[FastISel][AArch64] Fold sign-/zero-extends into the load instruction.
The sign-/zero-extension of the loaded value can be performed by the memory
instruction for free. If the result of the load has only one use and the use is
a sign-/zero-extend, then we emit the proper load instruction. The extend is
only a register copy and will be optimized away later on.
Other instructions that consume the sign-/zero-extended value are also made
aware of this fact, so they don't fold the extend too.
Eric Christopher [Mon, 29 Sep 2014 21:57:54 +0000 (21:57 +0000)]
Add soft-float to the key for the subtarget lookup in the TargetMachine
map, this makes sure that we can compile the same code for two different
ABIs (hard and soft float) in the same module.
Update one testcase accordingly (and fix some confusing naming) and
add a new testcase as well with the ordering swapped which would
highlight the problem.
David Blaikie [Mon, 29 Sep 2014 21:25:13 +0000 (21:25 +0000)]
Unit test r218187, changing RTDyldMemoryManager::getSymbolAddress's behavior favor mangled lookup over unmangled lookup.
The contract of this function seems problematic (fallback in either
direction seems like it could produce bugs in one client or another),
but here's some tests for its current behavior, at least. See the
commit/review thread of r218187 for more discussion.
Jordan Rose [Mon, 29 Sep 2014 18:56:08 +0000 (18:56 +0000)]
Add getValueOr to llvm::Optional<T>.
This takes a single argument convertible to T, and
- if the Optional has a value, returns the existing value,
- otherwise, constructs a T from the argument and returns that.
Inspired by std::experimental::optional from the "Library Fundamentals" C++ TS.
Chad Rosier [Mon, 29 Sep 2014 13:59:31 +0000 (13:59 +0000)]
[AArch64] Improve cost model to handle sdiv by a pow-of-two.
This patch improves the target-specific cost model to better handle signed
division by a power of two. The immediate result is that this enables the SLP
vectorizer to do a better job.
Store TypeUnits in a SmallVector<DWARFUnitSection> instead of a single DWARFUnitSection.
There will be multiple TypeUnits in an unlinked object that will be extracted
from different sections. Now that we have DWARFUnitSection that is supposed
to represent an input section, we need a DWARFUnitSection<TypeUnit> per
input .debug_types section.
Once this is done, the interface is homogenous and we can move the Section
parsing code into DWARFUnitSection.
This is a respin of r218513 that got reverted because it broke some builders.
This new version features an explicit move constructor for the DWARFUnitSection
class to workaround compilers unable to generate correct C++11 default
constructors.
Kevin Qin [Mon, 29 Sep 2014 11:15:00 +0000 (11:15 +0000)]
Use a loop to simplify the runtime unrolling prologue.
Runtime unrolling will create a prologue to execute the extra
iterations which is can't divided by the unroll factor. It
generates an if-then-else sequence to jump into a factor -1
times unrolled loop body, like
extraiters = tripcount % loopfactor
if (extraiters == 0) jump Loop:
if (extraiters == loopfactor) jump L1
if (extraiters == loopfactor-1) jump L2
...
L1: LoopBody;
L2: LoopBody;
...
if tripcount < loopfactor jump End
Loop:
...
End:
It means if the unroll factor is 4, the loop body will be 7
times unrolled, 3 are in loop prologue, and 4 are in the loop.
This commit is to use a loop to execute the extra iterations
in prologue, like
extraiters = tripcount % loopfactor
if (extraiters == 0) jump Loop:
else jump Prol
Prol: LoopBody;
extraiters -= 1 // Omitted if unroll factor is 2.
if (extraiters != 0) jump Prol: // Omitted if unroll factor is 2.
if (tripcount < loopfactor) jump End
Loop:
...
End:
Then when unroll factor is 4, the loop body will be copied by
only 5 times, 1 in the prologue loop, 4 in the original loop.
And if the unroll factor is 2, new loop won't be created, just
as the original solution.
[x86] Make the new vector shuffle lowering lower blends as VSELECT
nodes, and rely exclusively on its logic. This removes a ton of
duplication from the blend lowering and centralizes it in one place.
One downside is that it requires a bunch of hacks to make this work with
the current legalization framework. We have to manually speculate one
aspect of legalizing VSELECT nodes to get everything to work nicely
because the existing legalization framework isn't *actually* bottom-up.
