From: PatR Date: Sun, 3 May 2020 23:34:54 +0000 (-0700) Subject: amulet tiles X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=b8da4e9294edc03888ae712c92b5d1b999fa01b2;p=nethack amulet tiles Replace the octagonal amulet placeholder for the two new tiles. Give the "cubical amulet" a hint of being cube shaped and rename "pentagonal amulet" to "perforated amulet" because it's easier to draw that way. Bump EDITLEVEL now for the extra objects and monsters because I forgot to do so earlier. --- diff --git a/include/patchlevel.h b/include/patchlevel.h index 77039bc79..b02d2d613 100644 --- a/include/patchlevel.h +++ b/include/patchlevel.h @@ -14,7 +14,7 @@ * Incrementing EDITLEVEL can be used to force invalidation of old bones * and save files. */ -#define EDITLEVEL 18 +#define EDITLEVEL 19 #define COPYRIGHT_BANNER_A "NetHack, Copyright 1985-2020" #define COPYRIGHT_BANNER_B \ diff --git a/src/objects.c b/src/objects.c index 095f6e42e..8c4d2a9ab 100644 --- a/src/objects.c +++ b/src/objects.c @@ -617,7 +617,7 @@ AMULET("amulet of unchanging", "concave", UNCHANGING, 60), AMULET("amulet of reflection", "hexagonal", REFLECTING, 75), AMULET("amulet of magical breathing", "octagonal", MAGICAL_BREATHING, 75), /* +2 AC and +2 MC; +2 takes naked hero past 'warded' to 'guarded' */ -AMULET("amulet of guarding", "pentagonal", PROTECTION, 75), +AMULET("amulet of guarding", "perforated", PROTECTION, 75), /* cubical: some descriptions are already three dimensional and parallelogrammatical (real word!) would be way over the top */ AMULET("amulet of flying", "cubical", FLYING, 60), diff --git a/win/share/objects.txt b/win/share/objects.txt index e7a7ef0b5..e999b2ab0 100644 --- a/win/share/objects.txt +++ b/win/share/objects.txt @@ -3618,7 +3618,7 @@ Z = (195, 195, 195) .......KKKAA.... ........AAA..... } -# tile 189 (pentagonal / amulet of guarding) +# tile 189 (perforated / amulet of guarding) { ................ ......LLLLLAA... @@ -3631,12 +3631,13 @@ Z = (195, 195, 195) ......LAA.LAA... ......ACCCAA.... ......CKKKKAA... - .....CKKKKKKA... - .....CKKKKKKA... - ......KKKKKAA... + .....CKAKAKKA... + .....CKKAKAKA... + ......KAKAKAA... .......KKKAA.... ........AAA..... } + # tile 190 (cubical / amulet of flying) { ................ @@ -3648,13 +3649,13 @@ Z = (195, 195, 195) ....LAA.....LAA. .....LAA...LAA.. ......LAA.LAA... - ......ACCCAA.... - ......CKKKKAA... - .....CKKKKKKA... - .....CKKKKKKA... - ......KKKKKAA... - .......KKKAA.... - ........AAA..... + .......LAL...... + .....KKLKL...... + .....KCCCCCA.... + .....KCKKKKA.... + .....KCKKKKA.... + ......CKKKKA.... + .......AAAAA.... } # tile 191 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor) {