]> granicus.if.org Git - nethack/log
nethack
2 years agoupdate GB
nhmall [Tue, 7 Feb 2023 19:38:07 +0000 (14:38 -0500)]
update GB

2 years agoAdd S_lavawall to Guidebook
Pasi Kallinen [Tue, 7 Feb 2023 19:32:18 +0000 (21:32 +0200)]
Add S_lavawall to Guidebook

2 years agofix macsound build error with certain combo of preprocess defines
nhmall [Tue, 7 Feb 2023 06:09:08 +0000 (01:09 -0500)]
fix macsound build error with certain combo of preprocess defines

2 years agoanother update to the soundlib interface
nhmall [Tue, 7 Feb 2023 05:44:36 +0000 (00:44 -0500)]
another update to the soundlib interface

sound_verbal(char *text, int32_t gender, int32_t tone, int32_t vol,
             int32_t moreinfo);
    -- NetHack will call this function when it wants to pass text of
       spoken language by a character or creature within the game.
    -- text is a transcript of what has been spoken.
    -- gender indicates MALE or FEMALE sounding voice.
    -- tone indicates the tone of the voice.
    -- vol is the volume (1% - 100%) for the sound.
    -- moreinfo is used to provide additional information to the soundlib.
    -- there may be some accessibility uses for this function.

It may be useful for accessibility purposes too.

A preliminary implementation has been attempted for macsound to test
the interface on macOS. No tinkering of the voices has been done.

Use of the test implementation requires the following at build time with make.
    WANT_SPEECH=1
That needs to be included on the make command line to enable the test code,
otherwise just the interface update is compiled in.

I don't know for certain when AVSpeechSynthesizer went into macOS, but older versions
likely don't support it, and would just leave off the WANT_SPEECH=1.

If built with WANT_SPEECH=1, the 'voices' NetHack option needs to be enabled.

It was a bit strange, when I first started up the test, to hear Asidonhopo,
the shopkeeper, talking to me as I entered his shop and interacted with him.

2 years agoPickaxing or whipping a liquid wall
Pasi Kallinen [Tue, 7 Feb 2023 05:36:51 +0000 (07:36 +0200)]
Pickaxing or whipping a liquid wall

2 years agotweaks to offering on other alignment's altar
PatR [Tue, 7 Feb 2023 00:24:03 +0000 (16:24 -0800)]
tweaks to offering on other alignment's altar

Mostly formatting, but also moves the call to the new routine.

2 years agopull request #968 - offering on other alignment
PatR [Tue, 7 Feb 2023 00:05:59 +0000 (16:05 -0800)]
pull request #968 - offering on other alignment

Pull request from argrath:  split the code that handles offering
on an alter of another alignment out of dosacrifice() into its own
routine.

Closes #968

2 years agosplit offering to different alignment alter into a separate function
SHIRAKATA Kentaro [Sat, 28 Jan 2023 05:17:45 +0000 (14:17 +0900)]
split offering to different alignment alter into a separate function

2 years agofix github issue #972 - moving while trapped
PatR [Mon, 6 Feb 2023 23:50:39 +0000 (15:50 -0800)]
fix github issue #972 - moving while trapped

Reported by elunna:  a monster trapped in a pit or web that was
adjacent to a polymorph trap could enter that trap to change shape.
It would remain flagged as trapped but there's no way to escape
from a polymorph trap so it would be stuck.

Fix supplied by entrez:  when a monster is picking MUSE strategy,
don't allow it choose "enter polymorph trap" if it is currently
trapped.

I entered the changes from the diff manually and added a bunch of
minor formatting bits.

Fixes #972

2 years agoattempt to fix github issue #965 - place_object
PatR [Mon, 6 Feb 2023 19:47:37 +0000 (11:47 -0800)]
attempt to fix github issue #965 - place_object

Issue reported for a hardfought player by k2:  dying in a shop wall
produced "place_object: <item> [0] off map <0,0>" when hero's invent
was dropped.  It happened in Mine Town where multiple shopkeepers are
present and it is possible to have two shops share a wall.

I could not reprouce the problem, even after setting up--and dying
various times at a gap in--a wall shared by two shops.

paybill() -> inherits() -> set_repo_loc() sets up the destination
prior to disclosure and finish_paybill() -> drop_upon_death() later
places invent at the spot iff bones are going to he saved.  inherits()
is convoluted and evidently took at least one path that failed to
call set_repo_loc().  Change it to always call set_repo_loc() when
returning 'True' so that the destination should always be set if
really_done() calls finish_paybill().

