PatR [Fri, 22 Feb 2019 20:54:39 +0000 (12:54 -0800)]
more bz 1604 - re-do vs autoquiver
Take another crack at describing yesterday's do-again fix. Having
'autoquiver' enabled wasn't necessary to encounter the problem.
Also, 'in_doagain' is an int rather than a boolean.
PatR [Fri, 22 Feb 2019 01:53:19 +0000 (17:53 -0800)]
fix #H8237 - corpse on an invalid trap
It's possible to get a rolling boulder trap which doesn't have any
boulder. That isn't invalid, but if/when it happens on a shallow
level it shouldn't be covered by the corpse of a fake adventurer
since such a trap won't kill anyone.
PatR [Thu, 21 Feb 2019 21:28:18 +0000 (13:28 -0800)]
fix bz 1604 - re-do vs autoquiver
One-line fix is much shorter than attempting to describe the problem.
^A could misuse previous input if 'f'<direction> needed to fill the
quiver and there was nothing suitable, so that the sequence became
'f'<what to throw>. If previous <direction> was an inventory letter
that was occupied, and the item it that slot wasn't already worn in
some other slot, it would be put in quiver slot. Then player would
be asked for direction rather than immediately throwing it since the
what-to-throw prompt had just used up the last of the ^A queue.
PatR [Wed, 20 Feb 2019 02:25:02 +0000 (18:25 -0800)]
DECgraphics vs eight_bit_tty
The fuzzer likes to set options randomly; the combination of
DECgraphics symbol set (on a display capable of rendering it) plus
eight_bit_tty produces a bizarre map display. Make DECgraphics
override eight_bit_tty rather than the other way around.
PatR [Mon, 18 Feb 2019 23:34:09 +0000 (15:34 -0800)]
OSX has /dev/random
We aren't defining BSD for OSX but we probably should be. This doesn't
go that far, just changes a couple of __APPLE__ for MACOSX (set up in
config1.h) and defines DEV_RANDOM as "/dev/random".
PatR [Mon, 18 Feb 2019 21:24:58 +0000 (13:24 -0800)]
poly'd hero movement
Noticed while fixing the 'monster intrinsics from worn gear' bug(s):
set_uasmon() calls set_mon_data(&youmonst,...) which updates movement
when the monster polymorphs into something slower, then it did the
same thing to youmonst.movement itself, hitting the hero with a double
dose of reduction for any movement points not yet spent on current
turn. Remove the set_uasmon() side of that, and change set_mon_data()
side to add a redundant non-zero test to prevent static analysis from
warning that it might be dividing by 0.
PatR [Mon, 18 Feb 2019 21:17:14 +0000 (13:17 -0800)]
fix #H8215 - monster intrinsics from worn gear
Fixes #177
The monst struct has 'mintrinsics' field which attempts to handle
both mon->data->mresists and extrinsics supplied by worn armor, but
polymorph/shape-change was clobbering the extrinsics side of things.
Potentially fixing that by changing newcham() to use set_mon_data(...,1)
instead of (...,0) solved that but exposed two other bugs. Intrinsics
from the old form carried over to the new form along with extrinsics
from worn armor, and update_mon_intrinsics() for armor being destroyed
or dropped only worked as intended if the armor->owornmask was cleared
beforehand--some places were clearing it after, so extrinsics from worn
gear could persist even after that gear was gone.
So, fixing the set_mon_data() call in newcham() was a no go. This
fixes update_mon_intrinsics() and adopts the suggested code from
github pull request #177 to have mon->mintrinsics only handle worn
gear instead of trying to overload innate intrinsics with that. This
is a superset of that; the flag argument to set_mon_data() is gone
and mon->mintrinsics has been renamed mon->mextrinsics. (The routine
update_mon_intrinsics() ought to be renamed too, but I didn't do that.)
PatR [Sun, 17 Feb 2019 23:00:43 +0000 (15:00 -0800)]
extended #version windowing options
When makedefs generates dat/options for #version, enhance the
formatting of the 'supported windowing systems' section with more
thorough word fill and also emphasize the actual window system names
so that user can tell what value to give to OPTIONS=window_system:%s
when picking one of them. Before and after
Supported windowing systems:
traditional tty-based graphics,
terminal-based graphics using curses libraries, and X11
with a default of tty.