The other grossness is that we somewhat duplicate the analysis of
constant blends. I'm on the fence here. If reviewers thing this would
look better with VSELECT when it has constant operands dumping over tho
VECTOR_SHUFFLE, we could go that way. But it would be a substantial
change because currently all of the actual blend instructions are
matched via patterns in the TD files based around VSELECT nodes (despite
them not being perfect fits for that). Suggestions welcome, but at least
this removes the rampant duplication in the backend.
[x86] Delete a bunch of really bad and totally unnecessary code in the
X86 target-specific DAG combining that tried to convert VSELECT nodes
into VECTOR_SHUFFLE nodes that it "knew" would lower into
immediate-controlled blend nodes.
Turns out, we have perfectly good lowering of all these VSELECT nodes,
and indeed that lowering already knows how to handle lowering through
BLENDI to immediate-controlled blend nodes. The code just wasn't getting
used much because this thing forced the world to go through the vector
shuffle lowering. Yuck.
This also exposes that I was too aggressive in avoiding domain crossing
in v218588 with that lowering -- when the other option is to expand into
two 128-bit vectors, it is worth domain crossing. Restore that behavior
now that we have nice tests covering it.
The test updates here fall into two camps. One is where previously we
ended up with an unsigned encoding of the blend operand and now we get
a signed encoding. In most of those places there were elaborate comments
explaining exactly what these operands really mean. Rather than that,
just switch these tests to use the nicely decoded comments that make it
obvious that the final shuffle matches.
The other updates are just removing pointless domain crossing by
blending integers with PBLENDW rather than BLENDPS.
[x86] Refactor all of the VSELECT-as-blend lowering code to avoid domain
crossing and generally work more like the blend emission code in the new
vector shuffle lowering.
My goal is to have the new vector shuffle lowering just produce VSELECT
nodes that are either matched here to BLENDI or are legal and matched in
the .td files to specific blend instructions. That seems much cleaner as
there are other ways to produce a VSELECT anyways. =]
No *observable* functionality changed yet, mostly because this code
appears to be near-dead. The behavior of this lowering routine did
change though. This code being mostly dead and untestable will change
with my next commit which will also point some new tests at it.
[x86] Add the dispatch skeleton to the new vector shuffle lowering for
AVX-512.
There is no interesting logic yet. Everything ends up eventually
delegating to the generic code to split the vector and shuffle the
halves. Interestingly, that logic does a significantly better job of
lowering all of these types than the generic vector expansion code does.
Mostly, it lets most of the cases fall back to nice AVX2 code rather
than all the way back to SSE code paths.
Step 2 of basic AVX-512 support in the new vector shuffle lowering. Next
up will be to incrementally add direct support for the basic instruction
set to each type (adding tests first).
[x86] Teach the new vector shuffle lowering to fall back on AVX-512
vectors.
Someone will need to build the AVX512 lowering, which should follow
AVX1 and AVX2 *very* closely for AVX512F and AVX512BW resp. I've added
a dummy test which is a port of the v8f32 and v8i32 tests from AVX and
AVX2 to v8f64 and v8i64 tests for AVX512F and AVX512BW. Hopefully this
is enough information for someone to implement proper lowering here. If
not, I'll be happy to help, but right now the AVX-512 support isn't
a priority for me.
[x86] Fix the new vector shuffle lowering's use of VSELECT for AVX2
lowerings.
This was hopelessly broken. First, the x86 backend wants '-1' to be the
element value representing true in a boolean vector, and second the
operand order for VSELECT is backwards from the actual x86 instructions.
To make matters worse, the backend is just using '-1' as the true value
to get the high bit to be set. It doesn't actually symbolically map the
'-1' to anything. But on x86 this isn't quite how it works: there *only*
the high bit is relevant. As a consequence weird non-'-1' values like
0x80 actually "work" once you flip the operands to be backwards.
Anyways, thanks to Hal for helping me sort out what these *should* be.
[x86] Fix a really silly bug that I introduced fixing another bug in the
new vector shuffle target DAG combines -- it helps to actually test for
the value you want rather than just using an integer in a boolean
context.
Have I mentioned that I loathe implicit conversions recently? :: sigh ::
[x86] Fix yet another bug in the new vector shuffle lowering's handling
of widening masks.
