From: PatR Date: Wed, 27 Oct 2021 22:52:01 +0000 (-0700) Subject: fixes entry for pull request #598 - baalz level X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=a5d3e03b3eb7754ec48688351cb0d46b8ffde544;p=nethack fixes entry for pull request #598 - baalz level If the baalz level got transposed during creation, the fixup for a decorative portion of the map didn't work properly. Monsters eligible to be created at pool locations could end up trapped in a couple of inaccessible locations. [To be fair, the baalz hackery predates level flipping....] Closes #598 --- diff --git a/doc/fixes37.0 b/doc/fixes37.0 index b9d54c501..4bbba792c 100644 --- a/doc/fixes37.0 +++ b/doc/fixes37.0 @@ -671,6 +671,8 @@ when creating random contents for a container, explicitly exclude artifacts (already implicitly excluded because randomly generated artifacts are all weapons and containers don't start with any weapons in them) don't give lance or mattock as starting equipment when creating soldiers +fixup for the insect "legs" (some extraneous walls inside solid stone) on the + baalz level didn't work as intended if that level was flipped Fixes to 3.7.0-x Problems that Were Exposed Via git Repository