Supported windowing systems:
"tty" (traditional text with optional line-drawing), "curses"
(terminal-based graphics), and "X11", with a default of "tty".
nhmall [Sat, 16 Feb 2019 19:15:35 +0000 (14:15 -0500)]
NetHack Windows curses port build with Jan 2019 PDCurses update
Clear up some NetHack warnings with updated PDCurses by using
-DCHTYPE_32
..\win\curses\cursinvt.c(98): warning C4244: 'function': conversion from 'attr_t' to 'int', possible loss of data
..\win\curses\cursinvt.c(101): warning C4244: 'function': conversion from 'attr_t' to 'int', possible loss of data
..\win\curses\cursinvt.c(105): warning C4244: 'function': conversion from 'attr_t' to 'int', possible loss of data
PatR [Tue, 12 Feb 2019 23:40:05 +0000 (15:40 -0800)]
fix #H8183 - leather jacket doesn't show AC
Leather jacket doesn't take multiple turns to wear, so wearing it
wasn't calling Armor_on() and recently moved 'uarm->known = 1' didn't
get executed. Not reported yet but had the same issue: fedora and
dented pot wouldn't call Helmet_on().
PatR [Mon, 11 Feb 2019 21:39:34 +0000 (13:39 -0800)]
more #H8167 - late messages
Do late message suppression in a different fashion. Also, there are
more messages than shk taking hero's possessions and guard taking
hero's gold that need to be suppressed if regular message delivery
is no longer possible: "do not pass Go", "you arise from the grave
as a foo", "the corridor disappears", "you are encased in the rock".
Those last two are from vault handling but take place in a convoluted
manner: paygd -> mongone -> grddead -> clear_fcorr.
PatR [Mon, 11 Feb 2019 01:45:26 +0000 (17:45 -0800)]
fix #H8167 - shopkeeper message after ending game
Closing nethack's window sets 'program_state.stopprint' to inhibit
disclosure interaction, but shopkeeper claiming hero's stuff or vault
guard claiming hero's gold didn't honor that and just issued normal
pline messages. For win32, they got delivered in a popup even though
nethack's window had gone away.
Make those two end-of-game situations honor 'program_state.stopprint'.
[Fix not tested on win32...]
PatR [Sun, 10 Feb 2019 00:07:18 +0000 (16:07 -0800)]
fix #H8124 - interrupted donning gives player info
about the armor. Wearing armor sets obj->known, making its enchantment
be shown when it gets formatted, because the AC value on the status line
lets the player deduce what that is. It was being set at the beginning
of the wear operation. If the armor got stolen before it became fully
worn, the enchantment was still shown. Defer that until the end of the
operation. An attentive player can still deduce the enchantment if the
item is stolen (because its protection starts immediately) but the hero
won't learn that enchantment unless the donning completes.
This might be suboptimal but it isn't qualitatively different from
watching a pet walk/not-walk over items whose bless/curse state isn't
known or dropping unidentified items in a shop to check their price.
The player can deduce something that the hero doesn't know yet.
PatR [Fri, 8 Feb 2019 23:50:59 +0000 (15:50 -0800)]
curses: plug most memory leaks
This takes care of a lot of the leaked memory in the curses interface.
It still needs to free memory allocated for status fields when the
status window is destroyed at game end; likewise for message history
when the message window is destroyed.
PatR [Fri, 8 Feb 2019 22:54:40 +0000 (14:54 -0800)]
curses: getline vs DEL, ESC
Support <delete> (aka <rubout>) during getline(). It doesn't actually
honor the current erase_char value set up for the terminal, just
treats DEL the same as ^H. (The previous lack of support had nothing
to do with terminfo specifying ^H; the handling is hard-coded.)
tty treats escape while there's already some input as kill_char (erase
the input but get more from scratch) and returns ESC if there isn't.
curses was doing the first half but not the second, so not providing
any way to communicate "cancel" back to the core. Fix is simple.
