From: cohrs Date: Sun, 25 May 2003 17:40:51 +0000 (+0000) Subject: golem statue vs stone-to-flesh X-Git-Tag: MOVE2GIT~1956 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=8fcb235336db8d8e2e657ecda1c80df6d90da36c;p=nethack golem statue vs stone-to-flesh move the fixes entry for this from 35.0 to 34.2 since the fix got inserted into the 3.4.2 source and is not detrimental to the branch. --- diff --git a/doc/fixes34.2 b/doc/fixes34.2 index 6b7bc8429..e0f505a9f 100644 --- a/doc/fixes34.2 +++ b/doc/fixes34.2 @@ -77,6 +77,7 @@ short swords are not throwing weapons several sit-in-trap cases were unreachable curse candelabrum in bones, like other similar artifacts detecting a trap in a chest while confused should not exercise wisdom +any golem statue hit with stone-to-flesh spell animates as flesh golem Platform- and/or Interface-Specific Fixes diff --git a/doc/fixes35.0 b/doc/fixes35.0 index 8e9e7892a..e49acbd1b 100644 --- a/doc/fixes35.0 +++ b/doc/fixes35.0 @@ -10,7 +10,6 @@ Never say "It moves only reluctantly" expert fireball/cone of cold could not target a monster seen only with infravision or ESP display "lotus juice", not "lotu juice" for the fruit juice name -any golem statue hit with stone-to-flesh spell animates as flesh golem only humanoid angelic minions should get/use sword and armor paper, straw and wood golems resist cold the options lootabc, showrace, travelcmd, and runmode are now saved