From: eugeni Date: Fri, 22 Feb 2008 19:31:49 +0000 (+0000) Subject: Better handling of behind-the-camera objects. X-Git-Tag: 0.9.7~225 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=cefaf08c831bb1acdda55b7d38192fac3ead6d59;p=libass Better handling of behind-the-camera objects. Every point that is behind the camera is moved to the clipping plane by orthographic projection. It is obviously incorrect, but this is a very rare case, and proper clipping of Bezier curves is not that easy. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26065 b3059339-0415-0410-9bf9-f77b7e298cf2 --- diff --git a/libass/ass_render.c b/libass/ass_render.c index 6b345a7..0565729 100644 --- a/libass/ass_render.c +++ b/libass/ass_render.c @@ -1623,6 +1623,7 @@ static inline void transform_point_3d(double *a, double *m, double *b) */ static inline void transform_vector_3d(FT_Vector* v, double *m) { const double camera = 2500 * frame_context.border_scale; // camera distance + const double cutoff_z = 10.; double a[4], b[4]; a[0] = d6_to_double(v->x); a[1] = d6_to_double(v->y); @@ -1641,8 +1642,8 @@ static inline void transform_vector_3d(FT_Vector* v, double *m) { b[0] *= camera; b[1] *= camera; b[3] = 8 * b[2] + camera; - if (b[3] < 0.001 && b[3] > -0.001) - b[3] = b[3] < 0. ? -0.001 : 0.001; + if (b[3] < cutoff_z) + b[3] = cutoff_z; v->x = double_to_d6(b[0] / b[3]); v->y = double_to_d6(b[1] / b[3]); }