[PowerPC] Cannonicalize applicable vector shift immediates as swaps
This patch corresponds to review:
http://reviews.llvm.org/D21358
Vector shifts that have the same semantics as a vector swap are cannonicalized
as such to provide additional opportunities for swap removal optimization to
remove unnecessary swaps.
Added support for:
1. Multi dimension array.
2. Array of structure type, which previously was declared incompletely.
3. Dynamic size array.
4. Array where element type is a typedef, volatile or constant (this should resolve PR28311).
Summary:
Previously, constant index insertelements would be turned into SI_INDIRECT_DST,
which is bound to prevent some optimization opportunities. Worse, it mislead
the heuristic that decides whether immediates should be lowered to S_MOV_B32
or V_MOV_B32 in a way that resulted in unnecessary v_readfirstlanes.
Avoid implicit conversions from MachineInstrBundleIterator to
MachineInstr*, mainly by preferring MachineInstr& over MachineInstr* and
using range-based for loops.
Ivan Krasin [Tue, 12 Jul 2016 02:38:37 +0000 (02:38 +0000)]
Print remarks from WholeProgramDevirt pass for each call site.
Summary:
It's useful to have some visibility about which call sites are devirtualized,
especially for debug purposes. Another use case is a regression test on the
application side (like, Chromium).
Avoid implicit iterator conversions from MachineInstrBundleIterator to
MachineInstr* in the Hexagon backend, mostly by preferring MachineInstr&
over MachineInstr* and switching to range-based for loops.
There's a long tail of API cleanup here, but I'm planning to leave the
rest to the Hexagon maintainers. HexagonInstrInfo defines many of its
own predicates, and most of them still take MachineInstr*. Some of
those actually check for nullptr, so I didn't feel comfortable changing
them to MachineInstr& en masse.
Avoid implicit conversions from MachineInstrBundleIterator to
MachineInstr* in the Mips backend, mainly by preferring MachineInstr&
over MachineInstr* when a pointer isn't nullable and using range-based
for loops.
Avoid implicit conversions from MachineInstrBundleIterator to
MachineInstr* in the SystemZ backend, mainly by preferring MachineInstr&
over MachineInstr* and using range-based for loops.
Mehdi Amini [Mon, 11 Jul 2016 23:10:18 +0000 (23:10 +0000)]
Add a libLTO API to query a memory buffer and check if it contains ObjC categories
The linker supports a feature to force load an object from a static
archive if it defines an Objective-C category.
This API supports this feature by looking at every section in the
module to find if a category is defined in the module.
This patch simplifies the graph builder by encoding nodes as {Value,
Dereference Level} pairs. This lets us kill edge types, and allows us to
get rid of hacks in StratifiedSets (like addAttrsBelow/...). This
simplification also allows us to remove InstantiatedRelations and
InstantiatedAttrs.
Summary:
Aiming to correct the ordering of loads/stores. This patch changes the
insert point for loads to the position of the first load.
It updates the ordering method for loads to insert before, rather than after.
Before this patch the following sequence:
"load a[1], store a[1], store a[0], load a[2]"
Would incorrectly vectorize to "store a[0,1], load a[1,2]".
The correctness check was assuming the insertion point for loads is at
the position of the first load, when in practice it was at the last
load. An alternative fix would have been to invert the correctness check.
The current fix changes insert position but also requires reordering of
instructions before the vectorized load.
Tim Northover [Mon, 11 Jul 2016 22:29:37 +0000 (22:29 +0000)]
ARM: validate immediate branch targets in AsmParser.
Immediate branch targets aren't commonly used, but if they are we should make
sure they can actually be encoded. This means they must be divisible by 2 when
targeting Thumb mode, and by 4 when targeting ARM mode.
Also do a little naming cleanup while I was changing everything around anyway.
AMDGPU: Treat texture gather instructions more like other MIMG instructions
Summary:
Setting MIMG to 0 has a bunch of unexpected side effects, including that
isVMEM returns false which leads to incorrect treatment in the hazard
recognizer. The reason I noticed it is that it also leads to incorrect
treatment in VGPR-to-SGPR copies, which is one cause of the referenced bug.
The only reason why MIMG was set to 0 is to signal the special handling of
dmasks, but that can be checked differently.
[pdb] Add a pdb2yaml option to not dump file headers.
