From: Christos Zoulas Date: Sun, 18 Aug 2013 06:24:40 +0000 (+0000) Subject: update X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=d15da5b8ce8e3cf599e6a67eca61bb0689d3aac0;p=file update --- diff --git a/magic/Magdir/msx b/magic/Magdir/msx index b9c8c0c1..e0c5ae5c 100644 --- a/magic/Magdir/msx +++ b/magic/Magdir/msx @@ -1,48 +1,56 @@ #------------------------------------------------------------------------------ # msx: file(1) magic for the MSX Home Computer -# Fábio R. Schmidlin - - +# v1.1 +# Fábio R. Schmidlin ############## MSX Music file formats ############## - # Gigamix MGSDRV music file -0 string MGS MSX Gigamix MGSDRV music file, ->3 byte x \bv%c ->4 byte x \b.%c ->5 byte x \b%c ->8 string >\0 \b, title: %s +0 string MGS MSX Gigamix MGSDRV3 music file, +>6 ubeshort 0x0D0A +>>3 byte x \bv%c +>>4 byte x \b.%c +>>5 byte x \b%c +>>8 string >\0 \b, title: %s + +1 string mgs2\ MSX Gigamix MGSDRV2 music file +>6 uleshort 0x80 +>>0x2E uleshort 0 +>>>0x30 string >\0 \b, title: %s # KSS music file 0 string KSCC KSS music file v1.03 ->0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+) ->0xF byte&0x02 2 \b, soundchip(s): SN76489 ->>0xF byte&0x04 4 stereo ->0xF byte&0x01 1 \b, YM2413 ->0xF byte&0x08 8 \b, Y8950 +>0xE byte 0 +>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+) +>>0xF byte&0x02 2 \b, soundchip(s): SN76489 +>>>0xF byte&0x04 4 stereo +>>0xF byte&0x01 1 \b, YM2413 +>>0xF byte&0x08 8 \b, Y8950 0 string KSSX KSS music file v1.20 ->0xF byte&0x40 0x00 \b, 60Hz ->0xF byte&0x40 0x40 \b, 50Hz ->0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+) ->0xF byte&0x02 0x02 \b, soundchips: SN76489 ->>0xF byte&0x04 0x04 stereo ->0xF byte&0x01 0x01 \b, ->>0xF byte&0x18 0x00 \bYM2413 ->>0xF byte&0x18 0x08 \bYM2413, Y8950 ->>0xF byte&0x18 0x18 \bYM2413+Y8950 pseudostereo ->0xF byte&0x18 0x10 \b, Majyutsushi DAC +>0xE byte&0xEF 0 +>>0xF byte&0x40 0x00 \b, 60Hz +>>0xF byte&0x40 0x40 \b, 50Hz +>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+) +>>0xF byte&0x02 0x02 \b, soundchips: SN76489 +>>>0xF byte&0x04 0x04 stereo +>>0xF byte&0x01 0x01 \b, +>>>0xF byte&0x18 0x00 \bYM2413 +>>>0xF byte&0x18 0x08 \bYM2413, Y8950 +>>>0xF byte&0x18 0x18 \bYM2413+Y8950 pseudostereo +>>0xF byte&0x18 0x10 \b, Majyutsushi DAC # Moonblaster for Moonsound -0 string MBMS MSX Moonblaster for MoonSound music +0 string MBMS +>4 byte 0x10 MSX Moonblaster for MoonSound music # Music Player K-kaz 0 string MPK MSX Music Player K-kaz song ->3 byte x v%c ->4 byte x \b.%c ->5 byte x \b%c +>6 ubeshort 0x0D0A +>>3 byte x v%c +>>4 byte x \b.%c +>>5 byte x \b%c # I don't know why these don't work #0 search/0xFFFF \r\n.FM9 @@ -51,17 +59,21 @@ #>0 search/0xFFFF \r\nPSG1\= #>>0 search/0xFFFF \r\nSCC1\= MSX MuSiCa MML source file - # OPX Music file -0x7B beshort 0x0d0a ->0x7D byte 0x1a MSX OPX Music file ->>0x86 byte 0 v1.5 ->>0x86 byte 1 v2.4 ->>0 string >\32 \b, title: %s +0x35 beshort 0x0d0a +>0x7B beshort 0x0d0a +>>0x7D byte 0x1a +>>>0x87 uleshort 0 MSX OPX Music file +>>>>0x86 byte 0 v1.5 +>>>>>0 string >\32 \b, title: %s +>>>>0x86 byte 1 v2.4 +>>>>>0 string >\32 \b, title: %s # SCMD music file -0x8B string SCMD MSX SCMD Music file ->0x8F string >\0 \b, title: %s +0x8B string SCMD +>0xCE uleshort 