From: nethack.allison Date: Sun, 11 May 2003 14:52:59 +0000 (+0000) Subject: fixes30.0 X-Git-Tag: MOVE2GIT~1998 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=9042e11f319d8262d043b2aa16610f50f3d17d02;p=nethack fixes30.0 On January 20, 2002 Ken Arromdee wrote: >I dug this out of my files. (Well, it didn't take a lot of >digging; I already copied the disk in question to my PC long ago.) [...] >I may or may not have another one of these but I'd actually >have to go install a 5 1/4 inch drive to check. --- diff --git a/doc/fixes30.0 b/doc/fixes30.0 new file mode 100644 index 000000000..07ee41fc7 --- /dev/null +++ b/doc/fixes30.0 @@ -0,0 +1,164 @@ +$RCSfile$ $Revision$ $Date$ + +[This is a partial list supplied by Ken Arromdee long after the fact] + +General Fixes and Modified Features +----------------------------------- +dropping a weapon, then picking it up while blind causes it become + unidentified but it remains that way after your vision returns +when blind and feeling the floor, the objects then on the floor should + have their characteristics become unknown +zapping a wand of probing at yourself works, however using a stethoscope + on yourself does not +trolls that come back to life don't retain their names +if you look at what is on the ground and there is more than a screenful, + quantities are not printed (i.e. "food rations") +if pickup was off and you moved onto a spot with both engraving and objects, + you got told what the engraving was twice +if a Keystone Kop threw a pie and the pie hit a shopkeeper, the shopkeeper + became angry +"two handed sword" is spelled with and without a hyphen in various places +trying to descend stairs while levitating gives a message where "You're" + is misspelled as "Your" +the 'V' command gives a history that is not quite correct; it wasn't + Ken Arromdee that merged PC Hack and Unix Hack; rather, PC Hack + was derived from Unix Hack by Don Kneller. It was (I think) + Mike Stephenson who merged the many Hack versions. +the uranium wand gets described as "an" uranium wand +potions which have been both called and identified have the called instead + of the identified name printed out +status line at the bottom of the screen is formatted strangely for the + first 10 moves; after 10 moves it becomes normal +if you polymorph yourself into a rockmole, you are unable to dig through + rock +a stethoscope or wand of probing, used on a monster, printed out a format + with spaces in it (such as %-3d instead of %d) causing such messages + to be longer than necessary +the number printed out for damage by stethoscope or wand of probing is + completely incorrect +sometimes your dog would turn into a bat (retaining the same name and + tameness) when saving and restoring,going down and back up + and in bones levels +ghosts on bones levels are replaced by little dogs +if you are polymorphed and drink a potion of healing which raises your + maximum monster hit points, your current hit points only are raised, so + you may have (for instance) 37 out of 36 hit points +when you pick up something from a shop, the message is something like + "For you, kind sir, only 5 for this " on systems where + pointer is not the same size as integer +removing a leash from a dog produces garbage, and also can sometimes + crash the game +when the Wizard is mentioned, you get garbage +if you tame a wild dog, and then try to hit it, the safe-attack routine + says "You stop to avoid hitting .", or sometimes garbage +when you are invisible but can see invisible, drinking at a fountain which + dries up causes your symbol to be erased from the screen. +pushing an enormous rock onto a teleport trap deletes it instead of + teleporting it +sometimes returning to human form from a polymorph would leave you with + only 1 current hit point left +sometimes polymorphing would leave you with an 18/** strength +if you used a stethoscope on a wall and a creature moved into the revealed + door before you did, when creature moved off, the door was replaced + by a wall symbol again, until you walked through it +playing a game with fountain symbols set to one character, and restoring it + using a configuration file having them set to a different character, + leaves the fountain symbols as the old character +problem with food poisoning and blindness where you could end up permanently + blind, not even reversible by healing etc. +you could not wish for a C-ration or K-ration due to lowercase conversion +zapping a wand of death at yourself, and the death touch of a demon + prince, killed you even if you were polymorphed into an undead, + but bouncing death rays didn't +if you threw an object in a shop, it landed on the floor still unpaid + zapping a wand of cancellation at yourself turned all your objects to + -1 instead of +0; -1 was only needed for