We can't widen a zeroing mask unless both elements that would be merged
are either zeroed or undef. This is the only way to widen a mask if it
has a zeroed element.
Also clean up the code here by ordering the checks in a more logical way
and by using the symoblic values for undef and zero. I'm actually torn
on using the symbolic values because the existing code is littered with
the assumption that -1 is undef, and moreover that entries '< 0' are the
special entries. While that works with the values given to these
constants, using the symbolic constants actually makes it a bit more
opaque why this is the case.
Fix llvm::huge_valf multiple initializations with Visual C++.
llvm::huge_valf is defined in a header file, so it is initialized
multiple times in every compiled unit upon program startup.
With non-VC compilers huge_valf is set to a HUGE_VALF which the
compiler can probably optimize out.
With VC numeric_limits<float>::infinity() does not return a number
but a runtime structure member which therotically may change
between calls so the compiler does not optimize out the
initialization and it happens many times. It can be easily seen by
placing a breakpoint on the initialization line.
This patch moves llvm::huge_valf initialization to a source file
instead of the header.
[x86] Fix yet another issue with widening vector shuffle elements.
I spotted this by inspection when debugging something else, so I have no
test case what-so-ever, and am not even sure it is possible to
realistically trigger the bug. But this is what was intended here.
[x86] Fix terrible bugs everywhere in the new vector shuffle lowering
and in the target shuffle combining when trying to widen vector
elements.
Previously only one of these was correct, and we didn't correctly
propagate zeroing target shuffle masks (which have a different sentinel
value from undef in non- target shuffle masks now). This isn't just
a missed optimization, this caused us to drop zeroing shuffles on the
floor and miscompile code. The added test case is one example of that.
There are other fixes to the test suite as a consequence of this as well
as restoring the undef elements in some of the masks that were lost when
I brought sanity to the actual *value* of the undef and zero sentinels.
I've also just cleaned up some of the PSHUFD and PSHUFLW and PSHUFHW
combining code, but that code really needs to go. It was a nice initial
attempt, but it isn't very principled and the recursive shuffle combiner
is much more powerful.
[x86] Flip the sentinel values used in the target shuffle mask decoding
to significantly more sane sentinels. Notably, everywhere else in the
backend's representation of shuffles uses '-1' to represent undef. The
target shuffle masks really shouldn't diverge from that, especially as
in a few places they are manipulated by shared code.
This causes us to lose some undef lanes in various test masks. I want to
get these back, but technically it isn't invalid and there are a *lot*
of bugs here so I want to try to establish a saner baseline for fixing
some of the bugs by aligning the specific senitnel values used.
Refactor reciprocal and reciprocal square root estimate into target-independent functions (part 2).
This is purely refactoring. No functional changes intended. PowerPC is the only target
that is currently using this interface.
The ultimate goal is to allow targets other than PowerPC (certainly X86 and Aarch64) to turn this:
z = y / sqrt(x)
into:
z = y * rsqrte(x)
And:
z = y / x
into:
z = y * rcpe(x)
using whatever HW magic they can use. See http://llvm.org/bugs/show_bug.cgi?id=20900 .
There is one hook in TargetLowering to get the target-specific opcode for an estimate instruction
along with the number of refinement steps needed to make the estimate usable.
David Majnemer [Fri, 26 Sep 2014 22:32:16 +0000 (22:32 +0000)]
Object: BSS/virtual sections don't have contents
Users of getSectionContents shouldn't try to pass in BSS or virtual
sections. In all instances, this is a bug in the code calling this
routine.
N.B. Some COFF implementations (like CL) will mark their BSS sections as
taking space on disk. This would confuse COFFObjectFile into thinking
the section is larger than the file.
Kevin Enderby [Fri, 26 Sep 2014 22:20:44 +0000 (22:20 +0000)]
Update llvm-objdump’s Mach-O symbolizer code to print the name of symbol stubs.
So in fully linked images when a call is made through a stub it now gets a
comment like the following in the disassembly:
callq 0x100000f6c ## symbol stub for: _printf
indicating the call is to a symbol stub and which symbol it is for. This is
done for branch reference types and seeing if the branch target is in a stub
section and if so using the indirect symbol table entry for that stub and
using that symbol table entries symbol name.