Some followups by entrez are probably still useful.

Closes #965

2 years agoWalls of lava
Pasi Kallinen [Mon, 6 Feb 2023 17:23:39 +0000 (19:23 +0200)]
Walls of lava

Add "walls of lava", basically lava which blocks vision and
require a bit more than just levitation or flight to move through.

No levels use this yet, as testing isn't thorough enough.

2 years agoSplit itemaction key pushing to separate function
Pasi Kallinen [Sun, 5 Feb 2023 19:29:19 +0000 (21:29 +0200)]
Split itemaction key pushing to separate function

2 years agoSplit engulfer explosion message into separate function
Pasi Kallinen [Sun, 5 Feb 2023 18:26:52 +0000 (20:26 +0200)]
Split engulfer explosion message into separate function

2 years agomacsound: 2 params are UNUSED always
nhmall [Sun, 5 Feb 2023 16:53:19 +0000 (11:53 -0500)]
macsound: 2 params are UNUSED always

2 years agofixes3-7-0.txt update
nhmall [Sun, 5 Feb 2023 16:45:05 +0000 (11:45 -0500)]
fixes3-7-0.txt update

2 years agotypo fix in macsound.m
nhmall [Sun, 5 Feb 2023 16:41:59 +0000 (11:41 -0500)]
typo fix in macsound.m

2 years agoUnchanging and improvisations
nhmall [Sun, 5 Feb 2023 16:32:58 +0000 (11:32 -0500)]
Unchanging and improvisations

Adds a reveal.

Increments EDITLEVEL.

2 years agoupdate macsound to support 'volume' interface parameter
nhmall [Sun, 5 Feb 2023 16:32:12 +0000 (11:32 -0500)]
update macsound to support 'volume' interface parameter

2 years agoPrevent certain items from random erosion
Pasi Kallinen [Sun, 5 Feb 2023 14:46:49 +0000 (16:46 +0200)]
Prevent certain items from random erosion

Prevent wished for items (unless specified), artifacts,
armor and weapons of NPC heroes, and ammo from Longbow of Diana
being generated eroded.

2 years agoSplit peaceful responses into separate functions
Pasi Kallinen [Sun, 5 Feb 2023 06:24:34 +0000 (08:24 +0200)]
Split peaceful responses into separate functions

2 years agoFix: default lregion exclusion area occupied real space on the map
copperwater [Sat, 4 Feb 2023 20:21:23 +0000 (15:21 -0500)]
Fix: default lregion exclusion area occupied real space on the map

The intuitive behavior of des.levregion or des.teleport_region when
"exclude" is left unspecified is that there is no exclusion area.
However, this wasn't actually the case: since l_get_lregion defaulted
the exclusion area to (0,0,0,0) and exclude_islev to 0, this meant that
the 0,0 space on the map would always be excluded from regions. In cases
where a region was specified with its inclusion area constrained to the
0,0 space of the map, this would create a "Couldn't place lregion"
impossible message.

This fixes that issue by defaulting the exclusion area to (-1,-1,-1,-1),
and if the exclusion area is left unspecified, forces exclude_islev=1.
This means that the exclusion zone will be outside the walkable space of
the level where it can't cause any problems.

If a level designer puts negative coordinates in their inclusion or
exclusion parameters, this might not work correctly, but negative region
coordinates aren't currently used anywhere and probably shouldn't be
supported anyway.

2 years agoup/down level feedback
PatR [Sat, 4 Feb 2023 23:28:13 +0000 (15:28 -0800)]
up/down level feedback

With sounds on, using #levelchange to drop more than one level only
gave the level-loss sound effect once.  Level-gain sound was better
because the more verbose messaging triggered --More-- before moving
on.  Have both gain and loss use urgent_pline() in case messages
are being suppressed due to ESC, and have both request --More-- to
make the player acknowledge the message.  That has a side-effect of
letting the sound play to conclusion.

2 years agodepend.awk update
PatR [Sat, 4 Feb 2023 20:58:06 +0000 (12:58 -0800)]
depend.awk update

cppregex.cpp recently had `#include "extern.h"' added as the last
quoted include.  That gets set to "" while collecting dependencies,
then preceded by a space when output.  So the unexpected trailing
space was new and wasn't caused by a change of awk versions as I
was suspecting.  This removes it.

