 (meatball) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMKKCKMMMMMMM - MMMMKCDJDJMMMMMM - MMMMCDJDJJAAAMMM - MMMMDCDJAJAAAMMM - MMMMKDDJJJAAAMMM - MMMMMJJAJAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....KKCK....... + ....KCDJDJ...... + ....CDJDJJAAA... + ....DCDJAJAAA... + ....KDDJJJAAA... + .....JJAJAAA.... + ................ + ................ + ................ } # tile 245 (meat stick) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMCDMMM - MMMMMMMMMMCDAAMM - MMMMMMMMMLDAAMMM - MMMMMMMDLKAAMMMM - MMMMMMLCKAAMMMMM - MMMMMLCKAAMMMMMM - MMMMLLKAAMMMMMMM - MMMDCKAAMMMMMMMM - MMMCKAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........CD... + ..........CDAA.. + .........LDAA... + .......DLKAA.... + ......LCKAA..... + .....LCKAA...... + ....LLKAA....... + ...DCKAA........ + ...CKAA......... + ....AA.......... + ................ + ................ + ................ } # tile 246 (huge chunk of meat) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMKDKKMMMMMMM - MMMKKJJJJKDMMMMM - MMKCCKKCJJJKMMMM - MMKCKKCJJJJKAMMM - MKKKKJJJDDJJKAAM - MKKKJJJJJJJJKAAA - MKCKDJJJDJJJJAAA - MKKJDJJDJJAJAAAA - MKKKKJJDKKDJJAAA - MDKDJJJKKKKAJAAM - DKKKKAJJAJDAJJAM - KKKKKKKKKJJJAJAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....KDKK....... + ...KKJJJJKD..... + ..KCCKKCJJJK.... + ..KCKKCJJJJKA... + .KKKKJJJDDJJKAA. + .KKKJJJJJJJJKAAA + .KCKDJJJDJJJJAAA + .KKJDJJDJJAJAAAA + .KKKKJJDKKDJJAAA + .DKDJJJKKKKAJAA. + DKKKKAJJAJDAJJA. + KKKKKKKKKJJJAJA. + ................ + ................ } # tile 247 (meat ring) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOOOAMMMMMMM - MMMMOAAMOOAMMMMM - MMMMOAAMMMOAMMMM - MMMMMOAAMMMOAMMM - MMMMMOAAMMMOAMMM - MMMMMOAMMMMOAMMM - MMMMOAAAMMOAAMMM - MMMMMOOOOOAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....OOOA....... + ....OAA.OOA..... + ....OAA...OA.... + .....OAA...OA... + .....OAA...OA... + .....OA....OA... + ....OAAA..OAA... + .....OOOOOAA.... + ......AAAAA..... + ................ } # tile 248 (glob of gray ooze) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPPPPPPMMMMM - MMMMMPPPPPPPMMMM - MMMPPPPPPPPMMMMM - MMMMPPPPPPPPMMMM - MMPPPPPPPPPPMMMM - MMMPPPPPPPPPPMMM - MMPMPPPPPPPMPAMM - MMPPPPAMPMPPAMMM - MMMAAAMAAAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....PPPPPP..... + .....PPPPPPP.... + ...PPPPPPPP..... + ....PPPPPPPP.... + ..PPPPPPPPPP.... + ...PPPPPPPPPP... + ..P.PPPPPPP.PA.. + ..PPPPA.P.PPA... + ...AAA.AAAAA.... + ................ } # tile 249 (glob of brown pudding) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMJJJJJJMMMMM - MMMMMJJJJJJJMMMM - MMMJJJJJJJJMMMMM - MMMMJJJJJJJJMMMM - MMJJJJJJJJJJMMMM - MMMJJJJJJJJJJMMM - MMJMJJJJJJJMJAMM - MMJJJJAMJMJJAMMM - MMMAAAMAAAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....JJJJJJ..... + .....JJJJJJJ.... + ...JJJJJJJJ..... + ....JJJJJJJJ.... + ..JJJJJJJJJJ.... + ...JJJJJJJJJJ... + ..J.JJJJJJJ.JA.. + ..JJJJA.J.JJA... + ...AAA.AAAAA.... + ................ } # tile 250 (glob of green slime) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMFFFFFFMMMMM - MMMMMFFFFFFFMMMM - MMMFFFFFFFFMMMMM - MMMMFFFFFFFFMMMM - MMFFFFFFFFFFMMMM - MMMFFFFFFFFFFMMM - MMFMFFFFFFFMFAMM - MMFFFFAMFMFFAMMM - MMMAAAMAAAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....FFFFFF..... + .....FFFFFFF.... + ...FFFFFFFF..... + ....FFFFFFFF.... + ..FFFFFFFFFF.... + ...FFFFFFFFFF... + ..F.FFFFFFF.FA.. + ..FFFFA.F.FFA... + ...AAA.AAAAA.... + ................ } # tile 251 (glob of black pudding) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMAAAAAAMMMMM - MMMMMADAAAAAMMMM - MMMAAAAADAAMMMMM - MMMMAAAAADAAMMMM - MMAAAAAAAAAAMMMM - MMMAAADAAAAAAMMM - MMAMAAAAAADMAAMM - MMAAAAAMAMAAAMMM - MMMAAAMAAAAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .....AAAAAA..... + .....ADAAAAA.... + ...AAAAADAA..... + ....AAAAADAA.... + ..AAAAAAAAAA.... + ...AAADAAAAAA... + ..A.AAAAAAD.AA.. + ..AAAAA.A.AAA... + ...AAA.AAAAA.... + ................ } # tile 252 (kelp frond) { - MMMMFAMMMMMMMMMM - MMMMFFAMMMMMMMMM - MMMMMFFAMMMMMMMM - MMMMMMMFFAMMMMMM - MMMMMMMMFAMMMMMM - MMMMMMMMFFAMMMMM - MMMMMMMMFFAMMMMM - MMMMMMMMFFAMMMMM - MMMMMMMFFAMMMMMM - MMMMMMMFFAMMMMMM - MMMMMMFFAMMMMMMM - MMMMMFFFAMMMMMMM - MMMMMFFAMMMMMMMM - MMMMMFFFAMMMMMMM - MMMMMFFFFAMMMMMM - MMMMMMFFFFAMMMMM + ....FA.......... + ....FFA......... + .....FFA........ + .......FFA...... + ........FA...... + ........FFA..... + ........FFA..... + ........FFA..... + .......FFA...... + .......FFA...... + ......FFA....... + .....FFFA....... + .....FFA........ + .....FFFA....... + .....FFFFA...... + ......FFFFA..... } # tile 253 (eucalyptus leaf) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMLMMMMMMMM - MMMMMMMLAMMMMMMM - MMMMMMMLHMMMMMMM - MMMMMMGOHAMMMMMM - MMMMMMGOOAMMMMMM - MMMMMGOOAMMMMMMM - MMMMMGOHAMMMMMMM - MMMMMOOAMMMMMMMM - MMMMOHAMMMMMMMMM - MMMMOAMMMMMMMMMM - MMMOAMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .......L........ + .......LA....... + .......LH....... + ......GOHA...... + ......GOOA...... + .....GOOA....... + .....GOHA....... + .....OOA........ + ....OHA......... + ....OA.......... + ...OA........... + ................ + ................ } # tile 254 (apple) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMFFMMMMMMMMMM - MMMMMMFMMMMMMMMM - MMMMCCFFCCMMMMMM - MMMCLLKCDDKMMMMM - MMMCLDDDCDKAMMMM - MMMCDDDDDDKAAMMM - MMMDDDDDDDKAAMMM - MMMDDDDDDKKAAMMM - MMMMDDKDKKAAMMMM - MMMMMKAAKAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....FF.......... + ......F......... + ....CCFFCC...... + ...CLLKCDDK..... + ...CLDDDCDKA.... + ...CDDDDDDKAA... + ...DDDDDDDKAA... + ...DDDDDDKKAA... + ....DDKDKKAA.... + .....KAAKAA..... + ................ + ................ + ................ } # tile 255 (orange) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMFFFMMMMMMMMM - MMMMMMMFGGMMMMMM - MMMMMCCFCCDMMMMM - MMMMCGGCCCCDMMMM - MMMDCCCCCCCDAMMM - MMMCCCCCCCCDKAMM - MMMCCCCCCCDDKAMM - MMMDCCCCCDDKJAMM - MMMMDCCCDDKKAAMM - MMMMMDDDDKKAAMMM - MMMMMMAKKJAAMMMM - MMMMMMMAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....FFF......... + .......FGG...... + .....CCFCCD..... + ....CGGCCCCD.... + ...DCCCCCCCDA... + ...CCCCCCCCDKA.. + ...CCCCCCCDDKA.. + ...DCCCCCDDKJA.. + ....DCCCDDKKAA.. + .....DDDDKKAA... + ......AKKJAA.... + .......AAAA..... + ................ + ................ } # tile 256 (pear) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMFFCCMMM - MMMMMMMMFGCFMMMM - MMMMMMMFGGGFAAMM - MMMMMFFGHGFAAMMM - MMMFGHHHGFFAAMMM - MMFGHHGGGFFAMMMM - MMFHHGGGGFFAMMMM - MMFHHGGGGFMAMMMM - MMMFGGGGFMAAMMMM - MMMMFFFMMAAMMMMM - MMMMMAAAAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .........FFCC... + ........FGCF.... + .......FGGGFAA.. + .....FFGHGFAA... + ...FGHHHGFFAA... + ..FGHHGGGFFA.... + ..FHHGGGGFFA.... + ..FHHGGGGF.A.... + ...FGGGGF.AA.... + ....FFF..AA..... + .....AAAAA...... + ................ + ................ } # tile 257 (melon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMFFFFMMMMMM - MMMMFGGGGGFMMMMM - MMMFGGGGGGGFAMMM - MMMGGGGGGGGFAAMM - MMFGGGGGGGGFAAMM - MMFGGGGGGGGFAAMM - MMFGGGGGGGGAAMMM - MMFGGKAGGGFAAMMM - MMMFKAGGGFAAMMMM - MMMMMFFFAAAMMMMM - MMMMMMAAAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ......FFFF...... + ....FGGGGGF..... + ...FGGGGGGGFA... + ...GGGGGGGGFAA.. + ..FGGGGGGGGFAA.. + ..FGGGGGGGGFAA.. + ..FGGGGGGGGAA... + ..FGGKAGGGFAA... + ...FKAGGGFAA.... + .....FFFAAA..... + ......AAA....... + ................ } # tile 258 (banana) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMJMMM - MMMMMMMMMMMMHAMM - MMMMMMMMMMMMHHMM - MMMMMMMMMMMHOHAM - MMMMMMMMMMMHOHAM - MMMMMMMMMMHOHHAM - MMMMMMMMMMHOHJAM - MMMMMMMMMHOHHAAM - MMMMMMMMHOHHJAMM - MMMMMMHHOHHJAAMM - MMJHOOOOHHJAAMMM - MMMMHHHHJAAAMMMM - MMMMMAAAAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ............J... + ............HA.. + ............HH.. + ...........HOHA. + ...........HOHA. + ..........HOHHA. + ..........HOHJA. + .........HOHHAA. + ........HOHHJA.. + ......HHOHHJAA.. + ..JHOOOOHHJAA... + ....HHHHJAAA.... + .....AAAAA...... + ................ } # tile 259 (carrot) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMFMMFMM - MMMMMMMMMMGFGAAM - MMMMMMMMMMFFAMMM - MMMMMMMMMMGFFFMM - MMMMMMMCCGFAAMMM - MMMMMMCCCCAMMMMM - MMMMMMDCCCMMMMMM - MMMMMCCDCAMMMMMM - MMMMCCCCAAMMMMMM - MMMMDCAAAMMMMMMM - MMMCCAAMMMMMMMMM - MMCDAAMMMMMMMMMM - MMCAAMMMMMMMMMMM - MMMAMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ..........F..F.. + ..........GFGAA. + ..........FFA... + ..........GFFF.. + .......CCGFAA... + ......CCCCA..... + ......DCCC...... + .....CCDCA...... + ....CCCCAA...... + ....DCAAA....... + ...CCAA......... + ..CDAA.......... + ..CAA........... + ...A............ + ................ } # tile 260 (sprig of wolfsbane) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMHHMMM - MMMMMMMMMMHMMHMM - MMMHHHFMMMFAAMMM - MMHMAAAFMFAMMAMM - MMHAAMMMFAMMMMMM - MMMAMMMFFAMMMMMM - MMMMMMFFAAMMMMMM - MMMMMFFAAMMMMMMM - MMMFFFAAMMMMMMMM - MMMMAAAMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........HH... + ..........H..H.. + ...HHHF...FAA... + ..H.AAAF.FA..A.. + ..HAA...FA...... + ...A...FFA...... + ......FFAA...... + .....FFAA....... + ...FFFAA........ + ....AAA......... + ................ + ................ + ................ } # tile 261 (clove of garlic) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOMMMMMMMMMM - MMMMOOOAAMMMMMMM - MMMMOOOOAAMMMMMM - MMMMHOOOOAAMMMMM - MMMMHHOOOOAAMMMM - MMMMMHHHOOOAAMMM - MMMMMMMHOOOAAMMM - MMMMMMMMAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .....O.......... + ....OOOAA....... + ....OOOOAA...... + ....HOOOOAA..... + ....HHOOOOAA.... + .....HHHOOOAA... + .......HOOOAA... + ........AAAA.... + ................ + ................ + ................ } # tile 262 (slime mold) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMJMMMM - MMMMMMMMFGJFMMMM - MMMMMMFFGGGFMMMM - MMMMFGGGGGGFAMMM - MMMFGGGGGCGCAMMM - MMMGGGGGGGCCAMMM - MMFGGGGCGCCKAMMM - MMFGGCGGCCKJAMMM - MMMCGGCCCKJAMMMM - MMMMCCCKJAAAMMMM - MMMMMAAAAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........J.... + ........FGJF.... + ......FFGGGF.... + ....FGGGGGGFA... + ...FGGGGGCGCA... + ...GGGGGGGCCA... + ..FGGGGCGCCKA... + ..FGGCGGCCKJA... + ...CGGCCCKJA.... + ....CCCKJAAA.... + .....AAAAA...... + ................ + ................ } # tile 263 (lump of royal jelly) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOHMMMMMMMMM - MMMMONHHAAAMMMMM - MMMONOHHHAAAMMMM - MMHOOOOHHHHAMMMM - MMMMHOOHHAAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....OH......... + ....ONHHAAA..... + ...ONOHHHAAA.... + ..HOOOOHHHHA.... + ....HOOHHAAA.... + ......AAAAA..... + ................ + ................ } # tile 264 (cream pie) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMOOOOOOOOMMMM - MMMOONNNNOONOAMM - MMKNONOOONNNNJAM - MMMKKKKKKKKJJAAM - MMMMJJJJJJJJAAMM - MMMMMMAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ....OOOOOOOO.... + ...OONNNNOONOA.. + ..KNONOOONNNNJA. + ...KKKKKKKKJJAA. + ....JJJJJJJJAA.. + ......AAAAAAA... + ................ + ................ + ................ } # tile 265 (candy bar) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMIAMMMMMM - MMMMMMMBIIAMMMMM - MMMMMMIBBIIAMMMM - MMMMMNIIBBAAMMMM - MMMMNNNIIAAMMMMM - MMMNNCNNAAMMMMMM - MMIINNNAAMMMMMMM - MIIIINAAMMMMMMMM - MMIIIAAMMMMMMMMM - MMMIAAMMMMMMMMMM - MMMMAMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ........IA...... + .......BIIA..... + ......IBBIIA.... + .....NIIBBAA.... + ....NNNIIAA..... + ...NNCNNAA...... + ..IINNNAA....... + .IIIINAA........ + ..IIIAA......... + ...IAA.......... + ....A........... + ................ } # tile 266 (fortune cookie) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLLMMMMMMMMM - MMMMLLLLLLMMMMMM - MMMLLLLLLLLMMMMM - MMMLLLKJJKAAMMMM - MMMLLLLLJAAMMMMM - MMMMLLLLAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....LL......... + ....LLLLLL...... + ...LLLLLLLL..... + ...LLLKJJKAA.... + ...LLLLLJAA..... + ....LLLLAA...... + .....AAAA....... + ................ + ................ } # tile 267 (pancake) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOOOOOOMMMMM - MMMMOOOOOOOOMMMM - MMMMOOOOKOOOOMMM - MMMOOKOOOOOOOAMM - MMOOOOOOOKOOOAMM - MMOOOOOOOOOOOAMM - MMOOKOOOOOOOOAMM - MMOOOOOOOKOOAAMM - MMMOOOKOOOOOAAMM - MMMMOOOOOOOAAMMM - MMMMMAAAAAAAMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....OOOOOO..... + ....OOOOOOOO.... + ....OOOOKOOOO... + ...OOKOOOOOOOA.. + ..OOOOOOOKOOOA.. + ..OOOOOOOOOOOA.. + ..OOKOOOOOOOOA.. + ..OOOOOOOKOOAA.. + ...OOOKOOOOOAA.. + ....OOOOOOOAA... + .....AAAAAAA.... + ................ + ................ } # tile 268 (lembas wafer) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMOOMMMMMMM - MMMMMMOOLOOMMMMM - MMMMMOOLOOLOOMMM - MMMMOOLOOLOOLOOM - MMMOOLOOLOOLOOAM - MMOOLOOLOOLOOAMM - MMMAOOLOOLOOAMMM - MMMMMAOOLOOAMMMM - MMMMMMMAOOAMMMMM - MMMMMMMMMAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......OO....... + ......OOLOO..... + .....OOLOOLOO... + ....OOLOOLOOLOO. + ...OOLOOLOOLOOA. + ..OOLOOLOOLOOA.. + ...AOOLOOLOOA... + .....AOOLOOA.... + .......AOOA..... + .........A...... + ................ + ................ } # tile 269 (cram ration) { - MMMMMMMMMMMMMMMM - MMMJKAMMMMMMMMMM - MMMPBAMMMMMMMMMM - MMMPBAMMMMMMMMMM - MMMPBPAMMMMMMMMM - MMMBBPAKKKKKAMMM - MMMBBPKKKKKKKAMM - MMMOPKKKKKKKAMMM - MMMOKKKKKKKJJAMM - MMMBPKLLOKJJJAMM - MMMPKLOLOLKJJAMM - MMMAKOLOLLKJAAMM - MMMMKLOLLOKAAMMM - MMMMKKKKKKKAMMMM - MMMMMAAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + ...JKA.......... + ...PBA.......... + ...PBA.......... + ...PBPA......... + ...BBPAKKKKKA... + ...BBPKKKKKKKA.. + ...OPKKKKKKKA... + ...OKKKKKKKJJA.. + ...BPKLLOKJJJA.. + ...PKLOLOLKJJA.. + ...AKOLOLLKJAA.. + ....KLOLLOKAA... + ....KKKKKKKA.... + .....AAAAAA..... + ................ } # tile 270 (food ration) { - MMMJJAMMMMMMMMMM - MMMBPAMMMMMMMMMM - MMMBPAMMMMMMMMMM - MMBBBPAMMMMMMMMM - MMBBBPAKKKKKKKAM - MBBBBPKKKKKKKKKA - MBOOPKKKKKKKKKAM - MBOOKKKKKKKKKJJA - MBOOPKLLLLOKJJJA - MBPPKLOLLLOLKJJA - MMPAKOLOOOLLKJJA - MPPPKLOLLLOLKJJA - MMMAKOLOOOLLKJAA - MMMMKLOLLLLOKAAM - MMMMKKKKKKKKKAMM - MMMMMAAAAAAAAMMM + ...JJA.......... + ...BPA.......... + ...BPA.......... + ..BBBPA......... + ..BBBPAKKKKKKKA. + .BBBBPKKKKKKKKKA + .BOOPKKKKKKKKKA. + .BOOKKKKKKKKKJJA + .BOOPKLLLLOKJJJA + .BPPKLOLLLOLKJJA + ..PAKOLOOOLLKJJA + .PPPKLOLLLOLKJJA + ...AKOLOOOLLKJAA + ....KLOLLLLOKAA. + ....KKKKKKKKKA.. + .....AAAAAAAA... } # tile 271 (K-ration) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMJJAMMMMMMMMMM - MMMBPAMMMMMMMMMM - MMBBBPAMMMMMMMMM - MMBBBPKKKKKKKAMM - MMOOPKKKKKKKKKAM - MMOOKKKKKKKKKJAM - MMOOPKLLLLOKJJAM - MMPPKLLELEOLKJAM - MMPAKOLEELLLKJAM - MMPPKLLEELOLKJAM - MMMAKOLELELLKJAM - MMMMKLLLLLLOKAAM - MMMMKKKKKKKKKAMM - MMMMMAAAAAAAAMMM + ................ + ................ + ...JJA.......... + ...BPA.......... + ..BBBPA......... + ..BBBPKKKKKKKA.. + ..OOPKKKKKKKKKA. + ..OOKKKKKKKKKJA. + ..OOPKLLLLOKJJA. + ..PPKLLELEOLKJA. + ..PAKOLEELLLKJA. + ..PPKLLEELOLKJA. + ...AKOLELELLKJA. + ....KLLLLLLOKAA. + ....KKKKKKKKKA.. + .....AAAAAAAA... } # tile 272 (C-ration) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMJJAMMMMMMMMMM - MMMBPAMMMMMMMMMM - MMBBBPAMMMMMMMMM - MMBBBPAMMMMMMMMM - MMOOPKKKKKKKKAMM - MMOOKKKKKKKKKJAM - MMOOPKLLLLOKJJAM - MMPPKLOEEEOLKJAM - MMPAKOLEOOLLKJAM - MMPPKLOELLOLKJAM - MMMAKOLEEELLKJAM - MMMMKLOLLLLOKAAM - MMMMKKKKKKKKKAMM - MMMMMAAAAAAAAMMM + ................ + ................ + ...JJA.......... + ...BPA.......... + ..BBBPA......... + ..BBBPA......... + ..OOPKKKKKKKKA.. + ..OOKKKKKKKKKJA. + ..OOPKLLLLOKJJA. + ..PPKLOEEEOLKJA. + ..PAKOLEOOLLKJA. + ..PPKLOELLOLKJA. + ...AKOLEEELLKJA. + ....KLOLLLLOKAA. + ....KKKKKKKKKA.. + .....AAAAAAAA... } # tile 273 (tin) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMBBBBMMMMMMM - MMMMBPPPPPMAMMMM - MMMMBPBBPMAAAMMM - MMMMOBPPMMAAAAMM - MMMMOOOPMMAAAAMM - MMMMOOOPMMAAAMMM - MMMMBOOPMMAAMMMM - MMMMBBPPMMAMMMMM - MMMMMBPPMAMMMMMM - MMMMMMAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....BBBB....... + ....BPPPPP.A.... + ....BPBBP.AAA... + ....OBPP..AAAA.. + ....OOOP..AAAA.. + ....OOOP..AAA... + ....BOOP..AA.... + ....BBPP..A..... + .....BPP.A...... + ......AAA....... + ................ + ................ } # tile 274 (ruby / gain ability) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMODDDAMMMMMMM - MMMMMCDAMMMMMMMM - MMMMCDDDAMMMMMMM - MMMCNCDDDAMAAMMM - MMMCDDDDDAAAAMMM - MMMCDDDDDAAMMMMM - MMMMCDDDAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....ODDDA....... + .....CDA........ + ....CDDDA....... + ...CNCDDDA.AA... + ...CDDDDDAAAA... + ...CDDDDDAA..... + ....CDDDAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 275 (pink / restore ability) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOIIIAMMMMMMM - MMMMMLIAMMMMMMMM - MMMMLIIIAMMMMMMM - MMMLNLIIIAMAAMMM - MMMLIIIIIAAAAMMM - MMMLIIIIIAAMMMMM - MMMMLIIIAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OIIIA....... + .....LIA........ + ....LIIIA....... + ...LNLIIIA.AA... + ...LIIIIIAAAA... + ...LIIIIIAA..... + ....LIIIAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 276 (orange / confusion) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOCCCAMMMMMMM - MMMMMKCAMMMMMMMM - MMMMKCCCAMMMMMMM - MMMKNKCCCAMAAMMM - MMMKCCCCCAAAAMMM - MMMKCCCCCAAMMMMM - MMMMKCCCAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OCCCA....... + .....KCA........ + ....KCCCA....... + ...KNKCCCA.AA... + ...KCCCCCAAAA... + ...KCCCCCAA..... + ....KCCCAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 277 (yellow / blindness) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOHHHAMMMMMMM - MMMMMOHAMMMMMMMM - MMMMOHHHAMMMMMMM - MMMONOHHHAMAAMMM - MMMOHHHHHAAAAMMM - MMMOHHHHHAAMMMMM - MMMMOHHHAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OHHHA....... + .....OHA........ + ....OHHHA....... + ...ONOHHHA.AA... + ...OHHHHHAAAA... + ...OHHHHHAA..... + ....OHHHAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 278 (emerald / paralysis) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOFFFAMMMMMMM - MMMMMGFAMMMMMMMM - MMMMGFFFAMMMMMMM - MMMGNGFFFAMAAMMM - MMMGFFFFFAAAAMMM - MMMGFFFFFAAMMMMM - MMMMGFFFAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OFFFA....... + .....GFA........ + ....GFFFA....... + ...GNGFFFA.AA... + ...GFFFFFAAAA... + ...GFFFFFAA..... + ....GFFFAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 279 (dark green / speed) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOFFMAMMMMMMM - MMMMMFMAMMMMMMMM - MMMMFMFMAMMMMMMM - MMMFNFMFMAMAAMMM - MMMFFMFMMAAAAMMM - MMMFMFMMMAAMMMMM - MMMMFMFMAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OFF.A....... + .....F.A........ + ....F.F.A....... + ...FNF.F.A.AA... + ...FF.F..AAAA... + ...F.F...AA..... + ....F.F.AA...... + .....AAAA....... + ................ + ................ + ................ } # tile 280 (cyan / levitation) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMBBBEAMMMMMMM - MMMMMBEAMMMMMMMM - MMMMBBBEAMMMMMMM - MMMBNBBEEAMAAMMM - MMMBBBBEEAAAAMMM - MMMBBBBEEAAMMMMM - MMMMBBEEAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....BBBEA....... + .....BEA........ + ....BBBEA....... + ...BNBBEEA.AA... + ...BBBBEEAAAA... + ...BBBBEEAA..... + ....BBEEAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 281 (sky blue / hallucination) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMNBBBAMMMMMMM - MMMMMNBAMMMMMMMM - MMMMNBBBAMMMMMMM - MMMNBBBBBAMAAMMM - MMMNBBBBBAAAAMMM - MMMNBBBBBAAMMMMM - MMMMNBBBAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....NBBBA....... + .....NBA........ + ....NBBBA....... + ...NBBBBBA.AA... + ...NBBBBBAAAA... + ...NBBBBBAA..... + ....NBBBAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 282 (brilliant blue / invisibility) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOEEEAMMMMMMM - MMMMMBEAMMMMMMMM - MMMMBEEEAMMMMMMM - MMMBNBEEEAMAAMMM - MMMBEEEEEAAAAMMM - MMMBEEEEEAAMMMMM - MMMMBEEEAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OEEEA....... + .....BEA........ + ....BEEEA....... + ...BNBEEEA.AA... + ...BEEEEEAAAA... + ...BEEEEEAA..... + ....BEEEAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 283 (magenta / see invisible) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMDIIDAMMMMMMM - MMMMMDIAMMMMMMMM - MMMMDIIDAMMMMMMM - MMMDLDIIDAMAAMMM - MMMDIIIIDAAAAMMM - MMMDDIIDDAAMMMMM - MMMMDDDDAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....DIIDA....... + .....DIA........ + ....DIIDA....... + ...DLDIIDA.AA... + ...DIIIIDAAAA... + ...DDIIDDAA..... + ....DDDDAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 284 (purple-red / healing) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOEDEAMMMMMMM - MMMMMDEAMMMMMMMM - MMMMDEDEAMMMMMMM - MMMDNDEDEAMAAMMM - MMMDDEDEEAAAAMMM - MMMDEDEDEAAMMMMM - MMMMDEDEAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OEDEA....... + .....DEA........ + ....DEDEA....... + ...DNDEDEA.AA... + ...DDEDEEAAAA... + ...DEDEDEAA..... + ....DEDEAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 285 (puce / extra healing) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOKKJAMMMMMMM - MMMMMIKAMMMMMMMM - MMMMIKDJAMMMMMMM - MMMINDKJJAMAAMMM - MMMIKKDJJAAAAMMM - MMMDKDKJJAAMMMMM - MMMMDKKJAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OKKJA....... + .....IKA........ + ....IKDJA....... + ...INDKJJA.AA... + ...IKKDJJAAAA... + ...DKDKJJAA..... + ....DKKJAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 286 (milky / gain level) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOOOOAMMMMMMM - MMMMMNOAMMMMMMMM - MMMMNOOOAMMMMMMM - MMMNOOOOOAMAAMMM - MMMNOOOOOAAAAMMM - MMMNOOOOOAAMMMMM - MMMMNOOOAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OOOOA....... + .....NOA........ + ....NOOOA....... + ...NOOOOOA.AA... + ...NOOOOOAAAA... + ...NOOOOOAA..... + ....NOOOAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 287 (swirly / enlightenment) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMNOOOAMMMMMMM - MMMMMNOAMMMMMMMM - MMMMNOIIAMMMMMMM - MMMNOIIOOAMAAMMM - MMMIIOOOIAAAAMMM - MMMNOOIIOAAMMMMM - MMMMIIOOAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....NOOOA....... + .....NOA........ + ....NOIIA....... + ...NOIIOOA.AA... + ...IIOOOIAAAA... + ...NOOIIOAA..... + ....IIOOAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 288 (bubbly / monster detection) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOFFFAMMMMMMM - MMMMMNFAMMMMMMMM - MMMMFFFNAMMMMMMM - MMMNFNFFFAMAAMMM - MMMFFFFFNAAAAMMM - MMMFNFFFFAAMMMMM - MMMMFFNFAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OFFFA....... + .....NFA........ + ....FFFNA....... + ...NFNFFFA.AA... + ...FFFFFNAAAA... + ...FNFFFFAA..... + ....FFNFAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 289 (smoky / object detection) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOPPPAMMMMMMM - MMMMMOPAMMMMMMMM - MMMMOPPPAMMMMMMM - MMMONPPPPAMAAMMM - MMMOPPPPPAAAAMMM - MMMOPPPPPAAMMMMM - MMMMOPPPAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OPPPA....... + .....OPA........ + ....OPPPA....... + ...ONPPPPA.AA... + ...OPPPPPAAAA... + ...OPPPPPAA..... + ....OPPPAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 290 (cloudy / gain energy) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOEEEAMMMMMMM - MMMMMBPAMMMMMMMM - MMMMBEEPAMMMMMMM - MMMBEPPPEAMAAMMM - MMMBEEPEEAAAAMMM - MMMBEPPPPAAMMMMM - MMMMBPEEAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OEEEA....... + .....BPA........ + ....BEEPA....... + ...BEPPPEA.AA... + ...BEEPEEAAAA... + ...BEPPPPAA..... + ....BPEEAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 291 (effervescent / sleeping) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOEEOAMMMMMMM - MMMMMNNAMMMMMMMM - MMMMOFNNAMMMMMMM - MMMBFNNFOAMAAMMM - MMMOFNFFOAAAAMMM - MMMBFFFNEAAMMMMM - MMMMBNFFAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OEEOA....... + .....NNA........ + ....OFNNA....... + ...BFNNFOA.AA... + ...OFNFFOAAAA... + ...BFFFNEAA..... + ....BNFFAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 292 (black / full healing) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJMMMMMMMMM - MMMMMKJMMMMMMMMM - MMMMAAAAMMMMMMMM - MMMMMAAMMMMMMMMM - MMMMAAAAMMMMMMMM - MMMANAAAAMPPPMMM - MMMAAAAAAPPPPMMM - MMMAAAAAAPPMMMMM - MMMAAAAAAPMMMMMM - MMMMAAAAPMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJ......... + .....KJ......... + ....AAAA........ + .....AA......... + ....AAAA........ + ...ANAAAA.PPP... + ...AAAAAAPPPP... + ...AAAAAAPP..... + ...AAAAAAP...... + ....AAAAP....... + ................ + ................ + ................ } # tile 293 (golden / polymorph) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMLHHHAMMMMMMM - MMMMMLHAMMMMMMMM - MMMMLHHCAMMMMMMM - MMMLNLHHCAMAAMMM - MMMLHHHHCAAAAMMM - MMMLHHHCCAAMMMMM - MMMMLCCCAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....LHHHA....... + .....LHA........ + ....LHHCA....... + ...LNLHHCA.AA... + ...LHHHHCAAAA... + ...LHHHCCAA..... + ....LCCCAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 294 (brown / booze) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMGFAMMMMMMMM - MMMMMFFAMMMMMMMM - MMMMCJJJAMMMMMMM - MMMMMKJAMMMMMMMM - MMMMKJJJAMMMMMMM - MMMKCKJJJAMAAMMM - MMMKJJJJJAAAAMMM - MMMKJJJJJAAMMMMM - MMMMKJJJAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....GFA........ + .....FFA........ + ....CJJJA....... + .....KJA........ + ....KJJJA....... + ...KCKJJJA.AA... + ...KJJJJJAAAA... + ...KJJJJJAA..... + ....KJJJAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 295 (fizzy / sickness) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMOEEOAMMMMMMM - MMMMMOOAMMMMMMMM - MMMMOEOOAMMMMMMM - MMMBEOOEOAMAAMMM - MMMOEOEEOAAAAMMM - MMMBEEEOEAAMMMMM - MMMMBOEEAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....OEEOA....... + .....OOA........ + ....OEOOA....... + ...BEOOEOA.AA... + ...OEOEEOAAAA... + ...BEEEOEAA..... + ....BOEEAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 296 (dark / fruit juice) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJMMMMMMMMM - MMMMMKJMMMMMMMMM - MMMMAAAAMMMMMMMM - MMMMMAAMMMMMMMMM - MMMMAJJAMMMMMMMM - MMMANJJJAMPPPMMM - MMMAJJAAAPPPPMMM - MMMAJAAAAPPMMMMM - MMMAAAAAAPMMMMMM - MMMMAAAAPMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJ......... + .....KJ......... + ....AAAA........ + .....AA......... + ....AJJA........ + ...ANJJJA.PPP... + ...AJJAAAPPPP... + ...AJAAAAPP..... + ...AAAAAAP...... + ....AAAAP....... + ................ + ................ + ................ } # tile 297 (white / acid) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMNNNNAMMMMMMM - MMMMMNNAMMMMMMMM - MMMMNNNNAMMMMMMM - MMMNPNNNNAMAAMMM - MMMNNNNNNAAAAMMM - MMMNNNNNNAAMMMMM - MMMMNNNNAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....NNNNA....... + .....NNA........ + ....NNNNA....... + ...NPNNNNA.AA... + ...NNNNNNAAAA... + ...NNNNNNAA..... + ....NNNNAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 298 (murky / oil) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJMMMMMMMMM - MMMMMKJMMMMMMMMM - MMMMAAAAMMMMMMMM - MMMMMAAMMMMMMMMM - MMMMAFJAMMMMMMMM - MMMANJFJAMPPPMMM - MMMAJFAFAPPPPMMM - MMMAFAFAAPPMMMMM - MMMAAFAFAPMMMMMM - MMMMAAAAPMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJ......... + .....KJ......... + ....AAAA........ + .....AA......... + ....AFJA........ + ...ANJFJA.PPP... + ...AJFAFAPPPP... + ...AFAFAAPP..... + ...AAFAFAP...... + ....AAAAP....... + ................ + ................ + ................ } # tile 299 (clear / water) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMLJAMMMMMMMM - MMMMMKJAMMMMMMMM - MMMMBPPPAMMMMMMM - MMMMMBPAMMMMMMMM - MMMMBPPPAMMMMMMM - MMMBPPPPPAMAAMMM - MMMBEEEEEAAAAMMM - MMMBEEEEEAAMMMMM - MMMMBEEEAAMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + .....LJA........ + .....KJA........ + ....BPPPA....... + .....BPA........ + ....BPPPA....... + ...BPPPPPA.AA... + ...BEEEEEAAAA... + ...BEEEEEAA..... + ....BEEEAA...... + .....AAAA....... + ................ + ................ + ................ } # tile 300 (ZELGO MER / enchant armor) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 301 (JUYED AWK YACC / destroy armor) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 302 (NR 9 / confuse monster) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 303 (XIXAXA XOXAXA XUXAXA / scare monster) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 304 (PRATYAVAYAH / remove curse) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 305 (DAIYEN FOOELS / enchant weapon) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 306 (LEP GEX VEN ZEA / create monster) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 307 (PRIRUTSENIE / taming) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 308 (ELBIB YLOH / genocide) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 309 (VERR YED HORRE / light) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 310 (VENZAR BORGAVVE / teleportation) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 311 (THARR / gold detection) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 312 (YUM YUM / food detection) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 313 (KERNOD WEL / identify) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 314 (ELAM EBOW / magic mapping) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 315 (DUAM XNAHT / amnesia) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 316 (ANDOVA BEGARIN / fire) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 317 (KIRJE / earth) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 318 (VE FORBRYDERNE / punishment) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 319 (HACKEM MUCHE / charging) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 320 (VELOX NEB / stinking cloud) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 321 (FOOBIE BLETCH) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 322 (TEMOV) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 323 (GARVEN DEH) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 324 (READ ME) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMNJNJAOMAMMM - MMMMMLLLLLLPAMMM - MMMMMLLJLJLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....NJNJAO.A... + .....LLLLLLPA... + .....LLJLJLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 325 (stamped / mail) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MOOOOOOOOOEEOMMM - MOOOOOOOOOEEOMMM - MOOOOOOOOOOOOAMM - MOOOJLJJLJOOOAMM - MOOOOOOOOOOOOAMM - MOOOJJLJOOOOOAMM - MOOOOOOOOOOOOAMM - MMMAAAAAAAAAAAMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .OOOOOOOOOEEO... + .OOOOOOOOOEEO... + .OOOOOOOOOOOOA.. + .OOOJLJJLJOOOA.. + .OOOOOOOOOOOOA.. + .OOOJJLJOOOOOA.. + .OOOOOOOOOOOOA.. + ...AAAAAAAAAAA.. + ................ + ................ } # tile 326 (unlabeled / blank paper) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAPAMMM - MMMMMLLLLLLPAMMM - MMMMMLLLLLLPAMMM - MMMMMLLLLLLPAMMM - MMMMMLLLLLLPAMMM - MMMMPOOOOOPKAMMM - MMMDOOOOOOKDJMMM - MMMMPOOOOOPJAAMM - MMMMMAAAAAAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAPA... + .....LLLLLLPA... + .....LLLLLLPA... + .....LLLLLLPA... + .....LLLLLLPA... + ....POOOOOPKA... + ...DOOOOOOKDJ... + ....POOOOOPJAA.. + .....AAAAAAAA... + ................ + ................ } # tile 327 (parchment / dig) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKKKKKJMMMMMM - MMMJKKHHHKKKJMMM - MMMKKHHKKHKKCMMM - MMJKKKHHKKKKOAMM - MMKKHKKHHKKCOAAM - MJKKKHHHKKKOJAMM - MKKKKKKKKKCOAAMM - MJOOKKKKKKOJAMMM - MMJJOOOKKCOAAMMM - MMMMJJJOOOJAMMMM - MMMMMMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JKKJ........ + ....KKKKKJ...... + ...JKKHHHKKKJ... + ...KKHHKKHKKC... + ..JKKKHHKKKKOA.. + ..KKHKKHHKKCOAA. + .JKKKHHHKKKOJA.. + .KKKKKKKKKCOAA.. + .JOOKKKKKKOJA... + ..JJOOOKKCOAA... + ....JJJOOOJA.... + .......JJJAA.... + ................ } # tile 328 (vellum / magic missile) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKKKKKJMMMMMM - MMMJKKHHHKKKJMMM - MMMKKHHKKHKKCMMM - MMJKKKHHKKKKOAMM - MMKKHKKHHKKCOAAM - MJKKKHHHKKKOJAMM - MKKKKKKKKKCOAAMM - MJOOKKKKKKOJAMMM - MMJJOOOKKCOAAMMM - MMMMJJJOOOJAMMMM - MMMMMMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JKKJ........ + ....KKKKKJ...... + ...JKKHHHKKKJ... + ...KKHHKKHKKC... + ..JKKKHHKKKKOA.. + ..KKHKKHHKKCOAA. + .JKKKHHHKKKOJA.. + .KKKKKKKKKCOAA.. + .JOOKKKKKKOJA... + ..JJOOOKKCOAA... + ....JJJOOOJA.... + .......JJJAA.... + ................ } # tile 329 (ragged / fireball) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKKKKKJMMMMMM - MMMJKKHHHKKKJMMM - MMMKKHHKKHKKCMMM - MMJKKKHHKKKKOAMM - MMKKHKKHHKKCOAAM - MJKKKHHHKKKJJAMM - MKKKKKKKKKCJAAMM - MJOOKKKKKKOJAMMM - MMJJOOOKKCOAAMMM - MMMMJOOOOOJAMMMM - MMMMMMOOJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JKKJ........ + ....KKKKKJ...... + ...JKKHHHKKKJ... + ...KKHHKKHKKC... + ..JKKKHHKKKKOA.. + ..KKHKKHHKKCOAA. + .JKKKHHHKKKJJA.. + .KKKKKKKKKCJAA.. + .JOOKKKKKKOJA... + ..JJOOOKKCOAA... + ....JOOOOOJA.... + ......OOJJAA.... + ................ } # tile 330 (dog eared / cone of cold) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKKKKKJMMMMMM - MMMJKKHHHKOMMMMM - MMMKKHHKKKJOCMMM - MMJKKKHHKKJOOAMM - MMKKHKKHHKKCOAAM - MJKKKHHHKKKOJAMM - MKKKKKKKKKCOAAMM - MJOOKKKKKKOJAMMM - MMJJOOOKKCOAAMMM - MMMMJJJOOOJAMMMM - MMMMMMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JKKJ........ + ....KKKKKJ...... + ...JKKHHHKO..... + ...KKHHKKKJOC... + ..JKKKHHKKJOOA.. + ..KKHKKHHKKCOAA. + .JKKKHHHKKKOJA.. + .KKKKKKKKKCOAA.. + .JOOKKKKKKOJA... + ..JJOOOKKCOAA... + ....JJJOOOJA.... + .......JJJAA.... + ................ } # tile 331 (mottled / sleep) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKKKKKJMMMMMM - MMMJKKHHHKKKJMMM - MMMKKHHKKHKKCMMM - MMJKKKHHKKKKOAMM - MMKKHKKHHKKCOAAM - MJKKKHHHKKKOJAMM - MKKKKKKKKKCLAAMM - MJOOKKKKKKOJAMMM - MMJJLLOKKCOAAMMM - MMMMJJJOLLJAMMMM - MMMMMMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JKKJ........ + ....KKKKKJ...... + ...JKKHHHKKKJ... + ...KKHHKKHKKC... + ..JKKKHHKKKKOA.. + ..KKHKKHHKKCOAA. + .JKKKHHHKKKOJA.. + .KKKKKKKKKCLAA.. + .JOOKKKKKKOJA... + ..JJLLOKKCOAA... + ....JJJOLLJA.... + .......JJJAA.... + ................ } # tile 332 (stained / finger of death) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKKKKKJMMMMMM - MMMJKKHHCJJJJMMM - MMMKKHHKKCJJCMMM - MMJJJJCHKJJJLAMM - MMKJCJJHHKKCLAAM - MJKJJCCCKKKOJAMM - MKKKJJJJKKCOAAMM - MJOOKJJKKKOJAMMM - MMJJOLOKKCOAAMMM - MMMMJJJOOOJAMMMM - MMMMMMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JKKJ........ + ....KKKKKJ...... + ...JKKHHCJJJJ... + ...KKHHKKCJJC... + ..JJJJCHKJJJLA.. + ..KJCJJHHKKCLAA. + .JKJJCCCKKKOJA.. + .KKKJJJJKKCOAA.. + .JOOKJJKKKOJA... + ..JJOLOKKCOAA... + ....JJJOOOJA.... + .......JJJAA.... + ................ } # tile 333 (cloth / light) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMEPPPMMMMMMMM - MMMMPPPEPPMMMMMM - MMMEPPHHHPEPPMMM - MMMPPHHPPHPPEMMM - MMEPPPHHPPPPOAMM - MMPPHPPHHEPEOAAM - MEPPPHHHPPPOPAMM - MPPPEPPPPPEOAAMM - MPOOPPPEPPOPAMMM - MMPPOOOPPEOAAMMM - MMMMPPPOOOPAMMMM - MMMMMMMPPPAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....EPPP........ + ....PPPEPP...... + ...EPPHHHPEPP... + ...PPHHPPHPPE... + ..EPPPHHPPPPOA.. + ..PPHPPHHEPEOAA. + .EPPPHHHPPPOPA.. + .PPPEPPPPPEOAA.. + .POOPPPEPPOPA... + ..PPOOOPPEOAA... + ....PPPOOOPA.... + .......PPPAA.... + ................ } # tile 334 (leathery / detect monsters) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKKKKKJMMMMMM - MMMJKKHHHKKKJMMM - MMMKKHHKKHKKCMMM - MMJKKKHHKKKKOAMM - MMKKHKKHHKKCOAAM - MJKKKHHHKKKOJAMM - MKKKKKKKKKCOAAMM - MJOOKKKKKKOJAMMM - MMJJOOOKKCOAAMMM - MMMMJJJOOOJAMMMM - MMMMMMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JKKJ........ + ....KKKKKJ...... + ...JKKHHHKKKJ... + ...KKHHKKHKKC... + ..JKKKHHKKKKOA.. + ..KKHKKHHKKCOAA. + .JKKKHHHKKKOJA.. + .KKKKKKKKKCOAA.. + .JOOKKKKKKOJA... + ..JJOOOKKCOAA... + ....JJJOOOJA.... + .......JJJAA.... + ................ } # tile 335 (white / healing) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPNNPMMMMMMMM - MMMMNNNNNPMMMMMM - MMMPNNAAANNNPMMM - MMMNNAANNANNNMMM - MMPNNNAANNNNOAMM - MMNNANNAANNNOAAM - MPNNNAAANNNONAMM - MNNNNNNNNNNOAAMM - MNOONNNNNNONAMMM - MMPNOOONNNOAAMMM - MMMMPNNOOONAMMMM - MMMMMMMPNNAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....PNNP........ + ....NNNNNP...... + ...PNNAAANNNP... + ...NNAANNANNN... + ..PNNNAANNNNOA.. + ..NNANNAANNNOAA. + .PNNNAAANNNONA.. + .NNNNNNNNNNOAA.. + .NOONNNNNNONA... + ..PNOOONNNOAA... + ....PNNOOONA.... + .......PNNAA.... + ................ } # tile 336 (pink / knock) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMDIIDMMMMMMMM - MMMMIIIIIDMMMMMM - MMMDIIHHHIIIDMMM - MMMIIHHIIHIICMMM - MMDIIIHHIIIIOAMM - MMIIHIIHHIICOAAM - MDIIIHHHIIIOIAMM - MIIIIIIIIICOAAMM - MIOOIIIIIIOIAMMM - MMIIOOOIICOAAMMM - MMMMIIIOOOIAMMMM - MMMMMMMIIIAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....DIID........ + ....IIIIID...... + ...DIIHHHIIID... + ...IIHHIIHIIC... + ..DIIIHHIIIIOA.. + ..IIHIIHHIICOAA. + .DIIIHHHIIIOIA.. + .IIIIIIIIICOAA.. + .IOOIIIIIIOIA... + ..IIOOOIICOAA... + ....IIIOOOIA.... + .......IIIAA.... + ................ } # tile 337 (red / force bolt) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKDDKMMMMMMMM - MMMMDDDDDKMMMMMM - MMMKDDHHHDDDKMMM - MMMDDHHDDHDDCMMM - MMKDDDHHDDDDOAMM - MMDDHDDHHDDCOAAM - MKDDDHHHDDDODAMM - MDDDDDDDDDCOAAMM - MDOODDDDDDODAMMM - MMDDOOODDCOAAMMM - MMMMDDDOOODAMMMM - MMMMMMMDDDAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....KDDK........ + ....DDDDDK...... + ...KDDHHHDDDK... + ...DDHHDDHDDC... + ..KDDDHHDDDDOA.. + ..DDHDDHHDDCOAA. + .KDDDHHHDDDODA.. + .DDDDDDDDDCOAA.. + .DOODDDDDDODA... + ..DDOOODDCOAA... + ....DDDOOODA.... + .......DDDAA.... + ................ } # tile 338 (orange / confuse monster) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKCCKMMMMMMMM - MMMMCCCCCKMMMMMM - MMMKCCAAACCCKMMM - MMMCCAACCACCLMMM - MMKCCCAACCCCOAMM - MMCCACCAACCLOAAM - MKCCCAAACCCOCAMM - MCCCCCCCCCLOAAMM - MCOOCCCCCCOCAMMM - MMCCOOOCCLOAAMMM - MMMMCCCOOOCAMMMM - MMMMMMMCCCAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....KCCK........ + ....CCCCCK...... + ...KCCAAACCCK... + ...CCAACCACCL... + ..KCCCAACCCCOA.. + ..CCACCAACCLOAA. + .KCCCAAACCCOCA.. + .CCCCCCCCCLOAA.. + .COOCCCCCCOCA... + ..CCOOOCCLOAA... + ....CCCOOOCA.... + .......CCCAA.... + ................ } # tile 339 (yellow / cure blindness) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMOHHOMMMMMMMM - MMMMHHHHHOMMMMMM - MMMOHHAAAHHHOMMM - MMMHHAAHHAHHLMMM - MMOHHHAAHHHHOAMM - MMHHAHHAAHHLOAAM - MOHHHAAAHHHOHAMM - MHHHHHHHHHLOAAMM - MHOOHHHHHHOHAMMM - MMHHOOOHHLOAAMMM - MMMMHHHOOOHAMMMM - MMMMMMMHHHAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....OHHO........ + ....HHHHHO...... + ...OHHAAAHHHO... + ...HHAAHHAHHL... + ..OHHHAAHHHHOA.. + ..HHAHHAAHHLOAA. + .OHHHAAAHHHOHA.. + .HHHHHHHHHLOAA.. + .HOOHHHHHHOHA... + ..HHOOOHHLOAA... + ....HHHOOOHA.... + .......HHHAA.... + ................ } # tile 340 (velvet / drain life) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMIIIIMMMMMMMM - MMMMIEEEEEMMMMMM - MMMIEENNNEEEEMMM - MMMIENNEENEEBMMM - MMIEEENNEEEIOAMM - MMEENEENNEIBOAAM - MIEEENNNEEIOEAMM - MEEEEEEEEIBOAAMM - MEOOEEEEIIOEAMMM - MMEEOOOIIBOAAMMM - MMMMEEEOOOEAMMMM - MMMMMMMEEEAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....IIII........ + ....IEEEEE...... + ...IEENNNEEEE... + ...IENNEENEEB... + ..IEEENNEEEIOA.. + ..EENEENNEIBOAA. + .IEEENNNEEIOEA.. + .EEEEEEEEIBOAA.. + .EOOEEEEIIOEA... + ..EEOOOIIBOAA... + ....EEEOOOEA.... + .......EEEAA.... + ................ } # tile 341 (light green / slow monster) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMFGGFMMMMMMMM - MMMMGGGGGFMMMMMM - MMMFGGMMMGGGFMMM - MMMGGMMGGMGGHMMM - MMFGGGMMGGGGOAMM - MMGGMGGMMGGHOAAM - MFGGGMMMGGGOGAMM - MGGGGGGGGGHOAAMM - MGOOGGGGGGOGAMMM - MMGGOOOGGHOAAMMM - MMMMGGGOOOGAMMMM - MMMMMMMGGGAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....FGGF........ + ....GGGGGF...... + ...FGG...GGGF... + ...GG..GG.GGH... + ..FGGG..GGGGOA.. + ..GG.GG..GGHOAA. + .FGGG...GGGOGA.. + .GGGGGGGGGHOAA.. + .GOOGGGGGGOGA... + ..GGOOOGGHOAA... + ....GGGOOOGA.... + .......GGGAA.... + ................ } # tile 342 (dark green / wizard lock) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMFFFFMMMMMMMM - MMMMFFFFFFMMMMMM - MMMFFFHHHFFFFMMM - MMMFFHHFFHFFGMMM - MMFFFFHHFFFFOAMM - MMFFHFFHHFFGOAAM - MFFFFHHHFFFOFAMM - MFFFFFFFFFGOAAMM - MFOOFFFFFFOFAMMM - MMFFOOOFFGOAAMMM - MMMMFFFOOOFAMMMM - MMMMMMMFFFAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....FFFF........ + ....FFFFFF...... + ...FFFHHHFFFF... + ...FFHHFFHFFG... + ..FFFFHHFFFFOA.. + ..FFHFFHHFFGOAA. + .FFFFHHHFFFOFA.. + .FFFFFFFFFGOAA.. + .FOOFFFFFFOFA... + ..FFOOOFFGOAA... + ....FFFOOOFA.... + .......FFFAA.... + ................ } # tile 343 (turquoise / create monster) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMFBBFMMMMMMMM - MMMMBBBBBFMMMMMM - MMMFBBGGGBBBFMMM - MMMBBGGBBGBBBMMM - MMFBBBGGBBBBOAMM - MMBBGBBGGBBBOAAM - MFBBBGGGBBBOBAMM - MBBBBBBBBBBOAAMM - MFOOBBBBBBOBAMMM - MMBBOOOBBBOAAMMM - MMMMFBBOOOBAMMMM - MMMMMMMFBBAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....FBBF........ + ....BBBBBF...... + ...FBBGGGBBBF... + ...BBGGBBGBBB... + ..FBBBGGBBBBOA.. + ..BBGBBGGBBBOAA. + .FBBBGGGBBBOBA.. + .BBBBBBBBBBOAA.. + .FOOBBBBBBOBA... + ..BBOOOBBBOAA... + ....FBBOOOBA.... + .......FBBAA.... + ................ } # tile 344 (cyan / detect food) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMBBBBMMMMMMMM - MMMMBBBBBBMMMMMM - MMMBBBGGGBBBBMMM - MMMBBGGBBGBBBMMM - MMBBBBGGBBBBOAMM - MMBBGBBGGBBBOAAM - MBBBBGGGBBBOBAMM - MBBBBBBBBBBOAAMM - MBOOBBBBBBOBAMMM - MMBBOOOBBBOAAMMM - MMMMBBBOOOBAMMMM - MMMMMMMBBBAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....BBBB........ + ....BBBBBB...... + ...BBBGGGBBBB... + ...BBGGBBGBBB... + ..BBBBGGBBBBOA.. + ..BBGBBGGBBBOAA. + .BBBBGGGBBBOBA.. + .BBBBBBBBBBOAA.. + .BOOBBBBBBOBA... + ..BBOOOBBBOAA... + ....BBBOOOBA.... + .......BBBAA.... + ................ } # tile 345 (light blue / cause fear) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMEBBEMMMMMMMM - MMMMBBBBBEMMMMMM - MMMEBBAAABBBEMMM - MMMBBAABBABBBMMM - MMEBBBAABBBBOAMM - MMBBABBAABBBOAAM - MEBBBAAABBBOBAMM - MBBBBBBBBBBOAAMM - MBOOBBBBBBOBAMMM - MMBBOOOBBBOAAMMM - MMMMBBBOOOBAMMMM - MMMMMMMBBBAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....EBBE........ + ....BBBBBE...... + ...EBBAAABBBE... + ...BBAABBABBB... + ..EBBBAABBBBOA.. + ..BBABBAABBBOAA. + .EBBBAAABBBOBA.. + .BBBBBBBBBBOAA.. + .BOOBBBBBBOBA... + ..BBOOOBBBOAA... + ....BBBOOOBA.... + .......BBBAA.... + ................ } # tile 346 (dark blue / clairvoyance) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMEEEEMMMMMMMM - MMMMEEEEEEMMMMMM - MMMEEEHHHEEEEMMM - MMMEEHHEEHEEBMMM - MMEEEEHHEEEEOAMM - MMEEHEEHHEEBOAAM - MEEEEHHHEEEOEAMM - MEEEEEEEEEBOAAMM - MEOOEEEEEEOEAMMM - MMEEOOOEEBOAAMMM - MMMMEEEOOOEAMMMM - MMMMMMMEEEAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....EEEE........ + ....EEEEEE...... + ...EEEHHHEEEE... + ...EEHHEEHEEB... + ..EEEEHHEEEEOA.. + ..EEHEEHHEEBOAA. + .EEEEHHHEEEOEA.. + .EEEEEEEEEBOAA.. + .EOOEEEEEEOEA... + ..EEOOOEEBOAA... + ....EEEOOOEA.... + .......EEEAA.... + ................ } # tile 347 (indigo / cure sickness) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMEEEEMMMMMMMM - MMMMEEEEEEMMMMMM - MMMEEEIIIEEEEMMM - MMMEEIIEEIEEBMMM - MMEEEEIIEEEEOAMM - MMEEIEEIIEEBOAAM - MEEEEIIIEEEOEAMM - MEEEEEEEEEBOAAMM - MEOOEEEEEEOEAMMM - MMEEOOOEEBOAAMMM - MMMMEEEOOOEAMMMM - MMMMMMMEEEAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....EEEE........ + ....EEEEEE...... + ...EEEIIIEEEE... + ...EEIIEEIEEB... + ..EEEEIIEEEEOA.. + ..EEIEEIIEEBOAA. + .EEEEIIIEEEOEA.. + .EEEEEEEEEBOAA.. + .EOOEEEEEEOEA... + ..EEOOOEEBOAA... + ....EEEOOOEA.... + .......EEEAA.... + ................ } # tile 348 (magenta / charm monster) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKIIKMMMMMMMM - MMMMIIIIIKMMMMMM - MMMKIIEEEIIIKMMM - MMMIIEEIIEIICMMM - MMKIIIEEIIIIOAMM - MMIIEIIEEIICOAAM - MKIIIEEEIIIOIAMM - MIIIIIIIIICOAAMM - MIOOIIIIIIOIAMMM - MMIIOOOIICOAAMMM - MMMMIIIOOOIAMMMM - MMMMMMMIIIAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....KIIK........ + ....IIIIIK...... + ...KIIEEEIIIK... + ...IIEEIIEIIC... + ..KIIIEEIIIIOA.. + ..IIEIIEEIICOAA. + .KIIIEEEIIIOIA.. + .IIIIIIIIICOAA.. + .IOOIIIIIIOIA... + ..IIOOOIICOAA... + ....IIIOOOIA.... + .......IIIAA.... + ................ } # tile 349 (purple / haste self) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMEDEDMMMMMMMM - MMMMDEDEDEMMMMMM - MMMDEDHHHDEDMMMM - MMMEDHHEDHDECMMM - MMEDEDHHEDEDOAMM - MMDEHEDHHEDCOAAM - MDEDEHHHEDEOIAMM - MEDEDEDEDECOAAMM - MDOOEDEDEDOIAMMM - MMIIOOOEDCOAAMMM - MMMMIIIOOOIAMMMM - MMMMMMMIIIAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....EDED........ + ....DEDEDE...... + ...DEDHHHDED.... + ...EDHHEDHDEC... + ..EDEDHHEDEDOA.. + ..DEHEDHHEDCOAA. + .DEDEHHHEDEOIA.. + .EDEDEDEDECOAA.. + .DOOEDEDEDOIA... + ..IIOOOEDCOAA... + ....IIIOOOIA.... + .......IIIAA.... + ................ } # tile 350 (violet / detect unseen) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJBIJMMMMMMMM - MMMMBIBIBJMMMMMM - MMMJIBAAABIBJMMM - MMMIBAAIBABICMMM - MMJBIBAAIBIBOAMM - MMBIAIBAAIBCOAAM - MJIBIAAAIBIOIAMM - MIBIBIBIBICOAAMM - MIOOIBIBIBOIAMMM - MMIIOOOIBCOAAMMM - MMMMIIIOOOIAMMMM - MMMMMMMIIIAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JBIJ........ + ....BIBIBJ...... + ...JIBAAABIBJ... + ...IBAAIBABIC... + ..JBIBAAIBIBOA.. + ..BIAIBAAIBCOAA. + .JIBIAAAIBIOIA.. + .IBIBIBIBICOAA.. + .IOOIBIBIBOIA... + ..IIOOOIBCOAA... + ....IIIOOOIA.... + .......IIIAA.... + ................ } # tile 351 (tan / levitation) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJCKJMMMMMMMM - MMMMCKCKCJMMMMMM - MMMJKCHHHCKCJMMM - MMMKCHHKCHCKCMMM - MMJCKCHHKCKCOAMM - MMCKHKCHHKCCOAAM - MJKCKHHHKCKOKAMM - MKCKCKCKCKCOAAMM - MJOOKCKCKCOKAMMM - MMKKOOOKCCOAAMMM - MMMMKKKOOOKAMMMM - MMMMMMMKKKAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JCKJ........ + ....CKCKCJ...... + ...JKCHHHCKCJ... + ...KCHHKCHCKC... + ..JCKCHHKCKCOA.. + ..CKHKCHHKCCOAA. + .JKCKHHHKCKOKA.. + .KCKCKCKCKCOAA.. + .JOOKCKCKCOKA... + ..KKOOOKCCOAA... + ....KKKOOOKA.... + .......KKKAA.... + ................ } # tile 352 (plaid / extra healing) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJEEJMMMMMMMM - MMMMDEEDDJMMMMMM - MMMJDFHHHFFDJMMM - MMMDDHHDDHFDCMMM - MMJDDEHHDEEDOAMM - MMEDHEEHHEECOAAM - MJFDDHHHDFFOEAMM - MFFDDFFDDFCOAAMM - MJOODEEDDEODAMMM - MMEDOOODDCOAAMMM - MMMMEFDOOOFAMMMM - MMMMMMMEFDAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JEEJ........ + ....DEEDDJ...... + ...JDFHHHFFDJ... + ...DDHHDDHFDC... + ..JDDEHHDEEDOA.. + ..EDHEEHHEECOAA. + .JFDDHHHDFFOEA.. + .FFDDFFDDFCOAA.. + .JOODEEDDEODA... + ..EDOOODDCOAA... + ....EFDOOOFA.... + .......EFDAA.... + ................ } # tile 353 (light brown / restore ability) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKKKKKJMMMMMM - MMMJKKHHHKKKJMMM - MMMKKHHKKHKKCMMM - MMJKKKHHKKKKOAMM - MMKKHKKHHKKCOAAM - MJKKKHHHKKKOJAMM - MKKKKKKKKKCOAAMM - MJOOKKKKKKOJAMMM - MMJJOOOKKCOAAMMM - MMMMJJJOOOJAMMMM - MMMMMMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JKKJ........ + ....KKKKKJ...... + ...JKKHHHKKKJ... + ...KKHHKKHKKC... + ..JKKKHHKKKKOA.. + ..KKHKKHHKKCOAA. + .JKKKHHHKKKOJA.. + .KKKKKKKKKCOAA.. + .JOOKKKKKKOJA... + ..JJOOOKKCOAA... + ....JJJOOOJA.... + .......JJJAA.... + ................ } # tile 354 (dark brown / invisibility) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJJJJMMMMMMMM - MMMMJJJJJJMMMMMM - MMMJJJHHHJJJJMMM - MMMJJHHJJHJJKMMM - MMJJJJHHJJJJOAMM - MMJJHJJHHJJKOAAM - MJJJJHHHJJJOJAMM - MJJJJJJJJJKOAAMM - MJOOJJJJJJOJAMMM - MMJJOOOJJKOAAMMM - MMMMJJJOOOJAMMMM - MMMMMMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JJJJ........ + ....JJJJJJ...... + ...JJJHHHJJJJ... + ...JJHHJJHJJK... + ..JJJJHHJJJJOA.. + ..JJHJJHHJJKOAA. + .JJJJHHHJJJOJA.. + .JJJJJJJJJKOAA.. + .JOOJJJJJJOJA... + ..JJOOOJJKOAA... + ....JJJOOOJA.... + .......JJJAA.... + ................ } # tile 355 (gray / detect treasure) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPPPPMMMMMMMM - MMMMPPPPPPMMMMMM - MMMPPPAAAPPPPMMM - MMMPPAAPPAPPBMMM - MMPPPPAAPPPPOAMM - MMPPAPPAAPPBOAAM - MPPPPAAAPPPOPAMM - MPPPPPPPPPBOAAMM - MPOOPPPPPPOPAMMM - MMPPOOOPPBOAAMMM - MMMMPPPOOOPAMMMM - MMMMMMMPPPAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....PPPP........ + ....PPPPPP...... + ...PPPAAAPPPP... + ...PPAAPPAPPB... + ..PPPPAAPPPPOA.. + ..PPAPPAAPPBOAA. + .PPPPAAAPPPOPA.. + .PPPPPPPPPBOAA.. + .POOPPPPPPOPA... + ..PPOOOPPBOAA... + ....PPPOOOPA.... + .......PPPAA.... + ................ } # tile 356 (wrinkled / remove curse) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKKKKKMMMMMMM - MMMMKKAAAKKKJMMM - MMMKKAAKKAKKKMMM - MMJKKKAAKKKKOAMM - MMKKAKKAAKKKOAAM - MJKKKAAAKKKOKAMM - MKKKKKKKKKLOAAMM - MKOOLKKKKKOKAMMK - MMJKOOKKKKOAAMMM - MMMMJKLOOOKAMMMM - MMMMMMJJKKAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JKKJ........ + ....KKKKK....... + ....KKAAAKKKJ... + ...KKAAKKAKKK... + ..JKKKAAKKKKOA.. + ..KKAKKAAKKKOAA. + .JKKKAAAKKKOKA.. + .KKKKKKKKKLOAA.. + .KOOLKKKKKOKA..K + ..JKOOKKKKOAA... + ....JKLOOOKA.... + ......JJKKAA.... + ................ } # tile 357 (dusty / magic mapping) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMKMMMMMMMKAMMMM - MMKAJKKJMMMMMMMM - MMMMKKKKKJMMKMMM - MKAJKKHHHKKKJMKA - MMMKKHHKKHKKCMMM - MMJKAKHHKKAKOAMM - MMKKHKKHHKKCOAAM - MJKKKHHHKKKOJAMM - MKKKKKKKKKCOAAMM - AJOOKKKKAKOJAMMM - MMJJOOOKKCOAAMMM - MMMMJJJOOOJAMMMM - MKAKAMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ..K.......KA.... + ..KAJKKJ........ + ....KKKKKJ..K... + .KAJKKHHHKKKJ.KA + ...KKHHKKHKKC... + ..JKAKHHKKAKOA.. + ..KKHKKHHKKCOAA. + .JKKKHHHKKKOJA.. + .KKKKKKKKKCOAA.. + AJOOKKKKAKOJA... + ..JJOOOKKCOAA... + ....JJJOOOJA.... + .KAKA..JJJAA.... + ................ } # tile 358 (bronze / identify) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKCCKMMMMMMMM - MMMMCCCCCKMMMMMM - MMMKCCHHHCCCKMMM - MMMCCHHCCHCCCMMM - MMKCCCHHCCCCOAMM - MMCCHCCHHCCCOAAM - MKCCCHHHCCCOCAMM - MCCCCCCCCCCOAAMM - MKOOCCCCCCOCAMMM - MMCCOOOCCCOAAMMM - MMMMCCCOOOCAMMMM - MMMMMMMCCCAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....KCCK........ + ....CCCCCK...... + ...KCCHHHCCCK... + ...CCHHCCHCCC... + ..KCCCHHCCCCOA.. + ..CCHCCHHCCCOAA. + .KCCCHHHCCCOCA.. + .CCCCCCCCCCOAA.. + .KOOCCCCCCOCA... + ..CCOOOCCCOAA... + ....CCCOOOCA.... + .......CCCAA.... + ................ } # tile 359 (copper / turn undead) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKCKCKJMMMMMM - MMMJCKHHHKCKJMMM - MMMCKHHCKHKCCMMM - MMJKCKHHCKCKOAMM - MMKCHCKHHCKCOAAM - MJCKCHHHCKCOJAMM - MCKCKCKCKCCOAAMM - MJOOCKCKCKOJAMMM - MMCJOOOCKCOAAMMM - MMMMJCJOOOJAMMMM - MMMMMMMJCJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JKKJ........ + ....KCKCKJ...... + ...JCKHHHKCKJ... + ...CKHHCKHKCC... + ..JKCKHHCKCKOA.. + ..KCHCKHHCKCOAA. + .JCKCHHHCKCOJA.. + .CKCKCKCKCCOAA.. + .JOOCKCKCKOJA... + ..CJOOOCKCOAA... + ....JCJOOOJA.... + .......JCJAA.... + ................ } # tile 360 (silver / polymorph) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPPPPMMMMMMMM - MMMMPPPPPPMMMMMM - MMMPPPNNNPPPPMMM - MMMPPNNPPNPPBMMM - MMPPPPNNPPPPOAMM - MMPPNPPNNPPBOAAM - MPPPPNNNPPPOPAMM - MPPPPPPPPPBOAAMM - MPOOPPPPPPOPAMMM - MMPPOOOPPBOAAMMM - MMMMPPPOOOPAMMMM - MMMMMMMPPPAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....PPPP........ + ....PPPPPP...... + ...PPPNNNPPPP... + ...PPNNPPNPPB... + ..PPPPNNPPPPOA.. + ..PPNPPNNPPBOAA. + .PPPPNNNPPPOPA.. + .PPPPPPPPPBOAA.. + .POOPPPPPPOPA... + ..PPOOOPPBOAA... + ....PPPOOOPA.... + .......PPPAA.... + ................ } # tile 361 (gold / teleport away) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMLHHLMMMMMMMM - MMMMHHHHHLMMMMMM - MMMLHHCCCHHHLMMM - MMMHHCCHHCHHNMMM - MMLHHHCCHHHHOAMM - MMHHCHHCCHHNOAAM - MLHHHCCCHHHOHAMM - MHHHHHHHHHNOAAMM - MLOOHHHHHHOHAMMM - MMHHOOOHHNOAAMMM - MMMMHHHOOOHAMMMM - MMMMMMMHHHAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....LHHL........ + ....HHHHHL...... + ...LHHCCCHHHL... + ...HHCCHHCHHN... + ..LHHHCCHHHHOA.. + ..HHCHHCCHHNOAA. + .LHHHCCCHHHOHA.. + .HHHHHHHHHNOAA.. + .LOOHHHHHHOHA... + ..HHOOOHHNOAA... + ....HHHOOOHA.... + .......HHHAA.... + ................ } # tile 362 (glittering / create familiar) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMNMMMMMMMMM - MMMNPPPPMMNMMMMM - MMMMPPPPPPMMMNMM - MMMPPPHHHPPPPMMM - MMNPPHHPPHPPBMMM - MMPPPPHHPPPPONMM - MNPPHPPHHPPBOAAM - MPPPPHHHPPPOPAMM - NPPPPPPPPPBONAMM - MPOONPPPPPOPAMMM - MMPPOONPPBOAAMMM - MMMNMPPOOOPAMMMM - MMMMMMMPPPANMMMM - MMMMMMMNMMMMMMMM + ................ + ................ + ......N......... + ...NPPPP..N..... + ....PPPPPP...N.. + ...PPPHHHPPPP... + ..NPPHHPPHPPB... + ..PPPPHHPPPPON.. + .NPPHPPHHPPBOAA. + .PPPPHHHPPPOPA.. + NPPPPPPPPPBONA.. + .POONPPPPPOPA... + ..PPOONPPBOAA... + ...N.PPOOOPA.... + .......PPPAN.... + .......N........ } # tile 363 (shining / cancellation) { - MMMMNMMMMMMMMMMM - MMMMMMMNMMMMMMMM - MMNMMMMMMMMMMMMM - MMMMPNPPMMMMMMMM - MMMMPNNNPPMMMMMM - MMMPNNAAAPPPPMMM - MMMPNAAPPAPPBMMM - MMPNNPAAPPPPOAMM - MMPNAPPAAPPBOAAM - MPNPPAAAPPPOPAMM - MPPPPPPPPPBOAAMM - MPOOPPPPPPOPAMMM - MMPPOOOPPBOAAMMM - MMMMPPPOOOPAMMMM - MMMMMMMPPPAAMMMM - MMMMMMMMMMMMMMMM + ....N........... + .......N........ + ..N............. + ....PNPP........ + ....PNNNPP...... + ...PNNAAAPPPP... + ...PNAAPPAPPB... + ..PNNPAAPPPPOA.. + ..PNAPPAAPPBOAA. + .PNPPAAAPPPOPA.. + .PPPPPPPPPBOAA.. + .POOPPPPPPOPA... + ..PPOOOPPBOAA... + ....PPPOOOPA.... + .......PPPAA.... + ................ } # tile 364 (dull / protection) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKKKKKJMMMMMM - MMMJKKCCCKKKJMMM - MMMKKCCKKCKKJMMM - MMJKKKCCKKKKPAMM - MMKKCKKCCKKJPAAM - MJKKKCCCKKKPJAMM - MKKKKKKKKKJPAAMM - MJPPKKKKKKPJAMMM - MMJJPPPKKJPAAMMM - MMMMJJJPPPJAMMMM - MMMMMMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JKKJ........ + ....KKKKKJ...... + ...JKKCCCKKKJ... + ...KKCCKKCKKJ... + ..JKKKCCKKKKPA.. + ..KKCKKCCKKJPAA. + .JKKKCCCKKKPJA.. + .KKKKKKKKKJPAA.. + .JPPKKKKKKPJA... + ..JJPPPKKJPAA... + ....JJJPPPJA.... + .......JJJAA.... + ................ } # tile 365 (thin / jumping) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMJKJMMMMMMMM - MMMMJKKKKKJMMMMM - MMMMKKHHHKKKKMMM - MMMJKHHKKHKKOAMM - MMMKKKHHKKKKOAAM - MMJKHKKHHKKCJAMM - MMKKKHHHKKKOAAMM - MJOCKKKKKKCJAMMM - MMJJOOCKKKOAAMMM - MMMMJJJOCOJAMMMM - MMMMMMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .....JKJ........ + ....JKKKKKJ..... + ....KKHHHKKKK... + ...JKHHKKHKKOA.. + ...KKKHHKKKKOAA. + ..JKHKKHHKKCJA.. + ..KKKHHHKKKOAA.. + .JOCKKKKKKCJA... + ..JJOOCKKKOAA... + ....JJJOCOJA.... + .......JJJAA.... + ................ } # tile 366 (thick / stone to flesh) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKKKKKJMMMMMM - MMMJKKHHHKKKJMMM - MMMKKHHKKHKKCMMM - MMJKKKHHKKKKOAMM - MMKKHKKHHKKCOAAM - MJKKKHHHKKKOLAMM - MKKKKKKKKKCOJAMM - MJOOKKKKKKOLAMMM - MJLLOOOKKCOJAMMM - MMJJLLLOOOLAAMMM - MMMMJJJLLLJAMMMM - MMMMMMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....JKKJ........ + ....KKKKKJ...... + ...JKKHHHKKKJ... + ...KKHHKKHKKC... + ..JKKKHHKKKKOA.. + ..KKHKKHHKKCOAA. + .JKKKHHHKKKOLA.. + .KKKKKKKKKCOJA.. + .JOOKKKKKKOLA... + .JLLOOOKKCOJA... + ..JJLLLOOOLAA... + ....JJJLLLJA.... + .......JJJAA.... + ................ } # tile 367 (plain / blank paper) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMJKKJMMMMMMMM - MMMMKKKKKJMMMMMM - MMMJKKKKKKKKJMMM - MMMKKKKKKKKKCMMM - MMJKKKKKKKKKOAMM - MMKKKKKKKKKCOAAM - MJKKKKKKKKKOJAMM - MKKKKKKKKKCOAAMM - MJOOKKKKKKOJAMMM - MMJJOOOKKCOAAMMM - MMMMJJJOOOJAMMMM - MMMMMMMJJJAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....JKKJ........ + ....KKKKKJ...... + ...JKKKKKKKKJ... + ...KKKKKKKKKC... + ..JKKKKKKKKKOA.. + ..KKKKKKKKKCOAA. + .JKKKKKKKKKOJA.. + .KKKKKKKKKCOAA.. + .JOOKKKKKKOJA... + ..JJOOOKKCOAA... + ....JJJOOOJA.... + .......JJJAA.... + ................ } # tile 368 (paperback / novel) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMEEEEMMMMMMMM - MMMMEEEEEEMMMMMM - MMMEEEEEEEEEEMMM - MMMEEEEEEEEEBMMM - MMEEEEEEEEEEOAMM - MMEEEEEEEEEBOAAM - MEEEEEEEEEEOEAMM - MEEEEEEEEEBOAAMM - MEOOEEEEEEOEAMMM - MMEEOOOEEBOAAMMM - MMMMEEEOOOEAMMMM - MMMMMMMEEEAAMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....EEEE........ + ....EEEEEE...... + ...EEEEEEEEEE... + ...EEEEEEEEEB... + ..EEEEEEEEEEOA.. + ..EEEEEEEEEBOAA. + .EEEEEEEEEEOEA.. + .EEEEEEEEEBOAA.. + .EOOEEEEEEOEA... + ..EEOOOEEBOAA... + ....EEEOOOEA.... + .......EEEAA.... + ................ } # tile 369 (papyrus / Book of the Dead) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMAAAAMMMMMMMM - MMMMAAAAAAMMMMMM - MMMAAAOOOAAAAMMM - MMMAAOAOOOAAAMMM - MMAAAAOOAOAAOMMM - MMAAAOAOOAAAOMMM - MAAAAOOOAAAOAMMM - MAAAAAAAAAAOMMMM - MAOOAAAAAAOAMMMM - MMAAOOOAAAOMMMMM - MMMMAAAOOOAMMMMM - MMMMMMMAAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....AAAA........ + ....AAAAAA...... + ...AAAOOOAAAA... + ...AAOAOOOAAA... + ..AAAAOOAOAAO... + ..AAAOAOOAAAO... + .AAAAOOOAAAOA... + .AAAAAAAAAAO.... + .AOOAAAAAAOA.... + ..AAOOOAAAO..... + ....AAAOOOA..... + .......AAA...... + ................ } # tile 370 (glass / light) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMNMMM - MMMMMMMMMMMNBMMM - MMMMMMMMMMNBAAMM - MMMMMMMMMNBAAMMM - MMMMMMMMNBAAMMMM - MMMMMMMNBAAMMMMM - MMMMMMNBAAMMMMMM - MMMMMNBAAMMMMMMM - MMMMNBAAMMMMMMMM - MMMNBAAMMMMMMMMM - MMMBAFMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ............N... + ...........NB... + ..........NBAA.. + .........NBAA... + ........NBAA.... + .......NBAA..... + ......NBAA...... + .....NBAA....... + ....NBAA........ + ...NBAA......... + ...BAF.......... + ................ + ................ + ................ } # tile 371 (balsa / secret door detection) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMOKMMM - MMMMMMMMMMOKAAMM - MMMMMMMMMLKAAMMM - MMMMMMMMLKAAMMMM - MMMMMMMLKAAMMMMM - MMMMMMLKAAMMMMMM - MMMMMLKAAMMMMMMM - MMMMOKAAMMMMMMMM - MMMOKAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........OK... + ..........OKAA.. + .........LKAA... + ........LKAA.... + .......LKAA..... + ......LKAA...... + .....LKAA....... + ....OKAA........ + ...OKAA......... + ....AA.......... + ................ + ................ + ................ } # tile 372 (crystal / enlightenment) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNMMMM - MMMMMMMMMMNBMMMM - MMMMMMMMMNBAMMMM - MMMMMMMMNBAMMMMM - MMMMMMMNBAMMMMMM - MMMMMMNBAMMMMMMM - MMMMMNBAMMMMMMMM - MMMMNBAMMMMMMMMM - MMMMBAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........N.... + ..........NB.... + .........NBA.... + ........NBA..... + .......NBA...... + ......NBA....... + .....NBA........ + ....NBA......... + ....BA.......... + ................ + ................ + ................ + ................ } # tile 373 (maple / create monster) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMKJAAMM - MMMMMMMMMKJAAMMM - MMMMMMMMKJAAMMMM - MMMMMMMKJAAMMMMM - MMMMMMKJAAMMMMMM - MMMMMKJAAMMMMMMM - MMMMKJAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........KJAA.. + .........KJAA... + ........KJAA.... + .......KJAA..... + ......KJAA...... + .....KJAA....... + ....KJAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 374 (pine / wishing) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMLLAAMM - MMMMMMMMMLLAAMMM - MMMMMMMMLLAAMMMM - MMMMMMMLLAAMMMMM - MMMMMMLLAAMMMMMM - MMMMMLLAAMMMMMMM - MMMMLLAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........LLAA.. + .........LLAA... + ........LLAA.... + .......LLAA..... + ......LLAA...... + .....LLAA....... + ....LLAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 375 (oak / nothing) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNMMMM - MMMMMMMMMMNNOMMM - MMMMMMMMMJKOAAMM - MMMMMMMMJJJAAMMM - MMMMMMMJJKAAMMMM - MMMMMMJKJAAMMMMM - MMMMMJJJAAMMMMMM - MMMMJJKAAMMMMMMM - MMMOKJAAMMMMMMMM - MMNNOAAMMMMMMMMM - MMMNAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ...........N.... + ..........NNO... + .........JKOAA.. + ........JJJAA... + .......JJKAA.... + ......JKJAA..... + .....JJJAA...... + ....JJKAA....... + ...OKJAA........ + ..NNOAA......... + ...NAA.......... + ................ + ................ + ................ } # tile 376 (ebony / striking) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMAJAAMM - MMMMMMMMMAJAAMMM - MMMMMMMMAJAAMMMM - MMMMMMMAJAAMMMMM - MMMMMMAJAAMMMMMM - MMMMMAJAAMMMMMMM - MMMMAJAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........AJAA.. + .........AJAA... + ........AJAA.... + .......AJAA..... + ......AJAA...... + .....AJAA....... + ....AJAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 377 (marble / make invisible) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMIOAAMM - MMMMMMMMMNIAAMMM - MMMMMMMMNNAAMMMM - MMMMMMMIIAAMMMMM - MMMMMMNNAAMMMMMM - MMMMMINAAMMMMMMM - MMMMNIAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........IOAA.. + .........NIAA... + ........NNAA.... + .......IIAA..... + ......NNAA...... + .....INAA....... + ....NIAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 378 (tin / slow monster) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMPPAAMM - MMMMMMMMMPPAAMMM - MMMMMMMMPPAAMMMM - MMMMMMMPPAAMMMMM - MMMMMMPPAAMMMMMM - MMMMMPPAAMMMMMMM - MMMMPPAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........PPAA.. + .........PPAA... + ........PPAA.... + .......PPAA..... + ......PPAA...... + .....PPAA....... + ....PPAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 379 (brass / speed monster) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMHCAAMM - MMMMMMMMMHCAAMMM - MMMMMMMMHCAAMMMM - MMMMMMMHCAAMMMMM - MMMMMMHCAAMMMMMM - MMMMMHCAAMMMMMMM - MMMMHCAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........HCAA.. + .........HCAA... + ........HCAA.... + .......HCAA..... + ......HCAA...... + .....HCAA....... + ....HCAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 380 (copper / undead turning) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMCCAAMM - MMMMMMMMMCCAAMMM - MMMMMMMMCCAAMMMM - MMMMMMMCCAAMMMMM - MMMMMMCCAAMMMMMM - MMMMMCCAAMMMMMMM - MMMMCCAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........CCAA.. + .........CCAA... + ........CCAA.... + .......CCAA..... + ......CCAA...... + .....CCAA....... + ....CCAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 381 (silver / polymorph) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMNPAAMM - MMMMMMMMMNPAAMMM - MMMMMMMMNPAAMMMM - MMMMMMMNPAAMMMMM - MMMMMMNPAAMMMMMM - MMMMMNPAAMMMMMMM - MMMMNPAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........NPAA.. + .........NPAA... + ........NPAA.... + .......NPAA..... + ......NPAA...... + .....NPAA....... + ....NPAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 382 (platinum / cancellation) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMNOAAMM - MMMMMMMMMNBAAMMM - MMMMMMMMNBAAMMMM - MMMMMMMNBAAMMMMM - MMMMMMNBAAMMMMMM - MMMMMNBAAMMMMMMM - MMMMNOAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........NOAA.. + .........NBAA... + ........NBAA.... + .......NBAA..... + ......NBAA...... + .....NBAA....... + ....NOAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 383 (iridium / teleportation) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMNOAAMM - MMMMMMMMMPIAAMMM - MMMMMMMMPIAAMMMM - MMMMMMMPIAAMMMMM - MMMMMMPIAAMMMMMM - MMMMMPIAAMMMMMMM - MMMMNIAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........NOAA.. + .........PIAA... + ........PIAA.... + .......PIAA..... + ......PIAA...... + .....PIAA....... + ....NIAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 384 (zinc / opening) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMLPAAMM - MMMMMMMMMLPAAMMM - MMMMMMMMLPAAMMMM - MMMMMMMLPAAMMMMM - MMMMMMLPAAMMMMMM - MMMMMLPAAMMMMMMM - MMMMLPAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........LPAA.. + .........LPAA... + ........LPAA.... + .......LPAA..... + ......LPAA...... + .....LPAA....... + ....LPAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 385 (aluminum / locking) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMPPAAMM - MMMMMMMMMBPAAMMM - MMMMMMMMPPAAMMMM - MMMMMMMBPAAMMMMM - MMMMMMPPAAMMMMMM - MMMMMBPAAMMMMMMM - MMMMPPAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........PPAA.. + .........BPAA... + ........PPAA.... + .......BPAA..... + ......PPAA...... + .....BPAA....... + ....PPAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 386 (uranium / probing) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMPNOMMM - MMMMMMMMMPPPAAMM - MMMMMMMMHHPAAMMM - MMMMMMMHAHAAMMMM - MMMMMMPAHAAMMMMM - MMMMMPPPAAMMMMMM - MMMMPPPAAMMMMMMM - MMMPPPAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ..........PNO... + .........PPPAA.. + ........HHPAA... + .......HAHAA.... + ......PAHAA..... + .....PPPAA...... + ....PPPAA....... + ...PPPAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 387 (iron / digging) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMKJMMM - MMMMMMMMMMKPAAMM - MMMMMMMMMPPAAMMM - MMMMMMMMPPAAMMMM - MMMMMMMPPAAMMMMM - MMMMMMPPAAMMMMMM - MMMMMPPAAMMMMMMM - MMMMKPAAMMMMMMMM - MMMKJAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........KJ... + ..........KPAA.. + .........PPAA... + ........PPAA.... + .......PPAA..... + ......PPAA...... + .....PPAA....... + ....KPAA........ + ...KJAA......... + ....AA.......... + ................ + ................ + ................ } # tile 388 (steel / magic missile) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMKPMMM - MMMMMMMMMMOPAAMM - MMMMMMMMMOPAAMMM - MMMMMMMMOPAAMMMM - MMMMMMMOPAAMMMMM - MMMMMMPPAAMMMMMM - MMMMMPPAAMMMMMMM - MMMMKPAAMMMMMMMM - MMMKKAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........KP... + ..........OPAA.. + .........OPAA... + ........OPAA.... + .......OPAA..... + ......PPAA...... + .....PPAA....... + ....KPAA........ + ...KKAA......... + ....AA.......... + ................ + ................ + ................ } # tile 389 (hexagonal / fire) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMPNMMMM - MMMMMMMMMPNMAAMM - MMMMMMMMPNMAAMMM - MMMMMMMPNMAAMMMM - MMMMMMPNMAAMMMMM - MMMMMPNMAAMMMMMM - MMMMPNMAAMMMMMMM - MMMPNMAAMMMMMMMM - MMMNMAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ..........PN.... + .........PN.AA.. + ........PN.AA... + .......PN.AA.... + ......PN.AA..... + .....PN.AA...... + ....PN.AA....... + ...PN.AA........ + ...N.AA......... + ....AA.......... + ................ + ................ + ................ } # tile 390 (short / cold) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMNOMMMMM - MMMMMMMMNOMMMMMM - MMMMMMMDIAAMMMMM - MMMMMMDIAAMMMMMM - MMMMMDIAAMMMMMMM - MMMMNIAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + .........NO..... + ........NO...... + .......DIAA..... + ......DIAA...... + .....DIAA....... + ....NIAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 391 (runed / sleep) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMNOMMM - MMMMMMMMMMNOAAMM - MMMMMMMMMDIAAMMM - MMMMMMMMAIAAMMMM - MMMMMMMDIAAMMMMM - MMMMMMAIAAMMMMMM - MMMMMDIAAMMMMMMM - MMMMNIAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ...........NO... + ..........NOAA.. + .........DIAA... + ........AIAA.... + .......DIAA..... + ......AIAA...... + .....DIAA....... + ....NIAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 392 (long / death) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMNOM - MMMMMMMMMMMMNNMM - MMMMMMMMMMMDIMMM - MMMMMMMMMMDIAAMM - MMMMMMMMMDIAAMMM - MMMMMMMMDIAAMMMM - MMMMMMMDIAAMMMMM - MMMMMMDIAAMMMMMM - MMMMMDIAAMMMMMMM - MMMMDIAAMMMMMMMM - MMMNIAAMMMMMMMMM - MMNOAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .............NO. + ............NN.. + ...........DI... + ..........DIAA.. + .........DIAA... + ........DIAA.... + .......DIAA..... + ......DIAA...... + .....DIAA....... + ....DIAA........ + ...NIAA......... + ..NOAA.......... + ................ + ................ + ................ } # tile 393 (curved / lightning) { - MMMMMMMMMMMMMMMM - MMMMMMMNOMMMMMMM - MMMMMMMNOAMMMMMM - MMMMMMMCIAMMMMMM - MMMMMMMDIAMMMMMM - MMMMMMMDIAMMMMMM - MMMMMMJIKAMMMMMM - MMMMMMKIJAMMMMMM - MMMMMMDIAAMMMMMM - MMMMMDIAAMMMMMMM - MMMMNIAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .......NO....... + .......NOA...... + .......CIA...... + .......DIA...... + .......DIA...... + ......JIKA...... + ......KIJA...... + ......DIAA...... + .....DIAA....... + ....NIAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 394 (forked) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMNMMMMMM - MMMMMMMMNMMNOMMM - MMMMMMMDMMNOAAMM - MMMMMMMDMDIAAMOM - MMMMMMMDDIAAMOAM - MMMMMMMDIIIIIAMM - MMMMMMDIAAAAAMMM - MMMMMDIAAMMMMMMM - MMMMNIAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .........N...... + ........N..NO... + .......D..NOAA.. + .......D.DIAA.O. + .......DDIAA.OA. + .......DIIIIIA.. + ......DIAAAAA... + .....DIAA....... + ....NIAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 395 (spiked) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMNNOMMM - MMMMMMMMMMDIOMMM - MMMMMMMMMDIAPMMM - MMMMMMMMDIAAMMMM - MMMMMMMDIAAMMMMM - MMMMMMDIAAMMMMMM - MMMMMDIAAMMMMMMM - MMMMNIAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ..........NNO... + ..........DIO... + .........DIAP... + ........DIAA.... + .......DIAA..... + ......DIAA...... + .....DIAA....... + ....NIAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 396 (jeweled) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMNNBMMM - MMMMMMMMMMNBBMMM - MMMMMMMMMMBBBAMM - MMMMMMMMMDIAAMMM - MMMMMMMMDIAAMMMM - MMMMMMMDIAAMMMMM - MMMMMMDIAAMMMMMM - MMMMMDIAAMMMMMMM - MMMMNIAAMMMMMMMM - MMMNOAAMMMMMMMMM - MMMMAAMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ..........NNB... + ..........NBB... + ..........BBBA.. + .........DIAA... + ........DIAA.... + .......DIAA..... + ......DIAA...... + .....DIAA....... + ....NIAA........ + ...NOAA......... + ....AA.......... + ................ + ................ + ................ } # tile 397 (gold piece) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MJKKKJMJJMMMMMMM - JKCKKKJKKKJMMMMM - KCKKKJKAAAKAMMMM - KKKKKJAHALKAAMMM - KKKKJKHLLHAHAMMM - MKKJJKLHCALAMMMM - MAAAJKLALHCAHAMM - MMMAAKAHAHMMMMMM - MMMMAAAALAHAMHAM - MMMMMMHAMMMMMMMM - MMMMMMMMMHAMMMMM - MMMMMMMMMMMHAMMM + ................ + ................ + ................ + ................ + .JKKKJ.JJ....... + JKCKKKJKKKJ..... + KCKKKJKAAAKA.... + KKKKKJAHALKAA... + KKKKJKHLLHAHA... + .KKJJKLHCALA.... + .AAAJKLALHCAHA.. + ...AAKAHAH...... + ....AAAALAHA.HA. + ......HA........ + .........HA..... + ...........HA... } # tile 398 (white / dilithium crystal) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMONOOOMMMMMM - MMMMONOOOBOMMMMM - MMMNNNONONBBMMMM - MMMMONOOOBOAAMMM - MMMMMONOBOAAAAMM - MMMMMMOOOAAAMMMM - MMMMMMMOAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....ONOOO...... + ....ONOOOBO..... + ...NNNONONBB.... + ....ONOOOBOAA... + .....ONOBOAAAA.. + ......OOOAAA.... + .......OAA...... + ................ + ................ } # tile 399 (white / diamond) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMONOOOMMMMMM - MMMMONOOOBOMMMMM - MMMNNNONONBBMMMM - MMMMONOOOBOAAMMM - MMMMMONOBOAAAAMM - MMMMMMOOOAAAMMMM - MMMMMMMOAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....ONOOO...... + ....ONOOOBO..... + ...NNNONONBB.... + ....ONOOOBOAA... + .....ONOBOAAAA.. + ......OOOAAA.... + .......OAA...... + ................ + ................ } # tile 400 (red / ruby) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMDNDDDMMMMMM - MMMMDNDDDKDMMMMM - MMMDNDDKDKKKMMMM - MMMMDCDDDKDAAMMM - MMMMMDCDKDAAAAMM - MMMMMMDDDAAAMMMM - MMMMMMMDAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....DNDDD...... + ....DNDDDKD..... + ...DNDDKDKKK.... + ....DCDDDKDAA... + .....DCDKDAAAA.. + ......DDDAAA.... + .......DAA...... + ................ + ................ } # tile 401 (orange / jacinth) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMCNCCCMMMMMM - MMMMCNCCCKCMMMMM - MMMCNCCKCKKKMMMM - MMMMCLCCCKCAAMMM - MMMMMCLCKCAAAAMM - MMMMMMCCCAAAMMMM - MMMMMMMCAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....CNCCC...... + ....CNCCCKC..... + ...CNCCKCKKK.... + ....CLCCCKCAA... + .....CLCKCAAAA.. + ......CCCAAA.... + .......CAA...... + ................ + ................ } # tile 402 (blue / sapphire) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMBNBBBMMMMMM - MMMMBNBBBEBMMMMM - MMMNNNBEBEEEMMMM - MMMMBNBBBEBAAMMM - MMMMMBNBEBAAAAMM - MMMMMMBBBAAAMMMM - MMMMMMMBAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....BNBBB...... + ....BNBBBEB..... + ...NNNBEBEEE.... + ....BNBBBEBAA... + .....BNBEBAAAA.. + ......BBBAAA.... + .......BAA...... + ................ + ................ } # tile 403 (black / black opal) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMAAAAAMMMMMM - MMMMANAAAAAMMMMM - MMMANAAAAAAAMMMM - MMMAAAAAAAAAPMMM - MMMMAAAAAAAPPPMM - MMMMMMAAAPPPMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....AAAAA...... + ....ANAAAAA..... + ...ANAAAAAAA.... + ...AAAAAAAAAP... + ....AAAAAAAPPP.. + ......AAAPPP.... + ................ + ................ + ................ } # tile 404 (green / emerald) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMFGFFFMMMMMM - MMMMFGFFFFFMMMMM - MMMGGFGFGFFFMMMM - MMMMFGFFFFFAAMMM - MMMMMFGFFFAAAAMM - MMMMMMFGFAAAMMMM - MMMMMMMFAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....FGFFF...... + ....FGFFFFF..... + ...GGFGFGFFF.... + ....FGFFFFFAA... + .....FGFFFAAAA.. + ......FGFAAA.... + .......FAA...... + ................ + ................ } # tile 405 (green / turquoise) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMFGFFFMMMMMM - MMMMFGFFFFFMMMMM - MMMGGFGFGFFFMMMM - MMMMFGFFFFFAAMMM - MMMMMFGFFFAAAAMM - MMMMMMFGFAAAMMMM - MMMMMMMFAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....FGFFF...... + ....FGFFFFF..... + ...GGFGFGFFF.... + ....FGFFFFFAA... + .....FGFFFAAAA.. + ......FGFAAA.... + .......FAA...... + ................ + ................ } # tile 406 (yellow / citrine) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMHNHHHMMMMMM - MMMMHNHHHCHMMMMM - MMMHNHHCHCCCMMMM - MMMMHLHHHCHAAMMM - MMMMMHLHCHAAAAMM - MMMMMMHHHAAAMMMM - MMMMMMMHAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....HNHHH...... + ....HNHHHCH..... + ...HNHHCHCCC.... + ....HLHHHCHAA... + .....HLHCHAAAA.. + ......HHHAAA.... + .......HAA...... + ................ + ................ } # tile 407 (green / aquamarine) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMFGFFFMMMMMM - MMMMFGFFFFFMMMMM - MMMGGFGFGFFFMMMM - MMMMFGFFFFFAAMMM - MMMMMFGFFFAAAAMM - MMMMMMFGFAAAMMMM - MMMMMMMFAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....FGFFF...... + ....FGFFFFF..... + ...GGFGFGFFF.... + ....FGFFFFFAA... + .....FGFFFAAAA.. + ......FGFAAA.... + .......FAA...... + ................ + ................ } # tile 408 (yellowish brown / amber) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMKCKKKMMMMMM - MMMMKCKKKJKMMMMM - MMMCCCKJKJJJMMMM - MMMMKCKKKJKAAMMM - MMMMMKCKJKAAAAMM - MMMMMMKKKAAAMMMM - MMMMMMMKAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....KCKKK...... + ....KCKKKJK..... + ...CCCKJKJJJ.... + ....KCKKKJKAA... + .....KCKJKAAAA.. + ......KKKAAA.... + .......KAA...... + ................ + ................ } # tile 409 (yellowish brown / topaz) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMKCKKKMMMMMM - MMMMKCKKKJKMMMMM - MMMCCCKJKJJJMMMM - MMMMKCKKKJKAAMMM - MMMMMKCKJKAAAAMM - MMMMMMKKKAAAMMMM - MMMMMMMKAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....KCKKK...... + ....KCKKKJK..... + ...CCCKJKJJJ.... + ....KCKKKJKAA... + .....KCKJKAAAA.. + ......KKKAAA.... + .......KAA...... + ................ + ................ } # tile 410 (black / jet) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMAAAAAMMMMMM - MMMMANAAAAAMMMMM - MMMANAAAAAAAMMMM - MMMAAAAAAAAAPMMM - MMMMAAAAAAAPPPMM - MMMMMMAAAPPPMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....AAAAA...... + ....ANAAAAA..... + ...ANAAAAAAA.... + ...AAAAAAAAAP... + ....AAAAAAAPPP.. + ......AAAPPP.... + ................ + ................ + ................ } # tile 411 (white / opal) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMONOOOMMMMMM - MMMMONOOOBOMMMMM - MMMNNNONONBBMMMM - MMMMONOOOBOAAMMM - MMMMMONOBOAAAAMM - MMMMMMOOOAAAMMMM - MMMMMMMOAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....ONOOO...... + ....ONOOOBO..... + ...NNNONONBB.... + ....ONOOOBOAA... + .....ONOBOAAAA.. + ......OOOAAA.... + .......OAA...... + ................ + ................ } # tile 412 (yellow / chrysoberyl) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMHNHHHMMMMMM - MMMMHNHHHCHMMMMM - MMMHNHHCHCCCMMMM - MMMMHLHHHCHAAMMM - MMMMMHLHCHAAAAMM - MMMMMMHHHAAAMMMM - MMMMMMMHAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....HNHHH...... + ....HNHHHCH..... + ...HNHHCHCCC.... + ....HLHHHCHAA... + .....HLHCHAAAA.. + ......HHHAAA.... + .......HAA...... + ................ + ................ } # tile 413 (red / garnet) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMDNDDDMMMMMM - MMMMDNDDDKDMMMMM - MMMDNDDKDKKKMMMM - MMMMDCDDDKDAAMMM - MMMMMDCDKDAAAAMM - MMMMMMDDDAAAMMMM - MMMMMMMDAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....DNDDD...... + ....DNDDDKD..... + ...DNDDKDKKK.... + ....DCDDDKDAA... + .....DCDKDAAAA.. + ......DDDAAA.... + .......DAA...... + ................ + ................ } # tile 414 (violet / amethyst) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMINIIIMMMMMM - MMMMINIIIEIMMMMM - MMMNNNININEIMMMM - MMMMINIIIEIAAMMM - MMMMMINIEIAAAAMM - MMMMMMIIIAAAMMMM - MMMMMMMIAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....INIII...... + ....INIIIEI..... + ...NNNININEI.... + ....INIIIEIAA... + .....INIEIAAAA.. + ......IIIAAA.... + .......IAA...... + ................ + ................ } # tile 415 (red / jasper) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMDNDDDMMMMMM - MMMMDNDDDKDMMMMM - MMMDNDDKDKKKMMMM - MMMMDCDDDKDAAMMM - MMMMMDCDKDAAAAMM - MMMMMMDDDAAAMMMM - MMMMMMMDAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....DNDDD...... + ....DNDDDKD..... + ...DNDDKDKKK.... + ....DCDDDKDAA... + .....DCDKDAAAA.. + ......DDDAAA.... + .......DAA...... + ................ + ................ } # tile 416 (violet / fluorite) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMINIIIMMMMMM - MMMMINIIIEIMMMMM - MMMNNNININEIMMMM - MMMMINIIIEIAAMMM - MMMMMINIEIAAAAMM - MMMMMMIIIAAAMMMM - MMMMMMMIAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....INIII...... + ....INIIIEI..... + ...NNNININEI.... + ....INIIIEIAA... + .....INIEIAAAA.. + ......IIIAAA.... + .......IAA...... + ................ + ................ } # tile 417 (black / obsidian) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMAAAAAMMMMMM - MMMMANAAAAAMMMMM - MMMANAAAAAAAMMMM - MMMAAAAAAAAAPMMM - MMMMAAAAAAAPPPMM - MMMMMMAAAPPPMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....AAAAA...... + ....ANAAAAA..... + ...ANAAAAAAA.... + ...AAAAAAAAAP... + ....AAAAAAAPPP.. + ......AAAPPP.... + ................ + ................ + ................ } # tile 418 (orange / agate) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMCNCCCMMMMMM - MMMMCNCCCKCMMMMM - MMMCNCCKCKKKMMMM - MMMMCLCCCKCAAMMM - MMMMMCLCKCAAAAMM - MMMMMMCCCAAAMMMM - MMMMMMMCAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....CNCCC...... + ....CNCCCKC..... + ...CNCCKCKKK.... + ....CLCCCKCAA... + .....CLCKCAAAA.. + ......CCCAAA.... + .......CAA...... + ................ + ................ } # tile 419 (green / jade) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMFGFFFMMMMMM - MMMMFGFFFFFMMMMM - MMMGGFGFGFFFMMMM - MMMMFGFFFFFAAMMM - MMMMMFGFFFAAAAMM - MMMMMMFGFAAAMMMM - MMMMMMMFAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....FGFFF...... + ....FGFFFFF..... + ...GGFGFGFFF.... + ....FGFFFFFAA... + .....FGFFFAAAA.. + ......FGFAAA.... + .......FAA...... + ................ + ................ } # tile 420 (white / worthless piece of white glass) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMONOOOMMMMMM - MMMMONOOOBOMMMMM - MMMNNNONONBBMMMM - MMMMONOOOBOAAMMM - MMMMMONOBOAAAAMM - MMMMMMOOOAAAMMMM - MMMMMMMOAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....ONOOO...... + ....ONOOOBO..... + ...NNNONONBB.... + ....ONOOOBOAA... + .....ONOBOAAAA.. + ......OOOAAA.... + .......OAA...... + ................ + ................ } # tile 421 (blue / worthless piece of blue glass) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMBNBBBMMMMMM - MMMMBNBBBEBMMMMM - MMMNNNBEBEEEMMMM - MMMMBNBBBEBAAMMM - MMMMMBNBEBAAAAMM - MMMMMMBBBAAAMMMM - MMMMMMMBAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....BNBBB...... + ....BNBBBEB..... + ...NNNBEBEEE.... + ....BNBBBEBAA... + .....BNBEBAAAA.. + ......BBBAAA.... + .......BAA...... + ................ + ................ } # tile 422 (red / worthless piece of red glass) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMDNDDDMMMMMM - MMMMDNDDDKDMMMMM - MMMDNDDKDKKKMMMM - MMMMDCDDDKDAAMMM - MMMMMDCDKDAAAAMM - MMMMMMDDDAAAMMMM - MMMMMMMDAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....DNDDD...... + ....DNDDDKD..... + ...DNDDKDKKK.... + ....DCDDDKDAA... + .....DCDKDAAAA.. + ......DDDAAA.... + .......DAA...... + ................ + ................ } # tile 423 (yellowish brown / worthless piece of yellowish brown glass) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMKCKKKMMMMMM - MMMMKCKKKJKMMMMM - MMMCCCKJKJJJMMMM - MMMMKCKKKJKAAMMM - MMMMMKCKJKAAAAMM - MMMMMMKKKAAAMMMM - MMMMMMMKAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....KCKKK...... + ....KCKKKJK..... + ...CCCKJKJJJ.... + ....KCKKKJKAA... + .....KCKJKAAAA.. + ......KKKAAA.... + .......KAA...... + ................ + ................ } # tile 424 (orange / worthless piece of orange glass) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMCNCCCMMMMMM - MMMMCNCCCKCMMMMM - MMMCNCCKCKKKMMMM - MMMMCLCCCKCAAMMM - MMMMMCLCKCAAAAMM - MMMMMMCCCAAAMMMM - MMMMMMMCAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....CNCCC...... + ....CNCCCKC..... + ...CNCCKCKKK.... + ....CLCCCKCAA... + .....CLCKCAAAA.. + ......CCCAAA.... + .......CAA...... + ................ + ................ } # tile 425 (yellow / worthless piece of yellow glass) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMHNHHHMMMMMM - MMMMHNHHHCHMMMMM - MMMHNHHCHCCCMMMM - MMMMHLHHHCHAAMMM - MMMMMHLHCHAAAAMM - MMMMMMHHHAAAMMMM - MMMMMMMHAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....HNHHH...... + ....HNHHHCH..... + ...HNHHCHCCC.... + ....HLHHHCHAA... + .....HLHCHAAAA.. + ......HHHAAA.... + .......HAA...... + ................ + ................ } # tile 426 (black / worthless piece of black glass) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMAAAAAMMMMMM - MMMMANAAAAAMMMMM - MMMANAAAAAAAMMMM - MMMAAAAAAAAAPMMM - MMMMAAAAAAAPPPMM - MMMMMMAAAPPPMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....AAAAA...... + ....ANAAAAA..... + ...ANAAAAAAA.... + ...AAAAAAAAAP... + ....AAAAAAAPPP.. + ......AAAPPP.... + ................ + ................ + ................ } # tile 427 (green / worthless piece of green glass) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMFGFFFMMMMMM - MMMMFGFFFFFMMMMM - MMMGGFGFGFFFMMMM - MMMMFGFFFFFAAMMM - MMMMMFGFFFAAAAMM - MMMMMMFGFAAAMMMM - MMMMMMMFAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....FGFFF...... + ....FGFFFFF..... + ...GGFGFGFFF.... + ....FGFFFFFAA... + .....FGFFFAAAA.. + ......FGFAAA.... + .......FAA...... + ................ + ................ } # tile 428 (violet / worthless piece of violet glass) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPMMMMMMMM - MMPMMMMPMMMMPMMM - MMMPMMMMMMMPMMMM - MMMMMINIIIMMMMMM - MMMMINIIIEIMMMMM - MMMNNNININEIMMMM - MMMMINIIIEIAAMMM - MMMMMINIEIAAAAMM - MMMMMMIIIAAAMMMM - MMMMMMMIAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + .......P........ + ..P....P....P... + ...P.......P.... + .....INIII...... + ....INIIIEI..... + ...NNNININEI.... + ....INIIIEIAA... + .....INIEIAAAA.. + ......IIIAAA.... + .......IAA...... + ................ + ................ } # tile 429 (gray / luckstone) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPPPPPMMMMMM - MMMMPNPPPPPMMMMM - MMMPNPPPPPPPAMMM - MMPPPPPPPPPPPAAM - MMPPPPPPPPPPPAAA - MMMPPPPPPPPPAAAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....PPPPP...... + ....PNPPPPP..... + ...PNPPPPPPPA... + ..PPPPPPPPPPPAA. + ..PPPPPPPPPPPAAA + ...PPPPPPPPPAAA. + ................ + ................ + ................ } # tile 430 (gray / loadstone) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPPPPPMMMMMM - MMMMPNPPPPPMMMMM - MMMPNPPPPPPPAMMM - MMPPPPPPPPPPPAAM - MMPPPPPPPPPPPAAA - MMMPPPPPPPPPAAAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....PPPPP...... + ....PNPPPPP..... + ...PNPPPPPPPA... + ..PPPPPPPPPPPAA. + ..PPPPPPPPPPPAAA + ...PPPPPPPPPAAA. + ................ + ................ + ................ } # tile 431 (gray / touchstone) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPPPPPMMMMMM - MMMMPNPPPPPMMMMM - MMMPNPPPPPPPAMMM - MMPPPPPPPPPPPAAM - MMPPPPPPPPPPPAAA - MMMPPPPPPPPPAAAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....PPPPP...... + ....PNPPPPP..... + ...PNPPPPPPPA... + ..PPPPPPPPPPPAA. + ..PPPPPPPPPPPAAA + ...PPPPPPPPPAAA. + ................ + ................ + ................ } # tile 432 (gray / flint) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMPPPPPMMMMMM - MMMMPNPPPPPMMMMM - MMMPNPPPPPPPAMMM - MMPPPPPPPPPPPAAM - MMPPPPPPPPPPPAAA - MMMPPPPPPPPPAAAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .....PPPPP...... + ....PNPPPPP..... + ...PNPPPPPPPA... + ..PPPPPPPPPPPAA. + ..PPPPPPPPPPPAAA + ...PPPPPPPPPAAA. + ................ + ................ + ................ } # tile 433 (rock) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMKKKMMMMMMM - MMMMMKLCKKMMMMMM - MMMMMKCCKJAMMMMM - MMMMMKKKKJAMMMMM - MMMMMMKJJAAMMMMM - MMMMMMMAAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ......KKK....... + .....KLCKK...... + .....KCCKJA..... + .....KKKKJA..... + ......KJJAA..... + .......AAA...... + ................ + ................ + ................ } # tile 434 (boulder) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMKKKJMMMMMM - MMMMKKKKKKJJMMMM - MMMKCCKKKKKJJMMM - MMMKCKKKCKKKJAMM - MMKKKKKKKJKKJJAM - MMKKKKKKKKKKJJAA - MMKJKKKCKKKKJJAA - MMKKKKKKJKKKJJAA - MMMKKKKKKKKKJAAA - MMMJJKKKKKJJJAAM - MMMMJJJJJJJJAAMM - MMMMMMJJJJAAAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ......KKKJ...... + ....KKKKKKJJ.... + ...KCCKKKKKJJ... + ...KCKKKCKKKJA.. + ..KKKKKKKJKKJJA. + ..KKKKKKKKKKJJAA + ..KJKKKCKKKKJJAA + ..KKKKKKJKKKJJAA + ...KKKKKKKKKJAAA + ...JJKKKKKJJJAA. + ....JJJJJJJJAA.. + ......JJJJAAA... + ................ + ................ } # tile 435 (statue) { - MMMMMMMMMMMMMMMM - MMMMMMMMJJMMMMMM - MMMMMMMKCJJMMMMM - MMMMMMMKKJJMMMMM - MMMMCKMCKJMMMMMM - MMMMJJCKKJMCJMMM - MMMMMJCKJJJJJMMM - MMMMMJCKJJJMAAMM - MMMMMMCKJMMMAAAM - MMMMMMCKJAAAAAAA - MMMMKCKKJAAAAAAM - MMMJCCKKJAJJAAMM - MMMJKKKKJJJJJAMM - MMMMJJKKKJJJAAMM - MMMMMJJJJJJAAMMM - MMMMMMMMMMMMMMMM + ................ + ........JJ...... + .......KCJJ..... + .......KKJJ..... + ....CK.CKJ...... + ....JJCKKJ.CJ... + .....JCKJJJJJ... + .....JCKJJJ.AA.. + ......CKJ...AAA. + ......CKJAAAAAAA + ....KCKKJAAAAAA. + ...JCCKKJAJJAA.. + ...JKKKKJJJJJA.. + ....JJKKKJJJAA.. + .....JJJJJJAA... + ................ } # tile 436 (heavy iron ball) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMPPPMMMMMMM - MMMMMPOBPPMMMMMM - MMMMMPBBPMAMMMMM - MMMMMPPPPMAMMMMM - MMMMMMPMMAAMMMMM - MMMMMMMAAAMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ......PPP....... + .....POBPP...... + .....PBBP.A..... + .....PPPP.A..... + ......P..AA..... + .......AAA...... + ................ + ................ + ................ } # tile 437 (iron chain) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MPPMPPMPPMMMMMMM - PMAPMAPMAPPMMMMM - MPPAPPAPPPAPMMMM - MMAAMAAMAPAPAMMM - MMMMMMMMMMPAMMMM - MMMMMMMMMPAPMMMM - MMMMMMMMMPAPPMPM - MMMMMMMMMMPMAPAP - MMMMMMMMMMMPPMPA - MMMMMMMMMMMMAAMM + ................ + ................ + ................ + ................ + ................ + ................ + .PP.PP.PP....... + P.AP.AP.APP..... + .PPAPPAPPPAP.... + ..AA.AA.APAPA... + ..........PA.... + .........PAP.... + .........PAPP.P. + ..........P.APAP + ...........PP.PA + ............AA.. } # tile 438 (splash of venom / blinding venom) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMHHHHMMMMM - MMMMMHHAAAAHHMMM - MMMMHAAAAAAAHMMM - MMMMHAAAAAAAHMMM - MMMMHAAAAHHHMMMM - MMMMMHHHHMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .......HHHH..... + .....HHAAAAHH... + ....HAAAAAAAH... + ....HAAAAAAAH... + ....HAAAAHHH.... + .....HHHH....... + ................ + ................ + ................ } # tile 439 (splash of venom / acid venom) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMHHHHMMMMM - MMMMMHHGGGGHHMMM - MMMMHGGGGGGGHMMM - MMMMHGGGGGGGHMMM - MMMMHGGGGHHHMMMM - MMMMMHHHHMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .......HHHH..... + .....HHGGGGHH... + ....HGGGGGGGH... + ....HGGGGGGGH... + ....HGGGGHHH.... + .....HHHH....... + ................ + ................ + ................ } diff --git a/win/share/other.txt b/win/share/other.txt index 71132f522..6df357357 100644 --- a/win/share/other.txt +++ b/win/share/other.txt @@ -1,3 +1,4 @@ +. = (71, 108, 108) A = (0, 0, 0) B = (0, 182, 255) C = (255, 108, 0) @@ -10,7 +11,7 @@ I = (255, 0, 255) J = (145, 71, 0) K = (204, 79, 0) L = (255, 182, 145) -M = (71, 108, 108) +M = (237, 237, 237) N = (255, 255, 255) O = (215, 215, 215) P = (108, 145, 182) @@ -18,13 +19,13 @@ Q = (18, 18, 18) R = (54, 54, 54) S = (73, 73, 73) T = (82, 82, 82) -U = (71, 108, 108) +U = (205,205,205) V = (104, 104, 104) W = (131, 131, 131) X = (140, 140, 140) Y = (149, 149, 149) Z = (195, 195, 195) - +0 = (100, 100, 100) # tile 0 (dark part of a room) { AAAAAAAAAAAAAAAA @@ -46,267 +47,267 @@ Z = (195, 195, 195) } # tile 1 (wall) { - ANNOAMPPPPPMNNOA - AOOOAMPMPPMMOOOA - AOOOAMPPPPPMOOOA - AOOOAMPPPPPMOOOA - AOOOAMMPPPPMOOOA - AMAAAMMPPPPMMAMA - AMMMAMMPPPPMMMMA - AOPPAMMPPMPMOPMA - ANNOAMPPPPPMNNOA - AOOOAMPPPPPMOOOA - AOOOAMPPPPPMOOOA - AOOOAMPPPPPMOOOA - AOOOAMMPMPMMOOOA - AMAAAMMPPPPMMAMA - AMMMAMMPPPPMMMMA - AOPPAMMPPPPMOPMA + ANNOA.PPPPP.NNOA + AOOOA.P.PP..OOOA + AOOOA.PPPPP.OOOA + AOOOA.PPPPP.OOOA + AOOOA..PPPP.OOOA + A.AAA..PPPP..A.A + A...A..PPPP....A + AOPPA..PP.P.OP.A + ANNOA.PPPPP.NNOA + AOOOA.PPPPP.OOOA + AOOOA.PPPPP.OOOA + AOOOA.PPPPP.OOOA + AOOOA..P.P..OOOA + A.AAA..PPPP..A.A + A...A..PPPP....A + AOPPA..PPPP.OP.A } # tile 2 (wall) { AAANOOAAAAANOOAA - OOONOOAMOOONOOAM - POOMMMAMPOOMMMAM - MMMMMMMMMMMMMMMM - PPMMMPPPPPMMMPPP + OOONOOA.OOONOOA. + POO...A.POO...A. + ................ + PP...PPPPP...PPP PPNOOPPPPPNOOPPP - OONOOAMOOONOOAMO - OOMMMAMPOOMMMAMP - MMMMMMMMMMMMMMMM - PPMOPPPPMOPPPMOP - PPMPPPPPMPPPPMPP - MMMMMMMMMMMMMMMM - MOPPPPMOPPPPMOPP - MPPPPPMPPPPPMPPP - MMMMMMMMMMMMMMMM + OONOOA.OOONOOA.O + OO...A.POO...A.P + ................ + PP.OPPPP.OPPP.OP + PP.PPPPP.PPPP.PP + ................ + .OPPPP.OPPPP.OPP + .PPPPP.PPPPP.PPP + ................ AAAAAAAAAAAAAAAA } # tile 3 (wall) { AAANNNNOOOOOOAAA - NNNNAAMMPPPPOMMM - OOONAMMPPPBBOMMM - OOOOOOOOOOOOOMMM - OOOPPPPPPPPPPMMM - OOOPPPPPPPPPPMMM - OOPPPPPPPPPPPPMM - OPPPPPPPPPPPPPPM - MMMMMMMMMMMMMMMM - APPMMMMMMMMMPPPM + NNNNAA..PPPPO... + OOONA..PPPBBO... + OOOOOOOOOOOOO... + OOOPPPPPPPPPP... + OOOPPPPPPPPPP... + OOPPPPPPPPPPPP.. + OPPPPPPPPPPPPPP. + ................ + APP.........PPP. AOOOAAAAAAAAOOOA - AOOOAMPPPPPMOOOA - AOOOAMPPPPPMOOOA - AMAAAMMPPPPMMAMA - AMMMAMMPPPPMMMMA - AOPPAMMPPPPMOPMA + AOOOA.PPPPP.OOOA + AOOOA.PPPPP.OOOA + A.AAA..PPPP..A.A + A...A..PPPP....A + AOPPA..PPPP.OP.A } # tile 4 (wall) { AAANNNNOOOOOOAAA - NNNNAAMMPPPPOMMM - OOONAMMPPPBBOMMM - OOOOOOOOOOOOOMMM - OOOPPPPPPPPPPMMM - OOOPPPPPPPPPPMMM - OOPPPPPPPPPPPPMM - OPPPPPPPPPPPPPPM - MMMMMMMMMMMMMMMM - APPMMMMMMMMMPPPM + NNNNAA..PPPPO... + OOONA..PPPBBO... + OOOOOOOOOOOOO... + OOOPPPPPPPPPP... + OOOPPPPPPPPPP... + OOPPPPPPPPPPPP.. + OPPPPPPPPPPPPPP. + ................ + APP.........PPP. AOOOAAAAAAAAOOOA - AOOOAMPPPPPMOOOA - AOOOAMPPPPPMOOOA - AMAAAMMPPPPMMAMA - AMMMAMMPPPPMMMMA - AOPPAMMPPPPMOPMA + AOOOA.PPPPP.OOOA + AOOOA.PPPPP.OOOA + A.AAA..PPPP..A.A + A...A..PPPP....A + AOPPA..PPPP.OP.A } # tile 5 (wall) { AAANNNNOOOOOOAAA - NNNNAAMMPPPPOMMM - OOONAMMPPPBBOMMM - OOOOOOOOOOOOOMMM - OOOPPPPPPPPPPMMM - OOOPPPPPPPPPPMMM - OOPPPPPPPPPPPPMM - OPPPPPPPPPPPPPPM - MMMMMMMMMMMMMMMM - PPMOPPPPMOPPPMOP - PPMPPPPPMPPPPMPP - MMMMMMMMMMMMMMMM - MOPPPPMOPPPPMOPP - MPPPPPMPPPPPMPPP - MMMMMMMMMMMMMMMM + NNNNAA..PPPPO... + OOONA..PPPBBO... + OOOOOOOOOOOOO... + OOOPPPPPPPPPP... + OOOPPPPPPPPPP... + OOPPPPPPPPPPPP.. + OPPPPPPPPPPPPPP. + ................ + PP.OPPPP.OPPP.OP + PP.PPPPP.PPPP.PP + ................ + .OPPPP.OPPPP.OPP + .PPPPP.PPPPP.PPP + ................ AAAAAAAAAAAAAAAA } # tile 6 (wall) { AAANNNNOOOOOOAAA - NNNNAAMMPPPPOMMM - OOONAMMPPPBBOMMM - OOOOOOOOOOOOOMMM - OOOPPPPPPPPPPMMM - OOOPPPPPPPPPPMMM - OOPPPPPPPPPPPPMM - OPPPPPPPPPPPPPPM - MMMMMMMMMMMMMMMM - PPMOPPPPMOPPPMOP - PPMPPPPPMPPPPMPP - MMMMMMMMMMMMMMMM - MOPPPPMOPPPPMOPP - MPPPPPMPPPPPMPPP - MMMMMMMMMMMMMMMM + NNNNAA..PPPPO... + OOONA..PPPBBO... + OOOOOOOOOOOOO... + OOOPPPPPPPPPP... + OOOPPPPPPPPPP... + OOPPPPPPPPPPPP.. + OPPPPPPPPPPPPPP. + ................ + PP.OPPPP.OPPP.OP + PP.PPPPP.PPPP.PP + ................ + .OPPPP.OPPPP.OPP + .PPPPP.PPPPP.PPP + ................ AAAAAAAAAAAAAAAA } # tile 7 (wall) { AAANNNNOOOOOOAAA - NNNNAAMMPPPPOMMM - OOONAMMPPPBBOMMM - OOOOOOOOOOOOOMMM - OOOPPPPPPPPPPMMM - OOOPPPPPPPPPPMMM - OOPPPPPPPPPPPPMM - OPPPPPPPPPPPPPPM - MMMMMMMMMMMMMMMM - APPMMMMMMMMMPPPM + NNNNAA..PPPPO... + OOONA..PPPBBO... + OOOOOOOOOOOOO... + OOOPPPPPPPPPP... + OOOPPPPPPPPPP... + OOPPPPPPPPPPPP.. + OPPPPPPPPPPPPPP. + ................ + APP.........PPP. AOOOAAAAAAAAOOOA - AOOOAMPPPPPMOOOA - AOOOAMPPPPPMOOOA - AMAAAMMPPPPMMAMA - AMMMAMMPPPPMMMMA - AOPPAMMPPPPMOPMA + AOOOA.PPPPP.OOOA + AOOOA.PPPPP.OOOA + A.AAA..PPPP..A.A + A...A..PPPP....A + AOPPA..PPPP.OP.A } # tile 8 (wall) { AAANNNNOOOOOOAAA - NNNNAAMMPPPPOMMM - OOONAMMPPPBBOMMM - OOOOOOOOOOOOOMMM - OOOPPPPPPPPPPMMM - OOOPPPPPPPPPPMMM - OOPPPPPPPPPPPPMM - OPPPPPPPPPPPPPPM - MMMMMMMMMMMMMMMM - PPMOPPPPMOPPPMOP - PPMPPPPPMPPPPMPP - MMMMMMMMMMMMMMMM - MOPPPPMOPPPPMOPP - MPPPPPMPPPPPMPPP - MMMMMMMMMMMMMMMM + NNNNAA..PPPPO... + OOONA..PPPBBO... + OOOOOOOOOOOOO... + OOOPPPPPPPPPP... + OOOPPPPPPPPPP... + OOPPPPPPPPPPPP.. + OPPPPPPPPPPPPPP. + ................ + PP.OPPPP.OPPP.OP + PP.PPPPP.PPPP.PP + ................ + .OPPPP.OPPPP.OPP + .PPPPP.PPPPP.PPP + ................ AAAAAAAAAAAAAAAA } # tile 9 (wall) { AAANNNNOOOOOOAAA - NNNNAAMMPPPPOMMM - OOONAMMPPPBBOMMM - OOOOOOOOOOOOOMMM - OOOPPPPPPPPPPMMM - OOOPPPPPPPPPPMMM - OOPPPPPPPPPPPPMM - OPPPPPPPPPPPPPPM - MMMMMMMMMMMMMMMM - APPMMMMMMMMMPPPM + NNNNAA..PPPPO... + OOONA..PPPBBO... + OOOOOOOOOOOOO... + OOOPPPPPPPPPP... + OOOPPPPPPPPPP... + OOPPPPPPPPPPPP.. + OPPPPPPPPPPPPPP. + ................ + APP.........PPP. AOOOAAAAAAAAOOOA - AOOOAMPPPPPMOOOA - AOOOAMPPPPPMOOOA - AMAAAMMPPPPMMAMA - AMMMAMMPPPPMMMMA - AOPPAMMPPPPMOPMA + AOOOA.PPPPP.OOOA + AOOOA.PPPPP.OOOA + A.AAA..PPPP..A.A + A...A..PPPP....A + AOPPA..PPPP.OP.A } # tile 10 (wall) { AAANNNNOOOOOOAAA - NNNNAAMMPPPPOMMM - OOONAMMPPPBBOMMM - OOOOOOOOOOOOOMMM - OOOPPPPPPPPPPMMM - OOOPPPPPPPPPPMMM - OOPPPPPPPPPPPPMM - OPPPPPPPPPPPPPPM - MMMMMMMMMMMMMMMM - APPMMMMMMMMMPPPM + NNNNAA..PPPPO... + OOONA..PPPBBO... + OOOOOOOOOOOOO... + OOOPPPPPPPPPP... + OOOPPPPPPPPPP... + OOPPPPPPPPPPPP.. + OPPPPPPPPPPPPPP. + ................ + APP.........PPP. AOOOAAAAAAAAOOOA - AOOOAMPPPPPMOOOA - AOOOAMPPPPPMOOOA - AMAAAMMPPPPMMAMA - AMMMAMMPPPPMMMMA - AOPPAMMPPPPMOPMA + AOOOA.PPPPP.OOOA + AOOOA.PPPPP.OOOA + A.AAA..PPPP..A.A + A...A..PPPP....A + AOPPA..PPPP.OP.A } # tile 11 (wall) { AAANNNNOOOOOOAAA - NNNNAAMMPPPPOMMM - OOONAMMPPPBBOMMM - OOOOOOOOOOOOOMMM - OOOPPPPPPPPPPMMM - OOOPPPPPPPPPPMMM - OOPPPPPPPPPPPPMM - OPPPPPPPPPPPPPPM - MMMMMMMMMMMMMMMM - APPMMMMMMMMMPPPM + NNNNAA..PPPPO... + OOONA..PPPBBO... + OOOOOOOOOOOOO... + OOOPPPPPPPPPP... + OOOPPPPPPPPPP... + OOPPPPPPPPPPPP.. + OPPPPPPPPPPPPPP. + ................ + APP.........PPP. AOOOAAAAAAAAOOOA - AOOOAMPPPPPMOOOA - AOOOAMPPPPPMOOOA - AMAAAMMPPPPMMAMA - AMMMAMMPPPPMMMMA - AOPPAMMPPPPMOPMA + AOOOA.PPPPP.OOOA + AOOOA.PPPPP.OOOA + A.AAA..PPPP..A.A + A...A..PPPP....A + AOPPA..PPPP.OP.A } # tile 12 (doorway) { AAAAAAAAAAAAAAAA - AAMMMMMMMMMMMMAA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AAMMMMMMMMMMMMAA + AA............AA + A..............A + A..............A + A..............A + A..............A + A..............A + A..............A + A..............A + A..............A + A..............A + A..............A + A..............A + A..............A + AA............AA AAAAAAAAAAAAAAAA } # tile 13 (open door) { AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA - AAJJMJJJJJJJJJAA + AAJJ.JJJJJJJJJAA AJKJJKJJKJJJJJJA AAAAAAAAAAAAAAAA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA - AMMMMMMMMMMMMMMA + A..............A + A..............A + A..............A + A..............A + A..............A + A..............A + A..............A + A..............A + A..............A + A..............A AAAAAAAAAAAAAAAA } # tile 14 (open door) { AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA - AKMMMMMMMMMMMMAA - ACKMMMMMMMMMMMMA - APJMMMMMMMMMMMMA - AMJMMMMMMMMMMMMA - AMJMMMMMMMMMMMMA - AMJMMMMMMMMMMMMA - AJJMMMMMMMMMMMMA - APJMMMMMMMMMMMMA - AMJMMMMMMMMMMMMA - AMJMMMMMMMMMMMMA - AMJMMMMMMMMMMMMA - AKMMMMMMMMMMMMMA + AK............AA + ACK............A + APJ............A + A.J............A + A.J............A + A.J............A + AJJ............A + APJ............A + A.J............A + A.J............A + A.J............A + AK.............A AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA } @@ -317,14 +318,14 @@ Z = (195, 195, 195) AACCKKKKKKKKJJAA ACKJJJJJJJJJJKJA APJJPKJJKJJJJJJA - AMPPMPPPPPMBPPJA - AMMMMMMMMMBPPMJA - AMJJMJJJJJPAPAJA - AJJJJKJJJJMPMAJA + A.PP.PPPPP.BPPJA + A.........BPP.JA + A.JJ.JJJJJPAPAJA + AJJJJKJJJJ.P.AJA APKJPKJJJJJAAAJA - AMPPMPPPPPPMMPJA - AMMMMMMMMMMMMMJA - AMJJMJJJJJJJJJJA + A.PP.PPPPPP..PJA + A.............JA + A.JJ.JJJJJJJJJJA AJKJJKJJKJJJJJJA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA @@ -336,321 +337,321 @@ Z = (195, 195, 195) AACCKKKKKKKKJJAA ACKJJJJJJJJJJKJA APJJPKJJKJJJJJJA - AMPPMPPPPPMBPPJA - AMMMMMMMMMBPPMJA - AMJJMJJJJJPAPAJA - AJJJJKJJJJMPMAJA + A.PP.PPPPP.BPPJA + A.........BPP.JA + A.JJ.JJJJJPAPAJA + AJJJJKJJJJ.P.AJA APKJPKJJJJJAAAJA - AMPPMPPPPPPMMPJA - AMMMMMMMMMMMMMJA - AMJJMJJJJJJJJJJA + A.PP.PPPPPP..PJA + A.............JA + A.JJ.JJJJJJJJJJA AJKJJKJJKJJJJJJA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA } # tile 17 (iron bars) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMBBMMMMMMM - MMMMBBMBPMBPMMMM - MBBMBPMBPMPPMBPM - MBPMBPMBPMPPMPPM - MBPMBPMBPMPPMPPM - MBPMBPMBPMPPAPPM - MBPMBPMBPAPPAPPM - MBPMBPABPAPPAPPM - MBPABPABPAPPAPPA - MBPABPABPAPPAPPA - MBPABPABPAPPAPPA - MBPABPABPAPPAPPA - MBPMBPMBPMPPMPPM - MMMMMMMMMMMMMMMM + ................ + ................ + .......BB....... + ....BB.BP.BP.... + .BB.BP.BP.PP.BP. + .BP.BP.BP.PP.PP. + .BP.BP.BP.PP.PP. + .BP.BP.BP.PPAPP. + .BP.BP.BPAPPAPP. + .BP.BPABPAPPAPP. + .BPABPABPAPPAPPA + .BPABPABPAPPAPPA + .BPABPABPAPPAPPA + .BPABPABPAPPAPPA + .BP.BP.BP.PP.PP. + ................ } # tile 18 (tree) { - MMMMMMMMMMMMMMMM - MMMMMFFFFFFMMMMM - MMMFFFFFFFFFFMMM - MMFFFFFFFFFFFFMM - MMFFFFFFFFFFFFMM - MMFFFFJFFFJFFFMM - MMMFFFFJFJFFFMMM - MMMMFFJJJJFFMMMM - MMMMMMMKJJMAAAAM - MMMMMMMKJMAAAAAA - MMMMMMMJJMAAAAAA - MMMMMMMKJMAAAAAM - MMMMMMMKJAAAMMMM - MMMMMMKJJJAAMMMM - MMMJJJJMJMJJJAMM - MMMMMMMMMMMMMMMM + ................ + .....FFFFFF..... + ...FFFFFFFFFF... + ..FFFFFFFFFFFF.. + ..FFFFFFFFFFFF.. + ..FFFFJFFFJFFF.. + ...FFFFJFJFFF... + ....FFJJJJFF.... + .......KJJ.AAAA. + .......KJ.AAAAAA + .......JJ.AAAAAA + .......KJ.AAAAA. + .......KJAAA.... + ......KJJJAA.... + ...JJJJ.J.JJJA.. + ................ } # tile 19 (floor of a room) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPPMMMMMMM - MMMMMMMPPMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + .......PP....... + .......PP....... + ................ + ................ + ................ + ................ + ................ + ................ + ................ } # tile 20 (dark part of a room) { - MAMAMAMAMAMAMAMA - AMAMAMAMAMAMAMAM - MAMAMAMAMAMAMAMA - AMAMAMAMAMAMAMAM - MAMAMAMAMAMAMAMA - AMAMAMAMAMAMAMAM - MAMAMAMAMAMAMAMA - AMAMAMAPPMAMAMAM - MAMAMAMPPAMAMAMA - AMAMAMAMAMAMAMAM - MAMAMAMAMAMAMAMA - AMAMAMAMAMAMAMAM - MAMAMAMAMAMAMAMA - AMAMAMAMAMAMAMAM - MAMAMAMAMAMAMAMA - AMAMAMAMAMAMAMAM + .A.A.A.A.A.A.A.A + A.A.A.A.A.A.A.A. + .A.A.A.A.A.A.A.A + A.A.A.A.A.A.A.A. + .A.A.A.A.A.A.A.A + A.A.A.A.A.A.A.A. + .A.A.A.A.A.A.A.A + A.A.A.APP.A.A.A. + .A.A.A.PPA.A.A.A + A.A.A.A.A.A.A.A. + .A.A.A.A.A.A.A.A + A.A.A.A.A.A.A.A. + .A.A.A.A.A.A.A.A + A.A.A.A.A.A.A.A. + .A.A.A.A.A.A.A.A + A.A.A.A.A.A.A.A. } # tile 21 (corridor) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPPMMMMMMM - MMMMMMPMMPMMMMMM - MMMMMMPMMPMMMMMM - MMMMMMMPPMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .......PP....... + ......P..P...... + ......P..P...... + .......PP....... + ................ + ................ + ................ + ................ + ................ + ................ } # tile 22 (lit corridor) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMPPMMMMMMM - MMMMMMPPPPMMMMMM - MMMMMMPPPPMMMMMM - MMMMMMMPPMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + .......PP....... + ......PPPP...... + ......PPPP...... + .......PP....... + ................ + ................ + ................ + ................ + ................ + ................ } # tile 23 (staircase up) { - AAAAAAAAAAAAAAMA - AADJJJJJJJJJDAMA - AACDDJKNKKDDCAMA - AAAAAANNNAAAAMMA - AAADJNNNNNJDAMMA - AAACNOONONNCAMMA - AAAAAAOONAAAMMMA - AAAAKDOOOKJAMMMA - AAAACKPONKCAMMMA - AAAAAAOPOAAMMMMA - AAAAAKPPPJAMMMMA - AAAAACKJJKAMMMMA - AAAAAAAAAAAAMMMA - AAAAAAAAAAAAAMMA - AAAAAAAAAAAAAAMA + AAAAAAAAAAAAAA.A + AADJJJJJJJJJDA.A + AACDDJKNKKDDCA.A + AAAAAANNNAAAA..A + AAADJNNNNNJDA..A + AAACNOONONNCA..A + AAAAAAOONAAA...A + AAAAKDOOOKJA...A + AAAACKPONKCA...A + AAAAAAOPOAA....A + AAAAAKPPPJA....A + AAAAACKJJKA....A + AAAAAAAAAAAA...A + AAAAAAAAAAAAA..A + AAAAAAAAAAAAAA.A AAAAAAAAAAAAAAAA } # tile 24 (staircase down) { - AAAAAAAAAAAAAAMA - AADJJJJJJJJJDAMA - AACDDJNNNKDDCAMA - AAAAAANNNAAAAMMA - AAADJJNONJJDAMMA - AAACDDONNKDCAMMA - AAAAAAONOAAAMMMA - AAAAPOOONONAMMMA - AAAACPOOOPCAMMMA - AAAAAANPNAAMMMMA - AAAAAKKOJJAMMMMA - AAAAACKJJKAMMMMA - AAAAAAAAAAAAMMMA - AAAAAAAAAAAAAMMA - AAAAAAAAAAAAAAMA + AAAAAAAAAAAAAA.A + AADJJJJJJJJJDA.A + AACDDJNNNKDDCA.A + AAAAAANNNAAAA..A + AAADJJNONJJDA..A + AAACDDONNKDCA..A + AAAAAAONOAAA...A + AAAAPOOONONA...A + AAAACPOOOPCA...A + AAAAAANPNAA....A + AAAAAKKOJJA....A + AAAAACKJJKA....A + AAAAAAAAAAAA...A + AAAAAAAAAAAAA..A + AAAAAAAAAAAAAA.A AAAAAAAAAAAAAAAA } # tile 25 (ladder up) { - ADAAAAAAAAAAADMA - AADAAAANAAAADAMA - AACCCCNNNCCCCAMA - AADAANANANAADMMA - AAADAAANAAADAMMA - AAACDDDNDDDCAMMA - AAADAAAOAAADMMMA - AAAAKAAOAAJAMMMA - AAAACKKOKKCAMMMA - AAAADAAPAADMMMMA - AAAAAKJPJJAMMMMA - AAAAADAAAKAMMMMA - AAAAAAAAAAAAMMMA - AAAAAAAAAAAAAMMA - AAAAAAAAAAAAAAMA + ADAAAAAAAAAAAD.A + AADAAAANAAAADA.A + AACCCCNNNCCCCA.A + AADAANANANAAD..A + AAADAAANAAADA..A + AAACDDDNDDDCA..A + AAADAAAOAAAD...A + AAAAKAAOAAJA...A + AAAACKKOKKCA...A + AAAADAAPAAD....A + AAAAAKJPJJA....A + AAAAADAAAKA....A + AAAAAAAAAAAA...A + AAAAAAAAAAAAA..A + AAAAAAAAAAAAAA.A AAAAAAAAAAAAAAAA } # tile 26 (ladder down) { - ADAAAAAAAAAAADMA - AADAAAANAAAADAMA - AACCCCCNCCCCCAMA - AADAAAANAAAADMMA - AAADAAANAAADAMMA - AAACDDDNDDDCAMMA - AAADAAAOAAADMMMA - AAAAKAAOAAJAMMMA - AAAACOKOKOCAMMMA - AAAADAOOOADMMMMA - AAAAAKJOJJAMMMMA - AAAAADAAAKAMMMMA - AAAAAAAAAAAAMMMA - AAAAAAAAAAAAAMMA - AAAAAAAAAAAAAAMA + ADAAAAAAAAAAAD.A + AADAAAANAAAADA.A + AACCCCCNCCCCCA.A + AADAAAANAAAAD..A + AAADAAANAAADA..A + AAACDDDNDDDCA..A + AAADAAAOAAAD...A + AAAAKAAOAAJA...A + AAAACOKOKOCA...A + AAAADAOOOAD....A + AAAAAKJOJJA....A + AAAAADAAAKA....A + AAAAAAAAAAAA...A + AAAAAAAAAAAAA..A + AAAAAAAAAAAAAA.A AAAAAAAAAAAAAAAA } # tile 27 (altar) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMPDPDPDPDPMMMM - MMPPPDPDDDPPPMMM - MMMBBPPPDPPMAAMM - MMMBPPPPPPMMAMMM - MMPPMMMMMMMPPMMM - MMMAAAAAAAAAAAMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ................ + ...PDPDPDPDP.... + ..PPPDPDDDPPP... + ...BBPPPDPP.AA.. + ...BPPPPPP..A... + ..PP.......PP... + ...AAAAAAAAAAA.. + ................ } # tile 28 (grave) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMONOPPMMMMMM - MMMONPPPPPPMMMMM - MMOPPPPPPPPPMMMM - MOPPPPPPPPPPPMMM - MOPAAPPAPAAPPMMM - MOPAPAPAPAPAPAAM - MOPAAPPAPAAPPAAA - MOPAPAPAPAPPPAAA - MOPAPAPAPAPPPAAA - MOPPPPPPPPPPPAAA - MOPPPPPPPFPPPAAM - MOPPFMMPPFMPPAMM - FFFFFFFFFFFFFFFM - MMMMMMMMMMMMMMMM + ................ + ................ + .....ONOPP...... + ...ONPPPPPP..... + ..OPPPPPPPPP.... + .OPPPPPPPPPPP... + .OPAAPPAPAAPP... + .OPAPAPAPAPAPAA. + .OPAAPPAPAAPPAAA + .OPAPAPAPAPPPAAA + .OPAPAPAPAPPPAAA + .OPPPPPPPPPPPAAA + .OPPPPPPPFPPPAA. + .OPPF..PPF.PPA.. + FFFFFFFFFFFFFFF. + ................ } # tile 29 (opulent throne) { - MMMMMMMMMMMMMMMM - MMMMMHHHHHMMMMMM - MMMMHCCCDDHMMMMM - MMMMHCCEDDHMMMMM - MMMMHCEEEDHMMMMM - MMMMHCCEDDHMMMMM - MMMMHCCEDDHMMAAM - MMMMMHCDDHAAAAAM - MMCCOHCDDHOCCAAA - MHHHDHHHHHCHHHAA - MHMHODDDCCOHAHAA - MMMHHHHHHHHHAAAM - MMMHALAAALAHAAMM - MMHAMAAAAAAAHMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + .....HHHHH...... + ....HCCCDDH..... + ....HCCEDDH..... + ....HCEEEDH..... + ....HCCEDDH..... + ....HCCEDDH..AA. + .....HCDDHAAAAA. + ..CCOHCDDHOCCAAA + .HHHDHHHHHCHHHAA + .H.HODDDCCOHAHAA + ...HHHHHHHHHAAA. + ...HALAAALAHAA.. + ..HA.AAAAAAAH... + ................ + ................ } # tile 30 (sink) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMPMMMMPMMMMMM - MMNPPPPPPPPNMMMM - MNOMPMPPMPMONMMM - MNOBMMPPMMBONMMM - MNOBBBPPBBBONAAM - MNOBBBBBBBBONAAA - MNOOOOOOOOOONAAA - MMNNNNNNNNNNAAAA - MMMMMOOOOAAAAAAA - MMMMMOOOOAAAAAMM - MMMMOOOOOOAMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ....P....P...... + ..NPPPPPPPPN.... + .NO.P.PP.P.ON... + .NOB..PP..BON... + .NOBBBPPBBBONAA. + .NOBBBBBBBBONAAA + .NOOOOOOOOOONAAA + ..NNNNNNNNNNAAAA + .....OOOOAAAAAAA + .....OOOOAAAAA.. + ....OOOOOOA..... + ................ + ................ } # tile 31 (fountain) { - MMMMEMMMMEMMMMMM - MMEEEEMMEEEMMMMM - MMEMMMEEEMEEMMMM - MMMEMEEEEMEMMMMM - MMEMMEEOEMEEMAMM - MEEMEENOEMEMEAAM - MEMMEMNOMEMEAAAM - MMMPPPNOPPPAAAMM - MMPEEENOEEEPAAMM - MOEENNNOOOEEPAMM - MNOEEEEEEEEONAAM - MPNOOOOOOOONPAAM - MMPNNNNNNNNPAAAM - MMMPPPPPPPPAAAMM - MMMMAAAAAAAAAMMM - MMMMMMMMMMMMMMMM + ....E....E...... + ..EEEE..EEE..... + ..E...EEE.EE.... + ...E.EEEE.E..... + ..E..EEOE.EE.A.. + .EE.EENOE.E.EAA. + .E..E.NO.E.EAAA. + ...PPPNOPPPAAA.. + ..PEEENOEEEPAA.. + .OEENNNOOOEEPA.. + .NOEEEEEEEEONAA. + .PNOOOOOOOONPAA. + ..PNNNNNNNNPAAA. + ...PPPPPPPPAAA.. + ....AAAAAAAAA... + ................ } # tile 32 (water) { - MMMMMMMMMMNNNMMM - MEEEEMMMMNEMENMM - MMMMEEMEEEMMMMMM - MMMMMEEEMMMMMMMM - MNNMMMMMMEEMMMMM - EMENMMMMEMEEMMEE - MMMENMEMMMMEMMEM - MMMMEEMMMMMMEEMM - MMMMMMMMMMMMMMMM - NMMEEMMMEEEEMMMM - NNEMMEMEMMMEEMMN - MEMMMMEMNNMMEENM - MMMMMMMNEEEEMMMM - MMEEEMMEMMMEEEMM - MEMMEEMMMEMMEEEM - EEMMMMEEEMMMMMEE + ..........NNN... + .EEEE....NE.EN.. + ....EE.EEE...... + .....EEE........ + .NN......EE..... + E.EN....E.EE..EE + ...EN.E....E..E. + ....EE......EE.. + ................ + N..EE...EEEE.... + NNE..E.E...EE..N + .E....E.NN..EEN. + .......NEEEE.... + ..EEE..E...EEE.. + .E..EE...E..EEE. + EE....EEE.....EE } # tile 33 (ice) { @@ -660,10 +661,10 @@ Z = (195, 195, 195) NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN - NNNNNNNMMNNNNNNN - NNNNNNMNNMNNNNNN - NNNNNNMNNMNNNNNN - NNNNNNNMMNNNNNNN + NNNNNNN..NNNNNNN + NNNNNN.NN.NNNNNN + NNNNNN.NN.NNNNNN + NNNNNNN..NNNNNNN NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN @@ -730,41 +731,41 @@ Z = (195, 195, 195) } # tile 37 (raised drawbridge) { - MMMMMMMMMMMMMMMM - MMJKJMJKJMJKJMMM - MJKKKJKKKJKKKJMM - MJKAKJKAKJKAKJAM - MJKKKJKKKJKKKJAM - MJKKKJKKKJKKKJAM - MJKKKJKKKJKKKJAM - MJKKKJKKKJKKKJAM - MJKKKJKKKJKKKJAM - MJKKKJKKKJKKKJAM - MJKKKJKKKJKKKJAM - MJKAKJKAKJKAKJAM - MJKKKJKKKKKKKJAM - MMJKJAJKJAJKJAAM - MMMAAAMAAAMAAAMM - MMMMMMMMMMMMMMMM + ................ + ..JKJ.JKJ.JKJ... + .JKKKJKKKJKKKJ.. + .JKAKJKAKJKAKJA. + .JKKKJKKKJKKKJA. + .JKKKJKKKJKKKJA. + .JKKKJKKKJKKKJA. + .JKKKJKKKJKKKJA. + .JKKKJKKKJKKKJA. + .JKKKJKKKJKKKJA. + .JKKKJKKKJKKKJA. + .JKAKJKAKJKAKJA. + .JKKKJKKKKKKKJA. + ..JKJAJKJAJKJAA. + ...AAA.AAA.AAA.. + ................ } # tile 38 (raised drawbridge) { - MMMMMMMMMMMMMMMM - MMJJJJJJJJJJJMMM - MJKKKKKKKKKKKJMM - MKKAKKKKKKKAKKAM - MJKKKKKKKKKKKJAM - MMJJJJJJJJJJJAAM - MJKKKKKKKKKKKJMM - MKKAKKKKKKKAKKAM - MJKKKKKKKKKKKJAM - MMJJJJJJJJJJKAAM - MJKKKKKKKKKKKJMM - MKKAKKKKKKKAKKAM - MJKKKKKKKKKKKJAM - MMJJJJJJJJJJJAAM - MMMAAAAAAAAAAAMM - MMMMMMMMMMMMMMMM + ................ + ..JJJJJJJJJJJ... + .JKKKKKKKKKKKJ.. + .KKAKKKKKKKAKKA. + .JKKKKKKKKKKKJA. + ..JJJJJJJJJJJAA. + .JKKKKKKKKKKKJ.. + .KKAKKKKKKKAKKA. + .JKKKKKKKKKKKJA. + ..JJJJJJJJJJKAA. + .JKKKKKKKKKKKJ.. + .KKAKKKKKKKAKKA. + .JKKKKKKKKKKKJA. + ..JJJJJJJJJJJAA. + ...AAAAAAAAAAA.. + ................ } # tile 39 (air) { @@ -825,649 +826,649 @@ Z = (195, 195, 195) } # tile 42 (arrow trap) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCACDDMMMMM - MMMDCCAAACCDMMMM - MMMCCAAAAACDAMMM - MMDCCHHAHHCDDAMM - MMDCHHNANHHCDAMM - MMDCHNNANNHCDAMM - MMDCHNNANNHCDAMM - MMDCCHAAAHCCDAMM - MMMCCAAAAACCAAMM - MMMDCAAAAACDAMMM - MMMMDAACAADAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCACDD..... + ...DCCAAACCD.... + ...CCAAAAACDA... + ..DCCHHAHHCDDA.. + ..DCHHNANHHCDA.. + ..DCHNNANNHCDA.. + ..DCHNNANNHCDA.. + ..DCCHAAAHCCDA.. + ...CCAAAAACCAA.. + ...DCAAAAACDA... + ....DAACAADAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 43 (dart trap) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCACDDMMMMM - MMMDCCCACCCDMMMM - MMMCCCHAHCCDAMMM - MMDCCHAAAHCDDMMM - MMDCHHAAAHHCDAMM - MMDCHNAAANHCDAMM - MMDCHNNANNHCDAMM - MMDCCAAAAACDDAMM - MMMCCAACAACDAAMM - MMMDCACACACDAMMM - MMMMDDCCCCDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCACDD..... + ...DCCCACCCD.... + ...CCCHAHCCDA... + ..DCCHAAAHCDD... + ..DCHHAAAHHCDA.. + ..DCHNAAANHCDA.. + ..DCHNNANNHCDA.. + ..DCCAAAAACDDA.. + ...CCAACAACDAA.. + ...DCACACACDA... + ....DDCCCCDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 44 (falling rock trap) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDAACDDMMMMM - MMMDCCCCCCCDMMMM - MMMCCCAAHCCDAMMM - MMDCCHHHHHCDDAMM - MMDCHHAAHHHCDAMM - MMDCHHHHHHHCDAMM - MMDCHHAAHHHCDAMM - MMDCHAHAAHHCDAMM - MMMCCAAAAHCCAAMM - MMMDCCAAHCCDAMMM - MMMMDCCCCCDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDAACDD..... + ...DCCCCCCCD.... + ...CCCAAHCCDA... + ..DCCHHHHHCDDA.. + ..DCHHAAHHHCDA.. + ..DCHHHHHHHCDA.. + ..DCHHAAHHHCDA.. + ..DCHAHAAHHCDA.. + ...CCAAAAHCCAA.. + ...DCCAAHCCDA... + ....DCCCCCDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 45 (squeaky board) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCCCDDMMMMM - MMMDCCCCCCCDMMMM - MMMCCCHHHCCDAMMM - MMDCCHHNHHCDDAMM - MMDAAAAAAAAADAMM - MMDAAAAAAAAADAMM - MMDAAAAAAAAADAMM - MMDAAAAAAAAADAMM - MMMCCHHNHHCCAAMM - MMMDCCHHHCCDAMMM - MMMMDCCCCCDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCCCDD..... + ...DCCCCCCCD.... + ...CCCHHHCCDA... + ..DCCHHNHHCDDA.. + ..DAAAAAAAAADA.. + ..DAAAAAAAAADA.. + ..DAAAAAAAAADA.. + ..DAAAAAAAAADA.. + ...CCHHNHHCCAA.. + ...DCCHHHCCDA... + ....DCCCCCDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 46 (bear trap) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCCCDDMMMMM - MMMDAAPCPAADMMMM - MMMDAHHHHHADAMMM - MMDDAAPNPAACDMMM - MMDCANNNNNACDAMM - MMDCAAPNPAACDAMM - MMDCANNNNNACDAMM - MMDDAHHHHHACDAMM - MMMDAACHCAADAAMM - MMMDCAAAAACDAMMM - MMMMDDAAADDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCCCDD..... + ...DAAPCPAAD.... + ...DAHHHHHADA... + ..DDAAPNPAACD... + ..DCANNNNNACDA.. + ..DCAAPNPAACDA.. + ..DCANNNNNACDA.. + ..DDAHHHHHACDA.. + ...DAACHCAADAA.. + ...DCAAAAACDA... + ....DDAAADDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 47 (land mine) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCCCDDMMMMM - MMMDCCCCCCCDMMMM - MMMCCCHHHCCDAMMM - MMDCCHHAHHCDDAMM - MMDCHHAAAHHCDAMM - MMDCAAAAAAACDAMM - MMDCAAAAAAACDAMM - MMDCHHNNNHHCDAMM - MMMCCHHNHHCCAAMM - MMMDCCHHHCCDAMMM - MMMMDCCCCCDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCCCDD..... + ...DCCCCCCCD.... + ...CCCHHHCCDA... + ..DCCHHAHHCDDA.. + ..DCHHAAAHHCDA.. + ..DCAAAAAAACDA.. + ..DCAAAAAAACDA.. + ..DCHHNNNHHCDA.. + ...CCHHNHHCCAA.. + ...DCCHHHCCDA... + ....DCCCCCDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 48 (rolling boulder trap) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCCCDDMMMMM - MMMDCCCCCCCDMMMM - MMMCCCHHHCCDAMMM - MMDCCAAAAHCDDAMM - MMDCAAHAAAHCDAMM - MMDCAHAAAAHCDAMM - MMDCAAAAAAHCDAMM - MMDCAAAAAAHCDAMM - MMMCCAAAAHCCAAMM - MMMDCCHHHCCDAMMM - MMMMDCCCCCDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCCCDD..... + ...DCCCCCCCD.... + ...CCCHHHCCDA... + ..DCCAAAAHCDDA.. + ..DCAAHAAAHCDA.. + ..DCAHAAAAHCDA.. + ..DCAAAAAAHCDA.. + ..DCAAAAAAHCDA.. + ...CCAAAAHCCAA.. + ...DCCHHHCCDA... + ....DCCCCCDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 49 (sleeping gas trap) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCCCDDMMMMM - MMMDCCHHHCCDMMMM - MMMCAAAAAAACAMMM - MMDCAANNAAACDAMM - MMDCHNNAAAHCDAMM - MMDCHNAAANHCDAMM - MMDCHAAANHHCDAMM - MMDCAAAHHHACDAMM - MMMCAAAAAAACAAMM - MMMDCCHHHCCDAMMM - MMMMDDCCCCDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCCCDD..... + ...DCCHHHCCD.... + ...CAAAAAAACA... + ..DCAANNAAACDA.. + ..DCHNNAAAHCDA.. + ..DCHNAAANHCDA.. + ..DCHAAANHHCDA.. + ..DCAAAHHHACDA.. + ...CAAAAAAACAA.. + ...DCCHHHCCDA... + ....DDCCCCDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 50 (rust trap) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCCCDDMMMMM - MMMDCCCCCCCDMMMM - MMMCCCHHHCCDAMMM - MMDCCAAAAACDDAMM - MMDCAAEEEAACDAMM - MMDCAEEEEEACDAMM - MMDCAEEEEEACDAMM - MMDCAAEEEAACDAMM - MMMCCAAAAACCAAMM - MMMDCCHHHCCDAMMM - MMMMDCCCCCDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCCCDD..... + ...DCCCCCCCD.... + ...CCCHHHCCDA... + ..DCCAAAAACDDA.. + ..DCAAEEEAACDA.. + ..DCAEEEEEACDA.. + ..DCAEEEEEACDA.. + ..DCAAEEEAACDA.. + ...CCAAAAACCAA.. + ...DCCHHHCCDA... + ....DCCCCCDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 51 (fire trap) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCCCDDMMMMM - MMMDCCAAACCDMMMM - MMMCCAADAACDAMMM - MMDCAADDAAADDAMM - MMDCAADDDAACDAMM - MMDCADCHCDACDAMM - MMDCADHNHDACDAMM - MMDCAAHNHAACDAMM - MMMCCAANAACCAAMM - MMMDCCAAACCDAMMM - MMMMDCCCCCDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCCCDD..... + ...DCCAAACCD.... + ...CCAADAACDA... + ..DCAADDAAADDA.. + ..DCAADDDAACDA.. + ..DCADCHCDACDA.. + ..DCADHNHDACDA.. + ..DCAAHNHAACDA.. + ...CCAANAACCAA.. + ...DCCAAACCDA... + ....DCCCCCDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 52 (pit) { AAAAAAAAAAAAAAAA - AMAAAAAAAAAAAABA - AMMAAAAAAAAAABBA - AMMMAAAAAAAABBBA - AMMMAMMMMMMABBBA - AMMMAMMMMMMABBBA - AMMMAMMMMMMABBBA - AMMMAMMMMMMABBBA - AMMMAMMMMMMABBBA - AMMMAMMMMMMABBBA - AMMMAMMMMMMABBBA - AMMMAAAAAAAABBBA - AMMMPPPPPPPPPBBA - AMMPPPPPPPPPPPBA - AMPPPPPPPPPPPPPA + A.AAAAAAAAAAAABA + A..AAAAAAAAAABBA + A...AAAAAAAABBBA + A...A......ABBBA + A...A......ABBBA + A...A......ABBBA + A...A......ABBBA + A...A......ABBBA + A...A......ABBBA + A...A......ABBBA + A...AAAAAAAABBBA + A...PPPPPPPPPBBA + A..PPPPPPPPPPPBA + A.PPPPPPPPPPPPPA AAAAAAAAAAAAAAAA } # tile 53 (spiked pit) { AAAAAAAAAAAAAAAA - AMAAAAAAAAAAAABA - AMMAAAAAAAAAABBA - AMMMAAAAAAAABBBA - AMMMAMMMMMMABBBA - AMMMAMNMNMMABBBA - AMMMAMMMMMMABBBA - AMMMAMMNMNMABBBA - AMMMAMMMMMMABBBA - AMMMAMNMNMMABBBA - AMMMAMMMMMMABBBA - AMMMAAAAAAAABBBA - AMMMPPPPPPPPPBBA - AMMPPPPPPPPPPPBA - AMPPPPPPPPPPPPPA + A.AAAAAAAAAAAABA + A..AAAAAAAAAABBA + A...AAAAAAAABBBA + A...A......ABBBA + A...A.N.N..ABBBA + A...A......ABBBA + A...A..N.N.ABBBA + A...A......ABBBA + A...A.N.N..ABBBA + A...A......ABBBA + A...AAAAAAAABBBA + A...PPPPPPPPPBBA + A..PPPPPPPPPPPBA + A.PPPPPPPPPPPPPA AAAAAAAAAAAAAAAA } # tile 54 (hole) { - MMMMMMMMMMMMMMMM - MMMMMMAAAAMMMMMM - MMMMMAAAAAABMMMM - MMMMAAAAAAABBMMM - MMMAAAAAAAAABBBM - MMMAAAAAAAAAABBM - MMMAAAAAAAAAABBM - MMMAAAAAAAAAABBM - MMMAAAAAAAAAABBM - MMMMAAAAAAAAABBM - MMMMMAAAAAAAABBM - MMMMMAAAAAAABBMM - MMMMMMAAAAABMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......AAAA...... + .....AAAAAAB.... + ....AAAAAAABB... + ...AAAAAAAAABBB. + ...AAAAAAAAAABB. + ...AAAAAAAAAABB. + ...AAAAAAAAAABB. + ...AAAAAAAAAABB. + ....AAAAAAAAABB. + .....AAAAAAAABB. + .....AAAAAAABB.. + ......AAAAAB.... + ................ + ................ + ................ } # tile 55 (trap door) { AAAAAAAAAAAAAAAA - AMAAAAAAAAAAAABA - AMMAAAAAAAAAABBA - AMMMAAAAAAAABBBA - AMMMAAAAAAAABBBA - AMMMAAAAAAAABBBA - AMMMAAAAAAAABBBA - AMMMAAAAAAAABBBA - AMMMAAAAAAAABBBA - AMMMAAAAAAAABBBA - AMMMAAAAAAAABBBA - AMMMAAAAAAAABBBA - AMMMPPPPPPPPPBBA - AMMPPPPPPPPPPPBA - AMPPPPPPPPPPPPPA + A.AAAAAAAAAAAABA + A..AAAAAAAAAABBA + A...AAAAAAAABBBA + A...AAAAAAAABBBA + A...AAAAAAAABBBA + A...AAAAAAAABBBA + A...AAAAAAAABBBA + A...AAAAAAAABBBA + A...AAAAAAAABBBA + A...AAAAAAAABBBA + A...AAAAAAAABBBA + A...PPPPPPPPPBBA + A..PPPPPPPPPPPBA + A.PPPPPPPPPPPPPA AAAAAAAAAAAAAAAA } # tile 56 (teleportation trap) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCACDDMMMMM - MMMDCCAAACCDMMMM - MMMDCAAAAACCAMMM - MMDDCHHAHHCCDMMM - MMDCOHAAAHOCDAMM - MMDCHOAAAOHCDAMM - MMDCHOAAAOHCDAMM - MMDDCHHAHHCCDAMM - MMMDCAAAAACCAAMM - MMMDCCAAACCDAMMM - MMMMDDCACDDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCACDD..... + ...DCCAAACCD.... + ...DCAAAAACCA... + ..DDCHHAHHCCD... + ..DCOHAAAHOCDA.. + ..DCHOAAAOHCDA.. + ..DCHOAAAOHCDA.. + ..DDCHHAHHCCDA.. + ...DCAAAAACCAA.. + ...DCCAAACCDA... + ....DDCACDDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 57 (level teleporter) { - MMMMMMMMMMMMMMMM - MMMMMDDADDMMMMMM - MMMMDDAAADDMMMMM - MMMDCAAAAADDMMMM - MMMDCCCACCCCAMMM - MMDDCHAAAHCCDMMM - MMDCOAAOAAOCDAMM - MMDCHAOOOAHCDAMM - MMDCHAAOAAHCDAMM - MMDDCHAAAHCCDAMM - MMMDCCCACCCCAAMM - MMMDCAAAAACDAMMM - MMMMDDAAADDAAMMM - MMMMMDDADDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDADD...... + ....DDAAADD..... + ...DCAAAAADD.... + ...DCCCACCCCA... + ..DDCHAAAHCCD... + ..DCOAAOAAOCDA.. + ..DCHAOOOAHCDA.. + ..DCHAAOAAHCDA.. + ..DDCHAAAHCCDA.. + ...DCCCACCCCAA.. + ...DCAAAAACDA... + ....DDAAADDAA... + .....DDADDAA.... + ......AAAAA..... + ................ } # tile 58 (magic portal) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCACDDMMMMM - MMMDCCAAACCDMMMM - MMMDCAAAAACCAMMM - MMDDCHHAHHHADMMM - MMDDCHOAOAACDAMM - MMDDOAAAAAOCDAMM - MMDDAAOAOOCCDAMM - MMDAHHHAHHCCDAMM - MMMDCAAAAACCAAMM - MMMDCCAAACCDAMMM - MMMMDDCACDDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCACDD..... + ...DCCAAACCD.... + ...DCAAAAACCA... + ..DDCHHAHHHAD... + ..DDCHOAOAACDA.. + ..DDOAAAAAOCDA.. + ..DDAAOAOOCCDA.. + ..DAHHHAHHCCDA.. + ...DCAAAAACCAA.. + ...DCCAAACCDA... + ....DDCACDDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 59 (web) { - OAOAMOAMMMOMMMMO - MOMNNNNMNOAMMOOA - OONMNOMNAMMOOAMM - MNMMOOMNMNOAMMMM - MNMOMMMNOAMMMMMM - ONOMOMNAMMMMMMMM - MONNNNAMMMMMMMMM - MMOMNAMMMMMMMMMM - MOAMOAMMMMMMMMMM - MOONAMMMMMMMMMMM - OAMOAMMMMMMMMMMM - MMOAMMMMMMMMMMMM - MMOAMMMMMMMMMMMM - MOAMMMMMMMMMMMMM - MOAMMMMMMMMMMMMM - OAMMMMMMMMMMMMMM + OAOA.OA...O....O + .O.NNNN.NOA..OOA + OON.NO.NA..OOA.. + .N..OO.N.NOA.... + .N.O...NOA...... + ONO.O.NA........ + .ONNNNA......... + ..O.NA.......... + .OA.OA.......... + .OONA........... + OA.OA........... + ..OA............ + ..OA............ + .OA............. + .OA............. + OA.............. } # tile 60 (statue trap) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCAADDMMMMM - MMMDCCAJJACDMMMM - MMMCCAKCJJADAMMM - MMDAAAKKJJADDAMM - MMACKACKJAAADAMM - MMAJJCKKJACJAAMM - MMDAJCKJJJJJAAMM - MMDAJCKJJJAADAMM - MMMCACKJAACCAAMM - MMMDACKJACCDAMMM - MMMMDCCCCCDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCAADD..... + ...DCCAJJACD.... + ...CCAKCJJADA... + ..DAAAKKJJADDA.. + ..ACKACKJAAADA.. + ..AJJCKKJACJAA.. + ..DAJCKJJJJJAA.. + ..DAJCKJJJAADA.. + ...CACKJAACCAA.. + ...DACKJACCDA... + ....DCCCCCDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 61 (magic trap) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCCCDAMMMMM - MMMDCCCCCCADMMMM - MMMCCCHHHAADAMMM - MMDCAHHNHAADDAMM - MMDCAANNAAACDAMM - MMDCAAAAAAACDAMM - MMDCAAANNAACDAMM - MMDCAANNNHACDAMM - MMMCAAHNHHCCAAMM - MMMDACHHHCCDAMMM - MMMMACCCCCDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCCCDA..... + ...DCCCCCCAD.... + ...CCCHHHAADA... + ..DCAHHNHAADDA.. + ..DCAANNAAACDA.. + ..DCAAAAAAACDA.. + ..DCAAANNAACDA.. + ..DCAANNNHACDA.. + ...CAAHNHHCCAA.. + ...DACHHHCCDA... + ....ACCCCCDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 62 (anti-magic field) { - MMMMMMMMMMMMMMMM - MMMMMMDDDDDMMMMM - MMMMMADCCCDDMMMM - MMMMDACCCCCCDMMM - MMMADAAHHHCCCMMM - MMADDAAHNHHACDMM - MMADCAAANNAACDMM - MMADCAAAAAAACDMM - MMADCAANNAAACDMM - MMADCAHNNNAACDMM - MMAACCHHNHAACMMM - MMMADCCHHHCADMMM - MMMAADCCCCCAMMMM - MMMMAADDDDDMMMMM - MMMMMAAAAAMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......DDDDD..... + .....ADCCCDD.... + ....DACCCCCCD... + ...ADAAHHHCCC... + ..ADDAAHNHHACD.. + ..ADCAAANNAACD.. + ..ADCAAAAAAACD.. + ..ADCAANNAAACD.. + ..ADCAHNNNAACD.. + ..AACCHHNHAAC... + ...ADCCHHHCAD... + ...AADCCCCCA.... + ....AADDDDD..... + .....AAAAA...... + ................ } # tile 63 (polymorph trap) { - MMMMMMMMMMMMMMMM - MMMMMDDDDDMMMMMM - MMMMDDCCCDDMMMMM - MMMDCAAAPCCDMMMM - MMMCCAAPHCCDAMMM - MMDCCAPAAHCDDAMM - MMDCHPNAAHHCDAMM - MMDCHNPAPNHCDAMM - MMDCHNAANPHCDAMM - MMDCHHAAPAHCDAMM - MMMCCHHPAACCAAMM - MMMDCCPAAACDAMMM - MMMMDCCCCCDAAMMM - MMMMMDDDDDAAMMMM - MMMMMMAAAAAMMMMM - MMMMMMMMMMMMMMMM + ................ + .....DDDDD...... + ....DDCCCDD..... + ...DCAAAPCCD.... + ...CCAAPHCCDA... + ..DCCAPAAHCDDA.. + ..DCHPNAAHHCDA.. + ..DCHNPAPNHCDA.. + ..DCHNAANPHCDA.. + ..DCHHAAPAHCDA.. + ...CCHHPAACCAA.. + ...DCCPAAACDA... + ....DCCCCCDAA... + .....DDDDDAA.... + ......AAAAA..... + ................ } # tile 64 (wall) { - MMMMMMMNNMMMMMMM - MMMMMMNNMMMMMMMM - MMMMMNNMMMMMMMMM - MMMMMMNNMMMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMMMNNMMMMMM - MMMMMMMMMNNMMMMM - MMMMMMMMNNMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMNNMMMMMMMM - MMMMMNNMMMMMMMMM - MMMMMMNNMMMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMMMNNMMMMMM - MMMMMMMMMNNMMMMM - MMMMMMMMNNMMMMMM + .......NN....... + ......NN........ + .....NN......... + ......NN........ + .......NN....... + ........NN...... + .........NN..... + ........NN...... + .......NN....... + ......NN........ + .....NN......... + ......NN........ + .......NN....... + ........NN...... + .........NN..... + ........NN...... } # tile 65 (wall) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMNMMMMMMMNMMMMM - MNNNMMMMMNNNMMMM - NNMNNMMMNNMNNMMM - NMMMNNMNNMMMNNMN - MMMMMNNNMMMMMNNN - MMMMMMNMMMMMMMNM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ................ + ................ + ................ + ..N.......N..... + .NNN.....NNN.... + NN.NN...NN.NN... + N...NN.NN...NN.N + .....NNN.....NNN + ......N.......N. + ................ + ................ + ................ + ................ + ................ } # tile 66 (wall) { - NNNNNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMMNNNNNNNNNMMM - MMMMMMMMMMMMNMMM - MMMMMMMMMMMMNMMM - MMMMMMMMMMMMNMMM - MMMMMMMMMMMMNMMM - MMMMMMMMMMMMNMMM - MMMMMMMMMMMMNMMM - MMMMMMMMMMMMNNNN + NNNNN........... + ....N........... + ....N........... + ....N........... + ....N........... + ....N........... + ....N........... + ....N........... + ....NNNNNNNNN... + ............N... + ............N... + ............N... + ............N... + ............N... + ............N... + ............NNNN } # tile 67 (wall) { - MMMMMMMMMMMMNNNN - MMMMMMMMMMMMNMMM - MMMMMMMMMMMMNMMM - MMMMMMMMMMMMNMMM - MMMMMMMMMMMMNMMM - MMMMMMMMMMMMNMMM - MMMMMMMMMMMMNMMM - MMMMNNNNNNNNNMMM - MMMMNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - MMMMNMMMMMMMMMMM - NNNNNMMMMMMMMMMM + ............NNNN + ............N... + ............N... + ............N... + ............N... + ............N... + ............N... + ....NNNNNNNNN... + ....N........... + ....N........... + ....N........... + ....N........... + ....N........... + ....N........... + ....N........... + NNNNN........... } # tile 68 (cmap 68) { - MMMMAAAAMMMMMMMM - MMAMMMMAAMMAAMMM - MAAMAAAMMMMMMAAM - MAAMAMMMMAMMAAMM - MMAMMMMAMAMAMAAM - MAMMAAAMAMMMMAAM - MAMAAMMMMMAMAAMM - MMMAAMMMMAAMMMMM - MAMAMMMAMMMAMAMM - MMMAMMMMMMAAMAAM - MAMAAAMAAAAMAMAM - MAAMMAAMMMMMMMAM - MMAMMMAAMMAMMAAM - MMAAAAAMMAAAAAMM - MMMMAAMMMMAAAMMM - MMMMMMMMMMMMMMMM + ....AAAA........ + ..A....AA..AA... + .AA.AAA......AA. + .AA.A....A..AA.. + ..A....A.A.A.AA. + .A..AAA.A....AA. + .A.AA.....A.AA.. + ...AA....AA..... + .A.A...A...A.A.. + ...A......AA.AA. + .A.AAA.AAAA.A.A. + .AA..AA.......A. + ..A...AA..A..AA. + ..AAAAA..AAAAA.. + ....AA....AAA... + ................ } # tile 69 (cmap 69) { - MMMMMMMMMMMMMMMM - MMMMMNNNNNNMMMMM - MMMNNNNNNNNNNMMM - MMNNNNNNNNNNNNMM - MMNNNNNNNNNNNNMM - MNNNNNNNNNNNNNNM - MNNNNNNNNNNNNNNM - MNNNNNNNNNNNNNNM - MNNNNNNNNNNNNNNM - MNNNNNNNNNNNNNNM - MNNNNNNNNNNNNNNM - MMNNNNNNNNNNNNMM - MMNNNNNNNNNNNNMM - MMMNNNNNNNNNNMMM - MMMMMNNNNNNMMMMM - MMMMMMMMMMMMMMMM + ................ + .....NNNNNN..... + ...NNNNNNNNNN... + ..NNNNNNNNNNNN.. + ..NNNNNNNNNNNN.. + .NNNNNNNNNNNNNN. + .NNNNNNNNNNNNNN. + .NNNNNNNNNNNNNN. + .NNNNNNNNNNNNNN. + .NNNNNNNNNNNNNN. + .NNNNNNNNNNNNNN. + ..NNNNNNNNNNNN.. + ..NNNNNNNNNNNN.. + ...NNNNNNNNNN... + .....NNNNNN..... + ................ } # tile 70 (cmap 70) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMKKMMMMMMMMMM - MMMMKHKAMMMMMMMM - MMMMMKHKAMMMMMMM - MMMMMMKKKAMMMMMM - MMMMMMMKKKAMMMMM - MMMMMMMMKDKAMMMM - MMMMMMMMJDKAMMMM - MMMMMMMJKDJAMMMM - MMMMMMJKDJAMMMMM - MMMMMJHDJAMMMMMM - MMMMJHDJAMMMMMMM - MMMMMKJAMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + ....KK.......... + ....KHKA........ + .....KHKA....... + ......KKKA...... + .......KKKA..... + ........KDKA.... + ........JDKA.... + .......JKDJA.... + ......JKDJA..... + .....JHDJA...... + ....JHDJA....... + .....KJA........ + ................ + ................ } # tile 71 (cmap 71) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMJKMMMMM - MMMMMMMMJDHJMMMM - MMMMMMMJDHJAMMMM - MMMMMMJDKJAMMMMM - MMMMMJDKJAMMMMMM - MMMMMKDJAMMMMMMM - MMMMMKDKAMMMMMMM - MMMMMMKKKAMMMMMM - MMMMMMMKKKAMMMMM - MMMMMMMMKHKAMMMM - MMMMMMMMMKHKAMMM - MMMMMMMMMMKKAMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .........JK..... + ........JDHJ.... + .......JDHJA.... + ......JDKJA..... + .....JDKJA...... + .....KDJA....... + .....KDKA....... + ......KKKA...... + .......KKKA..... + ........KHKA.... + .........KHKA... + ..........KKA... + ................ + ................ } # tile 72 (cmap 72) { - MMMMMMMMMMMMMMMM - MMMMMIMMMMIMMMMM - MMMMIMMMMMMIMMMM - MMMIMMMMMMMMIMMM - MMIMMMIIIIMMMIMM - MIMMMMMMMMMMMMIM - MMMMIMMIIMMIMMMM - MMMMIMIIIIMIMMMM - MMMMIMIIIIMIMMMM - MMMMIMMIIMMIMMMM - MIMMMMMMMMMMMMIM - MMIMMMIIIIMMMIMM - MMMIMMMMMMMMIMMM - MMMMIMMMMMMIMMMM - MMMMMIMMMMIMMMMM - MMMMMMMMMMMMMMMM + ................ + .....I....I..... + ....I......I.... + ...I........I... + ..I...IIII...I.. + .I............I. + ....I..II..I.... + ....I.IIII.I.... + ....I.IIII.I.... + ....I..II..I.... + .I............I. + ..I...IIII...I.. + ...I........I... + ....I......I.... + .....I....I..... + ................ } # tile 73 (cmap 73) { - MMMMMMMMMMMMMMMM - MCCCCCCCCCCCCCCC - MCMMMMMMMMMMMMMM - MCMCCCCCCCCCCCCM - MCMCMMMMMMMMMMCM - MCMCMCCCCCCCCMCM - MCMCMCMMMMMMCMCM - MCMCMCMCCCCMCMCM - MCMCMCMCCMCMCMCM - MCMCMCMMMMCMCMCM - MCMCMCCCCCCMCMCM - MCMCMMMMMMMMCMCM - MCMCCCCCCCCCCMCM - MCMMMMMMMMMMMMCM - MCCCCCCCCCCCCCCM - MMMMMMMMMMMMMMMM + ................ + .CCCCCCCCCCCCCCC + .C.............. + .C.CCCCCCCCCCCC. + .C.C..........C. + .C.C.CCCCCCCC.C. + .C.C.C......C.C. + .C.C.C.CCCC.C.C. + .C.C.C.CC.C.C.C. + .C.C.C....C.C.C. + .C.C.CCCCCC.C.C. + .C.C........C.C. + .C.CCCCCCCCCC.C. + .C............C. + .CCCCCCCCCCCCCC. + ................ } # tile 74 (cmap 74) { - MMMMMMMHHMMMMMMM - MMMMMMMHHMMMMMMM - MMMMHHMHHMHHMMMM - MMMHMMMHHMMMHMMM - MMHMHMMMMMMHMHMM - MMHMMHMMMMHMMHMM - MMMMMMHMMHMMMMMM - HHHHMMMHHMMMHHHH - HHHHMMMHHMMMHHHH - MMMMMMHMMHMMMMMM - MMHMMHMMMMHMMHMM - MMHMHMMMMMMHMHMM - MMMHMMMHHMMMHMMM - MMMMHHMHHMHHMMMM - MMMMMMMHHMMMMMMM - MMMMMMMHHMMMMMMM + .......HH....... + .......HH....... + ....HH.HH.HH.... + ...H...HH...H... + ..H.H......H.H.. + ..H..H....H..H.. + ......H..H...... + HHHH...HH...HHHH + HHHH...HH...HHHH + ......H..H...... + ..H..H....H..H.. + ..H.H......H.H.. + ...H...HH...H... + ....HH.HH.HH.... + .......HH....... + .......HH....... } # tile 75 (cmap 75) { - MMMMMMMMMMMMMMMM - MMMMMMNNNNNMMMMM - MMMMMMMMNMMMMMMM - MMMNNNNMNMNNNMMM - MMMNMMNMNMNMNMMM - MNMNNNNMNMNMNMMM - MNMMMMMMNMNNNMNM - MNNNNNNNNMMMMMNM - MNMMMMMNNNNNNNNM - MNMNNNMNMMMMMMNM - MMMNMNMNMNNNNMNM - MMMNMNMNMNMMNMMM - MMMNNNMNMNNNNMMM - MMMMMMMNMMMMMMMM - MMMMMNNNNNMMMMMM - MMMMMMMMMMMMMMMM + ................ + ......NNNNN..... + ........N....... + ...NNNN.N.NNN... + ...N..N.N.N.N... + .N.NNNN.N.N.N... + .N......N.NNN.N. + .NNNNNNNN.....N. + .N.....NNNNNNNN. + .N.NNN.N......N. + ...N.N.N.NNNN.N. + ...N.N.N.N..N... + ...NNN.N.NNNN... + .......N........ + .....NNNNN...... + ................ } # tile 76 (poison cloud) { @@ -1490,22 +1491,22 @@ Z = (195, 195, 195) } # tile 77 (valid position) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMGGGGMMMMMMM - MMMMGGGGGGMMMMMM - MMMGGFFFFGGMMMMM - MMMGGFMMMGGFMMMM - MMMMFFMMMGGFMMMM - MMMMMMMMGGFFMMMM - MMMMMMMGGFFMMMMM - MMMMMMGGFFMMMMMM - MMMMMMGGFMMMMMMM - MMMMMMMFFMMMMMMM - MMMMMMGGMMMMMMMM - MMMMMMGGFMMMMMMM - MMMMMMMFFMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....GGGG....... + ....GGGGGG...... + ...GGFFFFGG..... + ...GGF...GGF.... + ....FF...GGF.... + ........GGFF.... + .......GGFF..... + ......GGFF...... + ......GGF....... + .......FF....... + ......GG........ + ......GGF....... + .......FF....... + ................ } # tile 78 (cmap 78) { @@ -1516,15 +1517,15 @@ Z = (195, 195, 195) AAADDDCCCCCCDDDD AADDDDCCCCCDDDDD AADDDCCCCCDDDDDD - AADDDCCCCDDDDDMM - AADDDCCCDDDDMMMM - AADDDCCCDDDDMMMM - AADDDDDDDDDMMMMM - AAADDDDDDDMMMMMM - AAADDDDDDDMMMMMM - AAAADDDDDDMMMMMM - AAAADDDDDDMMMMMM - AAAADDDDDDMMMMMM + AADDDCCCCDDDDD.. + AADDDCCCDDDD.... + AADDDCCCDDDD.... + AADDDDDDDDD..... + AAADDDDDDD...... + AAADDDDDDD...... + AAAADDDDDD...... + AAAADDDDDD...... + AAAADDDDDD...... } # tile 79 (cmap 79) { @@ -1535,15 +1536,15 @@ Z = (195, 195, 195) DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDDDDDCCCCCCDDD - MDDDDDDDDCCCCCDD - MMMDDDDDDDDDDDDD - MMMMDDDDDDDDDDDD - MMMMMMDDDDDDDDMM - MMMMMMMDDDDMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .DDDDDDDDCCCCCDD + ...DDDDDDDDDDDDD + ....DDDDDDDDDDDD + ......DDDDDDDD.. + .......DDDD..... + ................ + ................ + ................ + ................ } # tile 80 (cmap 80) { @@ -1557,58 +1558,58 @@ Z = (195, 195, 195) DDDDDCCCCCDDDDDD DDDDDDCCCCCDDDDD DDDDDDDCCCCDDDDD - MMMDDDDDCCCDDDDD - MMMDDDDDDCCDDDDD - MMMMDDDDDDDDDDDD - MMMMDDDDDDDDDDDD - MMMMDDDDDDDDDDDD - MMMMDDDDDDDDDDDA + ...DDDDDCCCDDDDD + ...DDDDDDCCDDDDD + ....DDDDDDDDDDDD + ....DDDDDDDDDDDD + ....DDDDDDDDDDDD + ....DDDDDDDDDDDA } # tile 81 (cmap 81) { - AAAADDDDDDMMMMMM - AAAADDDDDDDMMMMM - AAAADDDDDDDMMMMM - AAAADDDDDDDDMMMM - AAAADDCCCDDDMMMM - AAADDDDCCDDDMMMM - AADDDDCCCDDDMMMM - AADDDDCCCDDDMMMM - AADDDDCDDDDDMMMM - ADDDDDDDDDDMMMMM - ADDDDDDDDDMMMMMM - DDDDDDDDDMMMMMMM - DDDDDDDDMMMMMMMM - DDDDDDDMMMMMMMMM - DDDDDDDMMMMMMMMM - DDCCDDDMMMMMMMMM + AAAADDDDDD...... + AAAADDDDDDD..... + AAAADDDDDDD..... + AAAADDDDDDDD.... + AAAADDCCCDDD.... + AAADDDDCCDDD.... + AADDDDCCCDDD.... + AADDDDCCCDDD.... + AADDDDCDDDDD.... + ADDDDDDDDDD..... + ADDDDDDDDD...... + DDDDDDDDD....... + DDDDDDDD........ + DDDDDDD......... + DDDDDDD......... + DDCCDDD......... } # tile 82 (cmap 82) { - MMMMDDDDDDDDDDDA - MMMMDDDDDDDDDDDA - MMMMDDDDDDDDDDAA - MMMMDDDDDDDDDDAA - MMMDDDDDDDDDDDAA - MMDDDCCDDDDDDAAA - MMDDDCCDDDDDDAAA - MMDDDCCDDDDDAAAA - MMDDDCCDDDDDAAAA - MMDDDDDDDDDDAAAA - MMMDDDDDDDDDAAAA - MMMDDDDDDDDDAAAA - MMMMDDDDDDDDDAAA - MMMMMDDDDDDDDAAA - MMMMMMDDDDDDDDAA - MMMMMMMDDDDDDDAA + ....DDDDDDDDDDDA + ....DDDDDDDDDDDA + ....DDDDDDDDDDAA + ....DDDDDDDDDDAA + ...DDDDDDDDDDDAA + ..DDDCCDDDDDDAAA + ..DDDCCDDDDDDAAA + ..DDDCCDDDDDAAAA + ..DDDCCDDDDDAAAA + ..DDDDDDDDDDAAAA + ...DDDDDDDDDAAAA + ...DDDDDDDDDAAAA + ....DDDDDDDDDAAA + .....DDDDDDDDAAA + ......DDDDDDDDAA + .......DDDDDDDAA } # tile 83 (cmap 83) { - DDDCDDDMMMMMMMMM - DDDCDDDMMMMMMMMM - ADDCDDDMMMMMMMMM - ADDDDDDDMMMMMMMM - ADDDDDDDDDDDDMMM + DDDCDDD......... + DDDCDDD......... + ADDCDDD......... + ADDDDDDD........ + ADDDDDDDDDDDD... AADDDDDDDDDDDDDD AADDDDDDDDDDDDDD AAADDDDDDDDCDDDD @@ -1623,17 +1624,17 @@ Z = (195, 195, 195) } # tile 84 (cmap 84) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMDDD - MMMMMMMMMMMMDDDD - DMMMMMMMMMMMDDDD - DDMMMMMMMMMMDDDC - DDDMMMMMMMMMDDDC - DDDDMMMMMMMMDDDC - DDDDDDMMMMDDDDDC + ................ + ................ + ................ + ................ + .............DDD + ............DDDD + D...........DDDD + DD..........DDDC + DDD.........DDDC + DDDD........DDDC + DDDDDD....DDDDDC DDDDDDDDDDDDDDDC DDDDDDDDDDDDDDDC DDDDDDDDDDDDDDDD @@ -1642,10 +1643,10 @@ Z = (195, 195, 195) } # tile 85 (cmap 85) { - MMMMMMDDDDDDDDAA - MMMMMMDDDDDDDDDA - MMMMMDDDDDDDDDDA - MMMMDDDDDDDDDDDA + ......DDDDDDDDAA + ......DDDDDDDDDA + .....DDDDDDDDDDA + ....DDDDDDDDDDDA DDDDDDDDDDDDDDDA DDDDDDDDDDDDDDDA CCCDDDDDDDDDDDAA @@ -1661,371 +1662,371 @@ Z = (195, 195, 195) } # tile 86 (explosion dark 0) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMAAA - MMMMMMAMMMAAAAAA - MMMMMMMMMAAAAAAA - MMMMMMMMMAAAAAAM - MMMMMMMMAAAAMMMA - MMMAAAMAAAAMMMAA - MAMMMAAAAAAMAAAA - MMMMMAAAAAAMAAAA - MMMMAAAAAAAMAAAA - MMMMMMMMAAMMAAMM - MMMMAAAAAAAAAAMM - MMMAAAAMMAAAMMMM - MMAAAAMMAAAAMMMM - MMAAAMMAAAAAMMMM + ................ + ................ + .............AAA + ......A...AAAAAA + .........AAAAAAA + .........AAAAAA. + ........AAAA...A + ...AAA.AAAA...AA + .A...AAAAAA.AAAA + .....AAAAAA.AAAA + ....AAAAAAA.AAAA + ........AA..AA.. + ....AAAAAAAAAA.. + ...AAAA..AAA.... + ..AAAA..AAAA.... + ..AAA..AAAAA.... } # tile 87 (explosion dark 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - AMMMMMMMMAAAAAAM - AAAAAAMAAAAAAAAM - AAAAAAMMMMMAAAAA - MMMAAAMAAAAAAAAA - AAAAAAMAAAAAAAAA - AAAAAAMAAAAAAAAM - AAMMMMMMMMMMMAMM - MMAAAMAMMMMMAAAA - MAMAMAMMMAMMMAAA - MPPAMMMAAMMMMMAA - MAMMMMMAMMMMAAAA - MMMMMAMMAMMMPAAA - MMMMMMMMAMAMAPAA - MPAMMMAPAAAAAAAA + ................ + ................ + A........AAAAAA. + AAAAAA.AAAAAAAA. + AAAAAA.....AAAAA + ...AAA.AAAAAAAAA + AAAAAA.AAAAAAAAA + AAAAAA.AAAAAAAA. + AA...........A.. + ..AAA.A.....AAAA + .A.A.A...A...AAA + .PPA...AA.....AA + .A.....A....AAAA + .....A..A...PAAA + ........A.A.APAA + .PA...APAAAAAAAA } # tile 88 (explosion dark 2) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMAMMMAMMM - AAAAAMMMMMMMMMMM - AAAAAAMMMAMMAMMM - AAAAAAAMMMMMMMMM - MMMMMMAAAAMMMMMM - AAAAAMMAAAAMMMMM - MMAAAAAAAAAAMMMM - AAMAAMMMMAAAMMMM - AAMAAAAAMAAAMMMM - AAPAAMAAAAAAMAMM - AAAMMMMMAAAAMMMM - AAMAMMAMAAAAMMMM - AMAAMMAMAAAAAMMM + ................ + ................ + ................ + ........A...A... + AAAAA........... + AAAAAA...A..A... + AAAAAAA......... + ......AAAA...... + AAAAA..AAAA..... + ..AAAAAAAAAA.... + AA.AA....AAA.... + AA.AAAAA.AAA.... + AAPAA.AAAAAA.A.. + AAA.....AAAA.... + AA.A..A.AAAA.... + A.AA..A.AAAAA... } # tile 89 (explosion dark 3) { - MMAAAMAMAAAMMMMM - MMAAAMAAAAAMAPMM - MMMAAMAAMMMMMMMA - MMMAAAAAAMMMMPPM - MMAAAMAAMMAMMPAP - MAAAMMMAMMMMPMAP - MAAAMAAAMAMMPMMP - MAAAMAAAMMMAAAAP - MAAAMAAAMMMMPAAA - MAAAMMAAMMMMPPAA - MMAAAMMAAMMMPAAP - MMMAAAMMMAPMPPPP - MMMMAAAMMMPMMPMA - MMMMMAAMMMMMAAAM - MMAMAMMMAAPMMMPA - MMMMAMMMMMMMMMPA + ..AAA.A.AAA..... + ..AAA.AAAAA.AP.. + ...AA.AA.......A + ...AAAAAA....PP. + ..AAA.AA..A..PAP + .AAA...A....P.AP + .AAA.AAA.A..P..P + .AAA.AAA...AAAAP + .AAA.AAA....PAAA + .AAA..AA....PPAA + ..AAA..AA...PAAP + ...AAA...AP.PPPP + ....AAA...P..P.A + .....AA.....AAA. + ..A.A...AAP...PA + ....A.........PA } # tile 90 (explosion dark 4) { - APAAAMMPPAPAAAAA - MAPAMMAMAAAPAAAM - AAPMPAAMMAAAAAAM - PAPPPAAAMMAAPAMM - AAAPPAAAAPAAPMMA - AAPPMPPPAAAAAMMA - AAPAAAAAAAAAAAMM - APPAAAAAAAAAAAMM + APAAA..PPAPAAAAA + .APA..A.AAAPAAA. + AAP.PAA..AAAAAA. + PAPPPAAA..AAPA.. + AAAPPAAAAPAAP..A + AAPP.PPPAAAAA..A + AAPAAAAAAAAAAA.. + APPAAAAAAAAAAA.. AAAAAAAAAAAAPAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA - AAAAAAAAAAAAAMAA - AAAAAAAAAAAMHHMM + AAAAAAAAAAAAA.AA + AAAAAAAAAAA.HH.. } # tile 91 (explosion dark 5) { - MMAAAMAMAMAAAAMM - MMAAAAAMAMAAAAMM - MMAAAAAMAMAAAAMM - PMAAAAAMMMAAAAMM - PMAAPAPAAMAAAAMM - PMMMPMMAMMAAAMMM - MMMAPMMAAAAAAMMM - MPAAPAAAAAAAAMMM - AAPMMMPAAAAAMMMM - MMAAMPPAAMAMMMAM - AMMMPPMMMMMMMMMM - MAAAAPPAAMMMAMMM - MMAAMPPMAAAMMMMM - AMMMMMMAAAAAMMMM - AAAMMMAAAAAAAMMM - MMMMPPAAAAAAAAMM + ..AAA.A.A.AAAA.. + ..AAAAA.A.AAAA.. + ..AAAAA.A.AAAA.. + P.AAAAA...AAAA.. + P.AAPAPAA.AAAA.. + P...P..A..AAA... + ...AP..AAAAAA... + .PAAPAAAAAAAA... + AAP...PAAAAA.... + ..AA.PPAA.A...A. + A...PP.......... + .AAAAPPAA...A... + ..AA.PP.AAA..... + A......AAAAA.... + AAA...AAAAAAA... + ....PPAAAAAAAA.. } # tile 92 (explosion dark 6) { - MMMMAMMMMMMMAMMP - MMMMAMMMMMMMAAMM - MAMMAAMMMPMMAMAM - MMMAAAMAMMPMMAAP - MMMAAAAMMAAPMMAM - MMMAAAAMMMMPMMMA - MMMAAAAMMAMMAMMA - MMMAAAAAMAAAMMMM - MMMAAAAAMMAAMMMM - MMMMAAAAAAAAAMMM - MMMMMAAAAAAAAAAA - MMMAMMAAAAAAAAAA - MMMMMMMMAAMAAAAA - MMMAMMMMMMMMAAAA - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ....A.......A..P + ....A.......AA.. + .A..AA...P..A.A. + ...AAA.A..P..AAP + ...AAAA..AAP..A. + ...AAAA....P...A + ...AAAA..A..A..A + ...AAAAA.AAA.... + ...AAAAA..AA.... + ....AAAAAAAAA... + .....AAAAAAAAAAA + ...A..AAAAAAAAAA + ........AA.AAAAA + ...A........AAAA + ................ + ................ } # tile 93 (explosion dark 7) { - PPPAAAAAPAAAMAMM - AAPPAAPPPPAMAMMM - PPPPPPPPPPAMMAPP - MPPAAMAAMAPAAMMM - MMAAAAMAMMAAAPAA - APPAPAPMAMAMPAAM - AMMPPAAAMMMMMMMP - AAMMMMMMMAMMMMMM - PAPAMAAAAAAAAAAP - AAMAPAAAAMMMMMMA - AAAMAMPPMMMAAAAA - AAAAAAMAMMAAAAAA + PPPAAAAAPAAA.A.. + AAPPAAPPPPA.A... + PPPPPPPPPPA..APP + .PPAA.AA.APAA... + ..AAAA.A..AAAPAA + APPAPAP.A.A.PAA. + A..PPAAA.......P + AA.......A...... + PAPA.AAAAAAAAAAP + AA.APAAAA......A + AAA.A.PP...AAAAA + AAAAAA.A..AAAAAA AAAAAAAAAAAAAAAA - AAAAMMMMMMMMMMAA - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + AAAA..........AA + ................ + ................ } # tile 94 (explosion dark 8) { - MMMMPMMAAAAAAAMM - MMAMMAMAAMAMAAMM - PPMMAMMAAMAMAAMM - MMMAAAMAAMAMAAMM - MAAAAAMAAAMMAAMM - MMPAAMMAAAMAAAMM - MAAAMMAAAMMAAAMM - MAMAAMAAAAAAAAMM - AAMAAAAAAMAAAAMM - MMMAAAAAAAAAAAMM - MAAAAAAAAMAAAMMM - AAAAAAAAMMMMMMMM - AAAAAAMMMMAMMMMM - AAAMMMAMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ....P..AAAAAAA.. + ..A..A.AA.A.AA.. + PP..A..AA.A.AA.. + ...AAA.AA.A.AA.. + .AAAAA.AAA..AA.. + ..PAA..AAA.AAA.. + .AAA..AAA..AAA.. + .A.AA.AAAAAAAA.. + AA.AAAAAA.AAAA.. + ...AAAAAAAAAAA.. + .AAAAAAAA.AAA... + AAAAAAAA........ + AAAAAA....A..... + AAA...A......... + ................ + ................ } # tile 95 (explosion noxious 0) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMFFF - MMMMMMFMMMFFFFFF - MMMMMMMMMFFFFFFF - MMMMMMMMMFFFFFFM - MMMMMMMMFFFFMMMF - MMMFFFMFFFFMMMFF - MFMMMFFFFFFMFFFF - MMMMMFFFFFFMFFFF - MMMMFFFFFFFMFFFF - MMMMMMMMFFMMFFMM - MMMMFFFFFFFFFFMM - MMMFFFFMMFFFMMMM - MMFFFFMMFFFFMMMM - MMFFFMMFFFFFMMMM + ................ + ................ + .............FFF + ......F...FFFFFF + .........FFFFFFF + .........FFFFFF. + ........FFFF...F + ...FFF.FFFF...FF + .F...FFFFFF.FFFF + .....FFFFFF.FFFF + ....FFFFFFF.FFFF + ........FF..FF.. + ....FFFFFFFFFF.. + ...FFFF..FFF.... + ..FFFF..FFFF.... + ..FFF..FFFFF.... } # tile 96 (explosion noxious 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - FMMMMMMMMFFFFFFM - FFFFFFMFFFFFFFFM - FFFFFFMMMMMFFFFF - MMMFFFMFFFFFFFFF - FFFFFFMFFFFFFFFF - FFFFFFMFFFFFFFFM - FFMMMMMMMMMMMFMM - MMFFFMFMMMMMFFFF - MHMFMFMMMFMMMFFF - MGGFMMMFFMMMMMFF - MHMMMMMFMMMMFFFF - MMMMMFMMFMMMGFFF - MMMMMMMMFMFMFGFF - MGHMMMHGHHFFFFFF + ................ + ................ + F........FFFFFF. + FFFFFF.FFFFFFFF. + FFFFFF.....FFFFF + ...FFF.FFFFFFFFF + FFFFFF.FFFFFFFFF + FFFFFF.FFFFFFFF. + FF...........F.. + ..FFF.F.....FFFF + .H.F.F...F...FFF + .GGF...FF.....FF + .H.....F....FFFF + .....F..F...GFFF + ........F.F.FGFF + .GH...HGHHFFFFFF } # tile 97 (explosion noxious 2) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMFMMMFMMM - FFFFFMMMMMMMMMMM - FFFFFFMMMFMMFMMM - FFFFFFFMMMMMMMMM - MMMMMMFFFFMMMMMM - FFFFFMMFFFFMMMMM - MMFFFFFFFFFFMMMM - FFMFFMMMMFFFMMMM - FFMFFFFFMFFFMMMM - FFGFFMFFFFFFMFMM - FFFMMMMMFFFFMMMM - FFMFMMFMFFFFMMMM - FMFFMMFMFFFFFMMM + ................ + ................ + ................ + ........F...F... + FFFFF........... + FFFFFF...F..F... + FFFFFFF......... + ......FFFF...... + FFFFF..FFFF..... + ..FFFFFFFFFF.... + FF.FF....FFF.... + FF.FFFFF.FFF.... + FFGFF.FFFFFF.F.. + FFF.....FFFF.... + FF.F..F.FFFF.... + F.FF..F.FFFFF... } # tile 98 (explosion noxious 3) { - MMFFFMFMFFFMMMMM - MMFFFMFFFFFMFGMM - MMMFFMFFMMMMMMMF - MMMFFFFFFMMMMGGM - MMFFFMFFMMFMMGFG - MFFFMMMFMMMMGMFG - MFFFMFFFMHMMGMMG - MFFFMFFFMMMFFFFG - MFFFMFFFMMMMGFHH - MFFFMMFFMMMMGGHH - MMFFFMMFFMMMGHHG - MMMFFFMMMFGMGGGG - MMMMFFFMMMGMMGMH - MMMMMFFMMMMMHHFM - MMFMFMMMFHGMMMGH - MMMMFMMMMMMMMMGH + ..FFF.F.FFF..... + ..FFF.FFFFF.FG.. + ...FF.FF.......F + ...FFFFFF....GG. + ..FFF.FF..F..GFG + .FFF...F....G.FG + .FFF.FFF.H..G..G + .FFF.FFF...FFFFG + .FFF.FFF....GFHH + .FFF..FF....GGHH + ..FFF..FF...GHHG + ...FFF...FG.GGGG + ....FFF...G..G.H + .....FF.....HHF. + ..F.F...FHG...GH + ....F.........GH } # tile 99 (explosion noxious 4) { - FGHFFMMGGFGHFFFF - MHGHMMFMFFHGFHFM - HFGMGHFMMHHHFFHM - GFGGGHHHMMHHGFMM - HHHGGHHHHGHHGMMF - HHGGMGGGHHHHFMMF - HHGHHHHHHHHHHFMM - HGGHHHHHHHHHHHMM + FGHFF..GGFGHFFFF + .HGH..F.FFHGFHF. + HFG.GHF..HHHFFH. + GFGGGHHH..HHGF.. + HHHGGHHHHGHHG..F + HHGG.GGGHHHHF..F + HHGHHHHHHHHHHF.. + HGGHHHHHHHHHHH.. HHHHHHNNNNHHGHNH GHHHHHHHNHHHHHNH GHHGHGNNNNHHHHGF GGNHNHNNNNHHHGGF HHHHNHNNNHHHGGGG HGGNGHNNNHHHGGGF - HHHHNHNHNMGGGMGF - GGGGNHHHGGGMHHMM + HHHHNHNHN.GGG.GF + GGGGNHHHGGG.HH.. } # tile 100 (explosion noxious 5) { - MMFFFMFMFMFFFFMM - MMFFFFFMFMFFFFMM - MMFFFFFMFMFFFFMM - GMFFFFFMMMFFFFMM - GMFFGFGFFMFFFFMM - GMMMGMGFMMFFFMMM - MMMFGMMFFFFFFMMM - MGFFFFFFFFFFFMMM - FFGMMMGFFFFFMMMM - MMFFMGGFFMFMMMFM - FMMMGGMMMMMMMMMM - MFFFFGGFFMMMFMMM - MMHFMGGMFFFMMMMM - HMMMMMMFFFFFMMMM - HFHMMMFFFFFFFMMM - MMMMGGFFFFFFFFMM + ..FFF.F.F.FFFF.. + ..FFFFF.F.FFFF.. + ..FFFFF.F.FFFF.. + G.FFFFF...FFFF.. + G.FFGFGFF.FFFF.. + G...G.GF..FFF... + ...FG..FFFFFF... + .GFFFFFFFFFFF... + FFG...GFFFFF.... + ..FF.GGFF.F...F. + F...GG.......... + .FFFFGGFF...F... + ..HF.GG.FFF..... + H......FFFFF.... + HFH...FFFFFFF... + ....GGFFFFFFFF.. } # tile 101 (explosion noxious 6) { - MMMMFMMMMMMMHMMG - MMMMFMMMMMMMFHMM - MFMMFFMMMGMMFMHM - MMMFFFMFMMGMMFFG - MMMFFFFMMFFGMMFM - MMMFFFFMMMMGMMMF - MMMFFFFMMFMMHMMF - MMMFFFFFMFFFMMMM - MMMFFFFFMMFFMMMM - MMMMFFFFFFFFFMMM - MMMMMFFFHFFFFFFF - MMMFMMFFFFFFFFFF - MMMMMMMMFFMFFFFF - MMMFMMMMMMMMFFFF - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ....F.......H..G + ....F.......FH.. + .F..FF...G..F.H. + ...FFF.F..G..FFG + ...FFFF..FFG..F. + ...FFFF....G...F + ...FFFF..F..H..F + ...FFFFF.FFF.... + ...FFFFF..FF.... + ....FFFFFFFFF... + .....FFFHFFFFFFF + ...F..FFFFFFFFFF + ........FF.FFFFF + ...F........FFFF + ................ + ................ } # tile 102 (explosion noxious 7) { - GGGHHHHHGHHHMHMM - HHGGHHGGGGHMFMMM - GGGGGGGGGGFMMFGG - MGGHFMFFMHGFFMMM - MMHHHHMFMMFFHGHF - HGGFGFGMHMHMGFFM - FMMGGFFHMMMMMMMG - HFMMMMMMMFMMMMMM - GHGFMFFFFFFFFFFG - HFMHGHFFFMMMMMMF - FFFMFMGGMMMFFFFF - FFFFFFMFMMFFFFFF + GGGHHHHHGHHH.H.. + HHGGHHGGGGH.F... + GGGGGGGGGGF..FGG + .GGHF.FF.HGFF... + ..HHHH.F..FFHGHF + HGGFGFG.H.H.GFF. + F..GGFFH.......G + HF.......F...... + GHGF.FFFFFFFFFFG + HF.HGHFFF......F + FFF.F.GG...FFFFF + FFFFFF.F..FFFFFF FFFFFFFFFFFFFFFF - FFFFMMMMMMMMMMFF - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + FFFF..........FF + ................ + ................ } # tile 103 (explosion noxious 8) { - MMMMGMMFFFFFFFMM - MMFMMFMFFMFMFFMM - GGMMFMMFFMFMFFMM - MMMFFFMFFMFMFFMM - MFFFFFMFFFMMFFMM - MMGFFMMFFFMFFFMM - MFFFMMFFFMMFFFMM - MFMFFMFFFFFFFFMM - FFMFFFFFFMFFFFMM - MMMFFFFFFFFFFFMM - MFFFFFFFFMFFFMMM - FFFFFFFFMMMMMMMM - FFFFFFMMMMFMMMMM - FFFMMMFMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ....G..FFFFFFF.. + ..F..F.FF.F.FF.. + GG..F..FF.F.FF.. + ...FFF.FF.F.FF.. + .FFFFF.FFF..FF.. + ..GFF..FFF.FFF.. + .FFF..FFF..FFF.. + .F.FF.FFFFFFFF.. + FF.FFFFFF.FFFF.. + ...FFFFFFFFFFF.. + .FFFFFFFF.FFF... + FFFFFFFF........ + FFFFFF....F..... + FFF...F......... + ................ + ................ } # tile 104 (explosion muddy 0) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMJJJ - MMMMMMJMMMJJJJJJ - MMMMMMMMMJJJJJJJ - MMMMMMMMMJJJJJJK - MMMMMMMMJJJJKKKJ - MMMJJJMJJJJKKKJJ - MJMMMJJJJJJKJJJJ - MMMMMJJJJJJKJJJJ - MMMMJJJJJJJKJJJJ - MMMMMMMKJJKKJJKK - MMMMJJJJJJJJJJKK - MMMJJJJKKJJJKKKK - MMJJJJKKJJJJKKKK - MMJJJKKJJJJJKKKK + ................ + ................ + .............JJJ + ......J...JJJJJJ + .........JJJJJJJ + .........JJJJJJK + ........JJJJKKKJ + ...JJJ.JJJJKKKJJ + .J...JJJJJJKJJJJ + .....JJJJJJKJJJJ + ....JJJJJJJKJJJJ + .......KJJKKJJKK + ....JJJJJJJJJJKK + ...JJJJKKJJJKKKK + ..JJJJKKJJJJKKKK + ..JJJKKJJJJJKKKK } # tile 105 (explosion muddy 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - JMMMMMMMMJJJJJJM - JJJJJJKJJJJJJJJM + ................ + ................ + J........JJJJJJ. + JJJJJJKJJJJJJJJ. JJJJJJKKKKKJJJJJ KKKJJJKJJJJJJJJJ JJJJJJKJJJJJJJJJ @@ -2041,41 +2042,41 @@ Z = (195, 195, 195) } # tile 106 (explosion muddy 2) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMJMMMJMMM - JJJJJMMMMMMMMMMM - JJJJJJMMMJMMJMMM - JJJJJJJMMMMMMMMM - KKKKKKJJJJMMMMMM - JJJJJKKJJJJMMMMM - KKJJJJJJJJJJMMMM - JJKJJKKKKJJJMMMM - JJKJJJJJKJJJMMMM - JJCJJKJJJJJJMJMM - JJJKKKKKJJJJMMMM - JJKJKKJKJJJJMMMM - JKJJKKJKJJJJJMMM + ................ + ................ + ................ + ........J...J... + JJJJJ........... + JJJJJJ...J..J... + JJJJJJJ......... + KKKKKKJJJJ...... + JJJJJKKJJJJ..... + KKJJJJJJJJJJ.... + JJKJJKKKKJJJ.... + JJKJJJJJKJJJ.... + JJCJJKJJJJJJ.J.. + JJJKKKKKJJJJ.... + JJKJKKJKJJJJ.... + JKJJKKJKJJJJJ... } # tile 107 (explosion muddy 3) { - MMJJJKJKJJJKKKKK - MMJJJKJJJJJKJCKK - MMMJJKJJKKKKKKKJ - MMMJJJJJJKKKKCCK - MMJJJKJJKKJKKCJC - MJJJKKKJKKKKCKJC - MJJJKJJJKLKKCKKC - MJJJKJJJKKKJJJJC - MJJJKJJJKKKKCJLL - MJJJKKJJKKKKCCLL - MMJJJKKJJKKKCLLC - MMMJJJKKKJCKCCCC - MMMMJJJKKKCKKCKL - MMMMMJJKKKKKLLJK - MMJMJKKKJLCKKKCL - MMMMJKKKKKKKKKCL + ..JJJKJKJJJKKKKK + ..JJJKJJJJJKJCKK + ...JJKJJKKKKKKKJ + ...JJJJJJKKKKCCK + ..JJJKJJKKJKKCJC + .JJJKKKJKKKKCKJC + .JJJKJJJKLKKCKKC + .JJJKJJJKKKJJJJC + .JJJKJJJKKKKCJLL + .JJJKKJJKKKKCCLL + ..JJJKKJJKKKCLLC + ...JJJKKKJCKCCCC + ....JJJKKKCKKCKL + .....JJKKKKKLLJK + ..J.JKKKJLCKKKCL + ....JKKKKKKKKKCL } # tile 108 (explosion muddy 4) { @@ -2098,41 +2099,41 @@ Z = (195, 195, 195) } # tile 109 (explosion muddy 5) { - KKJJJKJKJKJJJJMM - KKJJJJJKJKJJJJMM - KKJJJJJKJKJJJJMM - CKJJJJJKKKJJJJMM - CKJJCJCJJKJJJJMM - CKKKCKKJKKJJJMMM - KKKJCKKJJJJJJMMM - KCJJCJJJJJJJJMMM - JJCKKKCJJJJJMMMM - KKJJKCCJJKJMMMJM - JKKKCCKKKKMMMMMM - KJJJJCCJJKMMJMMM - KKLJKCCKJJJMMMMM - LKKKKKKJJJJJMMMM - LJLKKKJJJJJJJMMM - KKKKCCJJJJJJJJMM + KKJJJKJKJKJJJJ.. + KKJJJJJKJKJJJJ.. + KKJJJJJKJKJJJJ.. + CKJJJJJKKKJJJJ.. + CKJJCJCJJKJJJJ.. + CKKKCKKJKKJJJ... + KKKJCKKJJJJJJ... + KCJJCJJJJJJJJ... + JJCKKKCJJJJJ.... + KKJJKCCJJKJ...J. + JKKKCCKKKK...... + KJJJJCCJJK..J... + KKLJKCCKJJJ..... + LKKKKKKJJJJJ.... + LJLKKKJJJJJJJ... + KKKKCCJJJJJJJJ.. } # tile 110 (explosion muddy 6) { - MMMMJKKKKKKKLKKC - MMMMJKKKKKKKJLKK - MJMMJJKKKCKKJKLK - MMMJJJKJKKCKKJJC - MMMJJJJKKJJCKKJK - MMMJJJJKKKKCKKKJ - MMMJJJJKKJKKLKKJ - MMMJJJJJKJJJKKKK - MMMJJJJJKKJJKKKK - MMMMJJJJJJJJJKKK - MMMMMJJJLJJJJJJJ - MMMJMMJJJJJJJJJJ - MMMMMMMMJJMJJJJJ - MMMJMMMMMMMMJJJJ - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ....JKKKKKKKLKKC + ....JKKKKKKKJLKK + .J..JJKKKCKKJKLK + ...JJJKJKKCKKJJC + ...JJJJKKJJCKKJK + ...JJJJKKKKCKKKJ + ...JJJJKKJKKLKKJ + ...JJJJJKJJJKKKK + ...JJJJJKKJJKKKK + ....JJJJJJJJJKKK + .....JJJLJJJJJJJ + ...J..JJJJJJJJJJ + ........JJ.JJJJJ + ...J........JJJJ + ................ + ................ } # tile 111 (explosion muddy 7) { @@ -2149,54 +2150,54 @@ Z = (195, 195, 195) JJJKJKCCKKKJJJJJ JJJJJJKJKKJJJJJJ JJJJJJJJJJJJJJJJ - JJJJMMMMMMMMMMJJ - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + JJJJ..........JJ + ................ + ................ } # tile 112 (explosion muddy 8) { - KKKKCKKJJJJJJJMM - KKJKKJKJJKJKJJMM - CCKKJKKJJKJKJJMM - KKKJJJKJJKJKJJMM - KJJJJJKJJJKKJJMM - KKCJJKKJJJKJJJMM - KJJJKKJJJKKJJJMM - KJKJJKJJJJJJJJMM - JJKJJJJJJKJJJJMM - KKKJJJJJJJJJJJMM - KJJJJJJJJMJJJMMM - JJJJJJJJMMMMMMMM - JJJJJJMMMMJMMMMM - JJJMMMJMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + KKKKCKKJJJJJJJ.. + KKJKKJKJJKJKJJ.. + CCKKJKKJJKJKJJ.. + KKKJJJKJJKJKJJ.. + KJJJJJKJJJKKJJ.. + KKCJJKKJJJKJJJ.. + KJJJKKJJJKKJJJ.. + KJKJJKJJJJJJJJ.. + JJKJJJJJJKJJJJ.. + KKKJJJJJJJJJJJ.. + KJJJJJJJJ.JJJ... + JJJJJJJJ........ + JJJJJJ....J..... + JJJ...J......... + ................ + ................ } # tile 113 (explosion wet 0) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMEEE - MMMMMMEMMMEEEEEE - MMMMMMMMMEEEEEEE - MMMMMMMMMEEEEEEP - MMMMMMMMEEEEPPPE - MMMEEEMEEEEPPPEE - MEMMMEEEEEEPEEEE - MMMMMEEEEEEPEEEE - MMMMEEEEEEEPEEEE - MMMMMMMPEEPPEEPP - MMMMEEEEEEEEEEPP - MMMEEEEPPEEEPPPP - MMEEEEPPEEEEPPPP - MMEEEPPEEEEEPPPP + ................ + ................ + .............EEE + ......E...EEEEEE + .........EEEEEEE + .........EEEEEEP + ........EEEEPPPE + ...EEE.EEEEPPPEE + .E...EEEEEEPEEEE + .....EEEEEEPEEEE + ....EEEEEEEPEEEE + .......PEEPPEEPP + ....EEEEEEEEEEPP + ...EEEEPPEEEPPPP + ..EEEEPPEEEEPPPP + ..EEEPPEEEEEPPPP } # tile 114 (explosion wet 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - EMMMMMMMMEEEEEEM - EEEEEEPEEEEEEEEM + ................ + ................ + E........EEEEEE. + EEEEEEPEEEEEEEE. EEEEEEPPPPPEEEEE PPPEEEPEEEEEEEEE EEEEEEPEEEEEEEEE @@ -2212,41 +2213,41 @@ Z = (195, 195, 195) } # tile 115 (explosion wet 2) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMEMMMEMMM - EEEEEMMMMMMMMMMM - EEEEEEMMMEMMEMMM - EEEEEEEMMMMMMMMM - PPPPPPEEEEMMMMMM - EEEEEPPEEEEMMMMM - PPEEEEEEEEEEMMMM - EEPEEPPPPEEEMMMM - EEPEEEEEPEEEMMMM - EEBEEPEEEEEEMEMM - EEEPPPPPEEEEMMMM - EEPEPPEPEEEEMMMM - EPEEPPEPEEEEEMMM + ................ + ................ + ................ + ........E...E... + EEEEE........... + EEEEEE...E..E... + EEEEEEE......... + PPPPPPEEEE...... + EEEEEPPEEEE..... + PPEEEEEEEEEE.... + EEPEEPPPPEEE.... + EEPEEEEEPEEE.... + EEBEEPEEEEEE.E.. + EEEPPPPPEEEE.... + EEPEPPEPEEEE.... + EPEEPPEPEEEEE... } # tile 116 (explosion wet 3) { - MMEEEPEPEEEPPPPP - MMEEEPEEEEEPEBPP - MMMEEPEEPPPPPPPE - MMMEEEEEEPPPPBBP - MMEEEPEEPPEPPBEB - MEEEPPPEPPPPBPEB - MEEEPEEEPNPPBPPB - MEEEPEEEPPPEEEEB - MEEEPEEEPPPPBEEE - MEEEPPEEPPPPBBEE - MMEEEPPEEPPPBEEB - MMMEEEPPPEBPBBBB - MMMMEEEPPPBPPBPN - MMMMMEEPPPPPNNEP - MMEMEPPPENBPPPBE - MMMMEPPPPPPPPPBE + ..EEEPEPEEEPPPPP + ..EEEPEEEEEPEBPP + ...EEPEEPPPPPPPE + ...EEEEEEPPPPBBP + ..EEEPEEPPEPPBEB + .EEEPPPEPPPPBPEB + .EEEPEEEPNPPBPPB + .EEEPEEEPPPEEEEB + .EEEPEEEPPPPBEEE + .EEEPPEEPPPPBBEE + ..EEEPPEEPPPBEEB + ...EEEPPPEBPBBBB + ....EEEPPPBPPBPN + .....EEPPPPPNNEP + ..E.EPPPENBPPPBE + ....EPPPPPPPPPBE } # tile 117 (explosion wet 4) { @@ -2269,41 +2270,41 @@ Z = (195, 195, 195) } # tile 118 (explosion wet 5) { - PPEEEPEPEPEEEEMM - PPEEEEEPEPEEEEMM - PPEEEEEPEPEEEEMM - BPEEEEEPPPEEEEMM - BPEEBEBEEPEEEEMM - BPPPBPPEPPEEEMMM - PPPEBPPEEEEEEMMM - PBEEBEEEEEEEEMMM - EEBPPPBEEEEEMMMM - PPEEPBBEEPEMMMEM - EPPPBBPPPPMMMMMM - PEEEEBBEEPMMEMMM - PPNEPBBPEEEMMMMM - NPPPPPPEEEEEMMMM - NENPPPEEEEEEEMMM - PPPPBBEEEEEEEEMM + PPEEEPEPEPEEEE.. + PPEEEEEPEPEEEE.. + PPEEEEEPEPEEEE.. + BPEEEEEPPPEEEE.. + BPEEBEBEEPEEEE.. + BPPPBPPEPPEEE... + PPPEBPPEEEEEE... + PBEEBEEEEEEEE... + EEBPPPBEEEEE.... + PPEEPBBEEPE...E. + EPPPBBPPPP...... + PEEEEBBEEP..E... + PPNEPBBPEEE..... + NPPPPPPEEEEE.... + NENPPPEEEEEEE... + PPPPBBEEEEEEEE.. } # tile 119 (explosion wet 6) { - MMMMEPPPPPPPNPPB - MMMMEPPPPPPPENPP - MEMMEEPPPBPPEPNP - MMMEEEPEPPBPPEEB - MMMEEEEPPEEBPPEP - MMMEEEEPPPPBPPPE - MMMEEEEPPEPPNPPE - MMMEEEEEPEEEPPPP - MMMEEEEEPPEEPPPP - MMMMEEEEEEEEEPPP - MMMMMEEENEEEEEEE - MMMEMMEEEEEEEEEE - MMMMMMMMEEMEEEEE - MMMEMMMMMMMMEEEE - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ....EPPPPPPPNPPB + ....EPPPPPPPENPP + .E..EEPPPBPPEPNP + ...EEEPEPPBPPEEB + ...EEEEPPEEBPPEP + ...EEEEPPPPBPPPE + ...EEEEPPEPPNPPE + ...EEEEEPEEEPPPP + ...EEEEEPPEEPPPP + ....EEEEEEEEEPPP + .....EEENEEEEEEE + ...E..EEEEEEEEEE + ........EE.EEEEE + ...E........EEEE + ................ + ................ } # tile 120 (explosion wet 7) { @@ -2320,54 +2321,54 @@ Z = (195, 195, 195) EEEPEPBBPPPEEEEE EEEEEEPEPPEEEEEE EEEEEEEEEEEEEEEE - EEEEMMMMMMMMMMEE - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + EEEE..........EE + ................ + ................ } # tile 121 (explosion wet 8) { - PPPPBPPEEEEEEEMM - PPEPPEPEEPEPEEMM - BBPPEPPEEPEPEEMM - PPPEEEPEEPEPEEMM - PEEEEEPEEEPPEEMM - PPBEEPPEEEPEEEMM - PEEEPPEEEPPEEEMM - PEPEEPEEEEEEEEMM - EEPEEEEEEPEEEEMM - PPPEEEEEEEEEEEMM - PEEEEEEEEMEEEMMM - EEEEEEEEMMMMMMMM - EEEEEEMMMMEMMMMM - EEEMMMEMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + PPPPBPPEEEEEEE.. + PPEPPEPEEPEPEE.. + BBPPEPPEEPEPEE.. + PPPEEEPEEPEPEE.. + PEEEEEPEEEPPEE.. + PPBEEPPEEEPEEE.. + PEEEPPEEEPPEEE.. + PEPEEPEEEEEEEE.. + EEPEEEEEEPEEEE.. + PPPEEEEEEEEEEE.. + PEEEEEEEE.EEE... + EEEEEEEE........ + EEEEEE....E..... + EEE...E......... + ................ + ................ } # tile 122 (explosion magical 0) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMEEE - MMMMMMEMMMEEEEEE - MMMMMMMMMEEEEEEE - MMMMMMMMMEEEEEEC - MMMMMMMMEEEEIIIE - MMMEEEMEEEEIIIEE - MEMMMEEEEEEIEEEE - MMMMMEEEEEEIEEEE - MMMMEEEEEEEIEEEE - MMMMMMMIEEIIEEII - MMMMEEEEEEEEEEII - MMMEEEEIIEEEIIII - MMEEEEIIEEEEIIII - MMEEEIIEEEEEIIII + ................ + ................ + .............EEE + ......E...EEEEEE + .........EEEEEEE + .........EEEEEEC + ........EEEEIIIE + ...EEE.EEEEIIIEE + .E...EEEEEEIEEEE + .....EEEEEEIEEEE + ....EEEEEEEIEEEE + .......IEEIIEEII + ....EEEEEEEEEEII + ...EEEEIIEEEIIII + ..EEEEIIEEEEIIII + ..EEEIIEEEEEIIII } # tile 123 (explosion magical 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - EMMMMMMMMEEEEEEM - EEEEEEIEEEEEEEEM + ................ + ................ + E........EEEEEE. + EEEEEEIEEEEEEEE. EEEEEEIIIIIEEEEE IIIEEEIEEEEEEEEE EEEEEEIEEEEEEEEE @@ -2383,41 +2384,41 @@ Z = (195, 195, 195) } # tile 124 (explosion magical 2) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMEMMMEMMM - EEEEEMMMMMMMMMMM - EEEEEEMMMEMMEMMM - EEEEEEEMMMMMMMMM - IIIIIIEEEEMMMMMM - EEEEEIIEEEEMMMMM - IIEEEEEEEEEEMMMM - EEIEEIIIIEEEMMMM - EEIEEEEEIEEEMMMM - EELEEIEEEEEEMEMM - EEEIIIIIEEEEMMMM - EEIEIIEIEEEEMMMM - EIEEIIEIEEEEEMMM + ................ + ................ + ................ + ........E...E... + EEEEE........... + EEEEEE...E..E... + EEEEEEE......... + IIIIIIEEEE...... + EEEEEIIEEEE..... + IIEEEEEEEEEE.... + EEIEEIIIIEEE.... + EEIEEEEEIEEE.... + EELEEIEEEEEE.E.. + EEEIIIIIEEEE.... + EEIEIIEIEEEE.... + EIEEIIEIEEEEE... } # tile 125 (explosion magical 3) { - MMEEEIEIEEEIIIII - MMEEEIEEEEEIEIII - MMMEEIEEIIIIIIIE - MMMEEEEEEIIIIIII - MMEEEIEEIIEIIIEI - MEEEIIIEIIIIIIEI - MEEEIEEEINIIIIII - MEEEIEEEIIIEEEEI - MEEEIEEEIIIIIENN - MEEEIIEEIIIIIINN - MMEEEIIEEIIIINNI - MMMEEEIIIEIIIIII - MMMMEEEIIIIIIIIN - MMMMMEEIIIIINNEI - MMEMEIIIENIIIIIN - MMMMEIIIIIIIIIIN + ..EEEIEIEEEIIIII + ..EEEIEEEEEIEIII + ...EEIEEIIIIIIIE + ...EEEEEEIIIIIII + ..EEEIEEIIEIIIEI + .EEEIIIEIIIIIIEI + .EEEIEEEINIIIIII + .EEEIEEEIIIEEEEI + .EEEIEEEIIIIIENN + .EEEIIEEIIIIIINN + ..EEEIIEEIIIINNI + ...EEEIIIEIIIIII + ....EEEIIIIIIIIN + .....EEIIIIINNEI + ..E.EIIIENIIIIIN + ....EIIIIIIIIIIN } # tile 126 (explosion magical 4) { @@ -2440,41 +2441,41 @@ Z = (195, 195, 195) } # tile 127 (explosion magical 5) { - IIEEEIEIEIEEEEMM - IIEEEEEIEIEEEEMM - IIEEEEEIEIEEEEMM - IIEEEEEIIIEEEEMM - IIEEIEIEEIEEEEMM - IIIIIIIEIIEEEMMM - IIIEIIIEEEEEEMMM - IIEEIEEEEEEEEMMM - EEIIIIIEEEEEMMMM - IIEEIIIEEIEMMMEM - EIIIIIIIIIMMMMMM - IEEEEIIEEIMMEMMM - IINEIIIIEEEMMMMM - NIIIIIIEEEEEMMMM - NENIIIEEEEEEEMMM - IIIIIIEEEEEEEEMM + IIEEEIEIEIEEEE.. + IIEEEEEIEIEEEE.. + IIEEEEEIEIEEEE.. + IIEEEEEIIIEEEE.. + IIEEIEIEEIEEEE.. + IIIIIIIEIIEEE... + IIIEIIIEEEEEE... + IIEEIEEEEEEEE... + EEIIIIIEEEEE.... + IIEEIIIEEIE...E. + EIIIIIIIII...... + IEEEEIIEEI..E... + IINEIIIIEEE..... + NIIIIIIEEEEE.... + NENIIIEEEEEEE... + IIIIIIEEEEEEEE.. } # tile 128 (explosion magical 6) { - MMMMEIIIIIIIHIII - MMMMEIIIIIIIEHII - MEMMEEIIIIIIEIHI - MMMEEEIEIIIIIEEI - MMMEEEEIIEEIIIEI - MMMEEEEIIIIIIIIE - MMMEEEEIIEIIHIIE - MMMEEEEEIEEEIIII - MMMEEEEEIIEEIIII - MMMMEEEEEEEEEIII - MMMMMEEEHEEEEEEE - MMMEMMEEEEEEEEEE - MMMMMMMMEEMEEEEE - MMMEMMMMMMMMEEEE - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ....EIIIIIIIHIII + ....EIIIIIIIEHII + .E..EEIIIIIIEIHI + ...EEEIEIIIIIEEI + ...EEEEIIEEIIIEI + ...EEEEIIIIIIIIE + ...EEEEIIEIIHIIE + ...EEEEEIEEEIIII + ...EEEEEIIEEIIII + ....EEEEEEEEEIII + .....EEEHEEEEEEE + ...E..EEEEEEEEEE + ........EE.EEEEE + ...E........EEEE + ................ + ................ } # tile 129 (explosion magical 7) { @@ -2491,54 +2492,54 @@ Z = (195, 195, 195) EEEIEIIIIIIEEEEE EEEEEEIEIIEEEEEE EEEEEEEEEEEEEEEE - EEEEMMMMMMMMMMEE - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + EEEE..........EE + ................ + ................ } # tile 130 (explosion magical 8) { - IIIIIIIEEEEEEEMM - IIEIIEIEEIEIEEMM - IIIIEIIEEIEIEEMM - IIIEEEIEEIEIEEMM - IEEEEEIEEEIIEEMM - IIIEEIIEEEIEEEMM - IEEEIIEEEIIEEEMM - IEIEEIEEEEEEEEMM - EEIEEEEEEIEEEEMM - IIIEEEEEEEEEEEMM - IEEEEEEEEMEEEMMM - EEEEEEEEMMMMMMMM - EEEEEEMMMMEMMMMM - EEEMMMEMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + IIIIIIIEEEEEEE.. + IIEIIEIEEIEIEE.. + IIIIEIIEEIEIEE.. + IIIEEEIEEIEIEE.. + IEEEEEIEEEIIEE.. + IIIEEIIEEEIEEE.. + IEEEIIEEEIIEEE.. + IEIEEIEEEEEEEE.. + EEIEEEEEEIEEEE.. + IIIEEEEEEEEEEE.. + IEEEEEEEE.EEE... + EEEEEEEE........ + EEEEEE....E..... + EEE...E......... + ................ + ................ } # tile 131 (explosion fiery 0) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMDDD - MMMMMMDMMMDDDDDD - MMMMMMMMMDDDDDDD - MMMMMMMMMDDDDDDC - MMMMMMMMDDDDCCCD - MMMDDDMDDDDCCCDD - MDMMMDDDDDDCDDDD - MMMMMDDDDDDCDDDD - MMMMDDDDDDDCDDDD - MMMMMMMCDDCCDDCC - MMMMDDDDDDDDDDCC - MMMDDDDCCDDDCCCC - MMDDDDCCDDDDCCCC - MMDDDCCDDDDDCCCC + ................ + ................ + .............DDD + ......D...DDDDDD + .........DDDDDDD + .........DDDDDDC + ........DDDDCCCD + ...DDD.DDDDCCCDD + .D...DDDDDDCDDDD + .....DDDDDDCDDDD + ....DDDDDDDCDDDD + .......CDDCCDDCC + ....DDDDDDDDDDCC + ...DDDDCCDDDCCCC + ..DDDDCCDDDDCCCC + ..DDDCCDDDDDCCCC } # tile 132 (explosion fiery 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - DMMMMMMMMDDDDDDM - DDDDDDCDDDDDDDDM + ................ + ................ + D........DDDDDD. + DDDDDDCDDDDDDDD. DDDDDDCCCCCDDDDD CCCDDDCDDDDDDDDD DDDDDDCDDDDDDDDD @@ -2554,41 +2555,41 @@ Z = (195, 195, 195) } # tile 133 (explosion fiery 2) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMDMMMDMMM - DDDDDMMMMMMMMMMM - DDDDDDMMMDMMDMMM - DDDDDDDMMMMMMMMM - CCCCCCDDDDMMMMMM - DDDDDCCDDDDMMMMM - CCDDDDDDDDDDMMMM - DDCDDCCCCDDDMMMM - DDCDDDDDCDDDMMMM - DDLDDCDDDDDDMDMM - DDDCCCCCDDDDMMMM - DDCDCCDCDDDDMMMM - DCDDCCDCDDDDDMMM + ................ + ................ + ................ + ........D...D... + DDDDD........... + DDDDDD...D..D... + DDDDDDD......... + CCCCCCDDDD...... + DDDDDCCDDDD..... + CCDDDDDDDDDD.... + DDCDDCCCCDDD.... + DDCDDDDDCDDD.... + DDLDDCDDDDDD.D.. + DDDCCCCCDDDD.... + DDCDCCDCDDDD.... + DCDDCCDCDDDDD... } # tile 134 (explosion fiery 3) { - MMDDDCDCDDDCCCCC - MMDDDCDDDDDCDLCC - MMMDDCDDCCCCCCCD - MMMDDDDDDCCCCLLC - MMDDDCDDCCDCCLDL - MDDDCCCDCCCCLCDL - MDDDCDDDCHCCLCCL - MDDDCDDDCCCDDDDL - MDDDCDDDCCCCLDHH - MDDDCCDDCCCCLLHH - MMDDDCCDDCCCLHHL - MMMDDDCCCDLCLLLL - MMMMDDDCCCLCCLCH - MMMMMDDCCCCCHHDC - MMDMDCCCDHLCCCLH - MMMMDCCCCCCCCCLH + ..DDDCDCDDDCCCCC + ..DDDCDDDDDCDLCC + ...DDCDDCCCCCCCD + ...DDDDDDCCCCLLC + ..DDDCDDCCDCCLDL + .DDDCCCDCCCCLCDL + .DDDCDDDCHCCLCCL + .DDDCDDDCCCDDDDL + .DDDCDDDCCCCLDHH + .DDDCCDDCCCCLLHH + ..DDDCCDDCCCLHHL + ...DDDCCCDLCLLLL + ....DDDCCCLCCLCH + .....DDCCCCCHHDC + ..D.DCCCDHLCCCLH + ....DCCCCCCCCCLH } # tile 135 (explosion fiery 4) { @@ -2611,41 +2612,41 @@ Z = (195, 195, 195) } # tile 136 (explosion fiery 5) { - CCDDDCDCDCDDDDMM - CCDDDDDCDCDDDDMM - CCDDDDDCDCDDDDMM - LCDDDDDCCCDDDDMM - LCDDLDLDDCDDDDMM - LCCCLCCDCCDDDMMM - CCCDLCCDDDDDDMMM - CLDDLDDDDDDDDMMM - DDLCCCLDDDDDMMMM - CCDDCLLDDCDMMMDM - DCCCLLCCCCMMMMMM - CDDDDLLDDCMMDMMM - CCHDCLLCDDDMMMMM - HCCCCCCDDDDDMMMM - HDHCCCDDDDDDDMMM - CCCCLLDDDDDDDDMM + CCDDDCDCDCDDDD.. + CCDDDDDCDCDDDD.. + CCDDDDDCDCDDDD.. + LCDDDDDCCCDDDD.. + LCDDLDLDDCDDDD.. + LCCCLCCDCCDDD... + CCCDLCCDDDDDD... + CLDDLDDDDDDDD... + DDLCCCLDDDDD.... + CCDDCLLDDCD...D. + DCCCLLCCCC...... + CDDDDLLDDC..D... + CCHDCLLCDDD..... + HCCCCCCDDDDD.... + HDHCCCDDDDDDD... + CCCCLLDDDDDDDD.. } # tile 137 (explosion fiery 6) { - MMMMDCCCCCCCHCCL - MMMMDCCCCCCCDHCC - MDMMDDCCCLCCDCHC - MMMDDDCDCCLCCDDL - MMMDDDDCCDDLCCDC - MMMDDDDCCCCLCCCD - MMMDDDDCCDCCHCCD - MMMDDDDDCDDDCCCC - MMMDDDDDCCDDCCCC - MMMMDDDDDDDDDCCC - MMMMMDDDHDDDDDDD - MMMDMMDDDDDDDDDD - MMMMMMMMDDMDDDDD - MMMDMMMMMMMMDDDD - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ....DCCCCCCCHCCL + ....DCCCCCCCDHCC + .D..DDCCCLCCDCHC + ...DDDCDCCLCCDDL + ...DDDDCCDDLCCDC + ...DDDDCCCCLCCCD + ...DDDDCCDCCHCCD + ...DDDDDCDDDCCCC + ...DDDDDCCDDCCCC + ....DDDDDDDDDCCC + .....DDDHDDDDDDD + ...D..DDDDDDDDDD + ........DD.DDDDD + ...D........DDDD + ................ + ................ } # tile 138 (explosion fiery 7) { @@ -2662,54 +2663,54 @@ Z = (195, 195, 195) DDDCDCLLCCCDDDDD DDDDDDCDCCDDDDDD DDDDDDDDDDDDDDDD - DDDDMMMMMMMMMMDD - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + DDDD..........DD + ................ + ................ } # tile 139 (explosion fiery 8) { - CCCCLCCDDDDDDDMM - CCDCCDCDDCDCDDMM - LLCCDCCDDCDCDDMM - CCCDDDCDDCDCDDMM - CDDDDDCDDDCCDDMM - CCLDDCCDDDCDDDMM - CDDDCCDDDCCDDDMM - CDCDDCDDDDDDDDMM - DDCDDDDDDCDDDDMM - CCCDDDDDDDDDDDMM - CDDDDDDDDMDDDMMM - DDDDDDDDMMMMMMMM - DDDDDDMMMMDMMMMM - DDDMMMDMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + CCCCLCCDDDDDDD.. + CCDCCDCDDCDCDD.. + LLCCDCCDDCDCDD.. + CCCDDDCDDCDCDD.. + CDDDDDCDDDCCDD.. + CCLDDCCDDDCDDD.. + CDDDCCDDDCCDDD.. + CDCDDCDDDDDDDD.. + DDCDDDDDDCDDDD.. + CCCDDDDDDDDDDD.. + CDDDDDDDD.DDD... + DDDDDDDD........ + DDDDDD....D..... + DDD...D......... + ................ + ................ } # tile 140 (explosion frosty 0) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMEEE - MMMMMNEMMMEEEEEE - MMNMMMNMMENBEEEE - MNMNMNMMMEEEEEEP - MMMMNMMMEEEEPPPE - MMMNENMNEEEPPPEE - MENMMENEEEEPNBEE - MMMNMEEEEEEPEEEE - MMMMEENBEEEPEEEE - MMMMMMMPEEPPEEPP - MMMMEEEEEEEEEEPP - MMMEEEEPPEEEPPPP - MMEEEEPPNBEEPPPP - MMEEEPPEEEEEPPPP + ................ + ................ + .............EEE + .....NE...EEEEEE + ..N...N..ENBEEEE + .N.N.N...EEEEEEP + ....N...EEEEPPPE + ...NEN.NEEEPPPEE + .EN..ENEEEEPNBEE + ...N.EEEEEEPEEEE + ....EENBEEEPEEEE + .......PEEPPEEPP + ....EEEEEEEEEEPP + ...EEEEPPEEEPPPP + ..EEEEPPNBEEPPPP + ..EEEPPEEEEEPPPP } # tile 141 (explosion frosty 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - EMMMMMMMMEEEEEEM - ENBEENPEEEENBEEM + ................ + ................ + E........EEEEEE. + ENBEENPEEEENBEE. EEEEEENPNPNEEEEE PPBEEEPENEEEEEEE EEEEEENNNNNEEEEE @@ -2725,41 +2726,41 @@ Z = (195, 195, 195) } # tile 142 (explosion frosty 2) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMEMMMEMMM - EEEEEMMMMMMMMMMM - EEEEEEMMMEMMNMMM - EEEEEEENMMNNMMMM - PPPPPPENENMMMMMM - EEEEEPPENENMNMMM - PPEEEEEEEEENMNMM - EEPEEPPPPNNEMNMM - EEPEEEEENEEEMMMM - EEBEEPEEEEEEMEMM - EEEPPPPPEEEEMMMM - EEPEPPEPEEEEMMMM - EPEEPPEPEEEEEMMM + ................ + ................ + ................ + ........E...E... + EEEEE........... + EEEEEE...E..N... + EEEEEEEN..NN.... + PPPPPPENEN...... + EEEEEPPENEN.N... + PPEEEEEEEEEN.N.. + EEPEEPPPPNNE.N.. + EEPEEEEENEEE.... + EEBEEPEEEEEE.E.. + EEEPPPPPEEEE.... + EEPEPPEPEEEE.... + EPEEPPEPEEEEE... } # tile 143 (explosion frosty 3) { - MMEEEPEPEEEPPPPP - MMEEEPEEEEEPEBPP - MMMEEPEEPPPPPPPE - MMMENENEEPPPPBBP - MMEEENEEPPEPPBEB - MEEENENEPPPPBPEB - MEEEPEEEPNPPBPPB - MEEEPEEEPPPEEEEB - MEEEPEEEPPPPBENN - MEEEPPEEPPPPBBNN - MMEEEPNEEPPPBNNB - MMMEENNNPEBPBBBB - MMMMEENPPPBPPBPN - MMMMMEEPPPPPNNEP - MMEMEPPPENBPPPBN - MMMMEPPPPPPPPPBN + ..EEEPEPEEEPPPPP + ..EEEPEEEEEPEBPP + ...EEPEEPPPPPPPE + ...ENENEEPPPPBBP + ..EEENEEPPEPPBEB + .EEENENEPPPPBPEB + .EEEPEEEPNPPBPPB + .EEEPEEEPPPEEEEB + .EEEPEEEPPPPBENN + .EEEPPEEPPPPBBNN + ..EEEPNEEPPPBNNB + ...EENNNPEBPBBBB + ....EENPPPBPPBPN + .....EEPPPPPNNEP + ..E.EPPPENBPPPBN + ....EPPPPPPPPPBN } # tile 144 (explosion frosty 4) { @@ -2782,41 +2783,41 @@ Z = (195, 195, 195) } # tile 145 (explosion frosty 5) { - PPEEEPEPEPEEEEMM - PPEEEEEPEPEEEEMM - PPEEEEEPEPEEEEMM - BPEEEEEPPPEEEEMM - BPEEBEBEEPEEEEMM - BPPPBPPEPPEEEMMM - PPPEBPPENEEENMMM - PBEEBEEEENENEMMM - EEBPPPBNNNNNNNMM - PPEEPBBEENENMMEM - EPPPBBPPNPMMNMMM - PEEEEBBEEPMMEMMM - PPNEPBBPEEEMMMMM - NPPPPPPEEEEEMMMM - NENPPPEEEEEEEMMM - PPPPBBEEEEEEEEMM + PPEEEPEPEPEEEE.. + PPEEEEEPEPEEEE.. + PPEEEEEPEPEEEE.. + BPEEEEEPPPEEEE.. + BPEEBEBEEPEEEE.. + BPPPBPPEPPEEE... + PPPEBPPENEEEN... + PBEEBEEEENENE... + EEBPPPBNNNNNNN.. + PPEEPBBEENEN..E. + EPPPBBPPNP..N... + PEEEEBBEEP..E... + PPNEPBBPEEE..... + NPPPPPPEEEEE.... + NENPPPEEEEEEE... + PPPPBBEEEEEEEE.. } # tile 146 (explosion frosty 6) { - MMMMEPPPPPPPNPPB - MMMMEPPPPPPPENPP - MEMMEEPPPBPPEPNP - MMMEEEPEPPBPPEEB - MMMEENEPPEEBPPEP - MMMNEEENPPPBPPPE - MMNENPNPNEPPNPPE - MMMNNENNPEEEPPPP - MNMPEEEPPNEEPPPP - MMMNNENNEEEEEPPP - MMNMNPNENEEEEEEE - MMMNMMENEEEEEEEE - MMMMMNMMEEMEEEEE - MMMEMMMMMMMMEEEE - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + ....EPPPPPPPNPPB + ....EPPPPPPPENPP + .E..EEPPPBPPEPNP + ...EEEPEPPBPPEEB + ...EENEPPEEBPPEP + ...NEEENPPPBPPPE + ..NENPNPNEPPNPPE + ...NNENNPEEEPPPP + .N.PEEEPPNEEPPPP + ...NNENNEEEEEPPP + ..N.NPNENEEEEEEE + ...N..ENEEEEEEEE + .....N..EE.EEEEE + ...E........EEEE + ................ + ................ } # tile 147 (explosion frosty 7) { @@ -2833,750 +2834,750 @@ Z = (195, 195, 195) EEEPEPBBPPPNEEEE EEEEEEPEPNNNNNEE EEEEEEEEEEENEEEE - EEEEMMMMMMNMNMEE - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + EEEE......N.N.EE + ................ + ................ } # tile 148 (explosion frosty 8) { - PPPPBPPEEEEEEEMM - PPEPPEPEEPEPEEMM - BBPPEPPEEPEPNENM - PPPEEEPEEPEPENMM - PEEEEEPEEEPPNENM - PPBEEPNENEPEEEMM - PEEEPPENEPPEEEMM - PEPEENNNNNEEEEMM - EEPEEEENEPEEEEMM - PPPEEENENEEEEEMM - PEEEEEEEEMEEEMMM - EEEEEEEEMMMMMMMM - EEEEEEMMMMENMMMM - EEEMMMEMMMNMNMMM - MMMMMMMMMMMNMMMM - MMMMMMMMMMMMMMMM + PPPPBPPEEEEEEE.. + PPEPPEPEEPEPEE.. + BBPPEPPEEPEPNEN. + PPPEEEPEEPEPEN.. + PEEEEEPEEEPPNEN. + PPBEEPNENEPEEE.. + PEEEPPENEPPEEE.. + PEPEENNNNNEEEE.. + EEPEEEENEPEEEE.. + PPPEEENENEEEEE.. + PEEEEEEEE.EEE... + EEEEEEEE........ + EEEEEE....EN.... + EEE...E...N.N... + ...........N.... + ................ } # tile 149 (zap 0 0) { - MMMMMMMIIMMMMMMM - MMMMMMIIIIMMMMMM - MMMMMMIIIIMMMMMM - MMMMMMMIIMMMMMMM - MMMMMMMIIMMMMMMM - MMMMMMIIIIMMMMMM - MMMMMMIIIIMMMMMM - MMMMMMMIIMMMMMMM - MMMMMMMIIMMMMMMM - MMMMMMIIIIMMMMMM - MMMMMMIIIIMMMMMM - MMMMMMMIIMMMMMMM - MMMMMMMIIMMMMMMM - MMMMMMIIIIMMMMMM - MMMMMMIIIIMMMMMM - MMMMMMMIIMMMMMMM + .......II....... + ......IIII...... + ......IIII...... + .......II....... + .......II....... + ......IIII...... + ......IIII...... + .......II....... + .......II....... + ......IIII...... + ......IIII...... + .......II....... + .......II....... + ......IIII...... + ......IIII...... + .......II....... } # tile 150 (zap 0 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MIIMMIIMMIIMMIIM + ................ + ................ + ................ + ................ + ................ + ................ + .II..II..II..II. IIIIIIIIIIIIIIII IIIIIIIIIIIIIIII - MIIMMIIMMIIMMIIM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .II..II..II..II. + ................ + ................ + ................ + ................ + ................ + ................ } # tile 151 (zap 0 2) { - IIIMMMMMMMMMMMMM - IIIIMMMMMMMMMMMM - IIIIMMMMMMMMMMMM - MIIIIMMMMMMMMMMM - MMMIIIIMMMMMMMMM - MMMMIIIIMMMMMMMM - MMMMIIIIMMMMMMMM - MMMMMIIIIMMMMMMM - MMMMMMMIIIIMMMMM - MMMMMMMMIIIIMMMM - MMMMMMMMIIIIMMMM - MMMMMMMMMIIIIMMM - MMMMMMMMMMMIIIIM - MMMMMMMMMMMMIIII - MMMMMMMMMMMMIIII - MMMMMMMMMMMMMIII + III............. + IIII............ + IIII............ + .IIII........... + ...IIII......... + ....IIII........ + ....IIII........ + .....IIII....... + .......IIII..... + ........IIII.... + ........IIII.... + .........IIII... + ...........IIII. + ............IIII + ............IIII + .............III } # tile 152 (zap 0 3) { - MMMMMMMMMMMMMIII - MMMMMMMMMMMMIIII - MMMMMMMMMMMMIIII - MMMMMMMMMMMIIIIM - MMMMMMMMMIIIIMMM - MMMMMMMMIIIIMMMM - MMMMMMMMIIIIMMMM - MMMMMMMIIIIMMMMM - MMMMMIIIIMMMMMMM - MMMMIIIIMMMMMMMM - MMMMIIIIMMMMMMMM - MMMIIIIMMMMMMMMM - MIIIIMMMMMMMMMMM - IIIIMMMMMMMMMMMM - IIIIMMMMMMMMMMMM - IIIMMMMMMMMMMMMM + .............III + ............IIII + ............IIII + ...........IIII. + .........IIII... + ........IIII.... + ........IIII.... + .......IIII..... + .....IIII....... + ....IIII........ + ....IIII........ + ...IIII......... + .IIII........... + IIII............ + IIII............ + III............. } # tile 153 (zap 1 0) { - MMMMMMMCCMMMMMMM - MMMMMMCCCCMMMMMM - MMMMMMCCCCMMMMMM - MMMMMMMCCMMMMMMM - MMMMMMMCCMMMMMMM - MMMMMMCCCCMMMMMM - MMMMMMCCCCMMMMMM - MMMMMMMCCMMMMMMM - MMMMMMMCCMMMMMMM - MMMMMMCCCCMMMMMM - MMMMMMCCCCMMMMMM - MMMMMMMCCMMMMMMM - MMMMMMMCCMMMMMMM - MMMMMMCCCCMMMMMM - MMMMMMCCCCMMMMMM - MMMMMMMCCMMMMMMM + .......CC....... + ......CCCC...... + ......CCCC...... + .......CC....... + .......CC....... + ......CCCC...... + ......CCCC...... + .......CC....... + .......CC....... + ......CCCC...... + ......CCCC...... + .......CC....... + .......CC....... + ......CCCC...... + ......CCCC...... + .......CC....... } # tile 154 (zap 1 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MCCMMCCMMCCMMCCM + ................ + ................ + ................ + ................ + ................ + ................ + .CC..CC..CC..CC. CCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC - MCCMMCCMMCCMMCCM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .CC..CC..CC..CC. + ................ + ................ + ................ + ................ + ................ + ................ } # tile 155 (zap 1 2) { - CCCMMMMMMMMMMMMM - CCCCMMMMMMMMMMMM - CCCCMMMMMMMMMMMM - MCCCCMMMMMMMMMMM - MMMCCCCMMMMMMMMM - MMMMCCCCMMMMMMMM - MMMMCCCCMMMMMMMM - MMMMMCCCCMMMMMMM - MMMMMMMCCCCMMMMM - MMMMMMMMCCCCMMMM - MMMMMMMMCCCCMMMM - MMMMMMMMMCCCCMMM - MMMMMMMMMMMCCCCM - MMMMMMMMMMMMCCCC - MMMMMMMMMMMMCCCC - MMMMMMMMMMMMMCCC + CCC............. + CCCC............ + CCCC............ + .CCCC........... + ...CCCC......... + ....CCCC........ + ....CCCC........ + .....CCCC....... + .......CCCC..... + ........CCCC.... + ........CCCC.... + .........CCCC... + ...........CCCC. + ............CCCC + ............CCCC + .............CCC } # tile 156 (zap 1 3) { - MMMMMMMMMMMMMCCC - MMMMMMMMMMMMCCCC - MMMMMMMMMMMMCCCC - MMMMMMMMMMMCCCCM - MMMMMMMMMCCCCMMM - MMMMMMMMCCCCMMMM - MMMMMMMMCCCCMMMM - MMMMMMMCCCCMMMMM - MMMMMCCCCMMMMMMM - MMMMCCCCMMMMMMMM - MMMMCCCCMMMMMMMM - MMMCCCCMMMMMMMMM - MCCCCMMMMMMMMMMM - CCCCMMMMMMMMMMMM - CCCCMMMMMMMMMMMM - CCCMMMMMMMMMMMMM + .............CCC + ............CCCC + ............CCCC + ...........CCCC. + .........CCCC... + ........CCCC.... + ........CCCC.... + .......CCCC..... + .....CCCC....... + ....CCCC........ + ....CCCC........ + ...CCCC......... + .CCCC........... + CCCC............ + CCCC............ + CCC............. } # tile 157 (zap 2 0) { - MMMMMMMNNMMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMMNNMMMMMMM + .......NN....... + ......NNNN...... + ......NNNN...... + .......NN....... + .......NN....... + ......NNNN...... + ......NNNN...... + .......NN....... + .......NN....... + ......NNNN...... + ......NNNN...... + .......NN....... + .......NN....... + ......NNNN...... + ......NNNN...... + .......NN....... } # tile 158 (zap 2 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MNNMMNNMMNNMMNNM + ................ + ................ + ................ + ................ + ................ + ................ + .NN..NN..NN..NN. NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN - MNNMMNNMMNNMMNNM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .NN..NN..NN..NN. + ................ + ................ + ................ + ................ + ................ + ................ } # tile 159 (zap 2 2) { - NNNMMMMMMMMMMMMM - NNNNMMMMMMMMMMMM - NNNNMMMMMMMMMMMM - MNNNNMMMMMMMMMMM - MMMNNNNMMMMMMMMM - MMMMNNNNMMMMMMMM - MMMMNNNNMMMMMMMM - MMMMMNNNNMMMMMMM - MMMMMMMNNNNMMMMM - MMMMMMMMNNNNMMMM - MMMMMMMMNNNNMMMM - MMMMMMMMMNNNNMMM - MMMMMMMMMMMNNNNM - MMMMMMMMMMMMNNNN - MMMMMMMMMMMMNNNN - MMMMMMMMMMMMMNNN + NNN............. + NNNN............ + NNNN............ + .NNNN........... + ...NNNN......... + ....NNNN........ + ....NNNN........ + .....NNNN....... + .......NNNN..... + ........NNNN.... + ........NNNN.... + .........NNNN... + ...........NNNN. + ............NNNN + ............NNNN + .............NNN } # tile 160 (zap 2 3) { - MMMMMMMMMMMMMNNN - MMMMMMMMMMMMNNNN - MMMMMMMMMMMMNNNN - MMMMMMMMMMMNNNNM - MMMMMMMMMNNNNMMM - MMMMMMMMNNNNMMMM - MMMMMMMMNNNNMMMM - MMMMMMMNNNNMMMMM - MMMMMNNNNMMMMMMM - MMMMNNNNMMMMMMMM - MMMMNNNNMMMMMMMM - MMMNNNNMMMMMMMMM - MNNNNMMMMMMMMMMM - NNNNMMMMMMMMMMMM - NNNNMMMMMMMMMMMM - NNNMMMMMMMMMMMMM + .............NNN + ............NNNN + ............NNNN + ...........NNNN. + .........NNNN... + ........NNNN.... + ........NNNN.... + .......NNNN..... + .....NNNN....... + ....NNNN........ + ....NNNN........ + ...NNNN......... + .NNNN........... + NNNN............ + NNNN............ + NNN............. } # tile 161 (zap 3 0) { - MMMMMMMBBMMMMMMM - MMMMMMBBBBMMMMMM - MMMMMMBBBBMMMMMM - MMMMMMMBBMMMMMMM - MMMMMMMBBMMMMMMM - MMMMMMBBBBMMMMMM - MMMMMMBBBBMMMMMM - MMMMMMMBBMMMMMMM - MMMMMMMBBMMMMMMM - MMMMMMBBBBMMMMMM - MMMMMMBBBBMMMMMM - MMMMMMMBBMMMMMMM - MMMMMMMBBMMMMMMM - MMMMMMBBBBMMMMMM - MMMMMMBBBBMMMMMM - MMMMMMMBBMMMMMMM + .......BB....... + ......BBBB...... + ......BBBB...... + .......BB....... + .......BB....... + ......BBBB...... + ......BBBB...... + .......BB....... + .......BB....... + ......BBBB...... + ......BBBB...... + .......BB....... + .......BB....... + ......BBBB...... + ......BBBB...... + .......BB....... } # tile 162 (zap 3 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MBBMMBBMMBBMMBBM + ................ + ................ + ................ + ................ + ................ + ................ + .BB..BB..BB..BB. BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB - MBBMMBBMMBBMMBBM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .BB..BB..BB..BB. + ................ + ................ + ................ + ................ + ................ + ................ } # tile 163 (zap 3 2) { - BBBMMMMMMMMMMMMM - BBBBMMMMMMMMMMMM - BBBBMMMMMMMMMMMM - MBBBBMMMMMMMMMMM - MMMBBBBMMMMMMMMM - MMMMBBBBMMMMMMMM - MMMMBBBBMMMMMMMM - MMMMMBBBBMMMMMMM - MMMMMMMBBBBMMMMM - MMMMMMMMBBBBMMMM - MMMMMMMMBBBBMMMM - MMMMMMMMMBBBBMMM - MMMMMMMMMMMBBBBM - MMMMMMMMMMMMBBBB - MMMMMMMMMMMMBBBB - MMMMMMMMMMMMMBBB + BBB............. + BBBB............ + BBBB............ + .BBBB........... + ...BBBB......... + ....BBBB........ + ....BBBB........ + .....BBBB....... + .......BBBB..... + ........BBBB.... + ........BBBB.... + .........BBBB... + ...........BBBB. + ............BBBB + ............BBBB + .............BBB } # tile 164 (zap 3 3) { - MMMMMMMMMMMMMBBB - MMMMMMMMMMMMBBBB - MMMMMMMMMMMMBBBB - MMMMMMMMMMMBBBBM - MMMMMMMMMBBBBMMM - MMMMMMMMBBBBMMMM - MMMMMMMMBBBBMMMM - MMMMMMMBBBBMMMMM - MMMMMBBBBMMMMMMM - MMMMBBBBMMMMMMMM - MMMMBBBBMMMMMMMM - MMMBBBBMMMMMMMMM - MBBBBMMMMMMMMMMM - BBBBMMMMMMMMMMMM - BBBBMMMMMMMMMMMM - BBBMMMMMMMMMMMMM + .............BBB + ............BBBB + ............BBBB + ...........BBBB. + .........BBBB... + ........BBBB.... + ........BBBB.... + .......BBBB..... + .....BBBB....... + ....BBBB........ + ....BBBB........ + ...BBBB......... + .BBBB........... + BBBB............ + BBBB............ + BBB............. } # tile 165 (zap 4 0) { - MMMMMMMAAMMMMMMM - MMMMMMAAAAMMMMMM - MMMMMMAAAAMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMAAAAMMMMMM - MMMMMMAAAAMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMAAAAMMMMMM - MMMMMMAAAAMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMAAAAMMMMMM - MMMMMMAAAAMMMMMM - MMMMMMMAAMMMMMMM + .......AA....... + ......AAAA...... + ......AAAA...... + .......AA....... + .......AA....... + ......AAAA...... + ......AAAA...... + .......AA....... + .......AA....... + ......AAAA...... + ......AAAA...... + .......AA....... + .......AA....... + ......AAAA...... + ......AAAA...... + .......AA....... } # tile 166 (zap 4 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MAAMMAAMMAAMMAAM + ................ + ................ + ................ + ................ + ................ + ................ + .AA..AA..AA..AA. AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA - MAAMMAAMMAAMMAAM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .AA..AA..AA..AA. + ................ + ................ + ................ + ................ + ................ + ................ } # tile 167 (zap 4 2) { - AAAMMMMMMMMMMMMM - AAAAMMMMMMMMMMMM - AAAAMMMMMMMMMMMM - MAAAAMMMMMMMMMMM - MMMAAAAMMMMMMMMM - MMMMAAAAMMMMMMMM - MMMMAAAAMMMMMMMM - MMMMMAAAAMMMMMMM - MMMMMMMAAAAMMMMM - MMMMMMMMAAAAMMMM - MMMMMMMMAAAAMMMM - MMMMMMMMMAAAAMMM - MMMMMMMMMMMAAAAM - MMMMMMMMMMMMAAAA - MMMMMMMMMMMMAAAA - MMMMMMMMMMMMMAAA + AAA............. + AAAA............ + AAAA............ + .AAAA........... + ...AAAA......... + ....AAAA........ + ....AAAA........ + .....AAAA....... + .......AAAA..... + ........AAAA.... + ........AAAA.... + .........AAAA... + ...........AAAA. + ............AAAA + ............AAAA + .............AAA } # tile 168 (zap 4 3) { - MMMMMMMMMMMMMAAA - MMMMMMMMMMMMAAAA - MMMMMMMMMMMMAAAA - MMMMMMMMMMMAAAAM - MMMMMMMMMAAAAMMM - MMMMMMMMAAAAMMMM - MMMMMMMMAAAAMMMM - MMMMMMMAAAAMMMMM - MMMMMAAAAMMMMMMM - MMMMAAAAMMMMMMMM - MMMMAAAAMMMMMMMM - MMMAAAAMMMMMMMMM - MAAAAMMMMMMMMMMM - AAAAMMMMMMMMMMMM - AAAAMMMMMMMMMMMM - AAAMMMMMMMMMMMMM + .............AAA + ............AAAA + ............AAAA + ...........AAAA. + .........AAAA... + ........AAAA.... + ........AAAA.... + .......AAAA..... + .....AAAA....... + ....AAAA........ + ....AAAA........ + ...AAAA......... + .AAAA........... + AAAA............ + AAAA............ + AAA............. } # tile 169 (zap 5 0) { - MMMMMMMNNMMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMMNNMMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMNNNNMMMMMM - MMMMMMMNNMMMMMMM + .......NN....... + ......NNNN...... + ......NNNN...... + .......NN....... + .......NN....... + ......NNNN...... + ......NNNN...... + .......NN....... + .......NN....... + ......NNNN...... + ......NNNN...... + .......NN....... + .......NN....... + ......NNNN...... + ......NNNN...... + .......NN....... } # tile 170 (zap 5 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MNNMMNNMMNNMMNNM + ................ + ................ + ................ + ................ + ................ + ................ + .NN..NN..NN..NN. NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN - MNNMMNNMMNNMMNNM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .NN..NN..NN..NN. + ................ + ................ + ................ + ................ + ................ + ................ } # tile 171 (zap 5 2) { - NNNMMMMMMMMMMMMM - NNNNMMMMMMMMMMMM - NNNNMMMMMMMMMMMM - MNNNNMMMMMMMMMMM - MMMNNNNMMMMMMMMM - MMMMNNNNMMMMMMMM - MMMMNNNNMMMMMMMM - MMMMMNNNNMMMMMMM - MMMMMMMNNNNMMMMM - MMMMMMMMNNNNMMMM - MMMMMMMMNNNNMMMM - MMMMMMMMMNNNNMMM - MMMMMMMMMMMNNNNM - MMMMMMMMMMMMNNNN - MMMMMMMMMMMMNNNN - MMMMMMMMMMMMMNNN + NNN............. + NNNN............ + NNNN............ + .NNNN........... + ...NNNN......... + ....NNNN........ + ....NNNN........ + .....NNNN....... + .......NNNN..... + ........NNNN.... + ........NNNN.... + .........NNNN... + ...........NNNN. + ............NNNN + ............NNNN + .............NNN } # tile 172 (zap 5 3) { - MMMMMMMMMMMMMNNN - MMMMMMMMMMMMNNNN - MMMMMMMMMMMMNNNN - MMMMMMMMMMMNNNNM - MMMMMMMMMNNNNMMM - MMMMMMMMNNNNMMMM - MMMMMMMMNNNNMMMM - MMMMMMMNNNNMMMMM - MMMMMNNNNMMMMMMM - MMMMNNNNMMMMMMMM - MMMMNNNNMMMMMMMM - MMMNNNNMMMMMMMMM - MNNNNMMMMMMMMMMM - NNNNMMMMMMMMMMMM - NNNNMMMMMMMMMMMM - NNNMMMMMMMMMMMMM + .............NNN + ............NNNN + ............NNNN + ...........NNNN. + .........NNNN... + ........NNNN.... + ........NNNN.... + .......NNNN..... + .....NNNN....... + ....NNNN........ + ....NNNN........ + ...NNNN......... + .NNNN........... + NNNN............ + NNNN............ + NNN............. } # tile 173 (zap 6 0) { - MMMMMMMFFMMMMMMM - MMMMMMFFFFMMMMMM - MMMMMMFFFFMMMMMM - MMMMMMMFFMMMMMMM - MMMMMMMFFMMMMMMM - MMMMMMFFFFMMMMMM - MMMMMMFFFFMMMMMM - MMMMMMMFFMMMMMMM - MMMMMMMFFMMMMMMM - MMMMMMFFFFMMMMMM - MMMMMMFFFFMMMMMM - MMMMMMMFFMMMMMMM - MMMMMMMFFMMMMMMM - MMMMMMFFFFMMMMMM - MMMMMMFFFFMMMMMM - MMMMMMMFFMMMMMMM + .......FF....... + ......FFFF...... + ......FFFF...... + .......FF....... + .......FF....... + ......FFFF...... + ......FFFF...... + .......FF....... + .......FF....... + ......FFFF...... + ......FFFF...... + .......FF....... + .......FF....... + ......FFFF...... + ......FFFF...... + .......FF....... } # tile 174 (zap 6 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MFFMMFFMMFFMMFFM + ................ + ................ + ................ + ................ + ................ + ................ + .FF..FF..FF..FF. FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF - MFFMMFFMMFFMMFFM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .FF..FF..FF..FF. + ................ + ................ + ................ + ................ + ................ + ................ } # tile 175 (zap 6 2) { - FFFMMMMMMMMMMMMM - FFFFMMMMMMMMMMMM - FFFFMMMMMMMMMMMM - MFFFFMMMMMMMMMMM - MMMFFFFMMMMMMMMM - MMMMFFFFMMMMMMMM - MMMMFFFFMMMMMMMM - MMMMMFFFFMMMMMMM - MMMMMMMFFFFMMMMM - MMMMMMMMFFFFMMMM - MMMMMMMMFFFFMMMM - MMMMMMMMMFFFFMMM - MMMMMMMMMMMFFFFM - MMMMMMMMMMMMFFFF - MMMMMMMMMMMMFFFF - MMMMMMMMMMMMMFFF + FFF............. + FFFF............ + FFFF............ + .FFFF........... + ...FFFF......... + ....FFFF........ + ....FFFF........ + .....FFFF....... + .......FFFF..... + ........FFFF.... + ........FFFF.... + .........FFFF... + ...........FFFF. + ............FFFF + ............FFFF + .............FFF } # tile 176 (zap 6 3) { - MMMMMMMMMMMMMFFF - MMMMMMMMMMMMFFFF - MMMMMMMMMMMMFFFF - MMMMMMMMMMMFFFFM - MMMMMMMMMFFFFMMM - MMMMMMMMFFFFMMMM - MMMMMMMMFFFFMMMM - MMMMMMMFFFFMMMMM - MMMMMFFFFMMMMMMM - MMMMFFFFMMMMMMMM - MMMMFFFFMMMMMMMM - MMMFFFFMMMMMMMMM - MFFFFMMMMMMMMMMM - FFFFMMMMMMMMMMMM - FFFFMMMMMMMMMMMM - FFFMMMMMMMMMMMMM + .............FFF + ............FFFF + ............FFFF + ...........FFFF. + .........FFFF... + ........FFFF.... + ........FFFF.... + .......FFFF..... + .....FFFF....... + ....FFFF........ + ....FFFF........ + ...FFFF......... + .FFFF........... + FFFF............ + FFFF............ + FFF............. } # tile 177 (zap 7 0) { - MMMMMMMGGMMMMMMM - MMMMMMGGGGMMMMMM - MMMMMMGGGGMMMMMM - MMMMMMMGGMMMMMMM - MMMMMMMGGMMMMMMM - MMMMMMGGGGMMMMMM - MMMMMMGGGGMMMMMM - MMMMMMMGGMMMMMMM - MMMMMMMGGMMMMMMM - MMMMMMGGGGMMMMMM - MMMMMMGGGGMMMMMM - MMMMMMMGGMMMMMMM - MMMMMMMGGMMMMMMM - MMMMMMGGGGMMMMMM - MMMMMMGGGGMMMMMM - MMMMMMMGGMMMMMMM + .......GG....... + ......GGGG...... + ......GGGG...... + .......GG....... + .......GG....... + ......GGGG...... + ......GGGG...... + .......GG....... + .......GG....... + ......GGGG...... + ......GGGG...... + .......GG....... + .......GG....... + ......GGGG...... + ......GGGG...... + .......GG....... } # tile 178 (zap 7 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MGGMMGGMMGGMMGGM + ................ + ................ + ................ + ................ + ................ + ................ + .GG..GG..GG..GG. GGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGG - MGGMMGGMMGGMMGGM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM + .GG..GG..GG..GG. + ................ + ................ + ................ + ................ + ................ + ................ } # tile 179 (zap 7 2) { - GGGMMMMMMMMMMMMM - GGGGMMMMMMMMMMMM - GGGGMMMMMMMMMMMM - MGGGGMMMMMMMMMMM - MMMGGGGMMMMMMMMM - MMMMGGGGMMMMMMMM - MMMMGGGGMMMMMMMM - MMMMMGGGGMMMMMMM - MMMMMMMGGGGMMMMM - MMMMMMMMGGGGMMMM - MMMMMMMMGGGGMMMM - MMMMMMMMMGGGGMMM - MMMMMMMMMMMGGGGM - MMMMMMMMMMMMGGGG - MMMMMMMMMMMMGGGG - MMMMMMMMMMMMMGGG + GGG............. + GGGG............ + GGGG............ + .GGGG........... + ...GGGG......... + ....GGGG........ + ....GGGG........ + .....GGGG....... + .......GGGG..... + ........GGGG.... + ........GGGG.... + .........GGGG... + ...........GGGG. + ............GGGG + ............GGGG + .............GGG } # tile 180 (zap 7 3) { - MMMMMMMMMMMMMGGG - MMMMMMMMMMMMGGGG - MMMMMMMMMMMMGGGG - MMMMMMMMMMMGGGGM - MMMMMMMMMGGGGMMM - MMMMMMMMGGGGMMMM - MMMMMMMMGGGGMMMM - MMMMMMMGGGGMMMMM - MMMMMGGGGMMMMMMM - MMMMGGGGMMMMMMMM - MMMMGGGGMMMMMMMM - MMMGGGGMMMMMMMMM - MGGGGMMMMMMMMMMM - GGGGMMMMMMMMMMMM - GGGGMMMMMMMMMMMM - GGGMMMMMMMMMMMMM + .............GGG + ............GGGG + ............GGGG + ...........GGGG. + .........GGGG... + ........GGGG.... + ........GGGG.... + .......GGGG..... + .....GGGG....... + ....GGGG........ + ....GGGG........ + ...GGGG......... + .GGGG........... + GGGG............ + GGGG............ + GGG............. } # tile 181 (warning 0) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOOOOMMMMMMM - MMMMOOOOOOMMMMMM - MMMOOAAAAOOMMMMM - MMMOOAMMMOOAMMMM - MMMMAAMMMOOAMMMM - MMMMMMMMOOAAMMMM - MMMMMMMOOAAMMMMM - MMMMMMOOAAMMMMMM - MMMMMMOOAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMOOMMMMMMMM - MMMMMMOOAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....OOOO....... + ....OOOOOO...... + ...OOAAAAOO..... + ...OOA...OOA.... + ....AA...OOA.... + ........OOAA.... + .......OOAA..... + ......OOAA...... + ......OOA....... + .......AA....... + ......OO........ + ......OOA....... + .......AA....... + ................ } # tile 182 (warning 1) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMOCOCMMMMMMM - MMMMOCOCOCMMMMMM - MMMOCAAAAOCMMMMM - MMMCOAMMMCOAMMMM - MMMMAAMMMOCAMMMM - MMMMMMMMOCAAMMMM - MMMMMMMOCAAMMMMM - MMMMMMOCAAMMMMMM - MMMMMMCOAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMCOMMMMMMMM - MMMMMMOCAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....OCOC....... + ....OCOCOC...... + ...OCAAAAOC..... + ...COA...COA.... + ....AA...OCA.... + ........OCAA.... + .......OCAA..... + ......OCAA...... + ......COA....... + .......AA....... + ......CO........ + ......OCA....... + .......AA....... + ................ } # tile 183 (warning 2) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMCCCCMMMMMMM - MMMMCCCCCCMMMMMM - MMMCCAAAACCMMMMM - MMMCCAMMMCCAMMMM - MMMMAAMMMCCAMMMM - MMMMMMMMCCAAMMMM - MMMMMMMCCAAMMMMM - MMMMMMCCAAMMMMMM - MMMMMMCCAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMCCMMMMMMMM - MMMMMMCCAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....CCCC....... + ....CCCCCC...... + ...CCAAAACC..... + ...CCA...CCA.... + ....AA...CCA.... + ........CCAA.... + .......CCAA..... + ......CCAA...... + ......CCA....... + .......AA....... + ......CC........ + ......CCA....... + .......AA....... + ................ } # tile 184 (warning 3) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMDDDDMMMMMMM - MMMMDDDDDDMMMMMM - MMMDDAAAADDMMMMM - MMMDDAMMMDDAMMMM - MMMMAAMMMDDAMMMM - MMMMMMMMDDAAMMMM - MMMMMMMDDAAMMMMM - MMMMMMDDAAMMMMMM - MMMMMMDDAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMDDMMMMMMMM - MMMMMMDDAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....DDDD....... + ....DDDDDD...... + ...DDAAAADD..... + ...DDA...DDA.... + ....AA...DDA.... + ........DDAA.... + .......DDAA..... + ......DDAA...... + ......DDA....... + .......AA....... + ......DD........ + ......DDA....... + .......AA....... + ................ } # tile 185 (warning 4) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMIIIIMMMMMMM - MMMMIIIIIIMMMMMM - MMMIIAAAAIIMMMMM - MMMIIAMMMIIAMMMM - MMMMAAMMMIIAMMMM - MMMMMMMMIIAAMMMM - MMMMMMMIIAAMMMMM - MMMMMMIIAAMMMMMM - MMMMMMIIAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMIIMMMMMMMM - MMMMMMIIAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....IIII....... + ....IIIIII...... + ...IIAAAAII..... + ...IIA...IIA.... + ....AA...IIA.... + ........IIAA.... + .......IIAA..... + ......IIAA...... + ......IIA....... + .......AA....... + ......II........ + ......IIA....... + .......AA....... + ................ } # tile 186 (warning 5) { - MMMMMMMMMMMMMMMM - MMMMMMMMMMMMMMMM - MMMMMIEIEMMMMMMM - MMMMIEIEIEMMMMMM - MMMIEAAAAIEMMMMM - MMMEIAMMMEIAMMMM - MMMMAAMMMIEAMMMM - MMMMMMMMIEAAMMMM - MMMMMMMIEAAMMMMM - MMMMMMIEAAMMMMMM - MMMMMMEIAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMEIMMMMMMMM - MMMMMMIEAMMMMMMM - MMMMMMMAAMMMMMMM - MMMMMMMMMMMMMMMM + ................ + ................ + .....IEIE....... + ....IEIEIE...... + ...IEAAAAIE..... + ...EIA...EIA.... + ....AA...IEA.... + ........IEAA.... + .......IEAA..... + ......IEAA...... + ......EIA....... + .......AA....... + ......EI........ + ......IEA....... + .......AA....... + ................ } # tile 187 (sub mine walls 0) { @@ -3789,212 +3790,212 @@ Z = (195, 195, 195) } # tile 198 (sub gehennom walls 0) { - ALLDAJMMMMMJLLDA - ADDDAJMJMMJJDDDA - ADDDAJMMMMMJDDDA - ADDDAJMMMMMJDDDA - ADDDAJJMMMMJDDDA - AJAAAJJMMMMJJAJA - AJJJAJJMMMMJJJJA - ADMMAJJMMJMJDMJA - ALLDAJMMMMMJLLDA - ADDDAJMMMMMJDDDA - ADDDAJMMMMMJDDDA - ADDDAJMMMMMJDDDA - ADDDAJJMJMJJDDDA - AJAAAJJMMMMJJAJA - AJJJAJJMMMMJJJJA - ADMMAJJMMMMJDMJA + ALLDAJ.....JLLDA + ADDDAJ.J..JJDDDA + ADDDAJ.....JDDDA + ADDDAJ.....JDDDA + ADDDAJJ....JDDDA + AJAAAJJ....JJAJA + AJJJAJJ....JJJJA + AD..AJJ..J.JD.JA + ALLDAJ.....JLLDA + ADDDAJ.....JDDDA + ADDDAJ.....JDDDA + ADDDAJ.....JDDDA + ADDDAJJ.J.JJDDDA + AJAAAJJ....JJAJA + AJJJAJJ....JJJJA + AD..AJJ....JD.JA } # tile 199 (sub gehennom walls 1) { AAALDDAAAAALDDAA DDDLDDAJDDDLDDAJ - MDDJJJAJMDDJJJAJ + .DDJJJAJ.DDJJJAJ JJJJJJJJJJJJJJJJ - MMJJJMMMMMJJJMMM - MMLDDMMMMMLDDMMM + ..JJJ.....JJJ... + ..LDD.....LDD... DDLDDAJDDDLDDAJD - DDJJJAJMDDJJJAJM + DDJJJAJ.DDJJJAJ. JJJJJJJJJJJJJJJJ - MMJDMMMMJDMMMJDM - MMJMMMMMJMMMMJMM + ..JD....JD...JD. + ..J.....J....J.. JJJJJJJJJJJJJJJJ - JDMMMMJDMMMMJDMM - JMMMMMJMMMMMJMMM + JD....JD....JD.. + J.....J.....J... JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 200 (sub gehennom walls 2) { AAALLLLDDDDDDAAA - LLLLAAJJMMMMDJJJ - DDDLAJJMMMCCDJJJ + LLLLAAJJ....DJJJ + DDDLAJJ...CCDJJJ DDDDDDDDDDDDDJJJ - DDDMMMMMMMMMMJJJ - DDDMMMMMMMMMMJJJ - DDMMMMMMMMMMMMJJ - DMMMMMMMMMMMMMMJ + DDD..........JJJ + DDD..........JJJ + DD............JJ + D..............J JJJJJJJJJJJJJJJJ - AMMJJJJJJJJJMMMJ + A..JJJJJJJJJ...J ADDDAAAAAAAADDDA - ADDDAJMMMMMJDDDA - ADDDAJMMMMMJDDDA - AJAAAJJMMMMJJAJA - AJJJAJJMMMMJJJJA - ADMMAJJMMMMJDMJA + ADDDAJ.....JDDDA + ADDDAJ.....JDDDA + AJAAAJJ....JJAJA + AJJJAJJ....JJJJA + AD..AJJ....JD.JA } # tile 201 (sub gehennom walls 3) { AAALLLLDDDDDDAAA - LLLLAAJJMMMMDJJJ - DDDLAJJMMMCCDJJJ + LLLLAAJJ....DJJJ + DDDLAJJ...CCDJJJ DDDDDDDDDDDDDJJJ - DDDMMMMMMMMMMJJJ - DDDMMMMMMMMMMJJJ - DDMMMMMMMMMMMMJJ - DMMMMMMMMMMMMMMJ + DDD..........JJJ + DDD..........JJJ + DD............JJ + D..............J JJJJJJJJJJJJJJJJ - AMMJJJJJJJJJMMMJ + A..JJJJJJJJJ...J ADDDAAAAAAAADDDA - ADDDAJMMMMMJDDDA - ADDDAJMMMMMJDDDA - AJAAAJJMMMMJJAJA - AJJJAJJMMMMJJJJA - ADMMAJJMMMMJDMJA + ADDDAJ.....JDDDA + ADDDAJ.....JDDDA + AJAAAJJ....JJAJA + AJJJAJJ....JJJJA + AD..AJJ....JD.JA } # tile 202 (sub gehennom walls 4) { AAALLLLDDDDDDAAA - LLLLAAJJMMMMDJJJ - DDDLAJJMMMCCDJJJ + LLLLAAJJ....DJJJ + DDDLAJJ...CCDJJJ DDDDDDDDDDDDDJJJ - DDDMMMMMMMMMMJJJ - DDDMMMMMMMMMMJJJ - DDMMMMMMMMMMMMJJ - DMMMMMMMMMMMMMMJ + DDD..........JJJ + DDD..........JJJ + DD............JJ + D..............J JJJJJJJJJJJJJJJJ - MMJDMMMMJDMMMJDM - MMJMMMMMJMMMMJMM + ..JD....JD...JD. + ..J.....J....J.. JJJJJJJJJJJJJJJJ - JDMMMMJDMMMMJDMM - JMMMMMJMMMMMJMMM + JD....JD....JD.. + J.....J.....J... JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 203 (sub gehennom walls 5) { AAALLLLDDDDDDAAA - LLLLAAJJMMMMDJJJ - DDDLAJJMMMCCDJJJ + LLLLAAJJ....DJJJ + DDDLAJJ...CCDJJJ DDDDDDDDDDDDDJJJ - DDDMMMMMMMMMMJJJ - DDDMMMMMMMMMMJJJ - DDMMMMMMMMMMMMJJ - DMMMMMMMMMMMMMMJ + DDD..........JJJ + DDD..........JJJ + DD............JJ + D..............J JJJJJJJJJJJJJJJJ - MMJDMMMMJDMMMJDM - MMJMMMMMJMMMMJMM + ..JD....JD...JD. + ..J.....J....J.. JJJJJJJJJJJJJJJJ - JDMMMMJDMMMMJDMM - JMMMMMJMMMMMJMMM + JD....JD....JD.. + J.....J.....J... JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 204 (sub gehennom walls 6) { AAALLLLDDDDDDAAA - LLLLAAJJMMMMDJJJ - DDDLAJJMMMCCDJJJ + LLLLAAJJ....DJJJ + DDDLAJJ...CCDJJJ DDDDDDDDDDDDDJJJ - DDDMMMMMMMMMMJJJ - DDDMMMMMMMMMMJJJ - DDMMMMMMMMMMMMJJ - DMMMMMMMMMMMMMMJ + DDD..........JJJ + DDD..........JJJ + DD............JJ + D..............J JJJJJJJJJJJJJJJJ - AMMJJJJJJJJJMMMJ + A..JJJJJJJJJ...J ADDDAAAAAAAADDDA - ADDDAJMMMMMJDDDA - ADDDAJMMMMMJDDDA - AJAAAJJMMMMJJAJA - AJJJAJJMMMMJJJJA - ADMMAJJMMMMJDMJA + ADDDAJ.....JDDDA + ADDDAJ.....JDDDA + AJAAAJJ....JJAJA + AJJJAJJ....JJJJA + AD..AJJ....JD.JA } # tile 205 (sub gehennom walls 7) { AAALLLLDDDDDDAAA - LLLLAAJJMMMMDJJJ - DDDLAJJMMMCCDJJJ + LLLLAAJJ....DJJJ + DDDLAJJ...CCDJJJ DDDDDDDDDDDDDJJJ - DDDMMMMMMMMMMJJJ - DDDMMMMMMMMMMJJJ - DDMMMMMMMMMMMMJJ - DMMMMMMMMMMMMMMJ + DDD..........JJJ + DDD..........JJJ + DD............JJ + D..............J JJJJJJJJJJJJJJJJ - MMJDMMMMJDMMMJDM - MMJMMMMMJMMMMJMM + ..JD....JD...JD. + ..J.....J....J.. JJJJJJJJJJJJJJJJ - JDMMMMJDMMMMJDMM - JMMMMMJMMMMMJMMM + JD....JD....JD.. + J.....J.....J... JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 206 (sub gehennom walls 8) { AAALLLLDDDDDDAAA - LLLLAAJJMMMMDJJJ - DDDLAJJMMMCCDJJJ + LLLLAAJJ....DJJJ + DDDLAJJ...CCDJJJ DDDDDDDDDDDDDJJJ - DDDMMMMMMMMMMJJJ - DDDMMMMMMMMMMJJJ - DDMMMMMMMMMMMMJJ - DMMMMMMMMMMMMMMJ + DDD..........JJJ + DDD..........JJJ + DD............JJ + D..............J JJJJJJJJJJJJJJJJ - AMMJJJJJJJJJMMMJ + A..JJJJJJJJJ...J ADDDAAAAAAAADDDA - ADDDAJMMMMMJDDDA - ADDDAJMMMMMJDDDA - AJAAAJJMMMMJJAJA - AJJJAJJMMMMJJJJA - ADMMAJJMMMMJDMJA + ADDDAJ.....JDDDA + ADDDAJ.....JDDDA + AJAAAJJ....JJAJA + AJJJAJJ....JJJJA + AD..AJJ....JD.JA } # tile 207 (sub gehennom walls 9) { AAALLLLDDDDDDAAA - LLLLAAJJMMMMDJJJ - DDDLAJJMMMCCDJJJ + LLLLAAJJ....DJJJ + DDDLAJJ...CCDJJJ DDDDDDDDDDDDDJJJ - DDDMMMMMMMMMMJJJ - DDDMMMMMMMMMMJJJ - DDMMMMMMMMMMMMJJ - DMMMMMMMMMMMMMMJ + DDD..........JJJ + DDD..........JJJ + DD............JJ + D..............J JJJJJJJJJJJJJJJJ - AMMJJJJJJJJJMMMJ + A..JJJJJJJJJ...J ADDDAAAAAAAADDDA - ADDDAJMMMMMJDDDA - ADDDAJMMMMMJDDDA - AJAAAJJMMMMJJAJA - AJJJAJJMMMMJJJJA - ADMMAJJMMMMJDMJA + ADDDAJ.....JDDDA + ADDDAJ.....JDDDA + AJAAAJJ....JJAJA + AJJJAJJ....JJJJA + AD..AJJ....JD.JA } # tile 208 (sub gehennom walls 10) { AAALLLLDDDDDDAAA - LLLLAAJJMMMMDJJJ - DDDLAJJMMMCCDJJJ + LLLLAAJJ....DJJJ + DDDLAJJ...CCDJJJ DDDDDDDDDDDDDJJJ - DDDMMMMMMMMMMJJJ - DDDMMMMMMMMMMJJJ - DDMMMMMMMMMMMMJJ - DMMMMMMMMMMMMMMJ + DDD..........JJJ + DDD..........JJJ + DD............JJ + D..............J JJJJJJJJJJJJJJJJ - AMMJJJJJJJJJMMMJ + A..JJJJJJJJJ...J ADDDAAAAAAAADDDA - ADDDAJMMMMMJDDDA - ADDDAJMMMMMJDDDA - AJAAAJJMMMMJJAJA - AJJJAJJMMMMJJJJA - ADMMAJJMMMMJDMJA + ADDDAJ.....JDDDA + ADDDAJ.....JDDDA + AJAAAJJ....JJAJA + AJJJAJJ....JJJJA + AD..AJJ....JD.JA } # tile 209 (sub knox walls 0) { @@ -4207,210 +4208,210 @@ Z = (195, 195, 195) } # tile 220 (sub sokoban walls 0) { - ANNBAMEEEEEMNNBA - ABBBAMEMEEMMBBBA - ABBBAMEEEEEMBBBA - ABBBAMEEEEEMBBBA - ABBBAMMEEEEMBBBA - AMAAAMMEEEEMMAMA - AMMMAMMEEEEMMMMA - ABEEAMMEEMEMBEMA - ANNBAMEEEEEMNNBA - ABBBAMEEEEEMBBBA - ABBBAMEEEEEMBBBA - ABBBAMEEEEEMBBBA - ABBBAMMEMEMMBBBA - AMAAAMMEEEEMMAMA - AMMMAMMEEEEMMMMA - ABEEAMMEEEEMBEMA + ANNBA.EEEEE.NNBA + ABBBA.E.EE..BBBA + ABBBA.EEEEE.BBBA + ABBBA.EEEEE.BBBA + ABBBA..EEEE.BBBA + A.AAA..EEEE..A.A + A...A..EEEE....A + ABEEA..EE.E.BE.A + ANNBA.EEEEE.NNBA + ABBBA.EEEEE.BBBA + ABBBA.EEEEE.BBBA + ABBBA.EEEEE.BBBA + ABBBA..E.E..BBBA + A.AAA..EEEE..A.A + A...A..EEEE....A + ABEEA..EEEE.BE.A } # tile 221 (sub sokoban walls 1) { AAANBBAAAAANBBAA - BBBNBBAMBBBNBBAM - EBBMMMAMEBBMMMAM - MMMMMMMMMMMMMMMM - EEMMMEEEEEMMMEEE + BBBNBBA.BBBNBBA. + EBB...A.EBB...A. + ................ + EE...EEEEE...EEE EENBBEEEEENBBEEE - BBNBBAMBBBNBBAMB - BBMMMAMEBBMMMAME - MMMMMMMMMMMMMMMM - EEMBEEEEMBEEEMBE - EEMEEEEEMEEEEMEE - MMMMMMMMMMMMMMMM - MBEEEEMBEEEEMBEE - MEEEEEMEEEEEMEEE - MMMMMMMMMMMMMMMM + BBNBBA.BBBNBBA.B + BB...A.EBB...A.E + ................ + EE.BEEEE.BEEE.BE + EE.EEEEE.EEEE.EE + ................ + .BEEEE.BEEEE.BEE + .EEEEE.EEEEE.EEE + ................ AAAAAAAAAAAAAAAA } # tile 222 (sub sokoban walls 2) { AAANNNNBBBBBBAAA - NNNNAAMMEEEEBMMM - BBBNAMMEEENNBMMM - BBBBBBBBBBBBBMMM - BBBEEEEEEEEEEMMM - BBBEEEEEEEEEEMMM - BBEEEEEEEEEEEEMM - BEEEEEEEEEEEEEEM - MMMMMMMMMMMMMMMM - AEEMMMMMMMMMEEEM + NNNNAA..EEEEB... + BBBNA..EEENNB... + BBBBBBBBBBBBB... + BBBEEEEEEEEEE... + BBBEEEEEEEEEE... + BBEEEEEEEEEEEE.. + BEEEEEEEEEEEEEE. + ................ + AEE.........EEE. ABBBAAAAAAAABBBA - ABBBAMEEEEEMBBBA - ABBBAMEEEEEMBBBA - AMAAAMMEEEEMMAMA - AMMMAMMEEEEMMMMA - ABEEAMMEEEEMBEMA + ABBBA.EEEEE.BBBA + ABBBA.EEEEE.BBBA + A.AAA..EEEE..A.A + A...A..EEEE....A + ABEEA..EEEE.BE.A } # tile 223 (sub sokoban walls 3) { AAANNNNBBBBBBAAA - NNNNAAMMEEEEBMMM - BBBNAMMEEENNBMMM - BBBBBBBBBBBBBMMM - BBBEEEEEEEEEEMMM - BBBEEEEEEEEEEMMM - BBEEEEEEEEEEEEMM - BEEEEEEEEEEEEEEM - MMMMMMMMMMMMMMMM - AEEMMMMMMMMMEEEM + NNNNAA..EEEEB... + BBBNA..EEENNB... + BBBBBBBBBBBBB... + BBBEEEEEEEEEE... + BBBEEEEEEEEEE... + BBEEEEEEEEEEEE.. + BEEEEEEEEEEEEEE. + ................ + AEE.........EEE. ABBBAAAAAAAABBBA - ABBBAMEEEEEMBBBA - ABBBAMEEEEEMBBBA - AMAAAMMEEEEMMAMA - AMMMAMMEEEEMMMMA - ABEEAMMEEEEMBEMA + ABBBA.EEEEE.BBBA + ABBBA.EEEEE.BBBA + A.AAA..EEEE..A.A + A...A..EEEE....A + ABEEA..EEEE.BE.A } # tile 224 (sub sokoban walls 4) { AAANNNNBBBBBBAAA - NNNNAAMMEEEEBMMM - BBBNAMMEEENNBMMM - BBBBBBBBBBBBBMMM - BBBEEEEEEEEEEMMM - BBBEEEEEEEEEEMMM - BBEEEEEEEEEEEEMM - BEEEEEEEEEEEEEEM - MMMMMMMMMMMMMMMM - EEMBEEEEMBEEEMBE - EEMEEEEEMEEEEMEE - MMMMMMMMMMMMMMMM - MBEEEEMBEEEEMBEE - MEEEEEMEEEEEMEEE - MMMMMMMMMMMMMMMM + NNNNAA..EEEEB... + BBBNA..EEENNB... + BBBBBBBBBBBBB... + BBBEEEEEEEEEE... + BBBEEEEEEEEEE... + BBEEEEEEEEEEEE.. + BEEEEEEEEEEEEEE. + ................ + EE.BEEEE.BEEE.BE + EE.EEEEE.EEEE.EE + ................ + .BEEEE.BEEEE.BEE + .EEEEE.EEEEE.EEE + ................ AAAAAAAAAAAAAAAA } # tile 225 (sub sokoban walls 5) { AAANNNNBBBBBBAAA - NNNNAAMMEEEEBMMM - BBBNAMMEEENNBMMM - BBBBBBBBBBBBBMMM - BBBEEEEEEEEEEMMM - BBBEEEEEEEEEEMMM - BBEEEEEEEEEEEEMM - BEEEEEEEEEEEEEEM - MMMMMMMMMMMMMMMM - EEMBEEEEMBEEEMBE - EEMEEEEEMEEEEMEE - MMMMMMMMMMMMMMMM - MBEEEEMBEEEEMBEE - MEEEEEMEEEEEMEEE - MMMMMMMMMMMMMMMM + NNNNAA..EEEEB... + BBBNA..EEENNB... + BBBBBBBBBBBBB... + BBBEEEEEEEEEE... + BBBEEEEEEEEEE... + BBEEEEEEEEEEEE.. + BEEEEEEEEEEEEEE. + ................ + EE.BEEEE.BEEE.BE + EE.EEEEE.EEEE.EE + ................ + .BEEEE.BEEEE.BEE + .EEEEE.EEEEE.EEE + ................ AAAAAAAAAAAAAAAA } # tile 226 (sub sokoban walls 6) { AAANNNNBBBBBBAAA - NNNNAAMMEEEEBMMM - BBBNAMMEEENNBMMM - BBBBBBBBBBBBBMMM - BBBEEEEEEEEEEMMM - BBBEEEEEEEEEEMMM - BBEEEEEEEEEEEEMM - BEEEEEEEEEEEEEEM - MMMMMMMMMMMMMMMM - AEEMMMMMMMMMEEEM + NNNNAA..EEEEB... + BBBNA..EEENNB... + BBBBBBBBBBBBB... + BBBEEEEEEEEEE... + BBBEEEEEEEEEE... + BBEEEEEEEEEEEE.. + BEEEEEEEEEEEEEE. + ................ + AEE.........EEE. ABBBAAAAAAAABBBA - ABBBAMEEEEEMBBBA - ABBBAMEEEEEMBBBA - AMAAAMMEEEEMMAMA - AMMMAMMEEEEMMMMA - ABEEAMMEEEEMBEMA + ABBBA.EEEEE.BBBA + ABBBA.EEEEE.BBBA + A.AAA..EEEE..A.A + A...A..EEEE....A + ABEEA..EEEE.BE.A } # tile 227 (sub sokoban walls 7) { AAANNNNBBBBBBAAA - NNNNAAMMEEEEBMMM - BBBNAMMEEENNBMMM - BBBBBBBBBBBBBMMM - BBBEEEEEEEEEEMMM - BBBEEEEEEEEEEMMM - BBEEEEEEEEEEEEMM - BEEEEEEEEEEEEEEM - MMMMMMMMMMMMMMMM - EEMBEEEEMBEEEMBE - EEMEEEEEMEEEEMEE - MMMMMMMMMMMMMMMM - MBEEEEMBEEEEMBEE - MEEEEEMEEEEEMEEE - MMMMMMMMMMMMMMMM + NNNNAA..EEEEB... + BBBNA..EEENNB... + BBBBBBBBBBBBB... + BBBEEEEEEEEEE... + BBBEEEEEEEEEE... + BBEEEEEEEEEEEE.. + BEEEEEEEEEEEEEE. + ................ + EE.BEEEE.BEEE.BE + EE.EEEEE.EEEE.EE + ................ + .BEEEE.BEEEE.BEE + .EEEEE.EEEEE.EEE + ................ AAAAAAAAAAAAAAAA } # tile 228 (sub sokoban walls 8) { AAANNNNBBBBBBAAA - NNNNAAMMEEEEBMMM - BBBNAMMEEENNBMMM - BBBBBBBBBBBBBMMM - BBBEEEEEEEEEEMMM - BBBEEEEEEEEEEMMM - BBEEEEEEEEEEEEMM - BEEEEEEEEEEEEEEM - MMMMMMMMMMMMMMMM - AEEMMMMMMMMMEEEM + NNNNAA..EEEEB... + BBBNA..EEENNB... + BBBBBBBBBBBBB... + BBBEEEEEEEEEE... + BBBEEEEEEEEEE... + BBEEEEEEEEEEEE.. + BEEEEEEEEEEEEEE. + ................ + AEE.........EEE. ABBBAAAAAAAABBBA - ABBBAMEEEEEMBBBA - ABBBAMEEEEEMBBBA - AMAAAMMEEEEMMAMA - AMMMAMMEEEEMMMMA - ABEEAMMEEEEMBEMA + ABBBA.EEEEE.BBBA + ABBBA.EEEEE.BBBA + A.AAA..EEEE..A.A + A...A..EEEE....A + ABEEA..EEEE.BE.A } # tile 229 (sub sokoban walls 9) { AAANNNNBBBBBBAAA - NNNNAAMMEEEEBMMM - BBBNAMMEEENNBMMM - BBBBBBBBBBBBBMMM - BBBEEEEEEEEEEMMM - BBBEEEEEEEEEEMMM - BBEEEEEEEEEEEEMM - BEEEEEEEEEEEEEEM - MMMMMMMMMMMMMMMM - AEEMMMMMMMMMEEEM + NNNNAA..EEEEB... + BBBNA..EEENNB... + BBBBBBBBBBBBB... + BBBEEEEEEEEEE... + BBBEEEEEEEEEE... + BBEEEEEEEEEEEE.. + BEEEEEEEEEEEEEE. + ................ + AEE.........EEE. ABBBAAAAAAAABBBA - ABBBAMEEEEEMBBBA - ABBBAMEEEEEMBBBA - AMAAAMMEEEEMMAMA - AMMMAMMEEEEMMMMA - ABEEAMMEEEEMBEMA + ABBBA.EEEEE.BBBA + ABBBA.EEEEE.BBBA + A.AAA..EEEE..A.A + A...A..EEEE....A + ABEEA..EEEE.BE.A } # tile 230 (sub sokoban walls 10) { AAANNNNBBBBBBAAA - NNNNAAMMEEEEBMMM - BBBNAMMEEENNBMMM - BBBBBBBBBBBBBMMM - BBBEEEEEEEEEEMMM - BBBEEEEEEEEEEMMM - BBEEEEEEEEEEEEMM - BEEEEEEEEEEEEEEM - MMMMMMMMMMMMMMMM - AEEMMMMMMMMMEEEM + NNNNAA..EEEEB... + BBBNA..EEENNB... + BBBBBBBBBBBBB... + BBBEEEEEEEEEE... + BBBEEEEEEEEEE... + BBEEEEEEEEEEEE.. + BEEEEEEEEEEEEEE. + ................ + AEE.........EEE. ABBBAAAAAAAABBBA - ABBBAMEEEEEMBBBA - ABBBAMEEEEEMBBBA - AMAAAMMEEEEMMAMA - AMMMAMMEEEEMMMMA - ABEEAMMEEEEMBEMA + ABBBA.EEEEE.BBBA + ABBBA.EEEEE.BBBA + A.AAA..EEEE..A.A + A...A..EEEE....A + ABEEA..EEEE.BE.A } diff --git a/win/share/tile2bmp.c b/win/share/tile2bmp.c index 752720c80..d667fc945 100644 --- a/win/share/tile2bmp.c +++ b/win/share/tile2bmp.c @@ -1,4 +1,4 @@ -/* NetHack 3.5 tile2bmp.c $NHDT-Date: 1429464667 2015/04/19 17:31:07 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ */ +/* NetHack 3.5 tile2bmp.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */ /* Copyright (c) NetHack PC Development Team 1995 */ /* NetHack may be freely redistributed. See license for details. */ @@ -317,8 +317,8 @@ BITMAPINFOHEADER *pbmih; } static int graymappings[] = { - /*A B C D E F G H I J K L M N O P*/ - 0, 16, 17, 18, 19, 12, 21, 22, 23, 24, 25, 14, 12, 13, 13, 13}; +/* . A B C D E F G H I J K L M N O P */ + 0, 1,17,18,19,20,27,22,23,24,25,26,21,15,13,14,14}; static void build_bmptile(pixels) diff --git a/win/share/tiletext.c b/win/share/tiletext.c index d8a9c41db..fe61eee75 100644 --- a/win/share/tiletext.c +++ b/win/share/tiletext.c @@ -33,7 +33,7 @@ static void FDECL(write_txttile, (FILE *, pixel(*)[TILE_X])); /* Ugh. DICE doesn't like %[A-Z], so we have to spell it out... */ #define FORMAT_STRING \ -"%[ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789] = (%d, %d, %d) " +"%[ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789\.] = (%d, %d, %d) " static void read_text_colormap(txtfile) -- 2.40.0