PatR [Sun, 24 May 2015 06:11:41 +0000 (23:11 -0700)]
makedefs -q fix
Make the input buffer for quest messages bigger so that the expanded
header line from nhsub won't be too long. Also, makedefs will notice
and report too long lines ('makedefs -q' only) and sanely proceed with
the rest of the file instead of treating the excess part of a long
line as a separate line.
PatR [Sat, 23 May 2015 08:10:56 +0000 (01:10 -0700)]
quest summary messages for B and C
Add '%E [summary line]' to '%Cc' messages for Barbarian and Caveman.
Archeologist was done several years ago; the other roles still need
them. Creating them is fairly tedious, but DEBUGFILES=questpgr.c
allows them all to be checked on turn 1 via ^P, a great improvement
since that first set.
PatR [Sat, 23 May 2015 07:59:18 +0000 (00:59 -0700)]
msghistory bandage
Have genl_putmsghistory() pass the message to pline() for the !restoring
case, so that quest summary lines are delivered as ordinary messages.
No effect on tty or win32, which have their own putmsghistory routines.
But for X11, which has a multi-line message window but no save/restore
implementation for its contents, this makes the quest summary lines
actually show up somewhere. (I looked at maybe implementing
X11_getmsghistory() and X11_putmsghistory() but don't have the energy to
tackle it.)
Other interfaces which lack their own history save/restore will see the
quest summary messages too. Presumeably they'll all have multi-line
history windows so the extra line won't be displacing the most recent
message. If not, they'll essentially get the long quest messages twice,
once in full via popup window, then the one-line summary via pline.
PatR [Sat, 23 May 2015 07:50:34 +0000 (00:50 -0700)]
qtdump() overhaul
When dumping quest messages at startup via DEBUGFILES=questpgr.c,
give a single message for each one, instead of a pline showing the
message number and delivery protocol followed by a popup message
window containing the text. This puts the number and protocol info
at the start/top of the popup window, bypassing the pline (and the
extra --More-- given for tty).
PatR [Thu, 21 May 2015 23:53:46 +0000 (16:53 -0700)]
#terrain update
Make the post-3.4.3 '#terrain' command be more versatile by allowing the
player to choose between floor-only, floor+traps, and floor+traps+objects
so that it is possible to view known traps covered by objects or monsters
and remembered objects covered by monsters. The extra explore mode and
wizard mode choices aren't affected.
PatR [Tue, 19 May 2015 01:25:44 +0000 (18:25 -0700)]
you feel {a,an unexpected} draft
Move the message given when a monster digs through a closed door
or a secret corridor into a separate routine. In theory, nethack
should determine whether there is a path between the new opening
and the hero's location in order to decide whether a draft can
be felt. (I don't think anyone is likely to implement that--I'm
certainly not. Checking whether the hero is in a room with no
breaches in its walls could at least catch being inside a vault.)
While at it, add some USA-centric puns about feeling the prospect
of imminent military conscription instead of air current if it
happens while hallucinating.
PatR [Sat, 16 May 2015 00:45:21 +0000 (17:45 -0700)]
VA_DECL/VA_END usage
Make the variadic functions look more like ordinary code rather than
have the function opening brace be hidden inside the VA_DECL() macro.
That brace is still there, but VA_DECL() now needs to be followed by
a visible brace (which introduces a nested block rather than the
start of the funciton). VA_END() now provides a hidden closing brace
to end the nested block, and the existing closing brace still matches
the one in VA_DECL().
Sample usage:
void foo VA_DECL(int, arg) --macro expansion has a hidden opening brace
{ --new, explicit opening brace (actually introduces a nested block)
VA_START(bar);
...code for foo...
VA_END(); --expansion now provides a closing brace for the nested block
} --existing closing brace, still pairs with the hidden one in VA_DECL()
This should help if/when another round of reformatting ever takes place,
and also with editors or other tools that do brace/bracket/parenthesis
matching.
I had forgotten that there were variadic functions in sys/* and ended
up modifying a lot more files than intended. The majority of changes
to those just inserted a new '{' line so that revised VA_END()'s '}'
won't introduce a syntax error. A couple of them needed VA_END() moved
so that local variables wouldn't go out of scope too soon. Only the
Unix ones have been tested.
PatR [Thu, 14 May 2015 00:54:26 +0000 (17:54 -0700)]
fix mdig_tunnel impossibility
Reported by the keymasher: "stone at (48,8) is undiggable". Bigroom 4
has a tree at that spot and the whole level is flagged as undiggable.
Undiggable trees were supported on arboreal levels (where their terrain
type is STONE rather than TREE), but not elsewhere. Monster movement
uses IS_ROCK(), which is true for TREEs, but may_dig() uses IS_STWALL(),
which is false for TREEs so doesn't consider the location as being of
interest and fails to disallow digging. But mdig_tunnel() bypasses
may_dig() and tests the NONDIGGABLE bit directly, disallowing digging.