2 years agoThis is cron-daily v1-May-8-2022. 000files updated: Files
nhw_cron [Sat, 4 Feb 2023 20:24:09 +0000 (15:24 -0500)]
This is cron-daily v1-May-8-2022.  000files updated: Files

2 years agoenable achievement sounds in macsound
nhmall [Sat, 4 Feb 2023 20:37:17 +0000 (15:37 -0500)]
enable achievement sounds in macsound

Requires rebuild of your Makefiles via hints file (for new stock wav additions).

If you've been testing by copying the wav files manually to
~/Library/Sounds, you'll need to copy them again to pick up
the additional wav files.

2 years agostart to add some SOUND_TRIGGER_ACHIEVEMENTS code
nhmall [Sat, 4 Feb 2023 19:28:59 +0000 (14:28 -0500)]
start to add some SOUND_TRIGGER_ACHIEVEMENTS code

Start to add supporting code to windsound and macsound. The latter
remains commented out because I haven't had a chance to try
it on macOS yet.

In order to test it out, I added two more stock sounds:
sa2_xplevelup and sa2_xpleveldown.

2 years agoCeiling hiders on lava pools
Pasi Kallinen [Sat, 4 Feb 2023 17:39:25 +0000 (19:39 +0200)]
Ceiling hiders on lava pools

Lava pools are perfectly valid locations for ceiling hiders
if they're hiding there - aka hanging from the ceiling.

2 years agoFix segfault when farlooking monster under generic object
Pasi Kallinen [Sat, 4 Feb 2023 15:48:53 +0000 (17:48 +0200)]
Fix segfault when farlooking monster under generic object

A detected cave spider was hiding under a generic spellbook object;
farlooking at it produced a segfault.  OBJ_NAME is null for the generic
objects, so don't try to strcmp it.

2 years agoMerge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into...
nhkeni [Sat, 4 Feb 2023 14:51:44 +0000 (09:51 -0500)]
Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7

2 years agoleave a note on a potential future Lua sandbox issue
nhkeni [Sat, 4 Feb 2023 14:50:49 +0000 (09:50 -0500)]
leave a note on a potential future Lua sandbox issue

2 years agoThis is cron-daily v1-May-8-2022. 005guidebook updated: doc/Guidebook.txt
nhw_cron [Sat, 4 Feb 2023 14:24:08 +0000 (09:24 -0500)]
This is cron-daily v1-May-8-2022.  005guidebook updated: doc/Guidebook.txt

2 years agoGuidebook update
nhmall [Sat, 4 Feb 2023 13:52:47 +0000 (08:52 -0500)]
Guidebook update

2 years agoAdd chronicle and saveoptions to Guidebook
Pasi Kallinen [Sat, 4 Feb 2023 13:14:28 +0000 (15:14 +0200)]
Add chronicle and saveoptions to Guidebook

2 years agobreaking iron bars with weapon
PatR [Sat, 4 Feb 2023 01:01:49 +0000 (17:01 -0800)]
breaking iron bars with weapon

For strength over 18, A_CURR(A_STR) can return up to 125, giving
the chance to break bars by hitting them with a warhammer a 50:50
chance.  Switch to acurrstr() which returns at most 25.

Allow heavy iron balls (wielded or thrown, regardless of whether
they're chained to hero) to have a chance to break bars too.  They
are slightly more complicated because they don't use obj->spe like
a weapon but are otherwise straightfoward.

2 years ago3.7.x 'make depend'
PatR [Fri, 3 Feb 2023 23:48:46 +0000 (15:48 -0800)]
3.7.x 'make depend'

Makefile.src didn't know about 'sndprocs.h' yet.

Something weird is going on with 'make depend'.  It has started
adding a trailing space to
|$(TARGETPFX)cppregex.o: ../sys/share/cppregex.cpp $(CONFIG_H)
(actual trailing space omitted here).  It's repeatable.  I don't
understand it and have not tried to fix it, just removed the space
from the generated Makefile before putting into place as modified
Makefile.src and making this commit.

