Rewrite the sinval messaging mechanism to reduce contention and avoid
unnecessary cache resets. The major changes are:
* When the queue overflows, we only issue a cache reset to the specific
backend or backends that still haven't read the oldest message, rather
than resetting everyone as in the original coding.
* When we observe backend(s) falling well behind, we signal SIGUSR1
to only one backend, the one that is furthest behind and doesn't already
have a signal outstanding for it. When it finishes catching up, it will
in turn signal SIGUSR1 to the next-furthest-back guy, if there is one that
is far enough behind to justify a signal. The PMSIGNAL_WAKEN_CHILDREN
mechanism is removed.
* We don't attempt to clean out dead messages after every message-receipt
operation; rather, we do it on the insertion side, and only when the queue
fullness passes certain thresholds.
* Split SInvalLock into SInvalReadLock and SInvalWriteLock so that readers
don't block writers nor vice versa (except during the infrequent queue
cleanout operations).
* Transfer multiple sinval messages for each acquisition of a read or
write lock.