(If this sounds confusing, it's a stroll in the park compared to the
code itself. Apologies for the mixed metaphore.)
Digging away a secret corridor could leave rocks, which doesn't make
a whole lot of sense. Now a monster's dig attempt will reveal the
location as a corridor instead.
This also moves an assignment out of a macro invocation where it was
inviting trouble if that macro gets modified. And reorganizes an 'if'
to put cheaper tests sooner.
PatR [Sat, 9 May 2015 23:54:05 +0000 (16:54 -0700)]
display.h cleanup
I started out just to replace the weird partial expression in the
maybe_display_usteed macro but ended up cleaning up some other stuff
such as line wrapping.
Sean Hunt [Sat, 9 May 2015 18:42:54 +0000 (14:42 -0400)]
Add a coding style document.
I've put my best approximation of what the style should be in here. I
don't intend for this to be prescriptive, except as the DevTeam has
agreed, so I do encourage discussion on the mailing list. I would also
appreciate if people with other editors could include the appropriate
configuration recipes.
Sean Hunt [Sat, 9 May 2015 17:43:16 +0000 (13:43 -0400)]
Reformat all C files.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
PatR [Wed, 6 May 2015 07:59:15 +0000 (00:59 -0700)]
X11 lint suppression
Suppress close to 400 warnings generated by gcc on the win/X11/*.c code,
most due to -Wwrite-strings which makes string literals implicitly have
the 'const' attribute. (Since modifying a string literal results in
undefined behavior, that is an appropriate check to have enabled, but
it can be troublesome since string literals have type 'char *' and code
that uses them that way is correct provided it avoids modifying them.)
113 warning: initialization discards qualifiers from pointer target type
127 warning: assignment discards qualifiers from pointer target type
29 warning: passing argument discards qualifiers from pointer target type
109 warning: unused parameter
12 warning: comparison between signed and unsigned
The nhStr() hack casts to 'char *', explicitly removing 'const', for
situations where it isn't feasible to make code directly honor const.
The vast marjority of uses are for the second parameter to XtSetArg(),
which is a macro that actually performs an assignment with the second
argument rather than passing it in a function. It takes values like
'XtNtop', which doesn't need to be altered (although in many places I
changed that to nhStr(XtNtop) for uniformity with the surrounding code,
and 'XtNbottom', which does need to have the extra const stripping to
avoid a warning. Go figure.
The nhUse() hack actually uses its argument in a meaningless way if the
code is compiled with FORCE_ARG_USAGE defined. When GCC_WARN is defined,
FORCE_ARG_USAGE will be enabled if it hasn't been already. Example:
/*ARGUSED*/
int foo(arg)
int arg; /* not used */
{
+ nhUse(arg);
return 0;
}
The extra line will expand to ';' when FORCE_ARG_USAGE is not defined
or too
nhUse_dummy += (unsigned)arg;
when it is. I figured direct assignment might lead to a different
warning by some compilers in a situation like
nhUse(arg);
nhUse(otherarg);
where the first assignment would be clobbered by the second, and using
bitwise operations or safer '+= (arg != 0)' would most likely generate
more non-useful code. Some tweaking might turn out to be necessary.
Groundwork for cleaning up the X11 sources, where gcc with the option
settings specified in the OSX hints file currently generates close to
400 warnings for win/X11/*.c.
lint.h is included by hack.h, and I've moved the debugpline stuff from
the latter to the former to hide it better. (By rights it belongs in
debug.h or something of the sort, but I didn't want to go that far.)
Makefile and project dependencies need to catch up.
nhStr() hides a cast to char *, and is intended to by used on string
literals where it isn't feasible to maintain the 'const' attribute.
(A pernicious problem with X11 code, where the include situation can
become very convoluted, and many, MANY string literals are hidden
behind macros to look like keyword-type tokens.)
nhUse() can be used to force a fake usage on something which triggers
an unused parameter warning. There are a 6 or 8 or 10 places in the
core code where that applies, but so far I have't touched any of them.
There's a tradeoff since it will result in some worthless code being
generated and executed, but is much simpler than tacking on compiler-
specific workarounds like '#pragma unused' or gcc's __attribute__ hack.
PatR [Tue, 5 May 2015 23:25:49 +0000 (16:25 -0700)]
another pass at "gold wield inconsistency"
Handle !fixinv by forcing gold to have slot '$' all the time; that
particular type of object is 'fixed' regardless of user preference.
Also add a couple of checks for non-'$' gold when selecting from
inventory, just in case the issue of multiple gold stacks reappears.
PatR [Mon, 4 May 2015 15:49:21 +0000 (08:49 -0700)]
more "deleting worn obj"
Lit candles and burning potions of oil can be on the migrating objects
list and get deleted before arrival, so they need the same cleanup as
rotting corpses to prevent obfree from complaining that they're worn.
