From: Ted Kremenek Date: Fri, 4 Dec 2009 06:57:49 +0000 (+0000) Subject: Rename instance variable to avoid name conflict with parameters, and modify addTransi... X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=bfb4fc9ebc64ec3db597441d4b79adcd0f69cf58;p=clang Rename instance variable to avoid name conflict with parameters, and modify addTransition() to compare the correct state values. git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@90552 91177308-0d34-0410-b5e6-96231b3b80d8 --- diff --git a/include/clang/Analysis/PathSensitive/Checker.h b/include/clang/Analysis/PathSensitive/Checker.h index b380f1bf02..afe563cd8c 100644 --- a/include/clang/Analysis/PathSensitive/Checker.h +++ b/include/clang/Analysis/PathSensitive/Checker.h @@ -39,7 +39,7 @@ class CheckerContext { SaveAndRestore OldTag; SaveAndRestore OldPointKind; SaveOr OldHasGen; - const GRState *state; + const GRState *ST; const Stmt *statement; const unsigned size; bool DoneEvaluating; // FIXME: This is not a permanent API change. @@ -53,7 +53,7 @@ public: OldTag(B.Tag, tag), OldPointKind(B.PointKind, K), OldHasGen(B.HasGeneratedNode), - state(st), statement(stmt), size(Dst.size()) {} + ST(st), statement(stmt), size(Dst.size()) {} ~CheckerContext(); @@ -68,7 +68,7 @@ public: ExplodedNodeSet &getNodeSet() { return Dst; } GRStmtNodeBuilder &getNodeBuilder() { return B; } ExplodedNode *&getPredecessor() { return Pred; } - const GRState *getState() { return state ? state : B.GetState(Pred); } + const GRState *getState() { return ST ? ST : B.GetState(Pred); } ASTContext &getASTContext() { return Eng.getContext(); @@ -126,8 +126,7 @@ public: void addTransition(const GRState *state) { assert(state); - if (state != getState() || - (state && state != B.GetState(Pred))) + if (state != getState() || (ST && ST != B.GetState(Pred))) GenerateNode(state, true); else Dst.Add(Pred); diff --git a/lib/Analysis/Checker.cpp b/lib/Analysis/Checker.cpp index 0d907e5016..fb9d04d947 100644 --- a/lib/Analysis/Checker.cpp +++ b/lib/Analysis/Checker.cpp @@ -24,10 +24,10 @@ CheckerContext::~CheckerContext() { // if we are building sinks or we generated a node and decided to not // add it as a transition. if (Dst.size() == size && !B.BuildSinks && !B.HasGeneratedNode) { - if (state && state != B.GetState(Pred)) { + if (ST && ST != B.GetState(Pred)) { static int autoTransitionTag = 0; B.Tag = &autoTransitionTag; - addTransition(state); + addTransition(ST); } else Dst.Add(Pred);