0 MSX SCMD Music file +#>>-2 uleshort 0x6a71 ; The file must end with this value. How to code this here? +>>0x8F string >\0 \b, title: %s 0 search/0xFFFF \r\n@title >&0 search/0xFFFF \r\n@m=[ MSX SCMD source MML file @@ -71,21 +83,21 @@ # MSX raw VRAM dump 0 ubyte 0xFE ->1 uleshort 0 ->>5 uleshort 0 ->>>3 uleshort 0x37FF MSX SC2/GRP raw image ->>>3 uleshort 0x6A00 MSX Graph Saurus SR5 raw image ->>>3 uleshort >0x769E ->>>>3 uleshort <0x8000 MSX GE5/GE6 raw image ->>>>>3 uleshort 0x7FFF \b, with sprite patterns ->>>3 uleshort 0xD3FF MSX screen 7-12 raw image ->>>3 uleshort 0xD400 MSX Graph Saurus SR7/SR8/SRS raw image +>1 uleshort 0 +>>5 uleshort 0 +>>>3 uleshort 0x37FF MSX SC2/GRP raw image +>>>3 uleshort 0x6A00 MSX Graph Saurus SR5 raw image +>>>3 uleshort >0x769E +>>>>3 uleshort <0x8000 MSX GE5/GE6 raw image +>>>>>3 uleshort 0x7FFF \b, with sprite patterns +>>>3 uleshort 0xD3FF MSX screen 7-12 raw image +>>>3 uleshort 0xD400 MSX Graph Saurus SR7/SR8/SRS raw image # Graph Saurus compressed images 0 ubyte 0xFD ->1 uleshort 0 ->>5 uleshort 0 ->>>3 uleshort >0x013D MSX Graph Saurus compressed image +>1 uleshort 0 +>>5 uleshort 0 +>>>3 uleshort >0x013D MSX Graph Saurus compressed image # Maki-chan Graphic format 0 string MAKI02\ \ Maki-chan image, @@ -111,27 +123,26 @@ >>&3 ubyte&0x04 0 analog >>&3 ubyte&0x01 1 \b, 2:1 dot aspect ratio - # Japanese PIC file -0 string PIC\x1A Japanese PIC image file +0 string PIC\x1A +>4 lelong 0 Japanese PIC image file # MSX G9B image file 0 string G9B ->3 uleshort >10 ->>5 ubyte >0 MSX G9B image, depth=%d ->>>8 uleshort x \b, %dx ->>>10 uleshort x \b%d ->>>5 ubyte <9 ->>>>6 ubyte 0 ->>>>>7 ubyte x \b, codec=%d RGB color palettes ->>>>6 ubyte 64 \b, codec=RGB fixed color ->>>>6 ubyte 128 \b, codec=YJK ->>>>6 ubyte 192 \b, codec=YUV ->>>5 ubyte >8 codec=RGB fixed color ->>>12 ubyte 0 \b, raw ->>>12 ubyte 1 \b, bitbuster compression - - +>1 uleshort 11 +>>3 uleshort >10 +>>>5 ubyte >0 MSX G9B image, depth=%d +>>>>8 uleshort x \b, %dx +>>>>10 uleshort x \b%d +>>>>5 ubyte <9 +>>>>>6 ubyte 0 +>>>>>>7 ubyte x \b, codec=%d RGB color palettes +>>>>>6 ubyte 64 \b, codec=RGB fixed color +>>>>>6 ubyte 128 \b, codec=YJK +>>>>>6 ubyte 192 \b, codec=YUV +>>>>5 ubyte >8 codec=RGB fixed color +>>>>12 ubyte 0 \b, raw +>>>>12 ubyte 1 \b, bitbuster compression ############## Other MSX file formats ############## @@ -212,6 +223,9 @@ >3 uleshort 0x000A >>1 uleshort >0x8000 MSX-BASIC program +# MSX .CAS file +0 string \x1F\xA6\xDE\xBA\xCC\x13\x7D\x74 MSX cassette archive + # Mega-Assembler file 0 byte 0xFE >1 uleshort 0x0001 @@ -224,4 +238,18 @@ >0x12 ubyte&0xF x \b.%d >0x13 ubyte x \b, contains %d patches - +# Konami's King's Valley-2 custom stage (ELG file) +4 uleshort 0x0900 +>0xF byte 1 +>>0x14 byte 0 +>>>0x1E string \ \ \ +>>>>0x23 byte 1 +>>>>>0x25 byte 0 +>>>>>>0x15 string >\x30 +>>>>>>>0x15 string <\x5A Konami King's Valley-2 custom stage, title: "%-8.8s" +>>>>>>>>0x1D byte <32 \b, theme: %d + +# Metal Gear 1 savegame +#0x4F string \x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF +#>>0x60 string \xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF +#>>>0x7B string \0x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00 Metal Gear 1 savegame