From: nhmall Date: Sun, 1 Mar 2015 14:28:09 +0000 (-0500) Subject: catch up fixes with some recent changes; also add 'community patch' section X-Git-Tag: NetHack-3.6.0_RC01~646 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=a609bda9964ecf6ce99bb4fb093e9324c53a3286;p=nethack catch up fixes with some recent changes; also add 'community patch' section --- diff --git a/doc/fixes35.0 b/doc/fixes35.0 index 6721eb0bb..3cc0e61dd 100644 --- a/doc/fixes35.0 +++ b/doc/fixes35.0 @@ -987,7 +987,6 @@ allow digging an adjacent pit with wand of digging while trapped in a pit #terrain command to show unobstructed view of map (w/o mons, objs, traps) digging can activate or disarm some types of traps some monsters can eat tins in addition to corpses to cure some ailments -add Roderick Schertler's pickup_thrown patch add ability to sort the list when viewing known spells with '+' command describe magic cancellation from worn armor in enlightment/end-of-game feedback disclose half physical and/or spell damage in enlightment/end-of-game feedback @@ -1001,7 +1000,6 @@ new config file keyword: SYMBOLS for overriding character symbol values by name opening magic frees from bear traps and webs, activates trap doors closing magic activates bear traps and webs locking converts a hole into a trap door; striking does the opposite -add Malcolm Ryan's Statue Glyphs patch lembas and cram never rot unless cursed multiple squeaks for squeaky boards include time, user ID, and play mode in paniclog entries @@ -1045,15 +1043,6 @@ chatting to a gecko or shopkeeper while hallucinating gives alternate message mimic posing as door might steal hero's key when [un]locking is attempted polymorphing into a dragon while wearing dragon scale mail will cause that mail to revert to dragon scales -adopt/adapt/improve the Paranoid_Quit patch; default is paranoid_confirm:pray - paranoid_confirm:Confirm when requiring "yes" instead of y to confirm, - also require explicit "no" to reject - paranoid_confirm:quit yes vs y to quit or to enter explore mode - paranoid_confirm:die yes vs y to die in explore or wizard mode - paranoid_confirm:bones yes vs y to save bones when dying in wizard mode - paranoid_confirm:attack yes vs y to attack a peaceful monster - paranoid_confirm:pray y to confirm #pray; supersedes prayconfirm - paranoid_confirm:Remove always pick from inventory for 'R' and 'T' flexibility for specifying "detect " vs " detection" when wishing when a sokoban puzzle has been completed (last pit or hole filled in), stop assessing luck penalties and lift most movement restrictions @@ -1088,6 +1077,22 @@ smartphone: fixed F command to prompt for direction unix,vms: altmeta option to handle terminals which send "ESC c" for Alt+c +NetHack Community Patches (or Variation) Included +------------------------------------------------- +Roderick Schertler's pickup_thrown patch +Malcolm Ryan's Statue Glyphs patch +adopt/adapt/improve the Paranoid_Quit patch; default is paranoid_confirm:pray + paranoid_confirm:Confirm when requiring "yes" instead of y to confirm, + also require explicit "no" to reject + paranoid_confirm:quit yes vs y to quit or to enter explore mode + paranoid_confirm:die yes vs y to die in explore or wizard mode + paranoid_confirm:bones yes vs y to save bones when dying in wizard mode + paranoid_confirm:attack yes vs y to attack a peaceful monster + paranoid_confirm:pray y to confirm #pray; supersedes prayconfirm + paranoid_confirm:Remove always pick from inventory for 'R' and 'T' +adopt/adapt/improve Dungeon Overview + + Code Cleanup and Reorganization ------------------------------- removed OVLx section dividers previously used for TRAMPOLINE overlay system @@ -1106,3 +1111,17 @@ drawing symbols for DECGraphics, IBMGraphics, MACgraphics are now stored in an new hints-based configuration system allow documentation to be specialized to the options in the game binary add param to winsys ini routines to allow cleaner shifting during startup +make STEED unconditional +make EXP_ON_BOTL unconditional +make REDO unconditional +make AUTOPICKUP_EXCEPTIONS unconditional +make SEDUCE compile-time unconditional but still removable through SYSCF +clean up some DEBUG conditional code +make GOLDOBJ unconditional +make WIZARD unconditional +make SINKS +make REINCARNATION +make TOURIST unconditional +make KOPS unconditional +make ELBERETH unconditional +