2 years agoThis is cron-daily v1-May-8-2022. 005guidebook updated: doc/Guidebook.txt
nhw_cron [Fri, 3 Feb 2023 22:24:13 +0000 (17:24 -0500)]
This is cron-daily v1-May-8-2022.  005guidebook updated: doc/Guidebook.txt

2 years agoGuidebook update
nhmall [Fri, 3 Feb 2023 21:50:38 +0000 (16:50 -0500)]
Guidebook update

2 years agodoc error for .nethackrc location on Windows
nhmall [Fri, 3 Feb 2023 21:45:32 +0000 (16:45 -0500)]
doc error for .nethackrc location on Windows

2 years agoCI not catching macOS sound-related warning/error
nhmall [Fri, 3 Feb 2023 20:33:47 +0000 (15:33 -0500)]
CI not catching macOS sound-related warning/error

Add WANT_MACSOUND=1 to the build so we get informed of warnings
and errors in any of the macsound-related files.

2 years agomac typo and some warnings
nhmall [Fri, 3 Feb 2023 20:12:42 +0000 (15:12 -0500)]
mac typo and some warnings

2 years agoanother follow-up: be consistent
nhmall [Fri, 3 Feb 2023 19:43:56 +0000 (14:43 -0500)]
another follow-up: be consistent

2 years agominor wording change
nhmall [Fri, 3 Feb 2023 19:40:58 +0000 (14:40 -0500)]
minor wording change

2 years agoupdated fixes3-7-0 with sound entries
nhmall [Fri, 3 Feb 2023 19:39:07 +0000 (14:39 -0500)]
updated fixes3-7-0 with sound entries

2 years agopaste error
nhmall [Fri, 3 Feb 2023 19:04:12 +0000 (14:04 -0500)]
paste error

2 years agofix #K3857 - hiding while trapped in a non-pit
PatR [Fri, 3 Feb 2023 18:45:59 +0000 (10:45 -0800)]
fix #K3857 - hiding while trapped in a non-pit

sanity_check feedback which occurred after using locking magic to
set off a bear trap at the location of a monster hiding under an
object.

Trivial bit: a recent change made stunning via knockback only occur
when not already stunned but was still adding the current stun time
to the new stun time even though current stun is now always zero.

Several formatting bits included.

2 years agofollow-up: a couple of documentation errors
nhmall [Fri, 3 Feb 2023 18:40:13 +0000 (13:40 -0500)]
follow-up: a couple of documentation errors

2 years agoupdate soundlib interface
nhmall [Fri, 3 Feb 2023 18:32:44 +0000 (13:32 -0500)]
update soundlib interface

Add SOUND_TRIGGER_AMBIENCE

2 years agoAdd some variation to minefill levels
Pasi Kallinen [Fri, 3 Feb 2023 17:03:43 +0000 (19:03 +0200)]
Add some variation to minefill levels

Randomize the number of objects and monsters a little bit,
they're still roughly the same as before.

2 years agoFix extern def
Pasi Kallinen [Fri, 3 Feb 2023 15:12:23 +0000 (17:12 +0200)]
Fix extern def

2 years agoFix punishment iron ball yanking hero on top of a monster
Pasi Kallinen [Fri, 3 Feb 2023 06:23:31 +0000 (08:23 +0200)]
Fix punishment iron ball yanking hero on top of a monster

When attached iron ball was in a pit (or a pool) with a monster,
and your levitation ended, you were put on top of the monster.

Add a sanity check for hero over monster.

2 years agoComment typofix
Pasi Kallinen [Thu, 2 Feb 2023 17:07:56 +0000 (19:07 +0200)]
Comment typofix

2 years agoFix ceiling hiders on pools
Pasi Kallinen [Thu, 2 Feb 2023 17:04:48 +0000 (19:04 +0200)]
Fix ceiling hiders on pools

While fuzzing, I saw a sanity checking error complaining about
a ceiling hider being on top of a pool; the rock piercer was
teleported on top of the pool while it was hiding in the ceiling.

Try to be a bit more consistent when a monster is hiding in ceiling,
and if it's valid for it to be on a pool.

2 years agoStun from knockback only if not already stunned
Pasi Kallinen [Thu, 2 Feb 2023 11:50:59 +0000 (13:50 +0200)]
Stun from knockback only if not already stunned

2 years agoMonsters never try to pick up ball or chain
Pasi Kallinen [Wed, 1 Feb 2023 19:38:26 +0000 (21:38 +0200)]
Monsters never try to pick up ball or chain

Apparently my m_move reorg made it possible for monsters to
pick up the chain attached to hero; explicitly prevent that.

