From: PatR Date: Thu, 5 Aug 2021 20:46:20 +0000 (-0700) Subject: description of stair destination for level 1 up X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=8a6c48034f739573a48eb06873fbf229dd7847b7;p=nethack description of stair destination for level 1 up Having the opposite side of the stairs up from level 1 be unknown is weird because the hero conceptually just came down those stairs at the start of the game. But it's tricky because remote destination varies depending on whether the Amulet is being carried. This gives an accurate description of where the stairs lead (if you step on them with the 'mention_decor' option On, or use the ':' command when already on them). |"There is a staircase up out of the dungeon here." or |"There is a branch staircase up to the Elemental Planes here." It gives away a little information when carrying the Amulet, but not much and anyone who gets that far deserves a break. --- diff --git a/src/dungeon.c b/src/dungeon.c index 5bd33e25d..5738a36a5 100644 --- a/src/dungeon.c +++ b/src/dungeon.c @@ -1464,7 +1464,7 @@ u_on_rndspot(int upflag) void stairway_add(int x, int y, boolean up, boolean isladder, d_level *dest) { - stairway *tmp = (stairway *)alloc(sizeof(stairway)); + stairway *tmp = (stairway *) alloc(sizeof (stairway)); tmp->sx = x; tmp->sy = y; @@ -1701,8 +1701,8 @@ get_level(d_level *newlevel, int levnum) if (levnum <= 0) { /* can only currently happen in endgame */ levnum = u.uz.dlevel; - } else if (levnum - > g.dungeons[dgn].depth_start + g.dungeons[dgn].num_dunlevs - 1) { + } else if (levnum > (g.dungeons[dgn].depth_start + + g.dungeons[dgn].num_dunlevs - 1)) { /* beyond end of dungeon, jump to last level */ levnum = g.dungeons[dgn].num_dunlevs; } else { @@ -2147,6 +2147,22 @@ stairs_description( Sprintf(eos(outbuf), " to level %d", to_dlev); } + } else if (u.uz.dnum == 0 && u.uz.dlevel == 1 && sway->up) { + /* stairs up from level one are a special case; they are marked + as having been traversed because the hero obviously started + the game by coming down them, but the remote side varies + depending on whether the Amulet is being carried */ + Sprintf(outbuf, "%s%s %s %s", + !u.uhave.amulet ? "" : "branch ", + stairs, updown, + !u.uhave.amulet ? "out of the dungeon" + /* minimize our expectations about what comes next */ + : (on_level(&tolev, &earth_level) + || on_level(&tolev, &air_level) + || on_level(&tolev, &fire_level) + || on_level(&tolev, &water_level)) + ? "to the Elemental Planes" + : "to the end game"); } else { /* known branch stairs; tacking on destination level is too verbose */ Sprintf(outbuf, "branch %s %s to %s", diff --git a/src/mklev.c b/src/mklev.c index 6c639ded0..6b4aab52b 100644 --- a/src/mklev.c +++ b/src/mklev.c @@ -836,6 +836,7 @@ makelevel(void) { register struct mkroom *croom; branch *branchp; + stairway *prevstairs; int room_threshold; register s_level *slev = Is_special(&u.uz); int i; @@ -950,9 +951,17 @@ makelevel(void) do_mkroom(COCKNEST); skip0: + prevstairs = g.stairs; /* used to test for place_branch() success */ /* Place multi-dungeon branch. */ place_branch(branchp, 0, 0); + /* for main dungeon level 1, the stairs up where the hero starts + are branch stairs; treat them as if hero had just come down + them by marking them as having been traversed; most recently + created stairway is held in 'g.stairs' */ + if (u.uz.dnum == 0 && u.uz.dlevel == 1 && g.stairs != prevstairs) + g.stairs->u_traversed = TRUE; + /* for each room: put things inside */ for (croom = g.rooms; croom->hx > 0; croom++) { fill_ordinary_room(croom); @@ -1252,7 +1261,7 @@ place_branch(branch *br, /* branch to place */ boolean goes_up = on_level(&br->end1, &u.uz) ? br->end1_up : !br->end1_up; - stairway_add(x,y, goes_up, FALSE, dest); + stairway_add(x, y, goes_up, FALSE, dest); levl[x][y].ladder = goes_up ? LA_UP : LA_DOWN; levl[x][y].typ = STAIRS; }