From: Pasi Kallinen Date: Thu, 26 Mar 2015 06:44:24 +0000 (+0200) Subject: Fix typos in fixes35.0 X-Git-Tag: NetHack-3.6.0_RC01~548^2~3 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=f4776d515d6ce22cb5c83fc01b5297005c9d9706;p=nethack Fix typos in fixes35.0 --- diff --git a/doc/fixes35.0 b/doc/fixes35.0 index a639b1ff6..6c43632a4 100644 --- a/doc/fixes35.0 +++ b/doc/fixes35.0 @@ -63,7 +63,7 @@ wizard mode: avoid division by 0 crash for level teleport in the endgame if don't #sit on an object in a pit if you're only on the precipice fix message when pushing a boulder into a pool while riding plural of "Nazgul" is "Nazgul" not "Nazguls" -trap messages referring to named steed were ackwardly worded when hallucination +trap messages referring to named steed were awkwardly worded when hallucination overrode use of the name some actions such as eating corpses off the floor didn't check whether hero could reach the bottom of a pit @@ -117,7 +117,7 @@ shopkeeper removal of trap from shop doorway yields an open door instead of a closed one if an intact open door is present guarantee that hostile djinn released from bottles really are hostile handle lava when removing or losing water walking boots -fix incomplete sentence occuring when unique monster's corpse fell down stairs +fix incomplete sentence occurring when unique monster's corpse fell down stairs fractured boulders or statues produced inconsistent object settings on the resulting rocks really fix rolling boulder bug C340-18, the previous "fix" reversed the test @@ -165,7 +165,7 @@ clean up messages when you stop levitation while riding a flying steed monsters evading a kick on noteleport levels would cause a "teleports" message interrupt current activity during certain stages of petrification or vomiting warning about bad food didn't recognize tin of Medusa meat -eating tainted Medusa corpse caused food poisioning instead of petrification +eating tainted Medusa corpse caused food poisoning instead of petrification avoid potential stale pointer use after magic bag explosion nymphs and monkeys can't steal rings worn under gloves monkeys can't steal rings worn under cursed weapon @@ -237,7 +237,7 @@ when there were multiple boulders at a location, moving one of them sometimes resulted in line-of-sight anomalies unicorn can't catch gems if it is asleep or paralyzed fix grammar when choking on gold -prevent lose-level+regain-level cycle from arbritrarily boosting HP and Pw +prevent lose-level+regain-level cycle from arbitrarily boosting HP and Pw prevent polymorphing into "new man" at low level from magnifying HP and Pw some messages which referred to "mirror" ought to have used "looking glass" incubi react to mirrors @@ -360,8 +360,8 @@ code handling a monster's use of potion or food to cure stoning or confusion properly handle destruction of equipment carried by monsters hit by disintegration breath; life-saving retained conferred properties of formerly worn items (loss of steed's saddle caused much confusion) -don't exercize or abuse wisdom when rumors get used for random graffiti -don't exercize wisdom twice for each minor oracle consultation +don't exercise or abuse wisdom when rumors get used for random graffiti +don't exercise wisdom twice for each minor oracle consultation don't welcome the hero to Delphi if the Oracle was angered before first entry create_object() created lizard corpses without timers and troll corpses with their revive timers, then changed the corpsenm field @@ -383,7 +383,7 @@ specifying role and/or race along with an invalid alignment for it/them in temple donation can recover protection previously stolen by attrcurse attack even when protection amount is so big that no increment would be given meditating monsters stop meditating when affected by something which wakes - sleeping mosnters + sleeping monsters monsters capable of hiding can't do so when trapped or while holding you limit recursive calls to spoteffects (poly'd hero fell into water, reverted to human because of it, fell into same water, then crawled out twice) @@ -474,7 +474,7 @@ suppress corpse from bones data if death is due to being dissolved in lava suppress "you rise from the dead" if game ends due to be turned into slime hero poly'd into stone golem and wielding cockatrice corpse casts stone-to- flesh at self to become flesh golem will revert to stone if no gloves -don't give erroneous " disppears" message for hero poly'd into quantum +don't give erroneous " disappears" message for hero poly'd into quantum mechanic who hits engulfer while swallowed and blinded demon lords/princes can't be summoned to the elemental or Astral planes feedback from casting spell of protection was wrong in some situations @@ -496,7 +496,7 @@ can't eat an artifact you're unable to touch attempting to kick beyond map edge performed an out of array bounds memory access; symptom seen was "show_glyph: bad pos" warning when blind attempting to engrave with an empty wand should always use a turn -don't access freed memory after engraving "wrests one last charnge" from wand +don't access freed memory after engraving "wrests one last charge" from wand a magic portal