From: jwalz Date: Wed, 28 May 2003 21:54:37 +0000 (+0000) Subject: Make enhanced ammo last longer. X-Git-Tag: MOVE2GIT~1947 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=c845548c363b871882476a56889520aa9abcdcf4;p=nethack Make enhanced ammo last longer. Since traps can no longer provide an infinite supply, and people were complaining that they always ran out of ammo before, make it less likely to break enchanted and blessed ammo, and more likely to break eroded ones. --- diff --git a/doc/fixes34.2 b/doc/fixes34.2 index 71c0a623d..487aa56af 100644 --- a/doc/fixes34.2 +++ b/doc/fixes34.2 @@ -31,6 +31,7 @@ allow all tame monsters that eat to consider food thrown to them the screen display wasn't always up to date after map topology changes jumping over a sokobon pit would result in the player next to, not in, the pit don't let arrow, rock or dart traps provide an infinite number of objects +make enhanced ammo harder to break to make lesser number last longer dropping from height or throwing a normal container may damage contents some Magicbane messages treated "erinys" as plural initialize artifacts before processing $WIZKIT diff --git a/src/dothrow.c b/src/dothrow.c index f81e307c3..e43b590ed 100644 --- a/src/dothrow.c +++ b/src/dothrow.c @@ -1309,11 +1309,26 @@ register struct obj *obj; sometimes disappear when thrown */ if (objects[otyp].oc_skill < P_NONE && objects[otyp].oc_skill > -P_BOOMERANG && - !objects[otyp].oc_magic && rn2(3)) { - if (*u.ushops) - check_shop_obj(obj, bhitpos.x,bhitpos.y, TRUE); - obfree(obj, (struct obj *)0); - return 1; + !objects[otyp].oc_magic) { + /* we were breaking 2/3 of everything unconditionally. + * we still don't want anything to survive unconditionally, + * but we need ammo to stay around longer on average. + */ + int broken, chance; + chance = 3 + greatest_erosion(obj) - obj->spe; + if (chance > 1) + broken = rn2(chance); + else + broken = !rn2(4); + if (obj->blessed && !rnl(4)) + broken = 0; + + if (broken) { + if (*u.ushops) + check_shop_obj(obj, bhitpos.x,bhitpos.y, TRUE); + obfree(obj, (struct obj *)0); + return 1; + } } passive_obj(mon, obj, (struct attack *)0); } else {