2 years agocorrect a predefined preprocessor macro for clang
nhmall [Wed, 1 Feb 2023 19:15:34 +0000 (14:15 -0500)]
correct a predefined preprocessor macro for clang

2 years agoundefine X11_BUILD after hack.h or config.h
nhmall [Wed, 1 Feb 2023 19:04:20 +0000 (14:04 -0500)]
undefine X11_BUILD after hack.h or config.h

So as not to complicate any onefile efforts by leaving it defined.

2 years agoavoid some issues with c++ and X11
nhmall [Wed, 1 Feb 2023 15:41:04 +0000 (10:41 -0500)]
avoid some issues with c++ and X11

2 years agodon't make the catch inline
nhmall [Wed, 1 Feb 2023 15:16:22 +0000 (10:16 -0500)]
don't make the catch inline

2 years agorefine detection by compiler version in tradstdc.h
nhmall [Wed, 1 Feb 2023 14:55:41 +0000 (09:55 -0500)]
refine detection by compiler version in tradstdc.h

2 years agofollow-up
nhmall [Wed, 1 Feb 2023 14:41:35 +0000 (09:41 -0500)]
follow-up

2 years agocatch use of pre-C99 non-standard functions
nhmall [Wed, 1 Feb 2023 14:22:16 +0000 (09:22 -0500)]
catch use of pre-C99 non-standard functions

2 years agoUse strchr, not index
Pasi Kallinen [Wed, 1 Feb 2023 14:10:41 +0000 (16:10 +0200)]
Use strchr, not index

2 years agoSplit monster looking for items into separate function
Pasi Kallinen [Wed, 1 Feb 2023 12:37:12 +0000 (14:37 +0200)]
Split monster looking for items into separate function

2 years agoMonster movement and object pickup cleanup
Pasi Kallinen [Wed, 1 Feb 2023 08:23:20 +0000 (10:23 +0200)]
Monster movement and object pickup cleanup

Clean up some of the code for monster deciding what objects
to pick up, removing duplicate code.  There should be no real
difference in behaviour, other than monsters now can pick up
one stack of items at a time; previously monster could pick up
gold, then a practical item, followed by a magical item all
in a single turn, although this very rarely mattered.

Not extensively tested.

Code originally from NetHack4.

2 years agoprototype was within #ifdef block, function wasn't
nhmall [Wed, 1 Feb 2023 04:05:15 +0000 (23:05 -0500)]
prototype was within #ifdef block, function wasn't

Move the prototype in extern.h

2 years agofurther work on soundlib support code
nhmall [Wed, 1 Feb 2023 03:19:29 +0000 (22:19 -0500)]
further work on soundlib support code

move some inline code into functions
replace some magic numbers

The mingw code is not tested yet.

2 years agoUse could_reach_item
Pasi Kallinen [Tue, 31 Jan 2023 17:09:43 +0000 (19:09 +0200)]
Use could_reach_item

2 years agoSeparate function for monster safe touch object
Pasi Kallinen [Tue, 31 Jan 2023 16:44:10 +0000 (18:44 +0200)]
Separate function for monster safe touch object

Also added the check for touching an artifact to it

2 years agoOnly embed wav resources if soundlib defined
nhmall [Tue, 31 Jan 2023 07:22:25 +0000 (02:22 -0500)]
Only embed wav resources if soundlib defined

2 years agomissed a reference in a header file
nhmall [Tue, 31 Jan 2023 06:29:23 +0000 (01:29 -0500)]
missed a reference in a header file

2 years agomingw follow-up
nhmall [Tue, 31 Jan 2023 06:13:03 +0000 (01:13 -0500)]
mingw follow-up

2 years agofix a naming conflict
nhmall [Tue, 31 Jan 2023 06:10:02 +0000 (01:10 -0500)]
fix a naming conflict

2 years agomore windows Makefile tinkering
nhmall [Tue, 31 Jan 2023 05:45:27 +0000 (00:45 -0500)]
more windows Makefile tinkering

It looks like the Windows API call for PlaySound using SND_RESOURCE, from a
mingw32 built program, cannot find the resources that are
embeded into the .exe by the mingw32 resource compiler. That works fine
from visual studio.

For now, fall back to not using the SND_RESOURCE flag, use an ordinary
wav file name in the filesystem. Makefile.mingw32 has been modified
to copy the wav files to the binary directory along with the exe.

