From: PatR Date: Mon, 26 Jun 2017 07:22:09 +0000 (-0700) Subject: update wizhelp for ^O and #wizwhere X-Git-Tag: NetHack-3.6.1_RC01~467 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=8e213472c24e8c6f9c7e2274af24dd64824cbbda;p=nethack update wizhelp for ^O and #wizwhere I think ^O changed when the dynamic key-binding code was incorporated. It's a shortcut for #overview in all modes. To get the old wizard mode behavior, use #wizwhere. Add an entry for #terrain, expand several of the descriptions, and fix up the formatting (remove periods in ^ section, align text in # section). --- diff --git a/dat/wizhelp b/dat/wizhelp index b85d301ce..667f657d4 100644 --- a/dat/wizhelp +++ b/dat/wizhelp @@ -1,28 +1,29 @@ Debug-Mode Quick Reference: -^E == detect secret doors and traps. -^F == map level; reveals traps and secret corridors but not secret doors. -^G == create monster by name or class. -^I == identify items in pack. -^O == tell locations of special levels. -^T == do intra-level teleport. -^V == do trans-level teleport. -^W == make a wish for an item or a trap or a limited subset of terrain. -^X == show attributes including intrinsic attributes. +^E == detect secret doors and traps +^F == map level; reveals traps and secret corridors but not secret doors +^G == create monster by name or class +^I == identify items in pack +^T == do intra-level teleport +^V == do trans-level teleport; '?' yields menu of special destinations +^W == make a wish for an item or a trap or a limited subset of terrain +^X == show status, attributes, and characteristics (extended enlightenment) -#levelchange == change experience level -#lightsources == show mobile light sources +#levelchange == set hero's experience level +#lightsources == show mobile light sources #monpolycontrol == control monster polymorphs -#panic == panic test -#polyself == polymorph self -#seenv == show seen vectors -#stats == show memory statistics -#timeout == look at timeout queue -#vision == show vision array -#vanquished == disclose counts of dead monsters -#wizmakemap == recreate the current level -#wizsmell == smell a monster -#wizintrinsic == set selected intrinsic timeouts -#wizrumorcheck == validate first and last rumor for true and false set -#wmode == show wall modes +#panic == panic test (warning: current game will be terminated) +#polyself == polymorph self +#seenv == show seen vectors +#stats == show memory statistics +#terrain == show current level (more options than in normal play) +#timeout == look at timeout queue and hero's timed intrinsics +#vanquished == disclose counts of dead monsters sorted in various ways +#vision == show vision array +#wizintrinsic == set selected intrinsic timeouts +#wizmakemap == recreate the current dungeon level +#wizrumorcheck == validate first and last rumor for true and false set +#wizsmell == smell a monster +#wizwhere == show dungeon placement of all special levels +#wmode == show wall modes diff --git a/doc/fixes36.1 b/doc/fixes36.1 index 05a714ec5..30ffed891 100644 --- a/doc/fixes36.1 +++ b/doc/fixes36.1 @@ -452,6 +452,7 @@ once Moloch's Sanctum (or Astral Plane via wizard mode level teleport direct attempting to name an item as an artifact and failing via hand slip violates illiterate conduct crashes for 'A' above were downgraded to impossible "cursed without otmp" +wizhelp: ^O is #overview in wizard mode too; #wizwhere shows dungeon layout Platform- and/or Interface-Specific Fixes