From: nethack.allison Date: Thu, 12 Apr 2012 23:16:09 +0000 (+0000) Subject: floating eye gaze reflecting message X-Git-Tag: MOVE2GIT~38 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=c44343d63c5052f34d34c307fbebff6a1f226d01;p=nethack floating eye gaze reflecting message On 12/04/2012 12:44 PM, wrote: > The message displayed was: "The floating eye's gaze is reflected by your > armor". Although I realize that my silver dragon scale mail is embedded in > my skin (as per my inventory), I still think that it's now my skin that > reflects the gaze, not my (temporarily non-existent) armor. --- diff --git a/doc/fixes35.0 b/doc/fixes35.0 index ea4efe869..a7afe434e 100644 --- a/doc/fixes35.0 +++ b/doc/fixes35.0 @@ -827,6 +827,7 @@ feedback for reverse-genocide was plural even when just one monster was created fix message given when part of a stack of items in a monster's inventory is being destroyed add "Boing!" message when hero zaps resistant monster with striking/force bolt +adjust gaze reflection message when your scales are embedded in your skin Platform- and/or Interface-Specific Fixes @@ -860,7 +861,6 @@ Windows, probably MSDOS and OS/2: attempting to use very first false rumor when rumors.tru had CR+LF line ends instead of Unix-style LF lines #if CLIPPING: during teleport or hurtle, re-clip the map immediately instead of waiting until hero's next move - winCE: disable processing of double-click messages if the first click causes map to scroll winCE: help text windows close immediately after open (unhandled WM_KEYDOWN in mhtext.c) diff --git a/src/muse.c b/src/muse.c index 349b343cd..d16035701 100644 --- a/src/muse.c +++ b/src/muse.c @@ -2119,7 +2119,7 @@ const char *fmt, *str; return TRUE; } else if (EReflecting & W_ARM) { if (fmt && str) - pline(fmt, str, "armor"); + pline(fmt, str, uskin ? "lustre" : "armor"); return TRUE; } else if (youmonst.data == &mons[PM_SILVER_DRAGON]) { if (fmt && str)