This will be useful once we start adding the ability to dump type
records and symbol records, since it will allow us to generate
mergeable information instead of information that specifies an
entire file.
Summary:
The main bug fix here is using the 32-bit encoding of V_ADD_I32 in
materializeFrameBaseRegister and resolveFrameIndex, so that arbitrary
immediates work.
The second part is that we may now require the SegmentWaveByteOffset
even when there are initially no stack objects and VGPR spilling isn't
enabled, for stack slots that are allocated later. This means that some
bits become effectively dead and can be cleaned up.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96602 Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewers: arsenm, tstellarAMD
Blocks to be tail-merged may share more than one successor. Correct the
comment to state that they share a specific successor, SuccBB, rather
than a single successor, which is not true.
This bug (llvm.org/PR28124) was introduced by r237977, which refactored
the tail call sequence to be generated in two passes instead of one.
Unfortunately, the stack adjustment produced by the first pass was not
recognized by X86FrameLowering::mergeSPUpdates() in all cases, causing
code such as the following, which clobbers the return address, to be
generated:
Add TLI.allowsMisalignedMemoryAccesses to LoadStoreVectorizer
Summary: Extend TTI to access TLI.allowsMisalignedMemoryAccesses(). Check condition when vectorizing load and store chains.
Add additional parameters: AddressSpace, Alignment, Fast.
It is an optimization pass, and should not run at -O0. Especially since Fast RA
will not do the required register coalescing anyway, so it's a loss even from
the optimization standpoint.
This also works around (but doesn't quite fix) PR28489.
[SystemZ] Recognize Load On Condition Immediate (LOCHI/LOGHI) opportunities
Summary: Add support for the z13 instructions LOCHI and LOCGHI which
conditionally load immediate values. Add target instruction info hooks so
that if conversion will allow predication of LHI/LGHI.
Davide Italiano [Mon, 11 Jul 2016 18:10:06 +0000 (18:10 +0000)]
[PM/IPO] Port LowerTypeTests to the new PassManager.
There's a little bit of churn in this patch because the initialization
mechanism is now shared between the old and the new PM. Other than
that, it's just a pretty mechanical translation.
Fix the assertion failure caused by http://reviews.llvm.org/D22118
Summary: http://reviews.llvm.org/D22118 uses metadata to store the call count, which makes it possible to have branch weight to have only one elements. Also fix the assertion failure in inliner when checking the instruction type to include "invoke" instruction.
Implement callsite-hotness based inline cost for Sample-based PGO
Summary:
For sample-based PGO, using BFI to calculate callsite count is sometime not accurate. This is because with sampling based approach, if a callsite resides in a hot loop deeply nested in a bunch of cold branches, the callsite's BFI frequency would be inaccurately calculated due to lack of samples in the cold branch.
E.g.
if (A1 && A2 && A3 && ..... && A10) {
for (i=0; i < 100000000; i++) {
callsite();
}
}
Assume that A1 to A100 are all 100% taken, and callsite has 1000 samples and thus is considerred hot. Because the loop's trip count is huge, it's normal that all branches outside the loop has no sample at all. As a result, we can only use static branch probability to derive the the frequency of the loop header. Assuming that static heuristic thinks each branch is 50% taken, then the count calculated from BFI will be 1/(2^10) of the actual value.
In order to get more accurate callsite count, we directly annotate the weight on the call instruction, and directly use it when checking callsite hotness.
Note that this mechanism can also be shared by instrumentation based callsite hotness analysis. The side benefit is that it breaks the dependency from Inliner to BFI as call count is embedded in the IR.
Tune the weight propagation algorithm for sample profile.
Summary: Handle the case when there is only one incoming/outgoing edge for a visited basic block: use the block weight to adjust edge weight even when the edge has been visited before. This can help reduce inaccuracies introduced by incorrect basic block profile, as shown in the updated unittest.
AliasAnalysis: unify getModRefInfo(I, CS) semantics with other overloads
This subtle change to getModRefInfo(Instruction, ImmutableCallSite) is to
ensure that the semantics are equal to that of getModRefInfo(CS1, CS2) when
the Instruction is a call-site.
This is now more in line with getModRefInfo generally: it returns Mod when
I modifies a memory location that is accessed (read or written) by CS and
Ref when I reads a memory location that is written by CS.