This probably won't be the final approach, but it will get things
working for now.

2 years agosome Makefile.nmake fixups
nhmall [Tue, 31 Jan 2023 00:24:21 +0000 (19:24 -0500)]
some Makefile.nmake fixups

2 years agoThis is cron-daily v1-May-8-2022. 005guidebook updated: doc/Guidebook.txt
nhw_cron [Mon, 30 Jan 2023 17:24:08 +0000 (12:24 -0500)]
This is cron-daily v1-May-8-2022.  005guidebook updated: doc/Guidebook.txt

2 years agoadd a master off/on switch for sounds
nhmall [Mon, 30 Jan 2023 17:07:03 +0000 (12:07 -0500)]
add a master off/on switch for sounds

sounds can be set in the config file or on the fly with the Options menu.

This also adds a mechanism for specifying a terminology preference
for a boolean option in the options menu.

The choices are: Term_False, Term_Off, Term_Disabled

Term_False, the default, will use the terms "false" and "true" in the
Options menu.
Term_Off will use the terms "off" and "on" in the Options menu.
Term_Disabled will use the terms "disabled" and "enabled" in the Options
menu.

I didn't review any of the existing options to see if one of the new
alternative terms might be a better fit. They were all left at the default.

2 years agoHellfill: Lich
Pasi Kallinen [Mon, 30 Jan 2023 16:30:33 +0000 (18:30 +0200)]
Hellfill: Lich

Similar to the fake wizard towers.

2 years agoAdd helltweaks to fake wiz towers
Pasi Kallinen [Mon, 30 Jan 2023 15:58:51 +0000 (17:58 +0200)]
Add helltweaks to fake wiz towers

2 years agoAdd helltweaks to wizard3
Pasi Kallinen [Mon, 30 Jan 2023 15:47:21 +0000 (17:47 +0200)]
Add helltweaks to wizard3

2 years agoAdd helltweaks to wizard2
Pasi Kallinen [Mon, 30 Jan 2023 15:43:34 +0000 (17:43 +0200)]
Add helltweaks to wizard2

2 years agoAdd helltweaks to wizard1
Pasi Kallinen [Mon, 30 Jan 2023 15:31:25 +0000 (17:31 +0200)]
Add helltweaks to wizard1

2 years agoHelltweaks: improve lava river
Pasi Kallinen [Mon, 30 Jan 2023 15:07:40 +0000 (17:07 +0200)]
Helltweaks: improve lava river

The lava river will now draw another river, until a certain
amount of map locations have been turned into lava, so you don't
get a teensy "river" made out of 2 lava pools.

Add a lua selection method to count the number of locations
in the selection.

2 years agopurge some never-used fields from iflags
nhmall [Mon, 30 Jan 2023 14:03:47 +0000 (09:03 -0500)]
purge some never-used fields from iflags

2 years agoAvoid repeating the god ray
Pasi Kallinen [Mon, 30 Jan 2023 10:39:32 +0000 (12:39 +0200)]
Avoid repeating the god ray

My recent change to hit and wake monsters caused a recursive
ghod_hitsu -> wakeup -> dobuzz -> buzz -> ghod_hitsu loop.
Don't call the ghod_hitsu again if the priest is already angry.

2 years agoremove a value used for a test run of nmake
nhmall [Mon, 30 Jan 2023 03:09:54 +0000 (22:09 -0500)]
remove a value used for a test run of nmake

2 years agoWindows Makefiles easier soundlib opt-in or opt-out
nhmall [Mon, 30 Jan 2023 03:07:31 +0000 (22:07 -0500)]
Windows Makefiles easier soundlib opt-in or opt-out

2 years agoRemove obsolete comment
Pasi Kallinen [Sun, 29 Jan 2023 16:49:58 +0000 (18:49 +0200)]
Remove obsolete comment

2 years agoNazgul can see invisible
Pasi Kallinen [Sun, 29 Jan 2023 16:07:03 +0000 (18:07 +0200)]
Nazgul can see invisible

2 years agoFix teleported eel hiding in dry land
Pasi Kallinen [Sun, 29 Jan 2023 12:25:01 +0000 (14:25 +0200)]
Fix teleported eel hiding in dry land

2 years agoGenerate random eroded, erodeproof, or greased items
Pasi Kallinen [Sun, 29 Jan 2023 09:15:38 +0000 (11:15 +0200)]
Generate random eroded, erodeproof, or greased items

Items in initial hero inventory, or generated via lua in
special levels or themed rooms are not subject to this.