Other getline() bug fixes:
1] there was a wprintw("%*something") which was passing the value from
strlen (type 'size_t') to the "%*" argument (type 'int'). That's
always wrong (size_t is guaranteed to be unsigned) and could be severe
(if size_t is different width than int--as on current OSX systems--
depending upon the internals of argument passing).
2] strncpy() only supplies a terminating '\0' if the input is shorter
than the number of characters specified.
A lot of reformatting is warranted but I only did the getline routine
(manually, so might have missed stuff).
PatR [Fri, 8 Feb 2019 01:10:55 +0000 (17:10 -0800)]
curses memory: 'anything identifier'
Three or four instances of one simple memory leak. Allocating a union
'anything' to pass to add_menu(), then not doing anything with it. The
value gets copied so there's no reason for the original to stick around.
PatR [Fri, 8 Feb 2019 00:48:37 +0000 (16:48 -0800)]
curses: change from malloc() to nethack's alloc()
There was no provision for malloc() potentially returning Null and it
wasn't integrated with nethack's MONITOR_HEAP. 'heaputil' shows that
the curses interface is leaking like a sieve. If some things are
actually being allocated separately and then freed from within curses,
those need to be thoroughly documented and maybe switched back to
malloc().
PatR [Fri, 8 Feb 2019 00:04:24 +0000 (16:04 -0800)]
custompline(SUPPRESS_HISTORY,...) for curses
The curses interface already has a hack to keep 'Count: 12', 'Count:
123' intermediate multi-digit counts out of its message recall history
for ^P, but it was flushing real messages when getpos()'s 'autodescribe'
reported what the cursor moved over. Overload the count hack to support
putstr(WIN_MESSAGE, ATR_NOHISTORY, text)
(which is what custompline(SUPPRESS_HISTORY, ...) eventually calls).
The conditional logic for when to create the 'count_window' was pretty
convoluted. This simplification has the same semantics but I don't
have PDCURSES to actually verify that.
PatR [Tue, 5 Feb 2019 02:40:55 +0000 (18:40 -0800)]
more message history
Noticed while investigating the issue with DECgraphics characters in
msg_window:full/combination/reverse output for tty which got fixed
by the previous commit. There was a discrepancy in DUMPLOG because
the pager code bypasses pline() in order to use putmixed(). tty
puts strings from the latter into ^P recall history (although they'll
only render correctly if nothing after the first character needs
special handling), but nothing was putting that same info into
DUMPLOG. This fix is pretty clumsy but eliminates the discrepancy.
PatR [Tue, 5 Feb 2019 02:24:17 +0000 (18:24 -0800)]
tty ^P recall for dolook/whatis feedback
Noticed while testing the history suppression: if you have DECgraphics
enabled and look at a graphics character on the map, the topline shows
x description of x
where 'x' is displayed as it appears on the map (line drawing char).
^P for msg_window:single knows about that and reproduces the effect if
you recall such a line. But msg_window:full/combination/reverse didn't
know about that and dumped it as-is into text output, ending up with a
strange 8-bit character for 'x' instead of the line drawing one.
I think other rendering schemes will be unaffected by this. It's just
duplicating what is done for msg_window:single.
PatR [Tue, 5 Feb 2019 00:46:04 +0000 (16:46 -0800)]
tty ^P message recall
Extend 'putstr(WIN_MESSAGE, attribute, string)'s attribute so that
'custompline(SUPPRESS_HISTORY, ...)' can work with ^P's message
history like DUMPLOG history, in order to keep autodescribe feedback
and intermediate prompts for multi-digit count ('Count: 12', 'Count:
123') prompts out of recall history. The old autodescribe behavior
could easily push all real messages out of the recall buffer when
moving the cursor around for getpos, and the count behavior looked
silly for a four or five digit gold count if you set the msg_window
option to 'full' or 'combination' and viewed them all at once.