wands (since cancelling wands + to +0 allowed a sneaky way of getting infinite wishes) +#remove command is incorrectly described as removing a cursed + object, but it actually removes only iron balls +at least some messages given for special abilities when you are polymorphed + printed out the monster type even if you were blind +wishing for a scroll of mail, with MAIL undefined, is permitted but + reading the scroll gave an "impossible" error message; change it to + read: "This seems to be junk mail directed to the finder of the Eye + of Larn." +if you were blind, effects of scrolls, et al, still said things such as + "Your mace glows green for a moment," "Your left ring glows white" +the message "The xan pricks your ___ leg" still mentions the type of + monster (xan) when you are blind +polymorphing could change your gender, but when the game ended you were + still described as a "Cave-man" or "Priest" instead of + "Cave-woman" or "Priestess" +if you got rocks by using a pick-axe on an enormous rock, the rocks + started out blessed +if you escaped from a shop by throwing your iron ball to the exit, the ball + would stay unpaid +any object thrown in a shop stayed unpaid, and you had to + pick the object up again and then drop it for it to become paid +if you were invisible but could see invisible, when you drank from a fountain + that dried up, your symbol got erased from the screen +several times colors were mentioned (i.e. black glows when you pray too much) + but the colors weren't always changed for hallucination +if punished and your chain and 1 other object is on the floor, you + get asked if you want to pick up a specific type of object, + and the chain is given as one of the possible objects +if you polymorph into a "new man", your energy points never change +trolls, when killed, can leave bodies or objects, but they should + always leave bodies so they can regenerate back to life, + whether or not they left objects +demon prince demanding bribe gets randomly relocated instead of being placed + next to you +if you polymorph another tool into a magic marker, the marker always starts + out dried out +hallucination has the problem that if you do something which takes no time, + the monsters still change +if you tried drinking at a fountain while levitating, you got asked if you + wanted to drink, and then you weren't allowed to do it, and + the fountain could still dry up +if you were fire resistant and a magic trap produced a tower of flame, you + also get a second message (a shiver...) +when restoring a game, if there was an error, your saved game still vanishd + for some errors +pets were always referred to as "him" in the leash code +stethoscope in the up or down direction while swallowed referred to "floor" + and "ceiling" instead of to the monster that swallowed you +if you could not save a game, the screen cleared and you were told to + "Continue or Quit", but if you typed C, the game thought you just + gave it a Call command +you could get told "that spellbook was a mimic" even if mimic was on a wall +if you were turning to stone and you polymorphed yourself into a 'c', you + still died from the stoning +if you interrupted the program before it finished loading a saved game, + you were asked if you want your possessions identified +"ctmp" was mistakenly used in MHITU.C when being hit by a rust monster + rusting your helmet but it should have been "!mtmp->mcan" + + +Platform- and/or Interface-Specific Fixes +----------------------------------------- +PC: often the same character class, and same player name, will end up + getting 2 scores on the high score list +PC: if your name contained a period and you were playing on a PC, you would + have problems saving games since your save-file name still contained + 2 periods and would thus be illegal; change periods to underscores + when figuring out what the save file should be called +PC: if you polymorphed into a "new man", and changed your name, when you saved + your game the game was still saved under a filename derived from your + old name, and to restore that game you had to specify your old name + +General New Features +-------------------- +when polymorphed into a giant you are now able to pick up and + throw rocks by giving infinite carrying capacity +give the Healer a pair of gloves (the most logical piece of armor + for a physician to start out with) +give the Healer a lot of money to start with (doctors are supposedly + rich, you see) +have the Healer start out with the healing, cure blindness spells + already known +create a "trial mode", similar to Wizard Mode where you get a wand of wishing + with charges and you can't get on the high score list +if you are standing on a trapdoor and you type a '>' symbol, + print "You jump down the hole." and go down to the next level + +