From: nhmall Date: Fri, 3 Mar 2023 01:14:04 +0000 (-0500) Subject: Revert "up/down level feedback" X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=b55d11b4f2019056cfa30e6477d80e93ba9fb3a3;p=nethack Revert "up/down level feedback" This reverts commit 9ce98594a42abf1f45b591dc5cba4d5fb37323d6. --- diff --git a/src/exper.c b/src/exper.c index 71f99e25a..120aa91b3 100644 --- a/src/exper.c +++ b/src/exper.c @@ -220,18 +220,14 @@ losexp( (drainer==NULL) resets a level 1 character to 0 experience points without reducing level and that isn't fatal so suppress the message in that situation */ - if (u.ulevel > 1 || drainer) { - urgent_pline("%s level %d.", Goodbye(), u.ulevel); - SoundAchievement(0, sa2_xpleveldown, 0); - /* issue --More-- so that player acknowleges the loss in level - and also to give the sound effect enough time to play */ - display_nhwindow(WIN_MESSAGE, TRUE); - } + if (u.ulevel > 1 || drainer) + pline("%s level %d.", Goodbye(), u.ulevel); if (u.ulevel > 1) { u.ulevel -= 1; /* remove intrinsic abilities */ adjabil(u.ulevel + 1, u.ulevel); livelog_printf(LL_MINORAC, "lost experience level %d", u.ulevel + 1); + SoundAchievement(0, sa2_xpleveldown, 0); } else { if (drainer) { gk.killer.format = KILLED_BY; @@ -239,7 +235,7 @@ losexp( Strcpy(gk.killer.name, drainer); done(DIED); } - /* no drainer or else lifesaved */ + /* no drainer or lifesaved */ u.uexp = 0; livelog_printf(LL_MINORAC, "lost all experience"); } @@ -343,16 +339,13 @@ pluslvl( u.uexp = newuexp(u.ulevel); } ++u.ulevel; - urgent_pline("Welcome %sto experience level %d.", - (u.ulevelmax < u.ulevel) ? "" : "back ", u.ulevel); - SoundAchievement(0, sa2_xplevelup, 0); - /* issue --More-- so that player acknowleges the gain in level - and also to give the sound effect enough time to play */ - display_nhwindow(WIN_MESSAGE, TRUE); + pline("Welcome %sto experience level %d.", + (u.ulevelmax < u.ulevel) ? "" : "back ", + u.ulevel); if (u.ulevelmax < u.ulevel) u.ulevelmax = u.ulevel; adjabil(u.ulevel - 1, u.ulevel); /* give new intrinsics */ - + SoundAchievement(0, sa2_xplevelup, 0); old_ach_cnt = count_achievements(); newrank = xlev_to_rank(u.ulevel); if (newrank > oldrank)