* changes:
quantize: ignore skip_block in arm
quantize: ignore skip_block in x86
quantize fp: ignore skip_block in arm
quantize fp: ignore skip_block in x86
Johann [Wed, 16 Aug 2017 20:34:14 +0000 (13:34 -0700)]
Remove skip_block from quantize
This condition is handled before this code is reached. The ssse3 version
of the function has always crashed when attempting to handle the
skip_block condition.
Add assert() and comments regarding the usage of skip_block.
Removing the parameter is a fairly involved process so leave it be for
the moment.
paulwilkins [Wed, 16 Aug 2017 12:34:49 +0000 (13:34 +0100)]
Prevent parameters that can cause invalid ARF groups.
Having a very low "lag_in_frames" value could cause the encoder to create
incorrect / corrupt ARF groups including displayed frames that update the
ARF buffer and false overlay frames that are coded at low rate but are not
actually overlays of a real ARF frame.
This is linked to a reported unit test "slow down" where the chosen parameters
(lag of 3 frames) gave rise to such "broken" ARF group(s).
paulwilkins [Wed, 16 Aug 2017 13:07:24 +0000 (14:07 +0100)]
Fix corrupt arf groups due to low "lag_in_frames"
Having a very small value for "lag_in_frames" can result in
corrupt arf groups including displayed frames that update
the arf buffer and fake overlay frames that are not in fact
overlays of real arfs but are nevertheless starved of bits.
Leaving lag_in_frames at the default of 25 for these 5 frame two
pass VBR tests should now give rise to a valid ARF coding pattern
as follows:- K(ey), A(rf), N(ormal), N, N, O(verlay).
This change is part of a response to BUG=webm:1454 where broken
arf groups interacted badly with a change that corrects for large rate
misses. However, it may still in some cases increase encode time by
virtue of the fact that the unit test now codes a correct coding pattern
with "hidden" ARF frames.
paulwilkins [Mon, 14 Aug 2017 15:11:34 +0000 (16:11 +0100)]
Fix for encoder slowdown (for speeds >= 3)
Some clips in nightly unit test exhibiting significant encoder slowdown which
appears to bisect to Change-Id: I692311a709ccdb6003e705103de9d05b59bf840a.
The above change allowed for emergency iterations of the recode loop and
adjustment of the Q range if there is a large rate miss.
This patch disables the above adaptation for cases of cpu_speed >= 3 or more
specifically where cpi->sf.recode_loop >= ALLOW_RECODE_KFARFGF.
For speeds >= 3 the code does not currently run a dummy bit pack operation
inside the recode loop. Without this dummy pack operation there is no up to
date estimate of the current frame's size to use as a basis for assessing the
requirement for a recode. In practice it was using the previous frames size (or 0
for the first frame) which could cause odd behavior.
If we require the emergency rate correction added in Change-Id: I6923.. for
the higher speed settings it will be necessary to enable the dummy pack
which will in turn hurt encode speed.
Jerome Jiang [Mon, 14 Aug 2017 18:55:42 +0000 (11:55 -0700)]
vp9 svc: Fix the stats output when sl = 1.
Actual frame size and bitrate is all 0 when using SVC sample encoder
with sl = 1 because the stats are set in parse_superframe_index which
will not caculate properly when sl = 1 since there is no superframe.
paulwilkins [Tue, 8 Aug 2017 11:01:46 +0000 (12:01 +0100)]
Patch relating to Issue 1456.
Testing of 4k videos encoded with a fixed arbitrary chunking interval
uncovered a bug where by if a chunk ends 1 frame before a real scene cut,
the next chunk may be encoded with two consecutive key frames at the start
with the first being assigned 0 bits.
This fix insures that where there is a key frame group of length 1 it is
at least assigned 1 frames worth of bits not 0.
See also patch Change-Id: I692311a709ccdb6003e705103de9d05b59bf840a
which by virtue of allowing fast adaptation of Q made this bug more visible.
Johann [Tue, 8 Aug 2017 21:05:16 +0000 (14:05 -0700)]
neon: vpx_quantize_b_32x32
With skip block the neon is about twice as fast as C.
The neon has no shortcut for coeff < zbin so it always takes the
same amount of time. Even if the C can take the shortcut, it is over
twice as fast in neon. If it can't, that gap increases to over 10x.
Marco [Tue, 8 Aug 2017 17:34:47 +0000 (10:34 -0700)]
vp9: Partition logic adjustment for speed 6 feature.
When adapt_partition_source_sad is enabled (currently only at
speed 6 for resoln <= 360p): use lower subsize (8x8 instead of 16x16)
for nonrd_select_partition on 32X32 blocks.
And force avoiding rectangular partition checks in
nonrd_pick_partition for speed >= 6.
Small increase ~0.5 in metrics for speed 6 on rtc_derf,
no change in speed.
Yunqing Wang [Wed, 2 Aug 2017 22:47:09 +0000 (15:47 -0700)]
Force the bit exactness in the first pass
Originally, for the purpose of keeping a fast first pass, the first-pass
stats between row_mt_mode = 0 and row_mt_mode = 1 are not bit exact, but
that difference is very small that doesn't cause a mismatch between the
final bitstreams. However, if the encoder changes, this minor difference
may cause a mismatch. Thus, this patch always forces the first pass to
be bit exact.
Marco [Fri, 30 Jun 2017 15:51:31 +0000 (08:51 -0700)]
vp8: Drop due to overshoot for non-screen content.
For 1 pass CBR mode:
Apply the logic for dropping (and re-adjusting rate control)
due to large overshoot to the case of non-screen content when
drop_frames_allowed is enabled.
For the non-screen content case: add additional condition that
rate correction factor is close to minimum state, and flag to
constrain the frequency of the dropping.
Also handle the case of temporal layers and multi-res encoding.
Add some flags/counters to the layer context for temporal layers.
For multi-res: drop due to overshoot is checked on lowest stream,
and if overshoot is detected we force drops on all upper streams
for that frame.
This feature is to avoid large frame sizes on big content
changes following low content period.
No change in behavior for screen_content_mode = 2.