From: nethack.rankin Date: Mon, 9 Sep 2002 07:36:13 +0000 (+0000) Subject: bandaid for #U49 X-Git-Tag: MOVE2GIT~2432 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=b8f368ced46089ee9f9de47e383063c3e6b1fcf7;p=nethack bandaid for #U49 Partially deal with the reported silly message combination > Also, when unwielding a weapon using 'A', you get the messages > "You are empty handed. You finish disrobing." by saying "disarming" rather than "disrobing" when manipulating just the three weapon slots. Handling weapons in combination with armor or accessories or both still says "disrobing" though. The case when dealing with just accessories should pick something else, but the closest I've thought up so far is "divesting" and I don't think that works very well. Is there a better term for taking off jewelry? If so, would it end up being out of place when applied to nethack's selection of eyewear? --- diff --git a/doc/fixes34.1 b/doc/fixes34.1 index 1e9ac673f..1be5488b2 100644 --- a/doc/fixes34.1 +++ b/doc/fixes34.1 @@ -237,6 +237,7 @@ don't state that "you narrowly avoid losing all chance" message if you try fix enlightenment feedback for bonus or penalty on damage and chance to hit effects of purple worms consuming special monsters is now more consistent across eating, digesting and dropped corpses while engulfed +avoid "you finish disrobing" when disarming via the 'A' command Platform- and/or Interface-Specific Fixes diff --git a/src/do_wear.c b/src/do_wear.c index 7afc3123f..6f94f5b80 100644 --- a/src/do_wear.c +++ b/src/do_wear.c @@ -1,4 +1,4 @@ -/* SCCS Id: @(#)do_wear.c 3.4 2002/08/03 */ +/* SCCS Id: @(#)do_wear.c 3.4 2002/09/08 */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ @@ -1782,6 +1782,8 @@ do_takeoff() return(otmp); } +static const char *disrobing = ""; + STATIC_PTR int take_off() @@ -1810,7 +1812,7 @@ take_off() todelay = 0; if (taking_off == 0L) { - You("finish disrobing."); + You("finish %s.", disrobing); return 0; } else if (taking_off == W_WEP) { todelay = 1; @@ -1863,7 +1865,7 @@ take_off() */ if (todelay>0) todelay--; - set_occupation(take_off, "disrobing", 0); + set_occupation(take_off, disrobing, 0); return(1); /* get busy */ } @@ -1871,6 +1873,7 @@ void reset_remarm() { taking_off = takeoff_mask = 0L; + disrobing = nul; } /* the 'A' command */ @@ -1880,8 +1883,8 @@ doddoremarm() int result = 0; if (taking_off || takeoff_mask) { - You("continue disrobing."); - set_occupation(take_off, "disrobing", 0); + You("continue %s.", disrobing); + set_occupation(take_off, disrobing, 0); (void) take_off(); return 0; } else if (!uwep && !uswapwep && !uquiver && !uamul && !ublindf && @@ -1895,8 +1898,15 @@ doddoremarm() (result = ggetobj("take off", select_off, 0, FALSE, (unsigned *)0)) < -1) result = menu_remarm(result); - if (takeoff_mask) + if (takeoff_mask) { + /* default activity for armor and/or accessories, + possibly combined with weapons */ + disrobing = "disrobing"; + /* specific activity when handling weapons only */ + if (!(takeoff_mask & ~(W_WEP|W_SWAPWEP|W_QUIVER))) + disrobing = "disarming"; (void) take_off(); + } /* The time to perform the command is already completely accounted for * in take_off(); if we return 1, that would add an extra turn to each * disrobe.