Richard Smith [Fri, 26 Sep 2014 21:53:12 +0000 (21:53 +0000)]
Remove definition of LLVM_VERSION_INFO; this macro is not used by any of the
files in this directory. If it should be defined anywhere, it should be defined
when building lib/LTO/LTOCodeGenerator.cpp, but we've not had it defined there
for quite some time, so that doesn't really seem to be very important. (It also
would slow down the modules build by creating extra module variants.)
Richard Smith [Fri, 26 Sep 2014 21:35:48 +0000 (21:35 +0000)]
Fix CMake warning CMP0054: don't quote a variable name that is intended to be
expanded; future versions of cmake may not expand the variable in this case.
[x86] Fix a moderately terrifying bug in the new 128-bit shuffle logic
that managed to elude all of my fuzz testing historically. =/
Something changed to allow this code path to actually be exercised and
it was doing bad things. It is especially heavily exercised by the
patterns that emerge when doing AVX shuffles that end up lowered through
the 128-bit code path.
Matt Arsenault [Fri, 26 Sep 2014 17:55:03 +0000 (17:55 +0000)]
R600/SI Allow same SGPR to be used for multiple operands
Instead of moving the first SGPR that is different than the first,
legalize the operand that requires the fewest moves if one
SGPR is used for multiple operands.
This saves extra moves and is also required for some instructions
which require that the same operand be used for multiple operands.
Matt Arsenault [Fri, 26 Sep 2014 17:54:59 +0000 (17:54 +0000)]
R600/SI: Partially move operand legalization to post-isel hook.
Disable the SGPR usage restriction parts of the DAG legalizeOperands.
It now should only be doing immediate folding until it can be replaced
later. The real legalization work is now done by the other
SIInstrInfo::legalizeOperands
Matt Arsenault [Fri, 26 Sep 2014 17:54:54 +0000 (17:54 +0000)]
R600/SI: Implement findCommutedOpIndices
The base implementation of commuteInstruction is used
in some cases, but it turns out this has been broken for a
long time since modifiers were inserted between the real operands.
The base implementation of commuteInstruction also fails on immediates,
which also needs to be fixed.
Matt Arsenault [Fri, 26 Sep 2014 17:54:52 +0000 (17:54 +0000)]
R600/SI: Don't move operands that are required to be SGPRs
e.g. v_cndmask_b32 requires the condition operand be an SGPR.
If one of the source operands were an SGPR, that would be considered
the one SGPR use and the condition operand would be illegally moved.
Matt Arsenault [Fri, 26 Sep 2014 17:54:46 +0000 (17:54 +0000)]
R600/SI: Don't assert on exotic operand types
This needs a test, but I'm not sure if it is currently possible and
I originally hit it due to a bug. Right now the only global address
operands have no reason to be VALU instructions, although it
theoretically could be a problem.
Matt Arsenault [Fri, 26 Sep 2014 17:54:43 +0000 (17:54 +0000)]
R600/SI: Fix using wrong operand indices when commuting
No test since the current SIISelLowering::legalizeOperands
effectively hides this, and the general uses seem to only fire
on SALU instructions which don't have modifiers between
the operands.
When trying to use legalizeOperands immediately after
instruction selection, it now sees a lot more patterns
it did not see before which break on this.
Matt Arsenault [Fri, 26 Sep 2014 17:54:38 +0000 (17:54 +0000)]
R600/SI: Remove apparently dead code in legalizeOperands
No tests hit this, and I don't see any way a GlobalAddress
node would survive beyond lowering on SI. It it would, the
move should probably be inserted by selection.
David Peixotto [Fri, 26 Sep 2014 17:48:40 +0000 (17:48 +0000)]
Ignore annotation function calls in cost computation
The annotation instructions are dropped during codegen and have no
impact on size. In some cases, the annotations were preventing the
unroller from unrolling a loop because the annotation calls were
pushing the cost over the unrolling threshold.
[x86] In the new vector shuffle lowering, when trying to do another
layer of tie-breaking sorting, it really helps to check that you're in
a tie first. =] Otherwise the whole thing cycles infinitely. Test case
added, another one found through fuzz testing.
[x86] Fix a large collection of bugs that crept in as I fleshed out the
AVX support.
New test cases included. Note that none of the existing test cases
covered these buggy code paths. =/ Also, it is clear from this that
SHUFPS and SHUFPD are the most bug prone shuffle instructions in x86. =[
These were all detected by fuzz-testing. (I <3 fuzz testing.)