Code via xnethack by copperwater <aosdict@gmail.com>,
with some modifications.

2 years agoThis is cron-daily v1-May-8-2022. 000files updated: Files
nhw_cron [Sun, 29 Jan 2023 04:24:09 +0000 (23:24 -0500)]
This is cron-daily v1-May-8-2022.  000files updated: Files

2 years agosoundlib in the Makefile hints updated
nhmall [Sun, 29 Jan 2023 03:43:48 +0000 (22:43 -0500)]
soundlib in the Makefile hints updated

Move pieces of the Makefile hints sound-related changes that
are not macOS-specific from sys/unix/hints/macOS.370 to some new
include files. The WANT_MACSOUND block stays in
sys/unix/hints/macOS.370 because it is system-specific.

Before this change, the various Makefiles were assembled via
hints files macOS.370 or linux.370. Both were using included
portions from the following files in the sys/unix/hints/include
directory, in this sequence:

    -INCLUDE multiw-1.370
    -INCLUDE multiw-2.370
    -INCLUDE compiler.370
    -INCLUDE multiw-3.370
    -INCLUDE cross-pre.370
    -INCLUDE gbdates-pre.370
    -INCLUDE gbdates-post.370
    -INCLUDE cross-post.370

After this change, the various Makefiles will still be assembled
via hints files macOS.370 or linux.370. They will continue to use
included portions from the following files in the
sys/unix/hints/include directory, but with three additional
include files related to sound and soundlibs. This is the new
sequence:

    -INCLUDE multiw-1.370
    -INCLUDE multiw-2.370
    -INCLUDE compiler.370
    -INCLUDE multiw-3.370
+   -INCLUDE multisnd1-pre.370
    -INCLUDE cross-pre.370
    -INCLUDE gbdates-pre.370
+   -INCLUDE multisnd2-pre.370
    -INCLUDE gbdates-post.370
+   -INCLUDE multisnd-post.370
    -INCLUDE cross-post.370

The include mechanism continues to allow common portions that can
be shared between macOS and Linux to be maintained in a single
place only, with minimal duplication. Now, that has been extended
to include Makefile lines related to sounds and soundlib.

2 years agodo warning suppression for soundlib vars another way
nhmall [Sat, 28 Jan 2023 19:55:54 +0000 (14:55 -0500)]
do warning suppression for soundlib vars another way

Instead of introducing a bunch of preprocessor #ifdef blocks,
this approach is less-intrusive.

2 years agoDon't let monsters loot Schroedinger's box
Pasi Kallinen [Sat, 28 Jan 2023 18:25:49 +0000 (20:25 +0200)]
Don't let monsters loot Schroedinger's box

2 years agoFix shopkeeper getting mad when monster triggers a trap
Pasi Kallinen [Sat, 28 Jan 2023 18:01:07 +0000 (20:01 +0200)]
Fix shopkeeper getting mad when monster triggers a trap

When a monster triggered a rolling boulder trap which buried
a shop item in a pit, the shopkeeper would bill the hero.
(Or get mad at hero, if they were out of the shop)

The fix might not be quite right - should the shopkeeper get
mad at hero when monster triggers a trap created by hero?
Or when an item is buried in a pit created by a hero?

2 years agoFix open showing wrong glyph
Pasi Kallinen [Sat, 28 Jan 2023 17:11:29 +0000 (19:11 +0200)]
Fix open showing wrong glyph

Trying to open a location where a pet was removed the glyph
and showed the underlying terrain glyph instead.
Just use newsym - it'll use feel_location when Blind.

2 years agowarning fix if no added soundlib compiled in
nhmall [Sat, 28 Jan 2023 14:09:39 +0000 (09:09 -0500)]
warning fix if no added soundlib compiled in

2 years agocut-and-paste error
nhmall [Sat, 28 Jan 2023 04:58:46 +0000 (23:58 -0500)]
cut-and-paste error

2 years agofollow-up bit sndprocs.h
nhmall [Sat, 28 Jan 2023 04:56:25 +0000 (23:56 -0500)]
follow-up bit sndprocs.h

2 years agomore Soundeffects tinkering
nhmall [Sat, 28 Jan 2023 04:41:54 +0000 (23:41 -0500)]
more Soundeffects tinkering