From: Pasi Kallinen Date: Thu, 20 May 2021 16:25:11 +0000 (+0300) Subject: Boost HP of some golems X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=a1b765936f807729e1c2cf3c7a9b928e34a277f5;p=nethack Boost HP of some golems Idea from SporkHack by Derek Ray, but values are different. --- diff --git a/doc/fixes37.0 b/doc/fixes37.0 index c70d80a40..c8ef846a7 100644 --- a/doc/fixes37.0 +++ b/doc/fixes37.0 @@ -526,6 +526,7 @@ change touch of death from instadeath to maxhp reduction and damage dying from being level-drained below level 1 killed hero without saying so and jumped straight to "do you want your possessions identified?" conflict will now consider your charisma and requires line of sight +boost hit points of some golems Fixes to 3.7.0-x Problems that Were Exposed Via git Repository diff --git a/src/makemon.c b/src/makemon.c index 9066292b9..b2900db9b 100644 --- a/src/makemon.c +++ b/src/makemon.c @@ -1991,19 +1991,19 @@ golemhp(int type) case PM_LEATHER_GOLEM: return 40; case PM_GOLD_GOLEM: - return 40; + return 60; case PM_WOOD_GOLEM: return 50; case PM_FLESH_GOLEM: return 40; case PM_CLAY_GOLEM: - return 50; + return 70; case PM_STONE_GOLEM: - return 60; + return 100; case PM_GLASS_GOLEM: - return 60; - case PM_IRON_GOLEM: return 80; + case PM_IRON_GOLEM: + return 120; default: return 0; }