could be rendered inactive for the hero if a successful hangup save took place during level change; leaving the level by any means other than triggering the portal would reactivate it @@ -645,7 +645,7 @@ secret door detection's trap finding is no longer blocked by water or clouds potion thrown by monster which hit a long worm's tail gave feedback about hitting its head implement energy vortex's previously unused energy drain attack -changing alignment type resets alignment record to 0 (nomimally aligned) +changing alignment type resets alignment record to 0 (nominally aligned) jellyfish do not technically have a head while polymorphed, suppress attribute gain/lose earned by pre-poly exercise wizard mode #monpolycontrol prompting asked about "it" when monster was unseen @@ -670,7 +670,7 @@ if polymorph causes a monster to drop items, they won't be used up via monsters who ate green slime corpses weren't turned into green slime "hand slip" while naming an object would never pick 'z' as a substitute letter hero would "gladly take off " for nymph or succubus even while asleep -concealed mimic wasn't revealed if kicking attmpt yielded a clumsy miss +concealed mimic wasn't revealed if kicking attempt yielded a clumsy miss too accurate feedback given to a blinded hero when a monster summons insects if life-saved steed became untame, repeated "placing steed onto map?" warnings would be given as long as the hero remained mounted @@ -730,7 +730,7 @@ shouldn't have been able write scrolls by guessing type name when they're scrolls given names can be written by assigned name as well as by description fix writing feedback "the spellbook warps strangely, then turns parchment" make stone artifacts usually resist stone-to-flesh -when reading an unknown scroll and learning it, discovery of teleporation was +when reading an unknown scroll and learning it, discovery of teleportation was too late if hero happened to land on another scroll of teleportation using an unlocking tool on a closed door which was actually a mimic reported that there was no door to unlock instead of exposing the mimic @@ -760,7 +760,7 @@ for number_pad:2 (MSDOS compatibility), M-5 (Alt+5, or Shift+keypad5 using MSDOS/Windows keystroke hackery) didn't function as G movement prefix if an angry shopkeeper chased the hero to a different level and then got paid off, he'd dismiss kops on that other level but not on his shop level -objects inside the Wizard's Tower can't be teleport to outside and vica versa +objects inside the Wizard's Tower can't be teleport to outside and vice versa dying in lava and being life-saved or leaving bones would destroy ring of fire resistance if it happened to be made of wood, and also burn up scrolls of fire and spellbook of fireball @@ -786,7 +786,7 @@ when shop prices are adjusted, handle roundoff (integer truncation) better for hero poly'd into a monster form that lacks a weapon attack but has a claw attack, use wielded weapon even when claw attack isn't the very first rename the SLEEPING property and Sleeping attribute to SLEEPY and Sleepy, resp. -character escape sequence handling during options processing was vulernable +character escape sequence handling during options processing was vulnerable to malformed escapes and could potentially be abused to clobber the stack and launch a buffer overrun attack give alternate message for " turns to flee" when mon can't move @@ -815,7 +815,7 @@ hangup save made during magic mapping or detection performed while underwater could put hero on top of the water after restore fix bug preventing stone-resistant monsters w/o gloves from wielding cockatrices items conferring life drain resistance were affected by drain life spell -'a'pply command could be used to recogniize undiscovered potions of oil +'a'pply command could be used to recognize undiscovered potions of oil fix replacing an existing bones file in wizard mode [load?y, unlink?n, die?y, save?y, replace?y] for configurations using external file compression theft of worn armor with wear/unwear delay would interfere with completion of @@ -872,7 +872,7 @@ data.base "gelatinous cube" and "jack boot" have their own entries data.base "vampire bat" matched twice; use the bat entry data.base dagger attribution started with spaces instead of tabs remove 'if (Deaf)' guards preceding You_hear which already checks deafness -tse a menu to loot multiple containers +use a menu to loot multiple containers do_look() in post-3.4.3 used glyph prior to setting it in pager.c charge for a boulder that fills a pit in shop abuse wisdom in keeping with Rider eating message @@ -985,7 +985,7 @@ burying a punishment ball no longer ends your punishment add clicklook option to allow looking at things on the display by clicking right mouse button when floating mouse pointer over them Izchak's lighting store is now able to stock oil for your lamp -provide core support for saving of messsage history in save file +provide core support for saving of message history in save file the following actions can now be continued after save/restore: digging, eating, studying, removing armor hero-created and monster-created ice will eventually melt away