From: nethack.allison Date: Sun, 19 Feb 2006 22:35:23 +0000 (+0000) Subject: frying water elementals X-Git-Tag: MOVE2GIT~1114 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=abb47e6fc6502c5a64e07cb24ab14720b12fbf8a;p=nethack frying water elementals Subject: Some problems to report! Date: Tue, 17 May 2005 07:01:40 -0700 ( [...] - When polymorphed into a water elemental, falling into lava still says "you burn to a crisp." [...] --- diff --git a/doc/fixes34.4 b/doc/fixes34.4 index d1c5283d1..cd199eb50 100644 --- a/doc/fixes34.4 +++ b/doc/fixes34.4 @@ -192,6 +192,7 @@ ensure monsters cannot teleport to or be created outside nonpassable bounds candles should not be fireproof monsters could end up off the left side of the Ranger quest start level worms don't have scales, krakens have tentacles, stalkers have a head +you no longer "fry to a crisp" as a water elemental Platform- and/or Interface-Specific Fixes diff --git a/src/trap.c b/src/trap.c index 20780e6fe..d8d8eb9cf 100644 --- a/src/trap.c +++ b/src/trap.c @@ -4166,7 +4166,9 @@ lava_effects() u.uhp = -1; killer.format = KILLED_BY; Strcpy(killer.name, lava_killer); - You("burn to a crisp..."); + You("%s...", + (u.umonnum == PM_WATER_ELEMENTAL) ? + "boil away" : "burn to a crisp"); done(BURNING); while (!safe_teleds(TRUE)) { pline("You're still burning.");