Elide repeated register operand in Thumb1 instructions
This patch makes the ARM backend transform 3 operand instructions such as
'adds/subs' to the 2 operand version of the same instruction if the first
two register operands are the same.
Example: 'adds r0, r0, #1' will is transformed to 'adds r0, #1'.
Currently for some instructions such as 'adds' if you try to assemble
'adds r0, r0, #8' for thumb v6m the assembler would throw an error message
because the immediate cannot be encoded using 3 bits.
The backend should be smart enough to transform the instruction to
'adds r0, #8', which allows for larger immediate constants.
The SSE rsqrt instruction (a fast reciprocal square root estimate) was
grouped in the same scheduling IIC_SSE_SQRT* class as the accurate (but very
slow) SSE sqrt instruction. For code which uses rsqrt (possibly with
newton-raphson iterations) this poor scheduling was affecting performances.
This patch splits off the rsqrt instruction from the sqrt instruction scheduling
classes and creates new IIC_SSE_RSQER* classes with latency values based on
Agner's table.
Store TypeUnits in a SmallVector<DWARFUnitSection> instead of a single DWARFUnitSection.
Summary:
There will be multiple TypeUnits in an unlinked object that will be extracted
from different sections. Now that we have DWARFUnitSection that is supposed
to represent an input section, we need a DWARFUnitSection<TypeUnit> per
input .debug_types section.
Once this is done, the interface is homogenous and we can move the Section
parsing code into DWARFUnitSection.
Daniel Sanders [Fri, 26 Sep 2014 10:06:12 +0000 (10:06 +0000)]
[mips] Generalize the handling of f128 return values to support f128 arguments.
Summary:
This will allow us to handle f128 arguments without duplicating code from
CCState::AnalyzeFormalArguments() or CCState::AnalyzeCallOperands().
Eric Christopher [Fri, 26 Sep 2014 01:44:08 +0000 (01:44 +0000)]
Add the first backend support for on demand subtarget creation
based on the Function. This is currently used to implement
mips16 support in the mips backend via the existing module
pass resetting the subtarget.
Things to note:
a) This involved running resetTargetOptions before creating a
new subtarget so that code generation options like soft-float
could be recognized when creating the new subtarget. This is
to deal with initialization code in isel lowering that only
paid attention to the initial value.
b) Many of the existing testcases weren't using the soft-float
feature correctly. I've corrected these based on the check
values assuming that was the desired behavior.
c) The mips port now pays attention to the target-cpu and
target-features strings when generating code for a particular
function. I've removed these from one function where the
requested cpu and features didn't match the check lines in
the testcase.
Eric Christopher [Fri, 26 Sep 2014 01:44:05 +0000 (01:44 +0000)]
Add a FIXME to TargetMachine to remove the function specific
code generation options from TargetMachine. This will depend
upon Function + TargetSubtargetInfo based code generation at
which point resetTargetOptions and this code can be removed.
Adam Nemet [Thu, 25 Sep 2014 23:48:49 +0000 (23:48 +0000)]
[AVX512] Pull pattern for subvector extract into the instruction definition
No functional change.
I initially thought that pulling the Pat<> into the instruction pattern was
not possible because it was doing a transform on the index in order to convert
it from a per-element (extract_subvector) index into a per-chunk (vextract*x4)
index.
Turns out this also works inside the pattern because the vextract_extract
PatFrag has an OperandTransform EXTRACT_get_vextract{128,256}_imm, so the
index in $idx goes through the same conversion.
The existing test CodeGen/X86/avx512-insert-extract.ll extended in the
previous commit provides coverage for this change.
Adam Nemet [Thu, 25 Sep 2014 23:48:45 +0000 (23:48 +0000)]
[AVX512] Refactor subvector extracts
No functional change.
These are now implemented as two levels of multiclasses heavily relying on the
new X86VectorVTInfo class. The multiclass at the first level that is called
with float or int provides the 128 or 256 bit subvector extracts. The second
level provides the register and memory variants and some more Pat<>s.
I've compared the td.expanded files before and after. One change is that
ExeDomain for 64x4 is SSEPackedDouble now. I think this is correct, i.e. a
bugfix.
(BTW, this is the change that was blocked on the recent tablegen fix. The
class-instance values X86VectorVTInfo inside vextract_for_type weren't
properly evaluated.)