Other interfaces may want to follow suit, but this doesn't force them
to make any changes. I added a hook for "urgent messages" that might
be rendered in bold or red or some such and/or override the use of
ESC at --More-- from suppressing further messages, but there aren't
any custompline(URGENT_MESSAGE, ...) calls (potentially "You die...",
for instance) to exercise it. Other people have implemented similar
feature it different ways and I'm not sure whether this one is really
the way to go since the core needs to categorize each message that it
deems to be urgent. MSG_TYPE:stop may be sufficent, although MSG_TYPE
matching can entail a lot of regexp execution overhead at run-time.
PatR [Sun, 3 Feb 2019 01:37:06 +0000 (17:37 -0800)]
fix #H7173 / github #101 - vault exit
Fixes #101
If you tell the vault guard your name, drop carried gold, wait one
turn, then pick up the gold again, the guard will move a step away
during the wait. If you teleport away, the guard will seal vault
walls and then park himself on the one-square (so far) temporary
corridor adjacent to the vault wall. Periodically he'll say "Move
along!" and the hero will hear it, regardless of location on the
level. Unless you dig a corridor to rescue him, or one or more of
the vault's walls get breached again, he will never move.
The report emphasized that you could use this to steal the vault's
gold, but it relies on being able to teleport beyond the gaurd's
reach and if you can do that, you might as well do so before the
guard comes. The stranded guard, and him saying "Move along!" when
no longer leading hero out of the vault, are more significant bugs.
Bonus fix: if the game ends and the guard seals up the vault while
the hero is in a spot that gets fixed up (vault wall or temporary
corridor) don't give the "You are encased in the rock" message if
game end was due to death rather than quit.
PatR [Sat, 2 Feb 2019 02:40:45 +0000 (18:40 -0800)]
object classes for wizard mode identify
When ^I was changed to allow picking more than one item to make
its temporary identification become persistent, group accelators got
left out. So to pick all potions, you needed to select them letter
by letter (or via '.' to select everything, then deselect non-potions
letter by letter). Now you can use '!' to select all potions.
PatR [Sat, 2 Feb 2019 02:24:23 +0000 (18:24 -0800)]
curing deafness
Make healing magic which cures blindness also cure deafness. So,
drinking non-cursed potion of healing or any extra healing or full
healing; breathing fumes from blessed potion of healing or non-cursed
potion of extra healing or any potion of full healing; prayer reward
to cure blindness as a minor trouble. (Doesn't affect unicorn horns
which already treat deafness and blindness as two distinct troubles
that are eligible to be cured.)
More of a missing feature than a bug fix, so I listed it in the new
features section of the fixes file.
Pasi Kallinen [Fri, 1 Feb 2019 16:19:00 +0000 (18:19 +0200)]
Fix making fake leash object with leashmon set
When farlooking at a leash glyph on a map, the fake object should never
have leashmon set. This happened when a mimic was on the same spot
and was mimicing a corpse or statue, due to leashmon and corpsenm
using the same field.
PatR [Thu, 31 Jan 2019 23:50:12 +0000 (15:50 -0800)]
stale lock picking context
Lock context wasn't being cleared if it was for a container and that
container got destroyed. Case discovered was forcelock() ->
breakchestlock() -> delobj() (sometimes the container is destroyed
rather than just breaking its lock) followed by #wizmakemap (replace
current level) and maybe_reset_pick() trying to check whether
xlock.box was being carried. But being interrupted, destroying the
container or dropping it down a hole to ship it to another level, then
attempting to resume picking the lock would also find a stale pointer.
PatR [Thu, 31 Jan 2019 12:22:04 +0000 (04:22 -0800)]
fix monstone() ... dealloc_obj() panic
Fuzzer feebdack. When turning a monster into a statue, monstone()
builds a linked list of mon->minvent items to put into that statue.
It doesn't use obj_extract_self() to take them off again, leaving
obj->nobj non-Null. Not noticed for the normal case where each item
gets linked into the container's contents, but triggers panic if an
item merges with something already put inside so gets removed.
nhmall [Wed, 30 Jan 2019 01:29:56 +0000 (20:29 -0500)]
fix build
../sys/unix/unixmain.c: In function ‘sys_random_seed’:
../sys/unix/unixmain.c:779:29: error: expected expression before ‘long’
fread(&seed, sizeof long, 1, fptr);