From: arromdee Date: Sat, 12 Jan 2002 05:45:26 +0000 (+0000) Subject: I haven't seen anyone get confused by a data.base description in a long long X-Git-Tag: MOVE2GIT~3499 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=cba72d9cf0f839e8731e014908f73258c7855940;p=nethack I haven't seen anyone get confused by a data.base description in a long long time. I think it's because the modern data.base contains so many quotes that have nothing to do with Nethack that nobody tries to use data.base to figure out how to handle monsters any more. --- diff --git a/doc/buglist b/doc/buglist index b15d3a57f..82cb1ffd2 100644 --- a/doc/buglist +++ b/doc/buglist @@ -268,13 +268,6 @@ because of shop behavior. Allowing diagonal entry will nullify the body block by the shk, when you carry unpaid items. If diagonal moves are allowed, shopkeepers should close the door when you're inside. IM] -Some of the data.base descriptions are either misleading or downright false -when applied to the NetHack monsters. (I'd hate to try counting the number of -times people posted to rec.games.hack mentioning using a mirror on a -cockatrice, for instance). On the other hand, these descriptions are based -on the traditional properties of monsters, so it's not clear people are trying -things based on the descriptions. - Monsters cannot use AD_STCK or AD_WRAP on other monsters. The complications are too great, and would add little to the game.