PatR [Sun, 3 May 2015 23:57:09 +0000 (16:57 -0700)]
owornmask sanity_check fix and enhancement
Thinko fix: sanity checking for owornmask was mis-treating
OBJ_MIGRATING as OBJ_MINVENT of migrating monsters rather than as
unattended objects and would have had problems similar to obfree's
inappropriate impossible check.
Sanity checking for objects worn in invalid slots (amulet worn in
a ring slot and so forth) is extended to items worn by monsters.
Also add a check for wielded coins since the loophole that let them
become wielded has been closed.
PatR [Sun, 3 May 2015 23:54:53 +0000 (16:54 -0700)]
fix "deleting worn object" impossibility
Migrating objects overload obj->owornmask with a destination code,
so rot_corpse needs to clear that before deleting corpses. (Buried
objects don't touch owornmask, so rot_organic, which does the actual
object deletion, shouldn't need any similar change.)
The corpses with owornmask 3 that have been observed recently were
slated to arrive on the up stairs, so presumeably fell down the down
stairs of the current level and rotted before the hero went down.
Put plainly, it was the [post-3.4.3] impossible() check which was in
error, not the active game data.
PatR [Sun, 3 May 2015 08:22:25 +0000 (01:22 -0700)]
fix "gold wield inconsistency"
'w$' reported "you can't wield gold" but
'w*$', choosing from inventory and picking gold, let you wield gold.
The old code checked whether gold had been picked before checking
whether '?' or '*' had been picked to request selection from inventory.
This wasn't an issue with 3.4.3's !GOLDINV configuration (but probably
was for anyone who explicitly switched to GOLDINV) because getobj()'s
callers only inserted gold into inventory when they intended to accept
it as a valid choice.
Fix is just to swap two adjacent 'if' blocks in getobj() so that '*'
is processed before the test of whether '$' has been chosen. Most of
the diff is indentation and other minor reformatting.
PatR [Sun, 3 May 2015 07:47:10 +0000 (00:47 -0700)]
tiles-related build stuff
* Add missing entry for include/tile.h to (top)/Files; also
add new entry for generated file util/tiletxt.c (Unix only);
* Add several missing entries for tile utility programs that
can be built by sys/unix/Makefile.utl to util/.gitignore;
* Update sys/unix/Makefile.utl to build 'tilemap' differently so
that it won't leave behind an unwanted subdirectory tree under OSX:
util/tilemap.dSYM/
util/tilemap.dSYM/Contents/
util/tilemap.dSYM/Contents/Info.plist
util/tilemap.dSYM/Contents/Resources/
util/tilemap.dSYM/Contents/Resources/DWARF/
util/tilemap.dSYM/Contents/Resources/DWARF/tilemap
It now generates util/tiletxt.c on the fly, to be compiled into
tiletxt.o, so that tilemap.c can be compiled in the ordinary
manner and tilemap.o can be kept around for dependency checking.
(Creating real source file win/share/tiletxt.c would be a little
bit cleaner, but it's effectively two lines long so seems silly
to be in the source distribution.) I looked to see whether I
could find a linker or compiler option to suppress that stuff but
failed. I'm sure something of the sort must exist but didn't
pursue it. Someday I might actually learn about how OSX works....
nhmall [Sat, 2 May 2015 22:04:20 +0000 (18:04 -0400)]
permanent wiz_identify correction
wiz_identify (^I) is supposed to bring up the inventory list
with the items identified, in contrast to the regular (I)
inventory, but only for that inventory display.
It is intended that if you then hit ^I again while at that
wiz_identify inventory menu, you'll trigger permanent
identification of itemsand any other key is supposed to
leave them as they were.
In tty however, <space> was doing the same thing as the
second ^I, and permanently identifying everything.
So, for those that like to <space> through menus (like
me) this makes it work as originally intended and
requires a deliberate second ^I at the menu to permanently
identify. (It might also allow trigger permanent ID if you hit
underscore, but nobody "underscores" through menus,
so that's ok.)
Dion Nicolaas [Sat, 2 May 2015 12:02:10 +0000 (14:02 +0200)]
Some work on the BCC make file.
This is still not complete; the linker is complaining for both builds (NetHack and NetHackW.)
Also, the change to make it build both versions wasn't done yet.
PatR [Sat, 2 May 2015 09:44:57 +0000 (02:44 -0700)]
more owornmask sanity_check
Fix the problem with erroneously detecting wielded or quivered
chained ball which legitimately has more than one mask bit set.
Add an additional check for valid wornmask of an item somehow worn
in an invalid slot (such as an amulet in one of the ring slots).
Only lightly tested; it really needs debugger assistance to force
various invalid situations but I don't know gdb well enough for that.
PatR [Sat, 2 May 2015 02:44:56 +0000 (19:44 -0700)]
enlightenment for polymorph & lycanthropy
Fine-tune lycanthropy feedback by combining "you are a werecritter"
and "you are in beast form" into one message. Also, add some new
feedback when lycanthropy and intrinsic polymorph are blocked by
intrinsic unchanging.