From a grep of the code, the only uses of this particular getModRefInfo
overload are in MemorySSA and MemCpyOptimizer, and they only care about
where the result is MR_NoModRef or not. Therefore, this change should have
no visible effect.
Simon Pilgrim [Mon, 11 Jul 2016 12:49:35 +0000 (12:49 +0000)]
[X86][SSE] Generalise target shuffle combine of shuffles using variable masks
At present the only shuffle with a variable mask we recognise is PSHUFB, which influences if its worth the cost of mask creation/loading of a combined target shuffle with a variable mask. This change sets up the infrastructure to support other shuffles in the future but has no effect yet.
Hal Finkel [Mon, 11 Jul 2016 01:32:20 +0000 (01:32 +0000)]
BasicAA should look through functions with returned arguments
Motivated by the work on the llvm.noalias intrinsic, teach BasicAA to look
through returned-argument functions when answering queries. This is essential
so that we don't loose all other AA information when supplementing with
llvm.noalias.
Hal Finkel [Sun, 10 Jul 2016 23:01:32 +0000 (23:01 +0000)]
Add getReturnedArgOperand to Call/InvokeInst, CallSite
In order to make the optimizer smarter about using the 'returned' argument
attribute (generally, but motivated by my llvm.noalias intrinsic work), add a
utility function to Call/InvokeInst, and CallSite, to make it easy to get the
returned call argument (when one exists).
P.S. There is already an unfortunate amount of code duplication between
CallInst and InvokeInst, and this adds to it. We should probably clean that up
separately.
Simon Pilgrim [Sun, 10 Jul 2016 22:26:05 +0000 (22:26 +0000)]
[X86][SSE] Relax type assertions for matchVectorShuffleAsInsertPS
Calls to matchVectorShuffleAsInsertPS only need to ensure the inputs are 128-bit vectors. Only lowerVectorShuffleAsInsertPS needs to ensure that they are v4f32.
Hal Finkel [Sun, 10 Jul 2016 22:02:55 +0000 (22:02 +0000)]
Let FuncAttrs infer the 'returned' argument attribute
A function can have one argument with the 'returned' attribute, indicating that
the associated argument is always the return value of the function. Add
FuncAttrs inference logic.
Hal Finkel [Sun, 10 Jul 2016 21:52:39 +0000 (21:52 +0000)]
Update the LangRef description of the 'returned' attribute
The description of the 'returned' attribute says that it is only used when
code-generating the caller. I'd like to make the optimizer smarter about
looking through functions with returned arguments (generally, but motivated by
my llvm.noalias work). As David pointed out in the review of D22202, the
LangRef should be updated to make its expanded uses clearer.
This adds a new SystemZ-specific intrinsic, llvm.s390.tdc.f(32|64|128),
which maps straight to the test data class instructions. A new IR pass
is added to recognize instructions that can be converted to TDC and
perform the necessary replacements.
Benjamin Kramer [Sun, 10 Jul 2016 10:17:36 +0000 (10:17 +0000)]
[codeview] Drop unused private inheritance.
There is no polymorphism here, and StreamRef already contains a
StreamInterface pointer. Dropping the base class makes StreamRef more
transparent to the compiler, for example it can find unused variables.
David Majnemer [Sun, 10 Jul 2016 05:32:05 +0000 (05:32 +0000)]
[pdb] Sanity check the stream map
Some abstractions in LLVM "know" that they are reading in-bounds,
FixedStreamArray, and provide a simple result. This breaks down if the
stream map is bogus.
[cmake] Change lli-child-target to use add_llvm_utility instead of add_llvm_executable.
We are currently using add_llvm_utility for executable targets that:
1. Are built by default.
2. Used for testing.
3. Are not installed by default.
Originally, lli-child-target used add_llvm_tool instead of add_llvm_executable
directly. This was changed so that lli-child-target would not be installed. This
was good since this is only used for testing and should never be installed for
users. This also had the unfortunate side effect that one can never turn off the
building of lli-child-target by default, a regression for projects that by
default do not want to compile any LLVM tools beyond tablegen/llvm-config.
This patch changes lli-child-target to use add_llvm_utility. This makes sense
since:
1. lli-child-target matches the semantics of executables created with
add_llvm_utility.
2. We fix the regression since now one can use the flag LLVM_BUILD_UTILS to
eliminate default compilation.